Showing Posts For aDemoNnDisguisE.8576:
The OP asked why they were kept in the game.
I simply am confirming what he has discovered… Necro is the, or at least one of the, trap, hook, gimmick or whatever you want to call it class that everyone else can beat as long as they try and are on one of the good classes like Mez or Ele or War or…
Note that maybe Ranger is also like the Necro, a broken and imbalanced class that the other classes can beat on. I have never played ranger so I wouldn’t know. The disappointment that is the Necro is enough for me…
But I have played a War and a Necro.
And I cat tell you this, War >> Necro and post patch Rampage >>>> Necro.
The difference in the tools that are given to good classes and the tools given to bad classes is Night and Day.
And if after playing on one of the good classes for a while and then playing on a necro you can’t tell the difference or believe that it is a simple l2p necro issue then you Sir are just being willfully blind.
Why… well first you need to understand how the free to play model of games work.
In free to play pvp games that are not pay to win there has to be a hook that allows mediocre players to do ok and good players to be great, nearly unbeatable. Why… well, if all the classes can be played well and are made to be effective then what happens is good players will constantly dominate not so good players on ALL classes. This tends to cause those poor players to quit the game because always getting stomped is not fun. And for a similar reason of no challenge what so ever from the scrubs the good players quit as well, and the money train comes to a stop.
And here is where the Necro comes into play and why the devs keep it in the game in a seemingly perpetually broken state. Some of those good players will pick a class like the Necro and do ok to good against scrub players, and bad but not horrible against the other good players.
Those good players on good classes will be kept in the game because they get to beat up on something that puts up a fight but really has no tools to win. The thrill from stomping on an enemy that is helpless is very addictive. Similarly, against bad players on good classes a fight with a good player on a class like the necro can be fun. Both get the illusion of a fair and fun fight when in reality one side is just bad and the other does not get that they are playing the joke class. This keeps both of them playing as well.
And that is all that there is to it… Necro is the class that provides the hook that allows good players on good classes to win, which they like and bad players on good classes to do bad to ok depending on the Necro they are fighting which they like.
Finally, just sit back for a moment and consider how much damage the top player on a top class like Mez or Ele or … really any class other than Necro can do to a run of the mill bad player.
Next consider how much damage the top Necro player on their best day can do to a bad player.
In both situations the bad player will of course die, but in one of those situations they stand a real if small chance of winning. Can you guess against which class that is…?
It was another half heated attempt at the necro from Anet.
Nothing more nothing less.
One day I am going to read the news and see that Arenanet is having layoffs…
I am going to think back to this moment and smile.
Why was this ever taken away?
I can not see anyway that this was ever a balance breaking skill, but it is a very annoying handicap on an already handicapped class.
It basically means that any kind of builds that could be made around being in DS and swapping weapons simply can not exist.
Can the Necro get this back please?
BG tears…. so sweet I had better remember to brush my teeth.
“You think your gold and your lions and gold lions make you better than everyone. May I tell you a secret? You’re not a golden lion. You’re just a pink little man who is far too slow on the draw.”
There’s a storm coming, Mysticque.6182. You and your friends better batten down the hatches, because when it hits, you’re all gonna wonder how you ever thought you could live so large and leave so little for the rest of us.
#BGtears
Thieves don’t need to go… but that kitten inviz needs to go.
Inviz needs more hard counters and debuffs.
NERF THE INVIZ ANET!
NERF IT NOW!
What the kitten is going on Anet?
I have been playing from the launch of this game and I can say that the Thief and Mez problem has never been worse in WvW as it is atm.
I don’t care if you buff every other kitten skill that the thief or mez has but, nerf the invisibility.
Enough is enough, NERF THE INVIZ!
then i think any other class should have their immunity/invul/regen/protection/stability etc. reduced for each swing they do; also the more swings they do w/o landing the hit the less dmg they should do over time just to be fair
did this make sense to anyone?
exactly my point
OP suggestion makes as much sense…aka none
ALL other class skills go on FULL cool down if they miss.
They are even punished if they are interrupted while using a skill.
The thief skills are the only ones in the game that are not punished for missing.
They should be.
I would like a new grandmaster trait.
Reaper-vision: when entering death-shroud all nearby invisible players are shown for at least one second.
Either just to the casting necro or an AoE debuff… I am not sure which would be more appropriate.
Alternatively…
I would like a new grandmaster trait.
Death Cloak: when entering death shroud necro casts AoE chill and is given 2secs of invisibility.
Given the state of the Mez and Thief…. the reason for this new trait should be obvious.
Alternatively…
Given the state of the necro and its tendency to be focused and killed first in most fights… the reason for this new trait should be obvious.
Dress up as a charr necro… and at the next pax prime in seattle, clear my entrails at the Anet dev table.
2 main reasons…in addition to all the ones above.
1. My pve/wvw weapons, armor and food is separated from pvp.
2. The down state kills pvp…
In a tiny map with weird re-spawn times 2v1 happens far too often and there is no point to taking someone down just for their buddy to rez giving you no chance what so ever to win 2v1.
Unless you are one of the blessed classes with stealth stomps and 20 mins of stability.
PvP in this game is frankly garbage…. and I wish they would get rid of it so they could focus on making wvw and pve better.
Next patch bug fix:
“Fixed a bug that was preventing the Death Shroud life force loss from extending into regular life pool.”
Working as intended… I believe the balance team has indicated that they intend to introduce a new buff to the necro next patch.
The necro health pool will also lose 20% health every 10secs until below the Siphoned Power trigger point.
Gain might when your health falls below the threshold.
IMHO this will be a game breaking patch, the necro will be so OP that no one will play any other profession.
There are other games where necros have or had great-swords.
Off the top of my head…
I remember the original Dragon Age had a necro that summoned undead skeletons, wielded a great-sword and had an Aoe pull that you had to fight.
1. Necro -lv80
2.War -lv80
….
….
….
thief, mez,guard – storage mules.
Agree with the OP.
What a big pile of garbage this patch has been and not just for the condition builds.
Step one … take the code that spawned the Vamp signet and DELETE it.
Step two… randomly face roll my keyboard then re-compile.
Step three … end up with an improvement to the garbage that is the current Vamp signet and Profit.
First I log out and get on my war.
Then I …. well doesn’t really matter cause you know Warrior and all.
Did you see the way that necro got completely destroyed!
LOL!!!!!
All, working as intended.
Learn to Play Noob!
- Sincerely Anet Balance Team.
I am going to say yes it does kitten me off, on the off chance that Anet decides to give a slightly less powerful version of the warriors healing signet to everyone.
Agree with OP.
There is no other class in this game that deserves a nerf every patch like thieves.
Even though I have a harder time with other classes and by other classes I mean Mesmers.
Thieves permanently being invisible for an entire fight is total and complete bull kitten.
“Yup, that was totally fair. Did you see the way he kited that guy who couldn’t see him or target him for 45 of the 47 second long fight? What a Noob, l2p.”
I don’t always agree with how Anet balances classes, but I fully agree with each and every thief specific nerf.
Tell you what Anet… if the thieves get nerfed again next patch I might even buy some gems from your store with real money.
That’s a Win Win for all.
Alright I am all ears, Anet. You asked for Collaborative Development. Ok let’s talk.
If you guys spent any time at all reading the necro forum, you will notice one thing that everyone has been asking for.
“The 25 bleed cap is way too low. This need to be increased.”
This is an universally agreed point by pretty much every single necromancer player.
And now you guys went ahead and nerfed Mark of Blood by 33%.
Saying I am disappointed would be a very very understatement.
Now, I don’t want to hear any words of comfort. I do not need the usual:
“We understand that many of you are frustrated with the upcoming changes. But you players have no idea what we want for the necromancer.”
Nope. None of this.
I want facts. I want straight up logical facts.
Prove to me, in clear writing, why Mark of Blood need to be nerfed by 33%.
If no one from Anet reply to this post, then I am sorry to say that what we necros fears for months has been proven true.
So give me the facts. Why are you guys nerfing Mark of Blood by 33%. Convince me and all of us. I am all ears. If you truly wants Collaborative Development then talk with us.
With all due respect,
A very frustrated necromancer and GW1 beta player.
Good luck with a response other than more nerfs.
From what they are doing to weakening shroud it should be clear that nearly 100% nerfs to traits and conditions will be the new normal.
Get used to it.
Can’t… understand… these patches…
Weakening Shroud Now Applies 2 seconds of weakness…
Unreal.
It is almost like they just want one build for necros and it MUST have Dumbfire in it…. Unreal.
Curses IV – Weakening Shroud. Increase recharge from 15 to 25.
Isn’t that a bit excessive of an increase in cd… at least try 20 seconds first.
If your going to do that at least move Death Shiver or Reapers Protection down to adept.
Or maybe give a real reason to go into blood by moving Ritual Mastery down to adept and Vampiric Rituals down to master.
I agree.
Necros should be able to see all inviz players while in DS.
Or while in DS should be inviz themselves.
Agree with op.
Just ran across a thief running this in wvw… can’t use skills, and cant target invisible thief.
Nice balance job Anet.
This game used to be fun for all classes.
Now if you aren’t running some bizarre troll build involving stun, fear, inviz or confusion you might as well not even play.
I can’t complain though, its been a fun game, but the direction that it has been going recently, don’t think I can follow along anymore.
:/
Does anyone know the location of the grassy knoll in Lions Arch?
A few ideas…
Dark Conditions:
All conditions inflicted on target are hidden(not visible on HUD) from the target and may not be transferred or cleared. Duration: 3-7 sec, CD: 20 sec.
Dark Vision:
AOE invisible REMOVAL: A direct counter to the thief and mez AOE invisible.
Duration and CD similar to the thief and mez application.
Dark Portal:
Current target is directly transferred to a spot of the Necros choosing.
Range Duration CD similar to Mez portal.
Dark Bond:
On activate current target and Necro share a single combined life pool.
On expiration exactly half of the remaining life pool is returned to each player.
Bond broken on down.
Dark Transfer:
All boons placed or on target are transferred to Necro
OR
All conditions on or placed on Necro are transferred to target.
Whichever is greater.
Duration: 2-5 sec CD:40 sec
Dark Damage:
Power and Condition Damage share the value of the highest of either.
Duration, CD similar to Blood is Power.
Dark Reaper:
AOE harvest all life draining out of downed players and gain life force AND life.
Duration: 4-7 sec, CD: 90sec
Dark Tether:
On activate target looses health directly proportional to the distance increased between themselves and the Necro from activation.
Duration 10 sec, CD 40 sec.