Showing Posts For Wolf.2891:
If you don’t want to use condition damage at all, you can play a melee ranger that stacks toughness, power, precision, or you can play a longbow ranger which stacks power, precisions, crit dmg. There might be some more builds out there too if these given builds aren’t appealing.
Indeed. It’s both frustrating and surprising that the balance team is so ignorant of the ranger’s state. Is the ranger worthless? No. But is it on par with other classes? No. Just skipping the uphill battle of ignorance all together and rerolling another class or playing a different game is all players can realistically do I guess.
You’ll have to choose. If you want to be strong in wvw group, go zerker cannon longbow. If you want to be strong solo, go coniditon toughness.
The current state of pets is pitiful. Some reasons why I feel like this.
1) Pets still don’t instantly respond to commands. There’s no reason why a competitive game should have built in delay for such a weak asset.
2) Melee pets still don’t attack reliably. Admittedly it’s been improved on by the last patch but still I’ll see my pet running off on some random vector, taking a very unoptimal paths to get to an enemy. Players can still nearly avoid our pets by just moving a lot in combat. Since rangers have very little ability to actually control pets, we shouldn’t be punished by the still massive disparity in dps on stationary targets and moving targets. Currently a thief can still hit and run indefinitely without being hit by the rangers pet because the time it takes for the pet to react and get to the thief is shorter than they’ll spend out of stealth. Quite unfair.
3) Pets as a whole are unmanageable. They don’t react fast enough or predictably enough to a rangers command to actually manage them reliably. If you’re doing a boss fight, your pet will get by an aoe and there’s not much you can do about it except maybe keeping it on passive. We can’t inch a pet out of an aoe or keep the pet from argoing random mobs in a dungeon because it took an unpredictable path.
4) Pets don’t do enough damage to put rangers on tier with warriors/thieves. A fully beast mastery specced feline pet won’t do any sizable damage to a moderately tanky player. Maybe 500 dps.
5) Pets are a hassle to use, they’re not fun, they’re frustrating. Every other class gets full control over their character, while rangers unarguably do not. We can’t even put our pet away permanently to prevent them from pulling aggro or being targeted by lasers on jade maw.
6) Pets are too squishy. Even fully beastmastery specced bears will die in most lvl 80 dungeons if not kept on passive.
7) We’re forced to use pets. I like the idea and general play style of rangers but we shouldn’t be locked into using pets. Currently they’re a major handicap as they require more effort and micro to use than they’re worth. And since rangers are explicitly and unconditionally balanced for access to pets, we’re underpowered. This ruins the class in competitive PvP.
8) Pets take unpreventable, unmitigated agony damage.
It’s bad enough rangers have to be twice as aware as other classes to play our class “right” and maximize dps but even at our best, we’re still falling short of other classes in damage and utility. Our spirit build, greatsword build, and condition build were all hyper nerfed in beta because, i’m guessing, it wasn’t in the spirit of the class for the ranger to be strong on his own. But 4 months later rangers have little to show. We’ve been unarguably the most deserving class for attention since beta, but have gotten the least. And pets are just the shinning example of this. So please, if you refuse to make rangers competitive on their own, fix pets.
(edited by Wolf.2891)
Maybe in another 4 months. As for now, you can use devourers. They’re tanky ranged so they’ll stand in less aoe’s and survive more of the ones they’re in. Still will get merc’d by agony, tho.
Reroll thief/warrior.
Frustrating indeed. Rangers would even have a reliable chance of surviving the gimmicky glass cannon thieves if our skills worked as intended.
Arrows are still unreliable. They get random obstructions and they’re still avoidable without dodging. Don’t thank anyone for a poor job done. It’ll carry less value for when they actually deserve it.
If they’re running in circles it’s better but if they’re just running straight away from you pets are still useless as ever. You’d think since it took them 4 months to fix they would have actually tested it themselves. I guess we’ll have to wait another 4 months for the intended version.
No. A-net doesn’t care about rangers. Reroll.
You’re playing the wrong class if you want to do damage. Just think of your self as a less useful guardian with a little more dps.
It only took them 4 months to attempt to address longbow. And the arrows are still avoidable without dodging and are still unreliable due to non-existent obstruction. In addition pets still don’t attack properly against moving targets. They’ve done almost nothing for rangers in launch. Just minor band-aids. If a ranger specific oversight is bothering you, go reroll one of the choosen classes because you won’t get a fix.
Decided to try out a new build on my ranger and bought a full armor set of Giver armor+trinkets (except rings) and 6 superior runes of speed. The giver’s +1% boon duration (per piece) in total for me should have yielded a 12% increase in boon duration. But this boon duration increase was not accounted for in the warhorn’s “Call of the Wild” tool tip nor in actual length of the boon. In addition the tier 6 effect of the superior rune of speed did not increase my swiftness speed at all.
Both the 12% boon duration and 7% increased movement speed were necessary for my build. Thus this armor+rune set is quite useless to me, which means I’ve wasted 25g ( 90% of my gold). Which is many hours of farming for me to remake. If these items could be fixed to give their displayed stats, that would only be fair. Or at worst have the tool tips adjusted to currently display their actual capacity, to protect others from my fate.