Showing Posts For Taka.3957:
SBI has not had server queues for at least the Borderlands today between 4am and 12pm EST.
Good work guys, you successfully logged in more players than the other servers combined!
Thats all it is. HOD isn’t better… they just have daytime players. They basically had to wait til SBI was asleep to take Stonemist.
And for the update:
Currently:
SBI: 104,010 – +255
ET: 80,374 – +95
HOD: 77,527 – +350
Build an Omega Siege Golem. It costs:
5x Alpha Siege Golem Blueprints
3x Skillpoint Mystic Forge items.
10x Mithril ore
10x Elder Wood
They have twice as much health and fire rockets instead of having to punch.
Whether it has become a ‘standard’ strategy or not is irrelevant.
Compare where the other 2 keeps can be hit from:
Garrison Keep = The two north towers. Counterable with siege.
Hills Keep = 0 towers/keeps able to trebuchet.
Bay Keep = 1 tower and 1 keep able to trebuchet.
On top of that, you can’t counter the Garrison->Bay trebuchets without either getting through the INNER gate (good luck) or building a ballista directly below the cliffs, then using autotargetting to aquire a target. There is also a spot that cannot even be hit by ballistas, though that has yet to become widely used. There is no way to build siege to counter their siege.
Why should having the Garrison guarantee that you down the outer gates of Bay?
(edited by Taka.3957)
Or he is saying you should be shown on enemy maps for having the orb, not sure!
I believe he is trying to say that the map should show enemy players in a limited radius if you are escorting the orb.
(edited by Taka.3957)
Let me just assure you, there is no alliance with Henge and Stormbluff. We want to see them lose as much as you. They just have more coordinated guilds playing together on a single server.
You can’t say that because two servers are attacking you from two sides that they have an alliance.
I told you why it matters at the start of the game. Its not a matter of ‘everyone should have supply so it’s fair.’ Its about preventing a zerg at the start of WvW and allowing teams to actually have a chance to defend.
Please read the post next time.
A large problem with some of the more coordinated servers is that they can push a keep right at the start of the game, putting down 5+ rams that should have costed about 200 supply total to build and take a keep before the enemy really even has a chance to respond.
The other day Henge of Denravi had a group of 50+ people attacking the Bay keep on the Stormbluff Isle borderlands 5 minutes after the game started. By the time we could even run to the keep and get to the gate they had 4 rams down on the outer gate. The few of us that had actually made it the keep tried to stop them at the inner gate, but they put down another 4 rams at the inner gate.
I’m not saying coordination is bad, but at least it would give the teams time to prepare rather than turning the start of any WvW matchup into a straight zergfest.
I never realized how easy it would be to do a Gem Purchase with my CC on record with the gem store. I think ANet should require the 3 or 4 digit security code on the card as verification.
You can craft the best gear in the game (exotics.)
The longer a mob has been alive the more of an XP bonus it will give, up to 4 times I believe. I don’t know the exact numbers, but it is why you can find a random neutral mob that no one would ever attack (a hermit crab, for example) and it will give a giant XP bonus. When it respawns it will not.