(edited by aerodynamique.5267)
Showing Posts For aerodynamique.5267:
Nah. I think they need some sort of protection against Chill, because it REALLY kittens them up an incredible amount to the point that I do not think it will be viable if a Reaper is nearby, but I don’t think anything that drastic.
Okay, so, let me get this straight, Anet. You give your Deadeye a kneel and you don’t make it a slav squat? What kind of kitten is this? Absolutely disappointing and game breaking. I will refuse to play this broken and incomplete class until you add this feature in.
Nah on the real tho Deadeye is pretty neat. The only issue is that where my damage is coming from is kinda unclear, since I sometimes just slam a dude for 11k damage on a skill after only doing 6k the first time. And it’s not on the malice skills, either. No idea what was going on there. I’m sure it’ll get better with time.
Kneel feels pretty spooky to be in (no movement) but at the same time it feels incredibly powerful. You just kinda brat brat on dudes that run up on you.
And, outside of kneel, you teleport around forever and it feels so good. Definitely fun as hell. Must be super obnoxious to play against, but, hey, no skin off my back, because I’m a garbage person already.
Yalls thoughts?
I think you want to troll, and not talk about real problems of deadeye.
Speaking of first impressions, my first impression is that you don’t actually have anything important to say lmao
You really think your post has any importance?
Are you actually ego tripping on an internet forum? Wtf LMAO
Jesus christ calm down son
Okay, so, let me get this straight, Anet. You give your Deadeye a kneel and you don’t make it a slav squat? What kind of kitten is this? Absolutely disappointing and game breaking. I will refuse to play this broken and incomplete class until you add this feature in.
Nah on the real tho Deadeye is pretty neat. The only issue is that where my damage is coming from is kinda unclear, since I sometimes just slam a dude for 11k damage on a skill after only doing 6k the first time. And it’s not on the malice skills, either. No idea what was going on there. I’m sure it’ll get better with time.
Kneel feels pretty spooky to be in (no movement) but at the same time it feels incredibly powerful. You just kinda brat brat on dudes that run up on you.
And, outside of kneel, you teleport around forever and it feels so good. Definitely fun as hell. Must be super obnoxious to play against, but, hey, no skin off my back, because I’m a garbage person already.
Yalls thoughts?
I think you want to troll, and not talk about real problems of deadeye.
Speaking of first impressions, my first impression is that you don’t actually have anything important to say lmao
Okay, so, let me get this straight, Anet. You give your Deadeye a kneel and you don’t make it a slav squat? What kind of kitten is this? Absolutely disappointing and game breaking. I will refuse to play this broken and incomplete class until you add this feature in.
Nah on the real tho Deadeye is pretty neat. The only issue is that where my damage is coming from is kinda unclear, since I sometimes just slam a dude for 11k damage on a skill after only doing 6k the first time. And it’s not on the malice skills, either. No idea what was going on there. I’m sure it’ll get better with time.
Kneel feels pretty spooky to be in (no movement) but at the same time it feels incredibly powerful. You just kinda brat brat on dudes that run up on you.
And, outside of kneel, you teleport around forever and it feels so good. Definitely fun as hell. Must be super obnoxious to play against, but, hey, no skin off my back, because I’m a garbage person already.
Yalls thoughts?
Uhhhhhhhh
This gliding thing isn’t a good idea, I think.
If your zerg is about to get decisively wiped on, say, Garrison on borderlands, or North-East, North-West tower, on borderlands, you can just peace the heck out and go glide off a cliff. That’s a pretty bad deal. It’s functionally identical in terms of just wiping a zerg in terms of time, but without getting loot.
I think that this is a good idea if you don’t have this enabled while in combat. Otherwise, this is a -1 from me.
I don’t agree. You are enacting punishment on behalf of Anet. Let them fail on their own.
Also what happened did not happen during your tournament and you have no business punishing ppl.
They have all the business in the world upholding integrity in a tournament who willingly donates money to players (funded by a community).
If you are a prominent, visible part of a community and you take the time to cheat and screw said community with petty actions, why would they keep you around? What example does that set and what does it say about the already struggling competitive scene?
No one cheated who played in the tournament. The integrity of the game was NEVER compromised. The only thing done wrong was some idiots put a price tag on an achievement title. Thats it.
The integrity of UGO is in jeopardy not from the alleged players who took the money, but the people who kittened and moaned to Jebro to d/q ppl so they could win money. See these players aren’t good enough to win it on their own, and have resorted to getting ppl to be d/q’d. Personally they are lower than the alleged team who paid ppl to win the AT.
You know why? Because they were man enough to admit they can’t do, and forked over cash. They didn’t report ppl to anet repeatedly to have them banned so they could win.
Thank you
Removed from the topic itself (I have no comment), this comment is five levels of horseshit and confirmation bias. You can’t just say ‘oh no these people only want them removed because they can’t win’ like you know exactly what they think about. It’s the hardest level of armchair psychology I’ve ever seen.
Please remove your forum signature, you are actually the person here that makes the least sense.
Actually I make the most sense considering that even "not"helseth agrees as well as many others who actually are having logical thoughts about this.
No one would have made a fuss about it unless the team that lost in the finals didn’t post name & shame threads on this forum kittening up a storm b/c they felt their golden cookie was stolen from them. They got beat in the finals and threw temper tantrums.
Fact of the matter is they aren’t good enough to be talking. If they were they would have won the match and this wouldn’t be an issue, but they lost.
Also go through the UGO rules and tell me where this alleged violation breaks any rules of UGO. Please I’m waiting for someone to post it.
Now if this were to happen in an UGO sponsored tournament then YES reprecussions are needed, BUT you can’t hold ppl responsible due to Anet’s lack of ability to patrol their own game.
Besides no cheating was done. The abjured players were going to win no matter what…..they just decided that $400 > in game rewards. Can’t fault ppl for that cause every single one of us would have done the same thing.
Thanks
I’m not condoning or attacking UGO’s actions. I’m condoning the fact that suddenly, everyone is throwing their personal psychological analysis and opinions into the mix, of both Jebro, his staff, and the accused party. Just because someone else agrees with your armchair psychology doesn’t mean that it’s correct, at all. Helseth’s argument, and the argument of the people against this ban, essentially come down to 1. ‘haha look at jebro he such a baby’ 2. ’it’s anet’s fault!! let anet punish them’ 3. ‘BUT THEY DIDN’T CHEAT’
The first one is 100% ad-hominem, the second is lunacy that doesn’t understand that someone that owns a tournament can do whatever they want with it, and the third is nonsensical. You’re right. They didn’t cheat. That’s not what it’s about, though. You’re making a strawman argument.
The argument is more about integrity of the players and of the event. Do I think I would give up $400? Yes. Yes, I would. Maybe I’m speaking of a place from financial entitlement, but lying and giving up a bit of my integrity is not worth the cost, especially since I know the people I’d be lying to personally.
Now, do I blame them for taking it? Of course not. $400 is $400. It’s up to you to decide what that’s worth to yourself. If I go ‘oh no you just shouldn’t have done that at all’ then I’d be undermining other people’s personalities and views. Do I think they’re scumbags? Of course not. But I, personally, would not do it.
Now, going on to the ‘armchair psychology’ thing, people are all like ‘ohh people are only mad because they posted about it’ or saying that Jeff is secretly a master mind manipulator that’s just in it because he wants the prize $$$. This is inherently impossible to prove. Maybe he does, maybe he does not, and, even if he does, how does it matter? Don’t talk about what someone’s actions are based off of, talk about what they’ll actually achieve. The only thing you do by saying ‘oh he’s trying to fool you’ is to appeal to people’s emotion instead of thinking it through like an actual human being.
That’s just my 2 cents though.
(edited by aerodynamique.5267)
I don’t agree. You are enacting punishment on behalf of Anet. Let them fail on their own.
Also what happened did not happen during your tournament and you have no business punishing ppl.
They have all the business in the world upholding integrity in a tournament who willingly donates money to players (funded by a community).
If you are a prominent, visible part of a community and you take the time to cheat and screw said community with petty actions, why would they keep you around? What example does that set and what does it say about the already struggling competitive scene?
No one cheated who played in the tournament. The integrity of the game was NEVER compromised. The only thing done wrong was some idiots put a price tag on an achievement title. Thats it.
The integrity of UGO is in jeopardy not from the alleged players who took the money, but the people who kittened and moaned to Jebro to d/q ppl so they could win money. See these players aren’t good enough to win it on their own, and have resorted to getting ppl to be d/q’d. Personally they are lower than the alleged team who paid ppl to win the AT.
You know why? Because they were man enough to admit they can’t do, and forked over cash. They didn’t report ppl to anet repeatedly to have them banned so they could win.
Thank you
Removed from the topic itself (I have no comment), this comment is five levels of horseshit and confirmation bias. You can’t just say ‘oh no these people only want them removed because they can’t win’ like you know exactly what they think about. It’s the hardest level of armchair psychology I’ve ever seen.
Please remove your forum signature, you are actually the person here that makes the least sense.
Actually I make the most sense considering that even "not"helseth agrees as well as many others who actually are having logical thoughts about this.
No one would have made a fuss about it unless the team that lost in the finals didn’t post name & shame threads on this forum kittening up a storm b/c they felt their golden cookie was stolen from them. They got beat in the finals and threw temper tantrums.
Fact of the matter is they aren’t good enough to be talking. If they were they would have won the match and this wouldn’t be an issue, but they lost.
Also go through the UGO rules and tell me where this alleged violation breaks any rules of UGO. Please I’m waiting for someone to post it.
Now if this were to happen in an UGO sponsored tournament then YES reprecussions are needed, BUT you can’t hold ppl responsible due to Anet’s lack of ability to patrol their own game.
Besides no cheating was done. The abjured players were going to win no matter what…..they just decided that $400 > in game rewards. Can’t fault ppl for that cause every single one of us would have done the same thing.
Thanks
I’m not condoning or attacking UGO’s actions. I’m condoning the fact that suddenly, everyone is throwing their personal psychological analysis and opinions into the mix. Just because someone else agrees with your armchair psychology doesn’t mean that it’s correct, at all. Helseth’s argument, and the argument of the people against this ban, essentially come down to 1. ‘haha look at jebro he such a baby’ 2. ’it’s anet’s fault!! let anet punish them’ 3. ‘BUT THEY DIDN’T CHEAT’
The first one is 100% ad-hominem and for children, the second is lunacy that doesn’t understand that someone that owns a tournament can do whatever they want with it, and the third is nonsensical. You’re right. They didn’t cheat. That’s not what it’s about, though. You’re making a strawman argument.
The argument is more about integrity of the players and of the event. Do I think I would give up $400? Yes. Yes, I would. Maybe I’m speaking of a place from financial entitlement, but lying to my friends and to a community at large and sacrificing my integrity for what I could get just by, you know, doing honest work, isn’t worth it to me.
I don’t agree. You are enacting punishment on behalf of Anet. Let them fail on their own.
Also what happened did not happen during your tournament and you have no business punishing ppl.
They have all the business in the world upholding integrity in a tournament who willingly donates money to players (funded by a community).
If you are a prominent, visible part of a community and you take the time to cheat and screw said community with petty actions, why would they keep you around? What example does that set and what does it say about the already struggling competitive scene?
No one cheated who played in the tournament. The integrity of the game was NEVER compromised. The only thing done wrong was some idiots put a price tag on an achievement title. Thats it.
The integrity of UGO is in jeopardy not from the alleged players who took the money, but the people who kittened and moaned to Jebro to d/q ppl so they could win money. See these players aren’t good enough to win it on their own, and have resorted to getting ppl to be d/q’d. Personally they are lower than the alleged team who paid ppl to win the AT.
You know why? Because they were man enough to admit they can’t do, and forked over cash. They didn’t report ppl to anet repeatedly to have them banned so they could win.
Thank you
Removed from the topic itself (I have no comment), this comment is five levels of horseshit and confirmation bias. You can’t just say ‘oh no these people only want them removed because they can’t win’ like you know exactly what they think about. It’s the hardest level of armchair psychology I’ve ever seen.
Please remove your forum signature, you are actually the person here that makes the least sense.
I’m not talking spawn Razor, he was a newborn kitten. No no, this would be MEGA RAZOR right in Bay lords at the pull of a lever. No half built seige either, he’d just drop right on the zerg at Bay lords and crush half of them with his weight, then fire skin melting lasers at the other half, the water at bay would help alittle with the burning, but the sharks would finish the runners off.
Boi what?
One theory I had was that the closer to death someone gets, the closer to the Mists they get; a sort of literally one-foot-in-the-grave sort of deal that was confirmed with the Lake Doric episode.
Heck yea
Why the hell are you insulting Aerodynamique… He didn’t even do anything…
I wasn’t insulting.. in fact I called that player “good.” Where is the insult? Thicken your skin a bit.
Oh my god
I thought u were someone 100% different on an alt
I am so sorry
I would like to genuinely apologize and open forwards the peace branch of ‘I am a kittening idiot’.
Genuine kittening apologies my dude >__<
Well Naru it won’t matter to you seeing how you’ve “Dishonored” yourself from competition
<3
I’m dead
send us your chinese builds
I would also be interested in these Chinese-made builds.
I like how ‘heals’ is listed as a counter to condi, and not to power LMAO. Can’t heal power damage boys
This is the best parody account since existential arby’s
^ As it stands, yeah. I’m wondering if this is intentional; to stop better players from simply infinitely getting 1st place b/c of monetary rewards, and stopping other teams from getting qualifying points.
The thief trait ‘Pulmonary Impact’ needs a 5 second ICD… Or Headshot needs to cost 2 more initiative
yeah let’s nerf core spec for no good reason!
Pulmonary impact is a Daredevil trait…
We’re investigating this bug. From what I’ve seen on our end (on my ele), I can still queue for matches. I can just ignore the warning and queue.
Is this not the case for you?
Whenever you’re in party with someone else that’s ‘missing’ a part of their build, you can’t accept their queue, and they can’t accept yours.
I wouldn’t call a daze that requires certain conditions to be met power creep.
Adding a daze to a skill that used to not have it is the very definition of power creep.
I disagree. It just made the weapon more viable. If you can show me a thief using shortbow for a majority of a fight over d/p or really any other weapon set I will concede and say this was an unnecessary change
This is absurd lol. The issue is that, even when a Warrior is cleaving, now, you can potentially rez through it, with ranger and scrapper. Thief is so good that you literally can not. And you can’t just say, ‘oh, YOU need to go out and show me some statistically analysis about how this is overpowered’ when that’s clearly just a cop-out of you not wanting to actually argue your points. Nobody’s going to actually do that.
There are people that have been playing GW2 competitively for, like, 3 years, that are saying that this change feels kittening awful.
But, you know what, I’ll oblige. During the first inhouses after the patch, Thieves were pressing 4 on downs as many times as they could, and then swapping to D/P, and autoattacking, and it just automatically ended the rez, no matter what happened. Short of an invuln (because surprisingly stab doesn’t last that long when you’re losing 1 stack every second), no rezzes were had.
Ofc nobody’s going to go out of their way to respond to an anecdotal question with a statistical answer, so you’re going to have to get an anecdotal one in response.
Actually, in hindsight, I didn’t specify that in the original post, what build I was talking about, though. I talked mostly about Condi Rev, now that i look it over. I can see how you thought I was talking about Condi rev over power. Actually legitimately 100% my bad, dude lmao
I Agree with the stuff about DHs. Yes, they destroy idiots who don’t know how to manage them and give those who have a bad matchup against them a hard time, but I dont think they really need hard nerfs.
For Rangers, Strength of the Pack’s change has made the skill even worse than the previous nerf. I didnt even think it was possible. I can understand if they wanted to tone down the regen pulses since it generates lots of AF, but at least they could have compensated slightly by making damage dealing sources give more to fueling it.
>Revenant is god-tier
I really wish people would stop thinking that just because an extremely underused spec got some positive attention that suddenly a profession rises up the ranks.Yes, Revenant can now deal quite a bit more torment and has reliable access to it with the Abyssal Chill trait (as well as some confusion/slow on OH Axe), but their weaknesses to CC remains in that stance. They can still be loaded up with Conditions if there’s not enough players to draw resistance uptime from nearby, too, and that’s not considering stripping/corruption of that boon.
Its an improvement, but its too soon to say that they’ll be significantly better than they were in the last season. With the sustain nerfs, they might have some chance, though.
I’ll hold my thoughts on the sigil changes, but its not something I’m fond of on the power side. I can understand why it was done to slow down power bursts while shaving sustain across the board, but it’ll take awhile to really settle in and see how it affects things
Listen to what I said. I’ve been playing GW2 competitively for a hot minute, and I did quite a few scrims recently in prep of the new tournies. I didn’t get this just from reading patchnotes. It’s not an underused spec getting love. Power Rev got essentially no relevant changes, this patch; it’s the fact that everything else is significantly worse that makes it so much better. It now has about the vague +1 potential of a thief, on Warr and DH, because they’re so garbage.
Power Rev was never ‘bad’, it was just arguably outshone in some aspects by other classes that could operate in their slot. Now they’re honestly better in literally every way than the classes they were comparable to.
(edited by aerodynamique.5267)
Thanks for your input, Rar. That was really insightful.
Okay. I’m going to try to be pretty analytic in my post. I’ve been playing GW2 competitively for about four years. I was here through Season 1. I was here for after the specialization patch, when Shadow Arts Thief became a thing, and Thief was so unkillable that Bloodlust sigil was meta.
So, I am being very literal when I say: This is actually probably one of the worst balance patches I’ve ever seen.
Anet probably tried to normalize for power creep over the years, but only with certain classes, because (I guess) they have some sort of handy-dandy statistic spreadsheet that showed that Dragonhunter had a higher winrate than most classes? I don’t know. They seem to have nerfed some classes to a vague pre-HoT state, but left others exactly the same.
Inherently, I don’t think that nerfing a class that had a high winrate in pugs is a bad idea. At the same time, however, I think that you should really consider what you’re nerfing. Dragonhunter is obviously a pugstomping class; nobody will contest that. However, anyone that actually knew how the class worked realized that it’s honestly not that hard to play around. And even if it was overpowered…did it really deserve that violent of a gutting? I don’t know. Dragonhunter players are basically stuck to lower tiers, now. I don’t think it’s a viable class anywhere above mid-Gold, now.
At the same time, I think that the Thief changes are inherently awful and frustrating to play around. A short daze at over 5 stacks of poison, for Shortbow 4. That sounds fine. But now, consider the implications; Dragonhunter traps dazing were so annoying that it was changed to a slow, and they were on a 20s CD. SB4 is spammable, and, honestly, 5 stacks of poison isn’t hard to get. Especially on downed bodies or on points, and super especially if a Reaper exists in even a vague area around where you are, and super super super especially if you just use it two or three times. Thief can now counter-cleave a warrior cleaving on a down just by using Shortbow 4 a couple of times, if they’ve wasted Steal. Why.
Revenant is pretty absurd, now, because it hasn’t been actually nerfed that badly, this patch. It’s pretty god-tier, honestly, now. On the other hand, the changes to condition Revenant, simultaneously feel really good, but really bad. If only there was a second option for a weapon. Maybe a ranged condition weapon. That would be pretty good, I think.
The new sigils…I don’t know. They just feel kinda awful to use. In general, the top few classes feel more balanced, but, the game doesn’t feel fun, anymore. Your guys’ thoughts?
The thing is about Thief is that, like, the majority of the PvP population plays it to about 40% of its potential. So, it’s balanced around people playing to 40% of it. Then you get really good people that can play it to like, 90%+ and it just gets nuts.
Hype! Should be fun. Can’t wait to cast or play or even watch :O
Throw a post into this thread: https://forum-en.gw2archive.eu/forum/game/pvp/Help-I-m-stuck-in-a-PvP-Match
I’m all aboard on these changes, so far, but I still really do not think that the immob-cleanse sigil or the reveal sigil should exist. The immob-cleanse one seems, like, just kinda dumb, and the reveal one seems very niche but incredibly frustrating to get hit by. I don’t think it’ll actually be that useful on an 18 second CD regardless. I don’t know.
This…is a really good suggestion, honestly. Could be interesting. +1
Also lmao CnD thieves. Please, no. No perma-stealth. Thanks.
I think that automated tournaments are definitely a thing that should happen for the sake of this game. Not a lot of stuff going on at all.
Oh boy. Changes!
I’m just gonna go down the list. If I skip something, I don’t have anything to comment on it b/c it’s fine. This is from a competitive 5v5 perspective. I can’t speak for solo/duo queue.
On hit sigils:
Fraility: Fraility is kind of weak compared to Earth and Strength. I don’t know if it’ll be used ever. It gives you…a grand total of 3 extra vulnerability, under ideal circumstances. As opposed to Sigil of Strength, which gives you 3 or even more stacks of might if you have boon duration.
On-swap
Sigil of Agility: This is fine. Good changes.
Sigil of Battle: Maybe increase duration of might. 5 seconds is a very short time. Possibly 4 stacks of might for 9 or 10 seconds?
Sigil of Doom: Good change, but I still think it should be closely looked at. I still think that if you’re having conditions like Cripple or Chill apply for only 2 or 3 seconds, you need to treat Poison similarly. I’m going to assume the reason you guys didn’t make Cripple or Chill apply for 2-3 seconds is because they’re just really annoying if they cripple you for, like, 7 seconds.. Poison is similarly annoying. Good changes, though. Five seconds is already kinda straddling the line between ‘good’ and ‘bad’, but I would consider knocking it down to three. A lot of builds already have a lot of condition duration. Five seconds would result in near perma-poison. And, for the purposes of 1v1’s, a lot of power builds can just kinda toss on doom sigil and have a crazy advantage against the other dude, some times.
Sigil of Exposure: Maybe increase to 6 seconds.
Sigil of Stagnation: This is never going to be used. This sigil is kind of doomed. You can’t really make it ‘good’ by making it apply a lot of cripple, because it’ll be super duper annoying, and honestly be super unfun to play against, so…rip sigil of stagnation.
Sigil of Hydromancy: Same as Stagnation. I would honestly add the damage back, but, if it’s going for your guys’ vision of the game, it works.
Sigil of Revelation: I feel like this is something that’s going to be too niche to be a real thing, and even then, I think the AoE on it is too tiny. I really don’t like the idea of this sigil. I don’t think it should be added. There’s already too much random stuff that can stop a stealthed Thief in most metas.
Sigil of Escape: …I don’t know about this one lmao. I don’t like it. I really don’t think it should be added. It seems kind of…idk. Kind of silly. I would be pretty angry if my carefully thought of stealth burst was ruined by a sigil that was useless 99% of the time. I don’t think this should be added.
Sigil of Lethargy: Interesting. I’d say this has potential. I would honestly kind of reccomend having this not interract with conidition duration. I could see it getting really annoying.
And now, passive.
I think these’ll be ok. Maybe not good enough to matter? Maybe remove up to 5% for Sigil of Compounding. Maybe make it, like, 7%. Sigil of Punishment is…idk. I think it should be kept at 5%. Again, I don’t know if it’ll matter. I think people will almost always pick Fire or Air just b/c more DPS increase. I don’t like making those sigils worse than this. This sigil punishes having boons on you, which is kinda counter intuitive IMO.
All sigils not listed will not exist according to devs.
OH NOOOO
I rescind my statement about the air/fire being more useful, then. I think that the passive boon sigil just shouldn’t exist, then lol
Oh boy. Changes!
I’m just gonna go down the list. If I skip something, I don’t have anything to comment on it b/c it’s fine. This is from a competitive 5v5 perspective. I can’t speak for solo/duo queue.
On hit sigils:
Fraility: Fraility is kind of weak compared to Earth and Strength. I don’t know if it’ll be used ever. It gives you…a grand total of 3 extra vulnerability, under ideal circumstances. As opposed to Sigil of Strength, which gives you 3 or even more stacks of might if you have boon duration.
On-swap
Sigil of Agility: This is fine. Good changes.
Sigil of Battle: Maybe increase duration of might. 5 seconds is a very short time. Possibly 4 stacks of might for 9 or 10 seconds?
Sigil of Doom: Good change, but I still think it should be closely looked at. I still think that if you’re having conditions like Cripple or Chill apply for only 2 or 3 seconds, you need to treat Poison similarly. I’m going to assume the reason you guys didn’t make Cripple or Chill apply for EDIT: more than 2-3 seconds is because they’re just really annoying if they cripple you for, like, 7 seconds.. Poison is similarly annoying. Good changes, though. Five seconds is already kinda straddling the line between ‘good’ and ‘bad’, but I would consider knocking it down to three. A lot of builds already have a lot of condition duration. Five seconds would result in near perma-poison. And, for the purposes of 1v1’s, a lot of power builds can just kinda toss on doom sigil and have a crazy advantage against the other dude, some times.
Sigil of Exposure: Maybe increase to 6 seconds.
Sigil of Stagnation: This is never going to be used. This sigil is kind of doomed. You can’t really make it ‘good’ by making it apply a lot of cripple, because it’ll be super duper annoying, and honestly be super unfun to play against, so…rip sigil of stagnation.
Sigil of Hydromancy: Same as Stagnation. I would honestly add the damage back, but, if it’s going for your guys’ vision of the game, it works.
Sigil of Revelation: I feel like this is something that’s going to be too niche to be a real thing, and even then, I think the AoE on it is too tiny. I really don’t like the idea of this sigil. I don’t think it should be added. There’s already too much random stuff that can stop a stealthed Thief in most metas.
Sigil of Escape: …I don’t know about this one lmao. I don’t like it. I really don’t think it should be added. It seems kind of…idk. Kind of silly. I would be pretty angry if my carefully thought of stealth burst was ruined by a sigil that was useless 99% of the time. I don’t think this should be added.
Sigil of Lethargy: Interesting. I’d say this has potential. I would honestly kind of reccomend having this not interract with conidition duration. I could see it getting really annoying.
And now, passive.
I think these’ll be ok. Maybe not good enough to matter? Maybe remove up to 5% for Sigil of Compounding. Maybe make it, like, 7%. Sigil of Punishment is…idk. I think it should be kept at 5%. Again, I don’t know if it’ll matter. I think people will almost always pick Fire or Air just b/c more DPS increase. I don’t like making those sigils worse than this. This sigil punishes having boons on you, which is kinda counter intuitive IMO.
(edited by aerodynamique.5267)
Just a few random, not-too-well-ordered thoughts from a competitive player’s perspective:
Make on-crit sigils activate on the first crit you do. This should be done for all on-crit sigils, if you want to remove RNG. For example, remove 50% chance for Air/Fire to proc, just make them proc on the first crit. This will make it so that not every build is able to throw air/fire on and get a significant DPS increase, but it will keep its spike functionality. So, just a 100% chance to proc on all on-crit sigils, maybe ICD increase on them to compensate for this.
Energy is pretty good as it is at the moment.
Doom is kind of silly. It’s always been. Having the potential to almost permanently (actually permanently poison if you have ANY +condi duration) is kind of weird. I would maybe just change it so that it inflicts a few (2 i think? 3 would be kinda spooky) stacks of poison for a lesser time, to keep the option of a quick swap into a weapon while someone is healing to reduce healing and keep the damage. Higher risk, but more rewarding. Maybe just flat-out reduce the poison duration without any other changes. It’ll still be a good sigil, probably, b/c of condition duration prevalence.
Healing sigils atm are fine I think. Blood should get the same changes I suggested earlier with ICD increase and no RNG on crit. Blood+Air on a non-DPS build actually significantly increases your damage and your sustain. I think this should be carefully looked over. I don’t think it should be removed completely, or changed too drastically aside from the earlier mentioned changes to on-crit sigils, but, I think it has the potential to be a bit silly. I think being able to increase your damage at the cost of giving up some sustain is okay. However, it’s important to note that Blood helps people increase their damage and their sustain. There’s also not much else you can run in the slot of air/blood on a build like Druid’s meta sustain build. You autoattack in Staff a lot, and you have a lot of sustain, and some damage, and crit chance, why not take something that gives you both sustain and damage?
As for other healing sigils (Renewal, water) I think these are okay. Renewal forces you to snuggle up nice and close to the person you want to heal. Makes you take cleave, most of the time. Not too much, but, it’s some amount of counterplay.
Leeching is kind of weird. I haven’t been able to make up my mind if it’s imbalanced or not for the past two years. It is a guarenteed 900 damage and 900 health if you hit it, but it’s not as silly as Doom is. I also don’t know if you can nerf this and also not look at Blood sigil, because it fills a role as an essentially lower-risk version of this sigil.
Geomancy is also kinda silly lol. 3 stacks of bleed for a significant amount of time, even without condi duration, which a lot of condi builds run. It’s good for damage. I don’t know if it needs a nerf. Probably not.
I don’t know what to suggest for things like +20% poison or +20% bleed duration sigils. I hope the rest of my post is helpful. Sorry it’s not the most ordered thing lol. Honestly, I think just a nerf to Doom would be a really positive change. It can get silly.
(edited by aerodynamique.5267)
YOU GOT WHAT YOU WANTED, OP
I HOPE YOU’RE HAPPY
…
I voted Yes because I wanted an additional ladder that lists professions only. Let’s see who is actually best in their profession.
I voted Yes because Anet flat out said they’ll make Matchmaking a lot smarter because it will actually see professions in the player pool it draws from, rather than just a number on a spread sheet. This also means a more accurate MMR per class… as each class will literally have their own rating.
Lastly, I voted Yes because I expect Anet to later fix the obvious issues you just pointed out. These “Yes” are a whole lot more than your one “No”.
Just wish we had more smart people voting here.
I voted no. I don’t care for a class based leaderboard. I also don’t in ANet’s ability to create such an algorithm that you describe in your second point. I also don’t believe ANet will fix those issues he mentioned. After all, with what we’ve been presented with so far, there’s no evidence to suggest so. In addition, should they succeed in creating this algorithm, the upper echelons of ranked simply does not have the population to support it. ANet has said a lot of things and have not delivered.
So, I did the only logical thing and voted no. The matchmaking system was as fair as it got in season 5. I didn’t see people stacking teams. I rarely saw people swapping to alts for profession achievements in the end. If they did, it was when the game was surely unwinnable for the enemy team. If I was queued into a team with 3+ of a certain profession, the vast majority of the time 2 of them swapped to another class they were proficient with. Perhaps it’s because I usually only played during primetime. But, the system, in this sense, more or less worked.
It seems to me that the people that voted for no are the realists and the yes votes are hopeful for the almost impossible. So yes, I do wish we had more smart people voting here. I do wish we had more people vote after taking into consideration the empirical evidence that has been presented to them over the years.
In fact, as for your second point, regarding class-based MMR, I really don’t see the need. Someone who can competently play multiple classes should be rightfully ranked higher than someone who can only play one class, even if the skill is comparable. If they want to learn, then they will play unranked, or they will take the MMR hit.
+1 Well said TBH. It’s not really out of any lack of faith to Anet, it’s just that it’s impossible off of principle. Maybe if they had some sort of checkbox that could let you queue as, like, a DPS, or as a support, that could work, but then they would have to artificially determine some sort of 2dps/3support or 3support/2dps meta, excluding the fact that self-sustaining bunkers like Warriors exist, a class that fulfills a different role depending on who you actually ask.
This wasn’t really a good idea I think. Glad it didn’t pass.
Wtf Kratos. BBTC?
^^ why dis happen
also rar check ur skype u jerk where even have u been
Tfw forums are just now figuring out, after basically every team ever has used mesmer at one point in the past 6(?) months, that mesmer is good
Mesmer is just good. It’s not crazy OP. It’s just good. The only ‘imbalanced’ part about Mesmer is mantras, where they’re either ultra god mode or just really useless, depending on the matchup.
Dope. Thanks for running AG for so long, Storm. I’ve said this a few times, before, I think, but I super appreciate what you do for GW2, and you don’t get nearly enough credit for it. Props, homie.
It’s very difficult to play ele, with the only really viable build right now being Fresh Air S/F. Demo ammy or Mara ammy
Uh.
No?
All of you kids who said GW2 is P2W. Duel one of my boys for 500g. They will use vanilla specs and you can use the “OP P2W specs” and they will still farm all of you kids. All you kids whining about GW2 P2W just need to “git gud” 4Head
And I’m serious, I’ll pay 500g if you can beat one of my boys using vanilla specs. Only catch is you better pay me 500g if you got whoop by them. Don’t ditch out like that kid who think he can 1v1 me where I stream myself whooping him 20 times in a row and he didn’t pay.
Exceptions are the people I know that are decent, otherwise if you’re a random kittentter I’m 110% positive my boys can farm your kitten on vanilla specs.
KRATOS NO
Got this as well, immediately after recent patches. Only happens on my Elementalist.
When I originally saw Elemental Contigency, I thought that I would actually use something besides Evasive Arcana and still function as viable in PvP and WvW. This is not currently the case.
There are two problems; the first and foremost is that the trait has a universal cooldown; ie if it’s activated in Fire, and you gain Retaliation, then you cannot switch to Air and gain Fury. This should be changed. As of right now, it’s barely even worth a Minor trait space, much less a Grandmaster! (Actually, come to think of it, I would totally run this instead of Elemental Attunement if I could.)
The second problem is that the boons we get from these are only relevant in Fire attunement. The other three attunement’s buffs are so easily obtainable. We can already gain permanent Fury, 40% uptime Protection, and permanent Vigor from the Arcane and Earth lines without much hassle, while still retaining Evasive Arcana.
I propose a few changes to solve this; remove the universal cooldown, and instead make it a 10 second cooldown for each attunement. Instead of the current boons, I propose these.
Fire: Retaliation for 4 seconds. (Retaliation is good, but the duration as is is not long enough. Before, with the boon duration extension, it was 4.5 seconds. Some may cry that 5.2 (4*1.30%) seconds of Retaliation is OP, but keep in mind; this is Evasive Arcana that it’s competing against.)
Air: Superspeed for 1.5 seconds. (Originally from the trait ‘One with Air’ in the Air trait line. If you don’t know what this does, it’s 100% extra movement speed.)
Water: Regen for 6 seconds. (Yes.)
Earth: Aegis for 10 seconds, or increase Protection duration to 5 seconds. (No, this doesn’t mean ‘refresh Aegis every second.’ It means to apply an Aegis buff that lasts 10 seconds. In my opinion, this is a bit underpowered, but it’s the only thing I could come up with besides more protection. Which would put us to a literally 100% protection uptime.)
Some of these changes may sound a bit rediculous, or a bit underpowered, but I believe the point still stands; Elemental Contigency is, as it stands, extremely bad alongside Evasive Arcana, and should be heavily reworked.