Showing Posts For Vermil Rockrim.9756:
on topic, you can hold LMB and RMB to run. With that tip you should be able to run and click skills even if you don’t have a naga.
There is no visible UI for the progress but it is basically 1 reward item (the “Next reward”) every 2 events. There is a guild enhancement buff that can speed that up.
https://dl.dropboxusercontent.com/s/9881fm8dndqsbow/maps.html shows the progression of items
Thank you, a visible UI for the progress would be nice indeed.
How do they work? Do they require HoT? I’ve heard every event inside a map will give a certain amount of points to the “map reward” track, but where is located that?
It was sort of announced in the comments of a Github pull request. I’m guessing they chose not to announce it here on the forums because /v2/traits is still /v2/traits-beta. They didn’t want to announce /v2/specializations because it sort of depends on /v2/traits to fully get its info.
Still, the specializations api is listed on the api wiki page.
Thanks for the replies guys, didn’t know there is another api for traits on the making.
If you call api.guildwars2.com/v2/specializations without ID, there is the following list of available ID’s to pick, which belong to every current specialization ingame:
[1,2,4,6,8,10,11,13,16,17,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,53,54]
Now, inside every specialization there are minor and major traits. If you ask for “..v2/specializations/1” you’ll get the ID’s for the minor traits for the Dueling specialization for Mesmer, but this doesn’t work:
api.guildwars2.com/v2/specializations/706
{"text":“no such id”}
I may be missing something, how do you manage to get info about specific traits for a class?
Regards.
Or you could use my API wrapper that throws a AuthenticationException with a correct reason. https://github.com/gw2treasures/gw2api
(I have to add better documentation for that still)
—
Your example would be:
$api = new GW2Api() try { $characters = $api->characters('api_key')->all(); } catch(AuthenticationException $exception) { // echo error message echo $exception->getMessage(); }
I’m aware about wrappers, but there are so many on the wiki and I couldn’t decide on which one. Since you are offering yours, I will assume yours is the best and most up to date and will gladly use it once I finish understanding this thing called API
It seems that file_get_contents() fails as soon as it gets the HTTP/403 and doesn’t receive the content.
The function returns the read data or FALSE on failure.
Try using cURL instead.
See: https://github.com/codemasher/gw2-database/blob/master/classes/gw2api.class.php#L130
Thank you, I have been using cURL to no avail but after looking at your link noticed some missing constants, and a ‘CA root certificate file’ that was needed to .. make the SSL work? I don’t know much about that, but I’m happy with the results. The working code is the following:
$url = “https://api.guildwars2.com/v2/characters”;
$ch = curl_init();
curl_setopt_array($ch, [
CURLOPT_URL => $url,
CURLOPT_SSL_VERIFYPEER => true,
CURLOPT_SSL_VERIFYHOST => 2,
CURLOPT_CAINFO => getcwd().“\cacert.pem”,
CURLOPT_RETURNTRANSFER => true]);
$output = curl_exec($ch);
curl_close($ch);
echo $output;
I got the certificate from here http://curl.haxx.se/ca/cacert.pem
Thanks for your guidance, this was driving me nuts.
Hello, I’m not able to print error messages like
“requires scope characters” or
“endpoint requires authentication” with PHP. If anyone can help me with this I’ll be grateful. I have the following code:
$apiV2 = “https://api.guildwars2.com/v2/characters”;
$json = file_get_contents($apiV2);
$data = json_decode($json);
echo $data->text;
Expected result using that url would be {"text":“endpoint requires authentication”}, however I’m only getting warnings from PHP stating that it ‘failed to open steam: HTTP request failed! 403 forbidden’ and that the $data var is empty.
How could I achieve this? Querying a valid API url display info correctly, but I would like to be able to store and print more accurate error messages in case something goes wrong.
I don’t think you’re supposed to rate your own work, especially not a perfect score and then ask how to make it better.
You are correct. I will update my current score to be 10/11. Now we have room for improvement.
Oh yea, and I give it a rating of 10/10
Now that Openning Strike gives +25% damage, I’ve been having lots of fun in PVP Mauling Warriors for 10~14k damage. I couldn’t find a class yesterday that could survive a well placed Maul at 70% life. If you are interested, keep reading:
- Trait [Remorseless] to trigger an Openning Strike on fury.
- Trait [Brutish Seals] to lower the cooldown on your Signet of the Hunt, while getting 3 stacks of Might when you activate it.
- Trait [Wilderness Knowledge] to get fury on Survival skill use and lower cooldowns.
- Trait [Quick Draw] just because.
Every other trait left is available for customization depending on your needs.
With the traits I mentioned, you have fury on demand to trigger your Openning Strikes when:
- You swap weapons
- You use a Survival Skill.
There are tons of other ways to proc fury but you won’t need that many, trust me. The only think you need is for it to be reliable.
You also get high vulnerability uptime from:
- 10 stacks from Openning Strikes (5 from you, 5 from your pet)
- 10 stacks from Rapid Fire
- 5 stacks from Maul
This way you will naturally mantain 20 stacks without even trying, nice! Talking about damage modifiers, lets see how much do we have:
- +25% from Openning Strike
- +20% from vulnerability
- +150% from Attack of Oportunity (SotH)
That means your can land Mauls with over 200% more damage using the following rotation:
- Use Rapid Fire and your pet to stack 20 vulnerability
- Use Hunter’s Shot to go invis
- Switch to greatsword and cast Maul from the shadows, not without using your Signet of the Hunt first
That’s it. Its over. Simple but effective. If for any reason your target is still alive, remember you have Quick Hands traited! Land a second Maul using Muddy Terrain or Quickening Zephyr to proc a second Openning strike, on a target that still has 20 stacks of vuln. It won’t be as strong as the first one, but will do the trick.
Now, not all fights goes the same way. It will happen that a Guardian will block your rapid fire, or someone will dodge your Maul. I had my fair share of long fights using this build last night against very decent players, but the principles stay the same: Use Rapid Fire, use Maul. Every other skill is situational to help you acomplish that objective.
PS: I love lists.
EDIT: I would love feedback and advice on how to make this a better build! Gear used is berserker with Air and Fire sigils on Greatsword which add on top of the damage posted above. Runes? Ranger runes.
(edited by Vermil Rockrim.9756)
How probable is something like that to be developed?
I would love to see an item in the gemstore to allow my Ranger to run while holding is bow in front of him, like he is ready to fire. Or having my Warrior facing enemies with the right half of his body while using a 1h sword in the main hand, unless using a focus in the offhand.. small changes with big development work behind them, but I think the basics are already there. Who else craves for something like this?
edit: I meant a focus, not a shield.
(edited by Vermil Rockrim.9756)
Miranda Trust
Tarnished Coast
Fractals, Dungeons, casual PVP and WvW, in that order.
And also love the idea of a ranger-only group for wvw.
Hunter’s Shot
- Boon, should be changed to cripple rather than swiftness to our pet.
Agreed. It should cripple our pet instead.
I think anet should add some range exclusive contents, that mobs spawn at unreachable cliffs and requires range to kill them XD.
But the most direct way to solve the problem is remove damage penalty for LB when at close range. (and make it pve exclusive)
This right here is the answer to our problems. Ranged Rangers are not desire because you can meele everything. There is no need for range. Hear us, anet!
If your left hand is hurt I would suggest remmaping crucial keyboard keys to your mouse, or someplace near your right hand until it heals. You will do OK with a sword and a axe/warhorn, just don’t expect to win every fight on the first try. Long range combat is better suited for novices since the pet will tank for you, but being used to it is detrimental to your skill development.
So if you have to choose only one, I’d say choose meele and get good with it. You will be unstopable on the long run.
Well, I’m afraid to say that my old Immortal build is no longer something that exists. That was nuked out of existence by Anet just about 1 year ago.
That being said, there’s lots of other builds nowadays that work quite effectively. As was recommended, Chaos’ guide is extremely detailed and will help enormously.
You mentioned that you’re mainly interested in WvW. Do you primarily roam solo, roam in a group, or play in large groups?
Sad thing to hear about your build, it looked like fun =/
We primarily roam in a group of 4 (RL friends on lan party), but I’m interested in learning how to roam solo with a Mesmer first. After that, I suppose roaming with friends would require a just a few tweks but the basics would already be there.
My focus is wvw mainly, and the guide you mentioned is really helpful! I’m shocked I didn’t noticed it on the sticky section.
Also, gear/equipement advice!!
Just logged in to try some builds and noticed I’ve yet to build exotic gear. Is Berserker’s the go to stat? Or it really depends on the build? Also, what are the most used stats? Maybe I could buy Berserker’s and Soldiers and keep them around until I decide on which build to use.
[english isn’t my native tongue, if you find any mistakes please let me know so I can improve]
Hello everyone, Mesmer was my favorite class on gw1 (at least on lower levels, I only played the free trial) but on gw2 it seems a lot different, hence I made a Ranger which has been my main since release (no alts).
Now, I insta leveled a Mesmer to 80 and I’m struggling to get a grip on the class. I tried a shatter build with IP and GS burst (stack vulnerability->skills 4-2-3->shatter) but I feel like a sitting duck while waiting on cooldown. I checked this website http://osicat.weebly.com and I’m currently watching videos and reading the guides posted there, and it is mentioned somewhere that “You can also chose among several different viable builds, some of which are more newbie friendly” .. which lead me to think: where are those guides, exactly?
Are there any “newbie mesmer guides” or “mesmer 101” videos around?
If you do know some of them, or have any advice I’ll be grateful. In the meantime, I’m reading about Pyroatheist Immortal guide since tanky builds tends to be easier to play.
Have a great day.
Ray F.
Thanks for the response!
I’m currently with lots of work, so I would like to know until what date do I have to enjoy the halloween fest.
I do love the standard “aragorn ranger” look but I have grown a little tired of making multiple sets like this for both male/female, norn/human
I made a complete 180 and decided my human male was a smuggler ranger from star wars, you can’t see them but I used some low level asura weapons with a blue glow on them wich matched the feel and look well, pretty happy with the outcome
What headgear are you using? I can’t seem to find it on the gemstore, so I’m guessing its dungeon or karma related armor?
Can’t find much about the cake gun .. how do you get it?
Why is everyone concerned about balance issues when having mounts? Just add mounts with NO speed bonuses kitten . I want mounts, but I don’t want to travel faster since we have WP for that. I want them only for the sake of visual appeal.
really? no one has ever found any clue?
And yes, I’m bumping an old topic. There is no sense in creating a new one since this one doesn’t have any answer on a current topic.
I support this. We need more activities besides just killing.
That’s an interview made back in Beta Weekend Event 02 I think, where its stated that “Players should look for clues hidden around the world and in items for what combinations might work” regarding Mystic Forge recipes. Has anyone found anything like this during their journies?
Indeed, the issue must be on your end. Try logging in from another computer.
“Ok, I’m a Mesmer. Why? I choosed to be a Mesmer but HOW and WHEN did I learn to be a Mesmer?”
I would really like to see profession based orders or academies. Right now when you choose a class you are pretty much stuck with the opening sentence, without knowing anything about it. There is no real sense of progression when you unlock a skill, and in that way I appreciate the choice to unlock the last skill completing a map event. It really feels like I earned it.
That’s why I’m suggesting a Ranger academy, a Mesmer order, a Warrior boot camp, you get the idea. A physical place you can visit to learn how to move your character, how to open and sort your inventory, how to cast ground target skills with and without the reticle, how to use, how many, and what the purpose is of different utility skill groups like traps, shouts, and signets in a Ranger (because there is a purpose in grouping those skills, right?).
It does sound a lot like a ‘tutorial’ area, and it is mostly that. You are just not forced to do it. Currently you can learn to play on your own but you can’t leave that for everyone, and even then you need external info to get a full grip on the class. It has the added bonus to be a place where you can work some background on how the Mesmer magic works, why a thief can turn invisible and what exactly the ‘power of the elements are’ (looking at you, elementalist).
Resuming, I would like to propose the idea of creating profession academies to work as some sort of tutorial and background for every class. A place for everyone to feel more attached to their class. They could even have their own personal story so you can do something else besides fighting dragons. And don’t forget you could also unlock some weapons and armor skins there too!
What does the community thing about it? It’s something that should be tackled by Arenanet?
I’m sure there is a “reset hints” button somewhere in the options menu ..
Still, could you post a link to the build, please?
Can someone confirm this? Any screenshots?
Sorry to burst your bubble but, you cannot do that. You may be seeing Norn rangers using one of the Norn racial elite skills that allow you to take on the form of an animal.
And he probably saw a bearbow
True, HoM skins are free of charge. And because of that I don’t think those will be listed in your Wardrobe. Besides, that would leave the HoM map rather useless.
From which country do you play? I play from Chile / Latin America and skill lag is almost non existent except when a huge zerg collides with another zerg.
To quickly catch everyone up, cross-profession armor is made when you transmute a thief hood from character A (for example) to a white generic head armor, and then that generic head armor to a rare/exotic/ascended, soul bound to character B head armor. This way, you end with a thief hood you can use in any character that can wear medium armor (rangers, engineers, etc). This applies for all profession specific armor, like guardian shoulders, engineer glasses, etc.
K, so my question is … what do you guys think will happen to cross-profession armor once the Wardrobe arrives? From what I’m reading in the blog it seems you won’t be able to do it anymore and you won’t be able to store the ones you already have on it. But, English isn’t my native tongue so I’m not really sure if I’m missing something else.
Please, speculate at will.
As for what makes it special? Its one of the best 1v1 Classes in the game
Thanks for the intro Terravos! nice build, but how does the ranger keeps himself alive? just relying on HoT (troll unguent) and high defense?
I’m currently looking for a new build and I’m interested on a bunker. What makes the bunker ranger so special? How does it work and what keeps it alive?
talking about position, does anyone remember how cool it was when you could cover behind the pet so he could take all the hits?
Nuuu, I don’t want the bunnies in GW2 to throw spears through my navel.
Agreed, they are already dangerous as they are.
My focus is on the fighting style only, and the chance to add counter attacks or more dynamic dodge mechanic.
Something more fluid and responsive, or am I the only one who thinks current combat doesn’t give much room to counter attacks?
Hi, I would like to suggest a Y axis camera slider so we can avoid this little problem I’m currently dealing with: http://sdrv.ms/16ydNyF (pictures where taken with the same character using a tonic, the camera wasn’t moved and its full zoomed in)
In the pictures you can see a small female Norn and a mid size Human. Both are almost the same height, but the human display all his body on screen while the norn only shows starting from the hips. This is kind of a design flaw, assuming developers wanted to position camera in a point where you could watch your entire character.
I’m suggesting this because a small Norn gets hidden by the UI especially while fighting (fight stance makes you smaller)
Hope this get considered.
Regards.
-NH.
Sorry for the late response. I changed browser default language and now I can browse Gw2 websites in english again. Thanks for the info!
Hi, when I login to post in any EN topic I get redirected to ES version of it since I’m currently living in Chile, South America. To be able to post or browse EN forums while logged in I have to refresh and connect again multiple times until It works. Is this the beggining of a region lock? Because I’m currently UNABLE to watch homepage or game release page in english.
Example: https://www.guildwars2.com/the-game/releases/september-17-2013/
takes me to https://www.guildwars2.com/ES/the-game/releases/september-17-2013/
There is NO WAY to browse it on EN, even replacing es with en doesn’t work.
This is really kitten ing me off, and I sure I’m not the only one. I DO know spanish, but the spanish used in Gw2 its targeted for people from Spain and that’s it! Its like British English, if you know what I mean …
Hope to get some kind of answer … regards.
- NH.
Eles can’t switch weapons because of the already high versatility and skills they have.
Rangers are known for not having that build versatility so, why not letting us equip 3 weapon sets?
Just a random thought I had.
20% downloaded = 160mb???
How big is this update? 800mb? No way its only the rangers update.
I couldnt agree more with this guy, exactly the same thing I want with maybe a few additional things such as more survivability via protect me, Id like my pet to live longer than say 2 secs iwth it up, and Id like it to break stuns, that would be great. Move the trap traits out of skirmishing too, makes no sense. Also increase the speed of arrows to match that of bullets, I literally am amazing at how fast bullets travel compared to arrows. Also if they make it so it takes a kitten load to kill my pet like giving him twice my health or w/e then Id be fine, if not make it so when my pet dies there is only a 15-20 sec wait before I can use him again, or make it so we get a buff that increases our damage by ALOT when he dies until he comes back up, or simply give us a incombat rez that takes 2-3 secs to get him back up.
Other than that I agree OHs are pretty dang good atm, and Im finally seeing a light at the end of the tunnel with a simple response from JP.
You want to give your pet twice your health, reduce dead pet cooldown, and increase damage by A LOT until its revided? That would definetely make rangers OP.