Showing Posts For apocom.3172:

No Quarter vs Hidden Killer

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Posted by: apocom.3172

apocom.3172

And how many people use NQ just for the fury? I want the ferocity boost, anything fury is added bonus.

The same ppl that don’t run ToC and/or pack runes. I don’t think that is the majority. Regardless, this topic is for the ppl that use either ToC or pack runes.

2 years ago I specced the last time into HK and I’ve never thought that I would come back to this. But for my d/d build I think it is stronger and wanted to cover my impression with some math.

Your math ignores the usual way a fight goes – people try to dodge/evade etc the hard hitting attacks. Why waste blind or dodge on aa if I know the thief will backstab soon. That’s why I personally use NQ instead of HK, any missed backstab reduces the benefit HK brings, While NQ benefits me all the time (with ToC/pack rune that’s almost all the time).

Sure if someone is in valk/cav, he needs HK to do any dmg but for a zerker thief I don’t see much value in using HK, as 3 of 4 my attacks crit. Even HK doesn’t guarantee crit on backstab, the chance it won’t crit is very small but it’s there. HK might look better on paper but in actual fight it’s very situational.

But you don’t have any CD for BS so if the enemy blind, block or dodges I just try again. If I’m not longer stealthed the next attack that I try to hit is for sure a CnD. So either I’m revealed and my BS critted or I go for a CnD. And if the enemy tries to block, blind, evade my CnD I try to use stow weapons in time.

I completly agree with you that it’s very situational. I just tested both for a few hours and I had the feeling that HK would be a little bit better than NQ for my playstyle with d/d. That’s why I made this calculation for me, just to take a look if I’m mistaken. And maybe some of you are interested in. That’s all.

And as you stated, with full zerk you are above the crit chance calculated, so it would be better for you to user NQ. But not everyone uses full zerk atm. I have the feeling that I’m in need for some vita, espacially because I’m lacking condi remove without SA.

This is what thief is getting for HOT

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Posted by: apocom.3172

apocom.3172

And underwater skills.

What?

That list of skills you get when you go under the surface of water? I think they’ll nerf stealth underwater, we have too much of it.

No, it’s more like they nerfed some underwater skills summer 2013. I think it was spear#3 and spear#5 that went up in initative.

And for traps they have nerfed Shadow Trap. Or how do you think we’ve gotten a stun breaker with such an appealing cast time of 1.5 secs?

This is what thief is getting for HOT

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Posted by: apocom.3172

apocom.3172

And underwater skills.

What?

No Quarter vs Hidden Killer

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Posted by: apocom.3172

apocom.3172

And how many people use NQ just for the fury? I want the ferocity boost, anything fury is added bonus.

The same ppl that don’t run ToC and/or pack runes. I don’t think that is the majority. Regardless, this topic is for the ppl that use either ToC or pack runes.

2 years ago I specced the last time into HK and I’ve never thought that I would come back to this. But for my d/d build I think it is stronger and wanted to cover my impression with some math.

Condi Mesmer

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Posted by: apocom.3172

apocom.3172

Haha yeah. I remember fighting several condi Mesmers with S/D thief while trying desperately to make an S/D build that was good. Literally, all they had to do was just stand there and let their illusions do all the work for them. Makes me sad that the game rewards such brain dead playstyles.

TBH After roaming a lot lately I have the feeling the more braindead a playstyle is, the more ANET buffs it.

I've switched classes. Anet killed my thief.

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Posted by: apocom.3172

apocom.3172

Strange, some people have said it does, others have said it doesn’t. Either way, regardless of that, S/D just doesn’t have the survivability in the current meta to deal enough significant damage to make it worth running. Not because Acrobatics got nerfed but because everything else got buffed. I think if anything, Sword does need a slight damage boost, maybe 5-10% and some sort of trait like gaining damage reduction when gaining vigor and/or remove a condition on a successful evade.

No, even in the last meta the changes to FG and the Vigor nerf would imo be enough to kill S/D. Acro gives you now 1 more dodge in 20 seconds compared to the meta d/p build and if we assume that wild strike never hits (which is more than unlikely).

No Quarter vs Hidden Killer

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Posted by: apocom.3172

apocom.3172

Avoid using maths for these kind of choices. The best thing you can do is test it yourself.

Yes I was testing this myself. But it is very frustrating in a duell when the BS doesn’t hits. With d/p I don’t have the problem to cover this, I think it is way harder with d/d.

I don’t run SA, so I have the feeling I’m in need for some Vita and the best way is using Valk.

So after testing this for a while I was wondering where the break even points are. In a fight I hit only a part of the AA Chain (because the enemy is dodging, blocking etc.). So for my needs my precision should be somewhere inbetween those numbers that I should go for NQ.

I was in the office. I meant the fury portion of the ability. You get 20% more critical chance. That gives all of your non-stealth attacks much more average damage.

Like I mentioned in my post, with Trickery and CS you have close to 100% fury. So imo you dont need NQ.

No Quarter vs Hidden Killer

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Posted by: apocom.3172

apocom.3172

Im not sure what you mean with “having 25% high chance”
no quarter boost your ferocity by 250 which results in 16.6% higher crit dmg.
Because I can stealth only every 3 seconds is the reason I included the AA Chain to cover this.

This is what thief is getting for HOT

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Posted by: apocom.3172

apocom.3172

There is nothing left to nerf.

Don’t underestimate ANET, or do you have thought they would nerf SB again?

I've switched classes. Anet killed my thief.

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Posted by: apocom.3172

apocom.3172

Yeah, it’s was all about that 1 trait that made s/d or even acrobatics worth taking . Such a shame that they went too far on it.

You can be sarcastic on this topic, but nonetheless that’s it.

We can talk about this all day long, but in the last 2 weeks I have seen not a single enemy d/d thief in wvw or pvp and 2 s/d thieves in the last week. But there are countless d/p thieves.

I still keep playing S/D, but with CS in pvp and SA in wvw. Even if I don’t use CnD once, SA offers more than Acro.

I've switched classes. Anet killed my thief.

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Posted by: apocom.3172

apocom.3172

Are you really that sore over this? Acro trait LINE is fine, we lost poi and fluid strikes but got a buffed version of hard to catch and don’t stop. It’s feline grace that’s the only downfall and that’s 1 trait, not the whole line.

I’m pretty sure you don’t play anything with Acro. Feline Grace was the reason to trait into Acro.

Hard to Catch is nice. That’s it. And don’t stop is useless for s/x builds that never had a problem with immobilize. So for s/x builds there is 1 trait that is somewhat nice.

Acro offers close to nothing atm. Nearly every thief, regardless of the weapons, is running DA/SA/Tr atm. And this while ANET is introducing more and more skills that reveal you.

I've switched classes. Anet killed my thief.

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apocom.3172

Sounds like what you are saying is that you can’t always win there for it doesn’t work. D/p “works” but dosnt always win. Either deal with this change by re doing your build and “bounce back” are reroll a new class. It’s that simple

Great argument, with this ANET can simply make every traitline useful as Acro and then we can say: “Oh hey look, everything is trash now, adept to the change or reroll. It’s that simple.”

I've switched classes. Anet killed my thief.

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Posted by: apocom.3172

apocom.3172

Thief: DD, SD, DP, 3 (yes I’ve seen all 3 be somewhat effective, seen PP but it wasn’t very effective)

I have a chance as a D/D if I outplay my opponent heavily, if there’s no lags and bugs and if my opponent uses no conditions (main problems being burn and confusion) – otherwise I don’t stand a chance. Other problem is the constant invulnerability applied to eles and mesmers. Edit²: And of course guards.
So, include that into your claim that you’ve seen these builds being effective – that have been either the top 0,1% of thief players or they were fighting potatos.
Edit: Or the “potatos” had lags or whatever. Not every player who loses is automatically a bad player.

Learn to read. I said across all game modes, with that I’m talking WvW and lower rank/unranked PvP.

As for the top 0.1% that’s what the big long list of all classes having pretty much 1 or 2 viable builds, again it puts thief as average with most others with DP. Again, top 0.1% there is really only 1 or 2 viable builds across all classes with ranger not even showing face (though power pew pew would be it)

Yeah I know exactly how annoying those invuln states and blocks are but then thieves do have the ability to wait it out to an extent or (in PvP) go for another target or point decap.

I disagree with you. Like you mentioned in top play there is only one build, because there is for all classes only one build which is optimal. Like d/p vs s/d pre patch. D/p was slightly better, so everyone runs d/p.

The problem is the difference now between the optimal build, and the other builds. The patch buffed d/p while every other build got nerfed which extended the gap.

So imo there is out of hotjoin nearly no room for d/d. D/p deals beside the initial burst more dmg and has a lot more utility. Why on earth should you go for d/d?

S/D was a teamfight and 1vs1 build. Because they nerfed Acro you just can’t stay that long in a teamfight and 1vs1. It’s just subpar in every aspect now to d/p.

This is like using a weapon that does 10% less dmg because you like the skin. Yes, you can do this. And ofc you can also win with this weapon. But the other is just better.

No Quarter vs Hidden Killer

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Posted by: apocom.3172

apocom.3172

HI guys, I’m experimenting with D/D alot atm. I’m using DA/CS/Tr and I was wondered where the break even point for No Quarter over Hidden Killer is. I’ve used No Quarter mostly, but it is just painful if the BS doesn’t crit.

Because I have traited in Tr I assume I have permanent fury (which is not true without No Quarter, but it’s a fury uptime 28/20.5 secs which is imo negligible, especially when you use Pack Runes)

So I compare 2 scenarios.

First CnD + BS+ AA Chain (repeat)
I assume I have 2550 power (it’s not important because the power value stays the same, if you crit or not) and 225% crit dmg.

1st: Surprisingly I need 73% crit chance (53% without fury) that No Quarter is better.

The 2nd scenario is even worse for No Quarter.

I assume that the target dodges the AA-Chain (or block, blind etc.)

2nd: Now I need 82% crit chance (62% without fury) that No Quarter passes Hidden Killer.

Conclusion:
No Quarter is only worth it when you have no fury source like Pack Runes, Trickery or teammates.

Disclaimer:
I ignored SB, so if you use SB most of the time, No Quarter is maybe better for you.

Source:
With AA Chain

http://www.wolframalpha.com/input/?i=2.82*p*%28x*%28f%2B0.17%29%2B%281-x%29%29%2B1.25*p*%28x*%28f%2B0.17%29%2B%281-x%29%29%2B2.4*p*%28x*%28f%2B0.17%29%2B%281-x%29%29%3D2.82*p*%28x*f%2B%281-x%29%29%2B1.25*p*%28x*f%2B%281-x%29%29%2B2.4*p*1*f+with+p%3D2550+and+f%3D2.25

Without AA Chain

http://www.wolframalpha.com/input/?i=1.25*p*%28x*%28f%2B0.17%29%2B%281-x%29%29%2B2.4*p*%28x*%28f%2B0.17%29%2B%281-x%29%29%3D1.25*p*%28x*f%2B%281-x%29%29%2B2.4*p*1*f+with+p%3D2550+and+f%3D2.25

I hope this helps some of you.

EDIT: Had a mistake in my calculation, I hope this is now correct. Plz point out every mistake I had possibly made. Should drink more coffee.

(edited by apocom.3172)

How to make a thief build in 4 easy steps.

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Posted by: apocom.3172

apocom.3172

Right… and a D/P will always try to BP->HS->BS->AA->repeat as it’s main moves.

Iff the thief trait in SA. If you don’t play SA there is no need to fight stealth heavy beside the opening. It’s even more like a hindrance because most classes will simply outsustain you, while you are sitting in stealth.

And there was also a huge difference between 2/6/0/0/6, 6/0/2/0/6 and 2/0/0/6/6 d/p. I think it is not true that every d/p build plays the same with the mentioned chain as maintool.

How to make a thief build in 4 easy steps.

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apocom.3172

The sheer amount of diversity and choices are just staggering! Thanks Colin Johanson!

/s

I think checkers has more build diversity. At least you can become ‘crowned’ when you reach the other side.

Nerf crown. Too much mobility.

Nerf the red side when I play white. Too much chances for them to win.


Due to the game’s design there really wasn’t much play-styles besides choosing your weapons since day one – Every thief with D/P will play like the next D/P and every thief with S/D will play like the next S/D, with very minor variances, and that’s the same thing for other classes.

Traits, runes, sigils, armor types are essentially supplements to the weapons you’re play.

Imo this isn’t true. Before the April 2014 patch the only thing every thief has to do was putting 30 points in CS. Beside that you had many choices. Back then I thought this is not much diversity, but now it’s worse. We have 2 traitlines that gives us the needed utility which is leaving us with excactly 1 choice for our last. And Acro is so bad atm that most thieves go into SA (some in CS).

And this isn’t true for other classes. Take mesmer for example. Choose a build. You can use now every weapon combination (beside scepter, this is mostly for condi) and you will be fine (worked also prepatch).

S/D Thiefs - Come Help The Cause

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Posted by: apocom.3172

apocom.3172

Yeah, I switched to SA. Acro just offers nothing reliable atm. Even if I never use CnD, SA is imo better than Acro. And if they nerf SA ppl will simply play DA/CS/Tr.

S/D Thiefs - Come Help The Cause

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Posted by: apocom.3172

apocom.3172

Before the patch lockdown was absolutly fine, the biggest problem was that you better made no mistakes. And if I got unpatient it was impossible to play.

But because mesmer was in your described spot they got buffed.

S/D Thiefs - Come Help The Cause

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Posted by: apocom.3172

apocom.3172

Because S/D is still good against Necros. But try to win something against warriror, guardian, ranger, engi, ele or d/p thief. And if you only go for +1 as thief there is no point in using anything other than d/p even if you nerf SA to the ground (where acro is atm).

S/D Thiefs - Come Help The Cause

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Posted by: apocom.3172

apocom.3172

If ppl who don’t play something say it’s balanced, it’s up as hell for sure.

How to make a thief build in 4 easy steps.

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Posted by: apocom.3172

apocom.3172

Step 1. Your weapons:
shortbow with air+energy + something of your choice with air+fire (HINT: pick d/p)

Step 2. Utilities
Heal: Withdraw
U1: Shadowstep
U2: Shadowrefuge
U3: depends on Step 3.
Elite: Basilisk Venom

Step 3: Traits
Deadly Arts:
Everything in the mid. If you feel fancy go for excecutioner

Trickery:
bot, up, mid
(you can also go mid mid mid but it’s not recommended)

Now we have a choice:

Do you stealth?
- pick Shadow Arts (bot mid mid) and for U3 Blinding Powder

Need more power?
- pick CS (up mid up or mid) and for U3 Infiltrator Signet

Need more defence?
- pick Acrobatics (bot bot bot or mid) and for U3 Agility Signet
(just kidding, pick something else)

Step 4:
Rune: Vampirism or Pack (too much choice? throw a coin)

Note: You can also build something else, but yeah, better not.

Summary: This easy recipe will provide you with anything you need until the next balance patch hits october 2016.

Acrobatics: The worst trait line ever?

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Posted by: apocom.3172

apocom.3172

I disagree with hard to catch 8/10 rating.

Yes on paper this trait looks good, but using it is different.

1. This trait will never restore 2 dodges. To do so, you have to eat cc exactly after your 2nd dodge which will never happens.

2. You get interrupted anyway.

3. It triggers really often against meaningless stuns, and against many classes really early while your endurance is somewhat full.

And don’t stop is only good in non S/D acro build, and afaik they don’t exist anymore.

Upper Hand on the other side is imo somewhat useful. It is 2-3 initiative in 10-12 seconds. But only useful for S/D.

(edited by apocom.3172)

I've switched classes. Anet killed my thief.

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Posted by: apocom.3172

apocom.3172

. Sorry if I am coming across a bit formal here but people who give up like this were not real theif players.

WTF? A huge part for me playing thief was/is trying different builds. In have in my bank over 3 storage panes only for different armors. But if people complain that they dont want to be pigeonholed into d/p they are no real thief players?

I have the vast majority of my time on thief, but if ANET gives up on the class there is nothing we can do. ATM d/p may be fine.

Anyone remember the time d/d was a valid choice for pvp. They killed it. Anyone remember the time s/p was a valid choice for pvp. They killed it. I haven’t cared because I never liked s/p.
Now they killed s/d.
So if you say d/p is fine, than you are right, but guess what weaponset is the next to be killed.

And as a real thief player I want kitten diversity.

So, how is Anet getting us out of this one?

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Posted by: apocom.3172

apocom.3172

They are communicating. At the moment they say: play dp/sb or gtfo.

But seriously, I have no idea why they are introducing a new weapon when they killed everything else for thieves beside dp/sb.

Finally thief d/p owns mesmer

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Posted by: apocom.3172

apocom.3172

Imo OP is right. From my experience d/p thief is still the best spec to kill a mesmer. The problem occurs if any other class plays against a mesmer.

Thief balance changes

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Posted by: apocom.3172

apocom.3172

Maybe I have a miscalculation but this would bring Feline Grace to pre patch endurance regeneration if you successful dodge.
Pro: All evades
cons: within 4 secs

(Math: Endurence regenaration is 5 per sec, 75% of 5 is 3.75 * 4 = 15)

Confounding Suggests. Mez Trait OP or Not?

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apocom.3172

oh.. so the 2.75 second channel is “insta” now.

And nevermind that in order to safely charge that “insta” channel, the Mesmer has to use a stealth or blink or decoy or MI or TW or run away to cast that “insta” channel.

Before the patch, we would have to wait 30 seconds to channel MoD again. And waiting 2.75 seconds is actually faster than waiting 5 seconds for the CD of MoD. So it’s actually less of a wait.

Besides – you’re skirting the actual point. Name one class with the requisite number of stunbreaks/blocks/invul frames to outdo a MoD chain of 6 stuns. Not to mention of course that those defensive abilities will also be used to negate some burst.

This. No class has 6 stunbreaker within 30 seconds. And now we talk only about MoD.

Plz Robert Gee balance all classes

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Posted by: apocom.3172

apocom.3172

@BurrTheKing &To the people saying Robert broke/ruined/made bad changes to Mesmer, a little context…

  • Mesmer got 30+ traits redone and reworked.
  • Majority of those traits are fantastic.
  • 2 traits are overtuned. (Confounding and PU) 1 is bugged (Blinding Dissipation)

Balance is difficult guys, he knocked it out the park with almost all of our traits and we don’t even know if the PU/Confounding change was his decision.


Fun fact: Confounding Suggestions as a trait isn’t overpowered on it’s own nor is it grandmaster-worthy. Without Mantra of Distraction, Confounding wouldn’t even be mentioned here. It’s the combination of both that is too much.

And that’s what I like that he balance every class. It’s not that 2 traits maybe a little bit over the top, but mesmers have so much useful stuff. You can choose between different weapons, traits and traitlines.

Other classes only have these choices if they wanna play subpar.

Why Sizer left, aka S/D unviable

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Posted by: apocom.3172

apocom.3172

I try atm CS/DA/TR. I’m so desperate to bring something to work. I just love the fast paced gameplay and can’t imagine to play only d/p in the future.

Why Sizer left, aka S/D unviable

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Posted by: apocom.3172

apocom.3172

we are used that every class gets more dodges for free and get extra dodge effects “cough” basically every other class has a good on-dodge effect except thief “cough” ranger’s +20%endurance regen grants way more endurance than thief’s vigor effectiveness +50% trait, engis even have +50%energy perma, etc

You forget that if a ranger evades an attack, he gains 5 sec vigor. And if you think Rangers have less evades, take a look at Ranger’s S/D.

Are mesmers really that OP?

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Posted by: apocom.3172

apocom.3172

Of course are Mesmers OP atm. Just look what everyone is running now. You can argue back and forth, but a large amount of the playerbase will always run the OP stuff.

But I don’t see the problem here. The balance team just have no idea what they are doing, so if it wouldn’t be the mesmer it just would be another class that’s ezmode.

As an old GW1 mesmer player I just wished they made Mesmer the strongest class, but only if you can play it really really well. Absolutly dangerous but only in the right hands. Now it’s the class with trainingwheels.

Ele Vs Mesemer

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Posted by: apocom.3172

apocom.3172

Mesmers because to play ele and be good at that is very hard, a bad or averege mesmer can kill u a bad or averege ele no.

Same reason I vote for Mesmer. You can possibly macro the burst rotation and do ok. And there is no class having a stunbreaker ready every 5 secs.

It is so super easy to pull of the burst, and the increase of the Mesmer population in WvW and PvP speaks of it’s own.

Why Sizer left, aka S/D unviable

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Posted by: apocom.3172

apocom.3172

They should just buff acrobatics slightly. I don’t understand the nerfs.

In PvE nobody used acrobatics.
In WvW some roamers used it, but not many.
In PvP pre patch D/P was meta and Sizer one of the last thieves using S/D.

Anets conclusion: nerf acrobatics. Kill build diversity.

Is S/P viable anymore?

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Posted by: apocom.3172

apocom.3172

For certain pve areas it’s the best weapon, for everything else it’S not viable.

Thief new weapon

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Posted by: apocom.3172

apocom.3172

yeah forgot Torch.I will be utter disappointed if it will be rifle or torch(or focus for that matter) I can accept staff but offhand sword is so suited for thieves than mesmers!

I feel the same. Torch or focus is just strange for thief. Rifle would be either op or useless (they nerfed sb#2 and removed ricochet). So I really hope for offhand sword, but staff would be also ok I guess (but with some staffs thieves would look strange).

Thief new weapon

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Posted by: apocom.3172

apocom.3172

You guys are forgetting torch.

Nr. 4 will reveal the enemy for 3 sec and #5 will apply a stack of burning for 3 sec, but will get nerfed to 1, because it will be just crazy what you can do to the golems in the mists.

I am rerolling in mezmer

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Posted by: apocom.3172

apocom.3172

Till the next patch.

No way I’m re-rolling mesmer, it’s pretty obvious it’s OP atm and I’d be very surprised if it lasts long.

Yeah, im pretty sure they will nerf Mesmer somewhat around october 2016 when the next balance patch hits.

Thief hate and more: Why HoT is NoT for me

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Posted by: apocom.3172

apocom.3172

OP I feel the same

I just cannot bring me to prepurchase the expansion and I have spend over 3000 hours on my thief.
My problem is not that thief is up or something but that they are killing every diversity and they have clearly no idea of the class.

I’m pretty sure none of the developers plays thief. Otherwise things like the bs bug, the old assassins equilibrium, the sb poison field nerf wouldn’t made it into the game. And yeah blind on stealth is so strong should be GM while P#5 has it in the weaponset. I could go on forever.

The developers have their classes they pet and like and on top of that they don’t care about their customers.

And than they tell us that thieves don’t need nerves and after the next patch you better play d/p. Our diversity now is if you pick executioner over improvisation.

Thief D/D S/D or D/P?

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Posted by: apocom.3172

apocom.3172

dp da/sa/tr

</thread>

Thief (Mesmer) mobility promotes imbalance.

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Posted by: apocom.3172

apocom.3172

You realize you can do this for every class? Pointing the advantages out over other classes? Even for ranger:

Fact A: High access to range skills creates unmatched ability to deal damage before receiving some in sPvP.

Fact B: To keep classes somewhat balanced rangers would have to perform significantly worse in combat aka deal meh damage (currently damage is way too high) or die very fast (while squishy as kitten rangers have tons of ways to avoid damage).

Conclusion: Their insane range and damage creates an unsolvable problem for the balance team. Either they are OP or extremely frustrating to play. While some classes can catch up with their own forms of OP (cele ele, old engi) or atleast also have some teleports to catch rangers there are classes that are completely left behind like thieves and mesmers.

Solution A: Make them super squishy again or nerf damage. Yes, no ranger should be able to even remotely beat an equally skilled lets say mesmer in 1on1 or on point. I think this would be a very frustrating solution for rangers.

Solution B: Nerf their range/damage migration. Also would create many tears and take away depths from the game imo.

Solution C: Give other classes similiar range but in form of different mechanics. It has to be really kittening good though to match what rangers have.

I prefer C.

Nerf Thief? This vid is for the balance team

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Posted by: apocom.3172

apocom.3172

Maybe OP has an idea what he is talking about.

Thief can instagib a cele elementalist.

Oh wait, no.

Seriously, a glasscannon can instagib anoter glasscannon surprise. But yeah, lets balance the game around some hotjoin heroes circling around with no mapawareness, who didn’t even mind to run a stunbreaker. This is the spirit.

So...S/D thieves took the hit

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Posted by: apocom.3172

apocom.3172

I’m not really sure if acro is worth it anymore. I duell a lot since the patch and I have sometimes with CS a better chance, because you bring clearly more pressure to your enemy.
While the new hard to catch looks really great, it sometimes triggers too early.
Against necro and ele it triggers when you steal them, a mesmer can just trigger it.
Pain Responce is also nice, but I don’t feel that I need it.
Same for don’t stop. With sword I have rarely immobilize issues.
On the other hand, my duelling partners are all playing power and cele builds.
Time will tell if acro has a place now or if S/D is forced into a burst spec.

New Engie Lock on

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Posted by: apocom.3172

apocom.3172

Streamlined Kits are back to normal:

https://forum-en.gw2archive.eu/forum/professions/engineer/RIP-perma-swiftness/page/2#post5169529

Pretty sure Lock On will be the new meta…..

With my engi I wouldn’t touch this trait. Giving up perma swiftness because engi has a hard time against thieves?

Thoughts on PvP post patch

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Posted by: apocom.3172

apocom.3172

Imo Improvisation is better than Executioner, because Withdraw is now a trick, so the recharge chance is now 80% (trick, signet, deception, venom) and against many classes the second use of the stolen item is it worth (Mesmer).

But I seriously doubt that SA will be the new Meta for PVP. DA, CS and Trickery is it imo.

Maybe we are lucky and the whole metagame shifts. Most ppl are trying to configure the class post patch for the pre patch meta.

New Engie Lock on

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Posted by: apocom.3172

apocom.3172

Yeah, I’m so afraid of engis taking a master trait, a grandmaster trait and one utility slot just to counter a single build (60606 d/p) that can just walk away.
This is meta in no time.

As a thief player I have trust issues

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Posted by: apocom.3172

apocom.3172

Jon Peters (developer, in charge for balance i think?) said a few weeks ago during lifestream that “People that think thief is overpowered, do not play thief.”

^^this lol… idk how they could communicate better xD

I think this is easy. It’s a single statement in a long time. Imo they should take 5 minutes per class and write their opinion of the class and the state of the game in the forum.

I think Anet should implement a system to the public where we can actually see % win rates of specific classes and builds before we go on about what is OP or UP.

Similar to what LoL has, ofc it is more complicated with different builds and such in GW2, but then again we dont have 100 classes.

They can’t do it. The qq about wars and engis would be endless~[/quote]

Seriously that would be a good idea. Nearly every competitive game has something similar.

Otherwise everything else is based on perception and most players are just too kitten to see their mistakes in their gameplay. It’s the same in every game. It’s easier to say that something is OP, than to see the own bad gameplay.

That’s why I wish Anet would communicate better.

As a thief player I have trust issues

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Posted by: apocom.3172

apocom.3172

Hi guys,

I play main thief with over 3.6 k hours on her. I am making this topic because I hope anet will start justifying their balance approaches.

Lately there are a lot of topics about the overpowered thief. I don’t know why this is suddenly a thing (again), but a lot of players are concerned about the state of the thief.

The main problem is, even if there are a lot complaints, that this doesn’t necessarily mean anything. There are 2 possibilities:

A) Ppl are right, thief is overpowered.

B) We have some kind of self-fulfilling prophecy. Players only lose and win because they outplay/got ouplayed, but against thief, they win because the thief is playing bad. And if they loose, they loose because the thief is op.

The problem here is now that the playerbase can’t judge if A or B holds. You can see this in other games (maybe every competitive game). The playerbase believes something (X) is overpowered. Soon even the worst players (like gold league in Starcraft 2) are starting to complain in the forums. If you are now reading the forums, you can easiliy belive X is overpowered. Now something bad happens. The playerbase refuses to adapt to X, because the company will fix it. It’s obviously overpowered.

Now back to my problem. Other companies communicate the issue. They are telling the playerbase if they think they have a justified concern or not. They are using metrics over some period of time and the playerbase gets feedback.

Not Anet. They don’t communicate issues players have. For example the trait last refuge. There is a lot of complain, you can think about what you want, but Anet doesn’t say a word about it. They just have to say, it’s working as intended, L2P. Everything would be fine.

They are often throwing random nerfs/buffs (from a thief pov, maybe other classes have it a little bit better) without telling us why.

On the other hand, this is not an esports game. You have maybe 25(?) “pro” players and the majority playing other gamemodes. And yeah, english is not my first language.

[VIDEO] S/D Solo WvW Roaming

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Posted by: apocom.3172

apocom.3172

Wow, impressive gameplay. Some really nice moves.

One of the best wvw thief vids I have ever seen.

EDIT: Whats your server?

(edited by apocom.3172)

A Moment of Silence for HoT's S/D Thief

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Posted by: apocom.3172

apocom.3172

It’s fine because it will proc with fs/ls , sb#3, pw…( that’s what they said in stream). If you think about it, it’s more like a buff.

I’m not entire sure if it’s a buff, but I really like the change that it can proc now on evade.

Commentary on the reveal changes

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Posted by: apocom.3172

apocom.3172

It is a 3 second reveal. I have no idea why everyone is saying that it is only 2 seconds.