Showing Posts For dkayl.6509:
i have seen a lot of post about what is wrong with the thief… more than 100+ and anet seen to no care about it.. they dont listen to what players say… dev are nowhere to be found, i think we should make a poster that say search dead or alive and if we are lucky a dev is going to see all the players that are getting tired of the game….
so i was in wvw today and i find rev can atack you even if you are bh a wall.. they can get siege get you down everthing idk if that is suppose to happen or they are exploting a bug…
plz bring back the ranked games !!!!!!!!!!! you guys from anet are destroying pvp…
Arent thief one of the highest, if not the highest single target dps? Whats with all the thief are weak threads lately?
Every class are qqing that their own class is weak. Just play what u freaking enjoy. Every class is weak every class needs a buff
wow.. you dont play thief.. now thief has the lowest dps in the game..rev can do 70k90k at pve.. thief can only dream with that (not even with bkstab)
the damage the thief do now is just …well just say that anet destroy the thief class.. i already change my thief for a DH and a Reaper
we are not even in meta anymore XD
well i actually try DD as the tank!! and it works really well i keep the vale guard in 1 zone.. without taking any damage and do a lot of damage with condi, and sharing condi’s to the team.
“Please fix the immobilize bug.. It happens all the time (at least once or twice a game), but I don’t yet know why. It’s not tied to the immobilize condition as far as I can tell.
For those of you who have not experienced this, it’s when your character becomes totally immobile, and you have to /dodge out of it.”
I thought it was just me…. plz fix this problem.. i have to dodge or use a skill to break stun to get out .. and is true what Salamander.2504 say… if you are at mid fight.. you are death if this happen
..i think is true that the traps make a lot of damage… but again they are easy to kill… i have killed them with..thief, mesmer, ele, necro in a really easy way… you just have to learn when to dodge and try to not go near the traps.. if you have range atack use them!! if you have condi… use them as well.. DH is very weak vs condi build.. i have seen good warriors. that go inside the traps with stability and with endure pain.. and they kill the dh really fast with stun…(i play with DD i kill them in 5 sec, with my chronomancer.. i just laught cuz my clones can take their traps, with necro with full condi build you kill them in about 10 sec)… just make sure to dodge and try no to go near to them if you see that he use a trap..
Just make DH traps as amazing as thief traps. Thief traps are so well balanced, developers put a lot of thought and effort in them! I am sure if DH traps were like thief traps, game would be very fun for everyone (including guards)!
Isn’t there a bunker thief build you guys have that works?
DD …. you can kill the DH in a really easy way..
actually DH are not op.. yeah traps can kill you in a easy way.. but if you put condi’s or use range to atack them well DH is going to die really fast.. for example a thief P/p can kitten a DH … condi mesmer are a nightmare for DH… warior can rek the dh …just dont go near the traps or.. dodge the traps
i see this in another topic and i think is a good idea:
Thief:
->Shadow refuge: Add protection on activation and pulse blindness on shadow refuge (1 second pulse) increase healing to 3000.
->Pistol skill headshot: add knockdown duration 1 second
why add protection and pulse blindness: i think more than protection i’ll add stability, there is a thing that is bothering me a lot the past few day’s, almost every class can take you out of refuge, the pet of rangers can give you fear even if you are already inv cuz for a few seconds they can follow you (i think thats need to be fixed), shadow refuge is one of our best healing and protection skill… the other classe’s have tons of invulnerability skills well.. SR should be our invulnerability skill (i’m not saying that we dont take damage on it, but at least let give just protection or stability to hold a bit more…
add knockdown to headshot i think is a good idea as well, headshot it’s not a skill that we use often cuz it take a lot of initiative, so it’s not a spam skill its a skill that we use when we see someone is going to heal or to stop a kill.
Hey there, I see lots of you think the thief is underpowered all the time and I got tired of this. Thief is still one of the best and demanded class in entire game.
He is not though designed to be fighter anymore, ironically its presented as an assassin/dmg dealer.
People are crying everytime about it. I started to play a thief recently and i think is too strong and valueble in pvp. If you would like to get fighting potential and survivability, Anet should reduce his mobility in the meaning that thiefs will not began OP again.
During the last years, the thief are one of the well balanced class in the game.
They are not designed to fight long duration fights. Its designed to hit and run.
Well played thief is hard to kill because of his mobility. If you are complainig about your insta death in pvp, then you just suck and play him wrong.Its like the todays Druid thing… he is good bunker its hard to kill him, but hey.. on other hand he cant kill you eiter.. Just like thief.. They are not OP, its balanced.
Moving around the map quickly can win the game.So please stop saying that thief are dead, thiefs are so underpowered, thief cant do kittens. Thiefs are designed to hit and run with high mobility and hard to kill still.
So stick with it or play another class if you want fights where you could win.I would like to know if any others has similar opinion about thiefs nowadays.
it’s not that thief is bad… the thing is that now all the classe’s can do a lot of damage without many risk as thief does…
Maybe thief is just fine and everyone complaining is bad.
i have been playing as a thief a lot of time… i have more than 3000+ games at pvp.. a good rank at wvw ( i don’t play pve)… and i have tested all builds, i know how to play with mesmer, guardian, ranger, ele and the other classe’s as well…and i have been trying to do my best to keep the good play with the thief.. i still kill a lot in pvp, and i almost never die.. but the point is that the thing we have to do to make a lot of damage to our enemie’s have a high risk involve… and the other class seem to do even more damage with no risk at all.. with my mesmer i do more damage than i do with my thief.. and with no risk.. i go, shatter them.. go inv some clones and gg, necro.. well necro is the necro you have almost full hp all the time if you know how to use it.. and the other thing it’s seem all the class now have a way to counter our play stylegame and we dont have really good counters for them, DD dont bring to much to the table, to play DD i have to let go some good tracks and the time i have been playing i think a normal thief with P/d with the meta build is better than DD
i have seen a lot of post of people talking about the bad condition thief is right now.. there is soom good topic’s about it with a good explanation, but there is no answer from devs… even more it’s seem they are not even here… we pay for the game… we pay for the expansion… at least you guys should listen to your client…
God. Even if you had something good already all of you sheep wouldn’t even know it because it is just in your nature to complain apparently.
They could give Thief a button that says “Kill Thing” and everyone would just complain that the gameplay is too narrow now and you have such few options for builds.
/end caring
lol.. for what you wrote is cleary you dont play as a thief… they give us nothing .. they give us a useless class.. daredevil is way better in everything.. wvw pvp-. and pve the normal thief than the daredevil… and now.. its seem all the classes have everthing that thief have.. … you can see that in the game .. we dont even do so much damage as other class do without doing nothing… for us to do a lot of damage.. we need good skills to not get hit.. by almost everything.. (cuz now everthing can kill you) and the other class seems to do a really high damage with no effort at all.. i play thief as main.. but i play as a guardian.. necro and mesmer as well.. and i tell you those classes are so broken!!!… DH traps.. do almos 15k .. and if you go inv.. your opponen cant know were you put it..
really?? want to give them more skills?? you are really killing the thief.. and Devs.. seems to not care at all..
DD is just plain bad… its better a normal thief than DD
so broken… just so broken-.- xD
remember that for thief.. going inv it’s the only defense we got..
Strange when I play thief, I have blinds, interrupts, insane mobility, evades, dodges, boon steal, a stun, some condi clear, etc that contribute toward defense.
.. dodge you can use it but vs the new classes that give like 2 sec without skills… nothing to do.. insane mobility.. there are classes that now have a really good movility and a with no risk involve…condi clear.. really are you joking? the only good condi clear we have its going inv.. cuz the others with the insane 25 staks of burn.. nothing to do …. stun.. ok steal.. basi and if are using pistol in the other hand..the 4. that can daze.. (those skill use way to much initiative .. its better going inv that use the 4, i only use it when i have to interrupt the heal)
and again… for us to do a good damage.. we have to go under a really high risk… but the other classes don’t.. they can do a high damage with no risk at all…and daredevil dont bring much to the table..it’s really easy to kill a daredevil.. more than a normal thief
(edited by dkayl.6509)
The fact is that thieves need stealth to stay alive.
You have flooded the game with all kinds of stealth removal in such a blatant and bad way that you might as well get rid of stealth all together. Stealth needs to be reliable. It simply lasts too long and you have given these classes NO other survival method. So you end up with a bunch of cry babies about stealth which you crumble to and bring out the nerf bat.
The approach to balance stealth is way out of balance. Would you put in a remove all armor for 6 seconds skill that only stealth classes could use? Of course not…but yet you have done exactly that.
When Beta becomes non-beta will probably be the start of the end of the game as it was for Shadowbane. Soon as they introduced vampires….bloop bloop bloop…game over.
Here is a challenge to the game developers…ask people if they could choose a non-expansion server would they play on it. I know I would select that server over the bug fest that is approaching.
Do this poll as a sticky and you will be shocked at how many people dread the expansion.
So… you’re saying that stealth is too powerful, but then babies cry… but it shouldn’t be nerfed because thieves aren’t powerful enough? Who are “these classes” when you’ve only mentioned one?
To anyone else who is confused, I’ll explain what is going on. The thief forum is currently the one of the whiniest forums right now. What is going on is everyone is having a gigantic circle pity, where they each compound and reaffirm how bad each other feels until it goes to “END IS NIGH!” levels. Because of this you get a lot of aimless and nonsensical complaints on other forums, many times being factually incorrect or utterly myopic.
So, what is the real problem with the thief currently? Well, this comes from two sources. June 23rds hit thieves hard, due to Anet’s desire to end the dodge spam meta. Several key things were nerfed regarding thieves as a hope to balance out a class that could out-duel any other given perfect play.
#1: Initiative regen was nerfed slightly in many places. These several “slight nerfs” accumulate and make it so all but very specific specs had their functionality cut.
#2: The Acrobatics line was gutted so badly that it is unquestionably the worst line in the game. Again, fear of the perma-dodge meta.
#3: With the removal of damage stats of traits, the normally high offensive thieves are now more in-line with other classes as far as offensive stats go.This has left thief without many options, given that thieves now have only a single viable defensive line: Shadow Arts. This has lead to thieves being more stealth dependent than ever before. With elite specializations comes the Sneak Gyro, a rather sub par skill but nonetheless useful in exactly one way: Detection Pulse renders all stealth tactics useless for a time. While this skill is useless against most classes, mesmers and thieves are hit quite hard by it. Mesmers, have alternative forms of defense and are capable of engaging at range.
Thieves don’t and can’t. Well, to a degree, anyway. They’ve still got blinds, immobilize, and weakness. But the important thing is, reveal tactics make shadow arts, our only viable defensive line, largely ineffective. The Daredevil helps to alleviate this, since it gives a bunch of dodge-based utilities that thieves had in the previous acrobatics line. While an overall boon, this has left thieves salty over the fact that our elite specialization traits are mostly just giving us back what was taken from us on June 23rd.
Overall, the best way to fix stealth dependent thieves is to make them less stealth dependent. Acrobatics needs to be twice as good as it is currently, and with global initiative regen removed a lot of skills need their initiative costs tweaked, and/or additional initiative regen given.
actually i think daredevil is a garbage… i have play with it and i have play with my normal thief vs daredevil, yeah the dash bring something new to the table.. but it dosen’t fix the core problem of the thief, you steal are really weak to condi’s, you still need to go to a high risk to do a lot of damage (when other classes seem to do really high damage with no risk at all)… 50+ of endurace… i think is a joke… to play daredvil and do damage. you need to forget about shadows arts.. that means that you only defense now is the dodge.
personally.. when i go with my normal thief vs a daredvil. i kill them in 3 sec… and they do not damage to me at all.. go inv is still better than the dodge.
I don’t know why whining? Thieves are most dangerous class out there. Hard hitting stealth class. 8k backstabs are not ok so you want insta kill like that rifle bug warrior?
Nobody likes this word but I think I need to write it for you, l2p.
for what you wrote i assume you dont play thief a lot… hitting 8k it’s not that easy.. and now almost every good player are using a tanky-damage build…
and btw going inv in a 1 vs 1 battle its not that easy.. cuz when you hit you have the dbuff reveal on you so you can’t go inv at least for a few seconds… remember that for thief.. going inv it’s the only defense we got.. there are a lot of skill that can follow you even when you are inv.. (pewpew)
and more over.. in pvp now it’s really rare to hit 8k with a bkstab only if you are using a really glass build you will get hit by that.. but rangers for example are going with a more tanky build.. so with a crits you do 5k 6k max..
ing now can reveal you…
and daredevil don’t bring to much to the table… actually is really easy to kill a daredevil… the problem its that the others classes are getting to buffed … and the thief is always getting nerfed… we have say this before. but thief need more skill to clean the condi’s.. (that is one of our main problems)…its a bit unfair that all the other classes have skill to take no damage for a few secs lol the revenant he stay inside a circle and he block all the atacks and evade without doing anything, i think revenant its a broken class ..way to easy to play, and the skill that he has can chase you so.. if you shadowstep away its not going to work.. if you go inv.. he chase you with 1 hit more.. (for thief that is almost a good dead)…
now what is the idea of giving the mesmer so many pro in the game..
chronos.. they have almost perma block— they can go inv— they have a skill that reset all the cd and heal yourself again…this saturday i have a match of pvp and the other team was full new classes…. no chance at all to win.. in team fights they just kill us in a easy way-… (reaper 25 stack of might with no effort, plus chronos..the famous one shot of the warrior)
so again we came to the talk of thief yeah they can do a lot of damage, but the risk you have to go to do it is really high, and the other class can do even more damage than you…with no risk at all.. revenant its a class that have a really good movility, a lot of damage, and really good heal skill, plus condi damage ……so let do a vs
revenant: movility-damage-condi-good heal skill …no risk to do high damage
thief: movility- damage or movility- condi … a lot of risk to do high damage
make a video fighting good chronos or the other new elites… you can get 1 shot by the warrior.. chronos perma block.. xD
nocta.. just to say i just come of a pvp were i was fighting a chronos … he has perma block… its amazing how they can perma block all the atacks… and you say that its fair for a thief to fight that??.. mesmer —perma block-they can go inv- they have clones that atack you—- they can clean condis very fast…….
I disagree and agree with some points of this post. Most of it sounds like raging over being outclassed in pvp because you can’t perform your role. It is true that PARTS of the thief are “under-tuned” in COMPARISON to other classes of a more simple nature, but that being said. It is important to realize that some of the best players in the games use thief in such a way that it is not only a NON-OPTIONAL part of a team, but it is sometimes the complete and total reason for a win or loss.
A very good thief can rotate and dps on a rate that no other class can do, even mesmer has trouble keeping up with thief, and they just got pu and portal nerfs that bring that level even closer. HOWEVER thief requires a lot of skill, a ton of mechanical skill honed over a long period of time. I have literally seen a thief win an entire match, finding the weak links and destroying them. We have all seen what a game is like in a 4 v 5, well a thief can very easily create a 4 v 5 scenario in a situation where they are skilled enough to isolate and eliminate node cappers.
Before you flame me for supporting the idea that thiefs are in an okay place. I do believe their condi cleanse is the biggest part of the problem. With the huge buffs to condi it has created a situation where if a thief shows itself it will be so stacked with conditions that it cannot recover, which I believe is the largest reason why thiefs are often viewed as weak, because in the activity of holding a node they are weak, especially to the current meta game, but this is also a cop out because good thiefs will often 100-0 an opponent without ever being touched…. the condi meta is slowly dieing, and if they ever get on nerfing burn it will finally hit the level it needs to, but I don’t think this is a problem with the thief, I think it is a problem with conditions. Conditions do too much damage for something so easily stacked if not removed… and the thief lacks removal. The answer isn’t give thief condi removal so they and every other class is forced to stack condi cleanse to the absolute max… or die… it is to solve the root of the problem which is primarily conditions.
Ultimately I agree that thief could use some help if the meta is to continue the way it is… however if you are in this post kittening that thief is useless, do yourself and everyone else a favor and forget ever playing one, because you don’t have the tact or drive to train the mechanics and game awareness needed to play a class at its maximum capacity.
Thief is a highly skill driven class… if I had to make a spectrum of skill to game impact I would say a class like cele ele, or zerk warrior have a very high level of impact for very low skill.. but a very low impact compared to the high level of skill play. Thief is the exact opposite, a bad thief can’t do anything, you might as well not even queue… you are a complete deficit to the team… but a good thief can literally drag a burning team across the finish line and dance on the enemies graves… they are one of the highest impact per skill class setups in the game… so please instead of kittening on the forum about a meta that trust me, they know better than you… just train thief and learn how to play it at its maximum…. This post isn’t actually going to do anything to persuade arena net. They have a team that’s sole job day in and day out is to study and optomize meta shift and class balance… and it will never be perfect… it CAN NEVER be perfect. Perfect balance in a game is a paradox and these kind of posts always exist “My class isn’t strong enough, the game would be more balanced if it was”, instead of posting the truth “I am not skilled enough to play this class but I would really like to, lower the skill cap please”. I am not saying lowering the skill cap of classes is bad, but honestly if you look at mesmer and say it does everything better, you should play a mesmer because you weren’t cut out to play thief at its high end, and probably never will be because you are posting on a forum instead of practicing dodge mechanics.
Understand the game, accept imbalance, shift your playstyle, and improve… don’t blame the game for your shortcomings when there are alternatives and there is proof that thief CAN be played well and make a huge impact, because we have seen it in tourneys… please… just play the game…
i’m not saying that i don’t know how to play with thief… and i know how to move at pvp and wvw.. but what i’m saying, the thief… always seems to be nerfed… for example if i get burned by a guardian…. if i can’t go inv.. (with my current build) i die in 3 sec… thx to that….. and what about the low hp thief has… if you run full zerker you have 11k of hp if you run with the marauder amulet you have 17k of hp… but no defense at all.. so we got down with 2 or 3 good hits.. good mesmer (i know cuz. i always do it with my pu) can rekt a thief in 2 sec… and now mesmer are more tanky than a guardian (chronos)… what i’m saying its that almost every class can be tanky and make a lot of damage at the same time…. traps rangers.. if you ever touch the traps with the thief.. .. god help you to clean all the condi’s….
and now.. its even worse with the revealed skill, come on.. first you give us the thing that we can’t have perma stealth (remember that the defense of thief is that he go inv).. and now if you go inv.. you got revealed (so you can’t take your condi’s)
(edited by dkayl.6509)
the main problem, is that now there are other classes than do a better job than thief.. mesmer>thief… ing>thief-( come on.. they go inv.. they have a lot of burst damage. +condi damage—and now they can reveal you..):….. nocta… im good with thief… i now how to play.. i now all the builds…. what i say.. is that there is no rol for the thief right now.. not in pvp.. and not at wvw…. a good mesmer can kill a thief in no time.. (i use mesmer as well .. and thief dont last 2sec…) ing.. can hold and dcap points… and about the burst damage.. any class right now…can do more damage than a thief with backstab… and we add that some class can be tanky.. and zerker at the same time..
something has to be done… there is a lot of user that are going to drop thief.. cuz there is no use in playing with them anymore… mesmer-ing and ranger are more thief than us….
i have main a thief since i started playing gw2 … i have more than 3k + pvp battle ‘s, i play a lot of WVW and pve.. and what i found very disappointing is how thief class it’s not worth playing anymore…
why i started with a thief? because, i always liked the way they play… they go inv, and they do a lot of damage… but now
we have mesmer-ranger-ing that can go inv as well… more than that.. mesmer almost have perma stealth, with the freaking clones that can do a lot of damage, if we add to that that they have skill that allow them to take no damage at all (we can add to that… the warriors- the rangers- guardians, and we can add.. why not the ele’s with earth trait they recive no crit. damage and they have perma health)….
but what amazed me the most, that all the classes have more burst damage than a thief, for example, mesmer with mantra’s and with 3-4 of gs skills they can take you in 2 if they hit you ( this.. is thinking that you are running a zerker build)… but for you to take a mesmer at least you have to be able to do 2 or 3 backstab… that right now the backstab is really easy to avoid…rangers for example if they hit you with the 4 of longbow… and next with pew pew.. they can make you 10k+ of damage in a really easy way—-traps rangers .. can take you in 3 sec if you cant avoid the traps.
… ing can take you to the ground and with the granades..well you are done if you get hit by that.. dont make me talk about burn guardian’s.. if you can’t go inv to clean the condi’s you are done ..(remember that if you are running a zerker build at least in pvp you only have 11k of hp!!:. 11k… really?? all the other class have at least 15k of hp… if you want to go zerk and have more vitality 17k hp i think you need the marauder amulet.. but you are losing damage with that… and even with that 17k hp its nothing cuz you have no defense.. 2 good hits and you are pretty much done
…. now lets talk about the new traits of all classes…. daredevil pretty much useless 150 endurance dont solve the main’s problems of the thief .. you change burst damage to sustain damage.. but in pvp or wvw when you get outnumber .. dodge dont work to well.. and we are back to the main problem of the thief.. that now is worse… cuz its seem that all classes can reaveal you!!!! (we are suposse to be the master of shadow … and we can’t reaveal anyone).. dont even think in using shadow refuge if you are fighting a ing .. cuz its going to make the sr useless… and you will get reveal dbuff
going bk for the sustain damage …. that is useless if you only have 1 condi clear.. you have no inv (cuz they can reveal you in a easy way)… so with daredevil no more burst damage (that all the other class have more than you anyway).. 150 endurance dont fix the main problems of the thief .. so its useless …
the buff to p/p.. well the damage its really good i have to admit that.. but i still prefer ricochet to the damage.. ricochet was the only good area damage that we thief have.. and you take it away from us…
i’m not much a fan of condi’s build.. but daredevil with d/d was good… but again if you get 2vs 1 you are dead (at least in pvp) … new traits of other class are way to op for the thief right now…
i dont want to leave my thief.. but right now .. in pvp its better to use other class than the thief.. (cuz the thief its seem its only good for dcap ) in wvw well… no comments about that.. pve pretty much the same as always
i have main a thief since i started playing gw2 … i have more than 3k + pvp battle ‘s, i play a lot of WVW and pve.. and what i found very disappointing is how thief class it’s not worth playing anymore…
why i started with a thief? because, i always liked the way they play… they go inv, and they do a lot of damage… but now
we have mesmer-ranger-ing that can go inv as well… more than that.. mesmer almost have perma stealth, with the freaking clones that can do a lot of damage, if we add to that that they have skill that allow them to take no damage at all (we can add to that… the warriors- the rangers- guardians, and we can add.. why not the ele’s with earth trait they recive no crit. damage and they have perma health)….
but what amazed me the most, that all the classes have more burst damage than a thief, for example, mesmer with mantra’s and with 3-4 of gs skills they can take you in 2 if they hit you ( this.. is thinking that you are running a zerker build)… but for you to take a mesmer at least you have to be able to do 2 or 3 backstab… that right now the backstab is really easy to avoid…rangers for example if they hit you with the 4 of longbow… and next with pew pew.. they can make you 10k+ of damage in a really easy way—-traps rangers .. can take you in 3 sec if you cant avoid the traps.
… ing can take you to the ground and with the granades..well you are done if you get hit by that.. dont make me talk about burn guardian’s.. if you can’t go inv to clean the condi’s you are done ..(remember that if you are running a zerker build at least in pvp you only have 11k of hp!!:. 11k… really?? all the other class have at least 15k of hp… if you want to go zerk and have more vitality 17k hp i think you need the marauder amulet.. but you are losing damage with that… and even with that 17k hp its nothing cuz you have no defense.. 2 good hits and you are pretty much done
…. now lets talk about the new traits of all classes…. daredevil pretty much useless 150 endurance dont solve the main’s problems of the thief .. you change burst damage to sustain damage.. but in pvp or wvw when you get outnumber .. dodge dont work to well.. and we are back to the main problem of the thief.. that now is worse… cuz its seem that all classes can reaveal you!!!! (we are suposse to be the master of shadow … and we can’t reaveal anyone).. dont even think in using shadow refuge if you are fighting a ing .. cuz its going to make the sr useless… and you will get reveal dbuff
going bk for the sustain damage …. that is useless if you only have 1 condi clear.. you have no inv (cuz they can reveal you in a easy way)… so with daredevil no more burst damage (that all the other class have more than you anyway).. 150 endurance dont fix the main problems of the thief .. so its useless …
the buff to p/p.. well the damage its really good i have to admit that.. but i still prefer ricochet to the damage.. ricochet was the only good area damage that we thief have.. and you take it away from us…
i’m not much a fan of condi’s build.. but daredevil with d/d was good… but again if you get 2vs 1 you are dead (at least in pvp) … new traits of other class are way to op for the thief right now…
i dont want to leave my thief.. but right now .. in pvp its better to use other class than the thief.. (cuz the thief its seem its only good for dcap ) in wvw well… no comments about that.. pve pretty much the same as always
i have main a thief since i started playing gw2 … i have more than 3k + pvp battle ‘s, i play a lot of WVW and pve.. and what i found very disappointing is how thief class it’s not worth playing anymore…
why i started with a thief? because, i always liked the way they play… they go inv, and they do a lot of damage… but now
we have mesmer-ranger-ing that can go inv as well… more than that.. mesmer almost have perma stealth, with the freaking clones that can do a lot of damage, if we add to that that they have skill that allow them to take no damage at all (we can add to that… the warriors- the rangers- guardians, and we can add.. why not the ele’s with earth trait they recive no crit. damage and they have perma health)….
but what amazed me the most, that all the classes have more burst damage than a thief, for example, mesmer with mantra’s and with 3-4 of gs skills they can take you in 2 if they hit you ( this.. is thinking that you are running a zerker build)… but for you to take a mesmer at least you have to be able to do 2 or 3 backstab… that right now the backstab is really easy to avoid…rangers for example if they hit you with the 4 of longbow… and next with pew pew.. they can make you 10k+ of damage in a really easy way—-traps rangers .. can take you in 3 sec if you cant avoid the traps.
… ing can take you to the ground and with the granades..well you are done if you get hit by that.. dont make me talk about burn guardian’s.. if you can’t go inv to clean the condi’s you are done ..(remember that if you are running a zerker build at least in pvp you only have 11k of hp!!:. 11k… really?? all the other class have at least 15k of hp… if you want to go zerk and have more vitality 17k hp i think you need the marauder amulet.. but you are losing damage with that… and even with that 17k hp its nothing cuz you have no defense.. 2 good hits and you are pretty much done
…. now lets talk about the new traits of all classes…. daredevil pretty much useless 150 endurance dont solve the main’s problems of the thief .. you change burst damage to sustain damage.. but in pvp or wvw when you get outnumber .. dodge dont work to well.. and we are back to the main problem of the thief.. that now is worse… cuz its seem that all classes can reaveal you!!!! (we are suposse to be the master of shadow … and we can’t reaveal anyone).. dont even think in using shadow refuge if you are fighting a ing .. cuz its going to make the sr useless… and you will get reveal dbuff
going bk for the sustain damage …. that is useless if you only have 1 condi clear.. you have no inv (cuz they can reveal you in a easy way)… so with daredevil no more burst damage (that all the other class have more than you anyway).. 150 endurance dont fix the main problems of the thief .. so its useless …
the buff to p/p.. well the damage its really good i have to admit that.. but i still prefer ricochet to the damage.. ricochet was the only good area damage that we thief have.. and you take it away from us…
i’m not much a fan of condi’s build.. but daredevil with d/d was good… but again if you get 2vs 1 you are dead (at least in pvp) … new traits of other class are way to op for the thief right now…
i dont want to leave my thief.. but right now .. in pvp its better to use other class than the thief.. (cuz the thief its seem its only good for dcap ) in wvw well… no comments about that.. pve pretty much the same as always
i have main a thief since i started playing gw2 … i have more than 3k + pvp battle ‘s, i play a lot of WVW and pve.. and what i found very disappointing is how thief class it’s not worth playing anymore…
why i started with a thief? because, i always liked the way they play… they go inv, and they do a lot of damage… but now
we have mesmer-ranger-ing that can go inv as well… more than that.. mesmer almost have perma stealth, with the freaking clones that can do a lot of damage, if we add to that that they have skill that allow them to take no damage at all (we can add to that… the warriors- the rangers- guardians, and we can add.. why not the ele’s with earth trait they recive no crit. damage and they have perma health)….
but what amazed me the most, that all the classes have more burst damage than a thief, for example, mesmer with mantra’s and with 3-4 of gs skills they can take you in 2 if they hit you ( this.. is thinking that you are running a zerker build)… but for you to take a mesmer at least you have to be able to do 2 or 3 backstab… that right now the backstab is really easy to avoid…rangers for example if they hit you with the 4 of longbow… and next with pew pew.. they can make you 10k+ of damage in a really easy way—-traps rangers .. can take you in 3 sec if you cant avoid the traps.
… ing can take you to the ground and with the granades..well you are done if you get hit by that.. dont make me talk about burn guardian’s.. if you can’t go inv to clean the condi’s you are done ..(remember that if you are running a zerker build at least in pvp you only have 11k of hp!!:. 11k… really?? all the other class have at least 15k of hp… if you want to go zerk and have more vitality 17k hp i think you need the marauder amulet.. but you are losing damage with that… and even with that 17k hp its nothing cuz you have no defense.. 2 good hits and you are pretty much done
…. now lets talk about the new traits of all classes…. daredevil pretty much useless 150 endurance dont solve the main’s problems of the thief .. you change burst damage to sustain damage.. but in pvp or wvw when you get outnumber .. dodge dont work to well.. and we are back to the main problem of the thief.. that now is worse… cuz its seem that all classes can reaveal you!!!! (we are suposse to be the master of shadow … and we can’t reaveal anyone).. dont even think in using shadow refuge if you are fighting a ing .. cuz its going to make the sr useless… and you will get reveal dbuff
going bk for the sustain damage …. that is useless if you only have 1 condi clear.. you have no inv (cuz they can reveal you in a easy way)… so with daredevil no more burst damage (that all the other class have more than you anyway).. 150 endurance dont fix the main problems of the thief .. so its useless …
the buff to p/p.. well the damage its really good i have to admit that.. but i still prefer ricochet to the damage.. ricochet was the only good area damage that we thief have.. and you take it away from us…
i’m not much a fan of condi’s build.. but daredevil with d/d was good… but again if you get 2vs 1 you are dead (at least in pvp) … new traits of other class are way to op for the thief right now…
i dont want to leave my thief.. but right now .. in pvp its better to use other class than the thief.. (cuz the thief its seem its only good for dcap ) in wvw well… no comments about that.. pve pretty much the same as always
i think that the other new class are way to op, for the thief right now… even with a normal thief i can kill a daredevil in a easy way… and with the new ing you have no inv. so the only thing you can do its dodge … kind of boring playing with a thief right now… you have mesmer with perma stealth now (and with clones that atack you)XD ..you have ranger that go inv with a pet that take a lot of damage … you have ing that go inv.. and make your inv useless (with the new class).. the new warrior trait… with one-shot they can do 11k+ of damage.. so what is the use of thief right now.. cuz there is a lot of class that can make more damage than you do with better chance of taking a lot of hits.. (mesmer have skill to take no damage- ranger have skill to take no damage- warrior- have skill to take no damage- eles perma health.. and with the earth trait they take no critic damage- guardian have skill to take no damage- and what is more all those —- have a lot of skills to take out their condi’s…..)
I tried the last step and it worked for me:
1. Go to the GW2 shortcut properties
2. Add behind the file location: -assetsrv
Example: GW2.exe" -assetsrv
3. Fill in an Asset IP from this list http://gw2status.de/
4. Patch!5.Stuck at downloading 1 file? Try removing the assetsrv argument or change it to something else (I used: assetcdn.101.arenanetworks.com) <— Thanks /u/howellq
Got this tip from Reddit. Credits to iRemz
Thank you
it work for me with 151.249.89.12:80
i still cant download the patch… and i cant get out of pvp map ( i was in a match and now i cant get out..