Proposal Overview
Phase 1 : Instanced Guild Halls that is a physical representation of its members’ interests / achievements and a showcase to the general public.
Phase 2 : Ability to load Guild Hall Structure against another Guild’s for capture the flag map GvG for exclusive structure upgrade rewards.
Phase 3 : Release of a worldbuilder client with tools to customise Guild Hall Structure. Think Lego Sandbox.
Goal of Proposal
The existing towns and cities serve as meeting points, afking with legendaries and utility for players but there is no sense of ownership or ability to change/modify them. Guild Halls allows players to express their style of play and show to others their achievements as a guild. It will also bind and keep players together in a guild to maintain the structure.
Example A : A guild that specialises in socializing and helping new players will choose a guild structure concept that is open and inviting with gardens / lawns / water features to make a pleasant place to hang out and chat. They may have training dummies to teach players how to do combos or a hologram boss generator that spawns a dungeon boss (no loot) to teach their members tactics. They may hold speedclear contests on hologram bosses or other player RP events.
Example B : A guild that specialises in WvW / PvP / GvG will choose a guild structure that is imposing, defensive and add upgrades like oil, cannons, arrow carts for use to square off against other guilds’ structures in a capture the flag game.
Example C : A guild that specialises in achievements will choose a guild structure and upgrades that maximizes their trophy space and " in your face " flaunting of their uberness.
Example D : A guild that specialises in acquired tastes will choose a guild structure that confuses visitors where the entrances are, unexpected falls, mazes and dungeons with potential to RP like Moon Guard (WoW)
Proposal Functionality
Guild Halls are to be instanced and available with Research Architecture Level 7. They are meant for a group of players (10-20 and above) and not single player housing. They will experience weekly decay to encourage members to invest time and resources and work together to maintain the structure. Weekly maintainance will cost guild merits and member’s laurels . It is important that players focus their time on one Guild Hall rather than spread out to the maximum 5 guilds. Players are free to rep whichever of the 5 guilds (current max limit) they want to for earning influence but they must commit to one guild for the Guild Hall. Cosmetic / Functional upgrades to a guild halls can come from a variety of sources like gold (gems) , guild achievements, rare drops from guild started Teq/Karka Queen and GvG (phase 2).
Access to Guild Halls will be in 2 ways.
Each player will have an unique Guild Teleporter Stone that summouns an NPC wizard . Talking to the NPC will bring up option to zone into that Guild Hall. The cities will also get an NPC wizard that allows players to search for guild names or abbreviations and zone into selected Guild Halls as visitors.
Phase 2: I have always found it strange that there is no guild wars activity in Guild Wars 2. Allow guilds to set up capture the flag maps that loads in their Guild Halls at opposing ends of a GvG map. Damages to each Guild Halls will require Badges of Honor / PvP currency to repair or they (cannons, oil, traps etc) will not function in the next matchup.
Phase 3: Worldbuilder client will truly allow players to use their creativity to design unique Guild Halls within the confines of their Guild Hall instances. GvG oriented players will find strategic value in designing their layout to suit their fighting style.
Associated Risks
Guild Halls instances must have a restricted list function to prevent trouble makers / gold spammers from zoning in. This can take the form of a filter that restricts chars < a certain level / members of certain opposing guilds / private guild members only / open to all.
Customised Guild Halls maybe data storage hoggers so by making sure that Guild Halls remain exclusive to 10-20 players guilds onwards and having weekly decay will put a limit to wasted abandoned guild halls. By having different layouts and specialization, Guild Halls can be an unique destination for players to visit. It is certain that there will be websites that come up with reviews of extremely well done Guild Halls with great communities and advertise them. This may become a problem with too many people queuing to get into their Guild Hall.
References
Ultima Online ( Monthly subscription 20 year old game with customised housing )
Clash of Clans ( GvG base design )
Minecraft ( Microsoft paid 2.5 billion for this lego sandbox game )
(edited by Sol.8341)