Showing Posts For Travis.3487:
here’s an opinion on bs from someone who’s played thief since beta, and d/p for almost 2 years. BS is still really strong depending on the build you use. currently most people run the dash dodge for the chill/cripple clear, and mobility. (I personally prefer bound for the extra dmg/utility) with the dash dodge you’ll probably run scholar runes and have around a 60% chance to crit with it. a critical bs will hit 5-8.5k depending on who you’re hitting. A non critical bs will hit 2-3.5k which isn’t really worth it with lotus strike hits 2-3k. NOW if you are running bound you should be running rune of the daredevil. which guarantees a crit after a dodge. your burst combo now become basi venom (if you have it), Pistol 5, dodge, steal, bs. all these attacks should hit at once dealing a 14-18k burst (assuming your also running impact disruption which you should be) this is because the daredevil rune guarantees the bs will crit and ensure you get the 5-8.5k your looking for (usually hit 7k’s on average)with this burst if you pick your target right and time it you can insta down anyone with your initial burst. which is kittening brilliant imho.
My opinion, for if your having rev trouble just adjust your playstyle a little, do a little research on what rev skills look like and use your skills accordingly to what they’re doing. Rev is probably the only class I’d bother engaging in a 1v1 without worrying too much (not that I do it a lot, I still tend to shy away from needless 1v1’s especially as a thief)
Rev is better than thief in the sense that it has that team support that thief doesn’t. Also rev is an overall better duelist than thief is. If we are talking about thief vs Rev 1v1, I think I’ve maybe lost 1 or 2 1v1’s with a rev and those were because they caught me fresh out of a fight with low health or Surprised the kitten out of me. other than that ill kill a rev 1v1 every time providing i’m don’t do something kittened like blow my dodges senselessly. Thieves have a lot of utility to use to kitten with revs and open them up for strikes. So yeah I think Thief counters rev in most 1v1 scenarios but Rev has overall better team utility and can do thief’s job.
Ok, before I start, this is my personal opinion. though I would like some thoughts on the matter.
People in these forums are always QQ about balance and how it should be balanced, but a lot of the time those very same people I feel don’t understand what kind of game this is. People are looking for balances that make their class viable against everything which is how it would be in a perfect world (everything would be skill based)
this sort of balance is like socialism, works great on paper but in reality it’s awful. This is a team based game, so naturally you would need certain classes to fill certain roles. This means some classes are going to be pretty kitten weak to some and pretty powerful to others. I think if you really want to balance the game I would look more at balancing/reworking classes into the roles they’re suppose to play rather than try to force each one to be good at everything.
When you try to buff a class so it can fight all the other classes, and try this on every class, you are not going to get an equal fight, instead you’ll get one that was buffed slightly too much and becomes the god mode class, (I know, “god” is a bit of an exaggeration)
And my honest opinion on the current meta is we are actually pretty close to a half-way decent balance. The majority of the classes are viable in PvP, sure there are some really strong classes that are difficult in 1v1’s and so on, but AGAIN it’s a team game, use your team to overcome. they’re there for a reason. If you can’t kill mes 1v1, maybe it’s because they have a role as a good 1v1 class. In that case maybe you shouldn’t 1v1 a kittening mesmer, instead of QQing on the forums that mesmers are op. (i’m not a mesmer btw just using this as an example)
there are counters for everything providing you play as a team, instead of a single minded player. So in all, I feel like people get the wrong idea on how a team game is suppose to be balanced. Find your role, fill it, if you don’t have one, that’s what needs to be fixed, not the fact that you can’t kill Mesmers single handed.
-Your friendly neighborhood thief, Interfector
I’ve been playing thief since beta, with only a minor 4 month break, I don’t need to look up on thieves history I know how it was. Thief is pretty close to where it should be honestly. Thief gets a lot of hate because it is one of the few “skill” based classes in the game. your prowess with thief is greatly determined by game knowledge and your ability to overcome the shortcomings by exercising it’s strengths. Thief right now imho can carry harder than almost any other class when played right. Our bursty dps is still there we just aren’t getting 20k back-stabs or 25k pistol whips like we use to, and we still have the mobility, only difference is the class has a bit larger of a learning curve. The class isn’t weak at all, people just don’t play it right, or they just time skills wrong. and that’s what separates the good thieves from the bad. We’re still an assassin, but we’re not a duelist. I jump into fights and 100-0 people all the time. if you want an assassin as you say, your goal isn’t to fight someone head on it’s to sneak around them drop them and leave. Even now If i catch someone by surprise they’re probably gonna die.
Rev still completely replaces thief in the meta. A thief (that has decent skill) should be able to kill a rev no problem, and while even though this is true thief isn’t as good as rev, here’s why. The reason Rev exists above thief in the meta is because it takes thief’s job and gives it to a class that requires less practice/skill to pick up, (imho). With that said, Rev also has way better team fight potential due to it’s better sustain than thief, making it more valuable/versatile than just for decapping and +1. Rev’s also make very good duelists, so rev’s have the ability to decap a point that has a single hostile player on it, while most of the time thieves can’t. (unless your a kittening hot kitten thief, and even then thief will likely lose fights to certain classes)
??? you’re sick of playing a classes role in a team based pvp competitive game mode? like every other game? We are the mobility class. we weren’t forced into it, it’s what we are. If you’re sick of the role play another class that has a different role. Don’t complain that you’re tired of a classes play style because it fits a role you aren’t particularly happy with.
I disagree. I’m a d/p thief and I get 15 stacks with lead attack with a almost 100% up-time. and that’s without spamming skills. while traveling with sb you get stacks (6 per use) so once you enter a fight you’ll usually already have 12 stacks at least, once I hit p/5 that puts it at 15 and helps my burst. having an extra 15% dmg almost all the time is pretty nice if you ask me. you’d think it’d only be good for prolonged fights because of the description (I know because I thought the same thing) but then you actually use it and pay attention to it’s up-time. that kitten is up before you even start a fight, so, no you don’t have to be in a fight for a bit for it to be effective.
we’re forced into traitlines and bottlenecked into certain decisions which force us out of the meta.
All the Warrior vets are sick of it too, we have to play top notch in order to do anything another class can do better and Revenants were just a slap in the face.
So here we are, forced into traitlines that give us the illusion of build diversity. Still in no better shape then we were since last time whilst every other class, including the ones that have always been on top, necro, ele, mesmer etc continue to get better and receive more buffs.
Gee, sounds a lot like where thief has been for 2 years. I’ve said it before but welcome to the club. don’t worry I believe warriors will have their time again cries and laughs at the same time in a confused mix of emotions OH! and necro hasn’t always been on top, they were good before HoT but they were definitely not the best around. Ele’s have definitely been sitting on a high throne for a good while, and a good mesmer is and always has been a pain in the kitten
I feel unranked is just too easy, to be honest. I’m being put up with and against players who are no where near my current skill level and it’s slow. I’ve barely lost in unranked since the season ended and the majority of my games are 500-100, 500-200 and so on. there’s just no fun in that. A ranked queue allows for the more competitive players to get the competitive experience they’re looking for.
I’d kill for a 50% win rate/close matchup like SC2 and other competitive games… those games that end with 500-10 doesn’t really help either side improve.
But espurts!
lol necrooms is from team pz, and Partime hero is Darress who was number 1 on the leader-boards when they were up.
If I see a rev using hammer, I always think to myself, “oh look.. a free kill”
I don’t understand why everyone has so much trouble with revs in 1v1’s. most revs for me are a cakewalk. And DH aren’t that hard to beat either my initial burst drops em to 10-20%hp then as they go to heal pistol 4 or use the steal skill you just got from them. Then if their traps are proc’d as you hit them, dodge/shadow step out and wait till they go away. Once the traps are gone DH’s shouldn’t be able to handle you. And true shot should be easy to dodge. Fighting dh is just placement and timing (element of surprise helps too)
Get to legend, try to play thief vs pro rev. Or try to get on any team as a thief atm. Chances are even if you get a team, they will tell you to reroll rev. Issue is rev took all the jobs thieves/wars could have. There is 0 reason to take thief on team when rev exists in their current state. Same reason why you have more impact on match outcome even in soloq as rev compared to thief.
As rev you can:
- rotate just about as fast as thief (hello +1 role)
- do more dmg than thief
- help teammates (boon aura, epic rez), thieves have like 0 team support atm besides trickery boon share and lol refuge
- hold point, even vs multiple enemies (thief can’t do it)
- actually win 1v1 fights vs equaly skilled playerAnnnndddd revs were given revealed on 20 sec CD which, along with scrapper one, pretty much forced every thief into DD. A cat randomly running over keyboard can do better at class balance.
I wasn’t trying to say thief is part of the meta game or anything like that. I was just stating I don’t usually have a problem with killing revs and such. Rev is of course by far a better option than thief in almost every way you pointed out except for dmg output which is false. even though rev’s burst is filthy, it’s still not as strong as thief’s burst. BUT rev has a better sustain game so they are able to continually dish out their dmg and stay in the fight where a thief would have to disengage. I choose to play thief because I find it more engaging to play. (and frankly i’m a better thief than rev.)
I don’t understand why everyone has so much trouble with revs in 1v1’s. most revs for me are a cakewalk. And DH aren’t that hard to beat either my initial burst drops em to 10-20%hp then as they go to heal pistol 4 or use the steal skill you just got from them. Then if their traps are proc’d as you hit them, dodge/shadow step out and wait till they go away. Once the traps are gone DH’s shouldn’t be able to handle you. And true shot should be easy to dodge. Fighting dh is just placement and timing (element of surprise helps too)
I don’t understand why everyone wants a D/P nerf, Thief is kittening hard enough to play as it is. Why does d/p have to be nerfed? why not just buff the stuff that needs some love and make it as relevant as d/p. if you nerf D/P you get another useless weapon set and another weapon set will have to take it’s place probably staff. So imo d/p should stay as it is and the other sets should get a buff or rework.
Haxtro is DC’d again lol every game I’ve played with em he dc’s.
welcome to the world rangers and thieves, and necros all had their time in.
In all honesty I hope Anet see’s this and decides against the change. or if they do change it, just switch it to a 30 endurance increase instead of the vigor change.
I fully agree. For example thief is going to get a dmg boost but it’s sustain is going to drop because of this. and not just a little bit. Thief has no sustain as it is, and sigil’s of energy help me stay alive, without them I don’t know how I would defend myself against classes like rev who can dish out constant hard hits, I’ll dodge 3 hard hits and then he has an opening to kill me, giving me no chance to finish him or kill him in general unless I run specific utilities but that’s no fun if i’m forced to use utilities just because i’m screwed if i go with lets say fist flurry over a shadowstep skill.
Necro getting BUFFED?! Is anyone even paying attention to matches where 90% of other people play? Where necro can easily 1v2+?
Especialy with minnions?!
COME ON ANET wtf, you will only make the toughness minnion build even more stronger with this, i have no words for you, seriously.. It’s allready next to unkillable..
they’re really not that hard to kill honestly… and I play thief….
wOOt! Teef dmg buff ftw! may not help our sustain but at least our dmg might be worth the risk of our squishiness now. I’m tired of spending 90% of the fight trying not to get hit and not doing any dmg.
Hope u speed up Reaper GS cast times or it will still be a useless Weapon, u gave us kittene in HoT after months of hope.
You’re missing out if you think GS is useless.
We need a small dmg buff honestly. Our dmg is awful compared to other classes such as Necro/Reaper. We are meant to be the High dmg, high risk class, but right now we are just the “high risk.” We are completely useless because we are so easily killed and our dmg/dps isn’t even comparable to the other classes. I mean if you can’t make us more tanky at least make us Deal enough dmg to make us somewhat special. give us a reason to be thieves again. No point if we do worse dmg than every other class, and die three times as fast which is the current situation. If we dealt more dmg we would be more useful in bursting down targets, and hit and run attacks. (also, it’d be great if Mug could crit again, just sayin’)
Ok, I started another thread but didn’t realize this one existed, here’s my opinion on daredevil… To start, it’s great. I enjoy the hell out of it. took me a bit to find a build and get use to staff but that’s alright. let me start with talking about the staff
After using it for a bit I came to realize it wasn’t going to make a good primary weapon BUT it works great for get away’s, dmg mitigation, and group pvp. If you are in a group the 4 skill provides blindness to help your team and the 5 skill consistently hits 6k with a crit and i can use it and jump back out and blind again with 3 then 4. Now the bad about staff, the 2 skill needs more range. I expected something to get me around the fight faster and confuse my enemy, but 450 is not enough range, I feel 600, maybe 800 would be better. The 5 skill I would like to be direct instead of placement, just personal preference maybe, but I feel like it would be better as a direct rather than placement skill (while remaining AOE)
I also want to comment on my two new favorite utility/elite skills. Bandits defense and the new elite (duh).. Bandit’s defense is one of the most wonderful things ever. it’s great in a pinch, the 10 second cd is absolutely perfect (please don’t change it) and time you have to block is great too because it mitigates it being op, by making you time the block. Now for elite, I love it, don’t change it at all, and that’s all i’m gonna say. People are gonna get on here and claim it’s OP but it’s not… It’s really easy to dodge this attack, then I have a 40 sec CD till I can use it again. It finally gives thieves the ability to stomp they didn’t have before. As a thief I die a lot while doing stomps, i just don’t have the hp pool to sit there and channel a stomp in the middle of a 2v3 fight. I’ma get killed while doing it. the new elite gives me a way to stomp a player in the middle of a fight and still continue fighting. It’s fantastic. and the ability to find people at 20% hp and completely annihilate them is sick also. (if you’re at 20% hp and you are fighting a thief you’re done anyways so stop complaining) Well that’s all I have to say about DD. Love it, I’d be perfectly fine with ya’ll keeping it the way it is…
I’m running trickery, deadly arts and DD currently and I destroy peoples existence with my current build
Ok, here’s my opinion on daredevil… To start, it’s great. I enjoy the hell out of it. took me a bit to find a build and get use to staff but that’s alright. let me start with talking about the staff
After using it for a bit I came to realize it wasn’t going to make a good primary weapon BUT it works great for get away’s, dmg mitigation, and group pvp. If you are in a group the 4 skill provides blindness to help your team and the 5 skill consistently hits 6k with a crit and i can use it and jump back out and blind again with 3 then 4. Now the bad about staff, the 2 skill needs more range. I expected something to get me around the fight faster and confuse my enemy, but 450 is not enough range, I feel 600, maybe 800 would be better. The 5 skill I would like to be direct instead of placement, just personal preference maybe, but I feel like it would be better as a direct rather than placement skill (while remaining AOE)
I also want to comment on my two new favorite utility/elite skills. Bandits defense and the new elite (duh).. Bandit’s defense is one of the most wonderful things ever. it’s great in a pinch, the 10 second cd is absolutely perfect (please don’t change it) and time you have to block is great too because it mitigates it being op, by making you time the block. Now for elite, I love it, don’t change it at all, and that’s all i’m gonna say. People are gonna get on here and claim it’s OP but it’s not… It’s really easy to dodge this attack, then I have a 40 sec CD till I can use it again. It finally gives thieves the ability to stomp they didn’t have before. As a thief I die a lot while doing stomps, i just don’t have the hp pool to sit there and channel a stomp in the middle of a 2v3 fight. I’ma get killed while doing it. the new elite gives me a way to stomp a player in the middle of a fight and still continue fighting. It’s fantastic. and the ability to find people at 20% hp and completely annihilate them is sick also. (if you’re at 20% hp and you are fighting a thief you’re done anyways so stop complaining) Well that’s all I have to say about DD. Love it, I’d be perfectly fine with ya’ll keeping it the way it is… Thoughts?
I actually liked staff, I use it in pvp as a getaway and group support weapon. you can lay down some serious hate with vault and drop blindess to help you’re team
Hey, I was wondering how the rotation works with this build (for the attunments) and what skills do I need to make sure I hit before moving on to the next.