Showing Posts For Tarin Twisted.4183:
So last night I played 5 matches and 3 of them were 4 vs. 5.
Obviously the team with 5 wins 99% of the time…or at least they should.
Pugging with the way matchmaking works right now is already bad enough but when you add on a solid chance of getting only 3 other players on your team it really sucks and makes people that care about winning (which is very important demographic to the games survival) not want to play.
Why has this not been fixed?
How about checking how many players are on each team before you let down the gates and if there is only 4 when the match is about to begin you put another player in? Trust me…the other team wants that as well.
Oh and lets not forget about the afk guy…I know matches are short as is but if there is someone on your team you notice sitting at the home spawn point you should be able to right click his name and kick him…give him a pop up to stop it from happening in case people are being dumb but give the players some way of pulling out a decent game…or how about a 10 second kick message? How about anything other than what is there right now??? NOTHING!
I really want to enjoy this game and when the stars align I really love this game, however, ever since launch the skies have been mostly overcast and nothing seems to be aligning in the way of consistency and improvements.
Please fix the issues that are stopping new people from coming in and enjoying the spvp game enough to decide to invest time into it.
Your on crack. JQ Full.
JQ is only full because when BG sees JQ at very high they send in their sabotage team to guest on JQ making it seem full but it really is only at very high!
BG will do anything to hold down JQ I tell ya!
Not sure where everyone is going to be next week but it is clear we will not all be playing together again and I wanted to say thanks for the weeks of great fights and extremely entertaining forum threads.
Just remember…
SoR’s past will come back to haunt them,
BG will follow the same path as other super server wannabes and collapse,
JQ will rise back to the top within the next two months.
My biggest prediction will be that many WvW players will begin to play more tournaments with the introduction of league play and such and that WvW will die and that ANET will answer this with death with the merging of servers to keep WvW alive.
The funny thing is that servers are already doing this to try and survive and compete Storm Bluff Quarry, Sea of Blackgate, etc. Once players stop farming and paying for the transfers ANET will act with merging 2 servers to begin with and than merging 3 if required. Inevitably it will all come together when EU and NA WvW are merged to once and for all get rid of coverage wars.
Thanks for the fun!
Ta`
The only way to fight the coverage war is to…
1. Be a great spokesperson / salesperson for your server in “secret meetings” with prospective guilds
2. Farm a crap ton of gold to help out during your pitch to potential transfers :P
This thread is absolute gold. I do not even care if some are trolls and some are serious just please keep it up. If I was still in college I would have written a thesis based off of T1 threads and called it “waging war against nothing and losing every time”.
For the last time, DYNAMIC system on the 28th
that means no more GLICKO perma-matches
BG has the manpower to take T2 and they and DB/TC will trade places a lot.Now, as for what NEEDS to happen. BG can clearly take JQ when the cards are right. I really, REALLY want SoR and BG to push JQ out of T1 for the first time since October.
Why, because I’m tired of the perma-T1 bragging. It will cause fairweathers to abandon them in droves until people realize this will be the new normal.
It may even setup my long awaited T3 matchup of SBI, SoS, and JQ; but that’s just frosting for this cake.
Nothing to read here…move along before you drowned in the salty waters.
Rezzing
Rezzing a fallen ally is in most cases like a 10K heal and is super important. If you see someone fall you first instinct should be to rez them right away. If you have 2 or 3 people rezzing someone it is very hard to down them. Fights at higher levels of competition are about timing bursts and being able to down after that burst. If you prepare for the rez you negate the burst and take the upper hand int he fight.
Downing
A part of your burst to down someone should include a plan to double down them. Example…if you are a mezmer that just shattered someone down throw out another clone before you go for the stomp so you can F4 and avoid the knockback or fear or whatever.
Watch health bars and be ready to act as soon as there is a downed player…it will win you games.
Couple comments…
Cactus….Distance has nothing to do with the buff to the guards / keep (I think buffing the structures is a great idea). It is based on whether or not you have been tagged for the event which means you have in one way or another participated. you know…when the event either succeeds or fails and you get the event reward…that means you participated.
Smooth Penguin…I am almost only a pvp’r and I am not a recruiter. Why should the game be built around me needing to do PR for it to be balanced? Why should the winning team be the team willing to farm enough gold to get transfers from another server to help fill their time zone? This is what is happening right now and it is sucking teh fun out of the game…at least in T1. A real system is smart enough to adapt to players and situations to ensure a fair and balanced game for everyone.
Valik….in theory you have a good point but in practice the problem is not the will of the smaller groups and in alot of cases not even the skill…it is simply numbers. By inflating the statistics to give the lower numbers a fighting chance it would be scalable and actually tackle the real problem behind imbalance which is getting steamrolled by 50 when you only have 10. They tried to address this recently by buffing arrow carts but it was not as successful as they wanted it to be obviously.
Dadamosky…capping the amount of people based on the people the other two servers can field is not good. It would kill the game. Some servers at off peak times can only field 50 people across all maps…that would most likely really kitten the people off that want to play but cannot based on something out of there control.
Lastly, the mechanics for everything I am proposing already exists in the game…they simply need to be applied in WvW to guards and structures.
I had written this in another thread but thought it would be a good separate discussion…
The biggest problem with WvWvW is the population issue. At the moment if you cannot field at least 80% of the numbers the top team is fielding you are going to lose. So although there are many other valid issues fixing any of them will not change the fact that the population imbalance (coverage wars) is the real issue.
There is a silver lining of hope however that could potentially fix the population problem and wonderful thing is it already exists.
Scalability.
In PvE bosses scale in difficulty to meet the number of individuals during the encounter. Why not make the NPC guards scale to meet the number of players engaging in the encounter?
Example…
Attack a supply camp with 5 people and you are on equal ground.
Attack a supply camp with 50 people and the damage and hit points of the guards scales up to make it challenging for the number of people there.
The bonus would also be applied to defending players as well giving them an opportunity to survive and participate in the fight. If you did not apply it to the players as well than they would not stand a chance.
Apply that same principle to every guard and supply yak on the map.
Everything scales from 5 and up. The system would take into account the other opposing force as well. example 20 vs 50 is a 30 difference so the encounter would scale to +30.
In order to qualify as someone who scales up the difficulty it would be anyone that gets tagged for the event bonus on either side.
Sure there are other problems in WvWvW but the population one is the biggest and this just may help out enough to even up the odds a bit.
Just an idea….
The biggest problem with WvWvW is the population issue. At the moment if you cannot field at least 80% of the numbers the top team is fielding you are going to lose. So although many of these other points are valid, none of them will change the fact that the population imbalance (coverage wars) is the real issue.
There is a silver lining of hope however that could potentially fix the population problem.
Scalability.
In PvE bosses scale in difficulty to meet the number of individuals during the encounter. Why not make the NPC guards scale to meet the number of players engaging in the encounter?
Example…
Attack a supply camp with 5 people and you are on equal ground.
Attack a supply camp with 50 people and the damage and hit points of the guards goes up by 10 times.
This would make it possible for a small group of 5 to defend the camp against the zerg and would encourage the zerg to break up.
To giving defending players an opportunity to survive you could apply some sort of hit point and damage bonus to them while they are in the circle defending.
Apply that same principle to every guard and supply yak on the map.
Everything scales from 5 and up.
Even in a PvDoor situation this at least slows down the map hoppers.
In order to qualify as someone who scales up the difficulty it would be anyone that gets tagged for the event bonus.
There are other problems but the population one is the biggest and this just may help out enough to even up the odds a bit.
Just an idea….
Edit…forgot to mention that it would scale down depending on number of defenders.
(edited by Tarin Twisted.4183)
First time back in WvW since the initial arrow cart change with the update to siege taking 50% less damage…two superior rams and a golem melted by three arrow carts and the gate got to 20% damaged…lol.
WTG SoR! Some much needed off hours coverage has really helped your strong NA show what it is like to not have to come into T3 keeps any longer. How does it feel to be on the fully fortified going into prime time side now?
Hopefully a few guild transfers will help bring a bit of balance to that timezone over the next couple weeks.
LOL you know the real problem is that in order to get gear to be able to compete in WvW people are forced to do the special PvE events for the gear upgrades.
Ironic how players MUST PvE to be competitive in PvP. Imagine if they included content within WvW that would allow PvP’rs to get the same gear the PvE’rs get…we may actually have people back in WvW having fun!
I have no idea what you’re talking about. I’ve gone into WvW at level 2 on 3 different characters and leveled to 80 without a problem. The only one I had an issue with was the Guardian. Until you get that PVT up your a paperweight. Maybe for small scale stuff it matters more but if your zerg herding or working with a large unit you blend in nicely even at level 2.
Sorry for delayed response…but what are you talking about?
What would you rather have…ascended gear or WvW gear?
Unless I missed a patch you still have to go do PvE to get the best gear in the game.
Anyone can faceroll on the keyboard and get to 80 in WvW by following a zerg around flipping camps, towers and keeps…but I was talking about being competitive in small group situations and 1v1’s and actually having fun.
I guess fun is different for everyone but running around following a 60 man zerg laying down AoE’s to make sure I am getting as much loot and exp as possible is not fun. Oh and try running a zerg of level under 80’s in sub par gear against a group of 80’s in ascended gear and tell me how well your leveling experience goes than.
Get real and recognize the problem in WvW that presents a real barrier for new WvW players and we may actually be able to build a healthier WvW community.
LOL you know the real problem is that in order to get gear to be able to compete in WvW people are forced to do the special PvE events for the gear upgrades.
Ironic how players MUST PvE to be competitive in PvP. Imagine if they included content within WvW that would allow PvP’rs to get the same gear the PvE’rs get…we may actually have people back in WvW having fun!
You need to motivate your servers community to get into WvW. SoR has an amazing community and we assign every guild we know off to a borderland at reset night (apart from Ace he solos SoR-BL for us).
__________________________________________________________________But PvE pays better and sPvP/tPvP is more actual pvp against more skilled opponents in a more controlled environment so what do we tell people?
It’s fun. That’s a good place to start.
So you want us to lie?
If you think it’s a lie, perhaps you should be off doing something else instead of getting in the way of people trying to actually help.
Trying to help what?
I have not been in WvW for a while and I used to play pretty much every night.
I will give WvW this…it used to be very fun and even now I think if anyone has not experienced it they would really enjoy it for a short period of time.
One of the problems for T1 (only tier I have played in so not sure about other tiers) is that WvW is full of very skilled players and very skilled teams. One does not simply try out T1 WvW (lol could not resist). If you are not a very solid player roaming is completely out of the question solo or in a two or three pack and following a blob gets old very fast.
To really enjoy WvW you need to be in a solid guild that communicates constantly and offers assistance to new players and that is not very easy.
Let’s face it, trying out WvW is prolly a pretty horrible experience unless you are going in with a good guild or are a crazy good solo player with two or three similar friends looking to roam around and check things out…lol even than it only takes getting steamrolled by a few zergs to quickly learn what WvW is all about :P
You need to motivate your servers community to get into WvW. SoR has an amazing community and we assign every guild we know off to a borderland at reset night (apart from Ace he solos SoR-BL for us).
__________________________________________________________________But PvE pays better and sPvP/tPvP is more actual pvp against more skilled opponents in a more controlled environment so what do we tell people?
It’s fun. That’s a good place to start.
So you want us to lie?
Since someone has already mentioned the news in the thread, there’s no need to hide it any longer I guess…..You did it before, and now you are doing it again.
Oh what do we have here?
Someone trying for the forum warrior championship belt?
A sneaky one at that? Is he from Dragonbrand? BG? SoR? Or could he even be from ANET trying to see how true trolling affects T1???
This is gold people!
Some funny stuff as always in the last couple pages…
The red dragon has awakened one made me spit my soda. I swear if I had time I would go back to last weeks match thread and quote a BG forum warrior saying “the beast has awakened!”.
Maybe I am too old and bored too get so excited about pixels but this forum is still a gas…
Great job all players so far this competition. All sides showed amazing arrow cart tactics, hope to see some really innovative arrow cart strategies in the coming weeks!
On a side note, were looking for a good arrow cart guild. Were just getting into the finer points of arrow carting, how to build them, how to click the buttons, the best way to pick up bags. Well be hosting an arrow cart workshop and could really use some veteran experience. PST for more info!
haha…
This is so funny and so true all at the same time.
The real key is to make sure you rotate the #2 skill between your fleet of arrow carts to get maximum snare duration. With range you should be able to have anyone within a couple thousand feet of your carts perma snared and getting rayp’d non stop!
Errmahgerd….I cannot wait for the drama in this thread to hit full kitten this week.
If only I had time to go back in time and cut and paste what the forum warriors in these update threads say week in week out to show just how hilarious it all is…alas I must mostly troll during breaks at work.
I am excited for SoR and T1 to have some serious balance but be forewarned SoR…your past may come back to haunt you…
P.S. Please fix arrow cats so I have interest in playing WvW again ANET.
i am too r intruiged of the past your sayinn ….pls do tell…
He doesn’t know what he is talking about…. ive been on SOR since 3 day headstart.. nothing in our past to come back to haunt us or whatever.
lol…denial this early on cannot be a good thing.
Oh btw…welcome to T1 IRON…looking forward to seeing you on the battlefield in the near future.
If you say it in a New Jersey accent it will make more sense to you :P
…
P.S. Please fix arrow cats so I have interest in playing WvW again ANET.
Arrow cats? I want a bow that shoots those.
Errmahgerd….I cannot wait for the drama in this thread to hit full kitten this week.
If only I had time to go back in time and cut and paste what the forum warriors in these update threads say week in week out to show just how hilarious it all is…alas I must mostly troll during breaks at work.
I am excited for SoR and T1 to have some serious balance but be forewarned SoR…your past may come back to haunt you…
P.S. Please fix arrow cats so I have interest in playing WvW again ANET.
The change, I think, was meant to help bust up the other massive problem that everyone was complaining about…everyone running in massive zergs (a problem exasperated by the new leveling system I may add since it is the easiest way to get WXP).
LOL I guess they did not see what is happening now in there internal testing.
This is the problem with not having a test server and not having hundreds of players test things out before implementing them. What you think is good in practice ends up causing other problems. 2 hours in T1 with these new carts would have shown the problems.
Internal testing does not show the real problems.
Example….
Try coming into a map that has been dominated by off hours coverage your server does not have and all keeps and towers (owned by another server) are fully upgraded and now add 6+ superior arrow carts that can kitten 40+ people in seconds. It makes people want to quit.
Whether they change it or not is not the issue (well maybe it is) but if they do not start to include there player base in helping to test out changes problems like this will only end up happening more and more often.
This problem extends past WvW.
Waaaahhhhhhhhhh
Riddle me this oh all knowing one…
If BG is so awesome why was it come Monday after the reset and a weekend of equal numbers playing were you getting desrtoyed?
Spoiler
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Both of the other two servers have said what you will say at some point or another so just go back in time and copy and paste one of the many qq’s from the past.
Clue in…it is numbers and numbers only that wins in T1 atm. It was numbers when JQ was winning and it is numbers now when BG is winning. If you do not think this is true you are living in a dream world…oh wait…you are actually living in a make believe world…well you get the point I hope.
Same old song and dance from JQ, the whole feigning indifference argument, I could swear I’ve heard this somewhere before. Also the whole argument of WvW not mattering to JQ anymore makes no sense as they constantly bring up how they don’t care and it’s not a challenge in an effort to constantly discredit BG’s efforts. If you don’t care why are you constantly telling everyone you don’t care and repeating yourself like a broken record.
Anyway JQ was pushing hard at reset and through the weekend so their own actions expose their hypocrisy. I’ll say that fighting against JQ has been fun and always interesting, but their attitude leaves a lot to be desired. This constant sore loser mentality and discrediting of other servers’ accomplishments needs to stop. It makes playing against you guys feel like self-deprecating torture rather than fun exciting competition.
It is slowing down in here…
BG more chest thumping about how big your tick is
JQ more talk about how the game is boring and how JQ is just moving on
SoR more talk….hmmm….more anything you are not complaining enough!
LOL this game is so far from anything other than a numbers game…at least in T1. When all three sides are representing with equal numbers it is almost always very close between the three teams.
You are all very skilled and nobody is truly that much better than anyone else. It is T1, T1 is the best of the best and the only thing that really decides the winner nowadays is who has better coverage. Why can everyone not just agree on this and move on to talking trash about skill lag or lack of diversity in things to do or the weak kitten advancement system or how the entire world promotes zerging?
Spending your time on arguing about silly things that make no difference only makes it seem like that is more important than actually making WvW fun again.
LOL it really is comical seeing the circles of complaints rolling around from one losing server to the other.
So to repeat…THE ONLY THING THAT MATTERS IN T1 IS COVERAGE BECAUSE EVERY SERVER IN T1 HAS AWESOME PLAYERS AND GUILDS!
This kitten is so entertaining.
Do not forget about Waha. His force may not be what it used to be but he is a heck of a commander.
Who cares about coverage and PvDoor…can we just somehow fix the skill lag so even number fights boil down to more than just spamming #1 and throwing down arrow carts?
Taking back our keep on EB last night was painful when it is already sieged up when you get there and there are so many people that you can only spam the kitten out of #1 and run in circles while people run back from spawn it hurts.
Game sure plays different though when you log in every evening to T3 keeps loaded up with those horrible arrow carts from hell. Heck I would say it makes many people wanna focus more on some limited time PvE content.
I love the competitive level of people in T1. Weeks and weeks of comments like the ones above only prove just how much we all want to win in T1 and the need for those not winning to point out the reasons why they are not.
As Boromir would say…
One does not simply win in T1.
For consistency I feel I must add…
Thanks for the bags…
Nice Zerg…
JQ only wins because of coverage!
Ta`
Well if you go invis during the series of shots or whatever the ranger had begun they will still all hit you…not that I think it is a good thing but if you sick your clones on someone and they go invis they will still go to the invis guy and shatter.
So it goes both ways…just a limitation on invis I guess.
I am not saying anyone is going anywhere but as it stands unless there are some serious transfers outside of Prime-time NA to provide Foo with some serious competition I do not see much of a change in T1 or T2.
If War Machine transferred to either BG or SoR than they would instantly compete with JQ. Oddly enough even the server that did not have WM transfer to them would stand more of a chance since the amazing point tick Foo provides us with every day would be lessened meaning less drastic increases in points and more chances to pull off the big W!
Or maybe what Kaineng needs is some big transfers to them during NA Prime-time.
Either way…either Foo needs to retire or some other guild in T1 needs to provide them with more competition.
Holy cow that was such a great post Pixels…the only thing you left out is that it IS Jed’s birthday every day of the year!
Let’s just have WM move to either BG or SoR and have a once and for all match up of ages! I really believe that if either of those two servers got WM it would make T1 the ultimate tier and the matches would be crazy close every single week. In truth I think if SoR got WM they would provide the best competition for JQ but who knows.
Oh and btw…Happy Birthday Jed!
So…many…BG….
I figured our day crew could even things up and have this be a helluva fight heading into the finish line but we just simply do not have the numbers to compete against what is out there right now.
This week should be interesting.
Good win BG.
It is part of my combo I use to engage and is back up by the time my opening combo is finished so for me it works =)
I thought it would be fun to share combos we all use to maybe give others some ideas on rotations and stuff….
Here is a starter…
While running at your opponent…
Drop Temp Curtain while oor
Illusionary leap on top of curtain (retaliation)
Decoy
Blink behind them
Mirror Images
Cry of Frustration (more retaliation + confusion)
Swap to Staff (with freeze)
Chaos Storm (conditions and boons)
Chaos Armor (conditions and boon)
Phantasmal Warlock (+ damage for conditions on opponents)
Winds of Chaos till retaliation is down
Phase retreat
Swap weapons to sword focus
This creates considerable confusion for the opponents and sets the stage for you to be the aggressor in situations where you are outnumbered. With retaliation up almost all the time and a steady dose of confusion it lets you manage one or more enemies quite easily.
Just be sure to keep jumping around and keep retaliation and confusion up as much as possible.
(edited by Tarin Twisted.4183)
However….
If you cast it on top of your Focus 4 skill it still gives retaliation. Many times if I am running into a fight I use this to pre-buff retaliation.
SoR strategy: Get everyone in all 4 maps into 1 voice chat channel, form 1 zerg, and basically… zerg. how2win?
Who would that ever work? Do you even play the game enough to realize how fail that would be to leave nobody in the other three maps?
Seriously, everyone gets rolled by superior numbers. It happens, whether it is 40 being rolled by 70 or 1 being rolled by 10. Nothing to complain about repeatedly and aggressively on the forums. It is part of the game.
LOL two posts up you are complaining about getting 10 v 1’d…
If people wanna run around solo than I am sure most expect to get rolled over by larger groups once in a while.
Experienced solo players rarely get caught in situations where 10 people can roll up on them and them not be able to get away, but sometimes it is unavoidable.
Just sayin…
Even if Kain comes up to T1 and loses it will still help out BG since Waha Foo will have more competition keeping us from running the scores up as high during those periods.
This is the wonderful thing about WvWvW. Each team plays a role in the weeks outcome win or lose. That is why it is important to play as hard as you can during the times you get to log in and not get so bogged down by the score.
You never know what can turn the tide…
…when the servers went down for the update (losing us a lot of bags in the process) which irked a lot of us…
Just bind “f” as your secondary to all your hot-keys and you will hardly ever miss a bag again.
Oh and to add to the conversation…wtg JQ! Nice come back! Lots of nice fights this week. Looking forward to see how next week goes.
The testosterone in this thread is off the charts…now I know what it must be like in congress.
Get good at one thing first before trying to get to complicated.
For instance, try playing a very defensive build first and learn how to survive. Pyro’s immortal build is a good starting point.
Over time you will learn how to be aware of certain classes and what they will be trying to do and you can counter it easily.
Do not feel rushed when you enter into combat. Assess your opponent and your surroundings. Good players are excellent at this. You not dying is key. It gives time for support to arrive. If you see your opponent has blown there big moves than apply pressure and try to finish them off.
After you get comfortable with staying alive slowly add more offense to your strategy till you find a balance that feels right for you.
In the future if you get on a normal team your build should be something that works well with the team…till than, stay alive and learn like everyone else does…through repetition and research.
Title says it all…what stats if any effect the amount of damage a player takes from retaliation?
I am a thief and have been one from launch and do not play the stealth game like most do. I enjoy my short bow…but that is not the issue.
Here is the fix ANET…increase the reveal debuff to 6 seconds.
Thank you.
Does this sound familiar?
Step 1. T2 team dominates T2 and eventually gets a shot at T1
Step 2. New T1 team from T2 shows up in force and is full off pee pee and vinegar
Step 3. New T1 team has a really strong showing in first week but by the end of the week cracks in moral start to show up…this is normally when the coverage conversation kicks in and the new teams moral continues to slip
Step 4. Second week in T1 and the pee pee and vinegar is not quite as strong and comments about coverage and other general excuses come out
Step 5. Week two in T1 loss is worse than week one loss and excuses and complaints about coverage increase and certain people cling to hope about how they are the xperts at “insert whatever”
Step 6. After a pretty big loss in week 2 week 3 is on and moral is very low and complaining has now switched from an attack on the winning server to the game itself and how WvW is stale blah blah blah
Step 7. Downhill slide till exit into T2 where domination resumes and confidence builds back up
Step 8. See Step 1….
Maybe try this instead new T2 server to enter T1…
Enjoy the amazing competition in WvW that you cannot get anywhere else in the game regardless of point totals.
Complaining does nothing except for drive moral down and drive people out of WvW. Have fun…run events for PUGS…Have push nights…communicate with the other servers leaders to organize special events…do anything except complain and I see hope for all since it is fun we are all after!
Most of us on SoR play for the fights and to have a good time. We could care less about coming in first. If it happens, it happens….but it isn’t our goal each time we go out there and brawl.
I mean yeah, everyone plays games to have fun but I would expect most people on your server to consider winning a big part of that. It may not be very realistic, but the goal must be to win right?
Just not sure I am buying the whole if it happens it happens thing. People that play in T1 on one of the top servers in the game investing tons of time, effort and in game currency on something that has no reward other than winning makes the statement hard to believe. If it were true it is disappointing. I would hope that anyone in the top tier is there for the primary reason to take top spot.
Regardless…good fights!
If you are not double teaming us I would suggest you start and never stop double teaming us… unless you do not want first place.
It is not rocket science and I do not think anyone on JQ minds the double team…it makes for the best nights possible for everyone!
Your goal should be to push us down as far as possible so that our coverage only brings us up to equal.
Just saying…thanks for lots of fun fights this weekend.
LOL people take this GAME way to seriously. I have said this before and will TLDR it again although it is against JQ (the server I now reside on).
2nd and 3rd need to realize who the biggest threat is and double team them constantly in order to try and make up for other advantages #1 may have such as coverage. If they do not do that than they are not playing for first they are playing for second and the glorious right to play in T1 (which admittedly is where the most competitive PvP occurs during prime time).
People just need to except the fact that there will almost always be a dominant server based on how most humans play games…they want to win and will go where the chances of them winning are best.
Log in and fight hard and have fun. LOL it is not like winning in WvW means anything anyhow. If you want to flex your kitten go play some TPvP and become the top dog in that. The environment is controlled and it is much more about your personal skill and coverage has nothing to do with it =)
Oh btw…great fights this week. Awesome match up during prime time when I play.
When someone says you get 15 seconds of stealth remember the first 5 seconds are spent within the circle of SR followed by ten seconds of free movement.
Once you pop stealth there is a no stealth buff for I think 3 seconds…however…culling and such make it more like one second or in some case no seconds.
I think….
After being on SBI since the start and playing competitively for a couple months I can confirm the most important thing in WvW is to enjoy the time you have to play in it and to not focus on the score.
The score more or less is about coverage, nothing else. WM leaving SBI only reinforces this for me. I am lucky to play with Jed and the rest of the SF gang and rolling out doing golem rushes or pink armor hammer trains makes the time I do get to play WvW very enjoyable.
If SBI is to come back and be a team that can compete in T1 again it will be due to picking up more coverage, not getting better because when we have coverage we are just as good if not better than any other server…we have proven this in the past.
So let’s enjoy the fights when they occur and accept the game for what it is and make the best out of it.
GO GO SBI!
this is World vs World vs World, enuff said
Yes…as the team benefiting from the lack of direction towards implementing what I typed out I can see why you would encourage the continued behavior. I can only imagine the chuckles in the commander channel in SoS…“hehe we actually have 3rd place focused on attacking second place with us…this is GREAT! Whatever you all do stay away from third place”.
Enuff said.
A brilliant plan if I may say so.
But what happens when number 2 becomes number 1? Does the server in number 3 let the new number 1 win? Or do they attack them to try and win it for themselves thus allowing the new number 2 more power to become number 1 again?
The plan is consistent depending not on the server name(s) rather the positions of the servers within the game. What server is in what position is what is most important…not the server itself. All things being equal this only really makes sense when the first place team is out distancing the other two teams.
You could claim exceptions to this rule based on coverage, however, the general rule of thumb takes that into account.
What it boils down to is an understanding that if a team is in first that team deserves the majority of the focus and that the team in second is sympathetic to the idea that the third place team needs to be given a fighting chance of getting into the game or else the balance of the three worlds will be thrown off meaning it would make little sense for the third place team to go for first and rather focus on the team that is most vulnerable.
If you were to assign logical positions to point gain assuming the goal was to balance the game out and give all teams a shot at winning on the final day the positions up to the final day on the tick board should almost always be something like…
Third place team in first place point tick with a slight lead per tick over second to make up ground…
Second place team in second place point tick with a significant point lead over third place point team…
First place team in third place point tick with as few points per tick as possible.
Eg.
Third place 350 per tick
Second place 300 per tick
First place 45 per tick
Not rocket science but most people do not play to win the weekly match, they play to win during the time they are playing and do not make decisions based on the length of the week rather the length of the night.
Just sayin….
Fighting is fun…close games are fun as well.
I am not going to use server names in this message…just positions.
Logically, if the objective of the game is to attain more points than the other two teams you are playing against you can consider these points…
1. The team in first focuses mainly on the team in second
2. The team in second focuses mainly on the team in first
3. The team in third focuses mainly on the team in first
Now in a three way battle there needs to be some silent agreements between second and third that include…
1. Do not invade the other teams lands
2. Agree on an equal distribution of enemy #1’s lands
3. The team in last place receives control of neutral properties until the scores are close to even at which time the properties are split
This is assuming that all teams are playing to win.
Having fun is important and it is why we play these games, however, what stops us from playing to win? Is it not just as much fun to engage the team in first place as it is to go after the team in third place?
I would argue that the more challenging choice is to try and win and not just try and take over lands that are the weakest.
This is T1…if second and third place decided to just focus on the first place team they would drop…not sure how far…but it would at the very least be closer than what it is right now.
What is incredible to me is that SBI and JQ attack each other at all. It is almost as if neither really care about first place any longer. If anything I see us fighting JQ more. It boggles my mind.
With the amazing coverage SoS has it will take a combined effort to keep SoS at reach throughout the week.
What the leaders of SBI and JQ are not seeing is that if both focus on the true threat it gives both servers a much greater chance of winning at the end of the week.
This is what I propose…
SBI stay off JQ BL unless it is to flip SoS gains than leave…JQ do the same on SBI BL.
SBI take the keep and towers on the closest side on SoS BL JQ do opposite.
In EB split it down the middle and agree the only priority for SM is to NOT let SoS own it…push them back to their spawn point and keep them there.
Do this until SoS is in last place and continue to push them down further.
Try this strategy instead of focusing on one another while SoS runs away with it.