Showing Posts For Strand the Man.9261:
You can disagree with me and I respect your opinion, but I am going to guess you did not play SW:TOR. Now the difference with TOR was that scoring more points actually meant you could get better PvP armor a little sooner, however, even when armor sets became common place and pointless…majority of people on the losing team in a node match still bunkered down and gave up. That meant that if your team gave up, you had no choice but to do the same or if you’re on the winning team, you now have to wait out the rest of the boring match.
It doesn’t matter if it is “boring” or “not worth it” to players like you and me, but for many casual players or those who have the mindset of “My sPvP rank shows how awesome/good I am so I need to lvl fast otherwise I’m a n00b!!!”, they want to see the most rewards for their time spent…even if those rewards are pointless.
On a side note, LoL is a more competitive scene then GW2 atm, so you won’t see the same attitudes/behavior…especially if winning/losing affects your reputation/standing.
(edited by Strand the Man.9261)
Unfortunately, human nature prevents rewarding points for defending a node from ever happening and I hope they never implement such a system. Why? Because 90% of all people (give or take 2%) are lazy and pethetic enough to just sit at one node for a whole match in order to get some points. It’s common sense that this would happen and also sad that a lot of people would refuse to play a fun game just to earn points that do absolutely nothing.
Not to mention that even if just a few points were given for defending a node (with or without a max cap in place), any team that begins losing will have players who immediately stop trying and just stick to holding one node in order to get as much points as possible in the last few minutes. This means teams giving up way too early, which is not what you want in a serious PvP scene…at least I don’t. I’ve had an sPvP match a few nights ago where we 3 capped when the score was 458 (us) – 498 (them). We ended up holding all points without having anyone die as well as killed a few of them and won the match. It was a great moment for our whole team with lots of frantic, “Nobody die!” shouts.
tl;dr: These moments will no longer exist in sPvP with defensive scoring.
(edited by Strand the Man.9261)
Hey there!
Our time zone and play times match perfectly. I’m currently rank 19 (nearly 20… kitten PvE mucking up my PvP time…) and primarly play a warrior built around survival, but focus on dps (not a glass cannon, but still high sustained dps). I wouldn’t mind hitting up some free tPvP with you guys in order to get a feel for how you play as well as let you see how I mesh with your team. If we work out great, then paid tournies here we come.
I’ve also had extensive experience playing a necro, mesmer, ele, guardian, engineer, and thief in sPvP. As for voice chat options, I have my own Mumble server, but have Vent, Teamspeak, and/or Skype ready to go as well (just let me know what you use). Feel free toadd me in-game or send me a message. Will be on at around 7:30pm tonight.
When a glass cannon goes against a glass cannon thief, the thief usually would come up on top; sure that’s understandable – except this guy is not glass cannon, he has amazing armor for a necro and nice HP as well.
Thieves just deal way too much damage with little effort, glass cannon or not.
One should not believe everything they see on the internet. No way to know if the picture of his stats reflect the sigils and amulet he was wearing when he snapped the backstab crit damage pic.
As for “little effort”? Last time I checked, a warrior can do Bulls Rush>Quickness>HB…food for thought. Whoever that thief was…popped multiple cooldowns just to achieve that one hit and get a kill as well (not to mention that a mesmer teammate was already fighting his target). I can promise you that after that one hit, the thief was next to useless until his/her cooldowns returned.
People also need to remember that any thief running such a build is only good for that one trick…and it’s a trick he/she can’t do constantly. It takes positioning, it takes setup, and even if you’re good it can fail to work properly. If the player on the recieving end doesnt die, the thief is in trouble. Make a thief and go to sPvP where balance means nothing and you’ll see what I mean. Sure…you may get a few insta-kills here and there, but keep track of your attempts, your utility, and most importantly, your death toll. Then, feel free to come back here and QQ about all the other classes.
I disagree completely. Classes such as Necros & Elems do considerable damage. Their damage is just not as easily seen it condition based &/or AoE. They destroy when not being focused on & when fighting on the outskirts of a skirmish. Warriors can also be spec’d to provide excellent support via shouts & banners.
Your only complaint is that you can do it all at the same time. No class can…although Guardians can have a nice balance if they spec accordingly.
My friend did the same. He hasnt found a replacement yet either…which sucks since it does affect your stats.
As a Necro, I take offense when you say that I’m not responsible for the majority of my damage due to having pets. Tell you what…go make a Necro…make a minion build…and then face me and my minion build. Guarantee you that you and your pets will fall before I reach 75% life.
Reason being = PETS ARE SUPPORT. Same with an Engineer’s turrets. They cannot be relied on to do everything for you, but instead, you need to know when to use your pets as they are there to suppliment your playstyle/build. Sure they do their own thing at first, but every player has the ability to influence their behavior/effectiveness via secondary skills and even certain utility skills.
I’m going to guess you don’t play a pet class. If that is true, then don’t complain about my pets. I like them just the way they are.
Good day.
lol i see every day new threads each stating one or another class is op, except for necro and engineer i don’t think Ive seen an op thread for them. poor guys must suck or sumthin.
LOL! I play a necro and I cannot believe more people arent calling for nerfs on them. And yes…I’m serious. The only class that I cant destroy in a matter of seconds is a good Mesmer and that’s only because they usually keep porting around or running away leaving behind clones!
Necro’s have a ton of life and when combined with a lot of regen and life steal, they are quite the powerhouse. The only reason why I think no one complains about them is that we don’t have any super spectacular move that you immediately recognize as the reason you just lost all your HP while the we are still at 80%+.
Am I complaining? Heck no. I’m just going to keep steamrolling people and point out Thieves who die in matter seconds and have little utility…after all, they’re “OP”. :P
I play a necro and I still have a long ways to go till I can even say I’ve “mastered” the class. With that said however, I can destroy any class 1v1 as well as hold my own 1v2 or even 1v3 if the other players are newer to PvP or arent experienced with their profession.
The Necro is far from weak in PvP and can be built for a variety of playstyles. The class just requires multiple skill use as well as good positioning.
Agree, I don’t know why ppl are downplaying the necro, it’s tougher to kill then my warrior. Huge health pools, great regen options, multiple CCs , excellent escapability and best condition DMg in the game.
Yea they’re great on paper but fall behind in practice. They especially lose all their damage when they go toughness, and can’t put up enough bleeds to compete with engi in that same situation.
I went that route and even use minions…I didnt lose my damage. We usually end up losing a lot of condition damage…but not straight up damage, which is fine since I don’t really worry about conditions. The problem people have with Necros is that in order to do serious damage, you need to have more than one setup and skills to be available in order to overwhelm an opponent/group. When my relative short cooldowns are down though, I have plenty of options and ways to keep myself up such as CC and Death Shroud as well as can drop back and take up a support role by switching to staff.
I agree OP…and I don’t even play as a Thief! The sad thing is that everyone has the ability to create a class and instantly have access to lvl 80 with full gear/skills. This means that everyone should be learning other classes’ weaknessess/strengths first-hand.
Sure it sucks to get hit with multiple HS…especially by multiple Thieves, but really, it’s no difference than getting slammed by multiple anyone. Thieves are supposed to be good 1v1, that’s their specialty. Guess what, there is no 1v1 sPvP matches. Plenty of classes laugh at Thieves…befriend one in your next match and have them hang with you. OR…you see a thief attacking a teammate during a group battle…stop, target him, and watch him melt before doing any real damage.
Few things about what annoys me in sPvP. Anyone else agree?
1) Whoever rushes the two bosses on that one map (Chieftain and the ice mob— forgot their names) and gets them first is pretty much bound to win. (lolwhatstrategy?) if they get the two bosses, you might as well drop out because you aren’t going to win.
2) You can completely dominate a team PvP-wise and go for the capture points, but apparently you have to defend to get the most points? Capturing and PvPing won’t let you win in “structured PLAYER VS. PLAYER?” this is the thing that annoys me the most. Our team’s points when you press ‘b’ were way superior to the other team’s points, yet we still lost. It just goes to show that you can claim a victory here without including winning PvP in your strategy, if you can call it that.
3)PvE in a PvP area = no. Learn from Aion and other multiple games. no. no. no. no. I don’t want to engage in PvP just to train myself with 5 sharks underwater. Pisses me off.
4) The kitten trebuchet in Clocktower needs to be removed. Nothing like fighting in bunched together and have a treb hit you and take out 80% of your HP and lose in PvP because of the stupid flaw.
5) Thieves and Mesmers (I think Mesmers have an invisibility skill) This is incredibly OP. BEING ABLE TO STEALTH IN COMBAT IS JUST PLAIN WRONG, ESPECIALLY WHEN YOU CAN’T TOUCH THEM WHILE STEALTHED. Since when does invisibility mean invincibility? Thieves can burst you, go into hide, have their dots do a lot of damage, and come back and burst you again when their CD’s are back up.
I can’t think of others off the top of my head. I’m bored at work and just learned the forums were up so I wrote this.
Please tell me your joking….please. The whole idea of having alternative scoring objectives (NPCs) and obstacles (trebuchet, sharks, etc.) is to create a PvP environment that involves actual coordination, strategy, and teamwork. Your team must plan on assualting the trebuchet if you hope to take the middle as well as prevent it from being repaired. In regards to the Forest map, there is never a guarntee that whoever kills both of the NPCs at the start is going to win. Yeah, that team just got a point boost, but if your team sent anyone to the other two nodes, you will catch up in no time.
A better observation would be that whatever team is bad enough to let the other team kill both NPCs at the start of the match…is more than likely not going to have the coordination or skill to successfully win the match.
(edited by Strand the Man.9261)
I play a necro and I still have a long ways to go till I can even say I’ve “mastered” the class. With that said however, I can destroy any class 1v1 as well as hold my own 1v2 or even 1v3 if the other players are newer to PvP or arent experienced with their profession.
The Necro is far from weak in PvP and can be built for a variety of playstyles. The class just requires multiple skill use as well as good positioning.
You could think about it that you arent “defending” the zone if there are no enemies around. Should you really get points for just sitting there doing nothing? Sure you’re helping you team and serving as a lookout, but since numbers make a big difference in PvP, you could be helping your team else where.
The majority of your bonus points in a match comes from winning followed by being top objective defender/taker/neutralizer, etc. I have feeling that if points/glory were to be awarded for “defending” a zone, then teams will just sit and turtle on one spot when they think they cannot win. SW:TOR had this exact issue in their node capture battlegrounds and it made for horrible PvP matches as half of a team wouldnt even try…which meant the other half had to give up as well. It’s sad that most players seek the easy way out and not actual fun in challenges or competion.
Luckily for us, GW2 PvP rewards dont give any advantage in PvP due to everyone being on the same level, so there is no need for players to try amass Glory other than personal preference in appearance.
There are lots of viable builds with the necromancer. I focus mostly on sPvP, since its the best place to put a build to test (PvE isnt bad as long as you are using your skills). You can go full on damage conditions (Scepter/Focus), buff/debuff team support (any weapon), AoE well/mark master (staff), Death Shroud nuker (axe/dagger), Vampire (dagger), or minions (any weapon). And yes, I said minions. I use a heavy minion build…and there have been few people who have beat me 1v1 and works even better with teammates around.
Fact is, your ability to position yourself, dodge, and work with your team in sPvP is going to determine how well your build works. I’ve seen minion necros who sucked mainly because they thought minions were supposed to do everything on their own. Not true. I’ve also seen conditionmancers who were really bad, yet others who were amazing.
Just practice different playstyles and builds to find the one(s) you like.
Hello there!
I am currently seeking information on any promising or good sPvP/WvWvW guilds on the Tarnished Coast server. I am usually 1st or 2nd place in nearly every Non-tournament sPvP match I participate in with Engineer and Necromancer (haven’t tried tournaments yet…hence this post). With that said, I am a team player and handle my specific roles very well.
I would like a guild that is very active in organized sPvP and WvWvW. I don’t consider myself “hardcore”, but I am a serious PvPer and average around 2-4 hours per night on week days and anytime on weekends (EST time zone). Most importantly, I play to have fun. Oh and I do enjoy PvE as well.
If you see me in game…feel free to send me a message:
Engineer – Gizmo Tinkerwatts
Necromancer – Grim Darkthorn
This is a shoutout to Tbone since he bolded his post. :P Welcome to the dark arts! Figuring out what playstyle is the most fun and comfortable for you is crucial, but dont rush it. Play around with everything and go hit up sPvP so you can test out all the abilities and see how you play with a small team. Maybe you like to hang back and be more supportive…or just run in the thick of things and cause all kinds of chaos?
Once you know what you like to do…use the weapons and traits that support it. Staff = Long ranged AoE support/damage, Axe = Mid range damage/life force builder, Dagger = Melee damage/health leach, Scepter = Long-Mid range damage/conditions.
It seems some people commenting on this post do realize how turrets are viable while others still do not. GW2 turrets and pets are NOT your main source of damage and never will be. They are for support. You need to learn how to use them to support you if you want them to be viable. That means traiting them (pets/turrets) for your playstyle and learning when to use their special overcharge abilities (as well as when to blow them up) is key to winning fights…especially against multiple opponents.
I laugh at people like Swahl who think they can always crush a minion necromancer in sPvP. A new/poor necro player perhaps, but not a good one. As with all builds, they are only as good as the player’s ability to dodge and assess the situation they are in so as to get maximum results.
I have yet to lose to a fellow necro or any class (other than a lucky engineer once) 1vs1 using a minion build. Even a thief melts due to their inabiltiy to overcome Death Shroud if timed right. Minion necros are more than viable and deadly in sPvP, especially when paired with a teammate who can distract. The problem is people think the minions are supposed to do everything and they can sit back and be lazy. Cant do that.
Hit me up any time and we can do some sPvP together…you’ll see what I’m talking about.
Can’t help but politely disagree based on my own experience and love of the engineer. Since WvWvW is more dynamic in terms of players and strategies, I will use sPvP as the foundation for comparison since the combat is more percise.
Engineer damage is a little behind other classes, but due to being ranged and having a wide assortment of CC (more so if you go rifle), the damage easily evens out. You have to remember that a player’s own ability to keep themselves alive is what is going to determine how well they can do (damage, kills, captures, etc.). You also have to remember that you can’t make yourself good at everything. The engineer is a Jack-of-All-Trades, as in they can perform a lot of different roles and playstlyes. However, if you want to be competative, you need to pick a focus and trait into that specific playstyle (i.e. synergy, weapon kit, etc.).
I use a rifle/turret build and I find the damage is exceptional, not to mention the chaos I can induce. Keep moving at all times, use toolbelt skills before planting turrets, use turrets/slows to make enemy movement difficult, and CC/knock back only when other classes are trying to execute their “big” attacks. I know…easier said than done, but like with everything, practice makes perfect.
As for “effort vs reward”, I would hope all professions play like the engineer. They should be easy to pick up, but difficult to master. I find that the reward for playing the class well is that you stand out even more in battle as well as make other players frustrated when they realize they have no way to counter you when you’re always one step ahead of them.