bump! Anet please look at this simple request! XD
Before mega servers we used to spam /map chats in PvE whenever there is a need for help in our bls. It has helped us rally on a quiet night to save our keeps.
Anet, why not bring it back by /t chat?
Thanks. I play in SEA, back to searching lol
Hi there, I’m looking to do more tpvp and learn therefore looking for a team I could grow with. Main classes are guardian and necro. Usually on to play at 11pm (+8 GMT) maybe earlier.
Thanks
Hi which timezone do you guys play in? Thanks
Thanks. I’m actually from an NA t2 server, just want to see if there is a ‘better’ WvW scene in EU. Lol
theres no SEA wvw focused guild in EU server? :P
Would like some direction in which SEA timezoned active guild in any EU server I can look into.
I’m interested in guild that do mostly WvW. Thanks in advance.
Try Charter Vanguard [CV] they have a forum http://cv.englishmist.com/.
good and friendly all round guild. They are based in HoD since … wait i cant remember xD
“If you didn’t notice, condi thief barely has any conditions. They are easily cleansed so they need to be relentless.”
Like this guy? http://www.youtube.com/watch?v=2XDPeOfvS5I
Best condition thief I’ve seen. doesnt even have shadow refuge in most of those fights and is constantly outnumbered
Well played. Though I must add, that guardian he fought in the beginning is just beyond bad. Probably one of the worst I’ve seen.
Rarely do I look at people’s armors. There are only a few good looking ones out there thus everyone has the same armors but just a couple different combinations.
There is no “tanky” in WvW unless you mean the small scrimmages. It is usually trait for condition removals and also have shelter + renewed focus ready. Usually, I am one of the first people to rush in and I do burst damage. After this, I quickly run out using shelter + renewed focus back into our zerg. No amount of “tankiness” is gonna help you in this case without these 2 skills.
Not PVT, please. That’s just incredibly useless, egoistic junk in PvE.
Personally for me, PVT is junk. But I’ve seen some people who cannot actually survive without PVT cause they are just incredibly bad with the timing/dodges.
Umm, it’s not zerker is bad. It’s more along the lines of “if you do not have the skills to be using zerkers, do not use it”. Guardians are all about the timing of using our blocks and dodges. If you just mindlessly spam aegis skills/dodges, roll PVT or another class.
Can’t login after it downloaded.
I was also one of those people who bought like 30g worth of dust; however, I don’t really mind. This is because I saw it coming and decided to buy anyways cause I’m somewhat impatient. Clearly, the dust cannot stay at 40s a piece if it is one of the most used materials.
CAN make up to 40 crystalline dust, but also can be 12
Except I am almost sure that it is not equally distributed. Every single time I’ve transmuted, it has been less than 15.
It is difficult to recommend anything since you do not specify what the build is for (ie. open world, WvW, dungeons). The only thing that I can probably say is do not invest any points into condition damage since the formula for it is terrible for burning since it stacks duration. As for healing power, it scales badly. I do not run an AH build, but I hear that healing power is good for it; otherwise, do not touch healing power.
Also, you might not want to limit yourself to certain weapons. A lot of weapons are good for certain tasks. For an example, I carry on me GS, hammer, scepter, staff, shield and focus. The staff is nice for tagging mobs and WvW. Scepter is good in high level FoTM but terrible in PvP for obvious reasons cough projectile speed cough. The hammer also works really well with the GS in PvP.
Some players? I thought most if not all players imo. I mean running from one instigator to the other is the only decent way to make money and I was using 380% magic find. My drops still were not what I would’ve expected running MF that high. I mean without the southsun MF bonus we max out at 100 MF roughly and if I’m getting blue and green most of the time with almost 400MF then what point is running MF gear anywhere else in the game? seems like it gives a .0005 drop bonus? ahhh I don’t know. Just seems the rates are not hurting botters/gold sellers anywhere near as much as it is the rest of us?
You are not maxed out at ~100 MF without the Southsun buff. Also, MF has nothing to do with chest drops; it only affects loot from bodies.
Drop rates seem fine to me. However, you should also note that if you farm in Orr, the hatchling spiders that are spawned from the veteran and champion spiders do not give loot. Previously, the hatchling spiders spawned by the veterans gives loots, so if you are farming in shelter/penitent, you will see a drastically “lower” drop rate. Before the loot-less spiders, I averaged about 10 moldy bags per shelter event. Now it seems that I get only 3-4 bags per event.
An exploit is an abuse of an unintended design. A lot of things can be considered an exploit by definition; however, most people label an exploit by the degree of abuse. In my opinion, this lies in the grey area of an exploit. The damage done is not that significant but clearly farming the mobs from an event for like an hour is clearly unintended.
It really depends on your party composition and the dungeon or fractal level. I only slot it when the group actually needs it. When people make me slot it in an area where it is clearly not needed, I begin to wonder whether or not they should even be in the group.
For an example, I get annoyed when people try to make me slot avenger on bloomhunger. The attacks are so predictable; if you go down more than once here, something is definitely wrong. Funny part is, the only people who has called me out on it for bloomhunger are always the same people constantly being downed for doing stupid things.
But yea, taking avenger and wall is a must for the fire shaman and dredge map on higher levels. There is just way too many projectiles and damage on higher levels on these maps.
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I don’t care for more ascended gear. What I do want is more armor skins.
There is multi-boxing and then there is multi-boxing with macros. Basically, all it is stating is that multi-boxing with macros is not allowed; this is basically “no third party software allowed” in other MMO terms. All Anet did was spell it out for you people.
Uhh, to all the people calling BS on him, they in fact did drop a couple a day back at launch. I think ever since I started playing again since around Feb-March, it has only dropped once.
*Denying new areas until ‘PVP’ is perfected.
So Anet neglects PvP players since launch and has only now just STARTED to update PvP and now PvE players are complaining? Give me a break.
Here is a genius idea. Fix the most broken autoattack in the game in Guard scepter. Its been what, since beta that this has been in game? No attack in the game is more broken and worthless than scepter autoattack. How about next patch we finally take care of this obviously “MINOR” problem that clearly has no effect on gameplay at all!
I have always been able to auto attack with the scepter on a guardian even in beta. So I’m not sure what it is you are talking about. Maybe you could explain in detail what the issue is?
Go back to page 1 and watch the video. It’s pretty hard to miss if you actually PvP with it; I ditched it (PvP) within the first day.
C’mon now, you can’t call Guardian scepter the most broken autoattack in the game when Ranger 1H sword exists.
Guardian scepter autoattack is still by far the worse. Guardians have only 2 ranged weapons; scepter and the staff. The staff has 600 range which is hardly a ranged weapon. A ranger can use a bow in melee and at a ranged distance while a guardian has no choice. Also, ranger 1h sword is only broken if the target runs away. Why would you use a sword when the target runs away in the first place, you should be pulling out the bow.
Just use your elite summon to distract it unless you’re a norn.
BTW it’s “shamen”.
It’s spelled “shaman” but pronounced like “shamen”.
Hmmmm, might be time to reroll. Unless they are adding something else to Guardians, this is seriously a huge nerf in terms of pvp. The ONLY good points about a guardian are the boons and aegis it gives; we have super low health pool, crap mobility and no viable range in pvp. If we get punished for doing what we’re supposed to do, then there is really no benefit in the class.
I mean of all classes, why warrior? If you take away boons and aegis, warrior is superior to the guardian in pretty much every way possible. I hope Anet knows what they’re doing… :S
Source? And if this is legit, I can understand thieves getting buffed. But warrior… what the ….
Nah, it’s more like we are all tired of the “scepter is broken threads”. We’ve been saying this since like forever and nothing has been done. It is unlikely anything will be done to it if it hasn’t been done by now since it is quite hard for anet to miss something this broken unless it was actually intended.
Since you are mainly a world PvE player, I recommend the renewed justice build. If you begin to do mainly other things like fractals and WvW, you might want to change your build.
0/15/0/25/30
Radiance: Blind Exposure
Honor: Superior Aria, Two-Handed Mastery
Virtue: Unscathed Contender, Absolute Resolution, Indomitable Courage (or Shielded Mind)
This build is mainly to kill groups of trash mobs while maximizing DPS with shouts. Basically, you keep spamming virtue of justice —> AOE blind/vuln with x3 stacks of might --> reapply.
EDIT: Note that absolute resolution is quite necessary unless you have other means of removing conditions (ie. Soldier runes etc.). This is because if you farm groups of trash mobs (like 10 mobs at once) and get rooted, it is game over; you need to strafe as you attack in a mini circle.
(edited by Tinboy.7954)
ummm hmm. And then there’s elitists who just bounces after 1 wipe. You have no idea how annoying that is especially when they started the fractal and kicks everybody out of it. This design needs to go.
EDIT: I’m not sure what skills you guys got as a thief. But on a Guardian, Power > Pre >Crit dmg at all times since we cannot actually reach such a high enough number.
I disagree.
In most situations Power dominates, but in group enviroment high stacks of might can easily make precision more useful than power damage wise (when you had a lot of critical damage, which is not unusual to have on a cookie cutter guardian build).
Yep, you are correct. I had a bad choice of words. But yea, you would literally need to keep 20+ stacks of might at all times for it to be better in the long run.
They don’t pull ahead given the amount of limited stats; I have them on a spread sheet. If you don’t believe me, input the real numbers yourself on a spread sheet cause it seems nothing else will convince you.
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… the formula you gave IS the average damage of a critical hit. What you have there is Prob of crit x Crit Dmg Factor x Base damage which is the “expected damage with critical” in the formula in my post.
Also, I see what you are trying to get at. The critical value will come out ahead if you have a high enough critical dmg BUT you need to take a look at the crit dmg % that items give you as well. Most items give you around 1% crit dmg for 9 power sacrificed and some are even higher. Because of this limitation, the TOTAL crit dmg you gain for the power sacrificed actually results in a lower average damage. You can do this on a spreadsheet with actual ingame ascended/exotic item numbers. In general, 1% crit dmg for less than 7 power or precision is good to average. Sacrificing anymore than this will result in a lower average damage (though a lot of people do this more for the burst damage cause that is what matters the most in PvP).
EDIT: I’m not sure what skills you guys got as a thief. But on a Guardian, Power > Pre >Crit dmg at all times since we cannot actually reach such a high enough number.
(edited by Tinboy.7954)
So very confused what you did there. I lost you at “99×10 = 990 + 20 = 1010”. No idea where those numbers came from and also we are dealing with average damage here. The formula you gave out is the critical damage average formula which is different than the average damage formula. This means that you need to take into account the damage when your attack does not crit which Wethospu.6437 has pointed out in his formula. I’ll assign labels to his numbers so you know what is going on. Also, note that since power has a linear relationship with % damage, we will assume 1 power = 1 damage in this case.
With 2100 power, 50% critchance and +50% critdamage (note that 50% is base so +100% in total)
you get:
Expected Damage without Critical + Expected Damage with Critical =
(Prob. of non-crit x Damage without Crit) + (Prob. of crit x Damage with Crit)=
(0.5 × 2100) + (0.5 x (2100*2)) = 3150
add 21 power: 0.5*2121 + 0.5*2121*2 = 3181.5
add 21 precision: 0.49*2100 + 0.51*2100*2 = 3171
Notice that when you add precision, you are also lowering the expected damage of a non-critical because you lowered the prob. of a non-critical.
(edited by Tinboy.7954)
GW1: I had mesmer, monk, assassin, warrior and elementalist. From most played to least played: Ele > Warrior > Assassin > Monk > Mesmer.
GW2: Guardian (but I’ve tried other classes in sPvP)
I’ve tried to play other classes in GW2 but they don’t seem too appealing. The builds available in GW2 is too simple compared to the ones in GW1. It was actually fun leveling up my other toons in GW1 and testing different builds which kept me going/leveling.
It does work, I get similar drops to what Vol.5241 has been getting and I have a MF set for just pent/shelt. Also, one of these drops was a warhorn precursor at penitent. Though for it to work well, you need to make sure you actually stay alive. So basically, find a point of balance where you can have the most MF but still not die if you do open world PvE.
It depends on what you do all day. If you only run dungeons and farm world boss chests all day, go without magic find. If you actually roam around the world, go magic find with offensive stats assuming you have enough survivability. If you don’t have enough survivability, then it is probably best to go without magic find.
Lol, buddy. I know how FOTM works. But my knowledge of FOTM doesn’t even matter in this case cause all I did was use your logic. It is either retaliation works well along with AH, or neither works. Do you even read what you type?
Since you didn’t get it the first time, I guess I’ll have to spell it out for you. Your argument was that retaliation is trivial because mobs 1-2 shot you meaning you only get a couple reflect off. From this, if you die in 1-2 shots anyways. How does a lot of mini heals help in any way if you still get 1-2 shot; it is not like the mini heals will do an instant 10k heal.
Basically, it is either retaliation works well along with AH or neither works since retaliation is based off of how many times you get hit.
Wrong. You failed to understand my logic and by extension failed to leverage it as part of your argument.
You also show you know nothing of higher lvl fotm.
I already pointed out that you can only dodge so many attacks and that you WILL be hit. I’ve already pointed out AH makes the difference between dying and surviving when your main heal is on CD.
Between the virtues, shouts, and staff #4 you can easily heal from 10% to full even while not using full cleric setup so you either don’t know much about AH build or you are purposefully not being honest when you talk about “mini-heals”.
Also, you’ve failed to provide a better alternative build as I’ve asked. Is your purpose just to troll and be contrarian?
Lol, it is quite clear to me you are just being a troll. You basically ignored everything I’ve said and just changed the subject.
Again, retaliation is not useful in dungeons. Mobs have a bazillion hp and the retaliation dmg they take is completely trivial and high lvl fotm mobs will 1-2 shot you so dodging is the norm anyway.
You realize your arguments that you provided are pretty flawed? High lvl FOTM mobs will 1-2 shot you so retaliation is useless yet healing through AH is somehow almighty? Tell me, how do you heal with AH when you get 1-2 shotted? lol.
You realize you sound like you don’t know much about FOTM?
Plenty of fights are prolonged in FOTM. You can’t dodge all attacks since you are limited by your endurance and the sheer number of mobs attacking. You WILL be hit regardless and AH means the difference between being killed because your main heal is on cooldown and surviving.
All you people are so contrarian because you are just disgruntled that cookie cutter builds work and your own little rogue builds don’t work as well.
There’s a REASON cookie cutter builds work, because they’ve been tried and tested in real gameplay by the community and the consensus is that they are the best choices.
You are free to provide a better support build so we can all see. As I’ve stated before I’ll be first in line to respec if there’s actual convincing evidence of a build that is better than AH for supporting roles.
Lol, buddy. I know how FOTM works. But my knowledge of FOTM doesn’t even matter in this case cause all I did was use your logic. It is either retaliation works well along with AH, or neither works. Do you even read what you type?
Since you didn’t get it the first time, I guess I’ll have to spell it out for you. Your argument was that retaliation is trivial because mobs 1-2 shot you meaning you only get a couple reflect off. From this, if you die in 1-2 shots anyways. How does a lot of mini heals help in any way if you still get 1-2 shot; it is not like the mini heals will do an instant 10k heal.
Basically, it is either retaliation works well along with AH or neither works since retaliation is based off of how many times you get hit.
(edited by Tinboy.7954)
Both used for different things so I can’t say what is better. But if I had to pick one over the other, it would be the Greatsword since it is a bit more versatile.
Greatsword Advantages:
Mobility from leap. If you are running and this skill is not on CD, you’re doing it wrong.
Interrupt from #5.
More bursty damage.
Hammer Advantages:
More control from the ward, immobilize and knockback skill
Protection (but a really really SLOW animation on the third attack of #1)
In general, a hammer is a lot more useful in PvP than it is in PvE because of the control skills. For an example, someone is trying to rez a downed person or stomp an ally that is downed —> Knockback.
I’d say no just cause that keeps a larger variety of builds. But imo, I think that we should be allowed to turn while immobilized though.
Again, retaliation is not useful in dungeons. Mobs have a bazillion hp and the retaliation dmg they take is completely trivial and high lvl fotm mobs will 1-2 shot you so dodging is the norm anyway.
You realize your arguments that you provided are pretty flawed? High lvl FOTM mobs will 1-2 shot you so retaliation is useless yet healing through AH is somehow almighty? Tell me, how do you heal with AH when you get 1-2 shotted? lol.
I’m not going to label what build is ‘best’ and what isn’t since each build is suited to a specific role and playstyle. Certainly, AH is a well rounded build but it is clearly not the best at everything. Also, I think it is pretty obvious to everyone that the renewed justice build is mainly for open world PvE so I don’t see why you keep calling him out on it for sPvP and WvW. Also, I can tell you right now that open-world PvE farming (groups of trash mobs) with renewed justice is vastly superior than AH since that is what it is intended for.
Sigh… there is a pretty simple answer to all of this. Just try out different builds. Some people are just plain bad at dodging so AH is like a must for them.
Personally, I don’t run AH build cause I believe you sacrifice too many trait points in the process to make it worth while. The traits you get in that trait line other than AH are pretty bad compared to the others. They are useful to some extent, but not nearly as good as the others.
Traits:
You can’t exactly change much unless you tear apart AH. The only change I can see happening is taking out 5 in radiance and putting it in virtues for the +20% dmg with aegis. The blind on virtue of justice is not that useful without renewed justice (for PvE).
Stats:
First of all, your toughness is not 3.1k, that is your total armor with toughness. Also, judging from your trait allocation, I will assume that this is for PvE purposes. Since this is for PvE purposes, what will benefit you the most is TOTAL damage (not BURST damage). In terms of total damage, the priority goes like this: Power > Precision > Crit Dmg >>> Condition Dmg for guardians. So yeah, that is going to be a lot of transmuting.