Showing Posts For Thermaltron.6829:
Let go of the past. Weapon swap is here to stay.
Kalla lore issues (shortbow and summons instead of Greatsword and channeling).
There are no lore issues here with regards to shortbow over greatsword.
I just couldn’t believe how boring (use and visually) and not fun the skills were to use.
The Good is that they still have a chance to make the Elite decent before launch
A simple fix would be to add energy gain on AA, say 5-10% per attack, or whatever numbers work.
Wouldn’t that mess with upkeep skills when you are running a deficit?
What I wondered about was something like boosting your natural energy gain while doing an AA. As an example, rather than gain 5 energy per tick, you’d get 8 or whatever seems right.
So, your natural energy gain is boosted by just over 50% while doing AA, but upkeep skills would still drain your energy pool.
If not on AA, what about when you hit 0 energy, you get a temp buff which generates say, 15 energy a tick, for say, 4 seconds. You can either stay on your current legend, or if you flip at the right time, your next legend will get the benefit of the boost and be near full power in no time.
Citadel Bombardment
900 range is not a bombardment. I’d like to see this skill get 1200 range… or maybe even 1500?
As others have said, energy cost is too high.
What if it were something like (numbers are just examples – mostly just copied and pasted):
“Summon Era Breakrazor to heal your allies while shielding them from condition damage.”
Pulsing Area Heal: 267
Final Pulsing Area Heal: 1800
Conditions Transferred: 2
Initial Self Heal: 3,179
Breakrazor’s Bastion (10s): -33% Incoming Condition Damage
Number of Allied Targets: 5
Pulses: 10
Interval: 1s
Radius: 360
Breaks Stun
Range: 600
Era would spawn with 10 seconds of Resistance, and pull conditions from you and allies to itself. If the spirit lasts 10 seconds, then you get another bust of healing.
Or maybe the more conditions it pulls to itself the more healing each pulse does.
Forced Engagement:
1200 range with a 2 second taunt. I was wondering if a flip over skill could be added which when activated would launch your taunted target towards you. Energy cost and cool down to balance.
I think Nefarious Momentum would be another one to add to this list. Two might for ten seconds seems a really poor return for using some rather expensive skills.
What if this was a flat damage boost for using a skill with an energy cost, but following the same idea, it is better (either more damage or longer boost) when you use an assassin stance skill?
Example: Gain 250 power and 150 ferocity for 5 seconds when you use a skill with an energy cost; gain 500 power and 150 ferocity for 10 seconds when you use an assassin stance skill.
I don’t know to what level this skill should boost your damage, but seeing as it is more of a ‘selfish’ trait than assassin’s presence, I think it should give you a larger personal damage boost.
Idea is good but nubers not really^^
But whatever: They should make these traits more interactive.
I want to use the resistance trait but i dont want to use mallyx.
And i want to havr might on skill use even when not in assasins stance.
I’d say get 2 stacks of might when using a legendskill.
Get 3 stacks of might and fury when using a shiro skill.
Because shiro has so high costs this could work very well with this stance.I was just using those numbers as an example, not as to what the boost should be. Also I was thinking of a direct number boost to damage stats given that might is pretty easy to get.
I just had another idea for this. What if it was gain 3 might when using a legend skill; when in assassins stance, the effectiveness of quickness is increased by X%
So, say rather than quickness being 50% faster skill use, it is now 75%?
The idea itself is nice but it could be a little bit OP.
It would be interesting if might would be more effektive in Shiro stance or you deal more dmg when under the effekt of quickness. In raids/fractals this could give Rev some raw power advantage and would give power Rev more spotlight.
Yeah probably, I just thought a faster quickness would be kind of neat (doesn’t have to be 75%)
It could be:
2 might on legend use
If in shiro – +x% damage while under quickness; +x% dmg if under quickness and superspeed
Probably too much for that level of a trait… but almost anything would be better than 2 might, only with shiro
I think Nefarious Momentum would be another one to add to this list. Two might for ten seconds seems a really poor return for using some rather expensive skills.
What if this was a flat damage boost for using a skill with an energy cost, but following the same idea, it is better (either more damage or longer boost) when you use an assassin stance skill?
Example: Gain 250 power and 150 ferocity for 5 seconds when you use a skill with an energy cost; gain 500 power and 150 ferocity for 10 seconds when you use an assassin stance skill.
I don’t know to what level this skill should boost your damage, but seeing as it is more of a ‘selfish’ trait than assassin’s presence, I think it should give you a larger personal damage boost.
Idea is good but nubers not really^^
But whatever: They should make these traits more interactive.
I want to use the resistance trait but i dont want to use mallyx.
And i want to havr might on skill use even when not in assasins stance.
I’d say get 2 stacks of might when using a legendskill.
Get 3 stacks of might and fury when using a shiro skill.
Because shiro has so high costs this could work very well with this stance.
I was just using those numbers as an example, not as to what the boost should be. Also I was thinking of a direct number boost to damage stats given that might is pretty easy to get.
I just had another idea for this. What if it was gain 3 might when using a legend skill; when in assassins stance, the effectiveness of quickness is increased by X%
So, say rather than quickness being 50% faster skill use, it is now 75%?
I think Nefarious Momentum would be another one to add to this list. Two might for ten seconds seems a really poor return for using some rather expensive skills.
What if this was a flat damage boost for using a skill with an energy cost, but following the same idea, it is better (either more damage or longer boost) when you use an assassin stance skill?
Example: Gain 250 power and 150 ferocity for 5 seconds when you use a skill with an energy cost; gain 500 power and 150 ferocity for 10 seconds when you use an assassin stance skill.
I don’t know to what level this skill should boost your damage, but seeing as it is more of a ‘selfish’ trait than assassin’s presence, I think it should give you a larger personal damage boost.
Given that Revenants are so restricted with their utility skills, I was wondering if some of the traits which only work with certain legends should be opened up, but maybe still work better with their specific legend?
For example:
Demonic Defiance
Using a legendary demon stance skill grants resistance for a short duration.
Resistance (2s): Conditions currently on you are ineffective; stacks duration.
Change to:
Demonic Defiance
Using a legendary stance skill grants resistance for a short duration. Gain more resistance if in demon stance.
Resistance (1s) (2s in demon stance): Conditions currently on you are ineffective; stacks duration.
I thought this could give us more trait/legend options. With new elite specs coming at some point, we might be using the corruption trait line, but not have Mallyx slotted. It would be nice to still have all 3 traits in that line as an option to use.
So, does that make it Fauxfire?
Ahhh…
I think it would be a nice damage boosting trait which could benefit all weapons rather than just a few. However I’d rather have it replace a trait which isn’t getting used (and sort of makes sense to be in that trait line).
Does this see much use when we have Vicious Lacerations?
I keep looking at this skill and thinking an offensive version of Hardening Persistence (+Power per point of upkeep) could be a neat replacement.
What if the passive benefits were based on the amount of energy, of the specific Legend you’re channeling?
Examples:
The more of Shiro’s energy you use, the faster your attacks become; slight reduction to weapon cooldowns.
Incoming condition duration is reduced and outgoing condition duration is increased the more of Mallyx’s energy you use.
For Jalis – reduced stun, knock down effects and maybe a % damage reduction.
Not sure for Glint or Ventari… increase healing power for Ventari? Seems a little dull
When swapping legends, these bonuses would persist for a period of time. The idea is that you’d be rewarded for flipping between legends and channeling power from both as you would have both passive effects going at the same time. This isn’t to ‘fix’ anything in Rev, but is to add more flavour to each legend.
I just had an idea which could be fun. Rather than having the flip skill to Embrace the Darkness being ‘Resist the Darkness’ which just ends the skill, what if it was something like ‘Unleash the Darkness’?
Unleash the Darkness would be an effect, but I am not certain what would be good or balanced, but I’ll try to give an example.
Unleash the Darkness
A wave of darkness strikes your foes with demonic energy.
Range: 600
Number of Targets: 5
Effect: Deal damage based on the number of stacks of Torment (or all conditions?) on the target.
Cool down: Probably would need one; no idea how long.
This damage would scale off of your condition damage stat. The idea is that it would give condi Rev a sort of ‘condition burst damage’. Number of targets affected, the range and damage dealt would be subject to balance; maybe have it operate differently in PvE vs PvP/WvW game modes.
EDIT: Changed the topic to better reflect the post.
(edited by Thermaltron.6829)
It would be nice if Hammer 2 could double hit targets in PvE again. I always found it rewarding to find that sweet spot on targets when doing events.
Lazarus is actually Scarlet Briar… just to enrage the community.
i just want marjory and kas to die
Yay for bigotry!
Can we get kegs as a shoulder armour skin option for Norns?
So, looking at the dialog from Arah:
Randall Greyston: Fantastic! The human gods not only sundered the seer’s bloodstone here—they increased its power.
Randall Greyston: They pulled the energies of Zhaitan himself, even though they did not know of the sleeping Elder Dragon.
Randall Greyston: They only knew that this was a place of great magical power, and built their godly city here.
<Character name>: Greyston! What is happening to you?
Randall Greyston: I can hear the stones calling me! I can hear the voices of the Six Gods!
I was wondering if part of the reason the Pact had an easier time with Zhaitan was because he had lost more magical power during his slumber due to the actions of the Human Gods.
Random Ideas:
Moredremoth was planning for the next time he would awaken, so he ‘planted seeds’ (Pale Tree(s)) to spawn his minions for him. These would start spitting out Sylvari well before he would wake up so there’d be an army ready for him. This would have given him a leg up over a few other Dragons who have to corrupt something to get a minion (If Zhaitan didn’t have all those dead, he’d have been in an even tougher position)
Sylvari are adolescent Mordrem; mostly friendly (with exceptions), able to get along with the other races. This was planned so his army could spread passively through the world, mostly unchallenged.
The protection from corruption that Sylvari enjoy could have been given to them by Moredremoth himself. Since there is no guarantee that he’d be the first wake, he did this to stop another Elder Dragon from subverting his minions. This may mean that he himself then can’t ‘corrupt’ them in the tradition Elder Dragon way. As such, he builds in a back door (Being the Dragon of Mind) so that he can still exert influence through their minds; though being immune to true corruption, this means he doesn’t have perfect control over them.
You are right, you couldn’t make a change like this an NOT look at the other skills.
So, maybe there are different skills for when the tablet is summoned, or un-summoned? Thing is, that could pack too much into one legend?
Protective solace could always be a ground target skill when the Tablet isn’t out? So, it is stationary or you have the Tablet out, increase energy cost, but now you can move the bubble about?
As for cast times for skills, it could be a trade off that when the Tablet isn’t out, your skills have cast times on them, but when it is out, they become instant casts.
End of the day, I just thought it would be neat if use of the Tablet became a choice based on situation and play style rather than what it is now.
So, I wouldn’t call this a fix, just more of an idea with regards to the tablet and such. The basic idea is there Ventari has two ‘modes’.
1. Tablet Unsummoned. All of Ventari’s skills (whatever they be, including cost) are player based. For example, the passive heal skill (AoE heal) is based around the current players location.
2. Tablet Summoned. Use of the heal skill summons Ventari’s Tablet. All skills are based off of the Tablet’s location.
So, this would allow you the option to send the Tablet into higher risk situations while you hang back safe. Or you could forget about mucking around with the tablet if you need to keep your mobility up. No, as to what Ventari’s skills need to be or cost or the like, I’ll leave that up to more creative people than myself.
Actually, I had wondered about an idea for a Ventari healing. What about some sort of reverse Blood Reckoning? Basically, you do an AoE heal to others for a percentage of the damage you yourself take. Would have to make sure this doesn’t become broken with two or more Ventari Revs running it together though.
Please just replace old women grunts with, you know, dragon roars.
Dragons’ End?
I could see them putting more of the damage to the last few hits as a first step (if they feel the need to change anything). It would give it a slight DPS increase in PvE but make it so a well timed dodge would be more beneficial in PvP.
Honestly, if updates are going to come in larger packages and slower, I’d hate for them to kill the skill for 3+ months.
I’d take this hefty nerf to the damage if there was a way to get the uniqueness back into the Rev’s AA.
Right now it is so bloody boring and silly looking.
Besides the nerf to damage, the AA chain is now dull and generic. I hope there is a plan to do something to improve this cookie cutter auto attack.
Revenants will have a connection with heroes from the past like Jalis Ironhammer, Mallyx the Unyielding, Shiro Tagachi, and the centaur Ventari.
Mallyx and Shiro were heroes? I… suppose to everything dark and evil?
Activating skills will occasionally trigger in-game dialogue from the legends, and the player character will sometimes respond with race-specific dialogue of their own. Depending on the legend your revenant has summoned between fights, you may also hear some small talk out of combat. You’re free to imagine the extent of conversation between your character and their legendary allies in any way you like: Do they beg Jalis for tales of his youth? Do they bicker with Mallyx about the nature of power?
Has anyone seen an example of their character responding to the legends, or engaging in small talk outside of combat?
Or is this referring the sounds on legend swap aka Shiro bro moments and Glint’s old woman orgasm noise? (btw… that Glint sound needs to go)
Yeah this impacts the benefit of the GM trait a little. Also, with the attack hitting twice, didn’t that mean the 2nd AA actually ended up applying 4 stacks of vulnerability? 2 out and 2 back?
Please, if nothing else, make it look cool.
Human; the natural fit for anything Mist related.
Revenants don’t call upon spirits. ArenaNet has been extremely careful to never use the terms spirit, soul, or ghost when talking about revenants. It’s always ‘legend’.
This indicates that revenants don’t call upon spirits but rather copies of individuals with a strong impact on the Mists. The Mists are known to copy things – places, people, even events – and that’s what the revenants seem to be channeling. Copies of these famous, or infamous, individuals. Sapient copies, as they react to the situation, but copies nonetheless.
As for Elder Dragons… hard to say, really. It’s fully unknown if they have a spirit in the first place. But it’s known that their magic will return to Tyria (as vanderwolf says). And it’s entirely possible that they create an impact on the Mists and thus can be copied – Abaddon would have been copied by the Mists, if Evon had won the election so I don’t see why the Elder Dragons couldn’t be.
If this is so, would a revenant become corrupted either slowly or quickly? No. The copy of the Elder Dragon – or the soul of one – would not retain the original body’s magic. So in a sense, it would no longer be an Elder Dragon.
Next Revenant elite spec: Adaddon, Legendary God stance
Embrace the Darkness
I’ve been wondering about an idea where EtD sort of works like a reverse Corrupt Boon https://wiki.guildwars2.com/wiki/Corrupt_Boon
Now, it wouldn’t convert the conditions when in EtD; it would give you the associated boon when you are under the effects of a condition while in EtD. While in EtD and under the effects of boons, you would send out the corresponding conditions. As an example, if you had Regeneration, then you’d be sending out Poison to those around you.
Which conditions give you which boons and what sort of conditions (and number) that get sent out for having boons would have to be subject to balance.
I thought this could have a few benefits.
1. It would give a feeling of getting stronger. The more conditions are applied to you, the more boons you’d get. Maybe as an addition EtD could give an increase to condition dmg and duration by X% for every condition currently on you?
2. Being in a party isn’t so tough on EtD. Sure you might be having conditions cleared, but your party might also be giving boons, which can fuel EtD. It so would also have synergy with Glint, but again, would have to be balanced.
3. There is still counter play (I think/hope?) in that you can remove the boons from the Rev. Granted, other revs can give out perma boons, so you’d have to balance for that and make sure it doesn’t become OP.
Edit: Maybe the interval that your outgoing conditions are applied could be based on the number of conditions you have on you. This way, you’ll still send out conditions (slower-ish?) for having boons on you, but if you are also suffering from conditions, then you’ll send them out faster. Just to make things like Runes of Lyssa not as good.
(edited by Thermaltron.6829)
http://wiki.guildwars.com/wiki/Facet
The Facets encountered in the Tarnished Coast and during The Path to Revelations are said to “reflect the nature of the power that the human gods have harnessed”.
The Facets are a kind of ghostly servants of the gods. All of the known Facets take the form of a semi-transparent dragon.
So… could the human gods (and predecessors) have their gained their power from dragons and or the Elder Dragons? Maybe when the ED sleep, they can draw upon their power for their own use, but when the ED are awake, they need to hide away lest they be caught ‘dipping a hand into the cookie jar’?
The current batch of gods might not have even been aware of the source of their power when they came to Tyria.
Totally a wild theory.
“Niche skills like this you can’t currently have with the Revenant because you’d be stuck with it with whatever Legend it was attached to. Please ANet, for the cost of 9 more utilities (1 per Legend + 4 neutral) this profession won’t be referred to as “cookie-cutter”.”
I would even say 4 neutral ‘Mist themed’ skills would add some variability, but maybe make it so you could only swap out just one of the legends abilities? (If we need that limit, just a though).
I didn’t run into too much issue with energy this weekend, but I would suggest that rather than generate energy (cause that causes issues) auto attacking could give a % bonus to energy regeneration so your energy builds quicker, but you are not able to get things like perma quickness. Honestly though, I’m not sure if this is really needed.
Main hand focus. Just to be a little different.
Sadly, I tried to do that and it didn’t work. Did this work for other people?
Also, I was hoping that this would be helpful out in and out of combat. There were a number of times I wished I could ‘leap’ forward on my Rev when a Vet Smokescale and company were wrecking my kitten.
I wonder if it would be possible to have this skill function differently if you do not have a target selected. The idea is that if you do not have a target selected, PT will jump/lunge/whatever you ahead 600. This could give the skill some utility for ooc travel or for trying to get some distance while in a fight. If we are limited in the skills we have per legend, then those skills should be more versatile.
It might be kind of neat if this skill could do a kind of pass through damage like Frigid Blitz when going from one target to another or even from one side to another on a single target. This could give it some utility for groups of targets as well as added hitting power on a single target. Plus it would look cool slashing through groups of enemies.
Note I am not talking about huge pass through damage.
Love the skill; however it never felt better to use than the AA chain, which is a shame. While watching the life bar on targets (PvE) they never seemed to drop a satisfying amount when I used UA.
I had wondered about making each hit create a rift like Rift Slash, but that’d probably make it too good on clustered targets.
Edit: kitten , forgot to add in before. Make Brutal Blade 1/2 second to match rest of AA chain so it would feel smoother.
(edited by Thermaltron.6829)
Makes me think about this song:
No, not at all.
“I do not want to just be given my level for simply walking around the world, which is something I was going to do anyway”.
Honestly, this is one of the things I think the game got RIGHT. I love the fact that I can gain exp by just exploring the world and not feel like I would of been better off doing something else.
It should just be limited to your own contributions. It could list a percentile where you fall, bit it shouldn’t let you have access to those details on other players. Stinks a little too much like an ‘inspect’ function.
It happened to a friend of mine and to lose everything like that really sucks. The thought I am suggesting here really only covers protecting your hard earned armour/weapons/rings etc. if your account gets hacked.
What my thought is, is for there to be an option to convert our armour/weapons/rings etc. over to the same status as Karma items are now. This would be done on an item by item basis at the players discretion by say, visiting a specific NPC. This would mean that you can no longer salvage or sell/vendor those items. This status would also carry over on to any transmuted items, which means once you set this status on your items, it can’t be undone.
Perhaps there could also be a log of such items if they are destroyed so that any items destroyed out of spite by a hacker could be more easily recovered.
Again, this suggestion isn’t really about keeping hackers out, but more about keeping them from making off with all of your stuff.
Uhm…what are you asking for exactly? If you want your town clothes to look like armor, just wear armor.
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What the OP wants is to be able to transmute any armour look (light, medium, heavy) onto town clothes. For RPers this would be very welcomed.