Amen to this!
15chars
I second that for the sake of WvW queues. Regarding PVE maps… lets just wait and see how the megaserver system works out.
Anet,
I am sort of OK with the warrior nerf, i do hope you dont nerf combustive shot more after this.
because it got 2 huge nerfs in short time.But what i really like to see is a buff to longbow #1 autoattack speed.
its way to long!
pls reduce the aftercast and /or
casttime
I second this. There has been a thread about reducing the aftercast by 0.25. The other day I was standing next to a ranger with a shortbow and the attack speed of the SB was twice as fast. It made the warrior LB AA look ridiculous in comparison.
One thing I don’t really understand: why buff Armored Attack? They clearly state that they don’t want warriors to be tanky and do lots of damage at the same time, yet this change does exactly that.
Healing signet doesn’t need a tweak imo. If you think it does then the other 2 heals need to be changed as well to maintain balance. On top of that, if you want to decrease healing, you have to give the warrior another form of sustain or else it’ll be same old free kill in PvP as it used to be. I’d be happy with both suggestions to unsuspecting foe tho.
One more thing I’d like to add regarding healing signet: Arena.net’s goal was to make signet passives strong, that’s why most signets across all professions were buffed.
mending and healing surge can be interrupted, providing no heal. healing surge used at empty adrenalin bar provides a lot less heal. so atm we has 2 heals on warrior who has some pros and a lot of risk against a riskfree no brain heal, what provides in average the most healing per second than any other warrior heal. so either healing signet is op or the other 2 heals are up.
The correct answer is that the warrior sustain is distributed very poorly and is almost 100% in a single heal.
HS has his pros and cons as most of you know.
Pro: can’t be interrupted
Con: no burst heal since it heals so little when activated, and poison affects it a lot more than any other heal.
To be frank I don’t want yet another must have trait like cleansing ire. The only good solution I see is some F2 skill for compensation.
Healing signet doesn’t need a tweak imo. If you think it does then the other 2 heals need to be changed as well to maintain balance. On top of that, if you want to decrease healing, you have to give the warrior another form of sustain or else it’ll be same old free kill in PvP as it used to be. I’d be happy with both suggestions to unsuspecting foe tho.
One more thing I’d like to add regarding healing signet: Arena.net’s goal was to make signet passives strong, that’s why most signets across all professions were buffed.
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I’d rather have a custom bar for all kinds of consumables, much like a skill bar that you can drag wherever you want to
Unfortunately Arena.net’s priority =/= the player’s priority. Instead of new skills and traits, new armor sets, craftable precursors, new legendaries they are busy with the Living Story which 80% of the commnity is sick and tired of.
I love how people pull numbers out of their….imagination to try to make a point. You have no clue how many people by percentage are sick of the Living World stuff. It’s probably less than you think is my guess.
By the same token, not everyone is barracking for more skills. Some people certainly are, but many people are not build-a-holics and are happy just to throw stuff together that works Those people aren’t hurting for build options, because they don’t follow any sort of meta.
I’d wager there are far more people who don’t even know a meta exists than there are those who pay attention to it.
Almost my entire guild is tired of it and we are an active PvX guild. All my friends are tired of it. A gazillion people here on the forums are tired of it. All those people who left because of the living story are tired of it. I’ll correct my statement then: make it ~90%! The living story is just a cheap way to satisfy achievement hunters.
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Unfortunately Arena.net’s priority =/= the player’s priority. Instead of new skills and traits, new armor sets, craftable precursors, new legendaries they are busy with the Living Story which 80% of the commnity is sick and tired of.
My ele can outtank a warrior easily! Protection/regeneration spam > high HP/armor
All I have to say is: it’s their own fault for following an “inexperienced” commander.
Thanks for the clarification
Those are adjustments to condition damage in areas where you get down scaled!
I’ll bump this topic since this is really bugging me…
What happened to all the options to buy skins with the previous tickets? There are a lot of people who still have tickets but can’t use them anymore! Furthermore I don’t see the Dragon Jade weapons at all! Clarification please?
A very small price to pay for 1 more sigil, more stats and versatile skill setup
A longbow that turned the skin of the user to be “on fire” where it was entirely made of fire- it would leave scorch marks as foot steps.
The bow itself could look like some living ember, or magma creature.
To spice things up it could have a blue flame at night.
That or some undead themed weapon- that changed the skin of the character to their skeletal structure.
Yet another elemental weapon \o/ Besides, we have 2 icy longbows already and also one with “blue flames”. I want some dark themed longbow for a change!
After all these back items I gave up hope on getting a serious looking back piece.
I don’t know what MMOs the OP was playing but in 100% of all previous MMOs I used to play the healer/cleric/whatever could use their resurrection skill whenever they wanted. It had a cooldown tho. One of those games had a 20 second single target res skill, and there was a mass resurrection skill with a massive cooldown. Since there is no holy trinity here, the only way to compensate for res. removal would be to make those rallying skills affect the dead (war. banner, ele. glyph, guardian sigil)
I’m not gonna defend nor agree with those who won’t use a WP! Waypoints can be really far away especially in GW2 where WPs can get contested and the nearest is on the other side of the map.
I do! It’s one of the better features of GW2
Edit: I think I’ve misunderstood your question. Are you per chance crafting settler’s gear?
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I’m also still running my own build. I never care for the meta.
lvl 80 runs usually consist of a “hello” and a “thx for the run” without socializing.
rofl! I find that comment hilarious. It’s true for most things, but once you’ve done a dungeon enough times you just zone out. People just want to finish that path and move on to the next one.
Exactly! If you have a party of lowies / people new to the dungeon you at least discuss strategy or something.
I don’t blame people kicking lowies. It’s their right to choose who they want to team up with. A lowie may not only lack skills and traits but experience. There are a lot of people who want a fast and smooth run and that’s why they won’t accept anything but lvl 80s. However saying dungeons are unfit for lowies is nonsense. It’s perfectly doable. If you want to do dungeons with a low level character simply use the LFG tool and add “path whatever levekitten ” for example if you want to run AC. It will be filled just as fast as a lvl 80 group. This is also a nice way to make friends. lvl 80 runs usually consist of a “hello” and a “thx for the run” without socializing.
Same results while logged out of my google account and I even tried with a proxy.
Why is it that when you google for “ugly light armor” 80% of the hits are GW2 screenshots or concept arts?
Why is a thread with such a title in the warrior and not in the guardian section?
Don’t take my word on it since I haven’t done any recent tests nor paid attention to changes.
Afaik: Sigil “A” will work on skills 1-2-3, and Sigil “B” will work on skills 4-5
Shader settings matter. Highest setting has reflections. To test dyes, choose the 2nd option. Abyss looks pretty black to me.
That -99% sounds like negative HP. For example a legendary defender hits you so hard you lose 199% of your HP and end up at -99%
If people dont want to spend adrenaline they should roll a guardian.
I dare you to spam F1 on a GS or try to land a Kill Shot w/o getting interrupted or the target not getting into cover. Not to mention under water bursts. Some F1 abilities just suck and you simply make use of your adrenaline passivly.
Adrenal Health is fine as it is. Heal on burst would only force you to spam F1 and having it on cooldown when you need it most.
Who said spam?, i love when people put words in my mouth, if you dont know how to use adrenaline wisely then how is that my problem?.
Alright… you don’t spam it. So what’s the problem? You get healed until you hit F1. On top of that you can take burst mastery and still benefit from AH even after hitting F1. It’d be actually a lot worse with the modifications if you don’t spam F1. I’m not even sure what your point is anymore. You constantly contradict yourself.
That’s my point. I don’t need stuns when my regular skills can kill stuff just fine. Having to use those to get AH working… no ty
I think you don’t understand the meaning of too low damage and useless functions just like GS F1. Under water bursts have nothing to do with not being able to land them.
If people dont want to spend adrenaline they should roll a guardian.
I dare you to spam F1 on a GS or try to land a Kill Shot w/o getting interrupted or the target not getting into cover. Not to mention under water bursts. Some F1 abilities just suck and you simply make use of your adrenaline passivly.
Adrenal Health is fine as it is. Heal on burst would only force you to spam F1 and having it on cooldown when you need it most.
Actually having Fast Hands as a grandmaster minor would make perfect sense. Versatile Power is close to useless.
Not another one of these suggestions…
How about burst mastery, furious, whatever to get your 3 bars of adrenaline back in no time? 30/x/x/x/30 builds with main hand axe still eviscerate and don’t complain all the time. This QQing needs to stop. You can’t have everything at once. I think the devs are finally heading into the right direction.
In that case the bug report is: the forum search engine is useless
Cripple caused by Risen Squires never expires. If you have no condition removal equipped the only cure is to relog. This bug exists ever since warrior sword skills have been changed.
It does work but it hasn’t been updated since the balance patch. It’s supposed to add 15% crit chance for 3 bars of adrenaline. Instead it adds 9%.
It was never visible in the hero panel, but it does work… sort of.
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We’ve already discussed this. I even tested HF myself.
https://forum-en.gw2archive.eu/forum/professions/warrior/So-when-do-you-fix-Bers-Power-Heigh-Focus/
Creating multiple threads for the same thing won’t get us the attention of the devs.
I’ll try to set my crit rate to 65% then add fury and HF.
Update: I ditched a rune and deep strikes, got zerker amulet and ended up with 65%.
65%+fury+HF=100%
Result: a few non-crits
I’ll try to get to 100% w/o DS or HF
Update 2: I managed to get to 81% with no HF nor DS.
81+20(fury)=101%
Result: all crits
Conclusion: both HF and DS are bugged.
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I just did a few tests in the mists.
For crit chance I went with rampager amulet, 30 in arms, 1 sigil of accuracy, deep strikes with 5 signets (inc. signet of fury for an additional 180 pre), 30 in discipline ofc for HF and ended up with 86% (no fury) and the supposedly 15% from HF = 101%.
Result: a few non-crits on the golem
Next test: activated SoR and swapped HF for something unrelated. Total crit rate should be 84+20=104%
Result: still a few non-crits
We’ve discussed this over and over again.
Right you are, it’s been a while since I laid eyes on those runes. They used to add 7%.
Cap is +40% (with runes). Afaik the highest value is simply cut in half. So if you have swiftness (133% movement speed) and get crippled you’ll be moving at 66.5%. Warrior’s Sprint in this case is a non-factor. With WS and no swiftness you’ll be moving at 62.5% your normal speed if you get crippled.
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Giving the fastest chain attack even more speed isn’t a very bright idea.
S/S skills 2—>5 are all single target skills with questionable usefulness.
Skill #2 won’t hit a moving target but it can get you forward faster or quite the opposite: autotarget a stupid castle/tower wall >.>
Skill #3 tooooooo sloooooooooow
Skill #4 will miss a moving target and should have a much lower cooldown
Skill #5 may or may not block 1 single attack while forcing you to stand still (unless they changed it since I last tried OH sword)
The only positive thing about MH sword I can say is: with #2 you can gain on your target or escape. I used to like the skills a lot more before the patch.
It’s either a troll or traited and geared totally in favor of the sword and bleeds.
I’m not one to do much SPVP with a warrior but I do a lot of WvW. I constantly see threads about warrior sustain and how to fix it. Here’s my input.
There’s a “conditon” called “taunt”. It has nothing to do with the trinity nor tanking. It’s a simple form of control. All it does is force the target to run towards you. In case you didn’t notice already it is very much implemented and afaik it is an ability unique to Ebon Knight Carriadar (Brisban Wildlands).
There is a saying: “If the mountain won’t come to Muhammad, then Muhammed must go to the mountain.”. This “condition” could be implemented as a player skill. I believe it would be beneficial to counter movement conditions which we all know can be removed but will be reapplied instantly.
What do you guys think? If mesmers, thieves and necros got a new condition we deserve one as well.
Edit: I managed to find a video. The guardian is switching to staff to keep his distance and is getting taunted
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That only benefits tanky burst spammers.