Showing Posts For Timston.1976:

Ele Racism

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Posted by: Timston.1976

Timston.1976

I am a confirmed ele racist. Sorry guys. Old Guard habits never die. But now its even worse since the eles get to bunker and the guardian can’t. I will just sit in hotm whispering. God kitten Eles. Whenever one walks by. That’s all I can do now in this meta. :-(

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Your Top 5 Suggestions to ANET sPvP

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Posted by: Timston.1976

Timston.1976

1. Revive the guardian profession.
2. Revive Warrior.
3. Do something to thief.
4. at least bring back bunker guard
5. Fix guard.
P.S. You might notice I have a theme here.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

different que modes?

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Posted by: Timston.1976

Timston.1976

Anet wouldn’t due this because then people could play for free. It would expose HoT balance issues. And of course might even make everyone not want to play HoT specs at all.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Build templates due last year.

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Posted by: Timston.1976

Timston.1976

Remember when the mist heroes tab came out in the beta weekends and anet hinted that it was build templates. That was a cruel joke anet.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

I would honestly pay for new maps.

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Posted by: Timston.1976

Timston.1976

Im still wondering why they didn’t come out with a jungle themed conquest map. Would’ve been easy to make after the maguuma and people might be able to use it in ranked. Job. Done. We don’t need more usless gamemodes people don’t play

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Pre-league balance patch??

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Posted by: Timston.1976

Timston.1976

I’m pretty sure it was the Jan 26 patch man. I don’t think another one is coming

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Could Cleric Amulet go away?

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Posted by: Timston.1976

Timston.1976

Cleric is not the problem, Overtuned healing traits (ele, druid) are the problem. The base healing is too much and is insane when paired with it. Obviously bunker guard isn’t a problem so the thing at fault are the classes using it not the amulet itself.

Hi, it’s important to remember that if an ele uses cleric’s they would only have an 11k health pool. It may look like a lot of healing but it’s really not when you’re only filling up a small cup of health. Also, with cleric’s an elementalist would basically be forced into a defensive role unlike a druid who can still dish out a more than decent amount of damage with pets. Eles would give most classes that have toughness in their builds a good tickle at best. If you’re worried about ele support just focus it and burn their long cooldowns.

Eles are no problem for me. Sorry if I offended someone somehow. Druids are more the main culprit. Though ele group support is insane

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Could Cleric Amulet go away?

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Posted by: Timston.1976

Timston.1976

Cleric is not the problem, Overtuned healing traits (ele, druid) are the problem. The base healing is too much and is insane when paired with it. Obviously bunker guard isn’t a problem so the thing at fault are the classes using it not the amulet itself.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Does anybody still use action camera?

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Posted by: Timston.1976

Timston.1976

I activated it sometimes to trueshot engis and thieves in stealth

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Fighting a necro tips?

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Posted by: Timston.1976

Timston.1976

Run a build with Resolve trait, contemplation, and smite on heal. Since you are a Dragonhunter with cc you should destroy them. I haven’t lost to a necro in a que yet. You just need to put the Condi clear into your build

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

[NA] Competitive Team LF Revenant or Druid

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Posted by: Timston.1976

Timston.1976

Can we lock this thread, it’s getting pretty toxic in here

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Some Constructive thoughts on Balance

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Posted by: Timston.1976

Timston.1976

Also OP nec copy this into the Guard forum, they might cook up some nice ideas based off of this. I know that the Guard weapons had have nice ideas because of this

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Some Constructive thoughts on Balance

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Posted by: Timston.1976

Timston.1976

That brings the question why not let other classes bunker as well? I mean they’ve nerfed the other classes so they wouldn’t have another bunker meta so why turn around a buff another so it can be the new bunker

What they need to do is focus on ways to make bunkers more effective with the more allies around them. An example being Altruistic healing, it gives around 81 health per boon a guard gives himself and an ally with no ICD. This can provide a tremendous amount of self healing and give the guardian reasonable sustain in a mid-fight so he can cautiously spend CDs on allies instead of selfishly spending it all on himself.

This type of sustain is PERFECT because it means the guard MUST work on keeping teammates living and healthy in order to gain and keep his sustain in the fight, not just build a CRAZY tanky build meant for 1v3ing after the fight is supposed to be “lost” until the teammates rez and come back. It also means you cannot leave a bunker guard to watch a point, they have a specific purpose and specific rotations that are all healthy for fun and interesting gameplay.

If other classes had mechanics similar to this the game Should be full of far more bunker classes, but since that is not the case, I hope Bunker Guard becomes the one and only bunker class.

AND, it cannot be stacked on teams since it doesn’t do damage. See Tempest and bunk mesmer

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Some Constructive thoughts on Balance

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Posted by: Timston.1976

Timston.1976

YES 100% YASSS. I think so. Great thing about bunker guardian is that it doesn’t do damage so stacking it won’t be Overpowered. Things like bunker Mesmer and Tempest actually did damage aswell so that’s why they were stacked. I miss being able to play guardian in ranked this would be so nice.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

[NA] Competitive Team LF Revenant or Druid

in Looking for...

Posted by: Timston.1976

Timston.1976

I play Scrapper competively as in esl ag 2v2s etc.
Ive played on EU exclusively but now moved to NA due to Regional restrictions.
But i multi class and can play anything you want at top level.
Im willing to try out and see if you guys are up to par on rotations/knowledge of matchups and capable of winning even numbered fights against top tier players..
But im super frandly <3 gimme a try out senpai msg me ingame(on my phone atm but msg me if you want to to attach screenshots etc)

Lel he was looking for a druid or revenant. not a scrapper homie

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

[Vid] Finally found something to do in queue

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Posted by: Timston.1976

Timston.1976

Explore the map with gliders :^)
There is SO MUCH terrain to explore once you cross the gap! You can even make it to the PvP Tutorial area with this :p

nice video bro! This one led me to some of your other channel vids and the newest channel video had a bunker guard named Sir Bold One in it. Do you know what he was running? I want to see what the other guards are doing to try to help create a well developed bunker build.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

True shot BS

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Posted by: Timston.1976

Timston.1976

As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.

1: Make it no longer root you when cast

2: Slightly decrease the cast time of the auto attack (to 1/2 second)

3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)

4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.

Also good but longbow 5 should be a conal immob with high base damage, bleed is usless

Eh frankly I’d prefer a lower base damage + bleeds with really good scaling on the damage.

That along with various trait changes could end up making carrion, sage or merc very good on a guardian. 9the main thing holding back condi guardians after all is a lack of other damaging conditions besides burns.)

But we all know anet won’t take that much time for the condis. Good idea though. If we have more skills than that. But if guardian gets access to poison I will be so done

the next guardian elite spec is totally gonna be a condi spec, calling my shot now.

NOOO, I would be so sad. I want one that would increase the power and mechanical ability of bunker guardian giving us a two handed shield. I would cry with tears of joy

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

True shot BS

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Posted by: Timston.1976

Timston.1976

As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.

1: Make it no longer root you when cast

2: Slightly decrease the cast time of the auto attack (to 1/2 second)

3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)

4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.

Also good but longbow 5 should be a conal immob with high base damage, bleed is usless

Eh frankly I’d prefer a lower base damage + bleeds with really good scaling on the damage.

That along with various trait changes could end up making carrion, sage or merc very good on a guardian. 9the main thing holding back condi guardians after all is a lack of other damaging conditions besides burns.)

But we all know anet won’t take that much time for the condis. Good idea though. If we have more skills than that. But if guardian gets access to poison I will be so done

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

strategy vs DH

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Posted by: Timston.1976

Timston.1976

Just run homies, any good guard will use meditations now and no trap doge doge, I will find u, and EAT u 4 breakfast. NOM NOM NOM. Bye now little homies

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Lord Morgul - one of the best, videos

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Posted by: Timston.1976

Timston.1976

Omg its morgi!, u did gud little homie. Stick to it bro!

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

True shot BS

in PvP

Posted by: Timston.1976

Timston.1976

As someone who has played guardian since head start beta I would gladly take a slight increase on true shot Cd (to say 6 seconds) if they did the following.

1: Make it no longer root you when cast

2: Slightly decrease the cast time of the auto attack (to 1/2 second)

3: Give true shot some type of secondary effect. (weakness, blind, cripple etc.. something)

4: Change the number 5 to a cone shaped attack that immobilizes (2 seconds) & bleeds (3 stacks for 10 seconds) all enemies it strikes with a 3/4 second cast time & 24 second CD.

Also good but longbow 5 should be a conal immob with high base damage, bleed is usless

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

True shot BS

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Posted by: Timston.1976

Timston.1976

I’m with ya!

OK lets nerf the TrueShot’s damage down to MB level… Do not forget that the ONLY ability what is not a DPS loss compared to AA-ing the crap out of people is the TS.

But please:

#3: Deflecting Shot: Make it Projectile Finisher and a Block for 1.5 sec.
#4: Symbol of Energy: this ability gives (Vi…haha…vi….hahahha….VI…hahahha
I can’t…hahaha…) Vigor… For 3 whopping seconds! Muhahahaha!!!! Change it to give Fury for 5 seconds!
#5: The final impact Chills for 2 seconds or the final impact is Unblockable…

Here we go!

The DH has only One damaging weapon skill. You want to nerf it? Give something in exchange! I yet to read ANY good advice how to make the Dragonhunter less of a N00Bk1ll3r and more of a skillgame.

It does beat N00bz! But it is nowhere near the level of a truly OP build…

So if you are a noob your cry is expectable but not new… Ask a PvP veteran! How do they feel about DH?

They all will say: it’s a single target nuker but has to trade too much survivability/support for damage to doing so.

All da +1’s for this homie

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

True shot BS

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Posted by: Timston.1976

Timston.1976

I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage

You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.

So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.

The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…

20k? Please stop this absurd exaggeration that isn’t true even by the largest margin. This skill rarely hits over 4k. Only high damage on thief and ele, which are low armor classes

Of course True Shot doesn’t hit for 20K. I was using the above poster’s logic, which (with some creative license) basically assumes that as long as a skill can be blinded or dodged, it’s relative power is unimportant. I recommend rereading the entire sequence of posts for context.

I did read it but that looked like just utter nonsense. The skill isn’t even that high of damage,(see scrapper ham #5 , air overload, gravedigger) this animation is super obvious by the guardian kneeling down, this skill also roots you in place so the guardian takes damage as well. This skill has many downsides aswell so the fact that the tradeoff is high damage is what makes the longbow work, if you Nerf trueshots damage, guardian just will disappear.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

True shot BS

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Posted by: Timston.1976

Timston.1976

I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage

You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.

So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.

The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…

20k? Please stop this absurd exaggeration that isn’t true even by the largest margin. This skill rarely hits over 4k. Only high damage on thief and ele, which are low armor classes

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Purification the Trap Heal

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Posted by: Timston.1976

Timston.1976

Be semi close to an enemy, pop your heal, prosper from a 10k heal. GG u used the most. Sometimes if you don’t think you will need the heal in a short while you can pop it a little away from a point, then when you get into trouble, run into it and use your heal again, gg, 16k heal. Good 4 u, u did it. Yayyyyy

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

No more fun fights

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Posted by: Timston.1976

Timston.1976

Last meta was so boring I quit the game for awhile. This one is way better. This balancing is at least putting the aspect of fun back in the game no matter how lazy the nerfs were. That’s what is good.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Interrupting Shield of Courage

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Posted by: Timston.1976

Timston.1976

This STUNBREAK when traited can be interrupted. So if I’m getting chain cced and I want to pop f3 but since they are chain ccing you your sunbreak gets interrupted and you go bye bye.

I personally dont use a traited version of the f3. So that cant be it. I just thought interrupt mechanics only worked on things with cast times. So because this has no cast time it was my belief that it should not be able to be interrupted. Its also odd to even hear that a stun break can be interrupted.

You would just think that they would either give it a 0.25s cast time to be more transparent about the situation or actually make it go off instantly and prevent a “instant cast” skill from being interrupted. Esp a full cd :/

The DH f3 has a cast time, base guard f3 does not

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Guardian hammer - Feedback

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Posted by: Timston.1976

Timston.1976

From the perspective of one of those filthy casual PvEers (me), I actually like the hammer a lot. Traited with Glacial Heart and Writ of Persistance, you can keep up a perpetual Protection buff, and 3/4 of the time Retaliation buff with just skills 1 and 2. Mobs tend to close into melee, which keeps them in the symbol.

According to the Wiki, the power modifier to Mighty Blow is 1.75… yeah, that’s not the modifier on the auto attack, but for a trait that you can spam every 4 sec (traited), that’s huge… and it closes the distance.

I can understand why hammer is unfavorable in PvP and WvW… it’s really not built around the constant mobility necessary for those areas. It’s really built around circling your enemy/target who’s standing in the symbol, while you lay into them. In fact, I suspect all of that is why the chill is part of Glacial Heart… in order to help keep up that fighting style even if your target is moving so you can get that Mighty Blow combo before your enemy leaves the symbol. It’s just not a perfect solution.

Also, the one time (yes only once) I brought the hammer into WvW I did discover that flaw that the swing for 3rd chain of 1 is so long that it’s easy to interrupt. It was definitely frustrating. But, as far as the zerg goes, if I got the symbol off, it didn’t matter that people weren’t constantly standing in it… there were so many people that there was always someone in it… then I use MB, give my allies retaliation and do a huge spike damage to the unlucky person who was passing through my symbol.

So, I think that the symbol is supposed to be used more for the Mighty Blow blast finisher to constantly apply retaliation. If your opponent just happens to spend a lot of time in the symbol, that’s just a perk.

I think the main problem with the hammer is my main frustration with the Guard as a whole: the fact Guards don’t get a traited speed buff of any kind. Even in PvE I really dislike that I can’t keep up with any large group… whether it’s the Silverwastes train, or the rush to kill the Karka Queen. And, the staff isn’t a helpful solution since I have to stop and stand in the symbol in order to apply enough swiftness to be worthwhile.

Sorry for the ramblings. I’ve been playing GW2 off and on for the last few years… Guard is my favorite class and I spent much of that time using the hammer… but I understand that my knowledge is still very limited. So, flame away if I’ve said anything to upset y’all. Also, I know I didn’t address skills 3-5, but I feel this post was getting too long.

~EW

I’m fine with mighty blow as it is, and the AA. For me #4 and #3 are the main culprits, if hammer 3 would grant you light armor that would give you some kind’ve buff, then giving you the option of exploding the armor in a flash of light for a stun, would be much more usefull and fit the theme of guardian well. Number 4 is just a bit too slow, I would be fine with a shorter launch if the cast time of banish was 1/2 a second. Or even a damage nerf for a shorter cast time and the same distance launch. These would be welcome and easy changes to make.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Interrupting Shield of Courage

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Posted by: Timston.1976

Timston.1976

This STUNBREAK when traited can be interrupted. So if I’m getting chain cced and I want to pop f3 but since they are chain ccing you your sunbreak gets interrupted and you go bye bye. This should’ve been looked at during beta weekends. I understand the other virtues having cooldowns but f3 has too many downsides to a cast time

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Why did you remove bunk in the first place?

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Posted by: Timston.1976

Timston.1976

If we are going to have bunkers, it needs to be one that can’t survive indefinately on its own. More of a support. The closest to this is bunker guardian.

100% agree brotha.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Why did you remove bunk in the first place?

in PvP

Posted by: Timston.1976

Timston.1976

This game is certainly better. If you like double mes, double rev, and a tempest or scrapper meta. You would realize that is 4 out of 9 classes that were used. With Mesmer and Ele down a bit. Others have chances they have almost never had aka Necro. Mesmer and ele might even find a good build. Who knows? In my opinion if your class is failing try all the other classes like the other people did. You aren’t a special snowflake. Everyone has been through this before, some, more than others.

P.S. I literally stopped playing gw2 halfway through season 1 because the bunker meta was so slow. This is a welcome change. Believe me

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Anything new with Guard? Been gone a while

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Posted by: Timston.1976

Timston.1976

Hambow is looking good. I’ve been having alot of fun on it. These guys are just being majorly pessimistic

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Guards (likely) new meta build

in Guardian

Posted by: Timston.1976

Timston.1976

I use the same build but the added toughness is useless for guardian with paladins amulet. Marauder amulet gets you much better damage for no tradeoff. If this becomes meta I will be very happy since hammer is my favorite and lately has been collecting cobwebs. Happy Guardin’ P.S. Daredevil runes give you garunteed crit after dodge do you can dodge, trueshot swap might blow, all for around 12k damage

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

DH new patch build tips.

in Guardian

Posted by: Timston.1976

Timston.1976

Hello. I just came here to share the build I have been using in pvp lately. It uses Hambow guard. http://gw2skills.net/editor/?vVAQJASTlsAhyhY1QwbIwPELJElc138Z/lAIByyvPsEA-TJBFABI8EAI4QAIeZAAuAAAA I’m not so sure about which rune to use I would like suggestions. The amulet I’m using is marauder’s though it is not listed. Would love helpful commentary and tips!

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

(edited by Timston.1976)

Dc and losing

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Posted by: Timston.1976

Timston.1976

But I still lose PIPS in ranked when someone DC’s….how fair.

Also I see that finally someone posted on the PVP forums from ANET, could you please make some comments on the 300 other posts people have made talking about the state of this game and SPVP. We know you are here now.

Please. No. This not how you treat developers

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Move Glacial Heart into the Valor Trait Line

in Guardian

Posted by: Timston.1976

Timston.1976

Then it would be usless for Dragonhunter. And without DH we have no chance for the same amount of power. Valor is the best option since Valor/Virtues/Dh is the most powerful setup for Guard

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Move Glacial Heart into the Valor Trait Line

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Posted by: Timston.1976

Timston.1976

We all want it. Anet doesn’t apparently.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Don't be like the warrior forum...

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Posted by: Timston.1976

Timston.1976

You thieves should be happy. The Guardians didn’t get one change they asked foe be it trait moves or weapon skill changes. We still have no role. Learn to know when your class is ok. If it is not bring it up. But if so, don’t shoot a dead horse. Ok. Thats how we get a balanced game and not, which class is op this season.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

So now w/ the patch..meta build theories?

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Posted by: Timston.1976

Timston.1976

Tried bunker guardian last night, I was like wet toilet paper….sad a class called…..GUARDIAN….cant guard kitten accept for his home spawn point.

I know. I have felt this pain since HoT came out. Such horrible horrible pain.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Guardian hammer - Feedback

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Posted by: Timston.1976

Timston.1976

I wanted hammer changes with this update. Guess not. Sad guard is sad. The revive change let me hope for bunker guard changes aswell.Guess that didn’t happen either. All is vain

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Ele exploit to bring us to meta

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Posted by: Timston.1976

Timston.1976

Did you already post this. I just saw this yesterday. Please no duplicate posts.

edit: nevermind someone else posted the same exact video yesterday. ha ha. create thief funny joke. Ele needs a revamp but not being meta after 2 years might be shocking I know.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

(edited by Timston.1976)

scrapper & necro too strong. ele=dead

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Posted by: Timston.1976

Timston.1976

Please don’t double post. Delete the other one please. Forum rules. Try to respect them

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

So now w/ the patch..meta build theories?

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Posted by: Timston.1976

Timston.1976

Same build I ran only when I got a boon it was stripped or corrupted and lots of condition pressure. Though I didn’t use a staff

Honestly staff is pretty necessary for this build. Especially against condi necros, healing rain on a 30s cooldown is huge.

Wat I thought we were talking bout guard. Old Tim’s confused now

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

So now w/ the patch..meta build theories?

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Posted by: Timston.1976

Timston.1976

Anyone have any ideas for bunker guard. I want my identity back.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Warrior is still trash,

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Posted by: Timston.1976

Timston.1976

The warrior sub forum has pages and pages and pages of great ideas … Anet has apparently seen none of them and decided to just make up silly random skills and pretend that its a big deal. It just seems like they don’t even play the game anymore. But is anyone actually surprised? stay tuned for the next “balance” patch in 4 months xD

It’s really sad

Like the guard forum also has great ideas to fix what’s broken. None of the changes happened at all. All the weapons are crap except for the great longbow and OK sword/focus. We had ideas for fixing hammer and giving us a role back into the game. This role being what the game designed our class to do heal and protect but we can’t even do that. They had ideas for fixing usless traits and increasing usability on sustain. But all we got was revive speed so that dream is dead. Sadly. ????

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

deleted 2

in PvP

Posted by: Timston.1976

Timston.1976

Why is guard involved in this? Engi and ranger are way better than it. Guard doesn’t have the same sustain when paired with the same amulet

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Non-Dragonhunter Builds Please

in PvP

Posted by: Timston.1976

Timston.1976

I just wanted bunker buffs. Was that too much to ask for? Once I reached diamond last season I quit cause without bunker guard my self identity is gone and I have no fun. Another 3 months. Lost again. Nothing compares to the disappointment I feel. I hope the new games coming out will console my protector spirit.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Foefire Exploit

in PvP

Posted by: Timston.1976

Timston.1976

These are mostly hotjoin problems since DH isn’t viable and good teams will outnumber the other because of this. The druid part is a much bigger problem though since druid is a huge force to be reckoned with.

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Do Anet know this regarding war buff?

in Warrior

Posted by: Timston.1976

Timston.1976

But guard hammer is even worse than warrior hammer. Should they Nerf engi and warrior hammer to be on the level of the guardian or buff warrior and guard?

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

Guess who's back

in Guardian

Posted by: Timston.1976

Timston.1976

tear makes me sad. If I can’t bunk I don’t have fun with this game. I sincerely hope or I won’t be able to play again for 3 months

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday