On trash mobs you got to tag for the most part or they die too fast if there is a large group of people farming. If I remember correctly anet changed participation to include rezzing, boons, and healing. Atleast it’ll work on larger events and champion creatures.
I would like player housing to replace current home instances. Let us put our nodes where we want them
Most of the new maps we have gotten aren’t very big lately. The last map had one waypoint but it has unlockable shrines which cost no gold to use and they were account bound too. I loved that. Lava tubes were pretty easy getting around some maps as well.
PoF remains to be seen on how big it is and number of waypoints are there.
Nodes/synthesizers, loot bags from kills, reward tracks. It’s more than there used to be.
The real topic should be allow legendary items to have selectable infusion list like they way you select stats on them.
I like gliding more than I like siege disablers and shield gens. ~shrugs~ I’d rather remove those. then set a Arrow cart limit effect so we don’t have a dozens ACs raing down on people. Get out and fight!
I don’t think the OP is talking about removing the stats themselves. They are saying its more intuitive to see 20% + 20% + 20% + 20% + 20% = 100% Not some high expertise or concentration number then add in the traits runes that still have percentages that equals 100%.
There are certain aspects of the game that could do a lot better at explaining things. Like hearts giving food recipes, it just tells you name of the food no stats no nothing you have to wiki it. Then the food that says thing like +70 vitality and heals you per second or whatever doesn’t say how much healing per second you get.
I do think hearts need to be visible on the map with the level on them.
Hidden achievements that no one knows about by dulfy
There’s more but that just came to my mind now.
I would trade home instances for player housing in a heart beat. I would like to set up my own area put things where I want it. Transfer all nodes to housing would be nice. then also you can use scribing to make your own decorations and furniture to fill your House.
If you wait to get PoF, you will be late again to the party. Which in turn the maps will be less populated. Get in on it while its new while most players will be there it will be full and fun.
I would just go with the Final Rest to get you by for awhile. Skin looks pretty close to want you want.
https://wiki.guildwars2.com/wiki/Final_Rest
we should also add recipes to change weapon types, like torch into sword. cause, you know, maybe people change their minds about their builds.
Not even a comparable remark what so ever. The amount needed and cost for +9 +5 infusion is extremely expensive compared to an ascended weapon is not even in the same universe. It really isn’t.
Ehhhh, I think you’re either full of dookie, or you’re outnumbered for a staggering majority of your WvW time, which is probably not the case on NSP.
Lets say you’re silver, and NSP is ticking in first place for your entire WvW playtime:
2hours a day= 24 pip ticks per day.
24 pip ticks at silver in 1st place = 120 pips per day.
120 pips per day at 7 days = 840 pips per week.1450 pips required to get all 175 tickets per week.
Well, diamond reset and I’m not getting tickets anymore and I know other people knocked theirs out early just doing stuff. If you want to do maths and kitten go ahead, don’t know what we’re arguing about.
unless your getting outmanned buff per tick it takes 3-4 hours a day not couple hours per day… average tick of 5 pips.
I probably cranked out a good stretch on the weekend, and I do have to hit up the outmanned maps, can’t get into EB anymore.
Even ebg ques most of our maps are never outmanned. You can check how many outmanned ticks you have received it tells you where they come from. It just sounds like you weren’t keeping track of time, you know the saying time flys when your having fun.
unless your getting outmanned buff per tick it takes 3-4 hours a day not couple hours per day… average tick of 5 pips.
I think rank req is fine. But it doesn’t feel like after all these years your rewarded for keeping wvw alive for the dedicated player. Its like you’ve been a loyal wvw player and now you get something nice but oh wait take the next year and keep playing to earn all 3 armors and a backpack. But its there desire to force wvw population back up for gear grind. With the amount grind (with current 175 tickets per week) tier 3 armor should be legendary class.
UM guys anet can make gearing similar to spvp without just copy and pasting spvp limited stats. Basically make every stat per item selectable in wvw mode on character equipement screen.
Oh kitten. Did the watchwork pick debacle teach them nothing?
The Unbound magic ones don’t make a liquid gold profit…..
With rng luck you could gain gold easily from https://wiki.guildwars2.com/wiki/Magic-Warped_Bundle
Moto’s Super Adventure Box! Explore a whole new virtual world in beautifully-rendered, three-dimensional graphics. Go on an epic quest to save Princess Miya
Best looking map so far. I love those giant trees!
Petrified home instance node in emberbay?
in Guild Wars 2: Heart of Thorns
Posted by: Trinnitty.8256
Anyone know if its bugged? I don’t see the “Petrified Wood home instance node is now available for purchase in Ember Bay.” from update. Someone said in map chat it may be bugged if you bought the bloodstone node already.
Transformers err Tyrians roll out!
Many Guild halls have been fleshed out by guilds now so that huge sink has run its coarse.
I really don’t feel like the economy is in trouble. Most of the time I never notice it since I like playing the game instead of trying to get rich like tp flippers.
I think bloodstone fen and embay bay give alot of rares from event completion. So combine silver wastes, AB, bloodstone fen and ember bay thats alot rares. I don’t think its Solely AB anymore. I haven’t done AB in months due to it gets boring.
Don’t forget the mystic forge. I was doing a lot of clicking to upgrade things omg it drove me nuts. Why can’t we put in hundreds of items and click all there too!
For basic thing I have a click macro to open tons of things.
Instead of spawning npcs at all on these limitless account bound items that no one can use just have the ui open to the person using the item.
I agree it is annoying. I’m not a big spvper either.
maybe the OP didn’t realize there is a deposit in the bank now for mystic clovers. When you deposit all mats the clovers go in bank as well.
Don’t forget that ascended rings are unique. I grabbed 2 viper stat rings from bloodstone fen. I forgot about it myself so i had to infuse 1. Side thought; why is this stuff still unique? Since the infusion slot changed so it can be anything.
Don’t forget about adding selectable infusion slot too. Nobody wants to grind out those +5’s again just for build swapping.
It would also be great if people that play wvw would have the option to have pvp/wvw gear(free) and not rely on pve gearing. This way as a competitive game mode everyone is always on equal footing. Makes having build changes less of a hassle.
Maybe when LS3 picks up it will have more items available to buy from bloodstones etc. So collect as many as you can now.
I don’t like hidden achievements either. Last thing I want to do is replay the whole story just to get to the end fights. Why can’t we just replay each fight from the story once we completed it!?
I’m pretty sure the overwhelming majority of the community was happy with the 3rd year b-day dye present. I think there was even a thread about how people thought it was awesome except for tp flippers of coarse.
I hate RNG on collections stuff. Some things require a rare drop from a world boss to even unlock the achievement just to get it started.
Siege doesn’t need any type of help. People already have enough siege blue prints to just throw down another and build it. You couldn’t even have a couple people go and try take out someone sieging your stuff because if its not burst down they’ll just repair it. Then for all the siege hugging servers will have people running around keeps repairing everything because well they can. Its already annoying watching walls be repaired while sieging those. Now we will have zergs hold up ACs by standing by with repair hammers yippy.
When the best way to earn experience and map currency is to play a long event chain, you have to play the game on the game’s schedule, not your own schedule. That’s not Guild Wars. With this update, we split a lot of the rewards out of the event chains. You can drop in and drop out and still get rewarded.
https://www.guildwars2.com/en/news/the-spring-quarterly-update/
I think this is intended by anet. and probably they still monitoring it. you can get HoT currency from everything now. and drop in and drop out(probably mean hopping map?) and still got reward.
For me this is better for casual player like me with limited play time. I hope if they plan to nerf it they won’t nerf it to dead again.
That was a separate issue that pertained to all HoT maps.
Tarir multi is after meta event completes in AB. Then you taxi to other map that completed it and reloot over and over. Plus add in the fact you can switch characters to keep on looting is you run out of maps.
Tangled depths map completion is the pain. Going from one side of map to the other once you have all way points is pretty easy. Always run for the big tree in the middle of the map on your first time characters. Then use the wallows to port around the map unlock waypoints.
I feel bad for anet they put all this design into HoT and then had to redo that design to balance it out (delaying upcoming content even more). Anet needs to focus on getting things done right the first time. Look at those mini adventures in HoT and how poorly that was done. Guild halls are almost pointless.
I would actually buy harvesting tools if they were account unlock. I haven’t bought any because they are just one copy having to be juggled around endlessly. Should be able to unlock it on your account then go to where your tools are and click there and a menu opens with tools that are unlocked then you select the tool.
Currently I just use my karma for basically free tools.
I wish cooking would be made more streamlined. I want to make the final product not all the other stuff trying to do the math so I don’t have spare ingredients left in my inventory. I just want to click the food I want to make and if I have everything just mak it :s
Well I finally got thwart the inquest achievement today. We did it with 3 people. The less people there are the easier the golems die. Its way too hard with scaling of larger groups of players.
EDIT: if you get the far north spawn option, leave some leyline energy on the tree the golems can’t reach it so the bunch up there.
(edited by Trinnitty.8256)
Any fix yet for this mess? I keep trying a couple times a day. Thwart the inquest achievement is massively harder now than getting energy ever was. Fix it or make everyone else start over. Such a joke that we have to go through this post patching stuff making things harder now than it was for other people.
They only part I considered grind is the double portion. You need xp and mastery points to unlock. I would have picked one out of the two and that would been enough.
The events are failing left and right now, let alone getting thwart the inquest achieve. jeez
I’m not complaining about AB i’m right there farming it too. I know I’ve accumalted more gold than ever for minimum amount of effort. I even bought copper fed salvage o matic because of the massive loot in short amount of time. salvaging while running in those long hallways ;P
Usually when anet is silent on a matter means its probably being fixed or they would chime in by now.
AB doesn’t generate gold. You people need to stop harping on this, it’s a red herring. It may even sink some gold because of salvaging costs and fewer keys are given out from metas than farming would require.
http://wiki.guildwars2.com/wiki/Grand_Exalted_Chest
See, no coin.
You are correct that massive amounts of gold are not be made out of thin air from AB.
But getting 50 rares a run and selling some and salvaging for ectos then selling that on the TP to other players that are not interested in AB or don’t own HoT. They are getting wealthy by selling those items to player base as a whole however large this player base is verses the AB farmers.Yes, but you’re not printing money, you’re exchanging it. Exchanging money doesn’t cause inflation, generating it does.
I’m not saying inflation is causing gem price spikes. I’m saying 1,000 players farm AB selling it to 100,000 players who don’t farm AB then transfer wealth to AB farmers. Then the AB farmers new wealth gives them opportunitty to buy up gems they normally wouldn’t.
Theres even dedicated AB guild that has a system to farm AB.
AB doesn’t generate gold. You people need to stop harping on this, it’s a red herring. It may even sink some gold because of salvaging costs and fewer keys are given out from metas than farming would require.
http://wiki.guildwars2.com/wiki/Grand_Exalted_Chest
See, no coin.
You are correct that massive amounts of gold are not be made out of thin air from AB.
But getting 50 rares a run and selling some and salvaging for ectos then selling that on the TP to other players that are not interested in AB or don’t own HoT. They are getting wealthy by selling those items to player base as a whole however large this player base is verses the AB farmers.
If we want a competitive wvw we need 2 way fighting to get rid of that 3rd wheel server and reballance that way. If we want more variety wvw we need to have 3 way 4 way matches for fun fights.
I think linking wvw servers together brought more life back in the game mode. If we don’t want server linking then I feel that we need to remove borderlands maps and go with 2 map system. 2 map system would make wvw feel more populated like server linking. Whats the point of barely have 40 players spread over 4 maps before linking. Map hopping karma train joke. I’m sure the current 4 map system was designed for a vibrant full population so when that population is so out of whack and lopsided it starts a downward spiral of people leaving creating another problem. If we go to a two map system we can spread the population out somewhat and try to keep things even population wise and hopefully create more server match up variation.
Night capping or off hour players could be addressed by getting rid of 24 hour servers and go with 12 hour servers am and pm servers. Have a smaller number of off hour servers and and larger number of prime time servers.
Another fun idea may be have reset each night. Have the week long match winner be determined by who wins 4 days out of seven days. That style of match up gives sporty playoffs feel to each match up. Best out of 7.
Thats just some quick thoughts I had.
Its worth using. You’ll get an instant lvl 80 with exotic gear. Then all extra stuff like 15 slot bags etc. you don’y have to use it on your lvl 30 ele, try another profession. If you don’t like that character you can leave and undo you lvl 80 boost to try it on anoth character.