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Vanilla Warrior Roaming [video]

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Posted by: Tricare.2946

Tricare.2946

Hey guys, decided to roam around on vanilla warrior for a bit this weekend. Here are a few fights I was able to get. Mostly ran into thieves and mesmsers heh. I just decided to make warrior my main for a bit and get better, still learning.

Last fight I probably should have stayed to fight but I didn’t like fighting in that choke-point and was hoping the other 2 guys would get out as well, but the engi got stuck in the wall and couldn’t get out.

Thief WvW Issue

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Posted by: Tricare.2946

Tricare.2946

9k with 4 skills chained together and back stab didn’t crit, would have been over 9000!! Lol had to.

Very well played thief, should check out her videos. Learn a thing or two.

https://youtu.be/NQ2vJ52pBiU?t=3m45s

Wow, that’s some pro commentary there. Good find.

Yishis’s stuff was awesome back in the day too.

https://youtu.be/b8Lh8Oogl6Y

[Discussion] Epidemic STEALTH NERFED

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Posted by: Tricare.2946

Tricare.2946

Not only that, but the driver decided he didn’t need to clear conditions off the necromancer in his group. Saved purging flames for the next round I assume.

Thief WvW Issue

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Posted by: Tricare.2946

Tricare.2946

9k with 4 skills chained together and back stab didn’t crit, would have been over 9000!! Lol had to.

Very well played thief, should check out her videos. Learn a thing or two.

https://youtu.be/NQ2vJ52pBiU?t=3m45s

My favourite part of that video was calling the mesmer ebola while she’s running an almost permanent stealth build. I know and I agree the mesmer build is very low risk high reward but so was Terri’s.

I quite liked Saku’s videos back when he played but seems he’s left the game too especially the video that mocked the broken stuff you could do with all the HoT creep. Think it’s thief dedication 3.

Yeah, the whole dodging is a finisher for stealth, plus hits for 4k. Seems a bit much. Don’t think warriors “damage at the end of your dodge” trait does 1k

Thief WvW Issue

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Posted by: Tricare.2946

Tricare.2946

9k with 4 skills chained together and back stab didn’t crit, would have been over 9000!! Lol had to.

Very well played thief, should check out her videos. Learn a thing or two.

https://youtu.be/NQ2vJ52pBiU?t=3m45s

WvW ascended back piece

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Posted by: Tricare.2946

Tricare.2946

They’re busy with legendary armors at the moment.
We’re free to go get those wings from fractals and spvp though, and technically wvw is pve so fractals legendary back piece is the appropriate one to get for wvw.

there are 3 game modes not two. in PvE you dont fight other players. any questions?

Someone doesn’t know what Anet thinks WvW players enjoy..

https://youtu.be/4LhvuomaJaY

[Discussion] Epidemic STEALTH NERFED

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Posted by: Tricare.2946

Tricare.2946

it wasn’t “stealth nerfed”. its right there in the patch notes. stupid clickbait.

Lol More like

“I told you guys they would notice! I’ll update the patch notes, so it looks like we just forgot”

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

I’m not claiming anything, I’m pointing out how there is no counter play to the Boon other than waiting it out.

Corruption isn’t a valid option, otherwise ever class would need access to it.

Like I said, look at stability, it use to be 100% immunity. It’s not anymore because there was no counter to it, other than wait it out.

Every build has access to boon removal, through traits, utilities, weapon skills, and/or sigils. If resistance is shutting your build down and you have no boon removal anywhere to get rid of resistance, this is your problem.

Resistance is a top-prioritized stat in the removal queue, too, so it doesn’t take much.

It’s exactly the same argument as telling people to take cleanses. Sometimes there just isn’t much room in a build to load up on five of them, but people still think condi builds with full tank stats are fair when not considering the inherent requirement of synergy of stats when playing power/damage.

Not every build has access to boon removal/corrupt, unless you’re talking about sigils, which imo doesn’t count.

We’re not talking about how condition builds only need Dire gear to be OP.

We’re talking about a Boon that is over the top with 100% damage reduction AND control immunity.

If the Boon only gave damage reduction while still allowing cripple, chill, immobilize, weakness, etc. I would say it’s good, because there is counter play to the boon.

I’ts a BOON, no boon should give 100% immunity to anything.

Change Protection Boon- 100% damage reduction

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Tricare.2946

Fine don’t give full immunity to condis. But why should there be no stat to mitigate condi damage like how there’s stat to mitigate physical damage. Why does condi get a free pass to do 100%damage 100% of the time? When there’s so much out there for physical damage. Your complaints don’t stand up at all when the immunity is only TEMPORARY

I said it should be in the game.

Resistance Boon:
-33% condition damage
-33% condition duration

Sounds fair to me.

Change Protection Boon- 100% damage reduction

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Tricare.2946

Forum bug fix yay.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Endure pain you can stack all the condis on some with this activeated…And the conus will absolutely tick his health
With physical damage you have armor to help mitigate it.
There’s nothing absolutely nothing (food don’t count) to mitigate a condi user who has 2k condition damage

You’re right, 1 skill. The counter to that skill is conditions. It was designed that way because the warrior then also as a stance to be immune to conditions, but still take physical attack damage. So yeah.

Blocks, the counter to blocks is unblockable attacks. There’s a counter too every skill.

I agree that Resistance should be in the game. However, it should be -33% condition damage and -33% condition duration.

No boon should give 100% protection from something. Just like Stability gave 100% immunity to stuns for the duration of the boon was changed. It was too OP to have 15 seconds of Stability, which 1 guardian was able to give alone.

[Discussion] Epidemic STEALTH NERFED

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Posted by: Tricare.2946

Tricare.2946

Conditions were never meant to be stronger than power damage.

Lol really?

Hope you’re joking.

There are 2 different DPS types in the game. Power and Conditions. Both are meant to kill at the same rate. Just different applications.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Your right you can’t expect to dodge/whatever power attack in that situation and that’s why there are invulnerable and physical damage mitigation skills. And that’s why they added resistance to the game and if you can’t see that then your not looking at the entire picture of combat

Link a invuln/physical mitigation skill that can’t also block a condition attack.

Protection is in the game to help mitigate physical damage by reducing the damage by 33%.

Resistance is in the game to help mitigate condition damage by reducing the damage by 100%………….. big difference there.

Those 2 Boons are not on equal or even close to the same level when it comes to damage reduction from the 2 different types of dps in the game.

Change Protection Boon- 100% damage reduction

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Tricare.2946

There are so many skills being thrown around in combat…To pick out the suttle nuance of that pacific skill/animation is a laughable matter to consider. Specially when most of necro utility condi menuveare is just a wave of the arm dodging such inconspicuous motion make your side of the argument sound like you have very little experience in a actual PvP or 1-10man combat

Been playing this game since 2012 and have been roaming and GvGing the whole time.

Once you know the professions, you know what to look out for and what to expect. You can say he same thing about power builds, there’s too much spam that you don’t see the 10k+ killshot coming.

You can block both power and condition equally.

Change Protection Boon- 100% damage reduction

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Tricare.2946

When u have 10 stack of confusion 8 stack of torment slow, bleed, and what ever condi already on you how is dodging going to mitigate the damage? How is a physical invuln like ele focus earth 5 supposed to be effective how? So evade block and blind does not mitigate the condis like how they mitigate physical damage

You evade the attack that would stack 10 confusion on you. Same way you would evade a physical attack. Not a hard concept to follow.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Anet Employee 1: “people are getting blown up from too many conditions! How is this happening!?”

Employee 2: “Well, with resistance boon up, people seem to not be clearing their conditions so they’re getting large amounts applied to them.”

Employee 1: “That doesn’t explain why people are getting blown up!”

Employee 2: “Well then a necromancer comes along and Epidemics them, spreading the conditions to everyone around them”

Employee 1: “…………. Make it so they can’t cast Epidemic on them if they have Resistance on, and don’t make a post about it, just hide it in the gem store update.”

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

The only thing to make Resistance stronger now, is to make it so conditions can’t even be applied to you during the duration of the Boon.

Earth keep jump pads

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Posted by: Tricare.2946

Tricare.2946

It wasn’t in today’s patch.

Neither was the ninja nerf to Epidemic.

Why isn't this a thing yet?

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Posted by: Tricare.2946

Tricare.2946

Wallet.

Why isn't this a thing yet?

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Tricare.2946

Yes, which means no one from PvE will use the vendor

That’s not the point really. It would be something nice for WvW players and then has the benefit of MAYBE drawing new people to WvW for maybe a cheaper way to change their gear.

That’s what you call a, win win.

What Happened To Special Events?

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Posted by: Tricare.2946

Tricare.2946

What happened to “having fun events” every now and then? I remember someone from Anet saying that there would be stuff to spice up WvW like the golem event! Remember how fun that was?!

If you forgot how fun it was, here you go!

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

The specific example you gave was a condi necro fighting a chrono, and you claimed no counterplay. Necros have boon corruption… lots of it.

Based on your videos, I’ve seen that you run power reaper, condi reaper, and burn guard. Are you saying the amount of resistance out there is making it too hard for you to play these builds?

I find power much more fun than condition. Burn Guardian is pretty fun though. But we’re talking about a boon.

Only 1 other Boon has given 100% immunity to something, that was stabiltiy. It was changed.

If Resistance only gave 100% damage reduction but still allowed control effects, there wouldn’t be an argument/discussion about the Boon. But it give 100% immunity to both.

If it was -33% damage and -33% condition duration I think that would be good. Or at least, just damage reduction and alllow controlling effects to still work.

a possible way to fix epidemic

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Tricare.2946

I guess he just needed to dodge?!? not op at all oh wait it’s unavoidable xD I CANNOT believe people are doubling down on epi being fair, your absolutely absurd. If it’s not broken then why are ten trailblazers necros in every single serious zerg? in fact every other class in zerging (only rev and guard least diverse zerg meta of all time atm) is currently working it’s build around helping necros do epidemic. IT HAS TWICE THE SIZE OF METEOR SHOWER FOR SOME GODkitten REASON, kitten ANET FIX YOUR GAME!!

They’re in PvE land where the only thing that killled him was the 40 stacks of confusion that does 33% MORE damage in PvE.

But, the bigger question, who stacked 40 confusion on 1 person?

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

I’m not claiming anything, I’m pointing out how there is no counter play to the Boon other than waiting it out.

Corruption isn’t a valid option, otherwise ever class would need access to it.

Like I said, look at stability, it use to be 100% immunity. It’s not anymore because there was no counter to it, other than wait it out.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Post bug?

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Which you believe is the case with the Protection Boon. If it had 100% damage reduction it would be OP.

Now why can you not see how that is the case for Resistance Boon?

Because condi is still viable, and occasionally overtuned, despite resistance granting 100% immunity to condi damage and status effects.

The other day I saw a chronomancer put up 10 seconds of Resistance, have 10 stack of burning 12 bleed and other conditions. He was able to finish the necromancer off before Resistance was even gone because the necromancer had no way of controlling the fight.

Not only were the damage conditions being ignored but the control conditions as well.

Couldn’t fear him. Resistance. Couldn’t chill him. Resistance. Couldn’t cripple him. Resistance. Get my point? There’s no counter to it other than wait it out. But that much harder to do when you can’t slow down your opponent.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Anet even thought that stability giving 100% immunity to control effects was too much and put stacks on them, so there was a counter to the Boon other than waiting it out or Boonstrip.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

The point of the post is to make people realize how absurd it is for a boon to give 100% immunity.

Which you believe is the case with the Protection Boon. If it had 100% damage reduction it would be OP.

Now why can you not see how that is the case for Resistance Boon?

Condition builds and application is a whole different argument, that’s not what this is about.

(edited by Tricare.2946)

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

gil. Just to add I am not suggestion protection be given 100 percent uptime in any way shape or form. I am just disagreeing with ythe point you made on power builds not being to benefit from conditions inherent in their weaponsets.

Then you missed the point entirely. The point I made was that power builds would need access to these higher level status effects if protection got boosted to 100% mitigation.

And, let’s be real, the cripple on bladetrail is not even close to the same league as status effects on a condi heavy build. It’s a slow moving skill with a 15s cd that’s easily cleansed.

They do have access to higher level status effects, it’s called stun, knock down, daze, pull.

Protection Boon doesn’t protect against those because that would be too strong….. just like Resistance Boon. Which, protects against condition DAMAGE and CONTROL effects.

a possible way to fix epidemic

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Posted by: Tricare.2946

Tricare.2946

The problem is not Epi.
The problem is people in WvW stopped worrying about condis due to resistance, and the meta shifted to exploit this ( corruption then epi).

Almost every time, the solution is l2p.

Just not true.
Every singe 1 klick killskill got removed somhow epi is the last ingame.

Epidemic is not a “1 klick killskill”

Get on a necromacer, go to a mob or target and cast epidemic on it. Let me know what happens…..

Hint- you get self vulnerability…. that’s it. Nothing around the target dies instantly.

I know it is hard for u pve guys to use that skill properly but if u know how to deal with it its op as kitten and a skill that kills upto 5 ppl with a 13 1/2 sec cd

1 tip for u pve dudes look for warriors or use ur tab key on ur keyboard to look for targets

Yep, I guess I do like PvE. Here’s proof….

https://youtu.be/4LhvuomaJaY

PSA: how to handle conditions in wvw

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Posted by: Tricare.2946

Tricare.2946

Examples from other threads:
https://www.youtube.com/watch?v=Yj9WbKSfbao
https://www.youtube.com/watch?v=fuDNlqEHvzI

In video, no.1 the ele is completely helpless and there is like nothing that can be done.
In video, no.2 The guardian might have survived but the margin of error, which really isn’t (it would have required anticipation) didn’t exist.

Video 1 the person who had 40 stacks of confusion on them should have died, LONG before anyone should have been able to cast epidemic on him.

Also, they are in PvE land where confusion does 33% MORE damage.

That 2nd video, I saw his team getting spiked with conditions, he should have dropped purging flames the moment he noticed his necro get condition bombed. But he didn’t, he was saving it for himself and called out cleanses far too late.

(edited by Tricare.2946)

PSA: how to handle conditions in wvw

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Tricare.2946

I think the problem is just that it’s a lot more work to counter it, and remember, it’s not the person that gets hit by epidemic that’s the problem. It’s the people around them, so you can’t just “dodge” it.

That’s the problem right there. The person getting epidemic cast on them are the ones who have Resistance Boon up.

They are forgoing condition cleanses, runes, food, abilities, etc. to up their damage most likely. Which allows conditions to be stacked on them.

If say Resistance was -33% damage and -33% condition duration. They would still need to think about bringing condition cleanses with them. With food they’d be at -53% duration and you’d see conditions fall off of them. There would be no epidemic targets, or there would be a smaller window of landing a good epidemic.

a possible way to fix epidemic

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Posted by: Tricare.2946

Tricare.2946

The problem is not Epi.
The problem is people in WvW stopped worrying about condis due to resistance, and the meta shifted to exploit this ( corruption then epi).

Almost every time, the solution is l2p.

Just not true.
Every singe 1 klick killskill got removed somhow epi is the last ingame.

Epidemic is not a “1 klick killskill”

Get on a necromacer, go to a mob or target and cast epidemic on it. Let me know what happens…..

Hint- you get self vulnerability…. that’s it. Nothing around the target dies instantly.

Resistance needs to go. (or be reworked)

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Tricare.2946

The point is, the person would be DEAD or would CLEAR the 40 stacks of confusion on themselves BEFORE being able to have epidemic cast on them, if Resistance didn’t give 100% immunity.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Power and condition builds both benefit from control conditions.

Protection Boon:

Protects against – 33% power damage, that’s it.

Does NOT protect against – critical hits, physical control effects like launch, knock down, kick, pull, push, stun, daze.

Resistance Boon:

Protects against- 100% condition damage Burn, torment, poison, bleed, confusion. ALL control effects from conditions such as cripple, chill, weakness, immobilize, slow, and fear.

Does not protect against- power attacks.

Fear is a condition that is not only stopped by Stabilty but also stopped by Resistance as well. That condition gets the kitten end of the stick.

Resistance needs to go. (or be reworked)

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Tricare.2946

The only thing that killed this guy was the confusion ticks. Somehow a profession is able to stack 20+ confusion onto 1 target. That’s what people should be talking about.

Hint- it’s not a necromancer that stacked that confusion.

Look at the stack. http://imgur.com/3f6tbDG

was epi such a huge issue before resistance?

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Tricare.2946

This is a video of a full condition Comp in a GvG back in the day, 15v15 and 2 groups were dedicated condi-bomb groups with epidemic. Other group was power.

Conditions would just fall off the enemy because there were so many condition cleanse going around. People aren’t clearing conditions as much anymore because of resistance.

https://youtu.be/5keIYn0mGX8

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

iirc you are also immune to the effects like soft cc etc no?

Yes, resistance does. But the proposal is that protection provides the same negation as resistance. If that occurs, then power damage needs some modification for the periods when someone wouldn’t be under the effect of this new and improved protection.

Otherwise, RIP power builds.

You said exactly what I was hoping for.

I made the comparison between Protection Boon (power defense) and Resistance Boon (condition defense)

You just said it would be bad for a boon to give 100% Protection because rip power builds…. so why do you think it’s ok for Resistance to give 100% Protection from conditions?

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Same concept as Resistance Boon.

Everyone seems ok with resistance giving 100% damage reduction to conditions.

Yea, resistance IS fine as is.

What, you want to be able to kill people with 3.5k armor and 30k health? (trailblazers in some builds.) Jesus.

No, if you want to go full cancer mode, then you don’t deserve a free kill so easily with trailblazers or dire. Have you thought of using a boon strip skill in addition to your full cancer mode stats?

So every class has access to boon strip?

Also, like I said, Resistance is a bandaid for a problem. It doesn’t fix anything.

Seeing people stack 15+ seconds of Resistance is a joke.

And it’s not just 100% immunity from the damage, it’s chill, slow, immobilize, weakness, cripple, and fear. all skills that could at least buy time for the Resistance Boon to wear off.

Why does Protection not protect you from hammer knock downs? Or stuns? Because you need some form of control while fighting.

Resistance is Stabiltiy and Protection all rolled into 1 Boon and then set to max effectiveness.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

If conditions need to be rebalanced, that’s one thing.

Putting in 100% immunity boon just makes things worse and is at best a bandaid that doesn’t solve anything.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Sure, but only if my big power hits can also break your bones so your movement and skills are cut by 66%, puncture your lung so that your healing is reduced by 33%, and cause brain swelling so you take massive damage when you try to use skills.

Oh, and I need to be able to take vitality as a gear stat instead of ferocity with no loss of crit damage.

Sound fair?

Its more like Protection should ignore Stun, daze, knockdown, and launch effects. Those come from power attacks.

Change Protection Boon- 100% damage reduction

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Posted by: Tricare.2946

Tricare.2946

Same concept as Resistance Boon.

Everyone seems ok with resistance giving 100% damage reduction to conditions.

Edit- If you are laughing at how absurd this post sounds, you’re right it is. That’s the point, no boon should give 100% immunity to something. Just like Stability was changed from giving 100% immunity to stuns. Resistance should not give 100% immunity to conditions.

(edited by Tricare.2946)

Resistance needs to go. (or be reworked)

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Tricare.2946

I don’t see how anyone can agree that Resistance in its current state is balanced.

Protection Boon, the counter part to Resistance Boon, only reduces direct damage by 33%.

How is it that 1 boon can negate ALL conditions, one of two ways to do damage?

How about they change Protection to 100% damage reduction? See how long everyone thinks that boon is balanced then.

Protection uptime = 100 % !
Resistance uptime = 100% ?

no its not 100 % on resistance why that mby a bug in game?
no cause there are only a few skill that give resistance and they have high cd. (exept of Healing Signet from war) so plz dont compare prot with res

You’re confusing uptime or the duration of the boon, with the % of effectiveness.

Resistance Boon = 100% damage reduction from conditions (including ignoring movement conditions)

Protection Boon = 33% damage reduction from direct damage.

Why is one Boon complete immunity while the other isn’t?

Let’s make Ageis a duration boon too, 100% blocks until the boons duration runs out. Stupid I know.

Burn Guardian WvW Roaming (video)

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Posted by: Tricare.2946

Tricare.2946

I like the guardian runes. If you look at 4:44 of the video I stack 10 burn just from blocking the reapers attacks.

In 1v1 Balthazar is the way to go for sure. In small to medium size fights I think Guardian runes help out more. People don’t pay attention to what they’re hitting so they’ll just attack away while you’re blocking.

But I think the way they’ll work the best is if you get at least 20% condition duration from trailblazer, which would bring your burn up to 80%

Resistance needs to go. (or be reworked)

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Tricare.2946

I say it needs to get reworked. It’s making people lazy.

Also complete immunity to conditions is a bit much.

And complete immunity to power damage is a bit much and making people lazy. Blocking, Invulnerability skills, Evading; maybe they should be reworked to only grant a 33% reduction in power damage.

Those are skills that have cooldowns attached to them. They cannot be stacked in duration.

Like I said, imagine if Protection Boon gave 100% immunity to power damage. That would be OP.

Resistance needs to go. (or be reworked)

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Tricare.2946

I don’t see how anyone can agree that Resistance in its current state is balanced.

Protection Boon, the counter part to Resistance Boon, only reduces direct damage by 33%.

How is it that 1 boon can negate ALL conditions, one of two ways to do damage?

How about they change Protection to 100% damage reduction? See how long everyone thinks that boon is balanced then.

Resistance needs to go. (or be reworked)

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Tricare.2946

Resistance should just be -33% condition duration

Resistance needs to go. (or be reworked)

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Posted by: Tricare.2946

Tricare.2946

For direct damage there is a boon called Protection it gives 33% damage reduction.

For condition damage there is a boon called Resistance it gives 100% protection.

Resistance needs to go. (or be reworked)

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Tricare.2946

No. Resistance is fine. It’s involved in too many skills. Just fix epidemic and its all good to go.

…. its not ok the skill is counter productive and either needs to be reworked or removed if wpi was broken that would have been the case since the launch of hot. Its not ok whenthis skill makes you an unkillable target dummy for conditions.

What exactly is counter productive about it?

It’s counter productive right now because people are just ignoring conditions and stacking resistance.

Which allows people to stack insane amounts of conditions on them, while they themselves are fine because of the boon, people around them die from conditions that get epidemic.

Resistance boon is suppose to protect players from conditions, not allow for awesome epidemic bombs.

Resistance needs to go. (or be reworked)

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Tricare.2946

I say it needs to get reworked. It’s making people lazy.

Also complete immunity to conditions is a bit much.

(edited by Tricare.2946)