Showing Posts For WindGodGirl.6405:
I thought there was a post a while back that said that Burst Mastery wouldn’t work with Primal Bursts…Or was that Berserker’s Power that wouldn’t work? I forget.
Everything that needed to be fixed in my opinion, was.
I love these changes.
I don’t even use Mallyx and I felt this nerf.
I loved all three, but especially Sieran. And that’s saying something since I can’t stand working for the Priory.
Sieran’s last words to you are two steps away from being a love confession. And so I hold it in my heart that Sieran developed a crush on my Priory Sylvari.
Charr have the best /threaten and /surprised emotes in the game, hands down.
Charr look the best with heavy weapons, too. (Though Asura steal the distinction for best animations with heavy weapons.)
Charr look great in Heavy armor.
Charr lore and their general philosophy makes them very admirable. Fighting three longstanding wars on three fronts, and not outright losing any of them is just bonkers from a logistics standpoint.
Their technology is second only to Asura, and the Charr themselves are probably the sturdiest race, MAYBE second only to Norn.
There is absolutely nothing I don’t love about Charr.
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Anyone NOT planning on using the new specs??
in Guild Wars 2: Heart of Thorns
Posted by: WindGodGirl.6405
How is a Warrior using Rampage anything BUT magical?
They grow two feet and start shaking the earth with every step, effortlessly ripping boulders out of the ground and tossing them like footballs.
Healing Signet by itself is an insane healing factor, stitching up your wounds in real time with no external stimuli.
If that’s anything but body-centered magic, then every single Tyrian warrior is secretly a Gamma Radiation experiment.
To say nothing of the shouts that can literally close bleeding wounds, both yours and the allies around you. Or a Warhorn ability that somehow cures movement impairing conditions. What, the inspiring dirge of the warhorn just suddenly makes you…less cold if you’re chilled? Unties you if you’re immobilized? Fixes your tendons if you’ve been crippled by a crazy thief shooting you in the ankle with his pistols?
My point is that Warriors are still very much magical. A very practical and pragmatic form of magic, without any pomp and circumstance, but still magical.
Also, Defiant Stance makes you absorb anything. Literally, anything that is hitting you is now healing you. That’s pretty freakin’ magical.
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I’d like Shield 4 to do at least a tiiiiiny bit of damage. Y’know, so I feel like I can just toss it out there. I wanna press buttons, man.
Yeah, i don’t see why they can’t add it in to the core game for people that have got HoT. Most people that will be playing HoT will have already played the core game. So if anything it would add to the game and give us a reason to go back to the core game and its maps and look at them from a different perspective.
I really don’t see the harm in it. it would almost be a reward or bonus for get HoT.
Because the maps quite literally weren’t designed for it. The amount of time, effort and money required to redesign those maps isn’t worth it in the slightest, and that’s not even getting into how it would screw every single Jumping Puzzle up the butt without lube.
I liked it.
I had fun.
INTO THE FRAY!
Yeah, as a thief/ranger I’m jelly.
Well, as long as you keep perspective.
Ventari has saved my life more times than I can count.
I was roaming around in EotM on my Engineer and this thief backstabbed me and downed me.
He was about to finish me off, but then I exploded (downed #3) and he went soaring off of the cliff to his death.
…Then his friend came and beat me up.
Was pretty funny.
Using Unrelenting Assault right when a Smokescale uses Unrelenting Assault on you.
Dragonball Z shenanigans ensue
I try to remain optimistic for those that are more jaded. I’ll hold on to hope that Forge and Druid will be awesome and have a minimal amount of bugs.
Champion Phantom? Do we have a Champion Phantom?
Why not take Shield as a safety net? Or an offhand sword for good block?
And even if you’re condition damage, the range and frontal projectile block on hammer shouldn’t be ignored.
There’s plenty of options here.
Hammer hits like a freakin’ truck for all the range and AoE it has. It’s kinda crazy, really. Sword outdoes that, of course, but sword is also melee and has a lower target cap.
High stakes jump rope with Diarmid!
If I recall, the reason it was changed was because some people complained about it’s usefulness and how it directly competed with Assassin’s Presence, which most of the min-max crowd would consider almost mandatory (For good reason, it’s a really good trait). It was thematic, but the numbers weren’t comparable, so it was reworked into a flat damage boost.
I personally liked the attack speed boost, and would like to see it changed back, honestly. Free 10% attack speed is glorious.
The biggest thing you have to consider is can you perform these new animations while moving? Any of the attacks that force you to plant your feet would logically root you in place.
I see most of the mockups do have some form of movement Incorporated into the animation itself, and that’s good. But you also have to consider the attacks being used while strafing, while advancing, while retreating, being cancelled into a dodge roll, etc. Ranger’s mainhand sword has a lot of flourish and flaire, but in exchange for that flaire, the weapon is heavily animation locked and most everyone hates that.
Anet took the easy way out and reused animations from hammer, which was already usable while moving. I love the idea, and these look good. However, I can’t see much happening this close to the wire, unfortunately.
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I use the AA to dodge big windup attacks while maintaining my attack and not wasting endurance.
Also because it looks cool.
I got the impression that your character is supposed to be the Sylvari to round out DE2’s racial diversity.
It’s no small secret that Sylvari are currently the main characters of the game.
Permanent swiftness with Legendary Dragon Stance, Impossible Odds spam with Legendary Assassin Stance. So, pretty good.
I disagree with you. Treants are just as generic as elves and dwarves. Large anthropomorphic tree frogs? I haven’t seen that before. And you make savage, teleporting wolf-dog-dinosaurs sound like that isn’t the most metal thing I’ve heard all year.
I liked everything in the beta.
Still wondering why Faren thought it was a good idea to follow the Pact into a highly dangerous jungle. It’s common knowledge that Mordremoth makes it’s nest there.
Seems like the section of the jungle we were in is mostly throwing callbacks to old Personal Story characters at us. I don’t particularly mind, it was just an observation.
Stop facetanking bosses. They are bosses. If it’s facing you, you back up. They don’t give two thoughts about how much armor you have, they will still kick your teeth in. If there’s a twelve foot tall fat frog with a hammer the size of a motorcycle, and he hits you with it, it’s gonna hurt no matter how tanky you are.
Armor makes surviving skirmishes with groups of trash mobs easier, but it’s effect diminishes in the face of monsters where your only hope is evasion, not mitigation [ex. Diarmid]. Higher armor lets you wade through trash and veterans with more impunity and leeway. That’s fine, that’s mostly what it’s for.
Bosses in HoT, however, more than anywhere else, are designed specifically to tear through large zergs without mercy. If you’re in the zerg, you’re gonna go down if you can’t keep up. You sink or swim. You learn fast, or you die a lot. That’s how it goes.
(edited by WindGodGirl.6405)
I went around with my Berserker in Rampager gear, and I had a blast. I will definitely be trying one once Heart of Thorns goes live.
However, I do have a few nitpicks. Using Sword/Torch and Rifle, a few things bugged me.
Torch’s 4 skill needs to have it’s damage centralized. It’s way too unreliable.
Torch’s five was fun, but I feel like the ending explosion of the skill needs to be more graphically represented.
Rifle’s still really subpar. I don’t know what it is, since I don’t use Rifle often but I wanted to try out Gunflame. Outside of Berserk, I never used it. The Primal Burst didn’t impress me much, since I used it on single targets, mostly.
Sword is still a reliable source of condition damage, and while it’s primal burst didn’t do much direct damage, I think I saw some pretty high condition damage ticks. All this makes me think is that Berserker is probably meant to be a hybrid? Sinister, Rampager or whatever seems like it might get the most out of it.
I liked the traits, and the fighting game references. Most of them looked cool kitteneful. This is mostly a nitpick, but I didn’t like having to choose between torch cooldowns and precision → ferocity boost.
All in all, I had fun. It felt undertuned, but that’s normal for a classes’ first outing into a beta environment. I’m sure it’ll be improved by the time Heart of Thorns rolls around.
I didn’t think it was so bad, but meh…
But can you do those spins and flourishes while moving?
It’d look really silly and stilted the way I see something like that turning out.
There is a class in the game that has that spins and flourishes, but they had to sacrifice the fluidity of everything BUT the attack animation to accomodate. And people hate it.
CoughRanger’sSwordCough
It’s a neat idea, but I can’t see it being done easily.
I like it as is.
Only places it on allies, I think.
My Revenant wakes…Once again, she steps out from the mists and into the Maguuma jungle.
Stronger than ever.
Her will be done.
Backpacks and gliders are two separate things.
Glider skins, however, are a thing.
It’s possible that there can be a glider skin that looks like wings.
I like it.
Can’t help your opinions, man.
Female Sylvari.
Gotta hear the voice of Mordy as I put a sword through his eye.
My Revenant Salad shall be my main as soon as I can get it out the door.
Possibly Valkyrie or somethin’.
More elite specializations are all but confirmed.
Forums essentially are made for complains. Players that are happy with game play it instead of posting on forums. If negativity bothers you so much, then just don’t read forums. Nobody forces you.
OP, WHO are YOU to tell other people what to do? People have right to have own opinion and express it here, weither you like it or not. Frankly, you are actually one of those posters that “pollute” forums because you come here, judge other posters based on your very subjective opinion and actually dare to tell them what to do. Arrogant much?
The irony is palpable.
Why not use it in melee range? Using it at range seems like something you’d do to poke/annoy someone.
I’m not a thief main, but I’ve fought thieves a ton and isn’t their low durability usually offset by their unparalleled access to stealth and superior mobility?
A Little question about Speccializations....
in Guild Wars 2: Heart of Thorns
Posted by: WindGodGirl.6405
You must own the expansion and be level 80, I believe. After that, I’m a little fuzzy on the details.
And that’s exactly what I’m doing.
For my fifty dollars three years ago, I got a fun, fulfilling experience that I still enjoy to this day.
For fifty dollars now, I get to enjoy:
- A new class, complete with it’s own Elite specialization
- A new elite specialization for each profession I already have
- Several new huge zones to explore
- A new, interesting way to travel around said new zones
- More story and lore to enjoy (since I actually care about that sort of thing)
- More legendaries to aim for cuz muh braggin’ rights
- Guild halls, cuz holy crap, finally
- Supporting a game I well and truly enjoy
- A bunch of PvP stuff that I didn’t pay much attention to
I enjoy exploring. I enjoy story. I enjoy just looking at pretty scenery. If all this new, shiny stuff isn’t worth it to you, that’s fine, I guess. But I’m not gonna sit here and pretend that I’m not getting enough bang for my buck, especially since there is likely going to be new stuff added steadily after the initial release, as has been Anet’s way of doing GW2 content since Living Story season one.
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(actually this will be interesting, slow attacking with massive alpha and tons of chill/freeze reaper. vs fast attacking, low-mid alpha, with tons of condition removal and evade daredevil. who will win? Reaper will have to rely on freeze(as chill will just be removed by thief evade) while thief will have to time its evades constantly……)
Daredevil will probably just interrupt the Reaper every time he tries something big, and then let Pulmonary Impact do the rest.
While I would have liked Rifle, I’m not gonna just poop all over a legitimately cool Elite specialization just because I didn’t get what I wanted.
Anyone else underwhelmed by the"Elite" specs?
in Guild Wars 2: Heart of Thorns
Posted by: WindGodGirl.6405
Nope. I love everything they’ve shown me.
Especially Reaper.
The Revenant forums are easily the most friendly.
I’m failing to see how fifty dollars is overpriced when that’s how much I’ve seen expansions go for since forever.
In much more expensive games, to boot.
Thief is easily the most unhealthy I’ve seen a forum in a long time.
Like, actually bad for my physical health to read.
ArenaNet Overthinking it with these Names
in Guild Wars 2: Heart of Thorns
Posted by: WindGodGirl.6405
The word and meaning behind “Daredevil” existed before that comic, you know.