I think the reason behind this is quite simple. Ele core mechanics revolves around attunement swapping and self comboing. Thus Fire/Air/Earth/Water/Arcane traitlines grant many boons/effects/advantages when you rotate and combo through your attunements. Tempest mechanics competes directly with this by forcing you to stay in one attunement, and keeping you from getting back in it. So by using overloads you lose what the entire class has been designed and balanced around. It would have been fine if weapon skills weren’t set up in fire for attack, water for healing, air for cc and earth for defense. Tempest could actually worth it if we had a weapon swap mechanic like others class do (stronger aa, skills with shorter cd, and better efficiency overall without having to rotate/combo, and no more themathically themed weapon set) and cycling through attunements just to linger to their passive effects and overload. This would limit our weapon skills to 10, but we could switch fighting style on the spot.
Well said. Give this guy a cookie!
no matter how well you play, there’s a conflict in the mechanic for both core ele and tempest. if you really need to stay in 1 attunement, might as well just go with fire staff ele, this way you deal much more dps using the old traits than tempest. this is also the reason why so many ppl are raging, nerfing ice bow is just adding more oil to the fire. not saying it doesn’t deserve to be nerf but 50% straight nerf is just simply killing it…Edit some spellings
I already posted this early on in the tempest development. Nobody cared. Nobody seemed to grasp that the ele base class has high cooldowns and lower skill damage to accommodate speed switching attuments and firing off more skills faster. We’re now two weeks from release, this is not going to change. Our skills are going to become gravely underpowered from each element due to much slower attunement swapping and high cooldowns.
As previously stated by many people, overloads would have to be ridiculously overpowered in order to be functional and compensate for the lost damage, healing, and boons. This is not going to happen either.
What do we end up with? Well, for starters an awkward and unwieldy elite spec which is going to wind up being a backline boon/heal bot. This doesn’t really mesh with the whole “front line support” class that this was supposed to be.
Doesn’t matter at this point, tempest isn’t getting any better. Even hoping for actual minor traits that aren’t complete trash support to help ONLY overloads stand on their own (which they really don’t). Its a low end trash spec that will be used as a gimic for a while, and probably by people easily amused. It will never see high end pvp. It’ll be back of the pack in wvw. It’ll be ok, yet awkward in pve. I have absolutely zero expectations that anything will change to make tempest anything other than what it is.