Build a superior ballistic or sneak up like I’m watching and lay down an aerial bombardment. Both if I can.????
I thought it was just an April Fools joke and left it at that.
My favorite shows were Prince Planet, Gigantor and Simba the White Lion… But when I’m in the yard my grandkids think I’m another little kid them.
I’m taking for granted that since this post is not in the warriors forum a kiter is not happy with the state of stability.
You do know that stability was broken to cripple the warrior class and it worked…
Most have adapted though so now it’s your turn or run the risk of being labeled with such terms as simplistic, boring, button smasher, noobish, passive and having a l2p problem.
Seems like the other classes will have to do like the warriors did… Adapt. Folks complain about other classes but when the nerf hammer hits them boo hoo hoo!
Enjoy gang this is what the player base begged for, for over two years. Now it’s time to sit back and enjoy the results of all your hard work.
This is great, I’m loving it.
I was kinda fond of the blind rifle 4 use to have and I really miss the bleeds that rifle skills lost.
Will post on pvp forum.
Sadly I don’t know much about reddit. Feel free to take the content here and put it on reddit if you like.
Enjoy
For sure… You come to a dead stop when you land. Can’t have warriors doing any follow ups after a big hit.
Interesting post on using warriors adrenalin to help fuel skills, but where’s the remarks on warriors current adrenal drain?
What would happen to adrenal health and burst skills dependant on adrenalin level if it is used to power everything else? Would adrenalin start off full and be consumed as the thieves initiative is?
Why is it geared toward the “good warriors” and how many “good warriors” are still playing compared to the times before the back to back nerfs?
Do any of the “good Warriors” actually think that there’s not a problem with the direction that warriors has been taken, to the point that they want to go further in that direction?
I’m sorry but unless more pressing, long term concerns are addressed it seems to me the the opening post is nothing more then a long, drawn out, eloquently phrased attempt championing another nerf for the warrior.
This is how it starts. With someone complaining about warrior being “boring” and too simple while giving an example of some outrageous skill that does unheard of damage.
Only on the warrior channel will you see people consistently advocate for the nerfing/breaking of a class they claim as a main.
I come to these conclusions due to the lack of remarks on the current state of adrenalin, stances and bugged out physical skills. Plus the fact that displacing adrenaline has been going has been going on for more the two years. They succeeded
with the last adrenalin change and now they’re back for more.
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Well T least there was no melee around to rush in and stop the kids from throwing rocks at each other and mix it up like some real fighters.
We don’t need no stab to be good in wvw!
Once my adrenalin starts to decay my burst skills are locked out anyone else with that problem or is this part and of the last balance solution we received?
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I like the idea of warriors skills being what they were 16 months ago.
Every fallback we took as warriors were player driven. Those players being non warrior mains. We ran too fast so they nerfed our speed, rifle was too strong so they took away bleeding and blindness.
“He ran thrue our entire aoe cc blitze” so they nerfed stab.
They have too many stuns so most of our stun abilities are bugged.
Warriors are just wheere the community wants them.
Dang and let’s not talk about adrenaline. What class has their core mechanic disabled until combat besides warriors. Also What class loses their core mechanic within leaving combat after 2 seconds?
Warriors were nerfed so that we can beg to be giving back what was taken fro us while the other classes move ahead.
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Or just let a warrior be a warrior and stop nerfing it everytime a ranger and caster cry about losing to one. No more warrior complaints but plenty of moans and groans about wvw population or lack there of.
This goes out to the poster that complained about warrior’s stability and onced it was nerfed boasted. "
“We complained because bad players were too good because of their skills, now that their skills have changed they don’t play anymore. GOOD mission accomplished!!!”
How’s the WVW going, have you changed to a more populated server, or are you PVDing in WVW.
And the ones that cried about warriors speed, dps, sustain and healing. Not too many warriors to run up on any more is it. I see you out there kiting warriors but when another class run up you hightail it for the woods. These continuous actions debunks all complaints that warrior is in a good place and op.
The player base has this game screwed up! Particularly the light and med. armoured whiners who think they should have the same strength, power and sustain as a heavy armoured class.
What’s the use of having separate classes if they all have the same power and strength but the lighter armoured classes the mobility and invasiveness not afforded to the heavier armoured classes. Who are stuck with delayed skill execution and hiccups that prevent skills from proccing or delayed actions, all from player feedback
I tried to champion a 3 second stun, well… we got that, but it came with a 1 second self stun.
Bravo, Bravo all! Who say’s the developers don’t listen or respond.
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The grind time is about the pre HOT level. Unless you’rr one of those who leveled using tokens or in wvw, if so you have no idea how the game should be.
If it is too grindy and such a killjoy why not just move on? Instead of complaining and crying in the forums?
It seems as if gw2 has created a new profession and industry. Professional forum cryer, the forums are littered with this and that complaint. It seems as if some folks will catch on and see the negative effects it’s having on game play.
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This is what happens when players don’t play in a fair manner.
Kinda sounds like auto upgrades killed PVD, trolling and spies somewhat. That’s a good thing is it not?
I would love to have a 3 second (untraited) shout stun that reach out to about 3/4’s of my rifle range. I pretty sure It would help with kiters somewhat. I’ll trade that for headbutt any day.
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It never fails give folks an inch they come back asking a mile.
Can’t be a regular PVEer most of them are actually trying to learn the environment, builds and how to maximize their skills.
This is a new buggy then, I hope this is not their way of nerffing the warrior fire damage that everyone has been crying about. !!!!
I personally never thought it was fun having to deal with the Unstoppable Force blob charge that you couldn’t seem to do anything about, other than split around. I always wanted to watch GvGs, but they always looked so boring.
Shouldn’t a group of players have to think twice before charging directly into another large group? Why should you be able to do that freely, again?
More importantly, what other group strategies have been tried so far? Or are people still trying to just force this style because it worked in the past?
How is stab a hindrance, do they not still take damage and are subject to Condi damage?
Stab is hated by those who like to kite until melees blow their kooldown. Then here they come running. Take a trip to EOTM and watch all the long distant aoes and attacks at max ranged along with all the stealth users popping up near you.
If this type of game play is acceptable what problem can you possibly have with stability…. Except for some manufactured made up junk.
What if classes that are chiefly frontline (guard/war) had access to much more personal stability? It should be high stacks but low duration so that people could still play around it, but the frontline would have a window to act before getting pinballed.
There is no such thing as a “frontline class”. It doesn’t seem reasonable to me to make stability changes to professions you perceive as front line professions, while ignoring all the other professions.
Is it not the same as buffing a ranged or casters skills and not give the same buff to other professions?
A 3 second stun shout and skills being a little less telegraphed.
Oh crap… Let’s just have one profession for all races with all the exact same skills, boons traits and weapons, same class armour, no outside buffs, food, accessories or stacks.
Then maybe, just maybe this constant squabble about balance will go away.
kitten I bet it will turn into his human looks more people like then my char does. :/
Oh crap… Let’s just have one profession for all races with all the exact same skills, boons traits and weapons, same class armour, no outside buffs, food, accessories or stacks.
Then maybe, just maybe this constant squabble about balance will go away.
Not attacking anyone, just pointing out that the warrior class suffers from a rash of folks who main them coming to the forums and advocating for their Nerf. Something that’s seldom seen for other classes.
Don’t take it personal but if the shoe fits.????
Why do people come on the forum and advocate for the nerfing of a class they claim to main. Because of two button pushing easiness, being cheesy or lack of need to think in order to be good.
Warriors are especially prone to this type of player.
Where the complaints of pushing a button and just running around poisoning everyone nearby, or doing knockbacks from an distance where there’s no fear of retaliation. No complaints or posts being made by the people that main them at least.
Are warriors that strong where folks have to do this crap? If warriors are so simple what does that say about the people who can’t figure out their game play?
I guess if you can’t beat them go to the forums and make up some frivolous problem and run with it.
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Then you certainly don’t mind us actually going after your objectives, because you just caused us to stop doing the thing preventing us from capping all your camps, killing your dolyaks and farming your zerglings
I thought that’s what roamers do, no??? But I was under the believe that I was referring to the friendly duelers that stand around and start dueling during attacks, troll accounts. Two hostile duelers are free game also. “If it’s red it’s dead”
And judging one particular reply I think I was right on target.
If your keep is being attacked you should have other problems than the few duelers outside that are not attacking said keep.
Also “defense info”, don’t make me laugh. Most of us don’t give a kitten about your keep and it’s not like siege can’t be cleared, anyway.
I was referring to far off siege my hot blooded friend and a limited amount of defenders. But thanks you hit the nail on the head “Most of us don’t give a kitten about your keep” a ref. to the troll accounts.
Now… why don’t you be understanding to the defenders and use the same logic you want to stick others with and utilize the designated dueling areas.
Because maybe, just maybe we don’t give a kitten about “us” dueling in peace.
Something else for you to laugh at. I relish in the knowledge that I made someone smile. 
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In 2+ years of playing I’ve experienced 3 or so queues totalling approximately 6 minutes. There’s something to be said for being small.
Keep being attacked… a duel rite outside of keep may have been an attempt to bait the few defenders outside so they could get ganked. So the attackers can proceed to take an unmanned keep.
Oh… is it by chance that you start getting focused after an interruption or is it troll accounts giving out defence info and discriptions to attackers. And they cry about Anet no caring for WvW, it’s mostly player created problems.
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This is just like the "depend on the elite skill to escape, they’re to good in PVE, rifle skill shot is op and has to many condis, stab is just a get out of jail free card, hammer trains, most armour, defence, and vit, increase aoe size keep walls to thick, ac is op type of threads, 100 bldes op. That just leads to the aggresors/kiters having to not work so hard.
Warriors has been nerf so many times now they’re going after the universal buffs. We get nerfed adjust to new play style/mechanic only to have something else pop up because of L2P issues.
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How do you know other players armour and rune set up without being told or having 3rd party snoop add-on? Oh well it’s good to have an affirmation that build works.
Don’t gank players after baiting them in with your allied troll account. Really… if more of us showed a little more sportsmanship maybe WvW would not be in the shape it’s in. If you need bags that much go to PVE and collect till your hearts content.
Most of you are just doing PVE/PVD anyways with the random PVP thrown in every so often. Evenly matched fights are seldom and it seems that it’s usually the server that tends to be outmanned being more aggressive.
But back to the subject I think that most duels are fake, just a way to bait others into a fight with someone with a cheesy op build..
This is what I’ve witnessed in WvW.
Probably work well by sneaking off a few bursts into an zerg giving your group multi fire fields.
“Fired up mofo”
I’m highly against zergs but 5 players should not be allowed to kill an entire zerg.
Actually yes they should. If you have 30 people dumb enough to stand in red circles for extended amounts of time they deserve to die, even to 1 person.
This whole “larger groups should not die to smaller groups” mentality is stupidity. How’s about we promote learning to play and get rid of brainless kitten ’ing out.
Once again if a zerg wiped to 5 people, it’s the zergs fault not the game mechanics.
Random.. this is rite on the money. People should not rely on troll posts to constantly try to make things their way and learn to be adaptable.
Before the stability changes a guild group made a good chance on hurting a zerg. But these days even guilds run in zerg mode, or worse, zerg size :/
Kind of, but not necessarily. Most of that was because they had the crutch of stability to neuter CC of the other group.
To the OPs point, many other things contribute to a benefit of staying together, such as AoE cleanses and AoE boons.
Personally I find it completely illogical to want to come into a game mode designed around large scale combat and want to redesign it to add artificial concepts to create handicaps for large forces. If you dislike large force combat, go play PvP. I do not understand the concept of complaining about RvR or WvW combat having large forces and trying to artificially force players there to fight individually or in small groups. Particularly when there are other game modes already designed for thay style of combat.
What’s kinda funny is it’s the complaints of the zerg attackers that’s have wvw in the state it’s in now, along with most of the skill changes that’s been implemented in the past year or two.
It has caused the creation siege disablers, ac LOS decrease and additional cooldowns. The increase of AOE size to the point that they completely cover fort walls. Non-rezzing of lords and anyone remember no swords on structures and camps being attacked.
Lets talk about the skills that were nerfed due to complaints from zergers because they were mad cause someone manage to run thru their lines, or outran them trying not to die the death of 500 condi hits.
Yea there’s allot to say about handicapping large zerges but it seems some zergers are zerges worst enemy.
OH!!!! when most people are doing PVE and life story events who are the zerges fighting? Is not PVD the same as PVE?
Fear is good for that oh-crap moment but we need a consistent way of locking down kiters, not make them run farther away from us and we should be able to do so at a distance.
Truthfully what is more warrior like letting loose with a warcry and causing your opponent to run from you or causing them by stunned with fear and indecision indecision standing in a puddle of their own making while you whale away at them.
I can’t count the times I’m engaging someone and thinking stupid shield’s on cd again.
We have the longest skill activation times in the game, and we need tools that will allow us the opportunity work around these disadvantages.
As a warrior I should be able to slam my shield into someones head at least 3 times a min. (very conservative number) I also expect as a Berserker to be able to benefit from the damage I take since I’m expected to be be a frontline aggressor.
“Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies.”.
“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”.
This is who we should be but every time we get good at something here comes the complaints. My goodness… we received a nerf because folks said we were too good in PVE, in a game where there is no such thing as mob stealing!
Fear is for necros, archery is for rangers, magic and and spells are mesmers and eles., retal., protection is for guardians, gadgets are the domain of eng., stealth thieves warriors should be in your face it’s slamming bots. But without the tools (a consistent stunning abilities) we stay where we are now… buff bots.
My bad for rambling but our detractors are much more solicitous then I and do so in a more eloquent manner.
One way to deal with kiters, it’s pretty prevalent in most games except for the beer and pizza. Oh and it should break stealth also.
It’s the fear / taunt factor that should be associated with a hardcore melee type.
You do realise that 3s instant stun with 20s cooldown would be a bit OP?
Warrior can already be punishing enough if you are out of Stunbreaks and/or stability.
And we already have fear and its AoE one. Sure its long cooldown, but thats how it should be because its an utility skill. If anything, On my mark should have 5 second reveal tied to it.
Fear is wack, reveal is kool but it don’t stop the joker from running a marathon and blinking away. We don’t get a break from being focused with conds. and our stab. is so so now. We lost bleeding and blind on rifle, our main mechanic adrenaline is non existent out of combat, our speed has been nerfed at least twice, elevation changes does havok to allot of our attacks plus everyone is not a twitch player.
But we are still here if we can attempt to adapt why can’t others. I guess there’s allot of skill involved in standing back and ranging a non ranger/caster who can’t do likewise or going invisible and recharging your main mechanic. Give us the ability to skillfully play by just running around and spreading aoe condi damage or chunk bombs accurately without line of site or not being in the area of attack.
Not hating on other classes but man they sure did do precision hating on us, and gloated about it after the ax fell again and again. I digress “We complained because bad players were too good because of their skills, now that their skills have changed they don’t play anymore. GOOD mission accomplished!!!”
Melee are held to a higher standard for some reason while at the same time ridiculed constantly. We just want a little love since we are paying customers also.
If warriors are so mind numbing simple to play what do that say about the organised warrior haters who spend so much time on this forum suggesting ridiculous changes and opposing everything that may bring substance to our class?
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I would prefer a more powerful stun, a stun with some range to hit kiters and more duration to give me a chance to actually reach the stunned individual to do my thing.
To The Limit should also grant the caster endurance and 8 sec. of health gain for every hit we take. Shield Bash should have a 15 sec. cd and Shield stance should have a 20 sec. cd along with resistance and reveal on hit.
Change Fear Me and make into a hybrid stun immobilize attack with 3 sec. stun followed by a 5 sec. immobilize along. To live up to the Berzerker title if that’s what we’re getting.
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On My Mark should be more of a roar/shout that also causes 3 sec. stuns with a 20 sec . cd.
No animation and instant 3 second stun with1200 range you can do even if you are stunned or disabled with 20 seconds (untraited) cooldown. Sounds fair enough.
Lol, and it should distribute beer and pizza to all allies within range too….
One way to deal with kiters, it’s pretty prevalent in most games except for the beer and pizza. Oh and it should break stealth also.
It’s the fear / taunt factor that should be associated with a hardcore melee type.
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On My Mark should be more of a roar/shout that also causes 3 sec. stuns with a 20 sec . cd.
I use the rifle in WvW and find it okay/good. The bleeding was garbage and useless, the extra-adrenaline is way more useful as rifle is a pretty slow weapon.
Also, “Kill Shot is easy to dodge/block/reflect” is easier said than done. Do you always have your cooldown or endurence ready ?
As warriors, we have some tools to land big hits more reliably.The bleeding was not useless. What a troll comment.
I totally agree with you… Players can be so crude when trying to nerf their opponents, especially on the warrior forum. I gave the majority of my damage with rifle bleed outside of killshot.
Rifle bleed gave me the chance to pay in kind to all the kiters/ range/ condi casters some of their own medicine. It’s like I always say there’s allot of players that are just looking for an easy kill or gankfest and will use the forums as their vehicle to obtain it.
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Another problem seems to be that allot of players prefer PVE in the context of WvW. I lost count of the number of times myself and maybe one other player chased of a zerg of 20-40 players by our selves from our keep gate or at the sight of an incoming zerg of 8 friendlies just to run off for easier pickings.
Everyone taunts PVEers but in my 2+ years of playing WvW it’s basicly players running around looking for someone to gank or an unprotected keep or fort to take. That’s way there’s such an imbalance in the servers, players running off to the biggest and baddest to be part of it instead of trying to build up their own server.
Granted the cheap transfers didn’t help, but WvW woes are player induced problems just like the imbalances between the different professions. Each class had their own unique flavor, strong in what they did until players started crying and moaning about balance instead of learning to adapt and now we have what we have.
Players are spiteful…. I remember a WvW post that said that said " We complained about balance because bad players were playing too good because of their skills and mechanics, now that everything’s been changed they don’t play anymore. GOOD!!!"
Look where we are now… I guess there’s something to be said about casual players. Have fun with that WvEers
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Did not Guild Wars traditionally sell for 40—50 bucks more then 10 years ago? I think folks are going overboard with this, they’ll rather shut down Arena Net instead of forking over $50.00. It’s like a herd mentality with all these people up in arms over a lousy $50.00.
If there was something I could not afford I would simply leave it alone use what I have and move on. Not go to some forum and bad mouth a company constantly hoping they’ll change their mind, that’s just being manipulative and bitter.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Widebody.5071
You and some others don’t seem to grasp the concept. Calling customers whiners or “crybabies” because we won’t buy something isn’t going to make us buy it. That’s what children do in a store to get what they want, it’s called a tantrum.
Exactly, if ANet gives in to the crybabies having a tantrum about the HoT pricing then it’ll only encourage them.
Ohhh… so that’s how all the bad nurfs came to be over the past years. People having tantrums over melee skills. Lets hope Anet learned a lesson.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Widebody.5071
It is pretty sad the way some of these folks are carrying on.
Yet so many changes has been because of complaints about what one could and could not do in WvW.
Thier stability is too strong they just run rite through us, Their healing is too strong they have too much sustain, they run too fast, they’re OP because I couldn’t kill 3 of them by myself, our aoe’s needs to be larger cause the ac’s are OP, rifles are too strong they takes out our entire front line with piercing shot slotted…
Here’s a good one, “they’re too strong in PVE”.
Hardly ever read any complaints on the structured PVP side.
At least those were the major reasons given in the warrior class forum.
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how about changing condition damage so that armor and protection can mitigate that…conditions is 90% of the game but there is no way to stop it. same thing.
Except for the fact that there are way more condition cleansing than boon-clearing in the game.
Just like damage was still taken with stab up or not.
I play on a T6 server and it’s pretty barren except for a few days out of the week and from what I noticed the population drops correspond with transfers/ server stacking and nerfs.
I choose my server due to it’s low population which I figured would mean more play time for me.
Blaming Arena Net for wvw population problems is like blaming them for TP prices and not the greedy sellers.
