The thing that bothers me the most with ANET is the lack of communication. In this game you can have problems for years and ANET will not adress the problem, nor say that they acknowledge that the community has a problem. I could make a nearly endless list with examples of this behaviour.
But I think ANET will learn it. Other companies has. 2 examples.
The last expansion of a very famous RTS has recenlty been released. The community told the company for years that they don’t care. Now the company writes every week something about the state of the game and adresses the problems the community has. Even if they don’t agree with the community the feedback is really appreciated.
The developers of a very famous tactical shooter released last week a very controversial patch.The community was not happy and after one week the patch was reverted, because it couldn’t achieve it’s goal. Additonally the developers apologized for their lack of communication and admited that they made a mistake.
In both cases the vast majority of the players are really happy. And these kind of communication leads to trust.
And we have ANET on the other side. With the kind of communication and action ANET is taking for the last 3 years it’s not only very unlikely to establish an esport game, I’m pretty sure they could even ruin a well established title.
Over the years gaming has matured. Many of us aren’t kids anymore. And it’s ok if a gaming company does mistakes. We all do. And it’s ok if they don’t have an immediate solution for everything. Nobody does.
But not communicating the issues leads to disappointment. And you can only disappoint people for a certain amount of time.
So yeah, time will tell, but I’m really certain that ANET will learn and change that ignorant behaviour. In the end, it’s the best way to get our money.
One of the most impressive S/D vids I’ve seen in a while.
Nice editing. Quite enjoyable to watch. I hope for more
Hi Karl,
I don’t like the changes to Vault. It’s why I think a skill shouldn’t have mobility, offence and defence. I would rather see the distance enhanced (900 would be so nice) and the cast time reduced (to 1/2 second).
And plz improve Dust Strike. It’s nearly always a waste of initative.
Wow, no staff change. I think staff needs the most work. Don’t get me wrong, those changes are nice (still nothing near the other classes specialisations). But wasn’t staff supposed to be our brawl instead of our new pve weapon?
Would you say this ability is fair?
Knowing that any any minute a thief can stomp me and i have absolutely zero ways of countering/fighting against it, really infuriates me.
Hm, and how often does this happen to you? I’m really curious right now.
Not even sure if DD is a better choice over acro concerning S/D.
This is a really interesting thought, and I think you are right. DD is stronger than Acro, but I don’t think by the margin people want to belive it is.
BTT: If you don’t wanna play Hardcore PvE, where DD will be maybe meta it’s not clearly p2w. Otherwise, if you play Mesmer …
My list would be:
Chrono (blows everything out of the water)
Scrapper (dat dmg)
Reaper (too less mobility for the first place)
herald (overall really stronk)
Druid (great potential)
———————————————————————————-
berserker (condi anyone?)
dragonhunter (seems meh)
daredevil (worse than meta, staff worst weapon)
tempest (downgrade)
I think the upper five classes are really profiting from their specialisation. Every single one of them gains imo a great and awesome boost. Mesmer is OP but so fun to play it’s ridiculous.
For the lower bracket I don’t belive that the specialisations are good enough for the current meta, so they will be worse for the meta that is comming.
It’s also worth keeping in mind chill directly counters alacrity, can anyone think of a class that just got chill application sent to the moon?
Has anyone used or fought a chill reaper yet to see how alacrity fairs?
I don’t see any problems against chill reaper. You simply kite them, it’s a joke. Maybe the guys I fought aren’t good.
I see it excelling at teamfighting, with its strongpoints being sustainability while keeping good sustained damage, similar to S/D, however from my experience staff has more damage than S/D. The cleave of Vault and Weakening strikes is good for teamfights, and the blind is actually pretty useful in that situation as well.
How on earth do you survive a teamfight? It’s not a damage problem, but you have nearly no defensive utility in this weaponset.
Why are you in a teamfight? Shortbow the rim, engage in 2- fights. 5 people is too much, and will remain too much. That’s the concept.
The first sentence I’ve quoted was that it may excell in teamfights. From what I’ve saw till today is that staff is our new PvE weapon. Every other weaponset, even P/P is imo stronger atm in PvP.
I see it excelling at teamfighting, with its strongpoints being sustainability while keeping good sustained damage, similar to S/D, however from my experience staff has more damage than S/D. The cleave of Vault and Weakening strikes is good for teamfights, and the blind is actually pretty useful in that situation as well.
How on earth do you survive a teamfight? It’s not a damage problem, but you have nearly no defensive utility in this weaponset.
I just don’t know what to do with staff. Every other weaponset has better survivability build in. S/X has port and stealth access. D/X has stealth and mobility.
Staff has the worst mobility besides P/P which has range. And it’s the only weaponset without a stealth utility.
I wanna like to like the staff, but every time I switch from staff to another weaponset I do way better. You can argue that I’ve never played staff before, but I also played rarely S/P and I do way better. Will be even better if bounding dodger is fixed.
PLZ Karl make up your mind what staff is supposed to do. Which is the scenerio where I should think: Man, staff is the best choice in such a situation. ATM I just can’t imagine a scenerio where I would think that staff is the best choice.
BTW: Good fixes so far, DD feels way more responsive than last BWE.
The tooltip is wrong. It’s like a 3-4 second slow I believe, deals 2-4k damage. Pretty cool actually, I like it.
It this is true it would be great. Can’t test atm. The damage is good, but 1s is too less to have an impact.
Take a look around you before you cry OP.
Read what the OP wrote. It’s the combination of damage, very long evadeframe and mobility. I know, it’s good for players so they can press a key and relax for 2 seconds, but putting so much stuff in a single skill is bad design.
Everyone of the other skills you have posted has way more counterplay.
Dear OP,
as a thief player I feel insulted by the presentation of your topic. Plz follow a few simple guidlines:
First the topic. It’s way too neutral. Something like: “OMG Theef so op now” is way better and creates much more attention. +1 for you that you mispelled thief. That is really important.
Second: You did everything wrong with your first sentence. The main mistake is that you are telling that you are new. Don’t do this, I will tell you soon why not.
You need a good start like: OMG ANET WTF!!!. Now you insult the developers and suggest that they are mentally challenged or something like that.
Your next part is ok, but you only suggest that you could do nothing. Say it: There was nothing I could do Now the problem is that you telled us that you are new to the game. So maybe you got outplayed.
But according to the forumguidelines that is impossible, because nobody here gets outplayed. If you loose to something it’s because it’s OP, you can do nothing and ANET doesn’t play their own game. Also: Your teammates sucked and the lag is horrible.
So for the next part don’t stay longer on the topic, because everybody here has a attention span of a goldfish. It’s more important to come to some conclusion like that this will ruin the game for sure, every customer is leaving and so on.
Your last part is again to much on topic. Make it more that you sound like you’ve calmed down, use the word seriously often and come to complete random conclusions how to fix the game. Try to avoid logic as much as possible, nobody can follow you this path, so just spare it. Seriously.
Nice, another Dark Souls fan
- But it’s the same reason for me. A really high skill ceiling with tools to avoid damage rather than migrate.
- I really like the initiative system. We are called the spamming skills class, but in fact we are using less weapon skills than every other class (besides AA ofc).
- Because of the initiative system we don’t have such a strict rotation than other classes often have.
- Thief feels really rewarding to play for me. But sadly less and less powerful.
- No other class in the game dies as fast as a thief.
I play other classes and it can be really fun how easy they are compared to thief. Even the meta mesmer is not that hard anymore. But I get easily bored after some time on other classes so I’m unable to main anything else beside thief.
Forgot to mention,
after I’ve played DA/Tr/DD and Acro/Tr/DD at the BWE2, I have the feeling that Improvisation alone is better than the whole Acro line.
People always tend to view only at the things you get and not the things you give up for it.
Like another poster mentioned, don’t stop and hard to catch are not bad, but for sure they are no reason to pick up a traitline.
And you need a reason to pick a traitline, like feline grace was or Shadow’s Embrace is.
Removing the distance from dash makes it really subpar.
Even if you don’t reduce the distance Bounding Dodger will be meta, and removing immobilize is close to worthless, because as a thief this condition doesn’t bother you much.
Don’t try it. If they don’t make major mistakes I would say it’s impossible to win against a d/d cele ele.
The problem is not that the ele has an advantage, the problem is the advantage is sooo big.
I can log on my ele with like 5-7 hours of gameplay and destroy thieves with over 1000 hours without any problems.
I’ve made a flow chart to help new players to choose a class:
Does your team has a thief?
No: play thief
Yes: play d/d cele ele
Sigil of Energy: Claims to restore 50 PERCENT (a bar and a half) of endurance on weapon swap. Only restores 50 energy (one bar).
50% endurance is 1 bar. We have now 150% and its not 50% of 150%. Same with signet of agility and hard to catch.
50% is not 1 bar. 50% is 50% of all your endurance, which would be 1.5 bars. Therefore they changed the description of Signet of Agility to gain 100 endurance. There is a difference between 50% and 50 endurance.
Plz read this:
https://wiki.guildwars2.com/wiki/Endurance.
There is no 100 endurance, only 100% endurance. And we do not regenerate 5 endurance per second, we regenerate 5% endurance per second. And now we have 150% endurance, so 50% is still 1 bar.
Sigil of Energy: Claims to restore 50 PERCENT (a bar and a half) of endurance on weapon swap. Only restores 50 energy (one bar).
50% endurance is 1 bar. We have now 150% and its not 50% of 150%. Same with signet of agility and hard to catch.
Some overall Feedback:
Traits:
Adept:
Traits seem to be all in a good place for different builds. Nothing too strong or too weak.
Master:
Staff Master will see imo not much use. Staff has no condi remove and you will go for Escapist’s Absolution. With S/x imo Impacting Disruption has a place, maybe it’s a little bit too weak (you have to compensate the missing condiremove so you can not play as agressive as with EA)
GM:
Too clunky, and idk, but Bounding Dodger feels really slow.
Minor:
Really good traits. They are strong and pushes our survivability.
Utility Skills:
Channeled Vigor: I like this healskill. Traited the CD is 16 sec and the endurance gain is fantastic. It’s easy to interrupt so it’s not too powerful.
Bandit’s Defence: You mentioned it, it’s too strong atm. This skill will use everybody
Distracting Daggers: BUG: The CD reduction doesn’t work. I like them, but I’m not sure if it’s worth to replace a utility with them. Overall ok I guess.
Fist Flurry: Nice Idea, but simply not worth it for a utility. Does to less and is way to situational that you will replace a utility with this.
Impairing Daggers: Nice, highly telegraphed. Maybe you could speed the animation a little bit up.
Impact Strike: I think you should have some extra time between each attacks (5 secs maybe?). ATM you have to spam them. Would be nice, but maybe too strong, if the skill would change if you miss. You could compensate this maybe with a CD increase.
Staff:
AA-Chain: Ok, a little bit too weak, but ok overall.
Weakening Charge: I find it simply to hard to hit all 3 attacks.
Debilitating Arc: Dodging backwards against nearly anything is not that good if you don’t wanna disengage. If you don’t want to remove the first hit, and the dodge direction, increase the distance.
Dust Strike: I don’t see a scenario where you would use this. It’s always a waste of initative. Maybe add a smokefield and increase the ini costs, but maybe it’s too similar than to P#5.
Vault: Because this is the only thing dangerous on staff, it’s easy to avoid (block, blind, dodge, interrupt, etc.). You said you will reduce the initative costs, I think it’s needed.
Overall the Staff is too slow and gives you too less mobility. With S/D you can maneuver in a teamfight. With Staff you can, I don’t know, spam #3? Against multiple enemys (in a teamfight) it’s better to switch to SB rather to stay on staff.
The staff should be overall faster to compensate for the lack of mobility and defensive tools.
Conclusion:
Thank you for the Daredevil. Imo the traitline is fantastic. S/D is a blast to play and S/P now plays different. But even with the other weaponsets the traitline is really great. Some utilities could use some polish to make them worth. Staff is unfortunately a complete lackluster. But it’s a Beta.
S/D, dont feel in need for escapist’s absolution, but trade it in wvw.
So I’ve played now a few hours (since the BWE start)
I tried a few different builds now and staff seems pretty useless compared to s/x. Let me explain why.
The AA chain seems quite similar but I think sword does a little bit more dmg. Hook Strike ist stronger than Tactical Strike, but Staff has no access to stealth by itself so it’s pretty useless.
It’s hard to hit completly with the second skill of the staff, it doesn’t move towards your target, but in the direction you look. It’s even not that good for a gap closer (it’s no gap closer, but an enemy can simply strafe away)
The 3rd skill, the evade is imo really bad compared to sword. First, you hit before you evade. That means there is a window where you activate the skill, and you are vulnarable, because first, you hit the enemy. That’s pretty bad for an evade. Second is, you evade backwards and don’t stay in melee range like sword.
The 4th skill seems completely useless. Skills are getting spammed. I mean against what class would you use this? D/P #3 does damage and is a gap closer and blinds.
The 5th skill is the only one that seems pretty dangerous. So it has one of the best telegraphed animations. It’s imo the only thing someone has to dodge, blind, interrupt, block etc. For 6 initative.
Summary:
I really like the concept and the idea of the daredevil. But if you compare the staff with the sword, espacially s/d it’s awful. You don’t have a condiremove, your overall mobility is really bad and you hit like a wet noodle (against anything that knows how to play). ATM I have no idea what the staff should offer compared to sword.
BTW: The new traitline is awesome and I like the physical skills.
EDIT: The request in the stream was how the survivability is especially against multiple targets. Imo it has the worst survivability of all weaponsets, beside p/p. It’s really slow compared to anything (again, beside p/p) and it has no access to stealth.
(edited by apocom.3172)
Staff 4: This skill is just bad. 3/4s cast is way too long for a single blind. There’s no reason to use this skill to avoid hits instead of staff 3.
1. reason: You are still in melee of your enemy
2. reason: You can blind attacks that would hit your teammates.
Extending the evade to 1/2 second while reducing the bleed would be great.
Oh wow, the forum logged me out while writing, so a shorter version.
PvE:
Most used weapon. Highest single target damage. x/p mostly used when you need to interrupt something with Defiance.
PvP:
Dead. Very rarely used. For those who love the playstyle.
WvW – Roaming:
Similar conditions like PvP. Really dead.
WvW – GvG/Fokusparty
Slightly higer burst than d/p but it’s not needed because every good FP will instaspike every target. Offers no grouputility. So it’s not needed.
WvW – Zergfights
Through the crowdsurfing ability it’s in zergfights imo the strongest and most fun weaponset.
Conclusion:
D/D is the weaponset with the highest skill cap imo in the entire game. It’s so unforgiving that even small mistakes result in your death.
On the other side, my best GW2 buddy plays exclusive d/d (without SA, so he didn’t feel the nerf) and he can often win fights where I’ve told him before that he doesn’t have any chance.
So it’s a weaponset for those how like the playstyle and don’t mind that they are in a disadvantage against everything.
According to the wiki
https://wiki.guildwars2.com/wiki/Vault
Vault has a dmg modifier of 1.957, while BS has 2.4.
Thats 20% more dmg for BS.
We will see how Vault plays out, but the animation is one of the best telegraphed in the entire game.
The lowest skilled players usually gravitate to the most powerful class or class combo that requires the least effort to succeed on, just remember that
This is so fundamental true.
But it is also good game design to have some entry level class for beginners. Even new players need early success moments. And if they play long enough they can go on to more advanced classes.
No you don’t, otherwise you wouldn’t have complained about “the overall rating of acro” as you would’ve understood – and in the end an overall rating doesn’t matter anyway. I think it’s pretty arrogant to claim that you have understood the class as a whole wheras everybody else hasn’t.
No, I don’t say that I’ve understood the class. And I’ve never claimed that.
True, the overall rating doesn’t matter. It was again just an example. Another one is Shadow’s Embrace and Vigorous Recovery. The first one is widely used in different builds in WvW and PvP and is the main reason a specific traitline is meta. The other one is so bad nobody uses it. Not even the guys who still spec in Acro. Both have the same rating. And I can’t understand how anyone who plays thief would give both traits the same rating. That has again nothing to do with that I play S/D. Nobody is using Vigorous Recovery.
Maybe I’m wrong with this. Ok. Maybe you guys are right. So we have a forum here to discuss such things. And my opinion is that it would be a waste of time for a dev to go into such ratings, or discuss something based on them. I would rather see a discussion with a higl lvl thief.
@Jana
I will not requote everything, because I think that will mess this up. Just to be clear, I play every spec and have played everything that was somewhat Meta in the last 2-3 years.
The problem with D/D lies not only in the traits (D/D#3 and #4, the #5 nerf in pve/wvw). But the only trait problem I can see is that CiS is not master anymore. Which is really huge for D/D but it doesn’t make SA useless. Most S/D thieves I know are using SA now instead of Acro outside of pvp.
And no, I don’t rate Acro from a S/D POV, but from every POV. It’s a traitline that nearly nobody uses, regardless of the build. And if you have two traitlines, one is wildly used, and the other is extinct than this has nothing to do with my personal preference when I say that the second one is bad.
@YoloSwaggins
I’m sorry if I sound harsh, I really appreciate what you are doing. But I think we had so much more from a dev interview by for example Magic Toker.
Do you mean because acro was rated slightly higher than SA? The SA linie is rubbish in my eyes, from a to z – it would get a F- if I rated it². I still take it because it’s the only half reliable condi remove we have and because I want to have CiS which D/P have got on their weapon set. Hard to catch was a really bad trait, no one’s brain could work that fast – it’s a good trait now. And whatfor are we responsible? Some of us are for the nerf of SA – and yeah, I’m pretty mad because of it. But like I said in another trait: I wish the devs wouldn’t listen to us at all – I wish they just know what the game and the class needs. I do hope that they will rework SA – and for that they don’t need our help.
ETA: ²= so in your eyes I wouldn’t have an understanding of the class as well because I don’t rate the poor acro line lower than SA – but my point of view is D/D, not D/P nor S/D (which doesn’t need SA).
The one with Acro is one example, we can go through a lot of stuff which is clearly rated random.
And yeah, when you say the SA line is so rubbish you would rate everything F-, but you take it regardless is in my opinion strange. For you it’s the worst traitline but you take it?
And again, my opinion: I think the devs showed us that they know what the class needs with the new traitline.
I understand that you are disappointed, D/D got butchered without any reason and compensating. I don’t understand that either. And yeah, if you rate traits only from a D/D perspective it’s imo not a good rating. It’s like rating traits from a pve perspective where SA and Acro is useless.
In all fairness, for a long time at least 60% of the thief profession was lackluster and there were some things that nobody used in any part of the game for any reason except to max something. Our worst was pre-spec Hard to Catch which had a moderate chance to put you in the middle of an enemy zerg without removing the stun that sets it off. It was considered the worst trait in the game.
I disagree with the “lack of objectivity” you seem to think the SoTs have, however. The standard criteria for their suggestions from my understanding is to address any major issues that keep players from using it or create a standard of viability and evaluate those that do not meet said standard. Then the group would suggest buffs and discuss what will solve the issue.
All those buffs that they suggested actually did what [Teef] was striving for. They wanted to set standards in all parts of the profession and bring everything to those standards. For example, the only reason why nobody uses venoms outside venomshare is because the way venoms are designed around Venomous Aura is terrible. So their solution was to make them place effectless combo fields on activation. I mean that alone turns Venoms into something you can use that you don’t really NEED to trait for it to work in a build. Its basically puts them on Caltrops level where you can use it in any build and it will still work.
Do you understand where I am coming from?
- In all fairness most professions have >60% lackluster traits. Many professions live from a very small amount of traits and utilities. And Hard to Catch was for sure not the worst, because it had a small place.
- Your group doesn’t have the needed understanding of the thief profession. I would be seriously disappointed if a dev would find the time to discuss this stuff. I bet that many of you have only a very limited experience in thief builds and what traits are doing. I’m sorry to say that, but after I’ve read through the stuff I was seriously shocked that thief players are responsible for this.
- The reason why nobody uses venoms outside of venomshare is, that we need defensive utilities to survive. We will see the same with our new physical utilities. Beside the new stunbreaker is just nothing that can replace refuge, ss, bp and/or a signet. Btw: Devourer Venom sees some use.
What counters a bunker spec?
TBH, I find more emblematic the fact they needed to reroll to thief in order to win the game >_>
Ele can do everything ( and be the best at it) aside thief role, cuz no one can take thief role ( aka: thief will always be needed, even if it’s not that strong).
The fact no one can take over thief role is way worse than ele being OP, cuz ele can be nerfed now or then, but thief can’t be nerfed without literally breaking the proff.
Food for thoughts.
So true. It’s just ridiculous that there is a role in the game which the d/d ele hasn’t taken over.
Possible solutions:
- SB#5 now costs 12 initiative
- Earth#5 is a smoke field (maybe lower CD)
- reduce CD of Lightning Flash, something between 10-20 secs.
Food for thoughts.
Thanks Karl (I never thought I would write this).
I have no idea if the spec will be op or up or something, but the ideas you guys put into this sounds so great.
This will be the greatest specialisation for sure (Mesmer also looks good, but not that fun to use)
There so much really great looking stuff in this new spec, I can’t wait to test it.
Thanks again.
Booring as hell…. And the worst part eles seem to have low competative options.
An you can´t build an ele hardcounter, that does not destroy many other builds and thus come near to OP, because the ele´s strengh is its own sustain. Trying to counter the burn by multiple classes/specs just kills all condi builds again…..
Might be boring, but it works: http://www.twitch.tv/jebrounity/v/13104436
Can I prepurchase now and get access to the beta? I was on the fence about pre purchasing cause I wanted to see what the deal was for thief, but now I’m pretty confident in getting it.
Yes.
I prepurchased during the last BWE on Saturday and got instant access.
Thanks for taking your time to create this poll, its really interesting to read. Unfortunately the devs don’t care and never will.
At least daredevil as a spec cant possibly be as bad as tempest!
Why on earth would anyone underestimate anet atm? They prove their competence through the years again and again.
Nobody of them mains thief which wouldn’t be a problem. But nobody of them plays thief.
I still can’t figure out on which input they balance thief. Atm I think it has something to do with the position of traits in traitlines and the movement of the 8 planets through the zodiac signs. Makes the most sense. I only don’t know if they include Pluto.
Force and accuracy are not bursty. Afaik is air/rage for SA builds meta. Or you can use blood.
. I’ve always held that celestial amulets should be removed from the game.
Good luck everybody.
/thread
Exactly what the game needs less build diversity…Remove celestial…whait I also dislike playing against conditions remove carrion…but there are also some players that don´t like to play with berzerker, REMOVE IT I SAY
If one thing renders everything else useless than removing it can increase build diversity (but maybe Ele is in need of some buffs than)
You’re more than welcome to face a more experienced elementalist and see how those six hours serve you If you think you learned everything you needed, I dare say you can go into duel arenas and lose against lots of comps.
Ofc in a ele vs ele 1vs1 the better ele wins. But I’ve won duells with a few hours on my ele against thieves with a few thousend hours (they were using d/d).
The whole rating seems pretty random to me.
Overall Acro is slightly higher rated than SA. What?
Shadow’s Embrace has the same rating than Vigorous Recovery. What?
To clarify this, the first one is our single best condi remove and the whole reason why SA is meta, the second one is completly useless because you will have permanent Vigor with every Acro build, and nobody uses it.
No Quarter is not rated at all?
Hidden Killer with a C+? What? Rated lower than Invigorating Precision?
The first one allows us to sacrifice precision for vita in some builds. There are builds that are build around that trait. The second one is useful when you solo some dungeons. WTH?
I could go on but yeah, if the forum thief guild has such a perception on traits, I don’t have to wonder some balance descions of the devs.
they fixed the condi clear in stealth. its once again an instant clear + another after 3 seconds. so its actually pretty good again.
This thread is about Feline Grace buddy.
hihey said this and he is completly right.
Even if you change the duration to 300 secs without internal cooldown FG will still be trash.
It’s hard to believe but it’s true. No matter how high you stack Vigor, you have 1 dodge more in a 20 secs timeframe than the meta d/p build iff wildstrike never hits.
They nerfed FG to the ground and buried acro with it, because it was the reason to spec into acro.
I’m still a bit salty that the devs have shown again that they have no idea what they are doing and refuses to play a thief (that’s why the BS bug could made it into the game) so they bury acro for the lols. But ok, time to move on.
they fixed the condi clear in stealth. its once again an instant clear + another after 3 seconds. so its actually pretty good again.
Isn’t the change a few weeks old?
I like this kind of argumentation. I don’t play it, but I think it’s fine. It’s like the mesmer here (apharma) that tells us acro is perfectly fine.
In fact, nearly nobody plays d/d anymore (I just can’t remember when I have met the last enemy d/d thief and I play a few hours a day) and nearly nobody specs in Acro.