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Scourge WvW : Guild Reaper Perspective

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Posted by: Waffle.3748

Waffle.3748

I play in the Top WvW fight guild on my server. We care not about Points Per Tick, we go around the map looking for orange swords to engage and fight. We Enjoy Combat. On my Reaper I’m generally top 5 DPS in every fight.

k.

Here are my thoughts on Scourge. Dev’s I hope you are listening, because major changes, possibly a complete overhaul is required. I’m sorry I know you put a lot of work in and I will try to be considerate to this effort.

It is important to understand the difference in WvW from PVE and PVP. The main difference is that Raid bosses hit for 5k once every 3-6 seconds, and in WvW you have 30-60 dudes hitting for 2k 20 times a second. The only way to make it work is constant party support, moving around and dodging bombs while putting out dmg. PvP is similar to WvW but on a smaller scale. You can usually tank the 1-2 players attacking you until an immobility wears off. In WvW if you are immobilized you die.

Quite often with the amount of boons, auras, and healing that allies can put out you are quite sustainable if you don’t stand directly in all the red circles. This, combined with your relatively high toughness from a celestial build, make you pretty durable even with a person or two focusing you. If you eat a full bomb you’re probably dead no matter your class.

The Good :
Scourge Condi DPS is double that of Reaper.
Dhumfire proccing on every F ability – 9 burn stacks instantly on 10 – 15 targets is Over Powered.
Barrier on allies is nice, the Heal alone is great party support mid fight.

The Bad:
Scourge has almost zero mobility. In WvW mobility = life.
The Portal is cute, but 3/4 second cast time? Are you kidding?
Scourge Elite is completely useless? If you ignore the copy paste from the other punishments it simply does an aoe Slow, and grants 3 might stacks? Is that a Troll or a Joke? Are you making fun of us?

9-10 burn stacks would have to be on a downed target with Demonic Lore, which was bugged to have no ICD on downed targets. The reality is that once that is fixed Scourge DPS will be significantly lower since you won’t have the inflation from hitting downed targets with massive stacks of burn.

-Scourge also has much higher personal cleanse from F2 and plays a lot different than normal Reaper, they’re not quite as hopelessly slow as you make it seem.
-Portal is fine as is, once groups actually get a chance to play with it I think it will be very useful to simply skip a clash and pop on someone’s backline.
-Scourge elite is fine, though I do wish it had an extra pulse or two.

So In summary necro gives up F1 (Stun Break), 3 (20 Percent Dmg Reduction and 3 Stacks of Stability), 2 ( Instant cast, 6 second cooldown, 600 range invulnerable leap), to gain Overpowered Ranged Condi Spam.

You ruin the Necro experience by making it immobile and unable to play with others due to vulnerability. You ruin everyone elses experience by allowing massive condi spam, which is what is already wrong with WvW in the first place, and you add insult to injury here by making every ability on the bar rip boons.

-None of the top guilds run Soul Reaping on their Celestial Reapers, instead almost all running Spite/Curses/Reaper for the extra damage and boon corruption gained from taking Spite and Curses.
-Losing Infusing Terror sucks but Scourge also does not play melee range in shroud like Reaper does, so it is quite understandable.
-The dash in reaper shroud has a cast time, can be interrupted, and most certainly does not make you invulnerable, however convenient it is.
- Scourge is more than playable as is in zergs, and it is quite effective in doing so while helping allies via barrier and frequent small doses of cleanse and barrier from F2 and F3.
-The boon rip of Scourge is fine, especially when you look at the other new elites’ boon application abilities. Warriors’ new elite skill does significantly more boon rip to 10 targets every half-second while also blocking projectiles in a wide area.

How to fix:

1. Give us a leap, either on torch or fix our portal to 600 range instant cast, instead of 3/4 second cast time interuptable. Also please make the Sand Swell lower cooldown, 28 seconds is way too long, 16 seconds would seem reasonable.

2. Make the large sand shade the default so we don’t have to waste a grand master trait on it. The smaller sand shades should require the trait.

3. Reduce Barrier Decay on the Necromancer. Necro will be heavily focused so give him a usable defense. In WvW we are taking about 280k dmg in a 20 second window, our heal is going to mitigate about 8-9k of that, currently barrier is cute, but it just gets blasted away instantly. Its nothing compared to distort, or shroud.

1. No, torch is fine without mobility (I would only make the #5 skill hit 3 targets if I were to buff it). 16 seconds is far too low a CD on Sand Swell especially if you are traiting Punishments.
2. No, taking the large shade for convenience reduces potential DPS from not taking Demonic Lore, it’s a trade-off and should stay as is.
3. I want barrier to last longer than 2 seconds as well, but as it’s pretty strong. If you are taking 280k damage in 20 seconds you need to stop standing in red circles, simple as that. Distort is a distinct mechanic to Mesmer/Chronomancer and is completely different than the tools we have access to as Scourge and Reaper. Don’t forget Reaper Shroud reduces damage by 50% innately.

Full Support Scourge Gameplay [Video]

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Posted by: Waffle.3748

Waffle.3748

Really nice to hear about the punishments. I admit I forgot to test the snakes on the weekend, that skill may be a sleeper hit for the playstyle I am looking for.

The skill also makes a hilariously awesome hissing sound when it goes off as well.

Death's Charge major pathing issues

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Posted by: Waffle.3748

Waffle.3748

I have yet to notice this.

When it’s occurred to me, it’ll mostly happen when your charge reaches them and they move (ex. you get to them halfway into the charge and they move before it finishes and does the major hit). In that case you kinda just stop and finish the cast instead of moving toward them until the end of the charge animation.

Terrain issues I’ll agree and say I haven’t had an issue.

NA Top One Tier Concern

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Posted by: Waffle.3748

Waffle.3748

I am not even from BG.

“Don’t listen to this guy I am on BG and have seen this guy wipe to an upleveled ranger multiple times. He is really terrible lmao.”

So which is it?

Server w best Guild groups and worst roamers?

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Posted by: Waffle.3748

Waffle.3748

T3:
YB: BOO, ROLL, AI (late NA—->) Unit, Khx?
NSP: trex
HoD: MAS

I think tRex already moved to another server.

Correct, we’re on FC which is paired with SoS currently.

GS Power Reaper Roaming/Duels

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Posted by: Waffle.3748

Waffle.3748

Yeah since that video was just when HoT came so pretty much everyone still havent really used to the elites.

It’s not just in your video, else I wouldn’t mention it. I watch alot of NA players vids and .it is the same pattern. Sorry if it sounds eltist in a way, it is entirely out of curiousity
I also gave you like since you still playing gsshout reaper which I really liked

No worries man. After playing both EU and NA, I really haven’t noticed a difference tbh. Maybe I was in the wrong tiers for EU, but there’s a few really good players you might see once in a blue moon and then its about the same for both regions.

A lot of NA players admittedly (also guilty of this) don’t really put as much into production as I see on many EU. It’s mostly just “Hi, here’s fights from this week enjoy.” But it is what it is.

GS reaper is the truth.

GS Power Reaper Roaming/Duels

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Posted by: Waffle.3748

Waffle.3748

hmmm is NA that bad? or you showing only the bad?

Half way into the video, all I see is chrono losing to power GS reaper which I don’t know how it can be manageable. Thieves not using SB(and losing lol) at all…. and players getting stunned and not using any stunbreaks…..

I am not saying this cause I think I am the best, it’s because the opponent game-play you showing is very different than mine on EU. I hope I’m not the only one noticing this.

Chrono messed up on his opener, so the initial pressure of power chrono wasn’t really there. From then on I kept up pressure as I could on him (for whatever reason he didn’t dodge CttB, prob from dodging in stealth) and he never regained control.

Thief got kitteny trying to blind my gravedigger and still stay near it, so I simply used a shout to clear and hit him with it. He then tried to headshot and shadowshot me, but I had moved behind a minion, so he got disoriented as he expected to be on me, with me blinded rather than in front with the Grasping Darkness coming into him. He could have used shortbow to kite around forever but I guess he didn’t feel like being a wuss.

I took a look at your vid you have linked in your sig and could say much the same about many of the players I saw in your video. In one of the camp fights a chrono simply backpedaled as you used RS4 on him, while the thief did not dodge or stunbreak after he got pulled into a gravedigger, though he had time. WvW is a weird place full of players of different skill levels. I’m sure you can find some truly awful players on EU, just like NA.

GS Power Reaper Roaming/Duels

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Posted by: Waffle.3748

Waffle.3748

Wail of Doom does the same thing, but on a slightly lower CD, but less range for interupt.

Been running a build almost identical to this since the start of HoT. But i use Axe/WH over staff.

Yeah, I just like the extra range. Just in case I or my friends squirrel off a bit and I need the range. Axe/WH is def a great offset, just my preference with staff.

My build has mostly stayed the same since HoT dropped with the exception of moving a few trinkets around here and there.

GS Power Reaper Roaming/Duels

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Posted by: Waffle.3748

Waffle.3748

Gs/axe > GS/staff

They’re both fine sets, I just like being able to poison/interrupt skills like Shelter, Shield Block, or Crystal Hybernation. Also being able to deny an unsecured heal or stomp is quite useful.

If I felt I wanted more offensive pressure I’d prob take gs/axe, otherwise staff wins out for me since I have enough damage and just want a utility option.

GS Power Reaper Roaming/Duels

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Posted by: Waffle.3748

Waffle.3748

Video Link:
https://www.youtube.com/watch?v=QIyFC0ruHIA

Hm. Patch was pretty kind to us overall. Nice buffs to GS and Reaper Shroud.

Build is nothing special, pretty meta Spite/SR/Reaper traits. Relatively durable, good sustain. Low-ish cleanse, but can be fixed by throwing on Consume Condition and/or Plague signet.

Link here:
http://en.gw2skills.net/editor/?vRAQJAWRnMbCdbitbCmbC0biFcBjKN0GeWxVxuYYE6qFAOAA-TVSGQBDUpRd0FcgnAQ9U/BAXCAqoEEG7PkElYDRZQAAEgbezs5NDcezbezbezzNv5Nv5NvZpACcrF-w

Hope you enjoy(ed). Have a great day.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Well, no. He said I had no idea how skilled fights work if I said Koda Tonics are ok, which means that I’m bad and he seems to be of the mind that Kodan Tonics are a grievous exploit that I’m constantly using.

From your link: “an argument is rebutted by attacking the character, motive, or other attribute of the person making the argument”.

He concluded you were bad on the grounds that he felt you didn’t understand what was going on, not that your opinion was invalid because you were bad at the game.

Anyway, I only brought it up because (1) it’s a commonly misunderstood fallacy, and (2) most importantly, figured it could have derailed into personal attacks from that point, and the substance of your disagreement was more interesting.

I misread, then. Woops.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

You are correct, I do not want them disabled at the moment because I feel their effects on combat are entirely negligible. Obviously you are of a different mind, but that’s fine.

Ok. Fair enough then. Thanks for the productive discussion, I’m glad it was, for the most part, non-toxic. Agreeing to disagree is where I think we have arrived. At least we know where each other stands.

o/
Have a nice evening.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Not exactly ad hominem, but I’ll throw you a bone and admit that I don’t respect you, and that the sentence I made didn’t necessarily come from a friendly place. Whatever.

I’m ok with that. I don’t mind internet strangers not liking me.

But yea, I’ll say that if you’re using koda tonics knowingly aware of what they do (no dodge animations, limited combat animations) then you’re being disingenuous. Asserting that you indeed want the dodge animations to be fixed doesn’t wash away the fact that you abuse them to some degree.

I’m not going to call it a flat out exploit, because I agree somewhat that it is not absolutely game-breaking.

Because, in every engagement from 1v1 to ZvZ I tend to get into, the Kodan Tonic is an absolute non-factor in target selection. Every major skill is properly telegraphed, and there’s no exploit making attacks unblockable.

Ok, I made a sarcastic insult. That’s fair. But you’re asserting that one of the ways that the tonic is broken would only affect my immersion. I’m telling you that’s false because you do not represent how others play the game. You can ignore voice overs, that’s totally fine. I’m not judging you for that. I’m judging you for saying that a lack of voice overs doesn’t affect anyone elses combat. That’s absolutely false, and there’s really nothing you can say to make it true unless you conduct empirical research on the impact of voice overs/shouts in gw2 pvp.

Ok, that’s fair. I don’t represent everyone.

I just really think there is a huge difference between solely relying on a single mechanic and reacting to an extra mechanic among many others. The way you word it makes me want to make a strawman. So, I suppose the best way to answer that is to say, ‘Yes. I take in as much information as possible and react accordingly. Whats your point?’

I’ve already conceded this above, so ok. I don’t represent everyone.
But yes, I filter out information I find redundant and unneccesary in PvP situations.

Well, the shouts don’t seem to be shouting for me. (I’m a human female ranger.) Maybe there is some disparity in the races/genders. More testing required.

I tried my human female warrior, shouts didn’t work.
Charr guardian worked ok, maybe it’s a human thing.

Really, the lack of dodge animations alone really should be enough to warrant a disable until fixed. And you don’t want them disabled at the moment, do you? Am I getting that right? Wrong? Clarify that for me.

You are correct, I do not want them disabled at the moment because I feel their effects on combat are entirely negligible. Obviously you are of a different mind, but that’s fine.

Tonics need to be disabled.

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Posted by: Waffle.3748

Waffle.3748

Eval.2371

Any skill can be hidden by double clicking the tonic during activation. Dodges don’t show by default in the tonic. While many skills are much harder to hide due to fast cast time, some of the longer more important to dodge skills are very easy to hide. Some are actually clicking the tonic while others are blatantly macroing it in on every skill, which is a favorite of maguama atm.

@Cerby, I find it ironic that you have now started a thread on the complaint about the kodan tonic being spammed to lower fps.

Also I had the wrong tonic last night, its mushroom not skritt.

https://gfycat.com/PointlessWeightyHarrier
I tried, but I guess I have to click more.

They actually disabled one of the mushroom tonics, they just didn’t fix the other one that did the exact same things.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Or you know, not being able to even see the Epidemic channel at all because it’s not animated and the particles can be overridden by just spamming the tonic’s lightning effect during the channel.

The things need to go.

https://gfycat.com/CleverEveryGiantschnauzer
Epidemic is animated.
Lightning spam needs to stop, I agree.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Koda tonics.

Not really a mechanic, but I’ll let it slide.
In any case I only ever turn on the tonics when my guild gets online and we run around making bear puns all night. But whatever.

You’re really dodging the point here. I sincerely hope you’re not being disingenuous. I simply said it was similar to the asuran argument, not the same exact thing.

And I simply told you that they are not similar at all. One exists and the other apparently does not.

Cute, but all anyone has said was dodges (except DeceiverX who has posted saying Epidemic is not animated, which it is) and I already said that should get fixed.

Lol. For you, maybe. But you’re the best player on this planet, right? You have nothing to learn from how other people play, right?..

No. and I never said that I was. That’s you making a sarcastic insult. The reason I turned off all the voiceovers is they’re annoying in combat when there’s a hectic fight going on and I need to be focus.

No one said I was solely relying on 1 game mechanic to help me win a fight. A good player takes in as much information as he can and reacts accordingly.

You’re right, nobody said that. Not even me. I was saying that relying on assistance from something that might not even happen is RNG. I find the voicelines superfluous, oh well. A good player also wouldn’t bother with things that annoy him/her.

See my other response just above. You’re also ignoring that shouts don’t get shouted as a koda either. That’s far more information than ‘rng voicelines.’

I made a ranger (since you had mentioned it in another post), went to PvP and put on my Kodan Tonic. The only shout that I couldn’t get to voice was ‘Guard!’ which didn’t work when I was a charr either, maybe that’s a charr thing though. I also let myself get dunked on by the npcs to proc some voicelines and they seemed to work fine. The only one that didn’t proc was the chill voiceline.

Good. But the way you’re arguing suggests the opposite of that.

Maybe because I enjoy having a refreshing change of animations after a few years, and laughing over bad Kodan puns with friends. The tonic is hardly gamebreaking (though it can be annoying with the lightning spam if you have a macro to click quickly).

I’m pretty sure I already addressed that. Sooo… yea.
Just so that me and you are clear, as well as everyone else in the thread, the following problems with koda tonics go as follows, but also are not limited to: No dodge animations, no voicelines for certain combat queues, and no shouts being shouted.

No dodge animations, check. I said that one myself.
No voicelines. Mine worked ok on charr, except for chill (you’d think with them up north they’d have that one).
Shouts. Mine worked ok, except for ‘Guard!’, which didn’t work even without the tonic. I didn’t hear ‘Retreat!’ on Guardian either, but it worked outside the tonic. So there you go. Testing.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

But if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work.

Ah, an ad hominem attack. Classy.

That’s actually not an ad hominem, it’s a conclusion you disagree with.
https://en.wikipedia.org/wiki/Ad_hominem

Well, no. He said I had no idea how skilled fights work if I said Koda Tonics are ok, which means that I’m bad and he seems to be of the mind that Kodan Tonics are a grievous exploit that I’m constantly using.

From your link: “an argument is rebutted by attacking the character, motive, or other attribute of the person making the argument”.

Suggestion: DesertBL mobility optimization

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Posted by: Waffle.3748

Waffle.3748

I like the tunnel suggestion, sounds cool. It’d give you a good reason to take towers rather than skip towards keeps.

I’m not sure about keeping the bloodlust locked for the majority of the skirmish, though. Feels like you could just put a zerg in there and roll over the other team to secure bloodlust. I like the idea of fighting over the bloodlust points but I’d open it up to twice a skirmish if you’re going to tie it into the oasis event.

On the condi meta, and overall balance issue.

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Posted by: Waffle.3748

Waffle.3748

Trailblazer would be an equivalent as it offers your defense stats + both of the offensive stats necessary for condition damage. There is a good deal more variation in power builds mostly because there are varying levels of damage and tankiness/sustain needed for different roles. If you’re going condi, most often you’re there for damage and not a lot of support.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

I guess I just don’t respect people who abuse the hell out of broken game mechanics such as you.

How will I ever go to bed at night now?
Go ahead and tell me what game mechanics I’m abusing, I’m curious.

I was talking about asurans to draw a comparison about the type of argument I was creating, don’t conflate things.

I assume you mean exaggerate, but either way there’s no comparison. Asuran animations are hard to see because they are small, while Kodan animations are easy to notice because they are so large. Your issue with Kodan tonics is that apparently things aren’t being animated at all, so animations being small or large wouldn’t matter.

Dodge animations are definitely the biggest culprit here, but there are others.

Alright, which ones? The faster people identify what is broken the faster it can be fixed. Nobody in this thread has said which animations aren’t showing properly.

I can’t log into the game right now, but misc things such as shouts not being ‘shouted’ and what not.

http://imgur.com/gallery/iWKad22

I also remember that certain combat quotes from your character don’t get said either.

If you don’t know what’s going on with your character I don’t know what to tell you. The only thing this would affect is your immersion in combat.

Combat queues like that are small, but give a lot of information about what is going on in the battle around you. If I hear a human female who I don’t have targeted say “Venom, too strong,” I’ll know shes poisoned and I might switch targets and try to force her to blow her heal on a poison. Just small things like that really add up.

I play with a lot of the voiceovers off, because it adds nothing that I don’t know already if I’m paying attention. In addition, those voicelines don’t play everytime you get a condition on you, so you’d be relying on a relatively inconsistent mechanic to aid you.

But I’ll put myself in your shoes for a minute.
You’re fighting 2v2 against a pair of Kodan Tonic’d enemies, and you don’t hear a poisoned voiceline. But you see the other Kodan has a sickly green color to them, so you know he’s poisoned just by glancing at him and swap to him. No RNG voiceline needed.

I don’t have a problem with things getting fixed, in fact I’d love to see my Kodan dodge. But if nobody wants to say what animations are broken (we know dodge is, but nobody has said any others) and instead cries for removal, nothing is going to get fixed.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate,

The OP was saying that using Kodan tonics is an exploit that allows for unblockable attacks, which is obviously not correct.

But if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

Ah, an ad hominem attack. Classy.

The only animation I’ve failed to see is the dodge animations (which I’ve stated should be fixed). So what animations are still broken? I’ve not once run into anyone using the Kodan Tonic on any class and seen any issues with proper animations after their patch to fix them. Asuran animations have always been very hard to see because of their size, which is most assuredly not an issue with Kodan Tonics.

Tonics need to be disabled.

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Posted by: Waffle.3748

Waffle.3748

Kodan Endless Tonic a more recent addition to the game slew of tonics is causing problems with counter play. Currently people are using the tonic to hide animations of various high burst skills and dodges leaving opponents with nothing to read.

Skritt tonics are still also regularly being abused for movement poping in and out and using the movement skill while in and out of combat.

I don’t care about the questionableness of if either are an exploit or intended. The fact of the matter is people are using them to gain unfair advantages over other players.

What skills are being hidden still? The only thing I’ve noticed not animated is the dodges (which should be fixed of course).

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

Dunno if you looked at Wirriam’s gif up above but he already showed it’s not bugged. People want to blame other things on their poor play.

Epidemic.

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Posted by: Waffle.3748

Waffle.3748

So you want to nerf a skill that can take condi necro out of WvW again? Condi necro has the worst condi dmg, epi is the only reason condi necro is playable in WvW group fights, and pve too.

Buddy, I hate to burst your bubble there. A single utility skill as being the major/sole reason that a condi necro is relevant means there’s a problem. A pretty obvious problem. Buff necro in other ways such as sustain/survivability (whatever necro really needs) and nerf epidemic. That’s what you call balance. Huh.

Epidemic isn’t the reason condi necro is relevant, it’s their access to boon corruption. When people are so reliant of boons for a lot of sustain and mitigation, having someone there that can be rid of those simply with auto attacks and a few low CD abilities is incredibly useful.

Epidemic is just the way condi necro can actually put in relevant AoE damage, otherwise you’d see them only for sniping commanders.

Epidemic.

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Posted by: Waffle.3748

Waffle.3748

Increase cd to 30-40s
Limit the amount of stacks that can be transferred to 5
Make it blockable

Done.

That’d make the skill almost completely useless in literally every game mode.

Be aware of the new reward track +/-'s

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Posted by: Waffle.3748

Waffle.3748

Also you can farm the berries really quickly in the forest. Nothing compared to looking for petrified wood.

^ Exactly. The reason the price is higher is because the Winterberries are so easily farmable through gathering.

11/14 WvW Disconnects (SoS)

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Posted by: Waffle.3748

Waffle.3748

Did anet ever acknowledge some specific issue? Players seem to be having the same skill lag and rubber band I’m experiencing reporting in map chat.

Things feel unplayable at the moment, even without blobs around.

DDoS attack is currently causing issues, affecting multiple MMO’s.

Being a Necromancer in WvW Outside the Zerg

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Posted by: Waffle.3748

Waffle.3748

-snip-

It’s nice that you’re keeping tabs on me in game and all, but that wasn’t the fight I was talking about.

You don’t “use them well” outside of zergs. That is exactly why I went out of my way to point it out.

I’ve stated how I feel and am familiar enough with your reasoning to know that the conversation won’t go any where constructive. Thanks for trying to validate yourself, though.

Well you’re entitled to your opinion, just as the others who posted the opposite are to theirs.

You’re the one who tried to invalidate us. It’s impossible to be constructive when you go out of your way to tear someone down, after all. But I guess have a nice day.

(edited by Waffle.3748)

Being a Necromancer in WvW Outside the Zerg

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Posted by: Waffle.3748

Waffle.3748

No, Guardians and Eles are going to be worse targets, specifically with your group, because your Eles especially, are full bunker. Necros die to focus fire, I know, I killed one of yours repeatedly last night with a friend.

There’s a reason why our eles run bunker. It’s because in the current meta damage can pop even them in a matter of seconds if they’re caught out. If they die, we lose a good amount of support, which leads a sort of domino effect. But I’m sure a pug whose leash barely extends past the keep aura knows better than me how to best take our group on.

Your guild was getting farmed by pugs of even numbers last night out front of SMC so again no, throwing bodies at you isn’t the way to do it unless the group is co-ordinated. But also yes to a point because eventually there will be just too many for you to handle and that’s by no fault of your own.

http://imgur.com/lPQkzvU
Ah yes, pugs of equal number. I guess being in a T3 SM with all manner of siege firing causes you to overlook a few things, like the [KnF] group + pugs next to you, and the [VR] led pug group that was running around too.

It’s not that I don’t like you.

You’ve got a funny way of showing it.

It’s that your composition is unfun to play against and thus I actively avoid doing so as often as I can.

Well that’s your prerogative.

I feel that it’s necessary people understand your group isn’t gifted with unholy talent because it will spawn copy cats and the less guilds like yours, the better.

That’s a pretty quick turnaround from saying you have no qualms with the guild.

Nobody said anything about us being fantastic in this thread, they were pointing out that we make Necro/Reaper work outside of zergs pretty well. For that matter I can’t think of a group that has tried to emulate what we do.

I don’t make personal attacks over a video game, I’m not that immature and I’ve got nothing against you as a person. As a player, however, it may be a different story.

That’s nice and all, but it kinda falls flat when you literally went out of your way to say that we’re not good when all people did was point out that we utilize them outside of zergs pretty well.

Being a Necromancer in WvW Outside the Zerg

in WvW

Posted by: Waffle.3748

Waffle.3748

The only reason it works for tRex is because most people don’t know how to deal with it.

No, everyone knows how we do things by now. Mag and BG both fought with/against us enough to know how things work with us.

Epidemic has a radius of 600 and Necromancers have a 7 – 10 second cooldown on Shroud entry. Spreading out so that Epi doesn’t hit everyone and ranged focusing the Necro’s when they drop Shroud is an easy way to beat them in smaller scale.

Yes and no. Yes because you correctly described Epi and necromancer mechanics, no because tbh the guardians or eles are usually the best targets because they move even less than the Reapers and you don’t have to time things according to shroud.

Unfortunately, they have the upper hand when they’re against a larger group because most zergs will have too many players to spread out effectively, making Epi an easy strategy to exploit. So they’re actually at more of an advantage when they’re against greater numbers.

No, throwing bodies at us is generally the way things work if you want to win. If you send an equal number likely they’ll die just the same.

Which again, is why I insist that this guild is not as skilled as some like to believe. I also play a condition Necro and there’s nothing complicated about Epi bouncing.

It’s fine that you don’t seem to like us, but people name drop our guild for a reason. Anyways, nobody implied any difficulty in Epidemic usage.

And before Waffle comes in breaking down my post, I have no qualms with the guild. I’m simply trying to debunk the fact that the fame is undeserved.

You know I really wasn’t going to bother, but since you had to put a disclaimer in I figured “why not?”. If you didn’t have a problem you wouldn’t be saying we’re not as good as people say or don’t deserve the recognition. You’d just peruse over the post and be on your happy way, but you made a point to try and insist that people are mistaken in their praise.

(edited by Waffle.3748)

Can you Please Fix Presence of the Keep....

in WvW

Posted by: Waffle.3748

Waffle.3748

Seems to be a problem with waypointing right in, as I’ve walked up to the keep and got the buff whereas if I waypoint in I don’t.

It doesn’t seem to matter for me, garrison and eb keep are bugged like 90% of the time, regardless of whether I am running or waypointing in. I usually have to use bay or hills if it has the buff. The other weird part is, on some of my toons it works in garrison, on others, never works lol.

I’ve got no clue, then. It’s worked when I walk up to it, but only sometimes when I waypoint in.

Can you Please Fix Presence of the Keep....

in WvW

Posted by: Waffle.3748

Waffle.3748

Seems to be a problem with waypointing right in, as I’ve walked up to the keep and got the buff whereas if I waypoint in I don’t.

DH hardcounter DD: Fact or Fiction?

in Guardian

Posted by: Waffle.3748

Waffle.3748

I’d say the DH has the advantage over the DD. The worst part of it being that even if you shadowstep in or out of a trap, you’ll take damage like you just walked through it (i.e. Test of Faith). Not to mention the pull on DH is nearly impossible to reactively dodge since it is so fast (use it while DDs are using their short block).

Staff has a slight workaround to this since Vault has some evade frames. If you’re still going up in the air as you pass through the trap while Vaulting, you’ll dodge it. When coming down for the actual damage portion, the DD is vulnerable as they’re locking into the animation. You can use this time to attach your F1, True Shot, put a trap down, etc.

If you can, keep the fight moving in and out of your Test of Faith when you can as thieves and DD will generally keep out of it, allowing you to either poke them with your longbow or recover a few seconds worth of cooldowns.

No invulnerability for downed players

in WvW

Posted by: Waffle.3748

Waffle.3748

Edit: Now that I posted this I see cinnamon beat me once again so the last part will be unbelievable for you which is a shame but oh well.

Well you are so much in sync one might suspect you’re a couple. Sure you’re not hearing your boyfriend/girlfriend/whatever facerolling a keyboard in the next room, lol?

kitten Australians posting as I’m waking up.

No invulnerability for downed players

in WvW

Posted by: Waffle.3748

Waffle.3748

Well that was just interesting to read.
The whole point of ur reply was to make me repeat myself….

I’m glad you enjoyed it. But no, that was not the point of my reply.

Reread my original post… maybe upon a 2nd or 3rd read (or 1st read…im guessing u picked it apart before reading it fully a first time) you will realize you have not successfully disputed anything I wrote.

Except I did provide a counter-argument for every point. You, on the other hand, did not.

Your first point is a complaint I literally addressed in the next few sentences of my argument…..

You also dismissed the strategy of picking the zerg apart as ludicrous, while I told you why it was not.

You isolated every sentence i wrote and challenged it as a standalone thought. Normally this works to discredit some1 but not when you literally write what i addressed in the next few sentences.

I use this format because it allows me to use your own words, so there is no misquoting or misattribution. Everything is in it’s original context. All of the sentences and paragraphs I quoted bring up a particular point I wanted to dispute. Your example does not.

My response is the exact same format, i get to repeat myself, i.e. there is definitely more sun here than usual (that means 2 things).

I kept your thoughts cohesive and addressed them each individually. Had I quoted your example statement I would have told you that it’s a good thing you’re enjoying the scenery but if the sun is too hot, you should find some shade.

That’s not how you debate something, and its not how you win. Especially when my followup response doesnt even have to supplement my original response.

“GG” is also not how you debate someone. And it also does not supplement your original response.

Funny, from what I just read I was thinking the exact thing about you. Also, you can’t post multiple responses and say only ur first response can be replied to….forums dont work that way. I have nothing to add to what i wrote if you won’t even consider all the data.

You also complained about people not reading your original post right at the start of your reply. You can’t post multiple responses and say only your first response can be replied to…forums don’t work that way. Also you provided literally zero data. As in none. No graphs, numbers, polls, metrics, anything.

If you want, go through everything in the thread again and make another reply. I’m more than happy to continue debating with you then. You can provide an insightful countering view, and we can develop a mutually beneficial dialogue on the OP.

Just for you, I did. You haven’t provided anything to counter a point or counterpoint I brought up. Your entire response was void of any counter-argument.

Cinnamon? Cinnamon…..now who that be….and why were ur and waffle’s posts both similar…..and why were they both posted near the same time….and why…..why indeed.
This is very interesting.

Hi, that’s me. It is possible that more than one person can read something at the same time.
I guess you think I’m Sneaku’s alt or something.

I think this supposed argument is over.

Again, that’s now how you debate someone. But I guess your own rules don’t apply to you.

No invulnerability for downed players

in WvW

Posted by: Waffle.3748

Waffle.3748

@Sneaky Turban
Assuming you are correct in your deductions though there is still a defining problem:
What can a smaller force do against a large zerg if downed state is left in its current state?

He already said you have to keep pull the zerg moving and split them from their downs.

I have to point out though that everyone is fully aware that the only weakness of the blob is squirreling…..picking off the tail and breaking it apart a little bit at a time.

Ok, so you’re moving the fight and keeping the zerg from straight rolling over you with overwhelming numbers. This is pretty basic outnumbered stuff. Why clash head to head when you’ll get swarmed by goons?

It means that the solution to defeating a zerg is to prevent them from zerging…..lol. Its completely ludicrous.

If they can’t run over you all at once, you can win. That’s not ludicrous, it’s just smart play.

Your next point would be that outnumbering ur enemy entitles you to an advantage.

He didn’t say anybody was entitled to an advantage, there simply is one. You should almost never beat any competent players in a 1v2. That’s just how numbers work. 2>1.

Take your 2vs1 scenario you spoke of with Straegan: 2vs1 without downed state would present scenarios with high skill floors where individual players are punished for poor moves.

Or it just means the single is killed without a chance to come back through rallying off a guard or even downing both enemies and rallying.

2vs1 with downed state creates a low skill floor scenario where individual players are allowed to make poor moves without penalty.

If you’d properly pressure both opponents you could CC and down the rezzer when he moves to pick up his ally. If you apply no pressure and let them res each other you messed up, it’s not a problem with game mechanics, it’s a problem with your mechanics.

Or more precisely it presents numerous opportunities to negate any poor moves made by the larger force. Whereas the smaller force, when they make mistakes, they are not given a safey net….they are not given a redemption chance. Its really the fact that fighting outnumbered gives the larger force this advantage ontop of their already superior firepower, superior manpower, superior defense.

The problem with your statement is with the brief downstate invuln you DO have a “safety net” or “redemption chance”. Your allies can rez you if they are fast enough.

I mean did you not agree that limiting rally to 1 player per kill was not a good change months ago?

1 for 1 is how it should have been from the start. It encourages people using game mechanics (aka downstate and rallies) well to win outnumbered if needed.

If you did, how is this OP any different than that change? Surely this OP is a very very small nerf to downed state compared to rallying dozens of people off of 1 kill.

It’s really not. People would be cleaved out extremely fast with the much higher damage and CC in WvW without the brief invuln period. For example, Elementalists would most likely not be able to mist form without being cleaved out.

Most of your points came from the idea that nerfing downed state ‘in any way’ would have a dramatic and horrible impact on the gamemode. Would you admit that there was/is exception to what you said?

Down state is fine as it is. The reason it was nerfed in PvP was due to the particular meta that had come about with Scrapper and Reaper. If that meta duo hadn’t been so prominent it wouldn’t have been changed. But that is because in WvW the fights are almost always larger and not constrained to a point like sPvP. Not to mention stats are much higher and more fluid and balance is very different.

I mean you’ve lost the debate at this point.

No.

If you agree to an exception there must be other exceptions not found or implemented yet….like the ones I’ve outlined in the OP.

He didn’t agree to anything.

Meaning you CANNOT dismiss any potential nerfs to downed-state as gameplay ruiners as you originally stated.

This particular change would be bad for WvW, favoring the larger side who can easily rez a downed with their (in your own words) “already superior firepower, superior manpower, superior defense.”

And If you didn’t agree with that change months ago….
Well, I need only defer you to my original judgement.

The rally change is very different than removing the brief invuln.

GG

Indeed.

Pay your respect...Rip Condi Necro....

in Necromancer

Posted by: Waffle.3748

Waffle.3748

Can someone please explain why Condi necro I dead because I…. I don’t get it.

Lich Form minions and the ones spawned from the Death Nova trait will last 30s max. This cuts out some bleed stacks after those 30s, whereas you could have them last longer if they either received some stray healing or regen.

Edit: It’s mostly PvE related, necromancers are still fine in WvW and PvP.

Fine in pvp if you have a team dedicated to rez you once every 30 seconds or so otherwise not doing so good.

Necro has always been the subject of focus and in need of peel. This patch changes nothing in that regard and yet they still will see use in most meta comps.

Deployable Cannons in beta! [Merged]

in WvW

Posted by: Waffle.3748

Waffle.3748

Not a big fan of the cannons, especially in structures that have more than 1 level to them. Maybe if they didn’t hit through gates, had a slightly smaller range, could be crit and/or condi’d I’d keep them but as they are it’s pretty terrible.

I agree, I’d like to see some adjustments similar to this and see an improved version before a vote to keep or ditch.

I’d also probably ask for them to only be deployable on walls and have a limit of 1 per 2000 range. That way you won’t literally be creating pirate ships.

I forgot to mention that they should definitely have a cap to how many could be put in one place.

On another note, how many people have loaded up the boats in bay with cannons and made a real pirate ship, costumes and all?

…maybe.

Pay your respect...Rip Condi Necro....

in Necromancer

Posted by: Waffle.3748

Waffle.3748

Can someone please explain why Condi necro I dead because I…. I don’t get it.

Lich Form minions and the ones spawned from the Death Nova trait will last 30s max. This cuts out some bleed stacks after those 30s, whereas you could have them last longer if they either received some stray healing or regen.

Edit: It’s mostly PvE related, necromancers are still fine in WvW and PvP.

Deployable Cannons in beta! [Merged]

in WvW

Posted by: Waffle.3748

Waffle.3748

Not a big fan of the cannons, especially in structures that have more than 1 level to them. Maybe if they didn’t hit through gates, had a slightly smaller range, could be crit and/or condi’d I’d keep them but as they are it’s pretty terrible.

Pay your respect...Rip Condi Necro....

in Necromancer

Posted by: Waffle.3748

Waffle.3748

As a condi necro with 2000+ hour, just wanna pay my final respect before you vanish in history… you will be missed.

I keep reading these kinds of comments. How is condi necro dead? The nerfed rats on Lich form? That’s the thing that killed condi necros?

You could have a much longer uptime than 30s previously on the Horrors from Lich Form and Death Nova. Since this is no longer the case you’ll lose a good amount of bleed stacks after those 30s are up. I don’t think this will kick necromancer out of raids since they are still valuable in certain fights but it does hurt your dps a bit.

Server with "best" roamers/havok squads?

in WvW

Posted by: Waffle.3748

Waffle.3748

You’re missing the point entirely. Roaming will be defined differently depending on who you ask.

You should have just said that, then.

My opinion of it is that if you’re taking refuge in numbers, you’re not roaming, you’re havoc or gank.

This is fair, but at what point are you “taking refuge in numbers”? Is it 2v2, 5v5, 5v10, etc? As your group increases in size you should be looking for even larger numbers on the opposing side, and while you could say you’d be ganking in a 2v1 scenario, what about a 5v15 scenario?

I don’t expect anyone to agree because roaming is a vague concept. Most of what it is is doing “things” on a smaller scale.

Vague indeed.

I don’t think guilds “shouldn’t play together” I just think they’re bothersome when they chase solos across the map in far too many numbers for that one person to fight against. May as well /sleep and let them get it over with because it won’t make a difference when they’ll hard res anyone who you manage to down.

Again, everyone thinks this.

I’ll just assume you’re defensive

I’m not, just astonished at how someone could put such a narrow limitation on a self admittedly vague part of WvW. But you know what they say about assuming, I’m sure.

because you’re always hugging your guild, though. I mean if that’s what you like to do, all the power to you. My opinion shouldn’t interfere with your fun unless you think what I’m saying is somehow relevant.

About half of my time in WvW is spent by myself or with one of my irl friends, only grouping with the guild when it’s time to get things moving for the night. But I guess you know what I’m doing better than me.

Server with "best" roamers/havok squads?

in WvW

Posted by: Waffle.3748

Waffle.3748

Anyone who’s roaming in groups of 4 – 8 as a guild aren’t roaming.

Then what are they doing? What do you want guilds to do, not play together and enjoy themselves? Must everyone be solo to trio?

I don’t know what people expect when they gank solos or pugs groups then laugh like “oh we’re so pro.” If you’re all communicating be it on TS or through group/squad chat, on top of being familiar with each other, you’re already at a huge advantage over any random groups you meet.

Nobody with half a brain does this. Everyone who plays together is well aware of their advantages and how to use them. To state otherwise is disingenuous at best.

As far as I’m concerned, you are not roaming if you’re not putting yourself at a high level of risk. Which means you’re either solo or with 1 – 2 friends tops, looking for fights against 1 – 6 players/picking at the slow ones in a zerg, and actually taking the risk of being picked apart instead of having enough people that you can just hard res anyone who goes down.

What does risk have to do with anything? Everyone is going to take an advantage in an outnumbered situation, so why does everything have to be all or nothing? There’s a reason why people just don’t blindly throw themselves at zergs without an advantage like positioning, siege cover, pug support, or an escape route in case things go south. It’s because it serves no purpose other than #YOLO. Players generally enjoy winning, so they will mostly play in a manner that will net them the highest chances of either (at best) winning or (worst case) stalemating an opponent

If we use your example of a 4-8 man group, who are I guess taking scenic tours of the borderlands since you said they weren’t roaming, and scale up the number of enemies you consider to be fights while roaming (would be 4-20ish depending on the first group), what would be the difference? Both groups are facing the same numerical disadvantages.

As for the OP, I would say in general you are likely to encounter better roamers from Maguuma than other servers. It has it’s share of people who hopped on the bandwagon, but you’ll generally find a good many that are smarter than your average bear.

7v15-50 necromancer fights

in Necromancer

Posted by: Waffle.3748

Waffle.3748

We didn’t buy Sit Up, but ok. Want some 5’s? We’ll run power if you want.

Edit: Also pretty much every comp runs support and DPS, so not sure what you’re trying to get at.

P.S. – It works against guild groups too
https://gfycat.com/GiantBossyArabianhorse

(edited by Waffle.3748)

Conditions doing too much damage?

in WvW

Posted by: Waffle.3748

Waffle.3748

26 sec from berserk stance….What are you even smoking ?

https://wiki.guildwars2.com/wiki/Berserker_Stance

Boon duration exists. I see some warriors with concentration sigil as well so that would extend it even further. It’s not unreasonable to have a ridiculous amount of resistance, paired with Cleansing Ire/Leadership Runes you could cleanse or immune conditions all day as long as you can hit something (and with Berserk bursts, it’s not hard).

Are servers just a name now?

in WvW

Posted by: Waffle.3748

Waffle.3748

You mean the server that treats anybody who did not start there as crap? The server that treats anybody who left there and came back like crap? That ain’t a community.

I still talk to many people I knew back on YB quite often even though we’ve moved off, and they’re always trying to get me to come back. Probably won’t happen but it doesn’t stop them from trying.

Taking elite specs out of/toning them down?

in WvW

Posted by: Waffle.3748

Waffle.3748

Why?
They’re part of the game, now. A few outliers might need some shaving but there’s no point in outright removing them.

Best condi rune for WvW roaming?

in Necromancer

Posted by: Waffle.3748

Waffle.3748

Perplexity isn’t that great anymore. I’d either go with 4x nightmare/2x trapper for some good duration or just undead if you want straight stats. Krait is still pretty nice, too.

[Video] WvW Condition Reaper Roaming

in Necromancer

Posted by: Waffle.3748

Waffle.3748

Balance in all things, but not conditions.

Hello everyone,
I put together a nice few clips of our roaming group going out and clearing out those dirty invaders from our nice and peaceful borderlands. Epidemic + Parasitic Contagion helps keep you from getting pushed out of the fight from stray AoE and if you land a really nasty Epi it can end the fight right there. Of course, the boon corruption is also top notch and helps turn Resistance and other boons that enable groups to push you to your advantage.

My build is mostly team oriented so I put in a solo equivalent as well.

Hope you enjoy, and have a good day!

Vid link here : https://www.youtube.com/watch?v=vNrbJq_f6PE

Build here: http://en.gw2skills.net/editor/?vRAQNArYWjc0QzN2dDm3A/NWMGs4eYQ8IG9zCAbLqmQUYIA-T1yCQBZRJW4WYoe6Doy+AQQJIFeCAFU9nKq8AZnAguZCCAHCASB03aA-w

Non-team version: http://en.gw2skills.net/editor/?vRAQNArYWnc0A12gdbCm3A83gFjBLuHGEPiR/sAwAgqJEFGCA-T1yCQBFU9nKq8obmgoy+AZRJGyOBAQQJY4WYAAHCg6pPgCPBASB03aA-w

(edited by Waffle.3748)

WvW skirmishes Sept 9th!

in WvW

Posted by: Waffle.3748

Waffle.3748

So what happens when the skirmish begins? Do all objectives get rested at the start of a skirmish?

“When each 2-hour skirmish ends, War Score is reset, but actual map state and objective status remains unchanged.”

From the linked source.

People can’t read. The key word is “beginning” not the end but that start of a skirmish.

And you can’t infer that the map will not change, since when one skirmish ends, another begins. Map state and objective status will remain unchanged.