So from what I’ve seen, the Motor shells just fly through the top of the wall.
So this actually causes two issues. The first issue is the obvious issue of not being able to kill cannons, oils, or anyone standing right at the edge of the wall.
The 2nd actually works in our favor. Since the Shell goes through the wall, if you aim it correctly you can actually hit players and siege that are not on the edge of the wall. I destroyed an arrow cart last night by doing this.
It’s a basic skill.
So is humor and understanding when people are obviously not being 100% serious.
That concept art is one of the reasons I first made my Guardian over 3 years ago. I’d love it if Spirit Weapons could make a come back.
I think I’d rather they just became low duration damage and utility spells. Maybe last 4-8 seconds and just do something basic. Sword could just be a spinning AoE attack that follows the target its casted on. Shield could float around the Guardian and pulse AoE stab/Aegis to you and your allies. Hammer could be single target damage and CC. Bow could remain as a condi clear. Make them immune to damage since they have short duration. Could still keep the trait to add burning to spirit weapons to make them useful for Condi builds.
I’d rather they just remove all 25% run speed traits/skills and Swiftness from the game and just buff out of combat movement for everyone by 25-33%.
Open world Death Shroud build isn’t too complex. Take Spite and Soul Reaping and pick the traits that buff Death Shroud. Use mostly Berserker gear. Add in Valk gear if you want to be more survivable since you have the 50% crit in Shroud in Soul Reaping to make up for it. Try to use Staff before going into Shroud, otherwise use Dagger for lifeforce generation. Warhorn for the daze and swiftness for running around a map faster.
Third traitline can be any of the others really. Curses is probably the best for damage and weakness spam. Blood Magic is good for extra sustain, little bit of damage, and buffing wells. Even Death Magic has potential with the trait that lets you lose conditions in Shroud since open world stuff often has mobs that use conditions. Play around and see what you like there.
Runes and Sigils are whatever you’d like. Force/Accuracy/Air/Fire, whatever gives damage. For armor, Pack is good damage and increases the swiftness of warhorn. Strength is generically good. Traveler if you want faster run speed.
Thanks for making the a op class even more op. Might as well call this warrior wars 2. All the others save necro where great. Now it’s like you don’t care for anything but the war….. Let’s hope all the med armors get something just as good as the war.
So would you like to explain where Warrior is OP exactly?
Spvp? Warrior isn’t even meta right now. I think warrior is still good in spvp after the Rampage nerfs, but its clearly not op there anymore.
WvW? Warrior is part of the Meta, but its no better then the other 4 classes that are also Meta.
Pve? Yup, I agree Warriors are pretty much OP in dungeons due to PS. But Berserker really doesn’t change PS builds that much, so complaining that Warrior is OP and gets even more OP seems like an odd complaint there.
So where exactly is the OP warrior getting more OP?
I think a lot of the arguing in this thread comes down to people not understanding “meta”.
Cele Necro is “meta” because its the strongest build when you’re on a good team fighting against another good team. Its strong against the other strong builds and doesn’t rely on people standing in your wells or not dodging/blinding your Death Shroud damage. Power Necro gets better then worse your opponent gets. Cele Signet gets better the better your opponent gets.
That being said, I win more in unranked with my homebrewed power Necro build than I do with Cele Signet or the traditional power builds. My power build is a little tankier and, in all honestly, depends on the enemy not being the best. And in most unranked games, that’s actually a pretty safe bet. You’re not fighting great players or organized teams in most games. And when you do play against an organized team, it doesn’t matter what your build is because even the best player in the world will lose a game if his teammates suck.
So yes, is you’re doing better with your build than you do with Cele Signet that’s probably why. If you’re doing well with your build, keep playing it. That’s my plan. But when talking about the Meta, please understand that the Meta is talking about good organized teams fighting other good organized teams.
I just don’t see the Shouts being better overall than Wells. The amount of sustain you get from Wells and Blood Magic is amazing in zergs. They can also be used at range so you can place them where you need them while Shouts require positioning to make the most out of.
Plus, for shouts to AoE condi clear you need to set yourself into Trooper runes. Wells can AoE condi Clear with Power, strip boons on the enemy, and sustain without specific runes so you’re free to run Melandru or anything else you’d like.
You can already run a frontline Necro in zerg groups. I’ve done it in T1 and T2 and its more than doable. I’ve even done it without being in a Guardian group so I didn’t have a lot of stab options and I still live just fine. Blood Magic and Wells on the enemy zerg is really good sustain.
Reaper will be more than fine for surving frontline fighting. Reaper/Blood Magic/Soul Reaper will work nicely. Reaper gives you a couple more stab options and some sustain, blood magic gives sustain, and Soul Reaper gives stun break when going into Shroud. Surviving frontline as a Reaper will not be the issue.
The bigger issue for frontline Necro is justifying it over playing backline. What exactly does a Necro gain from moving to frontline? Warriors and Guardians are good frontline because they buff the groups with Might and other buffs, Condi Clear, and CC the enemies. Soaking damage is only part of what frontliners do. What does frontline Necro bring to the table? Vamp prec and Last Rites have small radius’s so a frontline Necro can buff the frontline with those while a backline Necro couldn’t buff the frontline with them as easily. Frontline Necro could justify running Well of Power which is decent for the frontline as long as you place it so you don’t mess up water fields. Each well cast also gives Allies protection and protection is always decent for the frontline. Plague Form is probably the biggest thing a frontline Necro can have. Even my Zerk backline Necro can survive for a little bit in the enemy zerg with Plague. A frontline Necro using Plague will be great.
I think Dragonhunter is mostly fine. I do agree some polish is needed (Longbow auto, virtues not being instant, ect).
Really, my biggest issue in general is the Virtue cooldowns are really long feeling. What I would like is to change the Grandmaster minor to something like Renewed Justice. If Dragonhunter’s are suppose to be more offensive then they should be rewarded for using their virtues instead of leaving them on passive. Having your Virtues renewed after killing an enemy would accomplish that. Just put a 10-20 second cooldown on the trait so you can’t potentially spam the abilities in WvW where you get a lot of rapid kills.
I did a zone for map completion on an 80 last week after the patch and did the same zone again yesterday on new character that was the “correct” level for the zone.
Still a lot easier and faster on the 80.
0/0/6/6/6——————— Same as before the patch4 more trait points. Not hard to figure out. thats why I asked if u were trolling.
That’s what I was using last night in T1 zerging and it was pretty much the same as usual. Same old same old, just with more traits overall. Sure, Shouts heal for less and warhorns aren’t as good, but they’re still good overall. Warrior is still there to cleanse, do a little healing, Banner the downs, stun/immob with burst skills, and soak up damage on the fronline.
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HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Totbot.4583
If this is not categorized as a shady business then i don’t know .. someone please tell me what kind of a crook business is this? hahah … lol … just lol … and so many people bought it already lmao. viva consumerism. i won’t buy it. nope,not gona happen.
Its not a shady business deal. You aren’t actually buying the core game. The expansion is $50. New players just get the base game for free because its old content which is great. Its not like WoW where a new player would have to buy the the base game, the old expansions, and the new expansion which really put a strain on getting new people to try the game.
Everyone is really overthinking this.
Ventari’s tablet looks really bad and inconvenient to use. Revenant can keep it.
I don’t see how anyone can look at the DH traitline and not see it as useful at a base level.
Pve you can damage modifiers. At least the 15% Big Game Hunter one that also stacks Vuln. That’s great. 15% is a big number. The only other modifier we get that really touches that is 20% if the enemy is in a symbol which isn’t something you’re going to keep up 100% outside of hammer. Symbols also require you and the enemy staying in place. If you’re in a group that keep Cripple up enough, you get another 10%.
In Pvp and WvW the new Virtue traits are amazing. I can’t stress this enough. When traited you get a leap that does damage, heals, and immobs. How is that not good for melee? Getting to the enemy and keeping the enemy from running away are pretty much the most important things for a melee spec. You also get an AoE shield that destroys incoming attacks. Yet again, how is that not good? Suddenly the enemy zerg can no longer pin snipe because every Guardian can become a mobile shield for the commander. That is extremely useful for a melee frontline to have.
Literally the only thing that’s not great for a melee spec is one minor trait. And almost every spec and class have minor traits that aren’t always useful. If you can’t see the utility of everything else, that’s on you.
You can make a melee DH build that doesn’t use a single trap or a bow and all you really lose out on is a single minor trait. That’s not that big of a deal. You also don’t need to take any of the cripple stuff.
First tier lets you add damage and immob to your virtue leap. That seems fine for melee since its melee that’s going to want to leap to an enemy and keep it in place. 2nd tier you can take Bulwark. A bigger and longer shield is pretty good for melee since it’ll allow you to negate range attacks on you and your team until you can get into melee range. Big Game Hunter is obviously amazing.
All 3 new virtues also work great for melee. Leaps are great for melee. Being able to block attacks is great for melee. The justice tether requires you to stay somewhat close to the enemy, so yet again just fine for melee.
If you’re not seeing any potential for melee with Dragonhunter you just aren’t looking hard enough. Or you’re really caught up on a single minor trait. But guess what? Not all minor traits are always going to be super useful or powerful for every build. Reaper has a minor trait that chills on fear. That’s really only going to be useful if you build around having a lot of fear sources. If you don’t, you’re only going to have one skill that fears so the minor trait is underwhelming.
Its always good to remember that MMO forums don’t actually represent the average player. Most people post to an MMO forum when they are unhappy. That’s why every MMO forum is filled with so much negative stuff. Happy and content players don’t generally post.
I’m sure plenty of players are looking forward to DH. Its just the negative crowd that’s going to post about it.
The Necro forums already had one thread deleted because it was just a Dragonhunter QQfest.
Can Guardians stop crapping up other forums with their dumb Dragonhunter crying?
~woosh
I don’t see how this is a woosh. This thread is nothing but Guardian QQ.
The Necro forums already had one thread deleted because it was just a Dragonhunter QQfest.
Can Guardians stop crapping up other forums with their dumb Dragonhunter crying?
Anyway Necro is not intended to play as support, it’s more selfish playstyle as far as I know.
Which has typically made Necro the worst pve class in any sort of “serious” play.
Saying Anet hates Guardians is dumb when Necro’s have it a lot worse and , as of now, nothing about Reaper looks to change that. Tomorrow could change that, but by the sounds of it Necro still isn’t getting much in the ways of support.
Those…are not good sources for stab. Two are elite skills on long cooldowns. Necros don’t often take Foot in the Grave because its 1 stack of stab which you have to give up 50% crit for.
Show me a good Necro player who is happy with the amount of stab and defenses a Necro has.
Ranged weapon was the number 1 most asked thing by the Guardian community.
Not like you need to use the traps. I doubt I will. Just like most classes don’t use the majority of their skills. We can still use shouts, consecrations, and meditations which are all still strong.
In pve Guardians are getting buffed overall from all the trait changes. I’d hardly say that Anet hates us.
Look at the creativity in naming the other classes.
How is Reaper and Ranger/Druid creative? They are even more generic RPG sounding than Dragonhunter.
You can argue they sound cool, but they’re hardly creative.
I do wonder if the elite necro spec will get a stand your ground type shout, maybe stability intensity and length based on number of targets hit with some condition from the shout.
They aready have Well of Power for stability (they can stand on it). Anyway, stability is not a requirement for melee classes even if you’re hitting slowly (Hammer Guardian).
Hammer Guards in pvp do have Stability. You get it traited. They also have other ways to avoid stuff, like blinds, blocks, and invuln skills. Plus they bring team support.
It’s a good point in general that people shouldn’t get their hopes up/make any assumptions. However, an instant heal does make sense if you’re talking about rewarding the Necro for diving into a group of enemies. Otherwise that group will interrupt your heal and you’ll be SOL.
It makes sense, but instant heals just aren’t common. There is one exception and even it has a technicality on it (yeah, I’m mostly just using semantics really).
They could do something else instead of making it instant. Shelter is a “slow” heal, but its one of the best in the game for melee because of the blocks.
People just really need to not get their hopes up. Anet doesn’t have a good track record with Necro’s and their abilities making sense and working well together.
So, what slow hitting class relies on only two dodges for pvp and pve and is actually successful?
I guess Turret Engi? But even then they aren’t really slow hitting. Plus, your turrets do things while you are CC’d.
Yet again, good luck unless they show Stab or some way to avoid CC tomorrow. You can say “L2P” all you want, but good luck playing a slow hitting melee class in pvp and wvw without stab.
You could argue that, but you’re evading while it is being done, aren’t you? That’s a pretty good consolation prize.
Not saying its bad, just that its the only “instant” heal and its still not really “instant”.
My point was mostly just wanting people to not get their hopes up that the heal will be instant.
Because you only get two dodges? For PvE that’s fine, but for pvp and wvw two dodges isn’t going to cut it for a slow hitting melee class. How are you going to hit the enemy with a slow hitting attack if you have to interrupt your own attack to dodge?
For Pve, little stab is fine. But it looks like Reaper isn’t getting much party support, so yet again good luck with your hard hitting melee spec that people won’t take over Warriors and Guard.
Thief heal is instant.
You could argue that the roll is the cast time since you can’t do other things while its being done.
Chances are, the Shout heal will have a cast time of some sort.
On the other hand Reaper looks like it is going to give Necro viable melee range combat capabilities as well as legitimate power build viability.
They better show something that gives stability and sustain tomorrow then, cause good luck playing a slow hitting melee class without lots of that.
Really?
Dragonhunter addressed issues people actually had with Guardian. It gave us a long range weapon, potential condition damage, and soft CC with Cripple.
While the Necro spec looks cool, it hasn’t addressed a single concern the Necro community has.
The Necro Skill “Well of power” has a stunbreak with a cast timer. So its not a potential bug.
Edit: Also the Leap has the same “cast time” as the Warrior’s sword leap skill. Its less of a cast time and more of how long the leap takes.
“Not being ideal” is very different than whats going on right now. There is a big difference between “Not a fan” and “I’m going to quit about it”.
Meh, there’s a pretty big difference between “Dragonhunter” and “Doofy Butt-Clown”.
And if there was a class called Doofy Butt-Clown and it was a fun class that was powerful, I doubt too many people would actually care in the long run.
Names are just names. Its insane how much people are caring about it. I’m seeing people saying they’re quitting their guard because of the name. I mean, really?
I can barely even remember the current name of our trait lines. For the most part I just remember, “Ok, my WvW build is 0/0/6/4/4” or something like that and look up the actual trait line names if I need to know them. They could change the names to anything and it wouldn’t make any difference.
I view traps as another style of consecration. Warding an area with magical glyphs. Yes, sure, come attack me or my friends.. But this ground will sap your strength, blind you, heal me, and set you on fire. Come at me bro.
Yeah, I’m hoping this is what Guardian traps are, and that the name “traps” is just there for game play mechanics.
Yeah, they could call them “Wards” or something but then they wouldn’t fit into a game mechanic category that already exists.
Shield of courage, depending on the radius and exact numbers, sounds really good for WvW.
Right now, pin sniping is getting really bad. A support Guardian with Dragonhunter could have Wall of Reflection, the longbow skill Deflecting Shot, and two uses of Shield of Courage (with Renewed Focus). Will come down to exact numbers of course, but its looking fun.
Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing. A poor cousin to Merciful Intervention.
Merciful Intervention’s big downside is that it requires an ally for the shadowstep to be used. Wings of Resolve doesn’t seem to have that downside, so I don’t think its fair to call it worse. If anything, it sounds better since you can use it defensibly or offensively.
Lets not forget that the Elite specialisation is supposed to be an alternative, not a direct upgrade.
I think this is a point that a lot of people are going to forget about every time one of the new specs gets introduced.
Its quite possible a lot of people aren’t going to use any of the new stuff; for any of the classes. If you end up hating everything about Dragonhunter, you still have all the other updated trait lines to use. Or you use Dragonhunter for the updated Virtues and maybe a few of the traits, kind of like how you might use the current virtue line, and ignore the LB and the traps.
Thematically it does makes sense. Right now the biggest threat to the world are the dragon’s and their minions, so Guardians focusing on dragon killing to protect the world makes sense. Best way to protect and guard is to deal with the biggest threat out there.
In practice, yeah traps don’t exactly have a good history of being useful. Will mostly come down to specifics. Just because current traps in the game are bad doesn’t mean Guardian traps will be bad. Or that the rest of the spec and trait line are going to be bad.
I’ll wait and see.
The problem with listing professions from easiest to hard is that there is difference between how hard a class is to play in theory and how hard it is to play in practice.
Warriors aren’t hard to play in concept. You land your bursts, stay alive, and use warhorn and shouts as needed. In practice though, surviving as a Warrior can take a lot of skill. Put a new player in a 30vs30 fight as a Warrior and chances are that player is going to die very quickly. The “skill” from playing a Warrior is being able to survive in a massive battle. Even in full Solider, a Warrior can go down in seconds if caught in the wrong spot.
Range classes, while not having the defenses of a frontliner, can generally just stand back and cast. Positioning and dropping your bombs in the right place still takes skill, but the pressure is usually less.
I find Ele a lot easier to play in T1 than a Warrior. If you get caught as an Ele you have both Lightning flash and Mist Form as “oh crap” buttons. Shout Warriors don’t have any real “oh crap” buttons and are required to be in the middle of the enemy all the time. Passive defenses only go so far when you have 30 enemies throwing fireballs and stuff at you.
Overall, the power WvW build got buffs from what I see. Looks like the build will gain a couple of combined traits in Soul Reaping and it no longer needs to spec in Curses for Ground Targeting well. Can go into Blood Magic instead and get lower CD on wells and get the small amount of sustain and damage from siphon effects.
Of course this was one area Necro’s didn’t need help.
Don’t see this internally only, remember every other class got similar paths we don’t only fight other necros only we fights every other professsions. I’m going back to main thief just to scare necros off hell I’ll go back to condi guardian.
I’ve looked over some of the other classes, and I don’t see anything that’s going to majorly upset WvW, so I’ll stand by Necro being improved in WvW.
Overall, the power WvW build got buffs from what I see. Looks like the build will gain a couple of combined traits in Soul Reaping and it no longer needs to spec in Curses for Ground Targeting well. Can go into Blood Magic instead and get lower CD on wells and get the small amount of sustain and damage from siphon effects.
Of course this was one area Necro’s didn’t need help.
Sorry, my mistake. Meant the conditions to boons, not the stab.
Making any of the wells not ground targeted would still reduce the utility they have.
I agree about well of power being cast at your feet automatically though, extremely rare I want to use it otherwise.
Some commanders in WvW will have Necro’s put on Well of Power for choke points to give the front line Stab. If Well of Power wasn’t ground target it would limit group support since it would prohibit the Necro from using it on allies who aren’t near by. In PvE it wouldn’t be a big deal, but in other games modes it would be.
Edit: Meant the boons to condition, not the stab.
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They could change the traits in Soul Reaping and add some that are dps increases. They’ve said that existing traits are being changed, combined, removed, and new ones added.
Seems kind of hard to speculate too much until we see everything.
My #1 desire for the expansion would be new traits or something that replaces Deathshroud with other things.
Like say you activate your life force and instead of getting 5 new abilities like Deathshroud gives, you keep all of your weapon and utilities but you get a pulsing buff that gives you and your allies stability every 3 seconds. Each hit you take and each pulse reduces your life force.
Suddenly front line Necro’s in WvW become much more of a possibility.
For Dungeons they could have one that gives stacking Might or something instead of Stab and give Necro’s group support. Maybe just have one that increases your damage by x% or one that pulses a siphon effect that heals your main healthpool while youyr life force drains.
This is all wishful thinking, but being able to change what our life force does would really give the class good options to change how it plays.
Who would have thought that if you treat a free volunteer like crap, the volunteer won’t give a crap back.
I am shocked. Really shocked.
Maybe he was treated unfairly, but should that absolve him from his assigned role and additional communication ?
I mean this in the most sincere way possible, even if he absolutely hates the replies he gets he should still be involved in the community and communicating with it.
“Should” doesn’t matter here.
The community got what it deserved.
Who would have thought that if you treat a free volunteer like crap, the volunteer won’t give a crap back.
I am shocked. Really shocked.