Showing Posts For Thaetus.6954:
Posted by: Thaetus.6954
3 hours of Jotun route to have a ridiculously long run back to the 4th boss fun times :S I understand they don’t want us to graveyard zerg it but come oooooooon make the run back a little shorter!
Awesome time in EB Thursday night. Nice siege golem tactic on SM! My and a couple friends were taking your supply camps before our server broke down your walls. Was this affecting you guys?
Also if any of you ran into a Mesmer, Necro, and Guardian with the [Reso] guild tag, that was me and my friends. Sorry it took about 10+ of you to finally kill us
When trying to complete the bomb-planting fight, Magg died at 100% and the wall still blew up. No reward chest was given and you could go kill the last boss. After that you can do the exploit people are reporting.
CoF Rhiannon path. Except for the part where you don’t get a reward for finishing it
Hire this man. Right now. Amazing artwork, especially like the weapon concepts!
Posted by: Thaetus.6954
I did this path yesterday for the first time after the patch. It only took about 5-6 minutes longer than previous runs. Yeah there were a couple hiccups with Magg across the lava but we did it without anyone dying. And while we did all wipe on the ritual part, we still got it in one shot. With no coordination. Yes there was a little graveyard zerging. But we all went in at the same time, and died at different intervals. Only 2 of our members had close to full exotics. I’m still in level 80 greens and a couple rares and the chest from the CoF vendor. 3 of us were on Vent but we weren’t coordinating anything for that fight. We just did our own thing and did what we could to help each other survive, without ever asking each other to do anything. I’m sure if we had some more coordination it would have gone smoother. This new change isn’t preventing “casuals” from completing it. Saying that makes it seem like people think casuals are way less skilled than the “hardcore” player, and that only hardcore players who play the game more than 8 hours a day are capable of completing the dungeons. It was a much needed change for the dungeon, although it’s still a little easy.
I think the Rhiannon path has a really good balance of what explorable dungeon difficulty should be. Although I think the lass boss of the Rhiannon path could use another mechanic and less health. Because repeating the same 2 mechanics for 10 minutes is boooooriiiiiiing. It’s almost as bad as the Zhaitan fight.
In beta they changed it so it doesn’t knock back