Showing Posts For Tunacarp.9723:
I was checking off things in my Bo collection check list and went and did this adventure today. I got the mastery achievement point for getting the adventure’s silver award, yet I did not get credit towards the Bo collection. I tried it again, and got silver again, and nothing happened.
At present I still don’t have credit towards the Bo collection for doing this.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Tunacarp.9723
I just hope my five player guild (six really, but due to real life, we usually just get five at once, which for dungeon/fractal content works fine) has some chance to get a guild hall and do guild missions without having to invite randoms.
We are close knit real life friends and we just want to play and do content together. We were very disappointed with the guild mission system when it came out, and would like to see these things scaled for 5 man size. That was the size of Destiny’s Edge, more or less, after all.
Could we have a build save feature like the original Guild Wars game? I find switching my build all the time very tedious and I’d just like to save up a few favorites for certain functions and then roll along.
Thanks for your consideration.
Gah, same problem here. What happened? Please tell me they can revert this asap?
Yup, this is still an issue. I want to turn in my bladder collection.
We need more mobility in order to be masters of mobility again. We need to have something we excel at that does not rely on your weapon choice. A ton of professions have mobility that is not affected by movement limiting conditions. This buff to them is a major nerf to us. We used to have mobility, stealth and spike damage. This was nicely combined into the steal button but now the mobility in combat is diminishing as it’s a very relative thing in it’s nature. You’re only more mobile than your opponent if your opponent isn’t as mobile as you. This is why thiefs got so many criple output, to be more mobile than our opponents. If we don’t have this all we have is stealth and stealth is only good for breaking combat. Mobility is what keeps us alive IN combat. We NEED it because it’s our biggest form of damage mitigation and part of what makes thief a thief. We NEED it back. If you don’t want mobility creep like the power creep that has been going on you’ll need to nerf every other proffesion by limiting their mobility but I don’t think that’s the solution at this point. We need to get mobility buffs in terms of range increases of every teleport and movement skill as well as buffing the effect of movement skills.
Without it thiefs are useless and just an area to dps without any armour or health. We need more mobility.
I think this most of all has what turned me off from my beloved thief of the past years with this patch. Sure, I want ricochet back, but honestly I suffered with my role play pistols before it was even a thing. However, I was always mobile with my various traits and utilities. Always bouncing around. (My friends always laughing at me bouncing off of cliffs in the midst of battles.) And of course I was always mystified as to why they didn’t just dodge certain things. Imagine my surprise when I went to play those other classes and discovered, oh hey.. they can’t dodge and move as much as my thief.
Now though? I’ve ditched my thief to play those other classes, because what edge the unique style and fun the thief had on them, just isn’t there anymore.
I will be glad to bump this thread. Some of us have hit it on the head. The p/p build with ricochet was just plain fun. Not op or meta , just fun. Anet seems to be walking a very dangerous line with this and other classes builds trying to tell us how to play the classes and what the classes should and shouldnt do and basically nerfing creativity and variety of builds to dust. I dont want meta, just fun, because this is a game and I want to play it whichever way makes it fun for me. Sadly Anet is more and more trying to tell us how we HAVE to play our classes and taking away more and more options.
This most of all is my concern and gripe. I always make weird builds no matter the game I play. I love trying odd things, developing queer play styles, and making the unusual ‘work’. I tend to get bored and dump a mmo once game managers get it in their heads they should ‘streamline’ whatever customization traits they had for their character classes. I have no doubt that thieves and all the classes and their traits are entirely workable and playable. But idiot proofing a system makes it so .. boring.
Right o.. what on earth happened to it? I mean, P/P has always been snickered at anyhow, but ricochet at least gave us a little something to our gunslingers. It turned unload into a wonderful aoe skill.
I especially loved it with head shot and groups of mobs that would try to do nasty skills. Seeing all the interrupts would make me happy inside.
So what gives? This is a huge omission. I’ve always made weird builds, so I am a little meh at the new ‘options’ in this system that restrict my creative weirdness, but no ricochet is just sad. Why would anyone even use p/p in present condition, I mean seriously aside from gunslinger roleplay?
This please, thanks!
Just getting a skill button a level is tedious and boring, moreso than the old method. Honestly, I didn’t hate the old method.
Key farming would have gone away if keys actually dropped while playing the game the way it was supposed to be played.
This! A friend and I farm keys for giggles usually about once or twice a week, about two or three runs. Its not unfun, and has allowed us the opportunity to collect scraps to buy a skin or two if we so desire for our characters, or to sell for extra gold, or to gift a friend.
It was in no way harmful to us, or anyone else. Would we buy keys with gems? Absolutely not. The prizes from the chests are not good or reliable enough to be worth ‘real’ money.
Is this the end of key farming? Maybe not. We were already in conference tonight having read this post, plotting how we would game the new system to get keys.
I would rather see keys drop in the world at a rate less than chests. Maybe from various world events or something else. That seems reasonable, and fun to me. If Anet didn’t want us to play the game like how we have been farming keys, they should have been giving us keys from our normal dragon slaying, event farming play.
Well, I’m not very worried about the rewards, just the style of the puzzles. It is true, though, that they are usually not worth the time if you are on a strict treasure per hour schedule. Clearly, since I’ve done them all (except for that kittened Halloween one) for me the value of a well-made thoughtful puzzle, and the pleasure of solving it is greater than the need for virtual treasure.
I just wanted to make my post praising the more maze-like puzzley jumping puzzles over the timed, coordination required, twitchy ones. And complement the beautiful scenery that comes with them. There have been a few where I’ve walked into the area, looked up/down/around and just been awed at the site. (And horrified at what jumps I’ll be forced to climb.) It is a great feeling!
Guesting is for friends to play with each other, even though they may be on different servers. As such, it would make sense that being invited to be a guest on a server by an online native in your group or on your friends list would be a prerequisite to guesting on that server.
The lag and overflow during Tarnished Coast events is kinda funny, but not really. If it were not due to these limiting issues, I’d love for every single player to get to visit our entertaining server, but it simply isn’t practical. It is annoying that my native TC friends who are not guesting can’t participate in our TC events because they are trapped in an overflow. So much for guesting allowing friends to play together, eh?
So, shoo. Get off my lawn.
Hello!
I just wanted to mention that I am one those sickly perverse individuals who love the jumping puzzles in this game, and hope there will always be new ones coming. I recognize this is sort of an odd niche, one that requires alot of fine art and time to craft these things to the same quality as I’m accustomed, so I will be patient. (Kinda.)
I did notice, however, that the majority of the new puzzles: Halloween, Winter’s Day, and Skipping Stones have a very definite timed/speed aspect to them. This is okay, I don’t mind that challenge, but it is not my favorite type. My favorite type is more the old fashioned maze type situation, where you have to pause and think your way through the scenery and figure out how to get to that next platform.
My absolute favorite puzzle is Scavenger’s Chasm. The scenery is utterly beautiful, and the time I spent there with a friend one evening trying to figure it out without resorting to the internets was glorious. I enjoyed how it seemed to have multiple paths and possibilities for solutions poking through the jungle gym, maze like, tunnels and cliffs. I’ve been able to show it off to my other friends who don’t like jumping puzzles normally, and they’ve done it and found it enjoyable. There is a low penalty for failing a jump – a swim of shame back to a starting point. (though sometimes people have fallen to very creative deaths there… and trying to figure out how to get to them to rez them is a good puzzle too!) Poking through the ledges and finding and figuring out how to get the orbs really was a peaceful, pleasurable, and thoughtful experience.
I just wanted to praise Scavenger’s Chasm, and hope that artists who did it are up to making another someday, because I’d really, really like to do more like it!
Thank you and have a great day!
I vote turtles for pets! Hurrah Turtles!
I share the concerns of the original poster, and agree with his idea. I have a set of yellows and oranges at the moment that I’m content with. I’ll finish off some other exotics at some point, but it is nice knowing my ability at the game is a greater factor than the fact I still have a few yellow bits of gear.
I liked the sideways progression of GW 1. You hunted for specific skills, and you collected specific runes to go with your build. When you put everything together correctly, it was indeed an increase of power. A truly subtle one, however, and if you started a new character, and just dressed them in max armor, you were still good to go on your quest for perfection.
I don’t care to start down the treadmill and leave behind my friends who have less time to play to gather these ludicrous things to become uber powerful and able to go into the dungeons I do and what all. I want to be able to play with them as equals on equal footing, not spoil them by overpowering the encounters they are working on. I’d also like to come away from their encounters satisfied that the loot/gold/karma/whathaveyou has as much value to me as it does them.
holy fuark, they just killed all their pve in one patch, good job, now no one will want to do old dungeons because they don’t drop ascendant gear, arenanet in charge of not killing their franchise
Hah! So very sad and true. I’ve got a few friends, including myself, who haven’t gotten around to doing all the old dungeons yet. I can only hope Anet considers the suggestion of allowing all rare and exotic gear to have ascended upgrade slots, and whatever you need to craft those that can be found everywhere in the world. Like jumping puzzle chests. That way when I’m jumping through hoops to get the gear I need to see the content… I can literally jump through hoops to get it.
Yeah, I’m not interested in a gear treadmill either. I suppose I can quit, though, and go back to playing GW 1 if this game gets treadmilly. Afterall, my characters’ gear there is just as valid now as it was all those years ago when I got it.
But all and all, I quit paying other mmos their monthly fees and came to this because I was just tired of having to jump through hoops to get the gear I needed to see the content, to get the gear… over, and over, and over with every patch and expansion.
I just want to chill and play with my friends, all of whom play at different levels and amounts of time and not worry about what level someone is and if they are all in x level gear yet and can do x dungeon/encounter/raid/pvp whathaveyou together.
So yeah, I’m not really a fan of the whole 80 levels this game has either, incidentally. But I do enjoy and make use of the down ranking so I can play with my friends.
My suggestion would be more skins with some pretty particle effects awarded to show off the amount of time and mastery people have at doing various dungeons, WvW, or whathave you. Like a giant beer barrel to wear if you’ve won enough keg toss.
The original Guild Wars had it right in my mind. Good thing it is still there!