Showing Posts For Widebody.5071:

Should we stop playing?

in WvW

Posted by: Widebody.5071

Widebody.5071

I think the problem is the player base and not Arena Net. Just because there’s a free or paid option to transfer servers don’t mean you have to jump willy nilly to the flavor of the week server that happens to be out front.

Most players always look for the easy out like crying over how this class is op and needs nerfing, actively seeking out and engaging outmanned opponents or going after the old tried and true PVDing,

They will then come to the forums and talk bad about PVEers or cry over no opponents to fight even though they are the main reason for most of the problems.

But really why do people blindly follow guilds where the leaders get into a tiff and want to drag everyone to a full stacked server and it’s ques then complain when others do the same thing but in the opposite direction?

More seductive outfits for charr

in Guild Wars 2 Discussion

Posted by: Widebody.5071

Widebody.5071

I guess the op wants to see more tail.

Why is the Warrior community being penalized?

in Warrior

Posted by: Widebody.5071

Widebody.5071

Banners should be replaced with Warcrys that buff teammates, maybe be executed off combos or weapon finishers creating a new exciting rotation.

Yep… This actually sound good especially if one of the war cries is a 3 second stun that you can trait with shouts
.

Why is the Warrior community being penalized?

in Warrior

Posted by: Widebody.5071

Widebody.5071

Well, I knew ranger got buffed but I didn’t think it was enough to surpass warrior dps, with their 100% fury uptime and easy access to might. But the other point you and others bring up is good, and that is that warriors bring more to the table than just personal dps.

Well that’s for group content. If you are soloing stuff or running around in the open world, then Warrior will have a better DPS than ranger because he can self-buff better than the ranger can. Ranger can have more self-fury, but not by much, but warrior can keep up more self-might and that’s what make the difference.

What? Rangers can kill their target before they get to them!

How you do the damage is irrelevant to the discussion, neither does the burst capability of the profession, nor the range vs melee. The actual maximum dps number is what was disccussed here.

What’s being discussed is " Why is the warrior community being penalized". It’s just that folks such as yourself is trying to take it in a different direction.

wvw design is all hammer trains

in WvW

Posted by: Widebody.5071

Widebody.5071

I’m confused…. for the last couple of months it’s been “melee is irrelevant, no one plays warrior, they’re just good for buffs”.

Now that a stab. change is coming it’s like “Zergs are now 90% heavies…..Seeing zergs of 50 hammers, 50% of the classes are either barely represented (thief / mesmer) or completely absent (engy/ranger)”.

hammer trains…?

Someone please enlighten me and point me in the direction of all these rampaging hammer wielding melee beasts that’s taking over wvw… please!

Because I was getting a little disheartened and lonely not seeing as many of my fellow brothers and sisters in arms out in the field after the adrenaline patch.

Someone point the way so I can also savor and slather in the rapture of destroying all those other unrepresented classes.

Stability change should be PvP ONLY

in Guild Wars 2 Discussion

Posted by: Widebody.5071

Widebody.5071

pve is already boring as hell.. so your saying it should stay like that so you pop stability and endure pain or whatever and click 11111111111111111111111

i think this is a good change even in pve so you play smarter

A giveaway to wanting a warrior stab. nerf. Mad because some warrior was able to get into a structure and help out with defending it.

Coming Stability Change

in Guild Wars 2 Discussion

Posted by: Widebody.5071

Widebody.5071

There is always in every game some portion of the population that only plays PvE, has no regard for balance, and is vehement that nothing gets nerfed every under any circumstances.

In the Guild Wars world, where they’ve split skills in the past, this usually comes as a cry for the skill to be split, so that the part of the game they care about will never see nerfs.

This thread is another one of those.

I do believe that can be said about the population that play PvP even more so. The only difference being is that they always cry out for nerfs to other classes only to advance themselves and their cause.

Comparing PvE complaints to the constant drone of PvP whiners is like comparing a dictionary to a sticky note.

But you are entitled to your opinion.

Stability change should be PvP ONLY

in Guild Wars 2 Discussion

Posted by: Widebody.5071

Widebody.5071

I dont think the change was because of spvp. I think it is actually more because of WvW…

I agree… Sounds like someone’s upset because they could not stop a melle from running into a structure under siege.
Also this is the only game I know of where pve is used to nurf other classes, screwed up the warriors adrenaline, might and now going after stab. all in the name of pve balance. A game mode that’s so called “much to boring to play” but just right to adjust and tinker with every 4 months at the advice and complaints of people who don’t care for it.

If they can’t get open world pvp let’s change pve to make our jobs easier in wvw where the only way to go is with the gank fest.

(edited by Widebody.5071)

2/12/2015 WvW report on Unbalanced Match-ups

in WvW

Posted by: Widebody.5071

Widebody.5071

It seems like instead of balanced matches people would rather have unequaled gank fests.
How can someone complain about unbalanced matches turn around and champion the idea of being able to stack on a few select servers, then justify it by saying it creates a more competitive or exciting venture? SHHHH….they just want easy mode.

It’s gotten so easy that now people are staying away from wvw and you see people baiting others out with an alt on one server just so they can have someone to attack with their main on the opposing server. If you think about it that is pretty sad and pathetic.

Maybe if everyone would stay put and stop jumping ship for the next flavor of the month server things could stabilize.

Most games are engineered pretty well, it’s just that once developers start catering to whiney players things go down hill real quick.

It’s gotten so easy where? Come JQ and have the other 2 servers map blobs in your keep at the same time not attacking each other and tell me how easy it is. That isn’t easy mode..

If it is too easy where you are, you need to switch servers for a challenge currently. They need to resolve that issue so every server that is available will have challenging game play. The only way to do that is to either remove servers all together or reduce them to 3-6 so there is always a challenge.

Most games reduce servers when the population declines, that is the one thing Anet has not done for wvw is why that has not been resolved yet. They did this for pve, they just need to do this for wvw as well to resolve the problem.

You misunderstand my friend… I’m right there with you experiencing the double teaming from two servers that outnumber us that also block for each other.

That’s the easy part I’m talking about and those are usually the people championing more fights, hating on defenders, bad talking PVEers and talking about how broken Pvp arenas are. They don’t want a balanced game or even matches, they want a gank fest and that my friend is not cool.

2/12/2015 WvW report on Unbalanced Match-ups

in WvW

Posted by: Widebody.5071

Widebody.5071

You are so right!!!
“Expecting players to be able to manage themselves effectively is like letting the banks regulate themselves”

2/12/2015 WvW report on Unbalanced Match-ups

in WvW

Posted by: Widebody.5071

Widebody.5071

It seems like instead of balanced matches people would rather have unequaled gank fests.
How can someone complain about unbalanced matches turn around and champion the idea of being able to stack on a few select servers, then justify it by saying it creates a more competitive or exciting venture? SHHHH….they just want easy mode.

It’s gotten so easy that now people are staying away from wvw and you see people baiting others out with an alt on one server just so they can have someone to attack with their main on the opposing server. If you think about it that is pretty sad and pathetic.

Maybe if everyone would stay put and stop jumping ship for the next flavor of the month server things could stabilize.

Most games are engineered pretty well, it’s just that once developers start catering to whiney players things go down hill real quick.

Disconnection in wvw @ important times

in WvW

Posted by: Widebody.5071

Widebody.5071

And have you guys who’ve experienced these issues sent in bug reports right after coming back on from a crash?

Submitted support tickets regarding the issue with as much detail as possible?

If it’s not happening to everyone or to a majority, then it’s a needle in a haystack.

Are you EU or NA? What ISP do you have? Where are you located? What are your computer specs? Do you crash anywhere else?

Widebody: Is it always a specific keep that kicks you or is it any keep? Numerous times? How many times? Are the zergs noticeably bigger between first time and the time that kicks you?

You’re telling them there is a needle in the haystack they need to find, but aren’t giving them any clues as to where it is.

No I haven’t which is my fault, I’ll try to be a little more vigilant next time. Thx for the heads up.

Warrior will become: Butcher with Daggers

in Warrior

Posted by: Widebody.5071

Widebody.5071

Maybe we’ll get a scythe with a chain attachment so we can reach out and touch someone. But a spear would be good too.

(edited by Widebody.5071)

Disconnection in wvw @ important times

in WvW

Posted by: Widebody.5071

Widebody.5071

Naw not really… It never happens at big ground battles only when a keep is at stake, that’s been my experience. Especially when the attackers have been repulsed numerous time before.

Make the Revenant overpowered ...

in WvW

Posted by: Widebody.5071

Widebody.5071

Looks and have skills like a heavy melee ritualist

Everyone and their mom is a Warrior

in Guild Wars 2 Discussion

Posted by: Widebody.5071

Widebody.5071

If warriors are so generic and simple and you don’t like the fact that people use them in dungeons, do the runs with your own group of engineers or what not! If you prefer to play your class why can’t others play the class they like?
I just can’t wrap my mind around this melee and heavy gunner hate thing in mmo’s and 1st person shooters. You people hate them but you always strive to be on par with them when you can’t do that here comes the complaining.
With all the nerfs warriors went through why do they still have so much dirt thrown their way? With all the eles., eng., and thieves running around why is it so hard to find a group.
Is that not the fault of all the so-called “high skilled” classes who excel at pvp but till haven’t figured out how to play their classes on low skilled npc’s? Maybe it’ the zerg mentality?
I choose a warrior to be independent without having to relay on others so much. It’s a sad state to constantly be seeking a buff to be viable and if someone don’t want to group with me more power to them.
This game would be so much better if everyone just did their thang and let others do theirs and let go of all the hate and envy, it’s screwing up the game..

(edited by Widebody.5071)

Is warrior REALLY sucking that hard ? o_o

in Warrior

Posted by: Widebody.5071

Widebody.5071

I have 3 lv 80 characters, been playing for some time, and Warrior is by far my favorite of them.
Its my “main” as some would call it… And its the only class I use to play on PVP.
I know of the nerfs, I was around at the time, but is Warrior really that terrible of a class as we keep claiming around here ? I dont know, I just looked around the other topics and the only one filled with people complaining is the Warrior topic…

How bad is it right now ? I hasnt played Ranked Arena yet, and its been a while since I last went Pve dungeons and such… We’re sucking that hard atm ?

Something else you don’t see is people going on the other forums talking about how their class is in a good place and start advocating the nerf of and downgrading of the class they play. There’s a coordinated effort to keep warriors in a bad place, these people go so far as to even post fake videos and creating long winded eloquently worded gibberish calling for the nerfing of warriors.
They say all classes can do it all but then want to push the warrior into the role of Buff kitten. No trinity play and folks running around asking “can you buff me?” but there is a steady progression of the warrior being pushed in that direction.
A warrior is not supposed to have any kind of reach or range yet all the other classes have access to melee weapons. We try to adapt after every nerf and some do with good results only to have the naysayers come back crying about something else.
The bottom line is we are suffering because so many people have learn to play issues, refuse to stray away from berzerker builds, and simply can’t take a whupping without a bunch of moaning and groaning.

Can we get some Range for Rifle Warrior?

in Warrior

Posted by: Widebody.5071

Widebody.5071

“Killshot is one of the most power skill in the game”

^^ nice I give u a 12/20, you’re in a good way keep it up !

At 3 bars of adrenaline, it is the highest single-damage single-hit skill in the game next to a thief backstab (yes, even more powerful than Evis).

0/20 for not knowing this. You also misquoted me.

Only thing about this is we cannot maintain adrenaline through the animation long enough to utilize 3 full bars.

smart support warrior - dawning of a new era

in Warrior

Posted by: Widebody.5071

Widebody.5071

What’s an ego warrior, is it similar to a narcissistic engineer?

(edited by Widebody.5071)

smart support warrior - dawning of a new era

in Warrior

Posted by: Widebody.5071

Widebody.5071

So in other words the warrior has been nerfed to the ground so we can be relegated to the role of support so a bunch of other characters can run around in zerker gear. What if I prefer to play alone, am I supposed to suffer so others can have a buff buddy? What happened to no trinity?

Yes you are in a support role. But except ele and thief all other clases are taken for the sole purpose of supporting as well.
Thief and ele are the only classes you take for dps reasons.
So tbh,you already have been in a support role before the “nerf”.

In soloplay warrior is still on top because nobody else except ele is able to gain that easy fury and might.

Unnecessary QQ from warrior players again.
Since warriors are part of the meta in Pve and pvp, while many other classes aren’t people shouldn’t complain about.

Not QQing just asking a question, but it seems as though players biased against melee no warriors always throw the QQ card when one of us question a bad update.

Warriors have been nerfed almost every update the last 2 years just about, because of rangers and casters crying in the forums. The sad part is once we adapt and grow into the changes/nerfs a new round of kittening and moaning starts.

Complaints so asinine that people even complain about warriors being to strong in PVE. We get nerfed now people are saying we’re nothing but a support character. Well guess what most of our support potential has been removed,

It seems as this is common in mmo games nerf the melee players but covet their strengths and buffs.

smart support warrior - dawning of a new era

in Warrior

Posted by: Widebody.5071

Widebody.5071

So in other words the warrior has been nerfed to the ground so we can be relegated to the role of support so a bunch of other characters can run around in zerker gear. What if I prefer to play alone, am I supposed to suffer so others can have a buff buddy? What happened to no trinity?

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

I doubt the people who support the removal of white swords are the ones who are sentrying the towers (or even upgrading them).

Forcing people to sit in towers to satisfy the roaming groups in not a just solution. Eventually, sentries will lose their patience as they will conclude, “Why am I spending even 30 minutes of my life doing this?”.

I doubt you have anything to back that up. We have a rotation for sentry work with a large pool of volunteers to chose from.

It seems that your argument can work on both sides of the table, since not all servers have the manpower capability to assign shifts for sentry duty. Plus how boring is that playing a game with a set play schedule as if you’re at work or something!

How boring would what be? No one said a word about a “set play schedule”. Your creating some irrational concept of what you want me to have said, simply to try to shore up your argument, when actually it has nothing to do with what I really stated. It works nothing remotely close to what your suggesting.

Are you suggesting the other server you compete against yours?

Actually I was just mimicking the the arguments that the opponents to pve, living story and WvW structure defence use on a regular basics. But to answer your question. No I’m not suggesting any such thing, but I will state that yes we are “vastly outnumbered” on a regular basics.

Well if your out numbered, then that is a problem that has nothing to do with the topic of this thread. Nor does any of the argument s you just complained about.

If you do not have enough capable players to keep up with the enemy and their locations. Your going to lose with or without the swords.

Dude why all kitten???? I just replied after you disputed the validity of another posters claim whom I actually agree with.
By the way exactly what does this argument have to do with the topic “I doubt you have anything to back that up”.

(edited by Widebody.5071)

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

I doubt the people who support the removal of white swords are the ones who are sentrying the towers (or even upgrading them).

Forcing people to sit in towers to satisfy the roaming groups in not a just solution. Eventually, sentries will lose their patience as they will conclude, “Why am I spending even 30 minutes of my life doing this?”.

I doubt you have anything to back that up. We have a rotation for sentry work with a large pool of volunteers to chose from.

It seems that your argument can work on both sides of the table, since not all servers have the manpower capability to assign shifts for sentry duty. Plus how boring is that playing a game with a set play schedule as if you’re at work or something!

How boring would what be? No one said a word about a “set play schedule”. Your creating some irrational concept of what you want me to have said, simply to try to shore up your argument, when actually it has nothing to do with what I really stated. It works nothing remotely close to what your suggesting.

Are you suggesting the other server you compete against yours?

Actually I was just mimicking the the arguments that the opponents to pve, living story and WvW structure defence use on a regular basics. But to answer your question. No I’m not suggesting any such thing, but I will state that yes we are “vastly outnumbered” on a regular basics.

Shout Guardian vs Shout Warrior

in WvW

Posted by: Widebody.5071

Widebody.5071

Should’nt this be in the profession forum???

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

Anyways why are so-called hard pvpers not in the pvp arenas? Is it that they hate the fact that it’s structured and not of much of a gankfest. It seems as if they just want to control the game mode to their benefit and at the expense of everyone else’s pleasure.

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

I doubt the people who support the removal of white swords are the ones who are sentrying the towers (or even upgrading them).

Forcing people to sit in towers to satisfy the roaming groups in not a just solution. Eventually, sentries will lose their patience as they will conclude, “Why am I spending even 30 minutes of my life doing this?”.

I doubt you have anything to back that up. We have a rotation for sentry work with a large pool of volunteers to chose from.

It seems that your argument can work on both sides of the table, since not all servers have the manpower capability to assign shifts for sentry duty. Plus how boring is that playing a game with a set play schedule as if you’re at work or something!

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

No white swords just pushed the WvWvW level of gameplay to the next higher level.

Yes you are certainly right, they should now create the title “PVD Grandmaster”.

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

What I’ve seen is just increased sneak attacks and and constant PVD and ALT trolling. The only open field fights I noticed is when we are significantly outnumbered and the enemy fights a battle of attrition from long range. Maybe in order to balance things a bit we should take away damage indicators on structures to handicap the aggressors in the same manner that the defenders were. If a group over 5 attack a structure with superior or guild seige with noone inside allow swords and damage indicators.
Otherwise it’ll stay the same a soon as an attacker hit a stucture and they see it’s defended they’ll just run off and look for easier pickings.
Most of the pvp/wvw oriented posters are really eloquate arguing their positions, but it usually boils down to changes being made that make it easier for them to perform, be it skill balance or take down of structures. Especially the aggresive ones.

(edited by Widebody.5071)

What I Love about No White Swords...

in WvW

Posted by: Widebody.5071

Widebody.5071

Dear Devs,
Oh great powers that hang out watching us from above, we that are the small minions of WvW hear my plea! We the few, the strong, the quiet types beseech you to consider the following factors. (okay that was me being silly)

Rarely do I make such posts but few have meant as much as this one to I and my guild, and my server. To those that like battle and fight, No White Swords has been a surprisingly good thing for WvW. I myself was actually AGAINST the idea when it was first announced and dreaded it terrible. Please bring them back to us someday…

1. More rotation While, servers are being more active in watching their towers, at the same time, people are really picking their battles over what is important to watch and what is not. There are still some who stalwartly hole up in a tower wasting tons of time and money on a tower that will fall when they go to bed. But for the most part, people are moving more, more movement means more challenge and action in WvW. No its not a karma train as others feared, as Karma training happened in WvW regardless of white swords or not. What it is, is more strategic and tactical.

2. Field fighting increased I was surprised by this, more people are now engaging groups head on at the southern part of the borderlands. Instead of holing up at the bottom of a borderlands, they are going straight for the source instead of waiting endlessly in keeps for the zerg to attack. People are engaging every group they see immediately as not engaging them means they are a hidden unknown force and suddenly that fortified keep or tower will change colors.

3. Havoc teams just became more effective. Less blobs! Everyone complains about zergs and no, that will never go away its an integral part of WvW but at the same time, 5-10-15 person Havoc teams now have so much more effectiveness in once in a while snatching a keep! This is amazing!

To summarize, no white swords have lead to, more strategy and tactics, groups breaking into smaller bits to attack several things at once, small groups gaining effectiveness, more field fighting and people getting outside of thier tower

25 stacks of might

in Players Helping Players

Posted by: Widebody.5071

Widebody.5071

This thread reads like, help me start a new nurf thread. Hopefully I’m wrong.

Adrenaline should come back... slightly

in Warrior

Posted by: Widebody.5071

Widebody.5071

So much for all the counter arguments “give it a try, try it for two weeks, it’s just a test, they will change it back if players complain”!

Open World PvP is here!

in Guild Wars 2 Discussion

Posted by: Widebody.5071

Widebody.5071

The biggest complaint I have about adding pvp to pve areas is that most pvpers don’t like using their own skills. I hate games where every time you turn around there’s a whisper can I have a buff, you want to party…

Next would be the rally cry to utilize the same skill settings as that used in WvW. Now we have some folks who complain about bots shhh… Mess around and let pvpers into the pve areas, it’ll simply turn into a exploit and hackfest because that is what happens when you have pvpers who refuse to use established pvp areas but keep assisting on integrating pvp into pve areas (really competitive of you guys).

Then when all these advocates of pvp in pve areas don’t show up to use the new pvp areas the forums will be full of comments like this.
There’s no one in the pvp areas, it’s too far too run, why I should have to move to the other side of the world just to enjoy a game function, most players feel the same way (the same players who’s not using the new feature, who in realty are just alt accounts) whine, whine, whine, boo hoo hoo hoo… We need to open all of pve to pvp.

Some people just don’t give a kitten .

(edited by Widebody.5071)

can't touch this

in Warrior

Posted by: Widebody.5071

Widebody.5071

What do you want to achieve here with your old skool mc hammer lyrics is the question….

laughs

Objective achieved,
Now we need one using LL, “mama said…,”
looking forward to it.

Red Borderlands - Insane lag

in WvW

Posted by: Widebody.5071

Widebody.5071

Hrmm, no problems with lag, but, last night:

1. Died from falling damage walking down the stairs in front of our spawn on 2 BLs
2. Had a nice long trail of red "Invulnerable"s walking down the stairs from the waypoint in to spawn on 2 BLs
3. Died from falling damage walking down a slight incline, yet my guildies were fine
4. Five or six occasions my toon became “stuck”. He was not immobilized, he was not stunned, he’d just strike a pose and not move (which is awesome during a fight)
5. Seems hit or miss as to whether or not my skills (or even things like AoE loot) will fire when I’m holding my right mouse button (because who mouse steers, right? smh)

No problems with lag or rubber banding tho!

I had #4 and #5 last night while killing a sentry just stood in place till my hp was about 10% before I had any response from my controls, it took almost 2 minutes to fire a treb darn skill bar was like a christmas tree but no actions. I also got into a fight and after I could not dish out any damage on NPCs so I just logged off.

(edited by Widebody.5071)

The White Swords - a Broader look

in WvW

Posted by: Widebody.5071

Widebody.5071

We need 2 more profile categories down voted/ thumbs down and least rated to cut down on some of these threads that just don’t make sense. Unless they’re just doing their job.

(edited by Widebody.5071)

The White Swords - a Broader look

in WvW

Posted by: Widebody.5071

Widebody.5071

Why not advocate for the fixing of things that’s broken in-game instead of steadily adding more content thus making the game more chaotic? There’s so many items that need a little love from the Devs.
Removing swords should not even be a consideration with superior and guild siege weapons are able breach any T3 fortification in no time. Unless… when the swords are removed the fortifications get some other type of notification system.
If more “possibilities and opportunities” are desired lets keep pushing for changes with some meat.This last patch certainly provided a need for that, let’s not keep breaking something that’s already broken.

Punishing The WvW Experience Was I Right?

in WvW

Posted by: Widebody.5071

Widebody.5071

Why are there so many 98 year old crusties on these forums. Everyone should be open to small changes here and there just to see how things play out and what we can learn from them. Will trying out one week of no white swords really kill everyone and their families? Will the world be set ablaze? Will we all instantly be impregnated? One or two weeks. Give it a try. Then give feedback.

I agree, but I fear that the players will make this a self-fulfilling prophecy – that for two weeks they will refuse to even try. We’ll see, but I am still confident they will be proven foolish in their cynicism. I expect full and frank apologies from each and every one of you afterwards!

When have any change only lasted for only two weeks??? It’s been my experience that once it’s done, it’s done.
The “old crusties” know the value and enjoyment of achieving something through tenacity, teamwork and fortitude as well as most of the non “old crusties”.
Some people!!! D8 D8 D8

WvW Idea: Helping the Little Guy

in WvW

Posted by: Widebody.5071

Widebody.5071

It used to be “it’s perfectly normal to gang up on the 3rd place server” (usually us) now that we have finally had a chance to get ahead for once, someone wants to go and change the rules.
If I’m not mistaken for the past couple of days we have been the ones to sport the undermanned buff. It’s just that we are in our element this evening… 10 guys in two forts fighting off two servers and getting our keep back. Almost two years as the underdog and actually it’s pretty fun.
But “NO” there’s no reason to change any game mechanics just because a server can’t take any structures easily or hold their own even when they hold the manpower advantage.
“ET”

All those in Favor of Healing signet

in Profession Balance

Posted by: Widebody.5071

Widebody.5071

I was hopeing for quick responses, guess I replicated the other post on this exact page O.o

Lastly, while ~380 health may not seem like a lot, that’s 380 health on a heavy armor profession which more often than not has numerous defenses in their build. Simple example, I would never take healing signet if it was given to my thief even if it was healing me for a large % of my health. Thief naturally gets hit hard given their viable builds don’t invest into a load of toughness. You see the exact opposite result on warrior however because ~380 health is something you can fight with.

An update to the other 3 healing skills would be a great move, but feels like it’d be a power creep without addressing the real problem. Should hit both places at once and address the entire selection of warrior healing skills so no 1 option is superior in an overall build.

I think you missed the point. With active healing skills, you actually have the option if you wanted to, to completely negate the poison and heal for your full amount. Healing Signet does NOT have that option, you take the poison NO matter what, no counterplay. And some healing skills better yet bypass the healing reduction of poison.

And what is the overall net difference in having Healing Signet tick, and using your active heal to heal yourself to full?

Not all warriors invest alot into toughness, many run with 2,500 armor which isn’t a lot given the mechanics of this class. 2,500 can get spiked very hard, and healing signet would not help them very much. People need to get out of the archetype of light, medium and heavy because of factors of healing, stealth, protection, etc that add many intangibles into the equation. They do not impact tankiness as much as people think. For example, the main reason why a Warrior is considered tanky isn’t because they have 150 more armor than a thief at base value.

As a warrior, well should say any profession, you have the choice to run with effective condition removal and warrior has solid options. Cleansing ire, soldier runes with shouts, zerker stance (to ignore any additional applications), brawler’s recovery, generosity sigil (atleast for pvp, wvw/pve is impractical given its cost), shake/shrug it off, etc.

I think only guardian has the potential to heal to “full” with their active because A) signet of resolve heals for a lot and scales off healing power well, and guardian is the lowest health tier so reaching high % health is easier than say a necro using consume conditions with multiple of them. The difference however is with active heals such as withdraw, consume conditions, healing turret (although pretty kitten strong imo), is that you have to find the best time to use those, you wouldn’t pop a 4-6k heal when you were just hit for 2k.

While you are taken down and planning to halt all offense to pop your heal, healing signet lets you continue your rampage. At worst you have to pop shield stance or use ww and rush to fall back and have HS heal you to the fullest amount but those active defenses compliment healing signet and are what I would call unbalanced. I wouldn’t say HS as a skill is necessarily OP, but it is definitely up being on a class with skills like endure pain, shield stance, or heavy vigor for quicker dodges, and having the highest armor rating (heavy armor) and health pool. The armor makes each tick of HS that much more valuable and the high health basically gives your active defensive skills a chance to come off cooldown so you can protect HS and resume your offense.

Not having to take extra time off to actually recover with an active heal and just letting your passive do its thing with no downside isn’t the kind of passive that should be available to any profession. Poison can be removed just like it can be applied and is no different from using shelter or withdraw or troll’s unguent with poison on. I do not want to see healing signet flat out nerfed, I want to see mending/healing surge/defiant stance improved overall (not just a number’s increase) and a suitable adjustment to the active and passive of healing signet that will still keep it in serious play even if it requires a small trait investment to best utilize it.

to the moderator watching over our choice of words, feel free to just merge this thread with the other one on this page. I didn’t expect long response when I made this thread, but since it took that route it doesn’t seem necessary to have 2 threads on the same exact topic. Thank you!

Sounds like a good counter to the extended skill animations associated with the warrior. Could it be they need to take a closer look at condition damage or allow CI to be passive also to counter the condition focusing which happens when warriors are on the scene? Especially since the last adrenalin patch.

If you play WvW to duel

in WvW

Posted by: Widebody.5071

Widebody.5071

Obsidian Sanctum has a dueling area which most people respect. PvP also has dueling servers which most people respect. That’s where WvW dueling should be done.

If you are dueling in the open field of your BL don’t cry cause someone interrupted you fight and stomped you. Anywhere other than the 2 places mentioned above is fair game.

Again, no duelist is complaining here. The person who failed to interrupt a duel is the one complaining. So I say the same argument back to you; if you try to interrupt a duel and get killed, don’t cry on the forums.

Actually the duelers are the ones complaining about being interrupted and some doing so in a rude and disrespectful manner. All because the original poster tried to point out that there was a pvp mode in game for dueling. Duelers can’t expect folks to do things their way and then not be respectful of non-duelers way of doing things.

This is especially true of those that resort to grouping people into derogatory groups just because they have opinion that is different then their own. If you get steamrolled for dueling in an open field don’t get mad in the forums when someone tries to guide you to the proper venue.

(edited by Widebody.5071)

Siege Disabler. needs nerf or remove please!

in WvW

Posted by: Widebody.5071

Widebody.5071

I hope ANET ignores this with the same intensity as anything to do with gvg/fights that was ever suggested. Sorry something got in the way of your pvdoor guys! Maybe try fighting now?

You haven’t read my posts at all, have you? I would like to fight but enemies are hiding behind walls and ain’t going out to fight… And I need to get through walls/gates to them to fight them. This disabler is what allows avoiding fights and makes wvw boring. Show us something what will convince all to fight instead of hiding. I would like to hear that and have it implemented in game…

I don’t believe you. There’s no way to count how many defenders there are, and I’ve never seen defenders not come out when they had the numbers. Failed attacks end in a rout more often than not.

If the defenders had the numbers they’d be on the offensive.

If you’re not too busy out-manning the enemy and PvDing, try defending your own structures. Feel free to come out and fight the attackers at any time.

You can count the defenders if you have spies inside their forts and keeps and that’s probably how they are making their attack plans.

Siege Disabler. needs nerf or remove please!

in WvW

Posted by: Widebody.5071

Widebody.5071

I would like to fight but enemies are hiding behind walls and ain’t going out to fight…
[/quote]
I doubt that… more likely you just want to steamroll folks with your zerg or with your buddies who’s hiding in stealth.

Adrenaline has been BUTCHERED!

in Warrior

Posted by: Widebody.5071

Widebody.5071

Wow the only thing I can say about that is… Bull!!!

LB Ranger killed rifle

in Warrior

Posted by: Widebody.5071

Widebody.5071

Unless I’m mistaken I pretty sure an engineer throwing grenades can out distance a warriors’ rifle.

AOE rings are too large!

in WvW

Posted by: Widebody.5071

Widebody.5071

You’re right “simply mind blowing” the way a post goes from being about an elementist aoe size to being lump into 2 unrelated classes, being stomped, (didn’t happen), to you preaching about siege and infantry support. Yep… simply “mind blowing” the way you people talk about everything except the points I bought up. Thanks for your insight.

AOE rings are too large!

in WvW

Posted by: Widebody.5071

Widebody.5071

I’m just thrilled and delighted that our local forum booster club members was able to chime in and give their insightful and informative opinions and thoughts. Thank you oh so much, I am now a changed man!

AOE rings are too large!

in WvW

Posted by: Widebody.5071

Widebody.5071

With all of the desire too improve WvW why is nothing being done about the huge aoe rings from casters? Half of an elementist aoe ring covered the top of our keeps wall and touched the floor on the opposite side, That joker actually covered the intire wall and that was just half of it while I’m standing there trying to plink away with my bow. I simply don’t understand the reasoning behind shrinking the size of combustive shots’ aoe ring while at the same time ignoring that big huge monster I seen tonight.
And now…. folks are actually advogating for the restriction of siege placement, and they have the developers ears no less. Whats the master plan here? There has to be a motive behind all these things that’s happening right now, is not happening by chance.

Siege Troll Discussion

in WvW

Posted by: Widebody.5071

Widebody.5071

Exhaustion I must say is a terrible thing to introduced to the game to stop seige placement. What will be next, warriors run to far so let’s apply exhaustion after the 3rd. swiftnes skill? I’m not great at pvping but my forte is defence and seige placement and now someone is trying to take that away. With all the things that need to be done why focus on this???? I appreciate the fact that you all are trying to improve the game but this will only cause more mayhem and cater to the zerg.

Siege Troll Discussion

in WvW

Posted by: Widebody.5071

Widebody.5071

I believe we should just leave things as they are now… Any changes made would only be adapted to, and more then likely end up hurting the legitimate seige placers. Things are already screwed up enough from trying to outwit and cater to grievers, trolls and crybabies. We as a community can deal with the trolls but we don’t need any more fixes for non consequential problems.
All that’s going to happen is that the vocal minority will flood the forums with prejudiced and biased suggestions geared in their favor with no regard to the community as a whole.

Dark Skinned Norn

in Norn

Posted by: Widebody.5071

Widebody.5071

Goren and Jora help establish the dark skin Norns… Although they were’nt considered intellectuals they both endured similar hardships and each had the flame of pride and loyalty burning within them. It’s was just natural for them to come together. Just as some of the Neanterthals and Homosapiens did.