Showing Posts For Tearthy Flame.1463:
Please defend the medium legendary armor
in Guild Wars 2: Heart of Thorns
Posted by: Tearthy Flame.1463
Well you should watch this recorded video during the recent live stream. ArenaNet has said it in the past they want Trench Coats to be the silhouette of Medium Professions. As for the design of Medium Legendary Armor, that’s a different issue…
The Mounting Point for backpacks on Heavy is fine, Medium is okay.
But . . . Please do not touch the mounting point on Light Armor, not every backpack looks nice nor can compliment the Light Armor.
But I really like how a backpack like The Wayfarer’s Henge fits on the back and looks fantastic to me. The Legendary Backpack floats anyway it’ll look strange and not what we’re used to BUT I DON’T want every backpack to clip with the Epic Crystal Shoulders on Envoy Light. Don’t change it Please!!!!!!!!!!!
It also fixes a lot of clipping issues I had with Holographic Shattered Dragon Wings, it looks dope!
I prefer [Floating Backpieces] it’s my dream of less backpack clipping, don’t ruin it.
<(Q.Q<)
Edit: For once I want to beg for a middle ground.
(edited by Tearthy Flame.1463)
Thermal Tube and Oakheart’s Reach Masterys breaking Player Character out of the map and getting them stuck in Rock Terrain.
Finally, Thermal Tube sent me out of the playable space and killed my character with fall damage.
I’m tired of this Pliz Fix <(Q _ Q<)
Need Subtitles LOL!
I’m Proud of You! XD
Huh. I guess not many people know about the technology in the Precocious Aurene story instance.
As you progress through the instance and do the different challenges, if you Leave the instance for whatever reason, DC’ing or other. If you’re at the Ooze and the Maze challenge and leave, when you enter again you will be in the same spot as you were when you left. You do not lose progress. You can get back to your place and continue the fight. This feature is applied to start the player at the beginning of the Challenge they left. I doubt everyone knows about it, it’s a hidden feature but it exists.
If this tech could be applied to at least Hearts and Minds, it would make the story easier to do over several play sections. Because for some players it can be difficult to make time and do that long instance.
Dear ArenaNet, it’s very obvious how many things is wrong with the Mordremoth fight, Bugs affect the Mechanics which are pretty much how you construct a fight in any game.
- There are reports of bugs linked to how the Penalty Box affects the fight. In general it is not a Raid… It takes a long time to complete the instance and there’s only the option to Restart the current fight a player is in (BY DEATH) or Restart all 3. This is punishing the people whom experience a lot of Error.
- Maybe you should have a system like Precocious Aurene where it saves where you are in the story. There should be save points after entering the First Fight (Eir/Canach/PaleTreeAvatar), Enter the Second Fight (Eir/Canach/PaleTreeAvatar), Enter the Third Fight with Mordremoth. If you could do something like this in the future for the fight it would help a lot.
- The BreakBar is very confusing in every single fight, and most casual players won’t think to bring skills with Soft CC or Hard CC, ‘cause it is a story instance that doesn’t require players to bring specific builds, they don’t put a BreakBar as priority in their mind; unlike Raiders it means Life or Death. I have had the BreakBar stop progress in the last phase of the Mordremoth Fight, just standing there… As the player I was helping is sitting in the stupid Penalty Box, feeling sorry he died.
I know the players are going to be demanding a lot of changes from you. But the whole instance needs to be fixed and partially overhauled in order to fix a ton of already existing issues.
I personally don’t want this to be like Zhaitan, where we get a Easy Button attached to a Cannon on a kitten Air Ship.
This is the end game boss of the Heart of Thorns Expansion, it’s content that Players are going to still play a few years from now. You should care a lot more about Fixing story bugs and keeping it a good reminder of where you’ve been. Now it’s attached to a Ascended Weapon Reward, which is more motive for future Casuals and other to play through this Content. – Please fix more than just Horrible Bugs.
Keep on Topic, this is about the Hearts and Minds instance, Bug Fixes, Encounter, Ect. Only.
(edited by Tearthy Flame.1463)
Closed do to health.
(edited by Tearthy Flame.1463)
LFG Abuse -> Raid polluted with adverts
in Guild Wars 2: Heart of Thorns
Posted by: Tearthy Flame.1463
I agree that it’s illegitimate to use the in-game LFG to direct players outside the GW2 game, doing this to players could lead to unknown harm. It would be no better than Gold Sellers: Going outside the game and useing real world currency to pay for a in-game Currency or Item or for Content from a third party seller that has no contract with ArenaNet to do the Sale.
Rules are important for LFG, it’s only intended for players to create and join a group (some costing in-game currency) that will intend to do content within the GW2 universe.
It is not intented to be used as a advert for something outside the game. Even if the currency exchange is only with in-game gold.
I personally do not want to send people to unsecured websights. Please protect your personal information and don’t risk your computer.
Tearthy Flame.1463 -
[PTSB] Raiding Time Update; Monday and Saturday, 6:30.PM PST. Both dates are the same now.
Currently recruits should send mail directly to me, the Raid Leader is retiring and the GM’s are still away.
I’ve been running the guild for a long time and I’ll keep it up!
Tearthy Flame- Sat, Jan 28, 2017
Tearthy (Tearthy Flame.1463) — Recruit Leader
[PTSB] is still active, we are clearing W3 Escort, W1 VG & Gors, regularly. Still working toward a Sabetha kill. Feel free to contact us.
Tearthy Flame- Thu, Jan 12, 2017
Tearthy (Tearthy Flame.1463) — Recruit Leader
Tiberius (Mozey.4579) — Raid Leader
PTSB is still recruiting and we’re resuming normal raiding dates starting December 31st 2016.
PTSB wishes a early Happy New Year!
Tearthy Flame- Sat, Dec 30, 2016
Tearthy (Tearthy Flame.1463) — Recruit Leader
Tiberius (Mozey.4579) — Raid Leader
Tearthy Flame.1463 – Here again, Bump and Update.
We, [PTSB], is still accepting any Profession, and players that have a moderate or greater skill level with GW2. It is fine if you’re new to Raiding Content you’ll learn and progress with us. Don’t believe we’ll secretly judge you, we will give you guide lines for how you should gear and play your favored Profession(s). Most of all have fun and enjoy the content with us. Gearing Professions can have strict rules, but sometimes unique roll/build can come from a profession you enjoy. And, don’t be afraid to ask about learning a particular skill in Raiding, like Tanking on various professions that may or may not be “Meta” or a different kind of Support, Ect.
Thanks for reading.
Tearthy Flame- Mon, Dec 12, 2016
Tearthy (Tearthy Flame.1463) — Recruit Leader
Tiberius (Mozey.4579) — Raid Leader
Recruitment from this Post is closed. There will be no more accepted Applications joining for Mon & Sat times.
Hello! I’m Tearthy Flame.1463 – Recruit Leader. I’m updating this thread a bit.
Again, Jolly Sun Bros [PTSB] is a Non-Toxic casual guild that wants players to enjoy Raiding content. We’ll use the Meta as a guide line but not something that sets us in stone, we aren’t looking for specific professions, everyone can freely switch rolls and learn raiding from a different perspective, I encourage our recruits to expand their ability’s to the professions they enjoy and want to play in Raid’s. But please understand some bosses do need specific comps and know raiding is much different from all other content in GW2. It’s still important to make raiding fun for all of us.
Don’t ever forget that Life takes priority over Raiding and overall Gaming. Just because issues arise in your life doesn’t mean we hold it against you for missing weeks of raiding. You’re always welcome back.
The [PTSB]‘s have been a steady community and have players dedicated to raiding on Monday and Saturday every week, and I’m very proud of the people that show up every week for raiding. I hope this good community of friends continues on and gets new people. And it’s okay if you don’t Rep our guild 100% of the time, most of our guildies aren’t active during the week, so you still have time to socialize with your main guild and do other activity’s. But it is nice to Rep when you raid with us.
Also! Welcome to our stone age, we are still using Ventrilo! You’ll get more info about that when you join our guild. (I’m Sorry? There is no fancy voice settings.)
I also wanted to come on here and help people applying for our guild that need or want to know what to talk about in their Mail. I’ll give you tips: You can open your Contacts and LFG (Friends List) in-game to know your account name if you need it, and, the Mail in-game has character limits of 31 characters for the subject line and messages have a 511 character limit.
(Following the guide for Recruit Mail’s below is optional, you can talk to me in-game if I’m online; or, just send a mail)
Recruit Mail Guide:
- Subject: AccountName.&numbers – [PTSB]
Message:
- Your preferred nickname we will call you by in the guild.
- Professions you’re currently able to play and give a short description of stat types, and, (optional) Professions you would like to gear and expand your ability’s too. As you play raids you’ll be able to buy ascended armor/weapons and gear more professions. You can only earn 150 Magnetite Shards (raid currency) a weak also you can trade Raid minis (Mini Vale Guardian, ect) with the Glenna NPC for 40 Shards.
- Talk about yourself if you’re experienced in raiding or are new to Raiding Content, and talk about your availability, say specifically what days you can make time for raiding, if you have something that conflicts with Monday or Saturday times (you being only able to make time for 1 of the 2 raiding days) please let me know. You can also use the words Mon & Sat so you have more characters to use in your message.
End of Guide
You can talk to me freely in-game, I’m online more frequently during the weeks so I will receive your in-game mail within the day and reply, then whisper you if you’re online. I’ll notify people in the [PTSB] guild chat or if I have to be personal I’ll whisper members of when raiding will begin and if they can make the time.
If we get a lot of recruits beyond a static 10 man group, enough for a second, we will need to discuss plans when our GM’s return.
Thank you for reading and I’ll hope to raid with you in-game!
Tearthy Flame- Sat, Dec 3, 2016.
Tearthy (Tearthy Flame.1463) — Recruit Leader
Tiberius (Mozey.4579) — Raid Leader
(edited by Tearthy Flame.1463)
Legendary Armor Collective Knowledge.
in Guild Wars 2: Heart of Thorns
Posted by: Tearthy Flame.1463
- Faction Provisioner, Provisioner Token, Gift of Craftsmanship.
Gift of Prosperity is alike Gift of Fortune and Mystic Tribute, It has RNG and massive material gold sink. Gift of Prosperity requires you to do more than just sink 2,000g (more or less).
There is 12 different Faction Provisioner Venders across the HoT expansion, they are located very close to Waypoints. These vendors offer some unique Bloodbound Weapons that level up as you’re leveling a character and can be used repeatedly, but these items are not worth the 250 Tokens, and the skins are not unique too these weapons. Each vendor wants a specific craftable rare Weapon or Armor that you use to trade for 1 Provisioner Token. You can also buy these rare armor and weapons from the Trading Post. It can be a small gold sink of T5 materials if you decide too craft. It’s important to remember you can give these vendors a rare once a day so you can obtain 12 Tokens a day if you want, or, you can get them over 300 days if you’re into doing that… You will need a total of 300 Provisioner Tokens to obtain 6 Gifts of Craftsmanship, each one requires 50 Tokens.
- Pros and Cons of Provisioner Tokens.
Pro: This is a great way to feel like you are giving aid to the fight against Mordremoth, after the devastation of the Pact Fleet. Story wise this is an interesting way to feel like you’re helping. Maybe it could have been more than it is currently.
Con: The items these vendors offer could have been better. The Bloodbound items are an interesting idea but should not cost over 100g per weapon a total of 250 rares each. I think 15 Tokens for each weapon and a attribute reset of 5 Tokens would make these weapons more reasonable and wanted for leveling Alt Characters. You will reach a total of 285 Rares needed for the whole set.
Also, these are rare weapons given too an NPC, you’d believe the vendors would have cool Mini’s or Tonic’s, a lot of cool junk items that are fun too collect and it could bring very interesting weapon skins that are unique too the races living in the Heart of Maguuma, maybe silly toy items and one would shoot frogs that give a small bonus too your stats like the Birthday Blaster. Or much more!? These few ideas would bring further interest too these vendors than just needing them too get Gift of Craftsmanship and view all the other items as worthless.
Continuing the long list of Cons . . . I’ve mentioned these 12 vendors take 1 rare item per day, this will reset daily. I do not think it is currently necessary to time gate this vender, a lot of these items have no worth to players because of the gold sink. Gift of Craftsmanship mind as well be the only item . . . or Faction Provisioner’s could accept a Rare item every 2 hours when the map events reset, yet this is still a bad idea. What would be better is a single vendor accepting X amount of Rares a day but after reaching the cap you cannot give any more rares to the 12 different vendors, even if you give the X amount to only 1 vendor.
Overall this is very tedious in my opinion, too have so many different vendors that have no other point than too waste rare items and make players chose a time frame between 25 or 300 days of waiting to get the needed tokens for 6 Gifts of Craftsmanship.
Gift of Prosperity is overall like the other two legendary gifts but it has a massive time gate that shouldn’t be apart of it, I want legendary armor to be more about playing the game and earning the legendary gifts through difficult content.
I can deal with time gated ascended materials, it make sense, so that it doesn’t flood the market and become very cheep. Making ascended armor even more easy to obtain.
Time Gated Vendors is where I’ll have too voice my opinion and say, “That is wrong”.
Thank you for reading. Feel free to post your knowledge.
Legendary Armor Collective Knowledge.
in Guild Wars 2: Heart of Thorns
Posted by: Tearthy Flame.1463
- Main Post:
Legendary Armor is one of the most massive grinds in GW2, like the Legendary Weapons, but since it is tied to Raiding content it will take long playing hours too achieve. You will need to find a dependable raiding guild that wants to improve player(s) and takes the content seriously. Have fun doing it. Surprisingly you don’t need Gift of Maguuma Mastery item to make this Armor. You’ll have to get 6 Gift of Craftsmanship. This isn’t so difficult to obtain currently but we might see another way to get this item, not confirmed.
Chak Egg, used in Gift of Dedication, related to specific items and currency from all HoT Maps. This item can be the most difficult to farm and time gated behind the King of the Jungle Meta in Tangled Depths. It helps a lot to use a map timer dedicated to HoT zones, on Dulfy. This event itself is not very difficult since ArenaNet had patched HoT within early 2016 to be more casual, Raids & Hero Points were not nerfed by this patch. What makes farming Chak Egg’s difficult is not only the 1:30:00 or 2:00:00 timer for Tangle Depths Meta Event, but getting players wanting to do the Meta. A minority will want to do it for the Legendary Armor, but the rewards may not be as tempting as the other HoT Maps and Hivemaster may not motivate player(s) to enjoy playing in the massive Tangled Depths. It also requires a high level of Mastery too navigate the zone properly. I have no information on Legendary Crafting Mastery requirements to be able to make Legendary Armor, the Legendary Crafting Masterys specify the Legendary Weapons, related to Core Tyria and HoT Expansion. There are also common Hero Point Trains, a knowledgeable Commander will post their Squad in the LFG Tool usually this commander will not lead their Squad to the Meta Event(s) because the map takes a long time to navigate and they have a ton of players to maintain and keep together. So do not attempt the King of the Jungle Meta while a unwilling Hero Points Train Group is running on the map. If you’re lucky, once in a blue moon (moons are hardly ever blue) you may find a guild in LFG doing the TD Meta, be happy to find those and maybe join that guild if they do it often.
I’m sure there is a lot more topics about the unnecessary difficulty of a collection item or other, but I’ll bring up Chak Egg’s ’cause there is a lot of information about why it is frustrating and this is a good place to understand what to do so your experience is more fun. Happy Collecting.
There is other topics to be explored and expanded on within the Collections, Gifts, Material, Items, and other. This is a Post to gain player knowledge and answer questions.
Feel free to share your discovery.
- Gerent’s Chest will always give 1 Chak Egg for participation in the meta, also a rare chance of 5 or 10.
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(edited by Tearthy Flame.1463)
Legendary Armor Collective Knowledge.
in Guild Wars 2: Heart of Thorns
Posted by: Tearthy Flame.1463
- Summary & Details:
Hello everyone, New and Veteran Player’s. This Post is about the yet to be released Legendary Armor, so far we can obtain the Envoy Armor Experimental I and yet to have the full Envoy Armor Refined II implemented in a future patch. Raiding content is required for Collection’s and Gift of Prowess.
This post is too bring official information about the Legendary Armor to these forums. Also talk about specific issues with obtaining items, doing a specific part of the collection’s properly, and PvE related too Collection/Items/Events, ect. You can start your Legendary Armor Collections after participation in killing a Raid boss within Forsaken Thicket. You should also try Escort in Wing 3, with people willing to teach you. Dulfy has Raid Guides as well.
Yes, Legendary Armor is difficult to obtain, it takes months of Raiding and playing the game. This isn’t going to include the discussion about how the “Envoy Legendary Armor should not be apart of Raiding Content”. This discussion is about what is relevant and how we are going to be completing the Legendary Armor that’s going to be in GW2. And this is to educate those interested in what it takes too make Legendary Armor, also for the player(s) looking for a long-lasting-goal.
All links will bring you to the, official wiki.guildwars2 or Dulfy, web pages. These Gifts created in the Mystic Forge are not yet in the game. But you may work for the material to obtain the components before release or after.
Dulfy’s Making Legendary Armor Guide
- Envoy Armor Experimental Collection I, select: Full Ascended, Light, Medium, Heavy.
- Envoy Armor Refined Collection II: This set defines the weight the armor will be.
- Gift of Prosperity
- Gift of Prowess
- Gift of Dedication
- Combine Envoy Collection II Ascended Precursors & Gifts to create 1 set of 3 weight sets of Legendary Armor.
More Details in the Dulfy Guide.
Wiki Achievement Links:
Envoy Armor I: Experimental Armor
Envoy Armor II: Refined Armor
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Would love a invite Icetx. Veteran player of GW2, been playing since 3 day head start, constantly. I’d be happy to help your new player community and take part in other advanced activity’s. Send me an invite. =) Tearthy Flame.1463
Read These Notes Below
Usually when I’ve fought her I used the swiftness boon to counter how slow I walked-
but I can handle the damage dealt to me just fine.
What will really help you is keep a note of where she runs to each time she starts a circle, be on the opposite side from her with the Blood Stone in between you and her. You want to do this because the circle she makes around the Blood Stone is off center, if you try to break her shield at a further-off-set-point you will lose the tether to the Blood Stone for being to far and/or get knocked back by her spin. The side she starts on will be farther from the Blood Stone, you’ll be standing right on the side that’s closer to the Blood Stone, so you will not loose your tether to the stone and you’ll have to move with her when she gets to your location to completely drain her Break Bar.
Hope this helps anyone understand how to stop her from making a full circle and get past doing that phase 3 times. (75% – 50% – 25% – Dead!)
(edited by Tearthy Flame.1463)
You know that spot… Yeah, Ancient Tree [Hero Challenge]! Yeah don’t res any under leveled characters, that are dead. Characters below level 80 will aggro the Coztic in the area. But if you want put up projectile blocks for them to get the HP, if you want to be helpful!
Miyagi Odyssey died 77 times to get to DS. I finally made it after a band of people were heading to the Dragon’s Passage WP. I’ll now level this Character to 80 in DS only. I hope this helps answer some questions. Mainly that you can get into the HoT areas at any level.
Have a sunny day folks. This is just an Odyssey thread really =P
Your whole post is entirely sarcastic and would cause Armageddon. Even though it’s completely funny you seem to be very angry, to me. xD
I kinda wish I was angry, but I am not. Being angry would show that I’d still care, but I do not.
Legendary Mike was right about one thing though: this thread is really entertaining, all thanks to him. Wasn’t being entertaining his number one priority?
You’re right. But Legendary Mike hasn’t been entertaining to me from the very beginning of GW2… He’s been the quiet guy at the back of the room. The insanity of this news update is entertaining but very stressful for me. /Shrug
Awesome decision, Legendary Mike!
While you’re making these brilliant moves, could you also repair/redesign some features that work just fine and don’t need any repairing or redesigning? Because it is Anet’s trademark, is it not – to fix stuff that is not broken. Also, it provides new and exciting content which everyone enjoys.
Your whole post is entirely sarcastic and would cause Armageddon. Even though it’s completely funny you seem to be very angry, to me. xD
Hello everyone. I expect very few people to read this because this is going to be the longest post ever. I also don’t think many people will care, or agree with much I have to say… but I just have to get this all off my chest.
Ugh… I agree with you in total, Azure. I too have the instinct to stay till GW2 is dead, but that’s because I played GuildWars. I would never want the first game to die, it would hurt too much!
But I’m conflicted by my rage, I’ve always been the person to point out the flaws of GW2 and hardly defended it; I wanted to be honest rather than sugar coat the disaster ArenaNet turned it into. I’ve only seen the proof ArenaNet can not deliver the most optimal way to implement a insane Idea that would just make the game epic. It happens so much it seems to be impossible for them to do the right thing, but I blame poor management for that issue. With the recent announcement from Mike, on the topic of HoT Legendary’s, has started a fracture within the community’s faith in ArenaNet. Maybe fractures within the atchual community. I’ve read the topic from the beginning and it just keeps getting worse, possibly broke at least one Law just within the UK, if there is more someone has to read up on the subject.
This situation has become completely insane. Their reputation is being destroyed and it’s their own fault. It’s such a massive storm I haven’t the slightest idea what I should do next . . . but I’ll figure that out…
- All I can say right now is a Planet of the Apes Quote:
- George Taylor: You maniacs! You blew it up! D—- you! G— d—- you all to Hell!!
I think that’s the most appropriate franchise and story overall that describes how I’m feeling…
Dear Mike,
Thank you for communicating this to us in a very honest way. I also applaud you for your AMA on the GW2 subreddit. One of the things that really turned me off this game many months ago was the frankly awful communication. It is by no means perfect now, but there have been definite steps to have discussions with us and from the top level. Certainly an improvement.
As for the content of your message, I like many are supremely disappointed by this. Once again it is a promise undelivered. You say you refute the allegation that you only gave us half an expansion. That is your right to disagree, but if this is the prevailing thought among the playerbase, I fear it may adversely affect interest and sales of the next expansion. Players are unlikely to want to be burned twice.
I understand promises and plans can be made that seem feasible at the time, and once the path has been started on, you realise it just can’t happen. That is the natural consequence of the narrowing of vision upon the details that comes from making plans and dreams a reality. But to do it now, many months after HoT shipped, does nothing to give confidence to players. It was part of the stated content of HoT, that the 16 would eventually be released. many may have bought the game in part on the basis of that promise. If you changed tack before the release of HoT, it would have been disappointing, but it would have been understandable, in much the same way as this conversation has been before over the years. An intention that just couldn’t happen. It’s disappointing, but it happens. But once you committed to marketing the content to include this, then release the expansion as paid content, you set up an expectation that the promised content of the expansion, which you are buying on the basis of, will be delivered. I’m not looking to debate what qualifies as an expansion, or whether the expansion content is of sufficient quality to justify the price. But Anet set out a list of features that together make up HoT. You have announced that certain features (new legendaries) will not now be released. Objectively, you have failed to deliver all the content in the expansion. You may argue as to how much of an expansion is released, but it cannot be argued that you delivered the full expansion as advertised, and will now be unable to do in the coming updates. By definition, it is incomplete. I don’t see it as a deliberate fraud. I do see it as incompetence. As to who perpetrated that incompetence, I still think the jury is out.
Despite that belief, that we are now certainly not getting the full set of expansion selling points, I do agree with your general direction. You spoke of the choice between getting substantive content and delivering these. The truth is that prior to HoT we had very little of anything added, and those things that were weren’t particularly good. I hope you’ll understand the skepticism of seeing more features pruned and more promises of quality content that already has a reputation for not materialising.
We are skeptic because we have been treated so poorly in the past. That has been an institutional thing. Attitudes need to change, and despite the criticism here, i do see the beginnings of that. But we need more. We need more foreknowledge to upcoming features so you can gauge reactions to upcoming content and features. It may be that we think of issues or ideas that could be useful. More than once, players have identified potential issues that had later come to pass. It may be better for all concerned for us to have some ability to see changes in a reasonable timeframe prior to shipping that allows you to alter and adjust during the development process. That way you won’t be left with broken system and content (for reference: the year-long traits fiasco) and satisfaction won’t suffer so much. Also, try to find a better balance between what you hype and what would be realistic. So much crushing disappointment isn’t based on how bad the game isn’t (for the most part, it isn’t, though I think the HoT areas need some serious work), but the gulf between the potential (and hype) and what we actually get. I like your businesslike attitude in that it seems there is a greater structure that should yield better, more consistent and better timed content. And i understand to create this better place where things get delivered and are of higher quality you need to make drastic changes now. I’m grateful they are being done now rather than ina years time, but until we see the fruits of the labour, we are going to go by a lot of how things have been before, and how well this change fits into the old narrative. For the love of the Six, please deliver on this and make GW2 and Anet the developer it was before. I’d forgive anything to see a return to that path. Just make sure we are truly on it going forward.
- I wish you could hear me clap. One of the best posts of the current 24 pages, of this dreary topic.
I dislike GW2 has been treated so poorly, content and updates that hardly impact the experience in positive ways. And now along with disappointing the player base, HoT has been an entire rip off… ArenaNet needs a healthy relationship with customers, just because the forums has toxic people at times doesn’t mean this defines the community as a whole. Abandoning the official forums as main communication is not being faithful to the community, it’s being a cowered. I agree a community helps any social game grow and eases the stress of the developers. But the management I’ve seen is a disaster for any creative growth and healthy relationships, for the company and players.
ArenaNet has continuously integrated content that needs to be fixed/re-worked, and that’s not helping anyone when they don’t see their hard work is an entirely broken concept. That’s how we got Druid and all Specializations being like “Castles” that are built on the outdated design of base professions, the ruins of other broken Castles.
This company is going to fail at this rate and create more financial issues. Breaking more of the community’s faith. It’s a slow and painful death. I don’t want to see it happen but that’s pretty much what’s going to happen. In this case, ArenaNet, has created an issue (It’s their doing) where they have to give the player base a fair compensation. Continue working on the release of all 16 legendarys, or, player’s get fair compensation.
Have a sunny day, to you Community.
But Legendaries are more relevant to the discussion because they actually are skins you can transfer to other characters via the wardrobe, just not the extra properties. Gathering tools are not skins but if all you are asking for is the custom animation to be transferable then at least your request would have precedence. What you’re asking for is an item duplicator because the infinite gathering tools are items with their own properties.
And at least Legendaries already have a mastery so why not just make it so Legendaries are account-wide duplicated among your characters?
But I guess you’re not grasping the fact that I’m making an analogy to your proposition. The only difference between your suggestion and mine is that the tools are purchasable through the gem store but so are salvage-o-matics and arguably, if you consider gold>gem exchange, it’s still all in-game.
To answer your questions from my opinion: Why should this feature not be apart of the core Mastery’s? Because it’s not nor does it need to be. Why should we not have a Account Wide convenience and assurance we aren’t going to ever lose our hard earned feature? You already do, it’s called shared bank/currency and if you don’t bother transfering all your stuff off of a character before you delete it, that’s your own problem. Why do people need to be protected from their own poor choices?
While you’re at it, why not suggest a salvage mastery? That’d actually make more sense since players still use a variety of salvaging tools to increase their odds and doesn’t really infringe on the salvage-o-matic.
Having a wardrobe like Gliders is a flawed concept for Unlimited Gathering Tools, I will agree. What ArenaNet does is out of my hands, I’ll not come up with something else that’s completely changing the interface or adding completely new UI instead of using features already in-game. I can’t just imagine Mastery’s in a new light and bring in other exciting concepts: Pretending that Idea of mine is the way it should be done.
Gathering material is important in the game and it isn’t an excuse anymore to put these unlimited gathering tools behind the Gemstore. There is the resource to make a way to have progression towards getting Unlimited Tools.
Salvaging Mastery’s sounds really cool also. But there can be depth implemented into gathering resources. That’s what the Mastery’s are for, bringing depth to the game. It needs more work but Gathering should be apart of it. Gathering Nodes are already within the Mastery’s why should Gathering not be apart of that growth?
Currently this is what would work for ArenaNet to gain profit from customizing and give functionality to players. That isn’t something players buy their way to get. The wardrobe idea doesn’t need to be used but I do believe Mastery’s is apart of the answer, if done right. Gathering Tools shouldn’t be in the Gemstore anymore, ArenaNet is evolving the game and the gathering system/concept should change with it.
These ideas cannot be perfect, I understand that. I don’t develop the game personally but I will love to suggest a better solution with what we have now.
There are good reasons to make Account Bound Gathering Tools easier for your Characters to access.
The difference is Gliders have always been skin exclusive in functionality and existed after the wardrobe feature existed.
Gathering tools are economically linked in that you have to spend in-game currency to gather from nodes. You don’t have to spend in-game currency to glide. Also, Gathering tools are equippable items like weapons. Even Legendary weapons require you to swap them to different characters to use. They aren’t just wardrobe skins you can spread to all your characters because you still have to have a weapon to skin…and it doesn’t copy the Legendary weapons’ properties.
I guess if swapping gathering tools over to characters is too much and should be a feature spread though the wardrobe feature, might as well do the same with Legendary tier equipment. Make it so as long as you have Eternity unlocked, you can just give that status to any greatsword on your account. It’s the same thing.
Legendary gear isn’t apart of this discussion, it is account bound but it has no aesthetic link to the Gemstore, it is crafted or bought through the in-game market. Also, Legendary Armor will be earned through specific content within the game only. Legendary gear doesn’t fit as a good example describing why a change to our access to Unlimited Gathering Tools shouldn’t change. This is not an argument that includes Legendary gear.
The way we have access to the unlimited gathering convenience is extremely outdated. The item(s) in whole are linked to in-game but also real world currency. Gathering is a feature within the game, and at this point it should be earned through a system like Mastery’s. If ArenaNet still wants to earn money from it then we have the Glider concept. Gathering Nodes are a core part of the world and Mastery’s, I said so much more than what you quoted from me explaining why this should be a core feature of GW2. It’s another reason to buy the game than remain a F2P player forever.
I also mentioned them affecting the in-game market, I am still aware of this. Yet it doesn’t keep Unlimited Gathering from affecting the market anyway, it’s still a feature within the game that anyone can get. But there is still the risk of losing this convenience through accidental deletion. Through Character Delete or other.
Why should this feature not be apart of the core Mastery’s? Why should we not have a Account Wide convenience and assurance we aren’t going to ever lose our hard earned feature? I would rather a Tyria Gathering Mastery Tab than just Buy my way to Unlimited Gathering. Mastery’s aren’t perfect right now but it’s a great way to make Gathering more important and feel like we earned to use it.
Waaaaiit…. Wait. Think about Gliders. Imagine if Gliders generally had this same concept as Unlimited Gathering Tools. Buying multiple Gliders, Account Bound Items, Gemstore exclusive. Wouldn’t we be crying about it? We would love to obtain Glider Skins outside the Gemstore, but we can’t, so far… Is it stupid we buy skins to look more pretty while gliding? – Yes it is but we still do it.
Because of how Glider Skins are I would suggest putting a type of gathering progression in the Core Tyria Masterys. Pff… it would be the same thing as how we Unlock Gliders and think it is OK to bound the aesthetic appeal through cooler skins obtained via Gemstore.
Yes Gathering is different from Gliding but ArenaNet can still get money from it. It would make normal gathering tools more for F2P players. Wardrobe for gathering tools isn’t a bad Idea, I also would love to not worry about accidentally deleting my expensive tools on a character I leveled up and didn’t want to keep or changed my mind.
There are good reasons to make Account Bound Gathering Tools easier for your Characters to access. Anyone live in the dark ages when Dyes used to be Character Bound, even though ArenaNet said Dyes were going to be Account Bound? Understand that this won’t impact how many skins we would buy to customize our gathering tools, I say it is perfectly fair to do this because of how Gliders are currently handled. It would be no different. It would affect the in-game market but I think it is worth the reward to work hard towards earning Unlimited Gathering for your Account. No different than earning in-game-currency to get the tools without real world currency.
- +1 for Unlimited Gathering Tool Wardrobe.
Would we not be able to get back our Tools through Support if it got deleted while on a character? That’s my argument. I do not see why so late in the game that Gathering Tools shoudn’t be changed. Account Wide Dyes happened. I regret deleting the character that had Celestial Dye I bought for 2g. </3 Also don’t forget some Gathering Nodes are unlocked through HoT Masterys. Even more reasons why this change isn’t so bad.
- @cptaylor
But at the core it’s still a Thief. At this point I wouldn’t change my Verata’s back to Ventari’s just for that or even a Scrapper Tank. Though I would’ve loved to troll with a Ventari’s Thief/DareDevil, cause Venatri’s is Redic’…
Yeah I knocked it quite fast but that’s because what Thief does isn’t very fun to me. But I also never played a 80 thief before HoT. That’s another problem I have with lack of previous experience (Though a old Guild Leader of mine talked about it a lot). The traits with every profession is lacking a lot of in-depth playability. With this current state I have to leave it abandoned till it is developed by a Dev that knows what it should be. Not still developed by a person that doesn’t play Thief seriously.
That’s also mainly counting on Weapons and Blind that’s hardly a build and a good use of Traits.
zengara could be right about Mesmer. But overall I see Stealth as a very useless ability. There is a reason to knock Thief, it is quite sad.
Ain’t touchin’ it with Scarlet’s Kiss even if it could wield a Rifle.
- @Just a flesh wound
Now you’re just turning Necro into a Ritualist, that wouldn’t work. If it wasn’t a single Specialization Line but a whole profession it would work much better. And I don’t think Necro can deal with Spirits but more VooDoo Black Magic! Throwing chicken feet everywhere! I personally would love to play better Siphon builds, changing the function of Healing Power. Use Death Shroud as a way to summon Dark Entity’s that take a physical form created by flesh or remain a black smoke. I feel it should be more functional than mindless Minions. But Hey, I think Rit has a place in GW2. Release Ritualist & Assassin + a new ‘Mystery Profession’ with a Cantha Expansion, I would buy that. Same concept with Elona.
(edited by Tearthy Flame.1463)
This is getting off-topic. xD Love Ritualist and every profession in GW1, though Ranger wasn’t my type. But this thread is about what we think on what will improve professions and what is Outdated. I’d love to talk GuildWars but I’d rather play the game.
I won’t try to make that link pretty to look at. Straight up you know what it is, that’s good enough… Scroll to Contents and read on from there. Remember that post was 6 months ago and a much older patch. Also a worth while look at how difficult it is to make ES’s change gameplay/playstyle yet still synergies with the base class. Yet it really shows how unpractical it is to develop ES in general… Full Elite Professions in theme with the base class (Not Over Powered Classes) is the more optimal rout, also easier to create & balance.
I agree with @Orpheal as well. Everything is out of Date. The kind of encounters we are against normally cannot feel very creative, ‘cause there is just layers of meaningless mechanics on top another. Breakbar-*rough cough-…. 2-3 weapons!? I would love that but Elementalist would get a heck of a lot more confusing lol, I think it would have to be an out-of-combat-weapon-swap. It wouldn’t be so OP on Engineer but very nice!
-Anyway. Thief, bored the heck out of me, I leveled it to 80 got DareDevil, and did other, then Delete! It’s useful for the stealth but it doesn’t get that much better. I am that person whom slaps Ventari’s (Nomad’s) on Guardian and becomes a tanking/healing beast! So my opinion on Thief is being a Damage-Only profession isn’t very fun to play because (Like any Profession) the traits lack build diversity. Engineer is the only profession I feel comfortable with being equipped with Verata’s (Sinister).
No I do not defend Guardian, it still sucks, but with the correct stats it is extremely support heavy. If it had the right design a Guardian could deal damage in very obscure and powerful ways, Burning Damage lacks creativity… It wouldn’t be so bad to give Guardian buffing and debuffing ability’s just depends on what you want to be better at.
I think Chronomancer helps Mesmer be better at confusion builds but it’s really not the same as GW1 Mesmer, hard to play and entirely painful to be hexed to death. The game just isn’t hard to play, GW1 has lack luster moment to moment combat but the amount of builds that can be achieved is INSANE. Mixing your profession with other profession skills is what made it so fun.
Necromancer was way better in the beginning of GW2. Your build could be extremely lazy or very difficult, play it well and you can solo a lot of difficult content. Again agreeing with, @Orpheal; Conditions are very overpowered right now and Necromancer should’ve been better with conditions than Engineer, But it isn’t! Engineer is the only class with the most fun condition builds that work very well.
Warrior was also better before the change we have now, I felt like a pocket knife with tweezers, toothpick, can opener, the whole shabam! The trait layout was perfectly fine, but now it’s just crippling Warrior, more than just having useless traits…
There is so many problems with the combat system the general information goes on and on… The problem is mainly with the Profession design. ArenaNet should improve Professions first before they can make content with Easy or Hard difficulty. Post-poem the Expansions, so that the professions stop getting worse to play. With proper improvements crazy technology and complex coding can create very fun ways to play professions and create builds.
Revenant is the only Profession that isn’t completely crippled by the new trait layout, but I agree the Legends should get a set of 2 different skills to pick from. So basically, each legend would come with 2 different Heal Skill, 6-8 different utility, 2 different Elites. It would help with better diversity with one Legend and make some people happier. Getting a new legend & ES would feel rewarding. (Don’t assume you’ll be able to use them all at once, you’ll only use the normal 5, just having other utility skills to equip is nice.)
ArenaNet has to much on their plate ATM before the Combat & Profession systems can get a proper overhaul, this would also include changes to Enemy’s and Bosses. But doing this would make the game not seem so Outdated. I believe the hard work will be worth it, Nerfing and adding more ES’s just covers the issues.
I think the title for this thread should be “Why are Players disappointed by HoT?” we forget how strong the word Hate is these days. I suggest the title be changed.
Why are most players disappointed by HoT? Because it brought solutions that caused griefing and didn’t resolve the original issue we had. Precursor Crafting is that particular issue. I would love to craft The Colossus, The Legend; to create The Juggernaut, The Bifrost. But ArenaNet did something very wrong by basing how much currency/material is needed by using the Trading Post as an example, getting the idea on how much players put a value on items. Crafting a Precursor shouldn’t be gated behind ascended material. It should be more about the Quest it brings us on, not Meaningless-Farming & Waiting-Games. Collections are fun and a pain in the but, yet still do-able.
Even though HoT improved and brought new technology, most we’ll never notice. We have a lack of visual experience in the game which is what will grab are attention. In most games.
I say HoT has more value than a AAA title like CoD games. But It won’t feel as rich as playing something like Pillars of Eternity. Yes these aren’t MMO’s but it is fair to mention them because GW2 has other gaming elements to it, and in the past has added SAB. Something that’s just all about having fun!
Uhm, Guildhalls. Scribe. Look almost anywhere and there is most likely an issue that doesn’t have justified difficulty and still retain the fun of playing with a community.
We’ll all have are preference but there isn’t much “play the way you want” in HoT. I would love to play Tank only rolls for Raids, but the mechanics of fights doesn’t make it worth playing a defensive only roll. I’ll value saving my team mates to endure mechanics that push the limits of our builds. Also it is difficult to play with someone who doesn’t have a high level mastery, like Gliding. Playing with a friend new to HoT brings back just how not fun it was, at least for me, to do any of the Mastery’s.
The list can go on… Can also mention the Story. But anyway, there is a lot of negative feedback for HoT because most of the design choices aren’t justified: Don’t feel right for this game and for the kind of community it has grained.
I’m not sure most players are disappointed by HoT. In most threads, most of the topics seem to be about 50/50, and from long experience I know that more people complain than compliment.
I’m just wondering where you get your data from.
It’s not really collected Data, to me. I’ve witnessed many topics about these issues and more on the forums. It is me understanding the experience of the GW2 player base without deluding what they’ve posted, but I’m not trying too speak for everyone. Also, the GW2 forums were far more negative after the Expansion’s release, no doubt the topics are still around but just on another page. Yes it isn’t the opinions of all the player base, not everyone posts. But the issues are very obvious within the game anyway and should be reworked, if it is to meet the standard defining Hardcore or other. The game wasn’t originally made for Hardcore content, so there is a lot of older designs with the Professions that don’t meet that standard of difficulty for what Hardcore means.
I don’t believe most of the feedback is just based on that Player’s preference. Even though we’re use to the game now, time doesn’t make up for the design flaws being OK to have. Situations that were or still cause unnecessary grief and some that give reason for players to be more Toxic, should be reworked. GW2 had very specific guide lines to create a community looking to play together. Not cause a Fracture. – That’s what I believe, the game doesn’t do difficulty the right ways to the point it affects progression. Gating content, that shouldn’t be there in the first place, isn’t the answer to slowing down progression. As always it’s how much work has to be put into it.- The Title Light in the Darkness, Luminescent Armor, Achievements to obtain these could be done Solo with experience or with friends/community. The progression isn’t rendered by anything unnecessary it just took a lot of time to achieve, that’s how it is designed.
Some players have describe issues as Game-Breaking. For a reason! It may not be a feature totally broken, but there are obvious issues with GW2 that make the game feel like it has changed in ways that aren’t going to benefit GW2 in the long run.
I think the title for this thread should be “Why are Players disappointed by HoT?” we forget how strong the word Hate is these days. I suggest the title be changed.
Why are most players disappointed by HoT? Because it brought solutions that caused griefing and didn’t resolve the original issue we had. Precursor Crafting is that particular issue. I would love to craft The Colossus, The Legend; to create The Juggernaut, The Bifrost. But ArenaNet did something very wrong by basing how much currency/material is needed by using the Trading Post as an example, getting the idea on how much players put a value on items. Crafting a Precursor shouldn’t be gated behind ascended material. It should be more about the Quest it brings us on, not Meaningless-Farming & Waiting-Games. Collections are fun and a pain in the but, yet still do-able.
Even though HoT improved and brought new technology, most we’ll never notice. We have a lack of visual experience in the game which is what will grab are attention. In most games.
I say HoT has more value than a AAA title like CoD games. But It won’t feel as rich as playing something like Pillars of Eternity. Yes these aren’t MMO’s but it is fair to mention them because GW2 has other gaming elements to it, and in the past has added SAB. Something that’s just all about having fun!
Uhm, Guildhalls. Scribe. Look almost anywhere and there is most likely an issue that doesn’t have justified difficulty and still retain the fun of playing with a community.
We’ll all have are preference but there isn’t much “play the way you want” in HoT. I would love to play Tank only rolls for Raids, but the mechanics of fights doesn’t make it worth playing a defensive only roll. I’ll value saving my team mates to endure mechanics that push the limits of our builds. Also it is difficult to play with someone who doesn’t have a high level mastery, like Gliding. Playing with a friend new to HoT brings back just how not fun it was, at least for me, to do any of the Mastery’s.
The list can go on… Can also mention the Story. But anyway, there is a lot of negative feedback for HoT because most of the design choices aren’t justified: Don’t feel right for this game and for the kind of community it has grained.
I relate to you, Angelica. Most players will have mixed emotions over their favorite games. And it can be a Antidote to our stress. But here is the issue with one person trying to change the minds of a community: You’ll all need to be on the same page and have mutual understanding.
The advice I give to you is don’t only keep a negative view. Disliking GW2 becomes alike a tumor… Yet your disappointment is just as justified as everyone else, that has fallen in love with what’s been marketed 3 or less years ago, the type of game this originally was. Also, most people cannot sink multiple hours a day just to play one piece of content within a game, ’cause, ArenaNet used to be very practical about this! Now, not so practical to their casual veterans, that have real life to deal with too. HoT is not even a good direction for GW2, there is far too many poor designs to justify this… ArenaNet really has not much Logic anyway, it shows in random bits of content.
It’s common for ArenaNet too morally disappoint their player base. Myself has been there too many times. -Hopefully April will show a start to getting on the right path again.
Gameplay, I know this falls off the main topic of this thread, yet is still relevant because it’s how we experience the content of GW2. ArenaNet has never been very good at creating content with justified difficulty in the mechanics of a fight, to a extent spamming skills and doing rotations isn’t a good way to overcome an encounter, solo or as a team. Professions are still built for the casual player and it’s very easy for a clever person to build their profession in a ridiculously Over Powered way, making a lot of content a “Push-Over” “Cheat-able”. Stats like Ventari’s (Nomad’s, Toughness, Vitality, Healing Power) is just the illusion of choice, there is no Boss/Content that makes a Ventari’s Guardian build relevant for being the most OP Tank in the game. It’s not worthwhile to master these poorly constructed Professions when they are built by Dev’s that don’t understand exactly how ES’s (Elite Specialization) affect the base professions in negative ways: What is going to happen to 9 Professions with 5-20 ES’s when the base professions is Nerfed? ArenaNet made it unnecessarily difficult to develop this kind of system and to properly achieve this will need very talented developers, but these people may get sick of thinking about what to do next. It’s a nightmare more terrifying than holding a bag of angry kitty cats.
There is flaws everywhere but ArenaNet are not ready to classify anything as Hardcore Content when most of their Developers are casual players and don’t understand the fine lines between what is a Game that gives you the tools to learn and achieve yet doesn’t hold your hand. How is any WoW player going to be attracted to this mess? Anyone who has played much better games than this wouldn’t put down the money to even try it. I’m sorry for being so negative towards GW2 but It’s just that annoying. The worse non-logical development is always taken first. Like Castles built on the other destroyed and ruined Castles. One word: Dungeons. It’s not that awful, even if it doesn’t live true to ArenaNet’s Ideal of difficult.
I believe Professions are important to Raiding and push the Player’s best ability to complete it. It just isn’t there. It’s worse than having a old Trinity system, at least we may face Bosses that make more sense in ways too how Player(s) use their Skill to defeat the Boss. I don’t think the Professions and the game is entirely unplayable but maybe just Ranger using the Druid ES . . . that’s just going to far as to never fix how not enjoyable it is to play that Profession, for Lovers of Ranger’s and Rouge’s-I’m sorry you went through that </3.
I believe Raids could of been great if there was a solid foundation for Professions to perform and develop. We would see new ways to counter content, new mechanics that require Skill to play against. Optimal yet Great Ideas for Profession’s is what GW2 needs the most.
I’m sorry for stretching the topic but I think it’s what ultimately holds Raids and more back from being decent or great content for Hardcore/Casual Player’s too enjoy GW2.
I’m interested in what Zoop thinks after playing HoT for a while. But remember you people, the negative posts are here for a reason . . . ArenaNet also has problems with employee management.
I for the most part agree with the OP.
The main problem I have with the game right now is the overwhelming burden of knowing that as soon as I log in I’m going to be scratching my head trying to figure out what I should do to get any facet of enjoyment from the game itself… I didn’t have this problem with GW2 before HoT was released. The masteries grind is really bad and I think it is one of the worst systems ever put in an MMO. Period. It gets you absolutely nothing other than the ability to traverse an area you have already explored kitten near every inch of slightly more efficiently, and grants you access to sectioned off areas (via ley line gliding) that yield little or no reward, and that is the 2nd major problem I have with this game currently… no sense of reward for your effort. I’m going to work towards getting my Ascended weapon through the collection achievements, but after that I think I’ll be playing something else that rewards me for my time, is fun to play, and has content that is actually content and not just watered down LS events with grinds for cheap weapon/armor skins.
This guy brings up a very important topic about the overall play-ability of GW2. Some may say it’s a chore to play the game, but this is what they may be feeling: A lack of enjoyment from Progression. Starbound: If you know the game, need I comment further on how good the Progression is!? There is a big difference in GW2 Progression compared to a game that has a developer that knows what direction the game should take. ArenaNet has extremely bad Progression/Direction. But don’t think this is a game designed like Blackguards (Said: Blagars. I’ll never under stand it too…) has a very specific Pen & Paper RPG design, Developers know what it “IS” as a game. I know MMO’s are different from such games ‘cause it has to provide content for a massive amount of players than Single or 2-4+(Moba) Multi-Player base. But if you look back on GW2 before the expansion HoT we had content with a more solid direction play-ability wise. Though it is easy to burn through everything we still liked the idea of playing are own way. Yes we can still do that now but with HoT players really cannot do that and still feel rewarded for playing what they want. I love making builds around Ventari’s (Nomads: Toughness, Vitality, Healing Power) stats. Playing against the Mechanics of the game than making it about Damage Per Second is a lot more enjoyable in any game that wants to challenge the player over hand-holding. No matter what anyone thinks GW2 does not favor this play style, even though it gives the option to create such a build. Stats like Ventari’s then shouldn’t be in the game logically if ArenaNet doesn’t want players to play any true Tank & Healer rolls. Raids are not fun to me because of this logic, it should favor all the types of Play-Styles & Game-Play that professions offer players and not intentionally ignore the many cores of Game-Play in GW2.
Thus the whole reasoning behind why I know ArenaNet made and keeps making poor choices for Profession play-ability. One-Line ES’s are a big mistake. What do you think about balancing 5-20 ES’s on 9 professions will affect the total balance of game-play? Nerf the base profession or integrate a major change is bound to break something else because the original 8 professions are not made for this! This bad idea is forced onto professions and it will continue to never change the Core Mechanics, that idea is what ArenaNet envisioned ES’s doing. If ArenaNet took the time to realize that then we would have Elite Professions on top of the profession with the same core theme, this is a better vision of their idea to develop the play-ability of player-characters. Balance should not be more difficult than it should be, like how it is currently. Elite Professions shouldn’t greatly affect the balance of Base Profession Mechanics.
The reasons to quit this game are not only personal dislike it’s also about poor development that makes the game only another MMO. It doesn’t take much to see how poor the state of this game really is. I think Tera has more going for it than GW2 even if their; “Tera Has True Action Combat!” head liner is completely laughable! Gunner has potential but you’ll be wishing for the quick reaction time GW2 combat has.
By now ArenaNet should know they are destroying their game and it will take 1-2 years minimum to fix the damage done then many more to get back the community they once had.
10/10 – Makes me sure I don’t want to hope again for GW2.
I’m sure not going to buy any more of this nonsense! Arenanet doesn’t know a kitten thing about their game and have no exact direction for Game-Play & Content. It used to be a Casual MMO that had very few bad habits, now its just becoming a money grab. The Developers are too lazy to figure out the most optimal way to make this game into what they want. All of these new features is a big step back and only will cause more problems with further development. In stead of running around freely content will be on a forced track, Mastery’s, Copy-Paste Event Meta’s, Copy-Paste Mechanics; all over the game. There is nothing good about this game. Imagine, balancing 5-20 One-Line ES’s on 9 different base professions. Am I the only person who sees that nightmare?
Gold Wars 2 – Homeless Of Tyria, has extremely poor play ability and has nothing worth mastering.
Enjoy. #ProAngryMob
I don’t feel useful as a Guardian, Druid, Herald, wearing full Ventari’s. A Healing/Tank Druid only causes the player to constantly spin the boss in circles. I should say sorry and give people barf bags.
Ventari’s Guardian… With how raids are it completely ignores all the interesting builds that can be created with professions. This causes players to cherry pick the stat & build combinations that are going to work specifically with what Arenanet designed. Movement is deeply mixed with GW2 combat, standing still is what people shouldn’t do, dodging is valuable. We all know this but do you see these concepts flawlessly placed into Raid Mechanics? Being a Tank in raids is punishing having the boss aggro will cause people to maybe yell at you. When in the first place they wanted to assign tank roll to someone else. There is a reason I call myself a Tank, that’s all I am damage isn’t interesting to me. Keeping allies alive is more useful imo. Getting through tough parts of a fight sounds more exciting. I want my build pushed to its limit and at the end I’m on top for being a great player. But no! Being a pure survivalist in GW2 is stupid and considered as “Cheesing” (or other for Cheating) though content. In the first place Arenanet doesn’t know their professions anymore and they don’t know how to make content that counters players professions to properly make difficult content. If this type of Play-Style for professions should become utterly useless in Raiding there is no point in giving professions the ability’s to do other things other than Damage and Control affects. What The Kitten Kitten Kitten? Puppy’s too!
I think the whole game is becoming useless. It is hardly the game it used to be, destroying its own ideals month after month and years. It’s not quite like Wildstar but I highly doubt Arenanet will publicly admit to slowly destroying their game. Not everyone is enjoying the Game-Play nor will a mass of players want to flock to this game like the first idiots did (I’ve played from the start of GW2, I’m calling myself an idiot too). It’s just another MMO from this point on.
No, my Guardian technically is not useful in Raids. Doesn’t fit any of the Meta standards.
@Monk Tank.5897
If you hang around a Chak Drone attacking your character long enough you’ll hear sounds just like the crab that got smashed by the space ship door in Hitchhiker’s Guide to the Galaxy. My favorite Enemy NPC. = )
Yes, GW2 has a very high quality visually. It is 100x more in some cases compared to multiple types of games out there. But it still has its own unique flaws. If it wants to continue being the best in most areas it needs more realistic goals for the particular content GW2 can achieve.
(edited by Tearthy Flame.1463)
@UnbentMars.9126
I will not disrespect the enjoyment people gain from playing the ES’s. The only profession I personally notice a extension with ES; of how I want to play, is Revenant-Herald. If people know how to use Staff it is easily one of the best weapons that collaborate with utility skills very well and real moment-to-moment combat situations. I am a player that loves Ventari’s Stats way to much. Defensive combat is very slow but that is the game-play that is more tactical or challenging. It’s very slow too…
ArenaNet did say it would change the core of the professions. Pretty much it becomes entirely something else. To any one that read my long post about a fan made ES: Confessor. This is a perfect example of fitting a whole new game-play that properly changes yet still falls in line with the core traits. To do such a dramatic change is to mainly focus your build around what traits you pick in the One-Line ES. That’s one way to do change yet keep ArenaNet’s silly set up. But IMO Elite Profession(s) is the better way to go, same profession put onto the base professions that follow the same theme. Also, I see another problem to arise… Say there is 5-20 ES’s per 9 professions. What happens when a Nerf/Balance update is applied? In my mind I see a lot of conflict with trying to balance so many different things that everything has to change to make one thing apply correctly. This is why I think Elite Professions will be the better way to create content for us and also remove a massive conflict with ES’s that aren’t properly implemented with the core traits.
I like TD as a map. Chak, I love. everything else I nitpick over.
I agree, MMO’s are naturally this way. But GW2 has awesome technology so much more could be done. So many new things could happen!
@UnbentMars.9126
Game-Play isn’t entirely enemy based, it is how a player(s) Tool/Profession counters the various content. Thus the common question; “Is the Game-Play good?”
Play-Style is a player(s) personal preference to playing a profession and in general the guide lines the profession follows. The type of play it’s supposed to have.
I do understand what the ES’s do but ArenaNet did say it would change the core ways a profession is played. Eh… I shouldn’t hold it to their word since they keep inappropriately using a whole language. I do understand things can change even after the announcement of X content.
I did enjoy the new content but the bigger meta events is what slowly killed it for me. Seeing Gerent be much to similar too Triple Trouble. The DS meta at the basics is a third copy of a concept that isn’t refreshing or fun to play. I’ve already played those things for many hours. It doesn’t need to be repeated again and again… Again!
The only thing that will keep my interest will be Raids, bad or good i’ll still want to get everything possible from that content. It seems to be the only hopeful thing I see that won’t keep repeating the same basic mechanics. No one needs to keep playing the same thing in the same game with a different layout.
Yeah, I know maybe I should play other games too. I have a fair amount.
The original Guild Wars, has been a decent game not exactly a MMO but an Online game in the least. People still played it like one anyway. Since there was limited resource in technology back when it was created ArenaNet needed to be witty and they got the right people on the job. Players got their hands on the new expansions and some probably stuck to a single stand alone campaign, but there was a well thought out story, the only thing stopping someone from liking it was just personal preference. But what kept it going for most players is the skill system, over 1,000 skills and limitless combinations, each area demanded a different build to use and that kept the game interesting for many years. Having all the expansions is worth the new professions and new core profession skills. Call it an outdated game but it is a star that will always have a unique shine.
Guild Wars 2 started as a MMO Beast. Managing new technology and always kept improving old systems so it would not become an old game. It has been a strong slow going MMO for 3 years now but at this point ArenaNet still has not made drastic change to content. They have constantly made nerf related changes and most new things that have been in the game disappeared along with LS Season updates. The game has been the same for 3 years no matter what you state the changes made to content were very little then eventually nerfed. Arenanet keeps proving constantly they still do not know the direction for their game. The original forum of professions can be argued as too restricting but if AN really thought about it something more could of happened with how players use the professions (a player(s) “tool”). The new format is freeing for how we create builds now but it has far more problems than the original. The old professions were not converted correctly they were just cut down and traits not properly managed. Revenant is more tailored for this new version because of how it gives better optimal options for what players want to play it as. I’m glad the community is now starting to see GW2 for what it really is. The Community is finally noticing ArenaNet has not made any good choice since the time Profession Traits/Builds were changed. Or at least recently by the “kind of release” expansion: HoT. Along with the way One-Line Elite Specialization’s affect base professions (I still think Elite & Specialization is a redundant use of words).
About ES’s . . . it doesn’t add anything to the Game-Play & Play-Style of how players encounter content. Some are better than others but Guardian-DragonHunter & Ranger-Druid keep coming to my mind as the best examples of ArenaNet giving a profession what it doesn’t need and implementing it in the worse way possible. The only way to make Druid truly viable and have optimal builds is for it to be a whole Profession (or “Elite Profession(s)” in the game) only then it can truly be worth playing and with how GW2 is there needs to be new mechanics that are truly adding an advanced way to play professions. Adding how affects can be better applied to moving allies so there is no break in the combat mechanics, thus adding more advanced technology. For what Druid is Arenanet implemented it much too soon with the lack of technology that it requires to be a proper tool for a healing profession in GW2. I will recommend an interesting read, if a ES is done right it can change how the core function of Professions are played; Confessor: Based on Ascalonian Lore.
Personally, I see no advancement and nothing new content wise to GW2. It looks exactly like the 3 years I and many others have spent bored playing the same old things. All there will ever be is the countless mistakes ArenaNet has made in the expansion, Heart of Thorns. It puts it on the same level as any other MMO, it’s just another one. If the developers don’t change their current path drastically then it could take years to fix the terrible content & other implemented.
Thank you for reading and to those that commented. – Tearthy Flame.1463
What . . . are you doing? Phalanx Strength (Your Changes) and Empower Allies? Guardian already has the 150 toughness interval trait. One single profession shouldn’t have 2 of these and in the same trait line is too rewarding and isn’t balanced. Removing the main function of Phalanx Strength ignores Inspiring Presence (Original Function): Might applied by you grants 10 healing power per stack. I would personally pick 250 Healing power to help myself and allies. The stats warrior is (and was) able to gain from traits makes very optimal builds. But I agree with damage on weapon swap, not dodge. And putting axe on with GS’s ability to gain might on critical hit, but maybe add a different affect with axe instead of might gain fury on critical hit. It would be a wild weapon combination. Also . . . your change to Inspiring Presence is silly to me, you would also grant fury to allies with Signet of Rage, that’s Fury Duration (25s): 20% Critical chance, 150 condition damage (If Traited for). That isn’t balanced for group play.
But thank you for posting some nice ideas.
Honest, the opinion is everywhere because there was very limited time and the experience was different with the type of Builds/Elite Specs we had to use. The access to stats changed things as well, I personally crafted Ventari’s medium armor and took my Ventari’s Trinkets into beta. Placed it on Druid. I played something entirely different from everyone else, my mind was everywhere supporting my allies and being able to take a bigger hit than anyone else. I easily played Druid to the max potential. The group I joined were very organized and knew the different mechanics. The old version of Druid’s CA worked better with the Raiding concept, you need that spam you need that forum to properly support your allies, the staff needed better skills but staff 3 was completely brilliant for getting to your allies and 33% movement is a bigger deal for Druid than people realize. When people finally can do raids you will notice your casual skill level is not enough and the major flaws of lesser professions will become a eye-sore to those that know another Profession & Elite Spec will be much more optimal. I will say it! DragonHunter should not be favored over the base profession, Guardian, will give better optimal builds. But people need to understand that Arenanet made a terrible choice to make something like Druid a One-Line Elite Specialization, It would of been a more optimal tool if it were a full “Elite Profession” (Profession(s) on top of the same themed Profession) Everything Arenanet has done will affect raiding experience drastically, they do not know how to make their One-Line Elite Specializations work properly with Game-Play & Play-Style of Base Professions.
I will give you further reading into what i’m trying to explain, here: Confessor Elite Specialization. That post gives a great example of being restricted to the base traits yet completely adds new game-play to the overall profession mechanics.
Raids will be long and you will fail multiple times, every player has to know their profession inside and out, you cannot sit there and just spam all over. You cannot go in without any support or heals, you need specific rolls. You will depend on others to make it through a fight. You cannot sustain yourself as a damage roll without help from Druid/Revenant&Herald/Guardian support/heal roll class/build specific.
Arenanet doesn’t have the skills to balance and create One-Line Elite Specializations, it will kill the game if they don’t get very skilled developers willing to put in the ideas and hours of work into creating original play styles specific to GuildWars2. Also, most of all fix the base professions rework their trait system completely to not be Casual-Based. Otherwise everything will fail at some point and they will be so deep into the problem they created it will take a minimum of 2 years to fix it. (Maybe more?)
I’m sorry my answer to this post expands into a different subject but it is completely relevant to how we will play Raids. At this point I question the ability’s of Arenanet Developers. They will kill their creation going down this path, there is no clear direction in the game. And I hate that Arenanet gives another profession what another profession originally needed, every profession feels broken since they hardly have a clear direction. To me.
Yeah I hate the game but I still stride to help save it in some way.
Q&A1: We spent quite a while on the raid but we could of spent many more hours failing.
Q&A2: I completely enjoyed my Druid’s roll in the fight, I played a nearly amazing and very difficult support class since are healing methods + players always moving was one of the most difficult parts. I also got so lost in supporting/healing I completely forgot I had a pet! Being a healer is very hard in the current state and in the old but the current state is useless, Druid needs to be remade as a whole Elite Profession to properly function in any way…
Q&A3: Coordination, being Cooperative, is extremely important. You should not have lazy Skill Play or lazy Armor-Stats Trait/Build(s) at all. You will need to bring specific skills and I wouldn’t be surprised if people had to change to another profession and another build. At least have full Ascended trinkets, but you should have full ascended armor as well. If you are a DPS roll and are still alive, your Druid is doing everything right. You will need TS, Vent, Mumble, or other voice chat (or all in the same room) to complete Raids. You need to be on the same page and have your dedicated roll in the Raid. Having players that know their roll and profession also having a high-personal-skill-play will be needed. Typing to each other during a fight will destroy you.
I find it interesting what you’ve done for the skill, trait, weapons, and other, descriptions: Took me a moment to apply GuildWars skill descriptions to GuildWars2.
Sorry I cannot give a lot of feedback on how your changes improve current skills but I don’t feel a massive difference in game-play. I understand this is not a Elite Spec. Naturally the Ranger seems to have a a lot of holes in the basic functions of it because it makes a better PvP class than PvE. And I believe it lacks in GW2 because its still trying to be the Original Ranger from GW . . . Maybe.
These two games as you can see are very different and GW2 shouldn’t be trying to copy and add to the mechanics of how players handled pets in GW. For those that don’t know GW ranger, if you wanted to use a pet you had to scrafice other skills to make a build around you and your pet, the skill max is 8 slots. GW2 should of brought the Hero UI and Ability’s. That mechanic has decent control over NPC’s and they didn’t run wild doing very annoying things all the time. You can control the behavior more not just by how you wanted them to Guard, Attack, or Avoid Combat but locate them where you needed in the world, up to 3 can stand in their own spot. Pets in a way act like GW Necromancer Minions… The AI is very wild and annoying! They were OP and attacked everything lol.
I think if GW2 Ranger is to work at all there needs to be a lot more control over the stats and maybe skills for your pets, make them a little more special than the normal AI/Ability’s for the original creatures. These animals are your pet! It would be nice to train them too! GW2 could do a lot of fantastic things with Ranger overall if the Pet Mechanics improved. That would then spawn better Pet & Master traits that better benefits the play-style of Co-oping with an AI Pet.
That is the first thing needed to be improved too making Ranger a better Profession overall. Then that is when “Druid” would also improve in other areas.
I’m glad you don’t see a massive difference in game-play. I don’t want to change how the profession plays. All I want is that same fluid and solid design i see from other professions. Sadly, as you stated pet AI is usually a problem but ANet have stated there is little, if much, they will do about it. They also don’t want to make the controls too complex and scare people away from it. When I first started I had actually made a section for pet skill changes as well but I stopped with those because I had already way more than I originally intended lol.
Well a change in Game-Play is the only way to fix GW2 Ranger, at this point; too make it work with new Elite Specializations because just like Druid it will leave behind potential ideas for new Mechanics and Play-Style.
I shouldn’t be surprised at people not fully understanding that Elite-One-Line-Specializations take very skilled Developers to make it work. This is completely the wrong direction to progress professions because I see these Dev’s have no idea how to alter the game-play of the base profession with Elite Specs. These Professions weren’t made for this new lay-out of the traits and some didn’t convert to well imo. The flaw gets worse with a useless Elite Specialization line, DH is the best example for destroying the core of what the base profession was supposed to be about. These professions are being forced to change into other hybrids. I personally have no idea what ArenaNet is thinking trying to do a horrible implementation of this idea. I don’t see them having the Dev’s right now to ever make this system appeal to hardcore player(s), because they are trying to aim for this with Raids…
Yeah, I am claiming ArenaNet is creating more problems than solutions for the future of professions. What ArenaNet should of done is put Professions on top of Base Professions that fit with the theme of what the Original Professions are. Ranger would still get Nature Oriented Professions and this is where Druid would of worked as a whole.
Can you see that ArenaNet is only causing more design flaws because they don’t know how to properly make these ideas work?
I find it interesting what you’ve done for the skill, trait, weapons, and other, descriptions: Took me a moment to apply GuildWars skill descriptions to GuildWars2.
Sorry I cannot give a lot of feedback on how your changes improve current skills but I don’t feel a massive difference in game-play. I understand this is not a Elite Spec. Naturally the Ranger seems to have a a lot of holes in the basic functions of it because it makes a better PvP class than PvE. And I believe it lacks in GW2 because its still trying to be the Original Ranger from GW . . . Maybe.
These two games as you can see are very different and GW2 shouldn’t be trying to copy and add to the mechanics of how players handled pets in GW. For those that don’t know GW ranger, if you wanted to use a pet you had to scrafice other skills to make a build around you and your pet, the skill max is 8 slots. GW2 should of brought the Hero UI and Ability’s. That mechanic has decent control over NPC’s and they didn’t run wild doing very annoying things all the time. You can control the behavior more not just by how you wanted them to Guard, Attack, or Avoid Combat but locate them where you needed in the world, up to 3 can stand in their own spot. Pets in a way act like GW Necromancer Minions… The AI is very wild and annoying! They were OP and attacked everything lol.
I think if GW2 Ranger is to work at all there needs to be a lot more control over the stats and maybe skills for your pets, make them a little more special than the normal AI/Ability’s for the original creatures. These animals are your pet! It would be nice to train them too! GW2 could do a lot of fantastic things with Ranger overall if the Pet Mechanics improved. That would then spawn better Pet & Master traits that better benefits the play-style of Co-oping with an AI Pet.
That is the first thing needed to be improved too making Ranger a better Profession overall. Then that is when “Druid” would also improve in other areas.
New ways to play!? Everyone is totally blown away by traps, my goodness it is so new! Enemy’s just walk over it and things happen! What!? But wait, we don’t have animal sidekicks? What!?
Oh right, none of that is original or new game-play. Druid has a better place in the game than DH (That’s a different story about Druid). I’m sure the damage DH brings makes a difference in your Zerker Meta of a life. But this isn’t what Guardian is at the Core. It is a weird class that brings support but likes to be a block-a-holic and hit things as it burns them. Guardian is confused but It managed to work! If a Elite Specialization truly took advantage of the basic core ideas of Guardian something insane will happen with the F Skill Ability’s. I can give you a great example with Confessor Elite Specialization
DH just adds to the horrid Zerker Meta and is not a new play style overall even from the beginning of GW2 Time It is not a new way to play challenging content.
CC through traps isn’t exciting new game-play to me.You sir have completely missed the point I made. Precisely because it’s something different compared to the rest of the class it is a new playstyle. I don’t enjoy going support guardian anymore which is why I appreciate a new, more aggressive option which, mind you, I used in pvp and wvw to great effect, and not in pve to catter to the zerker meta you seem to hate so much.
Venny, sounds like you and I are on the same page here.
Damage is a need in a game such as GW games, or others like Blackguard. But bringing down the health bar of a Boss, Monster, Player(s), or other, to Zero is not the part that makes defeating your foes rewarding. It is the challenge of learning how to use your skills to over come difficult situations. Having your ability as a player be challenged. If anyone has read my long winded yet detailed thread they may understand why I did it. GW2 needs very brilliant developers to make a 1 Line Specialization work to change the play-style and function of profession mechanics yet still bring new game-play.
I dislike the Zerker Meta because it promotes laziness and I know ArenaNet could do so much better than this if they realize the flaws of their Specializations. Putting Professions on top of Professions would be a better Idea and balancing that wouldn’t fight against the Base Professions. If Dragon Hunter was its own profession a full 5 specialization lines and set of traits and did different things with Guardians base weapons and new downed skills yet still brought its own new weapon, this would be a different topic. But no DH is a very weird hybrid idea that came from Ranger trying to infuse it self with Guardian Affects? I don’t see the fun in playing a clone.
Sorry? Guardian is a support based class that’s how it was made but damage elements were lazily put on top of that idea to make it more enjoyable. Burning still makes no sense to me why it should it be there? News Flash, Spoiler Alert, professions will have rolls in GW2. Good to be back to the old concept of rolls in a MMO.
Game-Play is different from a player(s) personal Play-Style.
New ways to play!? Everyone is totally blown away by traps, my goodness it is so new! Enemy’s just walk over it and things happen! What!? But wait, we don’t have animal sidekicks? What!?
Oh right, none of that is original or new game-play. Druid has a better place in the game than DH (That’s a different story about Druid). I’m sure the damage DH brings makes a difference in your Zerker Meta of a life. But this isn’t what Guardian is at the Core. It is a weird class that brings support but likes to be a block-a-holic and hit things as it burns them. Guardian is confused but It managed to work! If a Elite Specialization truly took advantage of the basic core ideas of Guardian something insane will happen with the F Skill Ability’s. I can give you a great example with Confessor Elite Specialization
DH just adds to the horrid Zerker Meta and is not a new play style overall even from the beginning of GW2 Time It is not a new way to play challenging content.
CC through traps isn’t exciting new game-play to me.
May I offer something that is a logical route for Guardian and doesn’t ignore the core of the Guardian Profession? I hope my long winded opinion offers a view into the possibility of Guardian Elite Specs. Confessor Elite Specialization
Enjoy <3