Showing Posts For Turkadactyl.5308:
Not to necro a thread, but am I correct in thinking this hasn’t yet been fixed? Brought Stomp to VG for seeker control last night and noticed no blasts. Tested it afterwards with a guildie in fire, light, and ethereal fields – still no blast.
One thing to remember is that warrior can only get to 100% boon duration on its own if you take Leadership runes and/or Platinum Doubloons. That build would look something like this, but with more than just a GS and arms taken. :P
With that setup, you get ~12 seconds of resistance from the signet. In other words, to do it with Revenant runes, you would need to have a herald with you running facet of nature and still devote a pretty substantial portion of your build to buffing boon duration. If perma-resistance is the goal, it would be a hell of a lot easier to just run with a demon herald or two alongside you since you need a herald anyway.
I’ll also echo the poster above me: if you have enough cleanses, resistance doesn’t seem worth it. With Cleansing Ire you’ve got a LOT of condi clear, and definitely enough for most smaller-scale fights. In larger groups, I still think having a herald or two in each party would be way easier to accomplish.
A big thanks to BG as well for being so welcoming to those of us on ET. We had a lot of fun playing with you folks, and good luck to all of you as well!
I’m glad this thread is here, and I certainly hope to see more discussion here and on our two community sites. I know a lot of folks were frustrated last night because of the queues, but today the community has been great. I ran with a couple different commanders and had a lot of fun, and for all of the ET roamers that might be worried: the roaming has actually been GREAT so far. Big thank you to all of the BG folks that have made us feel welcome in a very different WvW environment than we’re used to.
Let’s go Black Terrace!
Read what I said. The problem isn’t using math, the problem is that it’s like comparing apples and oranges. One mechanic is designed for burst and low sustain, and the other is for high sustain and low burst. A better choice for comparison for shatters would be backstab/heartseeker thieves or something else aimed at high burst. You may well end up with the same result, but then you’re comparing similar mechanics and so the point holds more stock.
I’m not defending him, I’m saying that your point isn’t going to get across by going about it that way. Talking about what I think is driving them is not the same as defending them. I never meant it to come across as defending them.
@Fay, that’s not what I’m trying to imply, but rather that that may be what is driving the devs’ desire to not buff scepter. They don’t do high damage (you get more out of sharper images than you do from their torment), but when has that stopped ANet?
I’m not saying that he meant the attack itself. I never said that, and I never said that he isn’t talking about clones adding to DPS. If you’re going to talk about doing a “careful reading” then you should be carefully reading what other people are saying, too. He was talking about clones adding to DPS, but you’re taking DPS as meaning just shatters, and it’s more than that. What I’m saying is that the condi damage added by having more scepter clones (those that apply torment) more often IN ADDITION to more easily fueling shatters could be the problem, since he’s saying it is hard to balance the AA chain because of clone production. Condi damage isn’t generally underpowered, especially since the condi changes (in PvE, yes, it definitely is, but not in small-scale player fights in WvW in particular). What I am trying to get at is that producing more clones doing more condition stacks may be the problem. Clones in particular die very quickly (basically any hit) even with buffs, and if you increase the attack speed of the auto-attack, you produce more clones, which means more condi output. Faster auto-attack means more active clones more often (assuming, again, that some of your clones are dying to either shatters or damage; if you have no clones ever dying, you’re a pretty special player), which means more condition damage, NOT physical damage (as I said in my last post, the actually ATTACK from the clone is nothing). Each clone on its own doesn’t do a large amount of added dps from the torment, but more active more often means not only that you can more easily fuel shatters, but that you also have a base increase in damage due to more conditions.
At the end of the day, regardless of what he meant, you’re comparing a profession mechanic that is designed for high burst, low sustained dps (shatters) to skills for low burst, high sustained dps (lava font) and trying to make a case around that. Your specific gains were, again, focused on using them for shatters. I’m talking about the benefit (with scepter clones in particular because of their added condi damage) of not only shatters but also having more damaging illusions active more often. Is mesmer damage in PvE situations still lower than an ele? Oh yeah, there really is no doubt there no matter the build. But my point is that you’re not going to get anywhere talking about DPS (sustained) using shatters as your benchmark.
The thing is that I largely agree with you – the scepter AA being buffed would almost certainly NOT cause a problem, but I didn’t assume he was talking about shatters only (since there’s only so many ways to increase that DPS due to cds). I often avoid shatter-oriented builds specifically because of low sustained DPS, and I’m not at all trying to contest THAT point (that shatter DPS in the long run is terrible). Rather, I’m trying to get the point across that talking about bad shatter sustain likely isn’t going to get the point across to the devs, whether Robert was or was not talking about shatters specifically.
snip
I paid attention to exactly what you said, and what Robert Gee said. Nowhere in his post does he explicitly mention shatter (as opposed to general) DPS, and as others have pointed out, even if you infer that it’s in regards to BURST, not damage over time, which is what you ended up comparing to. If you think about in terms of general DPS (at least for a condi build), a faster scepter AA also leads to a DPS boost (assuming your clones are not surviving perfectly) because more clones = more torment (the actual attack doesn’t do basically anything for damage from them, but it DOES apply the torment stack). I’m under the assumption that THAT is what Robert is referring to, and NOT shatter damage necessarily because as folks have noted shatter DPS (as opposed to burst) is limited by cooldowns.
Keep in mind that I’m not saying at all that mesmer shouldn’t be viable in PvE (it is very viable in PvE), but rather than that isn’t the focus of the class and that shatter skills (and therefore builds) in particular aren’t oriented towards sustained DPS. Thief is also not very PvE-oriented, but both classes are viable with appropriate builds. Mesmer has options outside of shatter builds for that. Now, if I’m wrong about what Robert is concerned about (and it’s certainly possible), then my post probably misses the mark, but he (at least in this thread) did not specify shatter damage.
Thanks to having some time off work, I had the chance to get into WvW earlier than I normally do, and ended up on my mesmer hiding in NSP’s Bay when DB papered it (no surprise there during SEA/OCX prime). Two DB swept and found me in inner, and I managed to stay alive long enough (largely because it was only 2) to port a couple of other NSPers in for the recap. However, just about the time that I ported folks in, I received a PM from one of the DB players that they had reported me for “portal hacking,” based on how often I was using portals to escape them. After a conversation with them, we ended up parting ways on good enough terms, but with them still convinced that I was at least taking advantage of a glitch or bug.
The point of this post, then, is to show mesmers who might not be familiar with the trick how to do it. In no way do I see this as a glitch or exploit, as it is taking advantage of the effects and cooldowns of existing skills (it is exactly the same premise as a double portal for golems, just extended over a longer time). I have never had complaints about this before, and I’ve seen plenty of mesmers use it.
What I WAS doing was stringing portals essentially indefinitely through the use of Mimic and the Master of Manipulation trait. Basically, I would drop my portal, jump out of inner (into the water), use Mimic shortly before the portal’s 60 seconds were up to reduce portal’s recharge to 1s, stealth/take the port, run to the other side of inner (north/south), and repeat. Thanks to Master of Manipulation, Mimic’s cooldown is only 72 seconds. Combined with the 10s duration of Mimic (during which the cooldown is going), the 60s duration of your portal entry, and the 10s duration of your portal exit, Mimic can essentially always be ready for dropping your portal exist assuming you allow your portal entry to sit for awhile.
Below is a link to a short video showing how this works in Bay (including the specific places I was dropping portals). The video is sped up to 2x to make the duration more manageable.
Video (if you prefer to copy-paste https://youtu.be/gX-t41qiiY0)
You could argue that mesmer needs more stealth if you really want to complain about thief stealth (which is actually a lot more reasonable than it used to be), but there’s not really much point. 75% buff would be great, but 50% really is not the hell hole that you’re implying.
As for mesmer being “in a horrible state,” that’s a MASSIVE over-reaction. PU shatter is still strong if you know how to play it (as is shatter on the whole), and if a few seconds of stealth is REALLY what’s making the difference in fights, then the PU nerf isn’t the base of that problem. After all, if we take what you said in the video at face value, you’re talking about a 4 second difference (decoy and prestige together means 12s vs 8s). Condi mesmer is still strong. Even in player fights, phantasm builds are still strong (although that’s because most players don’t bother killing them).
As someone who plays mesmer a lot in WvW, and runs PU pretty often, the only time I really depend on it is when hiding in a keep. You don’t need 6s on decoy to disengage/reengage if you’re managing your other skills well. Sure, the 100% was great for keep hiding, since I could come pretty close to perma-stealth with veil/decoy/mimic/prestige+pledge/mass invis, but even after the nerf that aspect of mesmer is still alive and well (at least until the HoT WvW changes and we get tracked in keeps).
Math to the rescue!
Assuming:
1. This Meta build: http://gw2skills.net/editor/?vhAQNAscRnknBtfitqBmfCUrhFWjiMBCggrOZb2oFNLmuqD-ThRBABXt/o8DP9B5dKAA4JAQp6PmpEMAwBwv9tv/G48zP/8zPvf/93f/93yAoPGA-e
2. Permanent 25 stacks of vulnerability on the target
3. Permanent 25 stacks of might
4. Night time
5. Always over 90% health
6. 100% fury uptime (no dueling, so it’s not easy)
7. You manage to get Compounding Power full bonus on Mind Wrack (probably not feasible)
8. You manage to do a 3-illusion shatter every. single. time.
9. 100% alacrity uptime.In short, assuming essentially perfect conditions for shattering.
The potential damage of a single Mind Wrack = 16,690 damage.
Without alacrity, 16,690/10.5 = 1,589 dps.
With alacrity, at the experimentally-verified effective cdr of 33.3%, 16,690/7 = 2384 dps.Robert, this is pitiful.
By comparison, an elementalist spamming lava fonts with alacrity in the same conditions deals around 14,500 dps, and that’s before the target falls below 50% health!
In order to match that same dps, Mind Wrack would need a base cooldown of 2 seconds, and also be able to generate 3 illusions in those 2 seconds!Given that using Scepter to generate those extra clones would cut down your dps even further because you’re not using Phantasms (or other attacks, lol), your worry that the clone generation of the scepter could be a problem with increasing scepter attack speed just doesn’t line up with the math.
But just in case you aren’t convinced based on the already-weak dps of shatters,
Consider the difference in dps between constant 3-illusion and constant 2-illusion shatters.
That is, assuming we can get 2-illusion shatters every time MW is on cooldown already, what is the dps increase if scepter suddenly made it possible to always get 3?Dmg(2 illusions) = 13,464
13,464/7 = 1923
2384 – 1923 = 461So the difference in dps between shattering 2 illusions and shattering 3 off cooldown in perfect PVE conditions is 461 dps.
Be still, my beating heart.I’m sorry Robert, but your logic doesn’t hold up, because shatters are just not good dps, and unless you severely redesign the system, they never will be.
Ok, so…I’m going to assume you’re talking 100% about PvE DPS for a number of reasons, but mostly because you are (in terms of calculating DPS) assuming that the target is literally standing in lava font for the entire duration every time. No player would do that unless heavily cced/immob/etc., which a staff ele is not going to manage. Ok, so that’s established, we’re talking ONLY about PvE.
1. Scepter is a primarily condi weapon (yes, the attacks scale well with power, but it is still primarily condi-based), so it really doesn’t apply to the shatter point you’re making.
2. Are you talking about open world PvE or dungeons/fractals? If you’re talking dungeons/fractals, uh…that’s not the meta. The meta would be more like this which is a sustained DPS build using phantasms. If you’re talking about open world, single player dps largely doesn’t matter. For bosses/farming, there are tons of people and for something like map completion you’re rarely going to need very high damage to succeed.
3. Regardless of whether you are talking dungeon or open world, shatter builds have NEVER been the way to go for PvE DPS, because they are BURST-focused rather than sustained damage-focused. You want sustained damage in PvE on a mesmer? Run phantasms. You want to talk about burst? Tell me the next time you fight a staff ele who hits you for 10k+ with an instant-cast and (if well positioned) nearly instant-hit skill. No staff ele will BURST you for that much (hit you for that much at once). And no, you standing in meteor shower and getting hit 5 times by it doesn’t count.
4. You can argue that this is a problem, but mesmer has never been PvE-focused, whether in GW2 or GW1. The best mesmer builds for PvE (read: phantasm builds) still suffer compared to other builds (ele staff, gs warrior, etc.) largely because of how quickly your phantasms die. Mesmer has always been more player fights oriented, and actually, yes, they have a very strong place in organized WvW fights. Many, if not most, fights-oriented guilds bring at least 1-2 mesmers for utility, kill group dps, and the dreaded moa.
The overarching problem here is that you’re trying to make an argument about sustained DPS by comparing a mechanic that wasn’t designed for it (shatters) to those that were (near-constant AoE). Is ele damage incredibly high? Yes. Should mesmer sustain be buffed? Possibly. But shatters are not what should be buffed for that (neither is scepter, for that matter), and talking about shatters in that regard doesn’t help your point at all.
I’d like to be ONE of the first (darn you tater) to welcome you to NSP Dark Night! I came over to NSP as part of DoD back in May, and it’s been the best GW2-related decision I’ve made in a LONG time. Great people, great community!
Bumping this thread! DoD is still looking to rebuild our core group for WvW and PvE, and we would love 1-2 new players interested in occasionally commanding in WvW.
In addition, we’re also looking for class trainers for mesmer, necromancer, and thief! Significant experience with a class or a serious interest in it required!
I’m telling you guys, NSP is the place to be!
It was too punishing to be locked into a skill where you had no control over your character.
I know I’m not the first one to mention it, but ranger sword would like to say, “lolwut.”
Actual tl;dr: I played ranger exclusively for a long time. Then I made a different class and discovered that in the specific content I want to do it’s better/easier. Plsbuffranger QQ.
Ranger has always suffered in dungeons/fractals compared to warriors/eles especially, this is nothing new. The ranger is still arguably one of the best (if not the best) class for most open world content. Ranger is also incredibly strong in WvW and PvP if played well. You played ranger pretty exclusively, it seems like, and then the one time you tried something new immediately decided that because it was better in that content there was a massive problem.
Open World PvE lolololololololol
Staff ele says hi, it’s a better longbow ranger with fields, far better damage and aoe, and group support.
And yet ranger is still an easier bet for map completion and leveling than ele. World bosses or event farming? Yes, ele is hands down better every time. That being said, if you’re latching onto open world PvE in that post, you’re missing the point. Ranger is very strong in WvW (roaming/small group fights especially) and PvP if played well. Ele still has a role there, but even d/d or Fresh Air ele can be pretty easily burned down by pewpew ranger or condi bunker (and it’s a pretty poorly played ranger who loses to a staff ele 1v1).
Come to NSP, you’ll love it!
Actual tl;dr: I played ranger exclusively for a long time. Then I made a different class and discovered that in the specific content I want to do it’s better/easier. Plsbuffranger QQ.
Ranger has always suffered in dungeons/fractals compared to warriors/eles especially, this is nothing new. The ranger is still arguably one of the best (if not the best) class for most open world content. Ranger is also incredibly strong in WvW and PvP if played well. You played ranger pretty exclusively, it seems like, and then the one time you tried something new immediately decided that because it was better in that content there was a massive problem.
I think Rev and Ele would still differ enough. While Rev would have more weapon sets than Ele in total, Ele could still use 4 of them in battle ( +1 skill set), while Rev can only use 2 ( +2 skill sets). So Ele has access to 25 different skills during battle, whereas Rev only has 20. And if an Ele decides to use conjured weapons, he’d even have access to up to 8 weapon sets (or 45 skills in total). So, compared to the Revenant, he’d still be far more diversive in my opinion. I think this idea isn’t that much worse than allowing weapon swap… I think both are okay
But with this situation (2 weapon sets AND 2 utility sets) you have to deal with balancing the fact that you have 2 heals, 6 utilities, and 2 elites available, whereas a guard, thief, etc. has 1, 3, and 1. Especially if ANet does add additional utility skill options for each legend (I’m certainly hoping they do), I worry that in order to balance it the rev utilities will either end up getting a massive nerf hammer or have really huge energy costs/high cooldowns.
As for the range/melee locked issue that a lot of people are bringing up, I’m not sure I see it. Lots of folks “lock” themselves into melee especially as it is, and in fact a lot of meta builds require it. You ooc swap when you are going to have to fight at range (it’s not a big surprise when you fight the Shadow of the Dragon, for example). The solution here (and this is something folks have asked for for a LONG time) is a quick ooc weapon set swap with preset options (like GW1 had, but strictly out of combat). This is not something that is unique to rev, although I understand how it’s more easily seen.
There’s also been a lot here about how bad it is that the hammer “locks” you into range, and that’s a little bit misleading. Unlike the mesmer GS or ranger LB, there is no damage reduction to being in melee, and in fact tightly stacked players or NPCs means it’s easier to take advantage of piercing. I think another small tweak that could be made to the hammer in particular would be a small burst of spirit hammers at the point of impact to simulate a cleave, but then I would remove the piercing aspect.
The staff melee locking doesn’t look like an issue, either. Potentially auto-attacks could be tweaked into a sort of wide swing (slightly increase the range) to be more akin to the ele dagger, but healing in melee is actually better than ranged, since in many aspects of the game melee is preferred. In PvE you can do decent DPS while healing, and in a melee train in WvW you’ve got additional healing for the frontline without losing damage. Build with it as a bunker setup for PvP, and you’ll want to stay on point anyway. That being said, I would like to see at least 1 truly ranged skill, like the guard staff 2.
As for the idea of directly pairing weapons with legends, please no. Some of the best uses of the rev that I’ve seen have mixed weapons and legends. Saw a surprisingly effective staff/Jalis setup in CoF that did huge damage thanks to the addition of the whirling hammers. I can see a simulated condi bomb with Mallyx being really useful as part of a power build (staff, hammer, sword) in an organized PvP or WvW team as well. Draw out all of their cooldowns, then have your actual condi players drop their bomb.
Join DoD for all of the fun you can handle and enough bad jokes to get you through any party or professional development session!
NSP is still looking for more community members in SEA, OCX, and EU! Come be a part of the best community in GW2!
Bumping thread. DoD is still looking for new players, and 1-2 interested in commanding on NSP!
Welcome to the Druids of Dhuum [DoD] “official” recruitment thread! We’re going to try to be really serious about this, because that’s important.
Who is DoD?
DoD is a Northern Shiverpeaks guild filled with one sort of person: fun-loving. We pride ourselves on creating a fun, casual environment for players to enjoy the game and the people in it. We use both Teamspeak and guild chat extensively, but we do not require speaking in TS when running with us. While it is very important to some guilds, DoD is NOT set up to be a family friendly (PG rating) guild because we don’t want folks to have to worry about how they speak as long as it stays friendly. In fact, DoD is rated F for FUN.
What kinds of things does DoD do?
We do a bit of everything, including:
- Dungeons/Fractals – We have scheduled Fractals on Wednesdays and host a dungeon scheduler on our website to set up specific runs alongside daily runs by many members.
- Guild Missions – DoD runs guild missions on Sunday evenings, just after reset.
- Open world PvE/Story/seasonal content – Need some help on a story mission, achievement, or tricky vista? No worries, DoD routinely sets up parties to run through missions, complete maps, or farm world bosses.
- PvP teams – Rarely does a day go by that DoD doesn’t have a team running in PvP. We also maintain a custom arena for guild members to use.
- WvW rallies – DoD rallies on Tuesday and Thursday evenings, and we often run at WvW reset as well. We are a balanced capping/fighting group that enjoys both champ and player bags.
- Guild raffles – DoD holds raffles every 2 weeks to help raise funds for guild expenses.
- FUN – This is the most important part of DoD. We value fun above all else in-game, because it’s a game.
What does fun mean when you’re a part of DoD?
You can play the game how you want, when you want. We highly encourage members to join teams and attend our events, but if you want to kill the Shatterer while the rest of us are in PvP, no worries. We think you’ll find a lot of fun running with DoD because we’re a silly, happy bunch, but you’re always welcome to some time alone. Similarly, we don’t expect every player to rep a single guild all the time. We require DoD rep when running with us, and this is particularly important for WvW and during guild missions. Outside of those times it’s your choice who you rep. Why? Because we pride ourselves on being a fun bunch of folks to play and socialize with, and that’s what maintains a community, not a strict set of rules and requirements. Thanks to the community we foster, we’re confident that you’ll WANT to rep DoD most (if not all) of the time!
Who are we recruiting?
DoD is currently looking to rebuild our core. We currently field 1 fractal teams, an occasional PvP team, and around 3-6 players in WvW. As far as new members, DoD is looking for active, bad joke-loving players to strengthen our presence in WvW and across the board. We are primarily recruiting from the Northern Shiverpeaks server, but we are very welcoming to PvE/PvP players on other servers. If you join us on another server, we may even be able to help you transfer on over to NSP! All classes and experience levels are welcome. If you’re interested in having fun, look us up!
**DoD is also currently looking for 1-2 outgoing players who are interested in commanding/driving a semi-organized guild group in WvW and/or pugmanding for NSP under the DoD tag. Previous experience is not necessary, and training/support is available.
Anything else?
Using TS while running with us is HIGHLY encouraged, but even just listening is great. We are very happy to recommend builds and help players get set up, but as a fun-oriented guild DoD will NEVER require specific builds. Similarly, while we want everyone to come to our events, we recognize that life comes first. As a result, we do not mandate a play schedule or require attendance at a certain portion of runs. The only serious requirement is what we call “reasonable activity.” What this means is that we do occasionally remove members that have not logged in for a few months and have not let us know they’ll be gone. If you’ll be busy for awhile, no problem, just let us know. Forgot to let us know but now you’re back in-game? You’re more than welcome to rejoin DoD at any time.
How can you join?
To join DoD, visit our website at http://druidsofdhuum.enjin.com and click Join Druids of Dhuum, or get in touch with Turkadactyl.5308, Trafficone.5301, or Blaze.7185 in-game. If you have any questions or concerns, please get in touch with us here, on the DoD website, or in-game. Questions can go to any of us, but feel free to ask based on specifics:
- Trafficone: Dungeons, Fractals, and general PvE
- Blaze: PvP teams, strategies, and builds
- Turkadactyl: WvW builds, organization, and commanding
In closing, you should join DoD on NSP (we can even help with transfers)! We’re welcoming, flexible, and:
(edited by Turkadactyl.5308)
As someone who transferred to NSP not too long ago, I can honestly say it is the best choice I have made in-game since GW2 was released. A fantastic community server with a lot of variety in guilds and events, and we’d love to add your guild to our community too!
Speaking of the mystery event that ET had recently, you can see a video of part of the event (minus a lot of the running and clue solving time) here. Big thanks to Strakul from FoC for recording and editing!
And don’t worry, there will be plenty more events going forward, and if you or your guild comes to ET you’ll get to be part of the fun!
Just last night DoD hosted a fantastically fun longbow ranger zerg night (ET’s Pewpew Punishers), and there are lots more events like that coming up! Come to ET and be a part of these great events and the best community that Tyria has to offer!
Even though we couldn’t find a single group that would actually fight us (in fact, some keeps had as many as 8 superior ACs firing on a bunch of rangers!), you can find some really fun highlights from the ranger event here and there. Big thanks to Artori and Katz for getting those videos up so quickly!
(edited by Turkadactyl.5308)
ET would love to have you as part of our community! Join today for all kinds of fun, like themed events, including Monty Python, Ladies Night, Asura Night, and more! We’ll even have one this weekend for your WvWing pleasure!
Another bump for ET! ET is a great place for new or established guilds and players looking for a fun WvW experience with existing guilds!
ET is still after players and guilds for all time zones, and here on ET you’ll find a great home! Just this last week the server had a great Monty Python themed WvW night hosted by TFoR, and these kinds of events are way fun! Come to ET!
Eredon Terrace is a great place for new players and veterans alike. Whether you’re a casual player or are after a more organized style of play, ET has it all in a community where you really can make a difference! Come and try it out, and we’ll even pay your Guild Wars 2 subscription fee for a whole year!!!!
Really great folks on ET, especially in Druids of Dhuum [DoD] if I may say so myself. It’s a fantastic community to be a part of!
ET is a great community, has very skilled players, and is open to lots of play styles! As someone who didn’t start on ET, I can tell you that it really is a very welcoming place and makes for a great home!
Lazy bump for DoD is lazy.
Hey Neon, you did a GREAT job in picking ET! If you’re still looking for a guild here on ET, feel free to get in touch here or in-game with me (for DoD) or with the folks from any of the guilds here.
Another bump here for the Druids of Dhuum. If I wasn’t already a member, I’d totally join!
Eredon Terrace is still recruiting individuals and guilds, and we would love to have you join our community! Yes, YOU! Ok, sure, we’ll take the guy wearing a horse mask too.
If a camel had as many humps as this thread has bumps, just how long is the trip to Tipperary?
Once upon a time, Dhuum decided that Tyria should have a great server, and all of a sudden Eredon Terrace popped up. True story.
In all honesty, ET really does have a fantastic community, and we’d love to have you and/or your guild join us for all kinds of fun. Come to ET for public guild missions, themed WvW nights (necro night, Asura night, rifle warrior night, etc.), trivia contests, and more!
So…hi there. I’m Turk, and I like Dhuum.
All: “Hi Turk, welcome to Druids of Dhuum.”
Now, I’m not SAYING that I’m bumping this because Eredon Terrace is the best server out there, but let’s be honest, it is. Eredon Terrace is an absolutely fantastic place for individual players, as well as casual and highly organized guilds to be part of a great community. Hope to see you in-game and on ET!
Have you ever felt as though you don’t hear the call of Dhuum often enough? Are you not a Druid of Dhuum? If you answered yes to EITHER (or neither!) of those questions, join DoD on Eredon Terrace today!
I wouldn’t want you to think this was “something something CONFIRMED!”
Sinnoh confir….oh, wrong company.
Revenant Legends - Who would you channel?
in Guild Wars 2: Heart of Thorns
Posted by: Turkadactyl.5308
Dhuum, for a finisher.
More like Dhuum for everything!
Worried about whether or not YOUR holiday decorations are allowed to live a virgin (non-cheeseburger) life? No worries! At DoD, we know all about the travails of crispy printers! Join the Druids of Dhuum today for even more nonsensical wisdom and bad jokes!
Thinking about transferring to another server? Come to Eredon Terrace! I say that “completely” of my own “free will!” I was definitely “not” coerced or blackmailed! If you need some convincing, check out these “real” quotes from Eredon Terrace “players!”
- “If Guild Wars 2 was Game of Thrones, Eredon Terrace would be the character that not even George R. R. Martin could kill off!” – Ralph I. R. Fartin
- “If GW2 was the show House, Dr. ET would be the one doctor that even Gregory House loved to work with!” – Dr. Flemy “Thirty One” Buugers
- “If Guild Wars 2 was the show Monk, Eredonophobia would be the one fear that Adrian Monk DIDN’T have!” – M. Y. Sharona
- “If Guild Wars 2 was any Japanese anime series, Eredon Terrace would be the only character that was well-dubbed in the English version!” – Zale R. Mewn
- “……………………………………………………………………” – Red
- “COME TO EREDON TERRACE AND JOIN THE DRUIDS OF DHUUM! IF NOT, THE VOID BECKONS!” – Dhuum
(edited by Turkadactyl.5308)
DoD is still recruiting, even if your arm hair occasionally likes to eat grilled cheese for breakfast!
Same issue, only with my main guild. Other guilds’ banks work fine, and other members can still access the main guild bank. :/