° Allow Using Utilities while in Death Shroud.
I like this idea – the reason why is I think it would bring som needed utility and again sustain. We would be able to use life force generating utilities such as spectral armour, spectral walk, well of corruption. Maybe some of them would need a tone down if activated in death shroud. Another totally different idea could be to make a new set of utilities that can only be used while in ds? Just throwing it out there!
I actually had the same thought once, a new set of skills like spectrals or curruptions that are locked outside but are available inside DS. And I’d definitely be in favor of adding skills rather than just unlocking the ones we already have, in that sense I’d actually prefer the addition of entirely new Shroud skills.
Or here’s another idea, how about an adaptation of the engi’s toolbelt, every utility skill could get a counterpart in Death Shroud?
Obviously they would share one cooldown so necros don’t get twice as many utility skills, but it would be a way to solve issues like signet passives not working in DS and to expand DS with new skills at the same time.
I like your suggestion with the counterpart to utils in death shroud! Making them share cd’s would definitely not make it unbalanced and you would have to choose between one of two options depending on the situation.
To give an example – Spectral armor:
Outside ds: When activated gives you life force when hit
Inside ds: When activated gives you hp when hit
The death shroud utilities could also be based around using life force.. Using life force for a defensive/offensive purpose.
Death Shroud Improvements
° Make Heal pass through DS.
I think this a very needed change to bring som sustain to the profession. We have many healing traits (Full Of Life, Mark Of Evasion, Full Of Life, Vampiric, Vampiric Rituals, Vampiric Master) and abilities (mark of blood, Reapers Touch) that are negated by not being able to get healed in death shroud. One of our trait lines gets punished for this and is therefore seen as one of our worst.
° Allow Using Utilities while in Death Shroud.
I like this idea – the reason why is I think it would bring som needed utility and again sustain. We would be able to use life force generating utilities such as spectral armour, spectral walk, well of corruption. Maybe some of them would need a tone down if activated in death shroud. Another totally different idea could be to make a new set of utilities that can only be used while in ds? Just throwing it out there!
° Use F1 while stomping / Res doesn’t interrupt stomps
This just needs to be done! No reason to why it shouldn’t. Other professions gets to use their utilities/profession mechanics while stomping/resurrection and i dont see why the necromancer should not.
° Make Lifeforce regeneration/degeneration to a certain % of Lifeforce out of combat.
Good idea! I balanced threshold would need to be made. A big problem in PVP right now is the inability to use death shroud in the beginning of a match, which makes us vulnerable against attacks from professions with good mobility especially thief. Death shroud is such a big part of the necromancer and not being able to use it just makes us an easy kill. A necromancer without lf is not a necromancer!!
° Make Soul marks Baseline. (reduce regeneration on it and make it scale/target.)
Yes! We need more ways of generating life force without traiting for it
° Make Life Blast Pierce and be a projectile finisher 100%
It would be a nice quality of life change… Why not make it add vulnerability as well and make a new adept trait in soul reaping instead of unyielding blast? The new trait could be something like this: Reduce the cast time of life blast by X% or life blast removes a condition on hit (only applies on the first target hit).
I will comment on the trait lines later when i get home.
Another thing we need is a downed state that isn’t completely rubbish. When other classes are allowed to stealth, revive, or even move while downed. Then our downed state seems absurdly bad.
Our downstate should be the last of our concerns right now! More important things to change before we can talk about changing this.
It seems Gates has left us to go to the ele subforum.
Ahem. /wave
You deserve a big applause….
Curses:
- Remove reapers precision
- Move parasitic contagion to master
- Rename old target the weak and make it a gm trait
Now power necros have a GM option in curses
How would you define a power Necro under the new system? Suppose Spite was one trait line you choose because you like the soft CC and damage bonuses. What two other lines would you choose?
I only ask because I no longer believe you have to trait Spite to have a power build. Blood Magic is automatically better for not being tied to awful healing and wells do work with power. A power build with DM, SR, and the new elite line is possible.
You don’t have to but i want to (Furious Demise, Banshee’s Wail, Weakening Shroud).
I do not play wells – i do not think that wells are superior for power builds – i would much rather go with something that synergizes (corrupt boon, signet of spite) with the current target the weak. Wells are good against bad players and for downstate cleave – good players will know how to counter your wells – same goes for lich.
- Remove reapers precision
Yes.
- Move parasitic contagion to master
No.
This needs to remain in gm as a defensive option.
Terror needs to be merged into minor or made baseline to give way for a power trait.
- Rename old target the weak and make it a gm trait
Too weak. If this is just copypasted into grandmaster then power builds will basically lose out on a trait compared to now because the crit chance buff in minor is really just a compensation for the loss of the trait line’s stat bonus.
Which is why I made this suggestion earlier:
Target the Weak (as a gm trait instead of Terror): 2% damage for every condition on your target + 50% chance to gain might whenever you inflict a condition (1 stack, 3 sec, no icd).
I can agree with that
Curses:
- Remove reapers precision
- Move parasitic contagion to master
- Rename old target the weak and make it a gm trait
Now power necros have a GM option in curses
Dhuumfire – Consider burning in an area around the necromancer when shifting into Death Shroud.
Well, apparently the Devs wanted Necromancers to get hit whenever they are in DS (Like wat?) – so why no Fire Aura instead? It punishes people who attack, which is in line of the design with the Necromancer, helps both Power and Condi specs (more might stacks and of course burning) and can be counterplayed
I think this is a brilliant idea! The duration is up for discussion..
Agreed, really great idea. Love it for pvp, but I think the pve crowd wouldn’t be as happy.
I am one of the PvE crowd and would like to suggest a compromise.
On entering DS, Necromancer with Dhuumfire drops a small 120-180 fire field for 5 sec (or until exiting DS) of 1 stack, 1 sec burning with 1 sec pulses to burn targets who remain within the small field or apply burning to targets that leave but are still hit by LB.
Then, Life Blast is changed to be a projectile finisher letting LB pick up burning for targets outside the fire field. (Through a dark field, LB would siphon life, not health, though we would all love it to siphon health, if the balance team allows.)
Dark Path becomes a leap to allow Necromancer to use fields for auras that apply conditions on receiving a hit. I am still hoping great sword includes a leap or whirl to get some use of fields.
Edit: I also wish that Tainted Shackles would apply the Bind first, then the Torment. It takes way too long for the Bind to go off, if it goes off at all due to player and target movement/dodges.
Also, the small fire field for PvE would be a huge improvement for group utility, of course, but the Necro could must be very close to its target for allies to blast off of it and LB would not pick up burning, which is usually not needed in group play.
I find these ideas really really interesting! They would bring a lot more play into dhuumfire and necromancer as a whole. Necromancer lacks mechanical combos and this change would def. add some. The burning field would add a defensive to the already offensive mechanic that might help reduce a little focus from the necro. Enemies would have to make a sacrifice to do damage by taking a lot in return as in eating a lot of burning.
Dhuumfire – Consider burning in an area around the necromancer when shifting into Death Shroud.
Well, apparently the Devs wanted Necromancers to get hit whenever they are in DS (Like wat?) – so why no Fire Aura instead? It punishes people who attack, which is in line of the design with the Necromancer, helps both Power and Condi specs (more might stacks and of course burning) and can be counterplayed
I think this is a brilliant idea! The duration is up for discussion..
I’m pretty sure shroud also scales with toughness. I didn’t until I noticed the new minor trait that improves toughness while in shroud so it wouldn’t be impossible for that to be the case. Well someone can easily test it, go full knights and see if you take the same amount of damage from a skill in and out of shroud.
It does scale with toughness! But then again toughness is for many reasons not that great on necro, one of them being low self sustain due to the lack of heals/blocks/invulnerability etc.
I agree with djooce, Dhumfire on Life Blast was a buff, not just because of the longer duration but because you actually have controll over when it triggers.
Plus, eliminating passives is healthy for the game, it raises the skill ceiling while allowing counter play. So this change was a win/win in every way.I am not sure where the carrion necro started but it is definitely inferior to a rabid one…
The DS argument with vitality…really?!Oh man, this has to be the oldest topic on the necro forum. And I’ll tell you when it started: when the game was released. Even when our lf regen was a lot worse and our lf pool was smaller we could still make better use of vitality than toughness.
Also, the current celestial meta is so condition heavy that you’re probably getting more effective hp out of carrion after healing 5 times without using DS at all. And yes, the “DS argument with vitality”… life force is the one resource we can generate rather well and it scales linear with vitality, so once you add that there’s absolutely no contest.
I think this is the first time someone agrees with me on dhuumfire – wow! But yes, Sagat, Flow kindly explained why carrion is a better option than rabid.
Its rather funny how most people think that the dhuumfire change was a nerf! I really wonder if people have actually tried it out or just concluded that the new version is worse! The burn duration was increased and the ability to pick and choose outweighs the random proc (aoe made it even worse) by far.
Not only that but lifeblast also does decent damage on a 6/4/0/0/4 carrion build. I would take dhuumfire and condition duration over POC everytime.
I am not sure where the carrion necro started but it is definitely inferior to a rabid one , carrion goes well with classes that have good damage mitigation like thief or guard but not warrior or ranger. The DS argument with vitality…really?! It’s called dhuumfire nerf because it didn’t come alone and you should always pick PoC on condition necro.
Incorrect!
Its rather funny how most people think that the dhuumfire change was a nerf! I really wonder if people have actually tried it out or just concluded that the new version is worse! The burn duration was increased and the ability to pick and choose outweighs the random proc (aoe made it even worse) by far.
Not only that but lifeblast also does decent damage on a 6/4/0/0/4 carrion build. I would take dhuumfire and condition duration over POC everytime.
(edited by djooceboxblast.9876)
This is exactly what we need! +1000000
Bump …………………
guys, please don’t argue over what you think is better because there is no way to know for sure. You can explain to people why you think it is better but in the end it comes down to preference. My preference is WoP with PoC and rabid.
But since you guys are doing it I’m just gonna drop my 2 cents. WoP over Wurm or CB because it gives you boons you wouldn’t really have as necro. Stand in barrage and boom 40 sec vigor. It also has a some decent group support which is nice.
I would take wurm only on battle of khylo or TotSS because there I know some really nice spots to put it so I can immediately get out of trouble (roof on clocktower in khylo and pretty much anywhere in TotSS). But I usually don’t because mesmer/thief/warrior can blink/steal/rush right back to you.
No CB because I just think PoC is enough.Not saying they are not good choices, just saying why I don’t pick them.
It really depends on what tier you are playing. WoP can work in hotjoins and low tier tpvp but not so much against the best players in the game. For that you are basically forced to run spectral walk, corrupt boon and wurm. This is just not debatable. Sure the boons are nice on WoP but they do not give you the escape that is needed in certain situations. As to why you would only take wurm on those two maps i dont understand. There are some really really nice spots on both forest and legacy although i do agree that the best maps for it are the ones you mentioned. And PoC will never be enough when playing tournaments because you will not be able to bring down those eles and engineers fast enough.
I tend to sacrifice wurm instead just to get that 10-13% lf depending on build. On Khylo i try to get some box hits in before i engage. Overall i do not think it is that big of a problem unless you dont get to ‘ledge’ in the beginning af a match. Thiefs/mesmer trying to gank you immediately can be a problem.
With all the elementalists running around carrion is certainly the better choice! The toughness from rabid is not going to save you from the mes/thief bursts anyway. I was a big advocate of rabid for a long time but i have recently changed to carrion – both are viable choices though.
@Flumek
“Ele beats Necro”
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL.correction, ele does not beat necro, necro beat ele.
necro is pretty much the hard counter of dd ele and engi.
if you want to beat a team full of these classes, have a necro will give you better chance.Hello.
I knew i would get called on this one, but i didnt want to make first post any longer
- ignorant version
Best necro Noscoc lost to Best ele Phantaram. Necro is ok.
- non ignorant 1v1 version
Nos is BY FAAAAAR the best necro, more than the world #2 ele is away from phanta.
I can only speak for EU, but even there we saw Prototype wining around 50/50 against other dd eles – depending on def/decap node, time pressure etc…Basically a ele or others can help and cleanse a lot most of the necros damage before the bleeds add up. A necro always needs a ele/engie/warri/ranger to help him get the real damaging burning on target which immediately forces cooldowns.
Also, a necro should NEVER escape a 1v2, so the gank potential is huge. So for all again:
1) rebalance nightmare runes, no one likes them , better a reliable 0,5s fear every 30s than a unreliable 4s every 90s
2) How many sucessfull necros do you see in tournys ?
3) How many regular condi , turret , or celstial monkeys do you usually see?
A well played necro should consistently beat d/d and staff elementalists. So if Noscoc is the best necro by far he should be able to beat Phantaram.
Noscoc is blessed by having a good team allowing him to play at the necromancers highest potential. There are other necromancers who could do the same given they had the same environmental circumstances.
What needs a nerf is nightmare runes – not necromancer! Nightmare runes just happen to synergise really well with certain necromancer traits and abilities (terror, reapers protection, doom, reapers mark).
We do not really see a lot of necromancers that can compete on top level apart from maybe myself and a few others.
Bump
…………
Head shot is the worst CC against CC I dont think that they should reduce the cast time – use los or cancel cast / sheath it if you know that you are gonna get cc’ed. Make your opponent waste a CC on you but then again if it is a D/P thief you are kittened.
+1
/15 Char ……………
They need to tone down on the marketing, if the lag has to do with anything, its that massive influx of people playing PvP and crashing there servers. They should send the PvP developers to work on hyping up PvE and WvW stuff instead because theres too much hype for PvP and too many people playing games that they didn’t anticipate which clogs up server.
I mean, theres tournament going on, pvp buffs, what other reason is there for the servers to get clogged?
AHAHAHAHAHAHAHAHA, really??? there arent enough PVPers left in the game to cause any lag.
But, PVP would be on a different server from the PVe crap or even WVW.
I suggest you people invest in better comps. I have never lagged in this game, my fps has not dropped below 130 and I have never been kicked.
AHAHAHAAHAAHAAHH, this has nothing to do with player hardware but more so server hardware! I run around 150-200 fps at all times and the lag is still there. The servers on the other hand seem to run on a low frequency of frames per second which causes stuttering. It is starting to take its toll and i dont get why developers have not fixed the problem or atleast aknowledged it by posting on the forums.
Lag so much lag! Anet, it would be nice with a reply. The lag is unreal………..
(edited by Moderator)
NO! This change would ruin dhuumfire – i dont want to lose control of when and who i want to proc it on.
this doesn’t ruin it too much.
Id rather see dhuumfire changed[/quote]
Yes it does. Dhuumfire right now is great! If i was to automatically cast a life blast on my target on ds entry i would lose my active choice to dhuumfire or not which is what makes dhuumfire great and better than it was before when it was a passive crit proc.
NO! This change would ruin dhuumfire – i dont want to lose control of when and who i want to proc it on.
What about making it a flat 25% speed boost outside of ds aswell? Warriors have it, Engineers have it so why cant necros have it?
I actually have to agree a little with Ovid on this Moa. I know there are things that are in need of change, but saying that necro is totally useless is just not true, atleast in my opinion. I guess it depends a lot on what build is played – but the 6/4/0/0/4 build still has great burst potential, maybe even the best single target condi offensive in the game.
My 2 cents. I’m not going to get in to a deep discussion, i just wanted to state my opinion.
Well Lich sure did have a big big part in the power necro
Oh and what is “keyboard turning”?
Keyboard turning is when you turn your character with your keyboard and not your mouse. Just bind A and D to strafe left/right instead. This frees up Q and E for other things aswell.
l2p and get on with it – oh and stop keyboard turning!
Oh and do you really think that power necro was only viable with lich? Lich only plays a little part in the power build that you play which can even be played without.
Oh and btw, i really suggest that you stop keyboard turning for your own good. Why not get better by learning proper mechanics/keybinds?
(edited by djooceboxblast.9876)
Cry me a river PHD!
Passives are bullkitten though – but the strongest build on necro does not utilize the passives anyway…
Just nerf it Anet – idc!
Btw the changes on Unholy Sanctuary are pretty funny, if I’m actually a good necro and if my DS is not on CD I’ll use it prolly at the same time as the trait proc and so cancel my own DS ! Tested and approved
Good necro? HAHAHAAH .. Come on you french baguette! But yeah that is funny as kitten. The most worthless trait ever!
if necro is that strong, like some people say, then why are there so few necro’s in top teams? the only people who claim necro as being strong are the ones that get hard counterd by it….
Not really! I too think that necro is strong and as you already know i play the profession. The whine coming from most necro players is pathetic!
Oh and why is having spectral armor on a 40s (times 2 – last gasp) cd so terrible? It is hyuuuuuuge!
Both power and condi necro meta builds are pretty strong. Ofc there is room for some changes but overall necro is in a good state. Biggest buff to necro must be some of the nerfs to other professions. I wish people would stop blaming balance when the issue apparently is player skill.
Nah, Necromancers have very good elite skills. Fix the AI / charge randomly getting stuck bugs for Golem, give Lich better 2/4 skills, and give Plague a reason to ever do something besides spam blinds, and our elites are perfect. I mean I’d love more, but the ones we have are solid.
What about spamming endless weakness, poison and cripple? Yesus Bhawb!
Necro is fine! The corrupt boon buff is great – i actually do see it as a buff! (you have a chance to fake cast now or cancel if you have good reactions to what the enemy is doing – see dodge)
We have bad traits here and there but in general necro is in a fine state.
Necro is fine!
Maybe steal bug is a marketting strategy!!! since there wont be any buffs coming our direction anytime soon, therefore they create bugs to later fix it and create illusionary buffs.
You (thief) are not in need of buffs!
also even they don’t corrupt your stab, they will corrupt your might, your fury, your swiftness, lowering your dps out put and give you weakness and blind for even lower dps out put. and force you to use condition clear and after that they can chill you with staff or cripple you with scepter then apply more conditions. and then Doom you again, you open your stablity and all your boons in order to counter it, they will just corrupt boon and if you use your second stability, they will dark path to you appling conditions and corrupt your stability and chain fear with staff.
Oh how dare they!
I would love for Anet to nerf this silly build so overrated necros can get back in place or actually show that they can be viable without relying on passive procs.
All the passive crap should just be removed. I play necromancer and I literally hate playing with nightmare and reapers because it does not feel rewarding to play. The 0/6/4/0/4 build is really good in 1v1’s but shines less in bigger fights. All the enemy teams thief need to do is headshot the necro once or twice and both passives will most likely be gone. To be honest the old 6/4/0/0/4 build is better in most scenarios, because it actually has damage outside of passive fears. But it is ‘harder’ to play.
I’ve watched Noscocs stream a couple of times and the amount of 1v1’s he has won because of passive fears and not skillful play is mindblowing. It basically allows him to randomly turn a fight to his advantage without actively setting it up.
Just bad game design! A big no no!
http://www.twitch.tv/djooce/c/4089661 – can be useful in 1v1’s. As others have mentioned it works well against builds which have ai included.
The Consume conditions heal is nice but the healing it provides is poor.
Wat.
We have to run it because contary to popular believe our anti condition ability is woeful.
Waaaaaaat.
We cant peroidically remove conditions very well and just end up soaking up the damage with our large health pool.
Waaaaaaaaaaaaaaaaaaaaaaaaat.
IKR – It is Henry though. You still manage to blow my mind sometimes Henry. How is a 5240 base heal + 724 for every condition poor? The only time it might be mediocre is when you have no conditions on you. Apart from that, it is one of the best heals in the game hands down.
Make it a bit faster, it isn’t remotely a high damage ability so its not a huge deal. Otherwise I think its basically fine.
This!
Contact me ingame Chungie
bump
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contact me ingame it you want a trial..
http://www.twitch.tv/djooce/c/3614219
I know it is not on a condi build. But my tip would be to use your stun breaks and dodges wisely and get an energy sigil on both weapon sets. Learn what to eat and what not to eat and do not waste any big hitting combos while he is in zerker. As soon as zerker runs out you are good to go.
And do not fight on a point even though it is yours. Let the warrior decap/cap it and kite away. Your chances of winning are significantly bigger from range and you will be more useful to your team alive.