Showing Posts For Sol Haer.5187:
I generally don’t post due to the toxicity of gaming forums, but heck I’ve been running a set of builds for a while that’d I’d like to share.
So I am probably the only die hard fan of burst precision you’ll meet, and hopefully I can change your mind.
Now keep in mind, this is for your average player who will dabble in unranked and hotjoins, pve, people like myself
The Arms trait line has amazing potential for power builds
- I will often use a burst skill every 5 seconds or so, a tier 1 or 2 Evis or Killshot still does a ton of damage via the 100% Crit Chance. You don’t need to camp that tier 3 adrenaline burst, just keep pumping them out and people generally run out of dodges, blocks etc.
- Berserker’s Fury + Signet of Rage Passive ends up being amazing for adrenaline income, allowing you to build tank and have great burst potential without the need for shouts or crit based adrenaline income.
- I generally run a Crusader’s Amulet with Burst Precision because of this, there isn’t a need for Axe Mastery or Furious adrenaline income, so in combination with sigils of intelligence you can eliminate baseline crit chance from your diet.
I guess I’m just looking to share, if you want to critique then feel free, I hope others have success and fun with these builds as I have during these dark times for warriors.
Woad Solveign of Crystal Desert
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Yeah rifle, like axe are better at sub 3 bar adrenaline usage. People rag on burst precision because they use burst skills at level 3.
A level 1 kill-shot and a level 3 do very similar damage, take burst precision for auto crits and spam it on cooldown.
Combustive shot isn’t worthwhile to use under 3 bars generally.
As a warrior I’m ready for another shake up patch, put some hurdles on the track and keep things interesting.
I haven’t been playing much lately, but furious wasn’t nerfed, it just never worked in the first place so they gave up on it. Even after the patch notes stating it would give 3 adrenaline strikes it actually wasn’t.
You may want to shift some points around considering you brought up condition removal as well – I fit restorative strength (Strength II) in because of how heal sig is used in this build.
That being said, Unsuspecting Foe is a great talent, but not for Hammer or Mace use only, you really need to pair up a Greatsword to take advantage of that, with a Hammer you only get 3 attacks out of a 4 Second Earthshaker (3 bars + rune of paralyzation) and its not really worth it. (I generally prefer having Fast Hands from discipline 15 to make this work as well).
I went 30 into strength because you wanted physical training, and if you go that far you might as well pick up the +15% extra damage from rank 30.
You may want to go 30 into Defense and pick up cleansing ire to help with adrenaline building and condition removal. Having 300 healing power from that tree + another 165 from the runes (465 total), would make Regeneration heal for around 200 a tic I think, very close to what Heal Signet passive does.
http://intothemists.com/calc/?build=-ss-F-GCNKFM0U4RL-60;9;4T-T-917A;1589;15;0C-F0W3H0nBnBnBnB6BY
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I’ve tried before as well – I sometimes run something close to this in pvp and I think its near to what you’re looking for.
Note I use Dwayna’s Runes + Heal Sig + Signet Mastery, its adds a bit of team support but doesn’t sink you 30 points into tactics for offheals. So you either get the passive regen or a 3.5 K heal on a 16 second cooldown with a 6 second aoe regen upon activation (Runes have a 15 second ICD on regen proc). There is also a rng regen proc on the rune set.
I dropped signet of fury in instead of dolyak because the full adren bar on a 24 second cooldown is pretty fantastic.
http://intothemists.com/calc/?build=-ss-F-GCNKFM0U4RL-60;9;4T9J-917A3;059;25;0C-F0W3H0nBnBnBnB6Bb
I hate sacrificing utilities and trait points for fairly minor healing as well – become that enduring mountain.
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I haven’t done tpvp since the patch came out, recently hit rank 30 and avenger in hot joins solo playing war exclusively – that being said I’m throwing in the towel for now, good luck fellow warriors this isn’t worth it anymore.
Sick of it.
/Signed
I’ll be honest, I’m not sure Anet is who collects on gem store sales – https://www.youtube.com/watch?v=r3F_ZcvR-pg – hints that NCSoft pulls it in? I’d be more than fine with supporting the gem store and buying a custom arena of my own if the money was reinvested to make it worth my while.
Unless we want to introduce a universal rush using F2 that consumes adrenaline…..
It does change things, having mobility options on weapon sets does work, I see people run main hand sword on hammer builds sometimes for savage leap despite how poorly the two synch up damage wise.
Look at thieves and the mobility options baked into their skills (even stun break and a condition cleanse) yes it does change things as is evident.
I wasn’t aware they stacked, yes I know the difference between combat and noncombat speeds, the rest of my statements still stands, no to pulls, yes to mobility on weapon sets.
Does the Power Shoes Trait stack with swiftness or passives? Otherwise it seems regressive to what we’re getting.
And you know that an abilities arms race is what WoW became, you should want to prevent that as much as possible.
Either it would suck like spear’s pull or would be too useful to not have – aka whatever weapon gets it (or utility) will become mandatory, I’d much rather bake mobility into our weapon sets, you know like how other classes have it.
Is a function everyone has to deal with, I’m not sure what Brutalisk has a problem with.
Edit because there is a lot to address:
“How would mobility be able to perform using maces, hammer, rifle. axes, shield and longbow?”
-Well for rifle in longbow they already have pretty decent sets, more-so than other weapons, but to keep you happy a disengage wouldn’t be bad despite not needing one.
-Mace I’d put a short 300 range or so charge built into the burst skill.
-Shield already has one – possibly bump up the range of shield slam #4.
-Axe I’d put a cripple on auto attack 2 – since the chain is going to require a full completion for decent damage now – put a movement skill in the place of the 3rd skill.
-Hammer, not sure yet.
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Since you caught my wow relevance you realized what DG did to melee relevance in terms of RBG composition right (since domination point style pvp is closer to wow battlegrounds than arenas)?
Its always an uphill battle for melee to begin with, for the game to balanced around 1 class being able to pull people to their group – CC lock them – then blow them the kitten up royally locks melee into the spot and they will never get the proper mobility buffs as long as that is their role.
You know why people hate Moa? Because you get blind sided by it and have few options to deal with it, then in a team fight you get hammered instantly and enjoy a nice respawn timer.
This game needs less kitten like Moa, less pulls, etc, its all extremely high reward with low risk.
Edit:
“As for warrior sprint that’s out of combat speed, not in combat because when you’re in combat your speed decreases dramatically. Swiftness only helps a little, but not much if the player doesn’t have mobility.”
Enemy combatants movement speed decreases in combat too, thus its an overall buff to warriors, quit being an idiot. Swiftness overrides passives, and warriors have good access to this boon in particular.
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Among many things, pulls are stupid and they should decrease in quantity if anything, because they can be game breaking. We need to stop the arms race of high reward – low risk gameplay that defines GW2.
If the leaked notes hold true Warrior Sprint (http://wiki.guildwars2.com/wiki/Warrior%27s_Sprint) will be buffed to 25% movement speed.
Don’t get me wrong, I want warrior buffs, its all I play, but I want the right ones, and not to be turned into a mongo jibbing machine like thieves or mesmers are.
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^ No one likes death grips, personally would rather just have more reliable and accessible mobility skills on weapon sets outside of sword and GS.
Considering your name is fony I hope this is just a ploy, but anyways I hope they don’t change Zerker Stance, personally love it for hammer and bow builds where you can’t sink 30 points for Burst Mastery or Furious.
With the exception of bunkering knock backs, wars have far more hard CC in the form of stuns, knockdowns, snares and immobilizes.
I really hate 100 blades as a skill, but unless its a 10 vs 10 hotjoin and you (the warrior) sneaks in and unloads during the chaos its actually quite hard to get 100 blades off in a regular fashion.
Using two utility skills (frenzy and bulls) to make it work once a minute if someone doesn’t manage to dodge it or stun break the process kinda proves that it is not really that great (granted the damage is absurd).
War is by far the most simplistic class, but we face more obstacles and have a harder time dealing with each and every one of said obstacles than other classes; relativity.
I.E. Full zerker war with no roadblocks is going to dunk on you via 100 blades or killshot.
I.E. Introduce some counter cc and kiting, problem solved.
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Give it until the end of the month, maybe we’ll be pleasantly surprised, then again maybe it’ll be groundhog’s day for another 9+ months.
- A Warrior
Simply put its the armor skin, you can craft others to replace it, or buy new items via the glory vendor.
Gotcha, I can see where you’re coming from for most points, most reason I said the lyssa thing is because you used it prior to them shortbowing you and the protection wasn’t used more or less (just had a case of bad timing).
Anyways, nj, keep up the stomping.
No sympathy for thieves, two bads getting reverse ganked +1, nice job.
Critique: dodge more, use shield block, if you’re going to stack crit go for burst mastery, use flurry even at 1 bar to help pressure, don’t activate signet of rage just for the regen from lyssa runes, and I realize you’re using mending for condition removal but healing surge is so much better. (If you take burst mastery and keep your signet recharge trait, take signet of stamina over fury).
Second Edit: Use instant aoe’s based on your mouse cursor (game options), makes playing hammer much smoother and it tends to bug out less.
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I’m just a hot join hero warrior, but I for one do not want absurd buffs and people gravitating towards the class, let the classes I’ve grown to dislike remain a refuge for scumbags.
I love that this thread is still going on.
The monster is tired of hiding under the bed.
Most people who pvp, like those who lived in Random Arenas in GW1 (since everyone brings up the predecessor) play because they enjoy it, the titles, rewards, etc are just icing.
You clearly play for the rewards.
Why complain about titles? Avenger is far more concise and elegant than " Avenger of the Dispossessed", because that is what real pvpers want if anything, short-simple-and to the point.
This thread is directed at Anet because you feel the need for compensation, but its a complete waste of time considering how desperately we need them to focus their attention span on balance rather than this crap.
and yet most commanders use a warrior as their main in WvW. Hmmmm
Because WvW is PvE.
4k auto attacks lol, some extreme exaggeration going on.
Personally love signet of rage – 48 second cooldown after traits, I use lyssa runes everywhere I go, full condition strip + all boons for 5 seconds, on top of the already decent buffs you get from activation.
Balance is complete crap, the game mode is meh, the population is pretty low, esports isn’t a possibility as long as Anet manages to do everything wrong, every time.
Some nice ideas guys,
- Regeneration from banners, the type should be along the lines of what water eles get possibly to stop the overlap?
- Mobile 100 Blades, but damage drop in compensation, would help in both departments, PvE and PvP.
- Might stacking an issue? – I can definitely see 25 stacks as problematic now that you mention it.
- Props to the overly aggressive guy sporting the Axe build, I still think 100 blades is too strong in its current form considering the cooldown for PvE spam, but good point.
- As to hammer, mace, etc doing low damage, I’ve had quite a bit of success with high crit hammer builds, can pump out some beefy damage while having top notch CC, that is a thin line as well.
Agree to disagree, I’d probably quit hammer if it was changed to an auto track, regardless good luck with your ideas.
Eh please no, I like how it is, savage leap is nice but there is a larger margin for error with target swapping, Earthshaker can also pull off some interesting swaps / turns.
Change it to be more like “Savage Leap.” and leaps and tracks your target. This would make it SO much easier and friendlier to use then it currently is and give hammer users more mobility. Same range as is.
Use the instant AoE’s based on your cursor’s location (in the game options section) trust me, makes playing hammer much easier and fluid.
Since developers poke their heads into the Warrior forums on occasion I think it would benefit not only the community, but the game as a whole to have an honest debate about our class in both PvE and PvP.
I see a lot of doom-saying, panic, and stretches that always touches the topic of warrior balance so if we’re graced with some developer eyes lets try to make it worthwhile rather than having thread after disappointing thread closed and locked.
A couple rules
- If you’re going to rage, go to the spvp forums to flip a table then come back once you’re ready, whenever people go nuts the thread gets derailed and dies.
- No new ‘skill / trait’ creations at this point, whenever people start adding their own input on new skills and traits the thread gets swamped and dies.
- This can not be a buff warriors only thread, we need to be logical and call out how to balance things, otherwise we become unreasonable and the thread dies.
- Pick things to address you can explain well, endless pages of ideas will kill this thread because few are willing to read through all those points to debate on.
- Keep it short and concise.
I’ll start
1) – 100 Blades is holding the Warrior class back as a whole, its puts us up on a pedestal in PvE which I hear resentment as a whole from other classes, I personally think it does far too much damage in any environment.
- 100 Blades is strong enough it will become a major balancing issue that ANet will be in a tough situation when it comes to giving us better mobility and sustainability.
2) – Banners, simply put I think banners are clunky, they should just become F2, F3, F4 Skills and be carried on our backs, it would help immensely with making them viable.
3) – Healing power really should scale better for warriors, not sure how else I can put this.
4) – Brawn, we can not buff Brawn (Discipline Attribute) the way it currently is, changing it is the only option to go forward otherwise we end up with warrior burst becoming a balancing issue.
- Not sure how to approach this, possibly +adrenaline gain, or a method to deal with conditions.
Please lets keep it civil and constructive, real talk.
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Dunno even without mobile strikes chill – cripple – immobilize barely phase me – signet of stamina, lyssa runes + signet of rage, sword + warhorn as my secondary. Warrior problems exist in getting tunneled into ground, and not being able to deal with damaging conditions.
Yeah this patch is irrelevant at best, nothing really changed.
I’d much prefer if the warrior community can come together and have a real, thorough, and balanced discussion about improving our profession, things that we can agree can be toned down, and things we can agree can be buffed up.
I’m probably expecting too much from the internet, though.
Start with nerfing 100 Blades so the PvE side of community loses its bias that warriors are OP.
That skill is going to hold us back from balance just as much as lazy developers.
We’re still dogkitten, the burst mastery trait + warhorn blast effect are appreciated though.
Still taking Embrace the Pain (hammer war) over Dogged March, regen is to little and I use a sword / warhorn offhand to deal with snares.
Just make Toughness + Armor Rating a universal passive Damage Resistance Percent, I don’t want to be Wammo heal bot; make warriors hard to kill, but it has to be how we are conventionally hard to kill, damage reduction. No healing, no escapes, the only way out is forward, preferably over a mountain of corpses.
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Play a warrior and tell me how much a ‘non-problem’ these classes are, granted thieves are much easier to deal with, game balance is pretty lop sided. Too many power escape mechanics coupled with extreme damage.
So just came back after about dropping this for two months, same problems as when I left; Every time I login or go to heart of the mists the glyph / rune options in the trait trees are wiped clean.
Its nothing huge, but annoying, is there any fix to this?
GW1 started as a pvp based game and ended in a balancing train wreck, OP did you even play it?
I don’t know how you’re getting kited, you can snare with your rifle, while inflicting vulnerability, while hitting for 2k consistantly
Kited is… almost incorrect, its not so much as kited as its the basic great sword chain does extremely low damage, so we have to get people into a lockdown / knockdown chain in order to do meaningful damage, i.e. 100 blades, since its stationary.
That being said, it is still a very ranged oriented game, yes my auto attack chain can land quite a few hits that outside of the armor pen debuff are relatively meaningless (since everyone can outheal it quite easily), whirlwind does decent damage but is realistically a gap closer, blade trail is pure utility as well, rush is garbage outside of a damage burst.
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Since the GW2 team has learned nothing from the nightmare that is WoW balancing let me explain something.
I play a GS warrior, 100 blades is OP as just about anything out there, that being said I need to burn a target out of evasions, knock backs, blocks, stealths, and whatever else before I can start to burst.
Rush is complete crap unless you use it from 1 – 10 feet away, the cool down on bulls is extreme for what other classes have for escape abilities.
GW2 has officially created a season 9 warrior for spvp, either you get kited or manage to lock someone down for 2 seconds and do 70% of their health bar instantly.
The amount of knock backs, snares, evasions, etc need to be reduced or should have increased cool downs if you plan to nerf damage, you’ve successfully pigeonholed us into playing like this, since warriors have very few viable options (especially since every shag out there plays a mesmer right now).
I’d much rather be able to stay on a target and have 100 blades tank in damage, it’d help seperate warriors based on ability, not who has bulls charge up. A 100 blades nerf would also mean a huge increase in greatsword chain ( 1 ) damage, or that it applies a bleed (something I’d prefer over a nuke ability).
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