Wow. What Druid did I play that is different from everyone else?
(Spams Skill 1 “Don’t Judge Me!”) – referring to charging Celestial Avatar
When Raiding finally opened up for the second time I went in with a guild that knew the mechanics and what was needed to be done even with the classes people used.
I went into this beta with a full Ventari Druid, I crafted the medium armor a few days before beta and Ventari on Druid felt like a hit and miss but I refined my build again and made something special from that. I admit I had a WupWup Staff but that doesn’t matter too much.
I also used Monk Runes from Beta. No I did not have a second weapon, for reasons it’s best for me to stick with just the one.
The Druid I played in the raid is in a completely different class from every other profession and that shouldn’t change. It is annoying your core build will be around your pet it can be a bad or good thing but It can still work with Druid. You want to trait for the pet so that it isn’t constantly dying on you for absurd reasons! This is where Ranger and Druid have a real conflict with each other, the professions aren’t the same at all nor does Druid refine what Ranger is.
I used Druid Healing and Elite skill Glyph’s, and some utility and two Ranger Signets: Signet of Stone/The Wild. (I would list the Druid Skills but Wiki doesn’t have the information)
Now you see I did not equip “The Hunt” because I gained 33% speed from a Druid Trait, you may think this is a waste but a highly mobile Druid is a fantastic thing! 13 conditions removed from going into Celestial Avatar!? My mind is blown away… Where is the Cool Down!? (It didn’t list one from what I saw) If this is what we get from sacrificing high damage, I am for specializing in this kind of game play!
Druid Staff ability’s . . . two of the skills are great but the other 3 need help.
- Skill one would be more interesting if we could have 2 beams on a number of targets: 2 within a Radius: 300-600 (around target foe). Doing this will make the ability to heal players in this way a better use for the player to constantly auto attack with staff. Could still have a multiple amount of enemy’s damaged at a time set to 3. Maybe heal up to 2-3 players, the max being 4-6 healed at a time per beam? Solar beam could use improvements in this way! I completely agree with 1,200 range… the extra 300 Range with LB Ranger is silly to me.
- Skill two is good and bad it doesn’t have a particularly great use since Celestial Avatar is much better for party healing and the damage on it when it hits a foe is random… I’m not a fan of the Wisp idea even the one from Druid Traits feels useless. I admit the basic idea of this is interesting but should be done differently or there can be a far more useful skill/mechanic to replace it since CA is far better to use.
- Skill three I would not recommend a change at all! This skill shows that side of Druid’s mobility and supports allies when you need to be fast and on top of things! Fantastic skill it gives a lot of play style and has a massive amount of use that is nearly endless. Just one of the best skills I’ve seen in a long time.
- Skill four, yeah that skill from the trailer! I think this skill is confusing for the theme of Druid. I’m not judging the vine affects it is how you use it and how different it is from the theme that staff was having before with all the light and healing support skills. I don’t really want to use it since I might waste the skill if I don’t target it right or its just to late to take off the mobilize from Allies. It would be better as a AoE (Cast at your current location) Skill that bring up light and vines. With a large radius maybe? And go from there on what else the skill should do since it needs to work with what play style skill three can bring.
- Skill five . . . Uh. Healing Projectiles. WHEN WILL THIS BE MORE USEFUL THAN WALL OF REFLECTION! Or destroying projectiles? Also where is the field or did I miss that? – Ok, this skill is so useless and it should really be a Utility skill not a weapon skill! I’m sorry it does make me a little angry with how unoriginal it is for the sake of just pure play style. The fifth skill should do more than whatever this is and maybe if it were a 300-400 radius AoE type bubble shield-then sure I would kind of accept that with a combo field type! Just a wall makes the skill pointless. The fifth skill should do more than that!
Finally…
I was in Celestial Avatar a lot and I can support a 10 man group very well but I would like to see skill 1 be a lot faster than it currently is to optimize the use and accuracy of it. Using Ground Target AoE’s is very difficult while supporting players, it is so distracting I completely forgot about using my pet. Druid can be completely consuming to play and very hard to keep up with but I never ran into the problem of waiting on Skill CD’s in CA after I come back to it a moment later. It really isn’t something that is enjoyable for a casual player to use because it takes timing and skill to manage the health of your team and being where you need to ASAP!
But it would be far more easy for a casual when doing this type of supportive build in 5 man dungeons. Raids… OH! You are going to eventually break under the pressure of squishy people taking a lot of damage. Druid is heading down a great path and If I have to sacrifice damage with my staff then I am good with this type of play if Druid is able to do proper healing support.
Overall, staff needs a lot of help and a better direction with the skills and play style. Glyph’s aren’t that impressive but I can live with Healing, Elite skills, and maybe the skill that gives increased damage/healing 5% (I think). If people really wanted to do more damage with their skills while not suffering from putting gear into Healing Power you could damage enemy’s with a percentage of health you have healed on allies or yourself? Fixes like that can make healing power worth it, and that damage would scale with Healing Power?