Showing Posts For Spooky.7052:
More bumps in hopes of never accidentally dragging my map around in combat again.
I agree.
Really annoying to the point that I stopped salvaging stuff because the achievement is not worth all the extra pop-ups.
I would love it. Rain is my favorite thing to see, and Guild Wars is just… well, to be honest, for a game that is so beautiful it sure is bland. I feel like every zone is the same boring stuff, because, well, the map is just big chunks of stuff that is the same. The zones in Kryta all seem like one big zone with nothing changing in between load screens. Static green hills, fields and trees. Boring.
Stuff like this would spice it up.
I really like this idea.
It would be cool if the monsters were kind of scarce throughout the place, but very strong, and sitting in choke points unable to be simply passed up, so that the fact that there are no waypoints kinda sinks in and makes it harder for you to get down to the end of the caverns.
It would make for a great explorable place.
I think getting gear for simply mining the stuff would be kind of lame though. The monsters in there should also rarely drop special mats that are required to craft the gear, so that it is at least a little rare.
That would be really cool and make the “home instance” seem way less pointless and a lot more personal to your character.
I’d like to see this feature added.
that’s actually the problem in this game, there is nothing else but fighting and crafting.
mini games are practically ether way to easy or horribly designed and if you’re looking for some good RP places then you’re out of luck, even the jumping puzzles have enemies. (i find that simply not needed, a puzzle is suppose to be something to do for relaxation, not to be stressed with all the mobs that can kick you of at any moment)i personally think they should look in to the small things, fishing is mentioned and some nice puzzles to solve can also be a really good activity to get off this slack from battle.
i have personally designed something called treasure caves to be used in MMO’s, i just don’t know if it’s a good idea to put this in GW2.
it’s a while ago since i written this so spelling/grammar check off please.i hope this helps, it’s just one example on what we might want to see.
I would actually really like little extra features like this, that felt more like a dungeon from the Legend of Zelda series(without the enemies maybe) with different little puzzles to solve.
At current there’s not a lot of content that doesn’t end up grating on my nerves. If I hadn’t paid for this game I probably would have stopped playing it a while ago because there’s just such a lack of content, and what they do have can be really frustrating because of some of the mechanics that they’ve chosen to make more irritating than they needed to be(knock downs are so infuriating to me), and there’s no shortage of mobs anywhere that’s for sure.
If the cursor stuck in the place where it disappeared when right click was held down it would be infinitely easier to keep track of it. That’s always where I lose it.
If that’s not possible though, I really like the idea of being able to change the cursor. Maybe to something bigger, or something with a different shape/bold outline.
Plz Anet, this cursor blends in with stuff so easily that I can’t keep track of it unless I’m staring directly at it/searching for it all combat.
Ugh. Ok so, my fiance and I share this account and he’s kind of an airhead so it resulted in the deletion of a character that was wearing the Krytan medium armor (converted to a PVP set).
He deleted a lot of stuff that was attached to that character without thinking about it, but all I was really hoping to get back was the gem shop armor set, since it’s the only thing I actually spent real money on. Here’s the story:
He had been talking about really wanting the Krytan armor set after previewing it on my human male character(he had an Asura thief at the time), so some time later, I bought him this armor set and he decided he wanted it on a taller character, so he deleted his asuran thief and made a Sylvari female, converted the armor set to PVP and put it on her and was kind of upset to find out there was no trenchcoat on female characters but he still kinda liked it. He waited a couple days and decided to remake his thief again so that he could have the trenchcoat and just kind of up and deleted the Sylvari thief thinking that the PVP set would still be in the collection bank. But, you know… it wasn’t because his sylvari had it(among other things) equipped.
I know it’s my/his fault, and I know it was stupid of me/him, but I was just hoping there was maybe a slim chance of getting it back.
I have no problem with a confirmation for anything over 1g, or possibly 5g. What’s the harm? How often are you placing 5g+ orders that a confirmation would be a great nuisance to you?
People who spend a lot of their time flipping items on the TP for profit would be very very much bothered by this. I often make orders worth 10g+ and any added confirmation box would be a huge frustration and very bothersome.
Think about another confirmation box being added to what you spend most of your time doing in the game. You would be very much against it.
Nadeen should just learn her lesson, and not be so careless while looking at expensive items in the TP. I’m sure she can sell it back for minimal loss.
I agree with you title but for completely different reasons. Coming into GW2 you should have known that stat grind would have been minimal compared to lets say WoW.
Yes, this game is all about cosmetics. Though there aren’t enough of it (aesthetically nice ones) to begin with. Which is a BIG problem. Also you have to transmute them or lose them which is another BIG problem.
Besides the issue about cosmetics, my biggest issue is the complete lack of content at end game. The whole game being “end game” was nothing but a marketing phrase. Anet has sat on their butts since the game came out and barely any CORE content has come out since then.
I agree with this quite a bit.
For a game that is ultimately about cosmetics there’s not a lot of it. Just a few different gear sets. Just a few different dungeon sets. A few “racial” armors that mostly look like crap and cost a hell of a lot for what they look like.
There’s not enough sets to mix and match pieces. There’s not enough sets to where someone can find more than a couple looks they’re going to like for their character.
The dyes are nice, but they’re a bandaid for the limited styles of armor we’re supplied with. And then any new armor styles we receive come out in the gem shop for 30-40 gold or 10 dollars worth of gems, while their original armor styles remain broken, losing dye slots when they’re transmoged, ruining the feel of their “content”.
I would be surprised if the majority if the people in this game are not at least a little frustrated with the cosmetic aspects they’ve been supplied with when cosmetic aspects are such a big deal.
There is a mini-game I have found myself having to play every time I go into combat that frustrates me greatly.
The game is called “find the cursor” and I don’t enjoy it.
During combat, because of the way my friends and I are accustomed to moving around in MMOs, the cursor disappears and it’s very hard to keep track of where it has gone once it does this. This makes combat really frustrating as well as making it hard to target certain spells.
As such, my friends an I are often complaining of accidentally opening menus, dragging the minimap around, and spending a lot of extra time aiming spells during combat, all of which makes a vital part of this game really very irritating.
There are a couple ways you could fix this, one of them would be to make it so that the cursor stays in the spot it disappeared at when it does go invisible, the other would be to make the cursor easier to find among everything else going on in the game. Either of these fixes would get rid of a huge part of what makes combat in your game so frustrating.
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Afaik, you can’t change the colour of the glow on sylvari racial armour or the nightmare stuff, it’s linked to your skin colour and you would have to change that.
Don’t you think that would be pretty ridiculous and limit players in ways that anet should not want to limit them?
There are enough dyes that if someone wanted to match the skin color of their sylvari they could easily do it without the game assuming that’s what someone would want and just defaulting that to that skin tone.
It’s probably a bug, there seems to be A LOT of armor dye bugs atm relating to transmuted items that have gone unfixed for many months. I’m sure anet will get it fixed soon.
In the short time I’ve played this game, I’ve come across a lot of different bugs and annoyances, but this one is probably the worst. I’d like to say it doesn’t happen often, but I feel like it happens too often for the kind of thing it is.
While changing zones or shortly after changing zones the game will sometimes begin to crash.
The sound will disappear from the game(it’s not always preceded by that but sometimes it is) and the image will shortly afterwards freeze. At that point, alt tabbing or hitting ctrl+alt+delete to attempt to end the game will create an annoying bug where the game client is invisible, but still running on top of everything, so that clicking anything on the screen(such as the process in task manager) will cause the invisible game client to be selected, and no other action can be taken. Alt+f4 fails to work. The game does not crash completely. All that can be done is restart the computer.
It’s very annoying and worrysome.
It happens to me on my necromancer from time to time, makes for a pretty ferocious pose for screenshots.
I have some, but you can’t tell what’s going on in them thanks to another, far more annoying bug.
Human male.
Masquerade armor set.
Permanently pink doily on the front of the shirt.
Please fix these dye issues Anet, it’s a huge part of your game and you seem to be completely ignoring how your players feel. It may be excusable for a free to play game, but GW2 is not one, so please don’t act like it.
While talking to a friend about this issue, he was telling me he had some problems with Diablo 3, it turned out to be a setting on his nvidia graphics card and that he had to turn off Ambient Occlusion to fix it.
I tried that, and it worked!
No more see-through terrain!
I figured I would leave this here for anyone else who is having this problem in the future.
Run the -repair command on GW2 to repair any potential texture errors.
If that doesn’t work, try reinstalling/updating your graphics drivers. They may have been slightly corrupted and causing the issues you’re seeing.
Ok, so I tried both of these things and they didn’t fix the problem. Running the repair seems to have changed one thing though. The characters that were showing as white-washed instead of see-through in the character select screen are now showing see-through again.
Other things I have noticed related to this problem(I’ll edit this as I notice them):
-When the character screen is open and I’m viewing armors, the environment will become see-through until the character screen is closed.
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try to make another one. Its only a masquerade armor piece also are you having this problem with other characters as well?
It’s not happening to any other armor that I’ve seen, or any of my other characters.
I really like this armor set though, so it’s making me sad. Then again, I don’t really look at the front of him much, so it’s not that big a deal, but it does look ridiculous.
Run the -repair command on GW2 to repair any potential texture errors.
If that doesn’t work, try reinstalling/updating your graphics drivers. They may have been slightly corrupted and causing the issues you’re seeing.
If neither of those work, bump this thread and hopefully someone else has some ideas. This thread would probably be better placed in the Tech support forum as it seems more like a graphical problem on your end than a bug common to everyone.
I will try to run the repair as soon as I get home.
The game has been like this since I installed it, at first the problem was fixed by simply turning the reflections off, but then it resurfaced on the characters select screen without me having to change the graphics setting at all.
The computer is brand new(just a couple months old, and I haven’t had to run a system restore or anything) so I would hope the drivers aren’t corrupted, but if all else fails I’ll give that a try too. Wouldn’t that be showing problems in the other games I play as well?
Bumping for more attention to this dye malfunction.
Apparently the Whispers armor has the same issue with a missing dye slot, I’m sure there are other sets like this as well.
It’s not just the Whispers Armor, I’ve come across it on my male human’s “Feathered” gear set as well.
His doily on the front of his coat is a nasty pink color and it cannot be changed.
I’m guessing there are other sets with this issue as well.
Bumping this today for hope of a fix.
Whenever I turn on the “reflections” options at all, everything in the game becomes see-through. Whether that is intentional or not, I don’t know, but it is really annoying so I don’t know why it would be intentional.
So naturally I have that turned off, but no matter what I do the character selection screen still shows my characters as see-through, more recently it stopped doing it on all of my characters, but the ones that it has stopped showing see-through have their clothing rather whitewashed.
The other terrible part of it, is that whenever I take a screenshot in game, it puts this horrible look on everything that is being screen-shotted so all the neat screenshots I’ve taken are ruined by hideous see-through landscape and characters.
The first screenshot shows the see-through, the second screenshot shows the white-washed gloves and boots, the third shows a screenshot that has been complicated and ruined by see-through landscape. Pretty sure there’s not supposed to be a cliff and chasm there.
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I have a human male character wearing “masquerade” armor. There’s a weird little doily on the front of the shirt that I don’t particularly like in the first place, and it’s stuck as a light pink color that seems to be missing a dye slot or isn’t bound to anything, because no matter what I do it stays this awful pink.
The screenshot is pretty bad, sorry…
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These bugs have happened so often that I actually bothered to come here and post about it.
While walking quickly down some slopes, my character will begin taking fall damage.
While attempting to avoid fall damage by falling onto different platforms in succession instead of just jumping off an edge, if I don’t stop on each platform on the way down, I will start accumulating fall damage, even though the platforms I’m falling onto would not normally result in any fall damage if I paused on each one.
Finally, while doing certain jump puzzles my character has spontaneously died out of the blue while standing in place. Most recently, I died spontaneously on the top of the large center rock in the jumping puzzle at Morgan’s Spiral in Caledon Forest. I hadn’t fallen, I was just standing in place when it occurred.
All of these bugs are pretty annoying, so I just wanted to make sure someone was aware of them, I don’t see any reason why players should need to be wary of fall damage while walking.
(edited by Spooky.7052)