Showing Posts For abcruziii.9405:
There is a range bug with Relentless Assault.
The range is 450 but testing it with a training golem, Precision Strike will reach the golem at maximum range but Relentless Assault will not.
To keep things as they are, there should be a note at least in the UI stating that the gift would be sent anonymously by default.
As it stands, it’s like saying, “An email application doesn’t have to say who the message sender is. The sender can put their name in the message body.” Imagine if this applies to text messages…
With regards to character name constraints, I’m sure a toon’s name would fit up there, as well as anyone’s account name.
How do i change my dns?
If you are very comfortable with messing around system settings, you could set up and use Google Public DNS.
A guide for setting up Google Public DNS can be found here:
https://developers.google.com/speed/public-dns/docs/using?hl=en
Please note that your mileage may vary with any existing firewall or network latency issues you might already have.
It makes sense about Support not wanting to disclose it, however, if the mail template contains “A gift from” and no name next to it then it’s surely a bug indeed. If it was supposed to not reveal the sender then no use to have “A gift from” in it.
Exactly why it sounded so confusing to me.
I’m not sure about the ‘no use to have a gift from’. This delineates a ‘gift’ from a regular purchase, replacement (or a mistake) from the BLTC.
Whenever I’ve sent gift, no name was shown. I don’t think it’s a bug; you can send a message along with the gift, so you can say who it is from there, I believe.
Doesn’t it seem redundant to have a line saying I got “A gift from BLTC” and that it was a “Delivery from the BLTC?”
Anyway, Support has recently informed me that it isn’t a bug.
Sorry for any confusion, but this is not a bug. It is simply a gift If they wanted you to know who it was, there is a spot for them to leave you a personalized message so I guess you have a secret admirer :P
In the end I couldn’t get the name of the gift sender so I was only left with the option of leaving them a suggestion to have the Gem Store UI inform gift givers that their gift will be sent anonymously by default.
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Not sure if this has been posted anywhere yet, but I have found this bug when sending gifts via the gem store: The recipient won’t find out who the gift came from (See attached.)
I submitted a support ticket to simply find out who sent me a gift earlier today, but the response was “we can’t disclose that information.”
If you care to send gifts via gem store, you will likely have to send a separate mail informing your friend that you sent them a particular gift.
My comments on the test:
- Mushroom mastery, although it was equipped and had 1 point, didn’t activate with the jump mushroom. Worked only after relogging.
- Revenant Hammer Skill #3 on return reorients the camera and can be … well, disorienting.
- Mastery panel seems too wide/huge.
- Escape key should let the Mastery panel close just like other dialogs.
- Had 2 (or 3) crashes during the wyvern fight (Reported via crash report tool)
- Sometimes, NPC audio overlaps with the event. For example, Laranthir talks to the Charr for the first time, but the Charr audio is about the choppers that “shouldn’t take off”.
- Enjoyed the demo revenant skills/gameplay. Can’t wait for it to be completed.
- Liked the new telegraphs: bright yellow orange, non-terrain obfuscating, and they animate into existence; they don’t just “popup”.
Disconnected as soon as “Zhaitan Falling to its Death” cinemetic ended. So sorry for my friend who was at the same scene as the first multi-server crash occurred. I helped him out on his second retry only to have a repeat of the crash at that moment.
Black screen and then client stopped responding. Couldn’t relog thereafter.
Maybe it’s Zhaitan taking revenge on everyone?
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I think the content and lore of this latest installment makes it the best episode so far.
The changes in the audio dialog with Ogden when using different races on play-through is especially satisfying.
It’s not hard to see the great care taken in writing the NPC dialog. Looking forward to the next episodes!
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Just encountered this bug as well. Malevolent memory was at 15% HP when he stopped summoning Vortexes. Took quite a while but he is still killable by sustained dps.
I’ve been having this same problem recently. Like what NutmegSupreme said, the launcher somehow “fixes itself” after a dozen or so restarts. No idea what’s going on as this is somehow a randomly occurring error.
What happened to making EVERYONE viable? I’m sorry, but making an event that does not scale to smaller numbers of participation is a problem.
People will say “It’s a World Event you need numbers” but I have been a part of organized groups, consisting of 100+ people, doing the event and failing: with a range of 2% up to 50% remaining Teq HP for the attempts.
Maybe Teq 1.99 (BETA) will be updated in the next few <insert unit of time measurement here> to have refined scaling mechanics. Or perhaps the Six will smile on your Tequatl attempt one fateful day.
“Now that, my friend, is an act of faith.” - Anonymous Swamplost Haven Lionguard
If there’s still room, I’d like to join please.
Whatever happened to the design philosophy that open world events are easy and fun to jump into if you’re at the appropriate level? With Teq 2.0, you simply can’t jump in. If a level 80 character has to check his build/food/gear before this event, then whatever is a level-appropriate (Level 66) character to do for this particular event?
I personally like challenges, and I will work hard for an achievement if it pokes at me that much (Liadri The Concealing Dark comes to mind – which I did complete thanks to persistence). However, this Teq 2.0 fight which hinges on so many factors outside of one’s control can be very frustrating:
- clockwork precision and skill rotation of turret-gunners
- gear/skill/focus/competence/food/dps of everyone else at the event
I don’t have problems with food, gear, survivability or dps for this event. Neither is dodge-rolling through or jumping over the shockwave too much of a hassle for me.
- If the winning solution involves stacking in one spot (or in one tight, general area), then how successful was the design goal of removing monotony and getting players to move more?
- If the winning solution involves level 80 chars, exotic (and/or better) gears, and specific builds, why is this event not set in an appropriate level-80 area?
- If the winning solution involves smart use of turrets, can everyone please get them? (This question’s worth a shot!)
i got the same problem too. it happen 4days ago. i’m in philippines too. using PLDT MyDSL 1.25mbps(PLDT known as a most stable connection in phil.). i tried speedtest and there is nothing wrong. still
I can relate to this.
I would like to add that I’ve also just recently experienced lag issues. I noticed that this is evident in high level areas, like Frostgorge Sound and Malchor’s Leap. I see delayed skill animations and players/npcs/mobs appearing here then popping there after a few seconds.
Skill activation lag in these areas is also happening even when no other players are around (and that’s at 50-60fps).
I’ve seen these types of bots (so far) in PvE:
1. Node gatherer bots – these bots pop up on a node then immediately pop out. (In the early days they used to mistakenly pop up in a Temple and get aggroed for a short time, which I’ve seen during Lyssa and Dwayna events)
2. Roaming bots – these bots run or swim around killing everything in their programmed path
3. Teleporting roaming bots – these bots are an improvement of #2, as they teleport a few paces from their last location (in land and/or water) killing everything in their programmed path. (Pets ‘running/swimming’ to catch up with them are a giveaway.)
I’ve reported bots in the past but nothing much has changed. I suppose I’ll still be seeing them while gathering resources or exploring the game world.
Update: Finally defeated the Eye and finished this quest! Some tips that I hope will help everyone while this arc isn’t fully patched yet:
When he gets Determined (i.e. invulnerable status) run beneath him to make him teleport to one of the wall areas.
Be sure to kill the Eye when he is at the pool/well and not when he’s beside walls.
Good luck and enjoy the cutscene!
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An update: To try and reset the story, I unequipped my armor and let myself get killed by Risen at the starting spot. However, this didn’t reset the story either.
I think I will just retry the entire story quest.
Somehow I was able to “discover” the workaround for the so-called Determined Bug for this mob and defeat him. Run under him when he gets this status and it should make him teleport to another position.
I did defeat him but now I encounter another bug: Nothing happens when the Eye dies. I can get out of the room and go to the NPCs at the starting spot. Nothing.
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