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Ranger Bugs (Updated)

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Taverius.8645

The Skirmishing Line Grand master Trait" QuickDraw" does not stack or reduce the recharge on Celestial Avatar abilities/weapon-skills.
If possible please fix it quick.

Added, thanks.

Druid Staff #3 “Ancestral Grace” puts you into combat.

Added, thanks.

…. I gotta be honest with you guys, at the rate the base class is getting core issues fixed and being brought into line so as to be competitive, I’m kinda feeling like giving up here.

I guess ranger is the new necro in ANet’s eyes.

The trait “Ancient Seeds” doesn’t activate when used on launched or knockedback foes from the Juvenile Electric Wyvern’s skills “Lightening Assault” and “Wing Buffet” respectively.

Added, with spike trap.

Pet taunt’s won’t interrupt WvW-guards from healing. Sometimes the animation shows that they attack the pet but the heal still occurs, sometimes they just keep healing.

Added, thanks for confirming this again.

I have to be honest with you, considering the rate the core issues left over from the specializations patch are getting fixed, and the amount of changes still needed to make the ranger competitive, I feel like we’re shouting into the void here.

I think this is a fruitless effort, and that ranger is the new necromancer in ANet’s eyes, but I guess I’ll keep plugging at it.

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(edited by Taverius.8645)

64-bit Client Beta FAQ

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Posted by: Taverius.8645

Taverius.8645

Whenever I try to start a story instance on the x64 client, the map never gets loaded (according to -maploadinfo) and it times out.

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Unable to Login/Disconnected After Map Change

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Posted by: Taverius.8645

Taverius.8645

Still can’t get in error(code=1083:5:7:1595:101)

Nothing’s changed since before maintenance.

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Ranger Bugs (Updated)

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Posted by: Taverius.8645

Taverius.8645

The trait “Ancient Seeds” doesn’t activate when used on launched or knockedback foes from the Juvenile Electric Wyvern’s skills “Lightening Assault” and “Wing Buffet” respectively.

Does it work on foes KD’d from the canine’s leap, or dazed by the pink moa?

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Ranger Bugs (Updated)

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Posted by: Taverius.8645

Taverius.8645

Pet taunt’s won’t interrupt WvW-guards from healing. Sometimes the animation shows that they attack the pet but the heal still occurs, sometimes they just keep healing.

Interesting.

If you don’t mind, lets wait one day and see if the rev/berserker taunt have the same issue, or if its specific to beastly warden.

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Ranger Bugs (Updated)

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Taverius.8645

To everyone complaining about the bugged heal…………
At least you have a pet, when i am in pvp my pet goes missing. All i have is an activate button that does not work. Anyone have any idead about that?

Go to somewhere underwater in PvE (LA is good) and set your ground pets via the menu.

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Ranger Bugs (Updated)

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Taverius.8645

I was contacted in-game last night and shown that not only the fern hound’s regen applies twice, lingering magic also boosts its duration by an incorrect amount.

None of the other pet boons seem affected.

So that’s in there now.

  • Crippling talon (dagger #5) only has 900 range – tooltip states 1200 range.

This one is false, as I have tested the range on it in both PVP and PVE modes and was able to land a hit at max range. Screenshot below with shortbow screenshots as references to 900 range.

Thanks guys, removed this.

Managed to reproduce the trapper rune bug – dodge rolling during the arming phase of the trap (as soon as the activation bar is finished so you don’t interrupt it but before the stealth and super-speed is granted) prevents you from gaining the stealth and super-speed. Not sure yet if this is the only way for this to occur.

Also remembered another bug – Troll Unguent does not appear to scale down correctly with levels. The lower the level you are scaled down to the larger the heal relative to your total hp. Being scaled down to level 4 by standing in the stating area for new characters after finishing the tutorial it heals for 93 hp per tick (tool-tip states 90 per tick) for a total heal of 930. in mostly dire gear i have 723 max hp in the same zone. Comparing this to WHAO which in the same situation heals about 140 hp.

Thanks, added these.

Use of WHaO doesn’t work with Sharks frenzy ability. Cannot gain the quickness from it.

Ok, did you check if any other pet boons are not copied?

I’d like to get them all at once if possible.

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Ranger Bugs (Updated)

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Taverius.8645

Ranger Double-Skill-Use Bug List

I got your PM about this, I’ve just haven’t found the time to make a new section for these – I’ll do this now.

Thanks for finding these by the way, I’m sure it didn’t take a small amount of time.

I still don’t really have the time to make it all pretty, and I’ve waited long enough, so I’ve just added them at the end for now.

1. pet condis cancel each other out instead of stacking. i.e. hawk and cat bleeds. this can be verified by enabling simple condi UI floaters.

2. when respawning after a death in conquest, we are still in combat.

1. This is actually not true – what happens is that conditions from pets that have been swapped out do no damage. This is (almost certainly) related to regen applied by swapped pets only healing for 5hp/s.

2. This is a side-effect of the pet reappearing at the death location before teleporting to base.

In any case, I’ve added and modified as necessary.

Bug I haven’t seen in a long time. My pet died from falling damage in WvW.

Did they ever manage to cure this bug?

AGAIN? Ok, added.

Flame trap causing 2 stacks of burn on the first tick appears to have been stealth fixed (nerfed … sadface) – although it still has 2 instances of direct damage on the first tick.

Some other random bugs:

  • Enemy spike traps appear as friendly aoe circles when triggered
  • Crippling talon (dagger #5) only has 900 range – tooltip states 1200 range
  • Being interrupted when using a skill while having the quick draw buff puts the skill on the quick draw recharge rather than the usual 5s interrupt recharge

Thanks, added/modified as appropriate.

  • Placing a trap with a full set of trapper runes will very occasionally not grant the superspeed and stealth (not sure if only a ranger issue or a trapper rune issue)

Are we sure its not ICD-related?

I don’t have much experience with runes of the trapper – given they’re being added to sPvP in HoT, any further research you can do here is greatly appreciated.

  • Pets sometimes have difficulty attacking structures – seemingly random

Appears to me to be pet-based. For example, the Shark will never attack UW structures.

I need a list of pets affected though – I realize this is a considerable time investment.

  • Lick wounds occasionally does not revive pet and therefore does nothing

It should never revive the pet if its dead, at least in sPvP.

  • Stalker’s strike (dagger #4) sometimes causes you to get stuck – seems to be a strange interaction with dodge-rolling – also can happen with sword abilities with evades (#2 and #3)

Reelix reported the sword 3 one. Seems to be a generic bug related to evade abilities, but I’ll add it in.

Using Gs #3 Skill Swoop while Immobilized will lock your character in the Falling animation, unable to do anything for the duration of the immobilize.

Yeah, it puts you in the same state you get to when immob’d in mid-air.

Stalker’s Strike did not get the baseline range increase when Throw Torch, Bonfire, WD, PoS and Crippling talon did.

With Offhand Training, it used to be 550 range and it was a great skill.

That’s been in the list ever since the old OHT ranges got baselined.

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Druid Bugs [merged]

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Posted by: Taverius.8645

Taverius.8645

The reason is simple – they have a leap. Lynx/Tiger F2 is a leap, and ofc the canines have the KD leap as part of their autoskills.

Obviously ANet doesn’t have an aquatic leap animation rigged to canine/feline skeletons, so any such pets with a leap ability don’t get to swim.

They sure went out of their way then to have the snow leopard to work underwater. Its F2 is a leap, and underwater, it’s just a bite.

Its lazy, I agree.

Maybe if we prod them enough they’ll make the Lynx/Tiger F2 a bite underwater?

They did fix the marsh drake icon, so there is hope for things still here from launch

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Posted by: Taverius.8645

Taverius.8645

Juvenile Tiger

  • Despite being part of the feline family (and in actuality, real life tigers are excellent swimmers) they are not in the amphibian category.

Its the same reason the lynx, also terrestrial, also an animal comfortable in water IRL, is terrestrial.

Its also the same reason canines are terrestrial ingame.

The reason is simple – they have a leap. Lynx/Tiger F2 is a leap, and ofc the canines have the KD leap as part of their autoskills.

Obviously ANet doesn’t have an aquatic leap animation rigged to canine/feline skeletons, so any such pets with a leap ability don’t get to swim.

That’s all there is to it, and its unlikely to ever change, so set your heart at peace and welcome our terrestrial striped kitten overlords.

A more important issue is that the Tiger leap does not, actually, grant fury.

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Ranger Bugs (Updated)

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Taverius.8645

K lads & lasses, found some spare time so I’ve updated for the week’s fixes.

Seems to be going at a decent clip now that Irenio has some free time to spend on the base classes.

Hopefully its going just as well for our engineer brethren.

Boon duration still doesn’t affect Nature’s Vengeance Might (Frost Spirit) and Swiftness (Storm Spirit) durations. It does only seem to work for Water, Sun and Stone Spirit as well as for Spirit of Nature.

Added, thanks!

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Ranger Bugs (Updated)

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Taverius.8645

I see, thanks

Added to list.

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Ranger Bugs (Updated)

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Posted by: Taverius.8645

Taverius.8645

Does it happen with any of the other traps?

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Reaper Changes for BWE3

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Posted by: Taverius.8645

Taverius.8645

based of your main hand weapons rarity.

In BWE2 it was always exotic, which is something I’d like to see changed.

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Ranger Bugs (Updated)

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Taverius.8645

Yeah well if we get into the pet models – why does the Wolf have no eyes?

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Ranger Bugs (Updated)

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Taverius.8645

Its a leap finisher if you leap inside a field /shrug.

I won’t play favourites, its going on the list tomorrow

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Ranger Bugs (Updated)

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Taverius.8645

Lingering Magic extends boon duration on newly selected pets by 100% instead of 50%.

What do you mean by ‘newly selected’?

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I am gonna need some 1h Katana's

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Posted by: Taverius.8645

Taverius.8645

since cantha is based on china… it’s some chinese style swords probably.

http://www.oriental-weaponry.co.uk/acatalog/HW2066Close-dark-sentinel.jpg

They’re a weird hybrid – the sheath, pommel and guard are correct for a Nihonto, but the shape of the blade (tip especially) is chinese style.

Also, Belinda’s Katana is by definition not a Katana, since that is defined as a Nihonto worn in the waist sash with the edge up.

Since its not worn in the waist sash, its not a Katana – japanese swords are oddly specific like that.

If anything its an Odachi, although these were worn with the edge down, and Belinda’s has the edge up.

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Ranger Bugs (Updated)

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Taverius.8645

It activates on players with low health but the flat heal doesn’t apply to them.

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Ranger Bugs (Updated)

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Taverius.8645

Not a ranger bug

Mostly a thief complaint, but any leap through a smoke field that’s an attack (warrior sword #2, swoop, jump shot, etc) can be affected.

Nope. Doesn’t affect heartseeker through a smoke field, even when the on crit sigil procs, doesn’t affect cloak and dagger either. This is only causing revealed on Hunter’s shot. Definitely a ranger bug.

It totally can – both of them depend on server-side lag.

The Stealth is applies after the attack, and if the server is lagging the sigil proc will occur after that.

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Ranger Bugs (Updated)

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Taverius.8645

Not a ranger bug

Mostly a thief complaint, but any leap through a smoke field that’s an attack (warrior sword #2, swoop, jump shot, etc) can be affected.

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Ranger Bugs (Updated)

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Taverius.8645

Went through the ‘fixed’ stuff from the patch.

Everything seems to be fixed’ as stated.

Do note Healing Spring will still not heal allies, even though it will trigger on allies being low health.

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Ranger Bugs (Updated)

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Taverius.8645

Hey guys.

I won’t have a lot of time this week, so if you any kind souls could go through the stuff that’s supposedly fixed, hopefully we can scratch a few things off.

Given the ambidex bonus is still broken, I won’t remove anything from the list without independent confirmation.

Boons from Clarion Bond and Vigorous Training apply before the pet is swapped out which leaves the new pet not receiving any of the boons, even with Fortifying Bond.

Thanks Woundrouswall, added.

I’m gonna write this in caps now, because the trait has been touched several times already without fixing this: AMBIDEXTERITY STILL RESETS WHEN CHANGING ZONES ETC.

As you can see I didn’t remove it from the list.

Update 8/25/2015 – Healing Spring: This skill now also heals your pet when it is initially activated. Activating or unslotting Healing Spring will destroy all previously existing, untriggered Healing Springs.

Healing Spring does not go off when the pet is damaged. You must be damaged first, and then it will heal the pet . . . very poorly. Tested this at length on a solo run against Archmage.

Still very much bugged.

Healing spring has 3 bugs, of which they’ve supposedly fixed 1:

  • Healing Spring does not heal allies/pets.
  • Healing Spring can be placed up to 4 times.
  • Healing Spring does not activate when used at full health and losing health while inside the trigger area. Player must exit then re-enter the trap area to activate.

If you could confirm that the flat heal is in fact applied to the pet and any npc/player allies, that would be great.

The regen always worked, but nobody gives a toss about that.

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Ranger Bugs (Updated)

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Taverius.8645

“Go For The Eyes” blind is only 3 seconds instead of 5 seconds as written in the tool tip. I tested it on several pets and on all of them is 3 seconds. can someone also test it and confirm it?

Tested and confirmed – although its actually 4s as ticks go from n-1 to 0. Added, thanks.

In PvP when a Ranger dies and goes to respawn, for a split second the pet comes back where the player died at. It will trigger any trap type skills set down.

Yup, I’ve been noticing this too. Added, thanks.

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Please remove the ICD on Shared Empowerment

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Taverius.8645

You can basically run this trait without giving up any damage in your max DPS setup and hand out 6-7 stacks of AoE might permanently. You don’t even need to use the glint legend to pull that off.

2-3 might. Its only 5 seconds of might, 2 times every 3 seconds at most.

If you use Impossible Odds for DPS (you should), you’ll be putting up 5.75s of might every second without any runes or food. Just putting on a strength sigil will proc several even if you aren’t applying any other boons. The Golden Dumplings should be enough to proc the trait on cooldown.

Just using a STR sigil and STR runes will get you up close to 8 stacks of might. Glint aspects aren’t the only way to proc the trait.

Impossible odds doesn’t apply boons to allies, so it doesn’t proc the trait.

You count as an ally like in the rest of our traits for professions. It’s just generally how we word descriptions.

In which case you can trigger IO and get an extra 5 might at the cost of -10 degen.

Again, look at the cost of getting 5 might for your party with Empowering Might and this.

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(edited by Taverius.8645)

Please remove the ICD on Shared Empowerment

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Posted by: Taverius.8645

Taverius.8645

You can basically run this trait without giving up any damage in your max DPS setup and hand out 6-7 stacks of AoE might permanently. You don’t even need to use the glint legend to pull that off.

2-3 might. Its only 5 seconds of might, 2 times every 3 seconds at most.

If you use Impossible Odds for DPS (you should), you’ll be putting up 5.75s of might every second without any runes or food. Just putting on a strength sigil will proc several even if you aren’t applying any other boons. The Golden Dumplings should be enough to proc the trait on cooldown.

Just using a STR sigil and STR runes will get you up close to 8 stacks of might. Glint aspects aren’t the only way to proc the trait.

Impossible odds doesn’t apply boons to allies, so it doesn’t proc the trait.

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Please remove the ICD on Shared Empowerment

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Posted by: Taverius.8645

Taverius.8645

You can basically run this trait without giving up any damage in your max DPS setup and hand out 6-7 stacks of AoE might permanently. You don’t even need to use the glint legend to pull that off.

2-3 might. Its only 5 seconds of might, 2 times every 3 seconds at most.

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Please remove the ICD on Shared Empowerment

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Taverius.8645

This trait works differently then Phalanx Strength as that is personal applied might, this is any boon you apply triggers it. There needs to be an ICD since you can have many facets on at once pulsing out many boons, plus boons from traits. that would mean it would trigger multiple times per facet and with multiple facets active it would mean potentially like 20-25 might stacks AOE every 3s. If anything, we could tweak duration or stacks if it doesn’t feel good enough when you all get a chance to play it.

Well, with a 1s ICD and its current durations realistically you’ll only trigger that 2 times every 3 seconds, that comes to 3.25 stacks of might upkeep, at the cost of -3/-4 degen (2 facets intentionally spaced out in activation time), or 4.8 stacks with -5/-6 degen if you also have Nature up.

Compare it to the Guardian Honor Empowering Might, which is 4.5 might at the cost of attacking your target.

Personally I think this would be the perfect trait for the tech Chilling Nova was using back when Reaper was first shown on stream – ‘can only trigger X times in a Y second window’.

Otherwise any use with a normal ICD will penalize people who aren’t omniscient and can’t see with the power of the mind the exact time when the server gets the message to turn on the facet.

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Ranger Bugs (Updated)

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Taverius.8645

Hi Gaile.

It was there for 2 weeks, and then vanished.

No idea what happened, but google cache saved the day and its now in a google doc, so no worries

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Ranger Bugs (Updated)

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- Daze duration is not increased with the trait “Moment of clarity” from Marksmanship specialisation for compagnon daze (pink moa)

That part is not a bug – pet’s condition duration != ranger’s condition duration, this is also true for effects like daze.

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Shared Empowerment, Bolster Fortifications

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Posted by: Taverius.8645

Taverius.8645

Its still 2 ticks every 3 seconds, which is just over 3 might, which is awful for a master trait.

No matter how you trigger it.

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Shared Empowerment, Bolster Fortifications

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Taverius.8645

Shared Empowerment

This is a nice idea, badly implemented.

As it is right now, it lets you keep 1.75 stacks of might on allies at an upkeep cost of -1/-2 (one facet), 3.25 stacks at an upkeep cost of -3/-4 (two facets) or 2.625 stacks of might for -3/-4 (one facet + nature).

If you could manage to time 3 facets so that they pulse exactly one second apart, you could keep ~5 might for an upkeep cost of -5/-6, but that’s not actually possible.

Compare it to Empowering Might which is a pretty solid 4-5 might for no other cost than the opportunity cost of not taking another trait.

Its trying to do the right thing, and in an interesting way, but it needs a rework – right now its … well, insultingly weak.

Given even if it gave 4-5 might on one facet it would still not be as good as comparable aoe-might master traits in other professions, this needs a big, big boost.

Either give it a 3s ICD with duration for a solid 5 might and avoid any facet-count scaling concerns, or accept that if I have so many facets up that I’m pumping out 15-20 might with just this without facet of strength, I’m not going to be doing it for long, and so I should be able to, for the ~10 seconds my energy will last, stack might out like a PS War, in which case you can just remove the ICD.

If you do decide to have a non-3s ICD to scale with multiple facets while guarding against abuse, I suggest using the tech that the Reaper’s Chilling Nova was using when it was showed to us originally – ie, being able to trigger only so many times in a window of time; that’s the only way such a trait can be fully utilized in the real world.

Bolster Fortifications

2 seconds of protection is really not appealing it all.

Granted its AoE, but I can’t ever see anyone take this over Harmonize Continuity in sPvP/WvW.

There’s a reason nobody cares about the protection from the Guardian’s Shield, this is more of the same.

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Ranger Bugs (Updated)

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Taverius.8645

Ranger shouts with trooper runes aren’t removing condi’s from allies, only from the ranger and the pet.
https://forum-en.gw2archive.eu/forum/professions/ranger/shout-build-1/first#post5368730

I’m assuming this also happens when the shouts are traited?

Yup

Okay – Its been added, anyhows. It should not clear from allies without trait and clear with.

Put the doc so only you can edit it because trolls.

Last I checked others can ‘suggest’ which means their change requires approval I believe.

I get little boxes beside the page, with a checkmark and an x.

So even if someone wants to troll, all i have to do is push my autoclick button and it all goes away

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Taverius.8645

a good way to test

No idea either; in any case, added, thanks.

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Ranger Bugs (Updated)

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Taverius.8645

Extra condition duration is always based on the base duration.

Its also capped at 100% max, and only traits which target a specific weapon or utility skill type can bypass that cap.

Since the base duration for bonfire is 3 seconds per tick, and you’re at 6 in the screenshot, you’ve hit cap.

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Ranger Bugs (Updated)

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Taverius.8645

Well, I had 2 posts but looks like one of the moderators deleted one them, so we lost a whole lot of bugs.

Will contact mods.

Edit: moved all the bugs to a google doc, makes it easier to keep up to date than splitting them onto 2 posts with limited character count.

Ranger shouts with trooper runes aren’t removing condi’s from allies, only from the ranger and the pet.
https://forum-en.gw2archive.eu/forum/professions/ranger/shout-build-1/first#post5368730

I’m assuming this also happens when the shouts are traited?

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(edited by Taverius.8645)

Roiling Mists Bug?

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Taverius.8645

I don’t have a problem with to 10% extra crit chance – its all pointless unless I can keep 100% fury uptime.

Until you change that, the Roiling Mists doesn’t have a place.

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Ranger Bugs (Updated)

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The only bug I see is the coefficient on the direct damage?

Added that.

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Taverius.8645

45 – you conveniently forgot to add Beastly Warden to that list even though it has been mentioned throughout the thread. It hits through blocks, it hits through evades, which certainly shouldnt be the case and makes an absurdly strong trait completely overpowered.

I can add it if you want, but I’m pretty sure the Jalis taunt has the same issue (and thus it will be fixed only when they get round to fixing that one)

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Taverius.8645

Added the Enlargement transform override and the windborne notes regen target cap.

We’re now at 44 outstanding issues.

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Taverius.8645

1) This happens with all transformations on any profession, they override each other.

Ranger-specifically, you can also lose any 1-time ambient transforms with it, like the fire dog in the new WvW Borderlands.

I’m pretty sure this is an unresolvable issue due to how the size increase can be implemented (a transform is the only way) but I’ll add it to the list.

2) Already in the list.

3) Global issue – it can happen with any targeted skill on any profession.

Call of the Wild applies regeneration to far too many allies when traited with Windborne Notes, leading to some receiving regen but not the other boons.

Thanks.

I’ll run some tests to see if I can find the target cap for the regen and add it to the list.

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Taverius.8645

I noticed that that the Lead the Wind Trait incorrectly displays my Shortbow skills as piercing in the descriptions, while Light on your Feet does not show any changes in my Shortbow skills.

Added, thanks – I guess they copied the old Piercing Arrows code into LTW and never fixed the tooltip code.

I only had the pet spawn dead happen to me once and that was in WvW when I was mashing my pet swap with my first pet dead not sure if that help since Im not sure exactly what happened was and I havent been able to replicate it so far might have been some server lag since it was in a big fight

Noted, though most of the reports I’ve seen about it are from sPvP.

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Taverius.8645

Right, I’ve added the dead pet on swap thing from PvP and the chilled f2 on swap from WvW.

I’ve experienced the latter and seen another report on it, we have multiple reports of the former, and no real idea what causes either after some investigation, so in they go.

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Taverius.8645

Several times today while playing spvp, I swapped to my second pet only to have it be already dead. I didn’t see it mentioned in the compiled list over in the bugs forum, so I’m bringing it up here. Not sure what causes it, but in one case I distinctly remember coming off of respawn and my wolf was already dead when I swapped to it about 30 seconds later.

During the course of another fight, I swapped from my raven —> wolf —> raven —> wolf, and my wolf was already dead both times.

Please get this fixed bug fixed quickly because it can change the outcome of a fight and is extremely debilitating when it happens.

I’ve heard about it several times, and I’m sure Irenio saw it too here and in the various threads – I haven’t added it yet because we have no idea as to a cause, and can’t help find it because its never happened to me.

It would be great if someone who does experience it could hop into an arena with a friend and try to see if there’s a trait/skill that causes this to happen.

At this point I’m putting a timeline on this and another one I also have no cause for, and unless I have reproduction steps by monday night I’ll add them to the list as-is.

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Swiftness/Fury duration should be 15*1.2+3*1.2=21.6
Might duration should be 15*1.2+10*1.2=30

The pet’s 50% bonus never comes into play here because both effects (CotW and FB) are applied by the ranger.

It’ll only come into play for things like might/fury/protection/regen applied by F2s.

Possibly it should also affect vigor on pet swap from Vigorous Training.

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Ranger Bugs (Updated)

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Taverius.8645

poison trap and flame trap still have tool tip wron it desplayes 1 stack per tick when poison applies 3 and flame applies 2 per tick

Viper’s Nest is already in there, Flame Trap only applies 2 stacks on trigger, its 1 per tick thereafter.

P.S. I’ve added Flame Trap’s trigger tick to the list.

Windborne notes only provides 5 seconds of regen instead of 12.

Already listed

Looks like all pet conditions applied by them are automatically doubled in duration without any trait into expertise. It’s like the doom sigil bug where the poison was double duration.

Maybe tied to expertise doing no duration increase

I don’t see this happening, are you sure?

The duration from ET does work, by the way, it just doesn’t show in the tooltips, because the tooltips have used the ranger’s values for damage, condition damage and duration since launch.

Actually, that should be a bug – added to the list.

Natural Healing does not affect Fern Hound’s regenerate.

Added, thanks.

Finally, I’ve tested Ambidexterity again, and it looks like the condition damage bonus is not lost on non-loadingscreen teleports any longer. I’ve tested it in pve and spvp arenas and it stays in all cases I tested.

If anyone is seeing this happen still, can you try to narrow down the exact steps?

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Ranger Bugs (Updated)

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Taverius.8645

The trait Expertise Training does not work, does not change the damage neither the duration of the pet conditions.

Tested it with the Lynx – works here?

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Taverius.8645

Also another test is the duration of the might from the stalker, should be increased 50%

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Taverius.8645

If it’s possible, could you post this fix to correct Natural Healing in the main post? I found this out and posted it on the Ranger sub-forum and thought it would be of help here. Note that the fix is permanent once you do it, so no worries about having to redo these steps every time a player logs onto the game.

  • Remove then reassign Beastmastery as a specialization.
  • Assign [Natural Healing] trait.
  • Enter combat and then swap pets.

This seems to help out Rangers that have issues with Natural Healing not working and it might have to do with Rangers that were affected by the trait bug of the initial 7/28 patch.

Cheers!

Its only permanent for as long as you have Natural Healing specced.

I did as you said, then specced out, attacked and left combat, specced back in and NH was back to not working until the pet was swapped.

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Taverius.8645

Thanks all!

Changes so far.

Marked ‘fixed’:

  • Pet base stats
  • Ambidex bonus loss on non-loading-screen teleport
  • LoyF duration
  • BM Pet traits in downed state
  • We Heal As One/SotP traited tooltips
  • Nature’s vengeance passive chance
  • LB skill full cooldown on cancel

New bugs:

  • Natural healing now worse and does absolutely nothing
  • Ambidex not affecting throw torch
  • Windborne notes applying 1/3 duration regen on actual horn skill

I’ve marked the ‘fixed’ things strikethrough for now, in a week or so I’ll remove them unless I get reports that warrant their re-instatement.

P.S. The current count is 36. How this is acceptable more than a month after specializations landed, I have no idea.

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(edited by Taverius.8645)