Showing Posts For cNcHellShadow.7691:
Then go. There is no reason that you should be given a right to kill enemies that other players can’t. This is a ridiculously whiny post that adds nothing to fixing the game whatsoever. I’m sorry to be nasty about it, but all I ever see is people chastising new players for killing a champ out of order, and it really makes me laugh. This is nothing new, and nothing that will make players leave you to kill your bosses.
So…people are to not play the game because they are in your “personal space”? I think it’s time you move on to something else. This is not a single player game, and your expectations of it being so, are ignorant. Not much else to add here.
This….this brings the battle forward to me. Makes me feel like a soldier alone standing against an army. Makes things intense for me.
My Guardian
Helm : Heritage Helm.
Shoulders : Brutus’ Pauldrons
Chest : Temple Karma
Hands : Fiery God Vambraces
Legs : Vigil Leggings
Feet : Mending Greaves
This really depends on your preference of play. If you are not worried about having the highest armor level? Rare is perfectly fine and a completely viable set of gear. Don’t forget now, that you can buy the Vigil armor, and still use exotic armor using transmutation stones.
But, I have a character that at the moment has Mastercraft level 80 equipment, and he does just fine in Orr/Dungeons.
Problem is, is that you are claiming they used some shady sales technique to try to get your money. They did nothing of the sort. I’m sorry you were unable to log in and get the items on sale, but it was a sale. Would you go in to JCPenny and claim they were unethical because they had a sale on a Friday, and you went in on a Saturday? Probably not. My point is, I understand you wanted items, and it’s a shame you weren’t able to get them. Do not come and complain about it though, as it brings nothing constructive to the door.
This is more of a “learn to read” situation. They had stated before the sale, that for 3 days, 3 separate items would be listed each day. Each day the three items were listed for 24 hours. At the end of the third day, the sale was over. This is a ridiculous cooked up complaint that I expect to come from someone being paid to come here and whine about something. Read the terms of the sale next time.
I was living my life.
And nobody is faulting you for that. But, as ANet stated, this was a 3 day sale. That information could be found on the homepage, and on the launcher, which is required to start the game. If you didn’t see that information, then you are just oblivious. I am sorry if I am being rude, but this is a sad thread to have started. If you aren’t going to buy gems, don’t….we don’t need to hear about it.
This is more of a “learn to read” situation. They had stated before the sale, that for 3 days, 3 separate items would be listed each day. Each day the three items were listed for 24 hours. At the end of the third day, the sale was over. This is a ridiculous cooked up complaint that I expect to come from someone being paid to come here and whine about something. Read the terms of the sale next time.
If this game was doing well, ANet would be advertising numbers.
They are not.
I don’t think that’s verifiable proof of a company not doing well. Guild Wars 1 was a wild success and I may be wrong here, but I don’t recall them advertising the playerbase for that. While it may seem like there are no players, there are clearly enough to keep ANet in business, which would imply that there -is- a semblance of success.
Well, you really have 2 options. You can be scaled down and continue playing your Guardian with your friend, as the Guardian is pretty good at surviving, along with helping other players survive. Or…figure out what you think would be a good compliment to the class your friend decides to choose. Me and my brother played a Thief and Mesmer pair from 1-80 and it was a blast, while challenging at some times. As far as I know though, if you want shear damage as a pair, elementalist would be the best route
It’s kind of interesting.
Just like real life.
If anything, more people should play GW2, understand its economy – and perhaps gain wisdom about real life they would not otherwise have.
Eh, no…A fantasy game where the end goal is to end a dragon’s life should NOT emulate real life. People play games to enjoy a “seperate” life. If you want the life simulator, play the Sims, or games similar to that. It should never be a job or a chore to achieve anything in a video game. And please do not confuse job/chore with challenge, as challenge is fine…as long as it doesn’t require you to make real life a second to the priority of obtaining an item in any game.
Here’s what’s really going to blow your mind.
Even in a high fantasy setting, people who aren’t fighting dragons or fighting wars against the undead will trade. Trading is an activity as old as human history. And where there are traders, there are market manipulators.
Even during famines, during plagues, during wars, even during dragon and undead invasions – the market remains.
And that’s a very real lesson for real life
This does not blow my mind. What does, however, is that so many players are complacent with the market as it is -only- until they need something that is ridiculously overpriced. I’m aware that in real life there is exchange of money/service. There should be in game as well, but it should be regulated, as it’s much easier to do so. Increase supply to lower demand, in turn lowering prices. I know this is not in their business model, as it became evident when the November 15th patch hit, but it just does not benefit new players in -any- way to have a market system that’s dominated by the few that can afford to set prices for everything. I couldn’t care less about spending money in the gem shop to convert to gold, nor do I care for the “Elite” items such as Legendaries or Ascended gear. What I do care about is balance, and it’s very clear that financially for most players, the balance is heavily decided by the market tycoons. It’s just a turn off to see a T2 crafting material going for multiple silver, when to levels appropriate to craft that, a few silver is a bank account.
It’s kind of interesting.
Just like real life.
If anything, more people should play GW2, understand its economy – and perhaps gain wisdom about real life they would not otherwise have.
Eh, no…A fantasy game where the end goal is to end a dragon’s life should NOT emulate real life. People play games to enjoy a “seperate” life. If you want the life simulator, play the Sims, or games similar to that. It should never be a job or a chore to achieve anything in a video game. And please do not confuse job/chore with challenge, as challenge is fine…as long as it doesn’t require you to make real life a second to the priority of obtaining an item in any game.
i’d imagine with gw2’s graphics, a big seamless world would cause a HORRENDOUS amount of lag since your not loading each area seperately
This. Because ArenaNet likes to appeal to a variety of gamers, (I.E. Gamers of all sorts with all sorts of computer hardware) they try to keep graphic dependency to a minimum. And with that, we have smaller “open zones”.
I find a lot of things in Gw2 fun. I personally like going to lower level zones and helping new players. I like to try to change up my armor, albeit not very often, but it allows me to go back and enjoy some of the dungeons I’ve neglected. I love running around and enjoying the details that ANet has put into their world. I socialize with other payers, whether they be veterans or new. There really is a lot to enjoy, it just seems that not a lot of people consider what I like personally, very enjoyable. To each their own I suppose. I do think, however, if you haven’t found anything you personally enjoy, then this may not be the game for you. Please don’t take that as a “get out” statement. I just think a lot of the players who end up leaving expected a much different experience than they have received. I took 2 weeks off about a month ago, and when I returned, I made a new character, and enjoyed the things I like all over again.
The beauty of transmutation stones is that at level one, if you could afford it, you can deck your character out in level 80 karma gear
. Again, this would be VERY expensive, but still!
Price-fixing is a very serious offense in the real-world. Sony and Samsung are still facing charges in several countries for price-fixing on displays.
The price-fixing on displays caused all products using them (like TVs, monitors, tablets, and laptops) to be more expensive because of it… Thus hurting the consumer.
But the described behavior isn’t price-fixing, so your example is rather useless.
Price-fixing is when all vendors of particular products agree to sell that product for a particular price. What the OP is complaining about is the notion that a person can buy all of the stock of a certain item and then sell it for a much higher price. That’s not price-fixing. It’d be more correct to call it market manipulation….I believe the technical term is “ramping”, but I’m not exactly a business major. :P
And I’m not actually sure whether this should be punishable or not. A lot of games permit it, it might be pushing into the realm of too much direct interference if ANet disallows it.
And for the last time, the snowflake thing was an obvious exploit. A very, very obvious exploit. Like, I could describe it to a child and they’d understand that something’s amiss. I’m rather tired of people complaining about the darn thing. “I don’t know what I did wrong! I just crafted this item with 1 ecto and consistently received two or more back every time, that’s all! And then I decided to repeat this process a few hundred times for some easy money. Is that so wrong?” Yes, yes it is, now stop complaining and accept your ban.
While it isn’t price fixing, it can be considered monopolizing, and abusing the power that a monopoly may confer, is definitely illegal. It really isn’t fair to newer players that older players, or rich people, can determine what I am supposed to pay, and should be the developer to decide this. I can understand if there was an investment standpoint, but this is not investing. This is people deciding to put a chokehold on items because they can, and -only- benefits the people that already have the money. Less money for the masses, means terrible economic downturn. It also leads to a lot of unhappy consumers. I’m not arguing here, but what is happening in the Market is definitely not good for business. In life, you have to pay bills, you have to pay for food, appliances, etc… However, this is a game, and should not ever be tied in to real life, as games are supposed to be an enjoyable experience, not a struggle to survive.
Coming up to 900 hours. 4 level 80’s with Exotics, no ascended though (don’t care enough about the gear “gap” to FotM for those), all skills for the 4 toons, and I’m still having a blast. I run dungeons for fun, I stay around the starter zones to help new players, and just overall am having a great experience in Gw2. I’m not saying it’s a perfect game, but it is one of the most enjoyable games I’ve played in a while now. I know that there are flaws….and pretty big ones, but I figure, 900 hours of fun for $60…that really can’t be beat. I’ve spent no money in the gem store, and I still have more than enough gold for the things I want (Legendaries, meh…none really capture my attention.) and the things that I need. My biggest gripe has to be the story. I just don’t feel compelled at all to help a Sylvari dude be a hero.
Once you get into a server, you’ll never have to wait in a queue to get back on subsequent log-ins.
I love seeing ideas and suggestions that could bring nice changes and content additions. I dislike the hate posts as they don’t add anything whatsoever. That is all
@Thecomstarbaby. Is that a battletech reference?
1. When you complete a heart, it becomes blue and you can complete it again once a day for a “heart token”. With a lot of those tokens, you can check a trader and buy exclusive rewards such as skins/minis/black lion keys/legendary components/ascended components/skill points/karma/money…
2. When you complete an event, you get 1 “event token”. When you complete one that you have never completed before, you get 3. With those tokens, you can get even more rewards that with hearts tokens.
See? Players rush hearts all across the game everyday and seek constantly new events. That’s what I call:
Replayability.
This would actually be brilliant. I love making new toons as it is, but to be rewarded for enjoying the content over again? I would be ecstatic! It would be a great way to get the veterans involved with the new players, in doing so, probably increase the social aspect of the game. +1 for this.
I hear that a lot in Orr….when in game, and also when minimized….creeps me out sometimes!
Mike O’Brien wrote:
“I hope we’ve been clear that GW2 is not a game with virtually no stat progression in it like GW1 was. That’s why GW2 shipped with a higher level cap, and with a hard separation between PVE and PVP.
“In GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.”
Taken from Reddit, reposted here. http://www.gamefront.com/guild-wars-2-level-cap-raise-confirmed-for-future/
And I agree that Karma vendors should start offering more in the way of better/different gear. Accessories/Rings/Amulets would be fantastic!
(edited by cNcHellShadow.7691)
I saw an Ele by the name of Elementally Challenged….I had a huge laugh from that one.
Well, I use my karma on my main to buy skins for my other characters that I don’t want the stats for. I have 2 toons in some God armor just for the looks…transmuted to armor the other toons can wear.
Other than that, not really sure what purpose Karma serves late/end game.
Obsidian shards for legendaries, I guess. Cooking mats (not in any great amount, but lemon bars are much cheaper than omnoms!)
Fair enough, but my lack of desire for a legendary makes me forget they are used for Leg mats.
And yeah, the cooking is good too!
Well, I use my karma on my main to buy skins for my other characters that I don’t want the stats for. I have 2 toons in some God armor just for the looks…transmuted to armor the other toons can wear.
Other than that, not really sure what purpose Karma serves late/end game.
Thanks everyone for the great character feedback! I’m lovin’ this creator, so much customization opportunities to make it look just how you want.
On the note of the mounts, hopefully they do introduce some in the future. Would be amazing if we could fly around or at least even swim on a whale mount
Yeah, the character creator is fairly robust, and allows some pretty decent tweaking to distinguish your toon from another.
I would have to disagree about flying mounts, as it kind of takes away from the scale of the land, imo of course. But to be able to ride a Moa across Queensdale would be pretty epic. And agreed on seafaring mounts!
Happy New Year from Yak’s Bend!
Very well done character creation.
And as of yet, there are no mounts. As far as I know, there are no plans to introduce mounts. Wishful thinking on this end as well.
http://www.gw2armor.com/ is my favorite for armor viewing.
http://dulfy.net/2012/07/21/gw2-armor-previews/ And that’s my preferred site for weapons, although there may be more complete sites for that.
None that I think fit your criteria, however. I’ve yet to find a site that allows 3d model viewing.
Well they do make progressing into the Fractals 60+ possible because with enough revive Orbs it’s virtually impossible to fail.
There may be other tricks but revive orbs are one way to deal with the Jade Maw Agony past level 50.
There have also been numerous threads of people exploring the world after falling through textures, stuff that probably isn’t intended either.
So game-breaking? Probably not, but it is selling a power as it’s required for Fractals Progression.
I would definitely agree, if they had been added with or after the Lost Shores event. They serve a decent enough purpose, as they allow a solo gamer to accomplish things they might not be able to without it. Exploring the world via bugs though, I can’t see blame put on the item, as I’ve gotten to areas I probably shouldn’t have been able to by falling through the world or clipping through an area that didn’t have solid collision detection. I’m not arguing with you, just putting my opinion out there.
The only problem with this, is that ANet had already designed the no trinity system before we had even known that Gw2 was being developed. That said, it’s up to them how they want to implement mechanics, and I think enough people like the “open role” system to warrant not looking back. Gw2 is quite fun, and in my opinion, the combat is more engaging than in most other “trinity” games. I love being downed, because I know I did something wrong, possibly more than just not hit skill 4 at the precise time I was supposed to. Gw2 clearly is not for everyone, but for people to demand/ask for a mechanic that isn’t in the design of a game, is just ridiculous, and sad. The trinity was not intended for this game, and it won’t be added to it.
Yeah I suggested that a while ago too. I’d like to see that, although there should be a button to easily switch clothes when you’re in town.
You can bind a key to change into town clothes in the control options. I have mine set to Z, my weapon draw/sheathe to X, and my walk/run to C
It’s a shame that people care more about the conduct of others, than actually enjoying content themselves. I used to play Champions, which has a decent RP community, and I’ve never heard of anything like this happening. My guild rp’s, but we do it in Guild Chat so we aren’t harassed, and so we don’t diminish other player’s experiences. It would be nice if ANet added a new server solely for roleplayers, as we would all have a place where we could play our game comfortably.
This is likely how it is going to happen. As you said, it’s really the only logical path after introducing the dragons themselves.
Yes, Cultural weapons can be used by any race.
Mostly, it was Trahearne’s epic personal story. We were just along for the ride.
Your entitlement is staggering. Why does it have to be about you? Just enjoy the game.
It’s about the player because ANet said exactly that. It’s -our- story, not some generic cutout NPC.
It sounds a little lame, but I take screenshots of any full party I get into when it comes to dungeon runs just in case I get kicked for no good reason
.
Maybe it is his job…I’m not sure why it’s your business to know that :P
And begin the rage of “UNFAIR….I paid full price!”
On a more serious note, I hope this gets more people to migrate to Gw2.
We could sure use the numbers.
The level of the Upgrade component cannot be of higher level than the item you are trying to compound.
Merry Christmas to everybody. I hope you all have a great holiday!
There’s good points on both side of the argument here.
For me, personally, I see no foul play in letting real life money buy gems which allows one to buy gold.
Essentially people have two resources to purchase things with: real life money or time (I.e. making money in game instead of using real life money).
I can totally see how some wouldn’t like this feature, I just don’t share that feeling. I have little money to spare in real life but lots of time at the moment, so I enjoy spending more time instead of money. Time is a resource I have at the moment, money isn’t.
I would be of your same opinion, if this didn’t meant that they’re pushing gems selling in shady ways, like lowering drop rates.
And YES, this game is pay 2 win.
Certainly not in a heavy way like many korean MMOs; It may be ligh but it still is pay 2 win.Can you please tell all of us what you can buy with cash that you can’t obtain in game?
The problem is, is people think that paying cash to get something faster than grinding/farming for it is pay to win. This is absolutely not the case. Pay to win refers to games in which a cash shop is designed to offer players items that tend to be substantially more powerful than ANY item found in game. A great example of this is most private servers of competitive mmo’s. They run a system that enticing people to spend money by rewarding players that do pay, ridiculously overpowered gear/skills. Being able to buy something that literally -everybody- can potentially get, does not make Gw2 remotely similar to a pay to win system.Some of you play word games with the “P2W” definition to support your case. The fact of the matter is that since GW2 does not (yet) have any items that are “substantially more powerful than any item found in the game,” then the fact that you can attain the highest achievements in the game by “buying” them does, in fact, make it the “P2W” equivalent in GW2. Just because people can’t decide what other name to call it does not mean the term does not apply.
Bottom line, If a game is all about progression and achievement and a player is able to attain the end game achievement by paying for it, instead of earning it by progressing to it, then the game is in fact P2W. You can deny it until your face turns blue, but it does not change the fact.
Buying gold is not pay to win. At all. And I offered a general idea of what pay to win is, and you argued it, without offering an alternative. Gw2 is in no way pay to win. You do not pay for “power”. You pay for time saved. There is a huge difference. Again though, name me one thing you can buy with cash that you cannot obtain in game. This is the second time I’m asking, and nobody will answer that. If you can tell me, the pay to win argument will become valid. Until then, it makes no sense.
OK, let me answer you. You ask what you can buy with cash that you can’t obtain by playing the game. Nothing, beyond any gem store only items and they don’t increase your power level. But, that has nothing to do with pay to win. Pay to win is using cash to avoid the effort involved in playing the game. It is precisely to arrive at the highest power level by using cash to avoid the in-game path. Your distinction about time/effort saved by using cash is the pay-to-win everyone is talking about. It’s using cash to acquire gear rather than playing the game to acquire gear. It’s a pretty straightforward concept.
Ok, your argument, I understand. I happen to think that “win” in an mmo is relative. I can gear up characters by spending gold, others can use money. The money route offers nothing to one player, that another can’t achieve by playing. This is why I’m having trouble seeing why using money converted to gold is really pay to win. I think “pay to compete” or “pay for convenience” are more viable phrases for such a model. I actually appreciate the fact that if I have to work 70 hours a week, I have an option to maintain a competitive level of play. I can see why some people would consider this model pay to win, but in execution, everyone has the same shot at being successful. If items were locked to a specific “account subscription type” I would totally agree, but, Gw2 doesn’t run based on that model.
There’s good points on both side of the argument here.
For me, personally, I see no foul play in letting real life money buy gems which allows one to buy gold.
Essentially people have two resources to purchase things with: real life money or time (I.e. making money in game instead of using real life money).
I can totally see how some wouldn’t like this feature, I just don’t share that feeling. I have little money to spare in real life but lots of time at the moment, so I enjoy spending more time instead of money. Time is a resource I have at the moment, money isn’t.
I would be of your same opinion, if this didn’t meant that they’re pushing gems selling in shady ways, like lowering drop rates.
And YES, this game is pay 2 win.
Certainly not in a heavy way like many korean MMOs; It may be ligh but it still is pay 2 win.Can you please tell all of us what you can buy with cash that you can’t obtain in game?
The problem is, is people think that paying cash to get something faster than grinding/farming for it is pay to win. This is absolutely not the case. Pay to win refers to games in which a cash shop is designed to offer players items that tend to be substantially more powerful than ANY item found in game. A great example of this is most private servers of competitive mmo’s. They run a system that enticing people to spend money by rewarding players that do pay, ridiculously overpowered gear/skills. Being able to buy something that literally -everybody- can potentially get, does not make Gw2 remotely similar to a pay to win system.Some of you play word games with the “P2W” definition to support your case. The fact of the matter is that since GW2 does not (yet) have any items that are “substantially more powerful than any item found in the game,” then the fact that you can attain the highest achievements in the game by “buying” them does, in fact, make it the “P2W” equivalent in GW2. Just because people can’t decide what other name to call it does not mean the term does not apply.
Bottom line, If a game is all about progression and achievement and a player is able to attain the end game achievement by paying for it, instead of earning it by progressing to it, then the game is in fact P2W. You can deny it until your face turns blue, but it does not change the fact.
Buying gold is not pay to win. At all. And I offered a general idea of what pay to win is, and you argued it, without offering an alternative. Gw2 is in no way pay to win. You do not pay for “power”. You pay for time saved. There is a huge difference. Again though, name me one thing you can buy with cash that you cannot obtain in game. This is the second time I’m asking, and nobody will answer that. If you can tell me, the pay to win argument will become valid. Until then, it makes no sense.
Yeah sure.
If you think that being able to buy gold doesn’t give you an advantage over other players, making this in fact a P2W, there is no point wasting time explaining it again.
Advantage? Not at all. I will say though, that it adds a level of convenience that some people may consider an advantage, however, it does not make or allow a player to be “better” than any other. It just means if you have money, you can get to the end a bit faster.
There’s good points on both side of the argument here.
For me, personally, I see no foul play in letting real life money buy gems which allows one to buy gold.
Essentially people have two resources to purchase things with: real life money or time (I.e. making money in game instead of using real life money).
I can totally see how some wouldn’t like this feature, I just don’t share that feeling. I have little money to spare in real life but lots of time at the moment, so I enjoy spending more time instead of money. Time is a resource I have at the moment, money isn’t.
I would be of your same opinion, if this didn’t meant that they’re pushing gems selling in shady ways, like lowering drop rates.
And YES, this game is pay 2 win.
Certainly not in a heavy way like many korean MMOs; It may be ligh but it still is pay 2 win.
Can you please tell all of us what you can buy with cash that you can’t obtain in game?
The problem is, is people think that paying cash to get something faster than grinding/farming for it is pay to win. This is absolutely not the case. Pay to win refers to games in which a cash shop is designed to offer players items that tend to be substantially more powerful than ANY item found in game. A great example of this is most private servers of competitive mmo’s. They run a system that enticing people to spend money by rewarding players that do pay, ridiculously overpowered gear/skills. Being able to buy something that literally -everybody- can potentially get, does not make Gw2 remotely similar to a pay to win system.
Happy Holidays to all!
It was a few days ago. They have responded to others asking and they say it’s only temporary, while they fix something about it. So, according to ANet, it’s coming back