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It's A Druid's Life For Me!

in Ranger

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Wow. What Druid did I play that is different from everyone else?
(Spams Skill 1 “Don’t Judge Me!”) – referring to charging Celestial Avatar

When Raiding finally opened up for the second time I went in with a guild that knew the mechanics and what was needed to be done even with the classes people used.
I went into this beta with a full Ventari Druid, I crafted the medium armor a few days before beta and Ventari on Druid felt like a hit and miss but I refined my build again and made something special from that. I admit I had a WupWup Staff but that doesn’t matter too much.
I also used Monk Runes from Beta. No I did not have a second weapon, for reasons it’s best for me to stick with just the one.

The Druid I played in the raid is in a completely different class from every other profession and that shouldn’t change. It is annoying your core build will be around your pet it can be a bad or good thing but It can still work with Druid. You want to trait for the pet so that it isn’t constantly dying on you for absurd reasons! This is where Ranger and Druid have a real conflict with each other, the professions aren’t the same at all nor does Druid refine what Ranger is.

I used Druid Healing and Elite skill Glyph’s, and some utility and two Ranger Signets: Signet of Stone/The Wild. (I would list the Druid Skills but Wiki doesn’t have the information)
Now you see I did not equip “The Hunt” because I gained 33% speed from a Druid Trait, you may think this is a waste but a highly mobile Druid is a fantastic thing! 13 conditions removed from going into Celestial Avatar!? My mind is blown away… Where is the Cool Down!? (It didn’t list one from what I saw) If this is what we get from sacrificing high damage, I am for specializing in this kind of game play!

Druid Staff ability’s . . . two of the skills are great but the other 3 need help.

  1. Skill one would be more interesting if we could have 2 beams on a number of targets: 2 within a Radius: 300-600 (around target foe). Doing this will make the ability to heal players in this way a better use for the player to constantly auto attack with staff. Could still have a multiple amount of enemy’s damaged at a time set to 3. Maybe heal up to 2-3 players, the max being 4-6 healed at a time per beam? Solar beam could use improvements in this way! I completely agree with 1,200 range… the extra 300 Range with LB Ranger is silly to me.
  2. Skill two is good and bad it doesn’t have a particularly great use since Celestial Avatar is much better for party healing and the damage on it when it hits a foe is random… I’m not a fan of the Wisp idea even the one from Druid Traits feels useless. I admit the basic idea of this is interesting but should be done differently or there can be a far more useful skill/mechanic to replace it since CA is far better to use.
  3. Skill three I would not recommend a change at all! This skill shows that side of Druid’s mobility and supports allies when you need to be fast and on top of things! Fantastic skill it gives a lot of play style and has a massive amount of use that is nearly endless. Just one of the best skills I’ve seen in a long time.
  4. Skill four, yeah that skill from the trailer! I think this skill is confusing for the theme of Druid. I’m not judging the vine affects it is how you use it and how different it is from the theme that staff was having before with all the light and healing support skills. I don’t really want to use it since I might waste the skill if I don’t target it right or its just to late to take off the mobilize from Allies. It would be better as a AoE (Cast at your current location) Skill that bring up light and vines. With a large radius maybe? And go from there on what else the skill should do since it needs to work with what play style skill three can bring.
  5. Skill five . . . Uh. Healing Projectiles. WHEN WILL THIS BE MORE USEFUL THAN WALL OF REFLECTION! Or destroying projectiles? Also where is the field or did I miss that? – Ok, this skill is so useless and it should really be a Utility skill not a weapon skill! I’m sorry it does make me a little angry with how unoriginal it is for the sake of just pure play style. The fifth skill should do more than whatever this is and maybe if it were a 300-400 radius AoE type bubble shield-then sure I would kind of accept that with a combo field type! Just a wall makes the skill pointless. The fifth skill should do more than that!

Finally…

I was in Celestial Avatar a lot and I can support a 10 man group very well but I would like to see skill 1 be a lot faster than it currently is to optimize the use and accuracy of it. Using Ground Target AoE’s is very difficult while supporting players, it is so distracting I completely forgot about using my pet. Druid can be completely consuming to play and very hard to keep up with but I never ran into the problem of waiting on Skill CD’s in CA after I come back to it a moment later. It really isn’t something that is enjoyable for a casual player to use because it takes timing and skill to manage the health of your team and being where you need to ASAP!

But it would be far more easy for a casual when doing this type of supportive build in 5 man dungeons. Raids… OH! You are going to eventually break under the pressure of squishy people taking a lot of damage. Druid is heading down a great path and If I have to sacrifice damage with my staff then I am good with this type of play if Druid is able to do proper healing support.

Overall, staff needs a lot of help and a better direction with the skills and play style. Glyph’s aren’t that impressive but I can live with Healing, Elite skills, and maybe the skill that gives increased damage/healing 5% (I think). If people really wanted to do more damage with their skills while not suffering from putting gear into Healing Power you could damage enemy’s with a percentage of health you have healed on allies or yourself? Fixes like that can make healing power worth it, and that damage would scale with Healing Power?

“I don’t take insults from a tree! Have at you, leafy!”

BWE 3 Guardian Feedback (Core/DH)

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Confessor Elite Specialization

Hello, I’m sorry my post on the Confessor is very long but making a whole Elite Specialization is not easy on paper.

I personally find a lot of things wrong with ArenaNet’s current Profession System, the core of it requires extremely skilled Developers to make it work. Also a lot of new weapons will have to be created to fully expand the ability of this idea.

Of course DH went terribly wrong! If you read my post to the full you will see how difficult it is to work around and change the core of Guardian F1-2-3 Ability’s. To change the profession core with a Elite Specialization takes a lot of time, editing, and testing. ArenaNet should of made these Player Tools have a higher standard and priority. If these tools aren’t refined they won’t stand up to Challenging Content at all. Then developers will realize their mistakes and have ended up creating a very expensive problem.

Enjoy the post.
If someone is trying to change anything it must be done with no sanity.

“I don’t take insults from a tree! Have at you, leafy!”

That could make DH a crowd pleaser :)

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Confessor Elite Specialization

I leave my full opinion in my post above. I fully believe ArenaNet is making major mistakes and creating future problems. Their solutions aren’t the right path it will only cause them to eventually overhaul the Professions, Trait, Skill, ECT, the whole mechanics relating to Professions. Again.

Enjoy my post and if your going to try to change anything do it with no sanity.

“I don’t take insults from a tree! Have at you, leafy!”

We said we didn't want the trinity

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I will highly recommend that ArenaNet read about my solution Confessor Elite Specialization. Understanding that there is a way to still break out of the Holy Trinity. Without making their professions (A player’s most valuable tool) become completely unplayable, not enjoyable, having no special place in GW2. I want ArenaNet to still believe in what they have strive for but casual-only-game-play should be completely dropped for expansions. Remembering Guild Wars; It’s the one of the best experiences I have had being mildly frustrated yet still pressing on for years to learn the game the hard way and I do not regret every second of overcoming the challenge of learning how to play a game! One of my first online games. Also my introduction to it was through a dear friend of mine. We all have fond memories of our favorite games, right?

If you are a player that is seriously thinking about quitting Guild Wars 2; was your experiences worth it through out the years or months playing the game?
I personally am regretting wasting 3+ years, 5,400+ hours of game time. It has been a long time for the game to develop mainly in technology, but not so much develop the concept of what it is like fighting a Boss. I wish they took more time to think about what is acceptable casual content and the difference in content that’s meant for End-Game, Hardcore-Play-Ability, Profession-Ability’s, What is true Game Progression: Common elements that makes it OK to be challenged as a player and find personal reward in mastering content or profession(s).
I can agree that particular content should not be locked behind other content, it’s a smart move for their raids but a lot of things in genneral are easy access… There will never be classes locked behind needing to be X level on a base profession, that is difficult on casual-play-ability and character deletion time gated at 24H… (*cough . . . TERA . . . *cough)

ArenaNet overall has made a very EPIC, MMORPG.
But all they got from their hard work was having to lack in areas of the game because
‘Lack-of-Knowledge’ and that is what makes a ‘Zerker Meta’ start. ArenaNet should leave the core content alone and let that be as it is with some updates from expansions, it still can give casual players something relaxing to do. If a casual wants to experience something new and wants to be challenged then they will work for the Elite Specializations and get new expansions to experience what a game is in spirit. That will also naturally promote people to stop the Zerker Meta by content that makes that build alone fail, or, make it more challenging to play that roll.

[Wait a moment . . . do not think I want to put down every casual-player that walks into this game. I personally do not enjoy casual play styles but that is ArenaNet’s poor choice to only think Casual… A hardcore player/developer would know more about what is casual play because they have experience in what’s not casual friendly. ArenaNet needs to look further in their professions very very very in-depth! People who know what they should be! Moving on…]

Zerk Meta is annoying but ArenaNet should rework the professions if they want to fix that play style!
Work on something like my solution: Confessor. My focus on Confessor is to show a build that is focused around the ability’s as a player to help make encounters based on reaction, the choices made in your build, and fits a very unique play style. And they should not have jumped the gun on this new trait system! Sorry in advance.
THAT IS THE KITTENING PROBLEM!!!!!!!!!!!!!!!!!!!!!
I want to be nice to ArenaNet and show their mistakes to them in a logical and calm manor… But they also got to know their developers are the ones screwing the game over. This is your game! You can change it! You can fix your problems if you put dedicated, knowledgeable people, on these projects! The most important!? How important is it to play a profession!? It is everything! Every game rotates around it like a Lazy Susan can only be what it is because of the base, it wouldn’t be anything without it! Your Artistic Teams for this game are amazing! No one in their right mind would question the art style of GW2.

But the Community & ArenaNet have to question the Developers; on these tasks and should of known too improve that before anything else was done to the Professions.
We have had this problem for many years… So many years! There is many reasons why I regret investing time into this game; with such greatness that it crumbles under the weight of its self.

ArenaNet, there is still a way but you have to be challenged, again.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

“Raids, are where all the great things about the Guild Wars 2 combat system comes together. Weapon swap, dodge rolling, player positioning, skill combos and our fluid system of control, support and damage.

Source: https://www.youtube.com/watch?v=veJMHxgUGxM

I thank you for this quote Arahzor. It helps my point in the very long post I submitted.
Confessor Elite Specialization
^My full opinion is on this post^, overall I labored for under a month, a 20-30 period of September; to create a true Elite Spec that adapts and changes the base profession but adds completely new mechanics to the game-play and something that could be playable for many months and is rewarding to master the Confessor.
I know it would be very hard to program and balance.

-If ArenaNet has the guts to take advantage of the system to the full and get Developers that know the combat mechanics by heart; amazing game-play can be achieved.

New ground in classes can be explored and their system as it is now wont be for nothing! I still want to save this game and enjoy playing with this community. But if these fatal flaws continue they wont be getting out of that shallow grave, first they need something to fight for. Again…"

“I don’t take insults from a tree! Have at you, leafy!”

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

The One Man Army.

Believe it! I just poured my soul and energy into nothing. But I hope people are impressed by the amount of work it takes to create a profession in Guild Wars 2. Could you imagine GW1?

I separated the contents of this post in a organized way so you the community is able to link & post what you want more easily and talk about the subjects of the Confessor and Guardian. And I will say again, this can also be tailored to a Polearm/Spear type weapon and be used like a Paragon from GW1 (Throwing Spears).
I understand if you have questions about what I do in real life but I will most likely not answer those questions but I’ll tell you some things about myself.

The title of this post & “One Man Army”, yes, I was the only person working on this project. No no… I’m not a developer in ArenaNet’s circle, working undercover. I Want to make that clear.
I am just a person living in a desert and no matter what I say about it you can assume what you want! I am just a loyal player of GW2 and played every beta, stress test, up until 3day head start and beyond! For 3 years I have been with GW2 I share the same feelings about it being underwhelming and to casual in combat and game play. I want ArenaNet to not be afraid to make their game a challenge to play at times and if a casual wants to be challenged every once in a while that is great! Games come in all different sizes and have oddity. There is plenty of games out there. But I don’t believe in game-play that is griefing to young and old players.

Now . . . about the Confessor’s lore, YES It is a Kill Bill reference if you didn’t figure that out by now. But no 1" punches sorry!
I understand my concept can have a few flaws in it but the Confessor is some where between good and evil because the Ascalonian’s are what they are, Angry.
Magdaer could be something good or something that is evil, the power of the orrian sword isn’t fully explained or known to us. There would also be the flaw of adding the Confessor now because new lore would have to be created and a time period would need to be specified. I think a lot of things are possible with the ideas behind “The Rift” and “The Mists”. GW2 could have a really great story but ArenaNet needs to have focused ideas, not trying to create big secrets that aren’t that dramatic on paper. Also the true nature of a world and lore’s shouldn’t be weighed down by trying to cater to little kids? Adults want to enjoy this game too! I’m not saying the story needs more violence but know it can still touch on heavy-heart subjects. Because things can turn out that way no matter what. Yes I want to become a writer some day and create a massive Chronicles that will go to great lengths letting a story of worlds. But it will still take me time to learn about life.

Creating the Confessor has been fun for me. It is what I would enjoy playing and being engaged in combat all reliant on my personal skill level to play the game.
It also opens up new mechanics for Players, Monsters and Bosses. Why have a de-buff support class? Because why not be able to kill yourself for the sake of your party members? Haha! Maybe that will happen.
And because there may be a build out there all about buffing, there needs to be a counter balance for a ultimate buff build to not be completely in a players or bosses favor.
I’m sure there is many down sides to Confessor as well but it is relying on your personal ability to time your skill ability’s. Mastering the Confessor will be in your favor! I have also made traits make sense, there just is some things you shouldn’t be able to use with one another and still feel the benefit of traiting into a different ability overall, to even still have use of base Guardian ability’s. And not use a kitten damage meta… There is far better play styles and stats to use with Confessor. Your build will weigh heavily on the traits you select in the Courage Elite Specialization and that makes perfect sense since that is what Spec Line you want to count! It should matter that you are selecting this line to change your play style and overall gaming. Not having a Spec that renders your ability to make a practical build. Ignoring most of the other ability’s you obtain with it. The Confessor brings to light what it looks like to have special ability’s where choosing between what you need in the moment and still have the power to not be griefed by selecting another trait over another that benefits you more.
I hope this post at least leads to something better for GW2. I don’t mind if ArenaNet wants a casual game but don’t fall into that trap because hardcore players will cling to this game if it can give content that equally matches the power of their profession. It is what would help keep ArenaNet’s veteran players! Give something more to people who want a higher goal in GW2 and love the game for what it is at the core.

Yes this is a beast of a MMO but don’t contain it to just be just a casual and lazy game. It will never grow that way! It will never break the generic mold of MMO’s if it continues in this direction. I still want to believe in this game! It is an annoying step-son to me but quitting the game would be hard to do, I have also played GW1 for many years. I have a deep personal attachment to the GuildWars. It is a shame that ArenaNet isn’t pushing any more bounds with the Elite Specializations, they keep to much of the core components of the class thus not making any true difference in the professions.

I care about GuildWars and I created the Confessor to help push in a new direction.

Thank you so much, to the Community and ArenaNet! If any one has read every word I wrote, I will commend you for taking the time to read my long winded post.

Everyone, have a sunny day! – Tearthy Flame.1463

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Long Bow:

  • Tempered Strike
  • Corrupt Reflection
  • Polearm Smite
  • Blades of Anguish
  • Sacred Spirit
  • Binding Fate
  • Opposing Ward

F Ability’s:

  • Tears of Ascalon
  • Ascalonian Hail
  • Rurik’s Assurance

Utility Skills:

  • Mending Agony
  • Rurik’s Fortitude
  • Verge of Corruption
  • Reliant Bulwark
  • Remnants of Hope
  • Anguish of Ascalon

Minor Traits:

  • Confessor
  • True Reflection
  • Unbreakable Credence

Major Traits:

  • Battle Beckons
  • Luminescent Moon
  • Dark Dishearten

Master Traits:

  • Echoing Plight
  • Provoked Madness
  • Fractured Defense

Grand Master Traits:

  • Ascalonian’s Amity
  • Hollow King
  • Faltered Alliance
“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Confessor Traits, Courage Elite Specialization:

Courage Minor traits: (Always Active)

  • “Confessor” : Become The Confessor. Equip Long Bow and gain new ability’s. For every foe you kill gain stability.
    Stability1 (¾s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
  • “True Reflection” : Weakness you inflict on foes is more effective.
    Weakness : -56% Endurance Regeneration, 56% Fumble
  • “Unbreakable Credence” : Damage taken during Cast Vulnerability, Divert Damage, Courage; grants you resistance boon.
    Resistance (9s): Conditions currently on you are ineffective; stacks duration.
    Recharge: 60 seconds

Courage Major traits: (Select One of Three Traits)

  • “Battle Beckons” : Credence skills inflict smite. Smite inflicted by Credence Skills brings forth a spirit of strength that follows you.
    Smite2 (3s): X Damage, X Damage with Conditions. (Stacks)
    Spirit of Strength: Increases might duration 25%.
    Duration: 20 seconds
    Ascalon Spirits: 1
    Number of Targets: 5
    Radius: 350
    Recharge: 65 seconds
  • “Luminescent Moon” : Grants memory purge when you are struck while below the health threshold. Your next attack inflicts chilled.
    Memory Purge: Heal for every condition cured, inflict torment on foes.
    Conditions Removed: 3
    Heal per condition: 1,060
    Torment2 (3s): X Damage, X Damage if moving.
    Health Threshold: 15%
    Chilled (6s): -66% Skill Recharge Rate, -66% Movement Speed
    Recharge: 42
  • “Dark Dishearten” : Ascalon Spirits are invulnerable when called and have changed appearance. Spirits inflict apathetic aura and enclosed darkness on nearby foes.
    Invulnerable Duration: 3 seconds
    Apathetic Aura (7s): Cannot Gain Resistance.
    Enclosed Darkness (7s): Cannot Gain Stability, inflicts vulnerability.
    Vulnerability7 (5s): 7% Incoming Damage, 7% Incoming Condition Damage.
    Radius: 180

Courage Master traits: (Select One of Three Traits)

  • “Ehcoing Plight” : Tears of Ascalon’s skill trigger amount per skill use is increased by two.
    Skill Trigger Condition Reflect: 2 per skill
    Skill Trigger Mist Ward: 2 per skill
    Number of Skills to Trigger Reflect: 3 (While in Combat)
    Number of Skills to Trigger Mist Ward: 9 (While in Combat)
    (Does not count auto attack)
  • “Provoked Madness” : Foe damaged by divert damage or courage are afflicted by taunt. Apply fury to foes.
    Taunt (4s): Involuntarily attack foes.
    Number of Targets: 1
    Fury (4s): 20% Critical Chance
    Number of Targets: 3
    Radius: 180
  • “Fractured Defence” : Hex symbols inflict cracked armor. Improve the pulse rate of hex symbols.
    Hex Symbol Pulse Rate: 30% faster
    Cracked Armor (1¾s): -15% Armor (Stacks Duration)

Courage Grand Master traits: (Select One of Three Traits)

  • “Ascalonian’s Amity” : Energy symbols increase damage for every boon on you and allies. Applied energy symbols help you cast skills faster.
    Damage Increase: 1%
    Skill Cast Per Energy Symbol: ¼ seconds
  • “Hollow King” : Remnants of Magdaer’s magic is imbue in your long bow. Tempered Spirit attacks inflict ghastly curse. The appearance of spirit ability’s change.
    Ghastly Curse (1s): -5% Duration of one active boon, boon removal inflicts torment condition. (Stacks Duration, Interval 5 seconds)
    Torment6 (1s): X Damage, X Damage if moving
    PvP: Ghastly Curse (1s): -4% Duration of one active boon, boon removal inflicts torment condition.
    PvP: Torment3 (2s): X Damage, X Damage if moving
    Recharge: 5 seconds
  • “Faltered Alliance” : Magdaer’s Influence appears at defeated foe location opening a rift of corruption. The ground becomes hollow.
    Magdaer’s Influence (5s): Allies of foes can only attack each other.
    Radius: 380
    Hollow (10s): 10% reduction of all current boon duration’s.
    Combo Field: Dark
    Radius: 280
    Number of Targets: 3
    Recharge: 90
“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Confessor Credence Utility Skills:

Healing skill:

  • “Mending Agony” ¼ cast 40 recharge
    Credence. Cast memory purge on yourself inflicting torment on nearby foes and reflect conditions back to attacking foe.
    Healing: 3,920
    Memory Purge: Heal for every condition cured, inflict torment on foes.
    Conditions Removed: 3
    Heal per condition: 1,060
    Torment2 (3s): X Damage, X Damage if moving.
    Conditon Reflect (10s): 5
    Number of Targets: 1
    Smite2 (3s): X Damage, X Damage with Conditions. (Stacks) (Courage Trait: Battle Beckons)
    Number of Targets: 3
    Radius: 180
    Retaliation (6¾s) Reflect incoming damage back to its source. (Trait: Healer’s Retribution)
    (Can apply: Trait: Smiter’s Boon – Skill: Smite Condition.)

Utility Skill:

  • “Rurik’s Fortitude” Instant cast 28 recharge
    Credence. Charge at target foe inflicting cracked armor and weakness.
    Damage: X
    Cracked Armor (3¾s): -15% Armor (Stacks Duration)
    Weakness (3s): -50% Endurance Regeneration, 50% Fumble
    Smite2 (3s): X Damage, X Damage with Conditions (Stacks) (Courage Trait: Battle Beckons)
    Combo Finisher: Leap
    Number of Targets: 1
    Range: 350
    Weakness : -56% Endurance Regeneration, 56% Fumble (Courage Trait: True Reflection)

Utility Skill:

  • “Verge of Corruption” 1½ cast 24 recharge
    Credence. Ice cold spirits come to your aid, inflicts chill on foes they pass through. Gain swiftness and self inflict torment.
    Chilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Smite2 (3s): X Damage, X Damage with Conditions. (Stacks) (Courage Trait: Battle Beckons)
    Ascalonian Spirits: 3
    Duration: 5 seconds
    Number of Targets: 3
    Range: 600
    Swiftness (13s): 33% Movement Speed
    Self Inflict: Torment (3s): X Damage, X Damage if moving
    Invulnerable Duration: 3 seconds (Courage Trait: Dark Dishearten)
    Apathetic Aura (7s): Cannot Gain Resistance. (Courage Trait: Dark Dishearten)
    Enclosed Darkness (7s): Cannot Gain Stability, inflicts vulnerability. (Courage Trait: Dark Dishearten)
    Vulnerability7 (5s): 7% Incoming Damage, 7% Incoming Condition Damage. (Courage Trait: Dark Dishearten)
    Radius: 180 (Courage Trait: Dark Dishearten)

Utility Skill:

  • “Reliant Bulwark” 2 cast 28 recharge
    Credence. Energy spirits come to aid you and allies granting stability symbol.
    Energy Symbol3 (3s): Grant stability with each pulse.
    Pulses: 3
    Sability1 (2½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage Increase: 1% (Courage Trait: Ascalonian’s Amity)
    Ascalon Spirit: 5
    Duration: 5 seconds
    Number of Targets: 5
    Range: 1,000

“Reliant Bulwark” Instant Cast 40s Recharge (Dark Dishearten on Active skill)
Send forth three energy spirits removing a boon from target foes and Inflict smite.
Damage—One Boons: X
Damage—No Boons: X
Smite3 (4s): X Damage, X Damage with Conditions. (Stacks)
Smite2 (3s): X Damage, X Damage with Conditions. (Stacks) (Courage Trait: Battle Beckons)
Ascalon Spirits: 3
Number of Targets: 3
Range: 600
Invulnerable Duration: 3 seconds (Courage Trait: Dark Dishearten)
Apathetic Aura (7s): Cannot Gain Resistance. (Courage Trait: Dark Dishearten)
Enclosed Darkness (7s): Cannot Gain Stability, inflicts vulnerability. (Courage Trait: Dark Dishearten)
Vulnerability7 (5s): 7% Incoming Damage, 7% Incoming Condition Damage. (Courage Trait: Dark Dishearten)
Radius: 180 (Courage Trait: Dark Dishearten)

Utility Skill:

  • “Remnants of Hope” 2 cast 60 recharge
    Credence. Call forth Lady Althea; cast soothing symbol on you and allies for the amount of used endurance. Allies inflict smite with their next attack.
    Lady Althea: Grants Soothing Symbol1 for every 10% endurance used.
    Duration: 12 seconds
    Energy Symbol1 (1s): Grant regen with each pulse. (Stacks) (Stacks Duration)
    Pulses: 1
    Regen1 (2s): X Healing
    Damage Increase: 1% (Courage Trait: Ascalonian’s Amity)
    Skill Cast Reduction Per Energy Symbol: ¼ seconds (Courage Trait: Ascalonian’s Amity)
    Number of Targets: 5
    Smite1 (1½s): X Damage, X Damage with Conditons. (Stacks) (Applys Once to Allies)
    Number of Targets: 5
    Range: 1,000
    Smite2 (3s): X Damage, X Damage with Conditions. (Stacks) (Courage Trait: Battle Beckons)
    Number of Targets: 1
    Range: 1,200

Elite Utility Skill:

  • “Anguish of Ascalon” 1¼ cast 180 recharge
    Credence. Inflict wrathful judgement and taunt on foes. Ascalonian spirits fight by your side and give aegis to allies.
    Wrathful Judgement (15s): Foes take 40% damage from their attacks, foes deal 60% damage.
    Taunt (5s): Involuntarily attack foes.
    Smite2 (3s): X Damage, X Damage with Conditions. (Stacks) (Courage Trait: Battle Beckons)
    Number of Targets: 2
    Ascalon Spirits: 3
    Duration: 60 seconds
    Aegis (5s): Block the next incoming attack. (You do not gain Aegis)
    Retaliation (3¾s) Reflect incoming damage back to its source. (Trait: Wrathful Spirit)
    Number of Targets: 5
    Invulnerable Duration: 3 seconds (Courage Trait: Dark Dishearten)
    Apathetic Aura (7s): Cannot Gain Resistance. (Courage Trait: Dark Dishearten)
    Enclosed Darkness (7s): Cannot Gain Stability, inflicts vulnerability. (Courage Trait: Dark Dishearten)
    Vulnerability7 (5s): 7% Incoming Damage, 7% Incoming Condition Damage. (Courage Trait: Dark Dishearten)
    Radius: 180 (Courage Trait: Dark Dishearten)
“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

WARNING: “RENEWED FOCUS” ELITE SKILL WILL & HAS TO “HALF THE CURRENT RECHARGE TIME” OF CONFESSOR F1,F2,F3, ABILITY’S IT WILL & SHOULD NOT INSTANT RECHARGE. (This affect should only apply to the Confessor Elite Specialization “or” Confessor is unable to use this skill “or” 10% Recharge on ability’s)

Confessor Spirit/Spirit Ward/Enchantment Ability’s:

“(”Skill Trigger" ability’s reset to “0 skills used” when Out of Combat, and can only be activated in combat, cannot use auto attack skills. If Traited for in Courage it will increase the skills charge to 2 uses per 1 skill used “Reflect Conditions in 3 Skill Triggers, Create Mist Ward in 9 Skill Triggers”. UI added to display how many skills you’ve used till ability will be activated.)"

F1. Spirit Ward/Enchantment: (Instant Recharge, kill a foe: Trait: Renewed Justice)

  • “Tears of Ascalon” 2¾ cast 55 recharge (15% recharge: 46¾)
    Passive Protection: Spirit Ward. Every few skills used reflect conditions back to attacking foes. Every other few skills at current location create a Mist Ward applying Light Symbol on allies.
    Number of Skills to Trigger Reflect: 6 (While in Combat)
    Condition Reflect (6s): 3
    Number of Targets: 1
    Number of Skills to Trigger Mist Ward: 18 (While in Combat)
    Radius: 260
    Energy Symbol2 (2s): Cure a condition with each pulse.
    Pulses: 2
    Damage Increase: 1% (Courage Trait: Ascalonian’s Amity)
    Skill Cast Reduction Per Energy Symbol: ¼ seconds (Courage Trait: Ascalonian’s Amity)
    Number of Targets: 5

“Tears of Ascalon”
Active Destruction: Enchantment. Summon the power of Magdaer causing The Rift between worlds, inflict torment on trapped foes. Give your allies resistance symbol. Inflict torment on yourself to close the rift.
Radius: 260
Duration 10 seconds
Torment5 (13s): X Damage, X Damage if moving.
Blindness (3s): Outgoing attack misses. (Trait: Justice Is Blind)
Vunerability3 (8s): 3% Incoming Damage, 3% Incoming Condition Damage (Trait: Binding Jepardy)
Number of Targets: 5
Energy Symbol3 (3s): Grant resistance with each pulse.
Pulses: 3
Resistance (2½s): Conditions currently on you are ineffective; stacks duration.
Damage Increase: 1% (Courage Trait: Ascalonian’s Amity)
Skill Cast Reduction Per Energy Symbol: ¼ seconds (Courage Trait: Ascalonian’s Amity)
Number of Targets: 5
Self Inflict: Torment (7s): X Damage, X Damage if moving.
Might3 (5s): X Power, X Condition Damage (Trait: Inspired Virtue)
Retaliation (3¾s) Reflect incoming damage back to its source. (Trait: Virtue of Retribution)
Number of Targets: 5 (Trait: Inspired Virtue)
Radius: 1,200 (Trait: Inspired Virtue)

ToA Note: ((Trait: Suprem Justice: Adds burning condition but skill actavate amount is not decreesed. Trait: Permeating Wrath: will still work with Suprem Justice. Permeating Wrath on its own will work with Mist Ward created every 18 skill uses))

F2. Spirit/Enchantment:

  • “Ascalonian Hail” 1½ cast 65 recharge (15% recharge: 55¼)
    Passive Protection: Spirit. Ascalonian’s spirit energy is intense around you creating vigor symbol.
    Gain vigor symbol at a set time interval. (In Combat Passive)
    Number of Targets: 5 (Trait: Battle Presence)
    Radius: 600 (Trait: Battle Presence)
    Energy Symbol5 (5s): Grant vigor with each pulse.
    Pulses: 5
    Vigor (4s): 50% Endurance Regeneration (Vigor Regen increased 65% Trait: Absolute Resolution)
    Damage Increase: 1% (Courage Trait: Ascalonian’s Amity)
    Skill Cast Reduction Per Energy Symbol: ¼ seconds (Courage Trait: Ascalonian’s Amity)
    Energy Symbol Refresh: 60 seconds
    (In Combat Passive – Apply to allies with low endurance)

“Ascalonian Hail”
Active Preservation: Enchantment. Call forth the Battle Cry of Ascalonian’s, pushing back foes and remove up to two boons. Grant fury to yourself and nearby allies.
Knock Back Distance: 260
Damage—Two Boons: X
Damage—One Boons: X
Damage—No Boons: X
Number of Targets: 3
Fury (15s): 20% Critical Chance
Radius: 600
Number of Targets: 3
Conditions Removed: 3 (Trait: Absolute Resolution)
Regen (5s): X Heal (Trait: Inspired Virtue)
Retaliation (3¾s) Reflect incoming damage back to its source. (Trait: Virtue of Retribution)
Radius: 1,200 (Trait: Inspired Virtue)
Number of Targets: 5 (Trait: Inspired Virtue)

F3. Spirit/Enchantment: (Instant recharge: Courageous Return)

  • “Rurik’s Assurance” 2 cast 85 recharge (15% recharge: 72¼)
    Passive Divert: Spirit. Rurik’s spirit energy invokes power within you and imbues courage.
    Gain courage at a set time interval; stacks duration.
    Courage: take +5% damage, reflect 20% damage back to attacking foe.
    Courage Refresh: 40 seconds
    Interval: 30 seconds (Trait: Indomitable Courage)
    Resistance (9s): Conditions currently on you are ineffective; stacks duration. (Courage Trait: Unbreakable Credence)
    Taunt (4s): Involuntarily attack foes. (Courage Trait: Provoked Madness)
    Number of Targets: 1 (Courage Trait: Provoked Madness)
    Fury (4s): 20% Critical Chance (Courage Trait: Provoked Madness)
    Number of Targets: 3 (Courage Trait: Provoked Madness)
    Radius: 180 (Courage Trait: Provoked Madness)
    (Courage Affect scales by area/character level: “0-39 +1% damage, reflect 10%” “40-59 +3% damage, reflect 15%” “60-80 +5% damage, reflect 20%”)

“Rurik’s Assurance”
Active Retribution: Enchantment. Become arrogant inflict cast vulnerability on yourself. Apply divert damage to allies, channel damage to you and reflect it back to attacking foes.
Cast Vulnerability (2s): Take +7% Damage (while casting skill)
Divert Damage 50% (10s): take 10% damage, reflect 40% damage. (Stacks Duration)
Resistance (9s): Conditions currently on you are inefective; stacks duration. (Courage Trait: Unbreakable Credence)
Number of Targets: 3
Sability3 (4s) Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. (Trait: Indomitable Courage)
Protection (5s): -33% Incoming Damage (Trait: Inspired Virtue)
Retaliation (3¾s) Reflect incoming damage back to its source. (Trait: Virtue of Retribution)
Radius: 1,200 (Trait: Inspired Virtue)
Breaks Stun (Trait: Indomitable Courage)
Number of Targets: 5 (Trait: Inspired Virtue)
Taunt (4s): Involuntarily attack foes. (Courage Trait: Provoked Madness)
Number of Targets: 1 (Courage Trait: Provoked Madness)
Fury (4s): 20% Critical Chance (Courage Trait: Provoked Madness)
Number of Targets: 3 (Courage Trait: Provoked Madness)
Radius: 180 (Courage Trait: Provoked Madness)

(Cast Vulnerability scales by area/character level: “0-39 +3% damage” “40-59 +5% damage” “60-80 +7% damage”)
(Divert Damage takes 50% damage inflicted on the applied player and channels that back to you, you take 10% of damage and channel 40% of damage back to attacking foes.)

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Long Bow Weapon Skills:
(With a few changes to skill destription and add new animations this could adapt to a Polearm/Spear type weapon)

  • “Tempered Strike” (Auto Attack Chain: Skill 1)
    Fire a Instant hit spirit arrow. 10% projectile finisher.
    Range: 1,200
    Damage: X
    Combo Finisher: Projectile
    Number of Targets: 1

“Corrupt Reflection” ½ cast
Chain. Hex Symbol. Inflict decrepit symbol on foes.
Range: 1,200
Hex Symbol1 (1s): Inflicts Weakness with each pulse.
Weakness (2s): -50% Endurance Regeneration, 50% Fumble
Pulses: 1
Number of Targets: 3
Radius: 260
Hex Symbol Pulse Rate: 30% faster (Courage Trait: Fractured Defence)
Cracked Armor (1¾s): -15% Armor (Stacks Duration) (Courage Trait: Fractured Defence)
Weakness : -56% Endurance Regeneration, 56% Fumble (Courage Trait: True Reflection)

“Polearm Smite” 1 cast
Chain. Tempered Spirit. Fire a slow moving spirit polearm giving protection boon to you. Chance to Inflict vulnerability on target foe.
Range: 1,200
Damage: X
Protection (1s): -33% Incoming Damage
Vulnerability5 (6s): 5% Incoming Damage, 5% Incoming Condition Damage.
Chance: 50%
Ghastly Curse (1s): -5% Duration of one active boon, boon removal inflicts torment condition. (Stacks Duration, Interval 5 seconds) (Courage Trait: Hollow King)
Torment6 (1s): X Damage, X Damage if moving (Courage Trait: Hollow King)
Number of Targets: 1

  • “Blades of Anguish” 1½ cast 12 recharge
    Tempered Spirit. Spirit blades impale foes and inflict smite.
    Smite3 (7s): X Damage, X Damage with Conditons. (Stacks)
    Range: 1,200
    Radius: 200
    Number of Targets: 5
    “Blades of Anguish”
    Detonate spirit blades inflicting weakness.
    Weakness (5s): -50% Endurance Regeneration, 50% Fumble
    Weakness : -56% Endurance Regeneration, 56% Fumble (Courage Trait: True Reflection)
    Ghastly Curse (1s): -5% Duration of one active boon, boon removal inflicts torment condition. (Stacks Duration, Interval 5 seconds) (Courage Trait: Hollow King)
    Torment6 (1s): X Damage, X Damage if moving (Courage Trait: Hollow King)
  • “Sacred Spirit” ½ cast 10 recharge
    Break a spirit arrow releasing an explosive mist. Arrow shards cripple foes.
    Damage: X
    Radius: 180
    Cripple (2s): -50% Movement Speed
    Combo Finisher: Blast
    Number of Targets: 5
  • “Binding Fate” 2½ cast 28 recharge
    Whip a spirit chain pulling target foe above you and inflict daze. Foe lands on you inflicting daze.
    Range: 900
    Cannot be blocked
    Daze (2s)
    Self inflict: Daze (1¼s)
    Retaliation (3¾s): Reflect incoming damage back to its source. (Trait: Retaliatory Subconscious)
    Aegis (4s): Block the next incoming attack. (Trait: Retaliatory Subconscious)
  • “Opposing Ward” 1½ cast 32 recharge
    Ward. Fire on your location creating a ward, grant soothing symbol to you and allies. Mark foes in ward with blindness symbol.
    Combo field: Light
    Radius: 360
    Duration: 5 seconds
    Energy Symbol2 (2s): Grants Regen with each pulse.
    Pulses: 2
    Regen (6s): X Healing
    Damage Increase: 1% (Courage Trait: Ascalonian’s Amity)
    Skill Cast Reduction Per Energy Symbol: ¼ seconds (Courage Trait: Ascalonian’s Amity)
    Number of Targets: 5
    Hex Symbol3 (3s): Inflicts Blindness with each pulse.
    Symbol Pulses: 3
    Blindness (2s): Outgoing attack misses.
    Vulnerability3 (8s): 3% Incoming Damage, 3% Incoming Condition Damage (Trait: Binding Jeopardy)
    Hex Symbol Pulse Rate: 30% faster (Courage Trait: Fractured Defense)
    Cracked Armor (1¾s): -15% Armor (Stacks Duration) (Courage Trait: Fractured Defense)
    Number of Targets: 5
“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Profession Specialization Name: Confessor
Elite Specialization Trait Line: Courage
Confessor Description:
Embodied by ancient magic able to hear the calls of long forgotten spirits; lost between worlds unable to rest in their cursed state. A Confessor uses his/her torment to gain an advantage to call upon the power of Vengeful Spirits to vanquish foes and bring them wrathful judgement. Able to summon power from the lost Souls of Ascalon. A heroic spirit will guide you through trials.

Lore of the Confessor:
The hollow ghost of King Addleburn, impaled the Charr with remnants of Magdaer’s magic. Searing flames and thousands of souls sent the Charr’s soul to a unknown place of torment that existed nowhere. The Charr endured, dying again and again, every soul embodied hate and suffering. The body of the Charr howled, the sound embodied fear so terrifying it’s like falling from a cliff. Her agony did not end in life, it began in every waking moment in the unknown realm: she experienced flesh and bone seared and turned into cursed ashes; of her own and over a thousand Ascalonians.

Months later she awoke in a dark place. The space was not enough to breath, too move. But it was enough to contain her body size. After an hour she became more aware and realized where she was. Soil pressed through the cracks of the container. She began to strike with all her might, claws, horns, and head-butt the top of the container. Small wood splinters impaled her paws and forehead, a small amount of blood oozed down her face. Her paws getting raw and burn with pain. After hours of clawing away she just roughly head-butted the blood stained and soiled surface. She had A thought. A fragment of pain pierced her and she clenched at her chest. The Charr noticed a large amount of fur is gone . . . large crevices and lumps of scar tissue remained there now. Tears soaked her fur as well. There is no heart beating within. All she could do is channel the agony in her soul and memories into bloody roars. She beat against the rough surface, hard enough to make it crack repeatedly. Fracturing her paw. A piece of her horn snapped off but it did not phase her agony. The wood became so broken that dirt and fresh air caved in. She pawed away the soil and saw the beautiful moon over Tyria; from her Shallow Grave.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Contents:

  • Confessor; Courage Elite Specialization, Profession Description & Lore.
  • Long Bow -or- Polearm: Tempered Spirit, Hex Symbol & Energy Symbol & Ward Ability’s.
    (Compatible with few description changes, Polearm description change not added)
  • Confessor: Spirit & Spirit Ward & Enchantment: F-skill Ability’s with Energy Symbols, 1-3 skills.
  • Confessor: Credence; Healing & Utility & Elite Skill, Ability’s 6-0 skills and other.
  • Courage Specialization, Traits & Ability’s: Be able to equip Long Bow.
  • Confessor’s list of all Weapon Skills & F Ability’s & Utility Skills & Traits, names in order.
  • Creating the Confessor & About Tearthy Flame: Developer notes; the one man army.
“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Healloup! I am Tearthy Flame.1463, Welcome to the Confessor Forum Post.
This post is ment for insight into what is possible specificly for the Guardian Profesion, and insight for ArenaNet & Community to see what can be achieved in Guild Wars 2.
Enjoy!
Special Thanks to a guildie nicknamed Fish.
-I am here to point out very serious flaws and overall topic about Guild Wars 2. I have disliked the Guardian profession over the years because It could of been something better and more creative in play style and I’ve personally gone through 3 level 80s. I still have 2 remaining. After thinking about the DragonHunter for a long while and how it made me see deeper into the Guardian’s Traits, It got me thinking. I decided to get too work! And show the Posibility to invent a way for ArenaNet to redeem Elite Professions. I understand this can all go to waste but I want to prove how amazing a well thought out Elite Spec can completely refresh a persons will to play the same Profession and Character in a whole new way. Giving a reason to switch playstyles and experiment with new builds.
I created the ‘Confessor’ to try and change the future of Guardian Specializations and any other Profession Implimantations. The base professions have always been great for Vets and Casuals, even Hardcore players. But this is still a game and it’s fine to be chalenged and have content people need help getting through and understanding you cannot make GW2 or any other MMO less complex than it needs to be. Learning curves are ok it is apart of every game ever made. I do not want to change what GW2 is at the core. I respect the choice to get players to come together and kill dragons for the kitten of it! But professions recently have been butchered and crammed into this new system only to make it more symple for developers to refine, add, and balance. That doesn’t mean professions have to lose what made them great to play for all the years GW2 has been out. I personally played Warrior because the traits were versitial before the new system. Easilly switching traits I needed at the time and Tactics made it wonderful to switch between Offencive and Defenceive builds. And I made people laugh at my 900 healing warrior… But I alone knew the posibilitys! Warrior was just one of thee most fun Swiss Army Knife’s to use. Builds use to completely depend on your own ability to handle the profession: Making it easy or hard to play. Older Necromancer is a good example of that, between Minion Siphon build(s) compared too Death Shroud build(s).
I also want to bring to light how underwhelming the current specializations are to the point it will render your profession’s ability to create a build that can rival the base class in a 1v1 fight. But I want to help keep some spirit of the base professions, before it is to late.
I hope you enjoy the hard work I put into creating this Elite Specialization!

P.S. Since I have no way to test this fully in GW2, It has to be left to my powerful imagination. I would love input on this Elite Spec as well and tell me about the kind of builds you think this creates for Guild Wars 2. Again I dont disagree this may be a waste of time but what choice do we have to save future Elite Specs for Guardian?

Also if you have a LvL 80 Guardian keep your Hero Panel open, accessing Weapon Skills/Utility Slots/Traits while viewing the Confessor Ability’s. Keep in my mind this is not a underwhelming ‘Elite Spec’ like most are. If we are trying to make something ‘Elite’ this would probably be it.

Information will be written a like what you will see in-game. It should be familiar to read through the descriptions and detailed information. If you are not familiar with GW2 this may be confusing to picture these ability’s in action but I hope you enjoy reading the concept of Confessor.
[If you do not enjoy reading morbid subjects you can skip ‘Lore of the Confessor’]

Created By Tearthy Flame.1463 over a 20 – 30 day period within September, 2015.

Questions from me to you:
“Do you see this Elite Spec playable for several hours, months, or years?”

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

My Solution: Confessor Elite Specialization

in Guardian

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

My Solution: Confessor Elite Specialization

The dark side doesn’t have cookies. But I’ll give you one!
If you trust me this post is 100% serious.

Tearthy Flames; Update/Editing Headliner:

Finished Updating the Post. It should be easier on the eyes.

I have made a modest edit to the Confessor Lore, to show a deeper understanding of why the Confessor shows the terrible side of the curse on Ascalon.

Enjoy the post!

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

Heart of Thorns - Music, or, Score/Sounds

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

The problem I have with the current Music/Score for Heart of Thorns is the sounds for creatures are far more alive! And that speaks volumes for the sound development team. Making the world become a living fantasy and fighting monsters feel epic. Yet the Score is just these random sounds being played and the notes are too long and that ruins the feel of other sounds being made by the animals. Birds I love the sounds of the birds!!! (It’s my personal music of the jungle <3) Because it instantly gives the feel of being in a jungle full of unknown dangers. But then music plays like Jason (Friday 13th) just appeared from no where and then does nothing to make you scared, or, feel anything. That’s really sad to me. Video Game Music can do so much more than just be a annoying background noise! I know the score cannot be redone now but come on! One of thee best parts about GW1 is the music. It set the tone right at the start when you open the game and you’re instantly feeling what the fantasy world is about.

I must mention BDO (Black Desert Online) the range of music is amazing. Some sound tracks bring you back to Culture existing in the fantasy world. Like people just got together and played loud and joyful music because life is getting stressful. -I know There is so many other games I could have named but that MMO has great music too. But less known games like “Folklore” have an amazing score too! (PS3 only game)- So.

The people playing the Score for GW2 HoT soundtracks seem very able to play difficult Scores but… It feels like they could just take a nap while playing this music. That’s no fun for anyone. A complete disappointment. I’ve also been annoyed for many years to hear original GW1 music in this game. It will just never feel right, to me.

The map feels large and I can tell there is many secrets to behold. I wish to have more of that and exploration feels so good too. Knowing that I wont be disappointed to be going through this map for 3 more years. I feel good about that.

Fix your score please… It isn’t alive nor has any emotional impact. And know it is true that it makes American Head Charge (The Feeding Album) sound so much better. I could only cry aloud and imagine what more silly lyrics you people could write.

Keep at making this amazing complex game but please get a real Professional Composer!

“I don’t take insults from a tree! Have at you, leafy!”

Yo mama jokes (GW Lore Edition)

in Lore

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Yo Mama so fat, she sat on Cantha and passed wind on the Jade Sea.

“I don’t take insults from a tree! Have at you, leafy!”

Development of Guild Wars 2 & Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I hope my point has been shared well and explains the things that we might get in the future of Guild Wars.

Question: What do you think we are getting in the long run from the Guild Wars 2: Heart of Thorns, Expansion?

“I don’t take insults from a tree! Have at you, leafy!”

Development of Guild Wars 2 & Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

About the story. Sylvari, are battling with a choice to give into their true nature or go against the Rouge Wave, and the fact there could be a dozen more pale trees in the world does change things and killing the creator of sylvari could have a massive affect on the race. Mursaat, is an Ancient race that has fought against the Elder Dragons and we will need their magic to fight against that unstoppable force of nature, in the now and future, and have to help in return to rebuild the Mursaat race. The Elder Dragon, Mordremoth, he is everywhere like a weed and is literally nature, Thorns and Flowers . . . and he is SMART, he has the intention to kill with a reason and we don’t know why yet. Unlike Zhaitan: Who is a character of greed and needs to feed on all the powerful magic and artifacts he could find, overall being a force of destruction. These are basic needs of what the Elder Dragons were suppose to be. But ArenaNet may be changing this concept to drive a deeper story into their “Illogical GW2 Lore”. What do you really think this story will open up? I think it opens up the possibility that we need ancient and powerful magic of the old races, thus busting open a lot of lore into the game. And we need that lore to finish what was started in Eye of the North with Primordus, Jormag, Kralkatorrik, bring back the old lore to vanquish the new and old Flames of War.

I believe this is the start for better Boss Battles too kill: The Elder Dragons.

“I don’t take insults from a tree! Have at you, leafy!”

Development of Guild Wars 2 & Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

What the hell were you excited about when we were getting a expansion!? More F*ing game to play! After 2+ long years of killing the same things over and over with no reason other than “Loot! And no Glory! But more Loot!!!” -and so on- we will have this amazing environment forever! It wont be for a week, or, every 2 weeks we get short content and then the game is empty after that period, again… Nooo!? What do you atchually think we are getting from HoT? A new way of telling a story; your character will be in the world with these things happening all around you in the same moment. That’s a lot of kitten work. Your buying into the base of what Anet wants to development GW2 into! That’s Unknown but it is exciting to see a milestone happen in the beginning of game’s development. We are also going to get a new Elder Dragon to Slaughter and probably beat to death with a thousand Juggernauts! Power over level 9,000! AHHHH!!!! (sorry lol) We are getting new things to kill in inventive ways. And with are professions developing more by the Specializations, combat will become even more crazy. But, You must know by now that Anet will have to add: NEW WEAPONS! Because what we have now wont allow the specializations too progress very far, if there is no more tools to use… And new AI for monsters!? What challenging content are you worried about!? This isn’t GW2 in 2012 Its 2015 and technology develops fast and is easily outdated by the next patch. The Developers are the only thing that can make and break the game by not updating the Macanic’s: “How else will we fight Steve/Bubbles, the Deep Sea Dragon!?” YES.. Gw2 is slow in progress but Anet improves the game and keeps it up to date, it isn’t based on old and slightly improved code like FFXIV, thus so many reasons GW2 is a Beast. You should be worried about how the AI is going to Rick Roll you to death. Same concept could applied to yourself being an idiot in a fight. I believe everyone is forgetting what is in this expansion, the work that is invested into how GW2 is really developed. Yes this is a casual game but remember GW1? It’s possible the same thing can happen, content will troll you till you finally defeat that enemy and it feels good: It is Self Rewarding for the player.

“I don’t take insults from a tree! Have at you, leafy!”

Development of Guild Wars 2 & Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Now there is many sides to this Pre-Purchase, The Entitled, New Players, The Veterans, Overall everyone is in a fit or doesn’t care much about what is being purchased in Guild Wars 2: Heart of Thorns. This Expansion has been in development for over a Year at least, good chance is a minimum of 2 years. That’s months of bouncing ideas about Lore and improving the game macanics. Trying to get the slightest idea on how to do it right! That’s what Anet wants, at least, is to do it like no one has before. DO you want ArenaNet to rush the game and release another Zhaitan!? The Dragon of Hugs, the 1# killer of your (2) key: Because he makes you angry and disappointed! These are very old jokes but my point… This is a prime example of doing something NEW in the MMO market and GW2 has been here for nearly 3 years now, and they have been under cover working on a secret project (HoT), learning from the real game world. All the wrongs and greats they have made wake. GW2 is a different MMO beast, and if there was more imagination into the fights it could be a Ultra Beast, but with all the in-depth work into the coding and animation and sounds and the And’s can go on forever… Also thee best visual/macanics for jumping ever, you cannot find any better! With all the core components that make up GW2, we get a amazing game, prone to a ton of glitches and Arena net has to deal with this amazing beast! But it has all been possible. They even dare to scrap and expand on these cores, and that is very challenging too do. Cutting up the traits and skills, reworking effects to happen in combat. Heart of Thorns ensures your going to continuously get a brand new game, a game that is updated and expanded on. HoT may not be worth it at first because we, the player base, want a atchual expansion on story and content and more maps and bosses to play and kill, to keep us here for many more years. We will never get a fix on the Zhaitan fight, in less it broke beyond repair. (Cross fingers) But that’s not what Anet wants to do, they want to expand on more macanics and creating epic things, it will take time because they are always developing new things to implement into the world.

“I don’t take insults from a tree! Have at you, leafy!”

Development of Guild Wars 2 & Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

P.S. There is plenty of threads to channel your rage over the price of HoT but please be realistic here. I want to open up some old subjects about what this expansion will most likely bring to the Guild Wars game, lore, and content. ECT.

Enjoy.- Tearthy Flame.

“I don’t take insults from a tree! Have at you, leafy!”

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

The armor glow totally ruins mesmer phantasms. -_- I wish I knew about this before buying it. I like the blue skin tbh, makes my character look like an avatar of dwayna.. but it totally diminishes individualization. Zodiac should be an entire race by itself.

Well there wasn’t a texture made too replace the affects of the Zodiac in a different type of affect than default, when defeated in Costume brawl while wearing Zodiac a Basic Mesh model of the Blue Aura Affect will apear because there is no texture for it in that type of affect.

Anet needs to work on textures to make Zodiac have its quality worth the 800 gems. ._.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

Re-watch the movies you have seen.

in Suggestions

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

This would also be a great way to learn Guild Wars Lore! It is Briliant and we can see old and new peices of living art! I am all for this! And the SE picture was a great peice its self and Lore of what happened to Destinys Edge, I believe. I would love to sit in my home instance and just go through the log of Film for maybe the whole time I am logged on, it sounds like a great way to visit the story again than going through making a new Character just to see the film again with only one chance, and look at how much work was put into it. Even some of my friends have skipped the cut seens and have no idea what is happening in the whole story. This is a great idea for any reasons. Of course I think it would be fair to unlock the film on your account then veiw it as much as you want after that, or compleat the game. I think it would make the Instance more useful and get a player to visit it.

Thank you The Bacon Bard, for your awesome Idea and sharing it with Anet and the players of Guild Wars 2. Your name makes me curious and laugh.

Dearly signed; Tearthy Flame.

“I don’t take insults from a tree! Have at you, leafy!”

Bring back the old login screen!

in Suggestions

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I miss the Old Guild Wars 2 Launcher so much. It really brought some original Guild Wars back, I do see people just sitting there staring at it feeling unable to press that last button to log into the game because of its glory. It made it so worth opening the beta client just to listen to it and watch the images be mysterious and change. I understand why we have this new launcher to see news feed then play the game but I’d really love to have the Old Launcher back in the GW2, AND it has plenty of room for a news feed honestly!?!

This is 22 minutes of the Old Launcher, feel free to be lazy and only press the replay button very few times:
http://www.youtube.com/watch?v=bh2qLcZAUfY&feature=player_detailpage

(The Switch between the first bit too the second is so amazing…)

“I don’t take insults from a tree! Have at you, leafy!”

Dye Account wide

in Suggestions

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

It sounds so much better for dyes to be account wide because for some people collecting Dyes is a need, its fun to be all sorts of colors, and whenever a player wants to change them on GW2. Honestly I had a toon with a ton of dyes i put so much cash into him and now I regreat deleating him just because the Guardian profession wasnt my thing anymore, I was tired of greatsword and scepter. Anyway he had fantastic dyes I wish I could have back, White, Silver to many dyes to name. Maybe when I deleat a toon may I have all the dyes back? Or some of them by choice? Honestly i have one toon that has Celestial Dye that I was lucky to get when it was less or more than 2g. Honestly I think some dyes should be account bound i dont find it fair that i have a favorite colors on other toons that im not useing all the time.

I worked to pay for a dye it would be nice to share it on all toons to enjoy not buy it 5 more times…

“I don’t take insults from a tree! Have at you, leafy!”

Character Re-Customization

in Black Lion Trading Co

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Yeah, changing the hair and color would be really nice. (I do want a new face for my necro sylvari, some leafs go through anything on her face.)

“I don’t take insults from a tree! Have at you, leafy!”

Lost Shores event lag concerns & comments [Merged Threads]

in The Lost Shores

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Awe, im sorry for that spoiler. It is awful and true… When you get there, there is more disappointment further ahead.

off topic, I feel like Jumping puzzles should have a prize that only jumping puzzles have. Just because it is weird getting stuff that can allready come from the trading post or monster drops.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

Lost Shores event lag concerns & comments [Merged Threads]

in The Lost Shores

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Most games are set with a character that gets to go through the whole game or story once and have the choice to go through it again just to kill the end boss because that is fun. ArenaNet wanted to break from alot of things but I think they went to far. It sounds like a great idea they wanted it to be a Personal Story (make a player importaint in a story). What they did it dosent make sence to me putting the final boss in a dungeon that requires other players. That would only make sence to me if I was with 5 other players from the start of the game story.

There are alot of gamers who like difrent stuff, GW2 tried to be all those difrent play styles. That is great in some ways but comunity was more importaint than for the kind of player I am, I lost a Personal Story, and the importaints of making a new character just to beat the game and kill the main boss again.

There is going to be difrent kind’s of players, more less. But every opinion is worth something to look at, and that Personal Story was all of it to me, all I have is to play with a friend now.

“I don’t take insults from a tree! Have at you, leafy!”

Lost Shores event lag concerns & comments [Merged Threads]

in The Lost Shores

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I see part of what Redael is saying, it is not entirly all about this thing with players not being on GW2 thus killing it, may be seeming to be a painful death. Part of it He is talking about the game not having goals, yes there will be stuff adding on, it is a new game that can be updated.

ArenaNet is to late on fixing the story; only the first 20 levels is entirly unique, but after compleating it there is not alot to interesting to some or feel like its worth making a new character just to go on a difrent story path for 20 levels (maybe more). It was how the player that exspected so much was treated during and end of the story, that alone made me quit but I finally got myself back on this empty boat. I personaly expected alot of dynamic story paths that afects the main battle with Zhaitan, that I could be a hero.

Honestly, I think that is what he was trying to say, the stuff that gives a goal reason to do something out of are minds, but it is only about how it looks in GW2, yes I know they went for that… But we are used to the old it is hard to break that habbit. Go to the first GW, everything is alot of work to get a hold of even with Holly Trinity.

“I don’t take insults from a tree! Have at you, leafy!”

The end of your story.........

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Yep, everything to do with the end makes my characters feel “pointless” in even being created or putting more efort into a new characters story. The whole ending was a fail to make a player importaint in a story, even stealing the personal touch about it. And going through all the story just to kill the Elder Dragon again! That alone would feel rewarding. Other wise the ending was around the main story with trahearne, then letting players be able to kill Zhaitan over and over the only requierments are 5 level 80s. It is hard to play after going through that, or to love the game for me.

“I don’t take insults from a tree! Have at you, leafy!”

Personal story as a Elementalist vs Guardian...

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I very much agree with you, even though I havent been playing the Ele much now, I played a Ele all through Betas and I do dislike the set up of the Ele in a way with having, to be out of combat_go into INV_ or Hero menu_ to switch weapons… Anyway the skills on the ele are great and at times the Ele can be really dificult to keep alive but there is a price to playing a powerful professtion, yet the Guardian and Necromancer is more OP than Elementalist, so some things about the Ele is really unfair but it has so many skills, but each atunement is just kindah changeing those skills a little…

The Elementalist seems to be the most chalengeing to Trait and use the skills without getting any blows.

“I don’t take insults from a tree! Have at you, leafy!”

Can we have a real personal story, please?

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Thank you for bringing up the blog posts Anet has posted, I totally forgot about it! I remember reading that and seeing that it would be so much fun to go through difrent storys and have a compleatly difrent one on each race, yet still keep alot of options for one race. When that idea comes into reality that would literilly take so much time it would be like multible storys from other games in one single game. That post seemed to come when they were dreaming big about the story and im sad that they did not follow that dream closely like they have done with the combat, bringing players to atchually be able to play together without getting frustraited with others around, being able to have fun. I was looking forward to doing the story like I would be able to shape the story like writing a book but only changing what happens to the lead up with killing the main threat, the Elder Dragon. It would be compleatly baffleing if that was possible, an amazeing way to tell so many storys with the same ending with personal things the player has done. But I guess the thought of it not really having a main plot up to Zhaitan being weakened and Killed, made that dream slowly fade, to make a player matter in a story. Not having a exstreamly personal story seemed to make more sence to Anet on how to Kill Zhaitan… And invalve other Players.

I feel that the story after the three Orders became ok, it would of been good if we knew it would just be a story and not really personal as Anet said it would be. I see that it just slowly became less and less about being personal and more about a group of players getting togeather to Kill Zhaitan.

I am sad about not really being a hero or feeling like one, nor any NPC seeing me as the one who helped made this possible. Sure the NPC’s could have said something about me, but I heard so much about Trahearne, thats all I can hear out of the story…

Honestly I find that bad when Anet wanted the story Personal. Im not even really interested in playing the game, I honestly loved it but I’ll only really want to play when my friend can join me…

“I don’t take insults from a tree! Have at you, leafy!”

Hilarious moments during personal story

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

from a choice at Character Creation my Norn character had a mission where he had to help fix what he had done after getting terriblely drunk with a Charr and they did stupid things like driveing around a Charr Military Weapon of War. And a witness saw my Norn and the Charr and quoted what my character said (In my signature below my message i quote what my character said while Drunk) and the Charr commented on remembering the tree being stupid.

I love what my character said, they probly ran into a tree!

“I don’t take insults from a tree! Have at you, leafy!”

The Guild Wars / Guild Wars 2 Story, Charracters, All.

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Zhaitan is the Player’s epic moment, no one had the chance to see characters in their story come back to help them defeat the Dragon. And honestly it was silly how exstreamly weak he was, and I know DE’s in the world and through out the story players have been weakening him. But he just became another NPC in the game and did not feel like a Boss…

I overall just bring up how the options at character creation were not fully used, and the ending of GW2, even how the player is put as the sidekick of a “know it all” character.

Im a disapointed fan, i still want the game but I dont want my Collector’s Edition.

“I don’t take insults from a tree! Have at you, leafy!”

The Guild Wars / Guild Wars 2 Story, Charracters, All.

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I am sorry I did not mention what I allready know about the story. I know the story starts out personal but then the plot with Trahearne, mostly takes away from what I have done in the story, from ever mattering at the end of it. Or makeing any one feel like they were a Hero at all.

And I remember answering a question from the mother tree about what my fear is, it was about causeing someone to suffer because of the orders I have to follow. I can only relate that to a bad choice in my story, being captured by the krait to get an orb to use to protect Fort Trinity from Zhaitan raiseing any dead bodys around it. while getting the orb a Norn that wanted to work with me on a mission, was turned into Zhaitan’s minion after all of are eforts. Otherwise I cannot really say I went through my character’s fear…

Yeah I do see there is feeling and personality in are characters, but I’m talking about wanting to make the Player’s character one of the big heros, like the Destinys Edge group, not one is thankd for all the work they did togeather.

Overall have a choice in what are characters want to do about Zhaitan.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

The Guild Wars / Guild Wars 2 Story, Charracters, All.

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

What I am saying based on my opinion and so many other players, and what we saw in ArenaNet’s word about the story of GW2. Is that we were going to have a character that we could shape into what we want, and I’m talking about how ArenaNet seemed to have got distracted from how great of a story they can build off of the world they made.

“I don’t take insults from a tree! Have at you, leafy!”

The Guild Wars / Guild Wars 2 Story, Charracters, All.

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

So, all of this starts from the first game Guild Wars, the lore to this game is amazeing a story that feels real in a fantasy way but it still gave a great story even though the characters could not do much animation. I have only compleated Eye of the North and the story was not built like the one in Guild Wars 2 at all; when I look back at it the charracter I was, she didnt have a back story but my roll in it was being apart of a team that did great things, I was a voice of reason amung all the other characters that would of never combined forces soon enough. The Norn, Asura, came into the Guild Wars story in EotN and only the Asura have really keept most of who they are. A Norn charracter named, Jora, really shows who a true Norn is and she continued her fight through loseing her Brother to Jormag’s corrupting magic and the ability to change into her animal spirit, but put the task of killing her Brother first. Norn are ment to be strong characters that would go into battle by themselfs against an army: A very agressive, insane, tall, barbarian, that love drinking. I love that about the Norn feeling like someone that is very brave, to do the unthinkable just to not be forgotten. Yes it is a insane thing to grasp but that is how they are shown in Eye of the North.

I’m sad that the spirit of the Norn is not truely captured in Guild Wars 2, from who they are in the Guild Wars. Its what I love about them. Yes they were silly in some ways but the force of a Norn is not in Guild Wars 2.


Guild Wars 2 shows alot of lore from the first game even things that have happened in the game, that is very awesome to be honest, that ArenaNet has the Lore to build from, even the game map. Alot of efort is put into the game no one can ignore that.

But unlike Guild Wars, Guild Wars 2 has a story that is ment to be Personal for a player but everyone would have the same ending with killing, Zhaitan, one of many Elder Dragon’s that will only bring death to all. it sounds like a story of a victory that could be imposible to reach. Many have died because of Zhaitan yet the ones brave enough to fight him would know a little would make a difrance, but still have to continue this battle because there is more Elder Dragon’s that will continue to bring only death with the hunger they have.

If I was plunged into this tale where the wrath of an Elder Dragon is truely shown, that would give me or maybe any other player a reason to continue the story. It would feel like a Lore is being created. I understand that the story should have guide lines but it being part Personal Story that should at least be used to develop the story in a big or small way and alot of the Player’s Character, like making a choice that could make all of Ebonhawk hate the Player’s Charracter, the player would have to try to make that a right if possible.

I know I am just a fan of Guild Wars 2, but I do honestly think ArenaNet did not really get to show what they want the writing and story to be in the game because it was watered down to fit a age group.

“I don’t take insults from a tree! Have at you, leafy!”

Am I too old for gaming?

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

The first time I was compleating the story on my Sylvari I was enjoying it, because I had no idea what was ahead, and when it got to meeting Trahearne at claw iland i found it really strange how my partner from the Vigal was talking to me, how he thought I did not know Trahearne… after finding out the Arah Dungeon is the final part of the story after going through Trahearnes boring long quest, my thoughts of the personal story just went down hill… through out his quest i was only waiting for the greatest part where i could be a hero! That, did not happen. I did not feel I had any choice to be a hero, and through the bad and the weird diolog i would of at least wanted that.

I’m mostly disapointed in how the Player Character is treated in the story, and honestly i thought Anet would write what they wanted. Not giving into something that people want, only going for how they want to show their epic story, and make the Player feel like they earned the roll of a Hero.

I feel silly for putting so much thought into how ANet would work on the story.

“I don’t take insults from a tree! Have at you, leafy!”

Trahearne - initial impressions

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

The story is fine by its self, but it is runined as a personal story for the player. That is all.

“I don’t take insults from a tree! Have at you, leafy!”

Trahearne - initial impressions

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

@ EdwinLi

Thank you for another veiw at the story, it is understandable why they did this but I am one that took ArenaNet’s word by heart, and I know I exspected so much more. So if ArenaNet did not so strongly put out “It is your Personal Story” I would not be talking about it like this. They made the main epic edvent of the Personal Story a Dungeon that can be played over and over by any charracter, after AN said a player had to make a new charracter to kill Zhaitan again and could do the full personal story alone.

I do have some reason to say these things, because whatever happened in the past mistakes and rights I made in the story are forgoten, and that runins the feel of the player being importaint.

Adding:
ArenaNet focused on all players having fun and they should not of brought whats ment to be a Personal Story into the mix, after players could allready invite others into their story. I do not see why some players wouldn’t say “Who want’s to help me kill Zhaitan!” Sharing a most epic moment.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)

Trahearne - initial impressions

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

In my post I am just talking about the overall story of GW2 and how most Fans, future players, were exspecting more. After seeing so much work on the game, all we can now do is ask “Why”.

Every player that has been waiting so long for GW2, half of it for the story; might feel like they have been thrown under a bus. I feel this way. I’m told of this dark shadow over the land all of this amazeing lore, and Trahearne is going to be remembered over the player. “I forged no legend to the people”, im in the story but the people believe he had done everything when the player pretty much grabed Trahearne by the hand and given him hope.

And I have to go through a very importaint part of “My Story” with other players? That is the last straw for me, I find it hard to play GW2 now. And honestly ruined alot going for the story.

It is madness ArenaNet has done that to the story after saying things that reflect a mysterious random tale, and the only thing we knew was we would fight a huge Dragon, that is powerful enough to comand a Land that is under the mighty weight of the sea to rise: An overall legend of Dragon’s that make mountains rumble; only to have their imagination, that cannot be promised.

I will agree there should be a little durection to the overall story, but Trahearne had the shoes of the Heroic roll, otherwise taking a very good reason to even do “the not so personal story”.

A Player Charracter, starts out with the shadows of the past and trying to make them A right, having a choice.

Then no matter what the player has to join some Order. (when Dragon’s threaten all people, a choice to not join any Order would lead to a compleatly fun adventure.)

But none of that matters when the story is compleatly flipped around making one charracter that is not yourself, The Hero. Oh! Yes there is that sidekick.

I find the lay out silly, because it dose not match up as a good plot; it being a Personal Story first, then turning into a Plot with a 3 path choice, but throwing personal out and just being a normal story plot, a few things can be difrent along the way…

I have to ask ArenaNet; why say “What is your Story?” when it was not going to be mine anyway? Mind as well scrapped all of the options about what I want my charracter to be, at creation. I honestly love those options and the first part of the story that uses the options, It has became a useless tool to tell a story. I understand you had to get the game into the hands of many long waiting fans, and it took so much work from only a hand full of people, congrats for a great game. I wish you guys gave yourself more time to think over an atchual Personal Story.

“I don’t take insults from a tree! Have at you, leafy!”

It's official, Marysuehearne ruins the personal story.

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I don’t understand why ANet did this with the personal story, makeing it less and less personal.

“I don’t take insults from a tree! Have at you, leafy!”

THoughts on the Gw2 story

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

haha! it was 250 hours, into the game : ) And I did do alot of other things.

“I don’t take insults from a tree! Have at you, leafy!”

Zhaitan Battle

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

I was so disapointed, the Claw of Jormag, was so epic… I have no idea why they did that with Zhaitan.

“I don’t take insults from a tree! Have at you, leafy!”

THoughts on the Gw2 story

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Agreed, the story is short. I finished the story when my charracter was 20 days old. It was allmost like the leveling in GW2, how that is not the point of the game thats not all of it. Storys should be half of the game, a good portion of it, is missing.

I know they cannot give us a story like LotR, but createing a world and so much lore I can hardly believe they did this with what they have. So many great things could bounce off of this 3D world and exsplode into mountains, jumping off of it into a lake, where krait will eat you alive. Live in Zhaitan’s belly for years fighting off the horrific minions that shouldn’t get out into the world. So many great ideas can come from one creative thing and continue to build it into something awesome.

I should of expected this after reading the books. But I think the story in the books are better than this story and how it was done, in GW2. Yeah im let down, I had alot of hope for the story.

“I don’t take insults from a tree! Have at you, leafy!”

It's official, Marysuehearne ruins the personal story.

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

(Spoilers)

I would agree with all of this, I did not get to see a charracter named Malyck come into my story ever again, after saying he would join me in the fight with the Elder Dragon, and bring others to help. And I only get that charracter with a choice at charracter creation for Sylvari. “I do feel robbed of having a Personal Story” and that story not really being took advantage of, isnt that the point?

So I believe that there should of been other paths leading up to defeting the Elder Dragon, I would honestly change that very ending, his champion faces the players head on. Zhaitan is just flying around and not smashing the ship too kill everyone on it! Hes evil, no care for the world. I guess his minions are more mighty in evil…

What would of been cool is to see a gathering of races at the edge between Hope and Nothing, to rid of the Elder Dragon, because it is a threat to all. NPC’s who have had familly killed by the Krait would exspress the pain. Zhaitan is awfull and I dont see any NPC’s crying over that. I bring it up because the story was not done to it’s full, what it could of been. Trahearne turned it into a plot every player would go through and then the mistake of making the last part with Zhaitan, the Arah Dungeon. “Detaching it from being a Personal Story”

So yeah, I am disapointed it was good but not. And it gose against some things Arenanet said. Wish that one choice really did send a charracter off into a difrent durection from another. I sure dont feel like I forged something, nor my charracter grown from the shadows in the past, or the rights that follow me. So, what other reason should I go kill Zhaitan?

I do admire how hard AN worked on GW2, I believe they could of done more with their master peice.

“I don’t take insults from a tree! Have at you, leafy!”

(Spoilers) The end..

in Personal Story

Posted by: Tearthy Flame.1463

Tearthy Flame.1463

Sadly, I have opened my 5 things. And what was the point of saying “A player needs to make a new charracter to kill Zhaitan again.” Um… the last mission is a Dungeon? I believe the fight with Zhaitan could of been like all the missions before that, it should only be done once on a charracter, that would feel real. This game is not like the first GW, mind as well be like it now. Hard and Normal mode. Yeah I would be movavated to make a new charracter and kill Zhaitan again. I dont see the point now. Im sorry you guys pland a whole DE chain that would let players gain access to the Arah dungeon, because, this was the wrong move to end the story it is not personal anymore, I wish I could of seen some charracters from my story, like Malyck. He said he would join in the fight against the Dragon, and im disapointed.

Yeah there is Ups and Downs about this, I mainly believe it did not End Right.

“I don’t take insults from a tree! Have at you, leafy!”