Showing Highly Rated Posts By Syrpharon.7491:
Dear Anet, devs, community and players,
Thanks for your efforts and your dedication that you have put and are still putting into this game. It is an incredible piece of digital art that in its up and downs has provided hours of enjoyment. Despite what you all may think of it, don’t forget that this beautiful story and this beautiful world have achieved in different ways important results.
Thanks to Guild Wars, people have discovered the beauty of playing a game without feeling stressed, exploring fantasy places that were feeling real at the same time, with plots that would keep you interested and fully immersed.
Thanks to Guild Wars 2, the same happened, though it isn’t always true for all of its aspects.
Now we are getting near the second season of the living story. I don’t know if I’ll be able to play it for various personal reasons, but I want to have faith in you.
Learn from your past mistakes, we have addressed them countless times. Don’t follow the mass. Don’t follow stereotypes like you have in various occasions until now. And especially, create new story by looking at the past of Guild Wars. Hardly other games reach this level of details and lore, so if you need help, you’ll find it there. As a writer and an artist myself, this is the best advise I can give you.
A lot of people have probably seen me on the forum complaining and posting feedbacks. I do it because I care about this game: I’ve never done this for any other game, even if I’m not that much of an online player.
Anet, remember that the community is not all equal. There are players who are still “closed-minded” about games. Those players are the ruin of this game. They are still convinced that a game should work like any other game, with the same mechanics, and we all have seen you managing those players trying to keep a low impact on the game (Fractals and Ascended). Whatever you have succeded or not, it is not my intention to discuss it here. But I’ll give you a piece of advice: don’t always listen to them. Separate good suggestions from bad suggestions.
The same can be done for the economical aspect of the game. Please Anet, don’t forget what you were trully standing for. I understand that you need money to run the company, to pay all the devs that work on this game, and for that I won’t complain anymore. But I’ll surely, infact every member and player of this community should surely, advise you whenever you’ll cross the line in a bad direction, that is, a way too greedy and economical centered direction. I believe there are passionated people who work with you, that gladly creates content for free via Living Story. Thank you all.
Don’t let other companies influence you. Think with your own head.
I leave you with this video. I hope it can inspire you as it has inspired me. In my opinion, it has the very essence of the game. What it should be, what it has been, and what it partially is even now.
http://www.youtube.com/watch?v=U4YOCuYHieo
Thanks,
Syrpharon
About Scarlet, Jinx or even Harley Quinn, this stereotypical cliché about the “I want to be considered mad but i’m just pretending” girl, or teenage girl, with pigtails and a passion for big guns, is a huge turn off.
Instead of going for more unique characters, with a very original personality and look, the writers here have decided to go with a stupid overused model, probably hoping for it to work, or worse, they have been influenced, maybe by looking at these before mentioned characters, because they are so similar that it’s impossible to say otherwise.
I’m sincerely happy that a lot of people don’t like Scarlet, it means that maybe there is still some sense and good taste around.
Plus, from the first moment I saw all those graffiti over the Queen’s Speech page, I feared that something like this could happen.
Everytime I hear Scarlet, I hear Harley Quinn, and I don’t want to be reminded of another character if I’m giving my attention to THIS world and THIS story. It completely ruins the immersion.
And then the worst decision was to link her to everything. I’m a writer myself and the recipe of a good story is to make your whole story significant by giving to its small episodes its own importance. You create a link, but each episode still preserve its uniqueness. Here each episode that we have gone through has been completely annihilated by forcing them to one character.
Scarlet was good enough to be some captain for the Aetherblades, and for being the terrorist who wants to kill the Queen. STOP.
Molten Alliance? You could involve the flame legion and maybe something behind the Charr history and past, like hints about the Kahn Urrs of the past.
Toxic Alliance? You could have introduced some new sylvari characters or hints to the other firstborns we don’t know yet, as well as giving us more clues about the existence of the nightmare court, even psychologically speaking.
Now? Now everything is ruined. You have literally took an entire year of Living story and trown it into the trash, along with the impression and involvement that people had for the game. Now everything is only about one character.
Even the new fractal was an incredible opportunity to go deep into some story arc involving the Inquest, but you trashed it. I have literally got angry when coming back from the melting room I heard her voice and saw her figure. I was astonished… Didn’t have words for such incompetence.
I warn you Anet, I hope that you will seriously take things better from now on, and as a hint, develope everything behind the humanoid figure that came out and we had to fight in that fractal, because that thing has got some potential to write a good arc about it.
And as a suggestion for future dialogues, stop giving to each character this “tough guy” sound, like everyone of them must have the last word on everything and do threats that are empty and just sound forced. Example:
A: “I hope you won’t get in trouble again, or I’ll have to bring your corpse with me”
B: “Don’t worry, I’ll make sure to bring a piece of you with me next time”
A: “Ah! I’d like to see you try”
B: “Oh, I’ll do better than showing you, I’ll make you feel it”
and so on until somebody decides it’s enough…
This is NOT how you write dialogues.
It’s obvious we are getting Tengus now, since this episode transformed all the gw2 players in vultures over the sword…
Now, on the personal story, I won’t spend words on Destiny’s Edge because obviously they are very canonical characters, made just to give some columns to the basic story, nothing too important. But as other people said, the way you feel in the personal story completely sucks.
I had the impression that from a random guy, I became a random guy that now was shouting “Reporting for duty” to another guy.
If you want to know how do I feel about this choices, here I am:
The general is a sylvari, that is the new race of GW. So to give this race more visibility, let’s make the boss one of them. Traherne though gets all the glory.
You fight the monsters, you struggle so much, and in the end Traherne comes and purifies everything.
The overall story looks like one of this B-series movies from Hollywood that don’t have any involvement, they are there just to fill the screen and give the minimum pretest to bring on a character leveling.
Everything now goes into this misplaced militarized frame where everyone is a soldier that has to fight for justice, freedom, etc.
Yes, the market is full of people that spends time on Battlefield, COD, and many other shooters out there where you are a soldier, but this doesn’t mean that you have to create the entire story around this soldier concept just to attract this “modern” customers.
More hero, less soldier.
More adventure, less orders.
More GW, less anything else.
Do I have to worry about the choices that I make during my character creation? Because I recall that only 1 or 2 episodes of the PS were about the choices I made. Then back to the default patterns for that race. And then, did this episodes mean something? No, in the end we slayed the dragon so who cares about MY personal story, right?
Also we still don’t have new areas unlocked, even via LS, after more than a year, and that is the real content that most players are looking for.
You sacrificed a game about story for a game about market and grind.
No wonder everybody is more worried about the gold they have than the fact that they are playing a game.
Everything for the sake of those stupid players who prefer to grind, become powerful in a fictious way, make gold, gold, gold, like they are some big imprenditors, but when it comes to new areas, maybe new (and decent) stories, that is, repeat after me, THE MAIN REASON GW IS A GOOD GAME, then we have to wait and hope.
I get so angry because I didn’t know nothing about GW, I found it on the internet while I was looking for a good MMO to play that wasn’t about money and grind, I decided to buy GW1 and all its expansions because it looked good and then BAM! Who cares if it’s so old, the game is kittening interesting, got stunning enviroments, you don’t have to struggle to be strong, there’s some artistic inspiration here at work, I can tell, and go through an involving story that follows through the expansions to fulfill at the last with the kill of the 1st dragon lieutenant.
I go to GW2, let’s try it out, the art is superb, very nice, but the story is a huge mess. Stereotypes and wall street simulators.
Evon Gnashblade - Hero of Lion's Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Syrpharon.7491
Kiel is bad. The only reason she’s got votes is for the bonuses devs decided to give with her.
Evon is the right Charr. And again, I would laugh my kitten off if a Charr takes command and rules over what was a major human city.
ALL HEIL EVON!
(edited by Moderator)
1. The game is deleted
2. We go back in time
3. We receive the real GW2
4. We enjoy the game
5. We die while crying tears of joy
Well, expectations here are already dead since there wasn’t a Cantha expansion, a Cantha city, a Cantha something, Tengu’s not playable, Dominion of the Winds still locked, Cristal Desert still inexistent, Scarlet as the main figure of the LS, Scarlet that goes everywhere and does everything, poor and very bad writers, not enough skills, not level cap, not vertical progression because NGHHH, Dervish and Ritualist are no more, no scythes, no precursors dropping, gems-gold ratio too high, bad and poor pvp, zerker and stacking is gameplay, no room for rangers, nerf war and guard and necro, 15 min for world bosses is not enough, events can fail sigh sob, crafting materials are too expensive and drop too rarely…
Now they cry over LA like it’s some kind of sanctuary or what…
Well, I may have liked the all ships and pirate theme, but it’s time to burn it down for good.
kitten, it’s just a city. And the only thing important there is the entrance to the Dominion of the Winds.
And I find it kind of funny,
I find it kind of sad,
when people gather keys to open 100 over chests,
I find it hard to tell you,
I find it hard to take,
when players run in circles it’s a very very…
Guild Wars…
Guild Wars…
Enjoy your RNG…
Guild Wars…
Ok, after this absolutely necessary intro, I can be serious.
I completely agree with OP, those fossils need to be tradeable like the other two items, googles and scarf, and/or their acquisition should be way higher, since those are not items you ckittene for a profit, and are purely solo cosmetics.
Also, the Tier for getting weapons should be lowered, cause we all know that even if the area will be permanent, players will not always be. Right now t5 is still possible, but as soon as a new content is released, dry top will become more and more a “desert” (pun intended, now laugh!), until it will not be possible to get those weaps.
Last, but not least, RNG system should be revisited to better scale with your results, like Sytherek said, or completely put aside when it comes to contents like this.
The wardrobe system was suppsoed to be a huge addition to the game, but instead it’s rather bad and kinda greedy:
- It would have been better if you could consume 1 trans charge per change on the overall appearence (say you want to change shoulders, legs, and helm all in one time? It should consume 1 charge instead of 3).
You should make it so one charge is equal to one overall change (and not to one single piece change), or you are penalizing a great community of players, rp or not, who like to do so.
- The change for the outfits is completely useless now, Anet has left a great system to customize your townclothes for a system who is very poor in customization. Was it really so hard to implement both the systems so you could store your outfits’ skins in your outfit section of the wardrobe and still be able to wear it in combat and change and mixing colors and pieces? You just had to implement both the ways in one without this useless tonic thing.
- The dye confirmation of the 0 charges is useless and a time wasting procedure. Not only this, but a lot of players, including myself, would always feel like they could waste charges if clicking something wrong. So please, get rid of the confirmation of charges on the dye section.
In that case let’s hope for the “fading memory” factor.
If we are lucky in the near future NPC’s will not point out that it was Scarlet, but just “some villain” from the past. Just because hearing her name causes trauma to my brain now.
They already decided to move it to the Vigil’s Keep.
source?
Next time you can trust me.
Look Black, if you had played any of your personal story istances you would know by now the green dot always marks the exit. Plus, you just enter from the green point, so logic dictates you should go the opposite way.
Since I couldn’t resist, I had to create it XD.
I know, it’s stupid, irrelevant, and probably would not have a following, but I just had to scratch this itch off my head.
She was trying to find some common sense in this community, but we can tell for sure she has failed.
Mmm… idk. I go out of my way to massacre moas whenever I get the opportunity >.>
I can’t be alone in this.
They’re not moas.
They’re “poultry nodes.” Farm those nodes.
Oh god, the poor Moas, reduced to being called nodes
In Guild Wars 3 the Moas will become isolationists because people used to farm them for exp in Guild Wars 2. They will build a wall, lock every entrance and keep outsiders out of their domain. Devs will think about making them a playable race, but they will postpone it, so people will fill the forums with threads like “We want Moas!”
You are 5.000 years late, prophet.
Here is my Guardian, Syr Pharon.
A Charr who recently lives with the Norns
Any possible option you’ve posted is so impossible that It’s impossible you found it possible.
I play my guardian cause I have a fetish for bulk Charrs, big armors, and huge heavy weapons.
Guys. he’s saying that RP (and lore)wise he can pretend his Revenant is his GW1 character returning from death (or mist) and bringing with him the power of all the legends he faced in the first game.
A neat idea nonetheless. Thanks for suggestion.
When it launched it was purer than now, so obv people could enjoy the game for what it was.
Now it has gone through different changes that have made it worse.
- The economy penalizes the casul players, because community still sell at a very high cost compared to the possibilities of a casual, so some items will always be locked for him. In a horizontal progression, locking the skin or the item is a way to keep players from getting what they want. Rising the gold gained per dung run has only a raising in the costs effect from the community. And there’s still no way to earn this items in a less grindy way, where GW2 was supposed to be grindy at the minimum. Same goes for RNG, it’s presence is still too high.
- LS has been overall badly written, and even if there are one or two episodes that brought good lore to the game, the results of some good story telling were visible only after a mass complain from the community about it. This gives us a very bad impression, like the team can’t really give us their best shots unless we blame them.
- The introduction of ascended gear in all its forms has been seen as a breaking promise from Anet, where at the start they didn’t want to introduce something like this. Since a lot of players where from old gen MMOs, they wanted vertical progression, and Anet was forced to introduce it. Even if it doesn’t affect gameplay so much, it is still considered a betrayal by some of the players.
On the other hand, there are very good points:
- People complain only about the same things, because the game is overall solid. A lighthouse in the ocean of MMOs. So nothing can’t be said about the basic structure of the game, where other MMos, even now, lack solid ground.
- The LS idea is very good, and it’s the only reasonable way to manage a game like this, which counts on keeping attention without forcing to play. A lot of players found it irritant that after 2 weeks everything was gone, saying that it wasn’t enough to enjoy the episode, and sometimes it was true. Other times, though, it was perfect. Overall, this isn’t something that you see often in MMos, and if the team could be more dedicated and would make less errors in terms of taste and involvement, it would be a life changer for the game, more than it is now.
- This is the first game in which if I would spend money, I wouldn’t regret it. I see potential all over the place, and everything is good to make it work. Lore, gameplay, system, even art is very good. I’ll never stop to praise the art and the style because it’s unique and sober at the same time. Playing the game, even on those rare occasions when I have to grind, is somehow enjoyable, and never frustrating like it was with other MMos. I foudn ridiculous that new MMos like ESO are trying the same old system, and the only reason i can find is, they do it because they have a wider merchandise to bring on, where GW has always been a MMO on its own.
I know it’s nothing and the website may need some adjustements, but It still bothers me that we don’t have the revenant with the other professions in the drop menu.
Even if it is an expansion prof., it is still part of the game after all.
Any thing not human is a beast. Except Sylvari. They’re just plants.
Charrs are not beasts. Charrs are THE beasts.
They already decided to move it to the Vigil’s Keep.
My Guardian among all is the best one
With and without armor, Roman-inspired look
(edited by Syrpharon.7491)
I think it has happened many times to many players to craft or receive an ascended piece that, now or later on, we don’t or can’t use anymore because we no longer like the build that goes with it, or the build itself may have become inconvenient, but we can’t or don’t want to spend again all the resources that comes with that, thus basically wasting an ascended piece.
It may also have happened to somebody to misclick ascended dropboxes, getting the wrong piece.
Ascended are quite a pain in the kitten to craft or get nontheless. Crafting means expensive, but RNG isn’t always your friend.
Apart from those ascended pieces in which we can choose the stats from the very beginning, for all those people who are more likely to change their mind, and to favourite a little support in build diversity, I suggest to create an Ascended NPC.
This npc will be a converter for your ascended pieces, meaning that it will take one of your ascended pieces per time and change it with another one. To better explain myself, I’ll make a list:
- Each piece can only be changed for another piece of the same category (Weapon, Armor, Ring, Amulet, Accessory, Back Item).
- Each piece can only be changed for another piece of the same stats kind (Defender remains Defender / Healer remains Healer).
OPTIONAL: Instead of using chests’ categories, they use directly stats categories, narrowing the possibilities of exchange (Berserker for Berserker, Cleric for Cleric, etc.).
- For armor, each piece can only be changed for another piece of the same armor slot (helm per helm, gloves per gloves, etc.)
- Each piece can only be changed ONCE per piece. In this way we obviously avoid to create a full set of ascended and then changing it at our will, thus hurting the market. The piece will show a small mark in the gear panel to show us that it has been already exchanged. Of course the npc will NOT change pieces already marked.
Gold Fee: I don’t think that such a system should require some fee, like paying gold to the merchant to convert the piece, because having an ascended piece means you have already either crafted it, thus investing in a lot of expensive resources, or got it from RNG, thus investing your time. But just in case:
- OPTIONAL: Possible fee of 1g to 3g per piece convertion. The benefit could be to create another gold sink that is all dedicated to ending gear.
Example: You get a Defender’s glove armorbox from RNG, and you want to put it on your ele for tank build, so you select light gloves. Later on you want to run another build on your ele, because you find it funnier, but wasting that ascended piece is nuts. You’ve got a tanky build on your war instead, that would really benefit from those defender’s stats. So you go to the npc and change your defender’s light gloves for defender’s heavy gloves. Nobody gets hurt, you are happy to keep your drop and you still get fun in playing the character you like.
Later on you want to change the Cleric’s Staff you’ve crafted on your necro to give it to your guard because you thought it was a good choice. So you go there, select Cleric’s Mace, done. You then equip it on your guard for your healing build with your bulky friend.
Runes, Sigils and Infusions:
A major problem is runes, sigils and infusions. For it I thought about two alternatives in the attempt to keep things balanced. I’m yet not sure which one could be more useful, probably the first one:
- Any Rune or Sigil on the piece will be lost. The gear will still be considered (infused), and any infusion will stay on.
OPTIONAL: The infusions will be given back unattached in your inventory.
OPTIONAL: The infusions are downgraded to Versatile Infusions.
- The Runes and Sigils remain, but in case you want to swap from a two-handed weapon to an off-hand or one-handed weapon you get to decide wich sigil to keep. The other one will be lost. The gear won’t be (infused) anymore, and any infusion on it will be lost.
OPTIONAL: The gear remains (infused).
There could be also the possibility to choose between those two.
Possible Gem Store item (it is just a possibility that I’m considering to justify a possible income for the devs too from this system, I’m NOT directly proposing this):
- Mark Eraser: 100 gems per unit (or so), removes the mark from an already marked ascended piece, allowing you to change it again one more time.
It shouldn’t be a pay to win item because it still requires you to get the pieces, and also has all the limitations of the exchange on.
(edited by Syrpharon.7491)
With the introduction of the new Ancestral Outfit (that I haven’t got and probably won’t get) the problem of Outfit management is more present than ever.
On most of the races it looks good, but me, and other users on the forum, don’t like that it can’t be mixed with other armor pieces.
Now this brings the old problem alive. Some users here are happy with the new Outfit system, but it is indeed a step back.
While we can use outfits in combat now, we can’t mix them with other armor pieces or manage the single pieces. We can’t even mix different outfits together.
Personally, I don’t see what’s the problem in making it usable in combat, but selectable in its individual parts.
Now this problem may not seem a problem at all to some, or may not look urgent to others, but this is just an outfit, and many others will come, and this matter will surely arise again until it will be solved.
Oh Logan, you always make me laugh XD
Kudos to the team for the new cutscene, I see you Anetlings are experimenting
Good job. Keep up the good work
Sorry, already gone for the more generic Phoenix something.
So much for the memory of the priest.
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: Syrpharon.7491
Changing the face of Tirya should be all the following things:
- Modification of existing areas (Kessex Hills)
- Destruction of LA
- Introduction of new areas and possible content (Tengus as playable and Dominion of the Wind)
Other than this, it’s not worth it.
Confirmed, Revs are all Kormir. Rytlock and Kormir had a thing for each other in the Mists.
There will be a Kormir stance for the Revenant.
Legendary Kormir Stance: invoke the power of the Legendary Goddess Kormir.
When invoked, you are blinded. Any time one of your allies finishes a event, you get credit for completing it instead. Whenever a condition hits you, you steal all boons, mats, and gold from all party members. If party members ask you for help, you will remind them that you are blind and can’t help them any more.
You do realize you have just given Anet the April’s fools joke of this year, right?
Now now, let’s all focus on the matter, gentlemen.
First we should think that we don’t have much to complain in terms of combat advantage because that one isn’t quite the issue.
You can buy exotics with 3 or 4 dungeon runs off the TP and be competitive as well having some gold to spare.
The Gemstore may be a problem only about the economy of the game, but not about advantages or so, because most of the things up there are fashion, minis, look changers, the boosts you can get via in-game and they don’t make such a big difference in terms of combat, and by the way, I don’t remember exactly but some of them should not work in pvp or wvw, so.
What you really should think about is the impotence that casual players may have against the “skin” farm.
Let’s suppose that a casual player like me wants to get a skin because he likes it: let’s say the Foefire’s Essence. This sword costs around 400g just for the appearance and the cost of the materials to make it. Those materials are the real problem since they are rare, don’t drop so frequently, and you need around 100 or so to get the sword, but people sell them for a lot.
So we have casual players, or players who don’t want to or can’t farm, that want to get something very expensive. What can we do about it?
This is the impotence I’m talking about. You can’t get it without dedicating yourself to the game for a lot of time.
Unfortunately GW2 doesn’t give everyone equal possibilities. It may be that in terms of combat everyone can compete, but playing a MMORPG isn’t only about combat, it is also for the pleasure of creating a character like you want, both parameters and looks. And here we have an obvious gap.
So, Anet, make these materials more frequent to get via different activities, but don’t think only about the farmers who can farm things per hours or about another RNG system.
I don’t know, maybe a new dungeon that once completed allows you to select a very small amount of rare materials to get. Something that gives you a reward for your effort that even casual players can afford, in a similar way you get ascended materials now at the end of a dungeon.
(edited by Syrpharon.7491)
Reading there are two university students here like me who knows the problems of casual playing brings a tear to my eyes
Very good addition
Thief / Necromancer.
Your call.
You mean you can’t “outrun a centaur”?
Trahearne can’t die because he is the official mascotte/scapegoat of everything wrong within GW2.
If something happens ingame, remember, it’s always Trahearne’s fault.
At least all those torches weaps or items would be of some use. What’s the point of having light from a flame if you’re not using it?
Think about the black forest in the Svanir’s Fractal. Now that’s something I’d want (a little bit brighter to make everyone happy)
I’m so going to fill it up with combinations
It’s not that you are more attracted to anything, it’s just that knowing this is the ending chapter makes it better to your eyes because of the curiosity factor to see how this is going to end.
It’s still a fact that the thing they’ve done now should have been done from the very beginning, praising them for the good work like they have discovered fire in an era where fire is in every house doesn’t sound good to me.
The only thing that brings a tear to my eye is that Taimi is the favourite character of one of the players that posted here on the forum about her physical disability in real life, that was pretty much almost identical to the one Taimi has, and therefore it was thanking the entire staff for coming up with a character she could identify with.
Other than this, she’s just a loly, but will not die for the “Kawaii” factor she brings to the game.
I completely agree with you Septemptus.
Every corner I turn I see a Twilight or a Sunrise.
To be honest, the simple thought of getting into this Legendary crafting have touched my mind before, but then what?
Not only you have to grind for a long time, and for real casual players that is not possible! (1h per day? Sometimes I can’t afford even that, and we all know that between finding a good group of people, running multiple dungeons to grind, getting items for these recipes, you have to stay more than 1h logged in per day.)
The grind here is immense. Not only selling legendaries and precursors should be forbidden, but also the RNG system to get a precursor should be reworked.
What, I get precursors, very particular and unique weapons, out of randomness?
And then to create a legendary I just have to trow things into some genie?
I thought GW2 was based on some exploration, some skills, something more concrete than an outdated system of random drops. And then everything people worry about is the stupid economy.
Because of course people still have to ruin fun things with grind and gold and money.
Wake up! If you use your real money to buy those items it’s not different from any pay2win system, with the only exception that this is a pay2get. All this talking about supporting the game is quite useless, since they have tons of ways to get support even without involving the gemstore.
Do we want to forget about the numerous areas that we still can’t explore and that they can add? Or about the countless opportunities that they can invent to bring LS going on? And this is just one continent!
I’m well willing to spend my money on an expansion of the game, wherever I can get new adventures, new mobs, new professions, new skills, new story, new worlds! Because GW is pretty much this. A game where you are supposed to earn things by playing, not by buying!
Legendary items are among those things that you have to earn. Everybody is capable to use his credit card and buy gold to get things immediately, but then where’s the game’s purpose in there. To be a marketing product or an economy simulator on the TP?
Grinding on the other hand is not always possible because we can’t be always online, and that means that things would need a very long time to get, but a very long time of boring and repetitive activities.
We ask for the right middle: activities that don’t require very long time of boring and repetitive things to do, but that are about the world and maybe even the lore to involve players better, that require absolutely skills from the players, that involve you so you don’t feel just another idiot who is getting the same content of the others.
You may as well create different legendaries’ skins for the same weapon so people can choose which legendary they’ve got and at least have some ways to feel unique even if the content is the same.
Legendaries must be truly Legendary!
Seriously guys, how is this supposed to get fixed?
Gold-gem ratio has reached around 12g, last time I remember it was around 9g and even that was pretty high because further before it was around 5g.
I’m seriously concerned about this, it can’t be overlooked by Anet.
The option to get gems with gold is one of the key differences that set GW2 apart from most games with in-game shops, but if the price keep raising, we could reach even 20g or 30g for 100 gems at this point, and not so far in the future.
This would completely kill the reason this feature was added, and then, would somehow “force” players to actually spend real money on the game because otherwise the alternative would be farm big amounts of gold (for the average player 20g is huge, don’t forget this is a casual players game). The choice to farm or spend would just become illusory and fake then.
I’m perfectly aware that Anet is trying to solve the problem by encouraging players to spend real money on gems to balance the exchange ratio, but this system has shown its problem: if there are no more buyers than converters, the ratio doesn’t drop (correct me if I guessed wrong).
So how do we solve this?
I proposed some time ago to set a gold cap for conversions, something like 10g for 100 gems, so for buying let’s say a piece of armor, you would still have to spend 80g, which is not that low (and not everybody are flippers).
Of course I don’t know if it’s a good solution, but at least it’s a proposition.
Ok, they adjust to character’s level, but they are completely useless since you can just lv80 with all the tomes you get from anywhere. So no, they are not worth it.
It has already been discussed a lot. While devs actually wanted to put it into the game, the chief director at the time thought it would have been a bad idea because Cantha mixes together chines, japanese and corean cultures, and this is considered bad in Asia.
If you were a traditionalist asian (and there are a lot), you wouldn’t like to see your culture mixed with one of the other two cultures. Chinese, japanese and coreans people are very fond of their origins.
On the other hand I think it is bullkitten because not only at the time the game was available only in America and Europe(West side anyway), so most of the people would have been wetsern fascinated with oriental culture, BUT nowadays there is such a great mix of people, cultures and everything that it isn’t so offensive as before.
So to sum it up, thank this chief for cancelling the implementation of the district.
Gundam Wars 2… great…
You can be an an Ascalonian in game. You can choose your heritage in the personal story. Krytan, Canthan, Elonian, Ascalonian. No Zyphyr option though. They’re new.
Me? Ascalonian and proud, sir.
Your parents say “Hello” from the catacombs, sir
A Charr
So sad to see that something that should be the main course of action by default it’s considered an improvement.