lol, when you die 30 times and I have over 100 kills I have not been “out pvped” if I lose on the objective. It means the other side was only trying to accomplish the objective because they saw they could not win by any other means. That’s what Pver’s say to make themselves feel better. True, there is a strategy to WvW and objectives are needed, but also there should a FFA element as well. If I am out there with 4 or 5 guys and we are repeatingly killing the guys who are running supply for siege/repair, or killing the people leading the zerg we don’t get kitten for that. If 10 people roll up to an unprotected Doylak and PvE it down your saying they contribute more to the fight than my group actually killing players who are makign the difference? That’s the problem…
This is the problem with PvP. Every PvP encounter in this game is objective based. Getting kitten on, just ingnore the actual PvP and run from objective to objective as you keep rezzing from the spawn because every 30 seconds your dead.
I’m not saying objectives is bad, but EVERY PvP scenario has to be objective based? Why?
If you are out there killing people running supply then you are playing objective based PvP correctly and should be happy, you are after all killing people.
If people kill your Dollys unopposed (and the dollys are actually needed for say upgrading a keep you’ve just captured), then your team has failed and the other team has out PvPed you by doing a better job of organisation than your team (someone on your team should of been protecting the dollys), if you can’t cope with organisation / strategy / communication then this style of PvP is not for you, there are plenty of more simple minded PvP games where you can indiscriminately kill without having to think beyond that.
As for why it is objective based, well without objectives it would be an entirely different type of PvP and the whole maps / keeps / etc, would be pointless and it wouldn;t actually resemble warfare, where shockingly enough they have objectives, you seem to want to play an FPS or a fighting game…
And to repeat, PvP stands for player versus player, ‘versus’ means in opposition to or in competition with, it does not mean ‘hitting the other guy over the head with a sword’.
lol, If there were enough people to protect every single supply camp on each side I would have no complaints about PvP. My point is if I am killing the people who are making the difference and 10 idiots spent 15 minutes running to the most remote supply camp to kill a dolyak…who’s helping more? And beleive me, it took much more communication and strategy to burn a keep in AoC than it does in this game. The only way to kill players in AoC was to actually do it the hard way and PvP, seige equipment was only for destroying walls, it did dick to players. If players were bad, they lost. There was no fail safe baddie welfare like cannons and balista’s to make up for lack of skill. Gear differnece? Does not really matter if 20 people come at 5 does it…
Hell, I can’t even see the opposing side’s names or guild tags, what kind of PvP does not let you pick out your targets or grief specific people…I’m sorry, but being considered ’pro" in WvW all it takes is the ability to follow a zerg, put down a few siege weapons, build them, and stifle the supply going into the objective while keeping your rams and trebs up.
It’s really not as complicated as it sounds, and strategy or not, when it’s 2:1 or 3:1 ratio’s in numbers you don’t need strategy…just a commander or two so people can zerg.