Showing Posts For dukefx.9730:

Enough GS zerker Warriors

in Warrior

Posted by: dukefx.9730

dukefx.9730

In fractals I swap GS/LB all the time and when I’m on the GS I do use HB too. Bragging and bashing? I’m lost! As for doing dungeons together: I don’t take people who have to ask what I do after HB.

Nice dodge, what’s the matter?
Too afraid because you know you get downed multiple times?
If you’re so confident in your skills, let’s dungeon together once.
We’ll even record it and post it here.

Stop making excuses hahaha

You’d be a waste of party slot. Instead of trying to taunt me you should simply L2P.
Furthermore I never said I never go down. That’s something you made up. What I said was that I can survive a lot better with a GS than with an axe.

Enough GS zerker Warriors

in Warrior

Posted by: dukefx.9730

dukefx.9730

In fractals I swap GS/LB all the time and when I’m on the GS I do use HB too. Bragging and bashing? I’m lost! As for doing dungeons together: I don’t take people who have to ask what I do after HB.

Enough GS zerker Warriors

in Warrior

Posted by: dukefx.9730

dukefx.9730

@CookMETEnder
Why do I even bother?! First of all that comparison is Axe/Mace and GS, not Axe/Axe meaning Mace #4 is boosting Axe DPS which off-hand axe is totally lacking.

What do I do after Hundred Blades? Whirling Axe, Blade Trail, dodge back in and do AOE damage with Reckless Dodge, do 2/3 of the AA chain for the vulnerability stacks and pretty much repeat. I often include Rush in the chain. Note that Puandro didn’t include hitting multiple opponents at the same time which can net you 25 stacks of might easily. His calculations are very accurate when you are fighting a boss. What he did include however: “if the target is against the wall GS 1+2+3 attacks of CD’s destroys Axe/Mace DPS”. Then we have said “mobility” which makes you do damage instead of eating dirt and further decreasing overall DPS because your team mates have to stop doing damage to get you back on your feet. I can understand that you miss WWA since it not has the highest DPS of all weapons (9-12k for me / mob in the blink of an eye) but can easily save your hide. Next time before you call me stupid, use your Eternity properly. As for Red Falcon’s mobs running out of HB range statement: I don’t know what PvE content he’s doing but it happens to me once every blue moon. Probably because I’m not stupid enough to use a melee weapon on a swarm of headless chickens.

TLDR: GS has the overall higher damage potential while an Axe/Mace combo is better for single targets like bosses. Axe/Axe is inferior to both in terms of damage unless you have no clue how to handle a GS.

(edited by dukefx.9730)

Enough GS zerker Warriors

in Warrior

Posted by: dukefx.9730

dukefx.9730

Sorry? I think I misread there something… for a moment I thought you said axe/axe outdamages a GS. Even axe/mace does better damage than axe/axe. I’d very much like to see that “math” of yours. Link, please?

This is the one and only comparison (I’ve found so far) where maths are done properly. It includes every situation, meaning a skilled player will be better off with a GS while a… lets just say not so skilled player will be better off spamming axe AA.

Lets be realistic here… none of Red Falcon’s builds with “ridiculously” high dps and “ridiculously” high survivability are what they appear to be.

Enough GS zerker Warriors

in Warrior

Posted by: dukefx.9730

dukefx.9730

…it’s a learn to play issue. Last time I checked skills had a target cap which is usually 3 or 5. and if you can’t position yourself to hit as many as you can then 360° won’t help you either. Mobs won’t run away if you pop hundred blades unless you make them. If someone else has aggro and is kiting them then you are fool to chase them with a melee weapon.

Yes, that is definitely a major l2p issue of yours.
If you ever bothered to try anything outside GS 100b spamming, you would know how ridiculously wide is the AoE radius of WA, and that you can move while spinning thus eliminating any positional issue, and you would know its target limit is also ridiculously high.
Please avoid talking about l2p issues when you don’t understand basics mechanics of the class, go farm cof1 or something.

Do I sense frustration coming from the self-proclaimed king of warriors? Alright… I’ll be careful… cornered beasts can be dangerous.

The target cap for WA is 5 which is “ridiculously high” indeed. Just because you move around and see 8-10 numbers flying around doesn’t mean you hit more than 5 mobs at a time, you just move out of range and hit another mob instead. I used to farm Orr events (i.e. tag mobs) with an off-hand axe, but that pretty much exceeds its usefulness. Anyone with half a brain can tell you how low its damage is. If you bother to check actual numbers you’ll see WA does half as much damage as HB in the same amount of time and on top of that HB has lower cooldown and I didn’t even include the might stacks. I choose to kill 3 mobs over tickling 5, but that’s just me. If you like fooling around, go for it. Proper positioning is a L2P issue and I have absolutely no problems with it unlike you.

Enough GS zerker Warriors

in Warrior

Posted by: dukefx.9730

dukefx.9730

As I said in a perfect situation where mobs never move, never rupt, and can be all hit within a 180 degree cone, GS version gets a bit more DPS due to might stacked.
In all other situations…

…it’s a learn to play issue. Last time I checked skills had a target cap which is usually 3 or 5. and if you can’t position yourself to hit as many as you can then 360° won’t help you either. Mobs won’t run away if you pop hundred blades unless you make them. If someone else has aggro and is kiting them then you are fool to chase them with a melee weapon.

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: dukefx.9730

dukefx.9730

All I’m saying is there is a stats different between a level35 and level80, and the difference is actually quite large.

And to the previous person if you don’t know there is a stats difference and the stats difference is actually quite large, it makes me think you arn’t very experienced.

There is a stat difference, yes. With dynamic level adjustment, however, that difference is minimal to non-existant provided both charas are in top gear for their level.

This ^

I did AC naked back in September.

The disadvantage of having a lowie in your party:
lack of traits – always true
may lack some useful skills
may lack personal experience

Gear? Nonfactor when it comes to scaling down.

Weapon Strength

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

(Don’t look at the attack page, it’s a defunct stat that doesn’t actually correlate with anything)

That’s kinda obvious since the page clearly states this. Attack is a relative value to give you a basic idea whitout generating further questions like what’s a skill-specific coefficient.

Weapon Strength

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

http://wiki.guildwars2.com/wiki/Attack_
Just because you don’t notice the difference, it’s still there

Warrior Idea: Weapon Mastery.

in Warrior

Posted by: dukefx.9730

dukefx.9730

Main-hand warhorn skill #1: Smash your opponents head until he comes back to his senses.
Main-hand warhorn skill #2: Shout “This idea is stupid” to cause 5 seconds of confusion.
Main-hand warhorn skill #3: Blow your horn to cause 20 seconds of ear bleeding.

In think orr is easier

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

I agree with the OP. Every mob in Orr should be replaced by Giganticus Lupicus to make it at least a tiny bit challenging /sarcasm off

Seriously… if you want challenge then do fractals, solo a champion karka or whatever. It’s not like doing events in Cursed Shore would be the only option. Not to mention Orr is still challenging for people leveling up in crappy gear.

Why punish crafters ?

in Crafting

Posted by: dukefx.9730

dukefx.9730

It actually has something like that: gifts (10g recipes from Miyani), they are account bound and you have to craft them yourself. No way to buy them from the TP.

Why punish crafters ?

in Crafting

Posted by: dukefx.9730

dukefx.9730

I’m totally impartial on this (I have 2 on every character). As for the “other” MMORPGs: I can name at least a dozen where you can level all professions/disciplines (name it whatever you want) or do not require anything, you can just go to an NPC, throw in the mats and get what you want.

Comprehensive list of Warrior issues.

in Warrior

Posted by: dukefx.9730

dukefx.9730

It’s pretty objective when only 1% of Warriors go 30 Strength/Arms/Disc.

I’d love to see where you’re pulling these stats from, because I’m absolutely confident you’re pulling them out of thin air.

Thin air indeed

Is this a Bug

in Warrior

Posted by: dukefx.9730

dukefx.9730

Sigil of Perception
Sigil of Accuracy
Heightened Focus
A set of runes that mainly focuses on precision
Rampager gear provides the most precision [Pre/Pow/ConDmg], others have precision as the lower stat.

Bada** Warrior... ...and a Quaggan!

in Warrior

Posted by: dukefx.9730

dukefx.9730

You are aiming for shouts what’s the increased stance duration for?
As for weapons: GS and sword are really bad with this setup, and the off-hand axe won’t help you much either unless you are planning to spam F1 which I highly doubt since you’ll have Flurry and Arcing Slice.

Comprehensive list of Warrior issues.

in Warrior

Posted by: dukefx.9730

dukefx.9730

Summary: those who do not use FGJ need other sources for non-stop fury uptime.; either weapon skills or foreign sources. So, the next time you say Arcing Slice or Dual Strike fury is useless think of this!

Axe 4 deals mediocre damage and 4s fury is not that much. Axe 5 is also mediocre damage. So to me using offhand axe is not an option.

Arcing slice is fine for maintaining perma fury without FGJ, but again the damage is mediocre and you loose 12% damage + 9% crit chance.

tl;dr: Damage wise its better to just use SoR + FGJ. Not only do you get perma fury but also 8+ stacks of might permanently. Thats why 99% of all damage builds run FGJ + SoR.

Arcing Slice could really use a damage boost to make it worth it, I can agree with that. As for off-hand axe: it’s not that bad. Dual Strike has decent damage and afaik can hit up to 5 tagets granting you 2s of fury per hit which beats FGJ easily in most cases. Whirling Axe has really low damage but it can fill your adrenaline bar quite quickly and spread conditions with Precise Strikes and on crit sigils. So an off-hand axe has its use unlike an off-hand sword which is just bad even for condition builds and it hasn’t even been mentioned.

Comprehensive list of Warrior issues.

in Warrior

Posted by: dukefx.9730

dukefx.9730

You neglected to include the signet cooldown trait which means at least 20 points in Discipline since most warriors will take Heightened Focus over Signet Mastery.

You can also have 20 points in Tactics with Lung Capacity or 30 points w/o the trait relying only on boon duration not including the “oh, I forgot to activate the skills” factor.

The most important factor however is FGJ. No FGJ = no perma fury.
Utility skills are usually chosen to adapt to the situation at hand. In my case FGJ has very low priority. Most of the time I choose anti-CC or condition removal skills.

Summary: those who do not use FGJ need other sources for non-stop fury uptime.; either weapon skills or foreign sources. So, the next time you say Arcing Slice or Dual Strike fury is useless think of this!

Comprehensive list of Warrior issues.

in Warrior

Posted by: dukefx.9730

dukefx.9730

Where do people get the idea of permafury? Not everyone is running some mindless 30 in tactics build and has FGJ up all the time.

When are you Going to Fix Elementalists?

in PvP

Posted by: dukefx.9730

dukefx.9730

My condi mesmer is pretty much on par with bunker eles. After a long fight they usually prefer to get away with RTL unless they get backup. A bunker ele will beat most glass cannons.

Defektive's tPvP Longbow/GS Warrior Build:

in PvP

Posted by: dukefx.9730

dukefx.9730

Kinda pointless to argue who invented what since pretty much every possible build has been silently tested whether you know about it or not. The only thing NA invented is taking credits and claiming to be first to come up with something. How embarrassing!

Corrupted Avenger

in Crafting

Posted by: dukefx.9730

dukefx.9730

It’s always named after the skin

Tell me Precursors aren't a problem

in Crafting

Posted by: dukefx.9730

dukefx.9730

Half of the posters here are market manipulators and shouldn’t even open their mouth. If it was any other company their account would be history by now. Yes, it’s bannable offense in most MMORPGs. Before you open your mouth again and say precursors aren’t a problem let me tell you a few things:

- most of the legendaries out there belong to market manipulators who didn’t even break a sweat
- there is an RNG factor in the recipe: it’s called Gift of Fortune, no need to have a 2nd component relying on RNG
- developers themselves know that precursors are the only factor hindering people from finishing their legendary. Response to that: scavenger hunt which will probably be implemented in a few months and will most likely have a nowhere near guaranteed chance to net you a precursor.
- Legendaries are something to keep you busy, not increase your ego and turn you into Gollum. Done with 1? Make a few more. <- that’s what Arena.net intended (look at the achievement counting how many you have), and stop plaguing these forums with your silly “not everyone is meant to have one” attitude.

You’ll want a legendary…
- to show off how much hard work and time you invested in getting one and how dedicated you are
- to have an always top tier weapon
- for eye candy

How it really works: “look how much money I managed to leech from the trading post and/or how much gold I bought from gold sellers”
The sad truth is that less than a quarter of the legendary owners got theirs in an honest way and this is all because of precursors!

So much mad in one post I can almost feel him yelling at the screen.

Buying low and selling high is bad now?

Yes, it is. It’s a parasitic behavior. It’s not difficult to play the market at all, even a monkey could do it, but it’s the most disgusting thing you can do in this game. And what if everyone is running around with a legendary? If it really hurts you that much to see anyone else with a legendary then you need to see a psychologist.

You’re putting words in my mouth.

It’s not parasitic, it’s opportunistic. If you didn’t do the research on X item and I see you have put it up for sale far lower than market value, do you think I’m going to pass up an opportunity to make gold with almost no work other than reposting it on the trading post?

You’re just seething with anger, it’s funny.

The funny thing is people proclaiming to know what I feel and you couldn’t be more wrong. I probably should come up with something stupid like: you only play this game because you failed to be a broker in real life, but sorry… I won’t lower myself to your level.

I doubt you will ever know the feeling of having earned something.

Post your legendary progress!

in Crafting

Posted by: dukefx.9730

dukefx.9730

Twilight

Same as most of the posters above: 3 gifts done, throwing exos in the MF every now and then but nothing and they say precursors aren’t a problem.

Tell me Precursors aren't a problem

in Crafting

Posted by: dukefx.9730

dukefx.9730

The usual response of someone unable to comprehend a simple sentence that states: I don’t want to play the market, never did, nor will, nor do I want to see others do it!

Please do us all a favor and plague some other forum with your brainless comments.

Predict the balance future re: warriors

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

CoF p1 is probably the only dungeon where warriors do not need babysitting and glass cannons are viable. For other dungeons you need someone to toss you regeneration or do it yourself with banners or shout heals to avoid getting downed that often, but then you won’t do as much damage as pure glass cannons who have around 25-30% more damage than (self)support warriors.

Lodestones

in Crafting

Posted by: dukefx.9730

dukefx.9730

Unfortunately yes

Ways to aquire:
farming dungeons
farming elementals
the new orrian boxes, so in this case farming karma
buying from the tp, so farming gold

It took me 2 months at least to get 100 onyx lodestones while doing all of the above and I even had a friend helping me.

Tell me Precursors aren't a problem

in Crafting

Posted by: dukefx.9730

dukefx.9730

Half of the posters here are market manipulators and shouldn’t even open their mouth. If it was any other company their account would be history by now. Yes, it’s bannable offense in most MMORPGs. Before you open your mouth again and say precursors aren’t a problem let me tell you a few things:

- most of the legendaries out there belong to market manipulators who didn’t even break a sweat
- there is an RNG factor in the recipe: it’s called Gift of Fortune, no need to have a 2nd component relying on RNG
- developers themselves know that precursors are the only factor hindering people from finishing their legendary. Response to that: scavenger hunt which will probably be implemented in a few months and will most likely have a nowhere near guaranteed chance to net you a precursor.
- Legendaries are something to keep you busy, not increase your ego and turn you into Gollum. Done with 1? Make a few more. <- that’s what Arena.net intended (look at the achievement counting how many you have), and stop plaguing these forums with your silly “not everyone is meant to have one” attitude.

You’ll want a legendary…
- to show off how much hard work and time you invested in getting one and how dedicated you are
- to have an always top tier weapon
- for eye candy

How it really works: “look how much money I managed to leech from the trading post and/or how much gold I bought from gold sellers”
The sad truth is that less than a quarter of the legendary owners got theirs in an honest way and this is all because of precursors!

So much mad in one post I can almost feel him yelling at the screen.

Buying low and selling high is bad now?

Yes, it is. It’s a parasitic behavior. It’s not difficult to play the market at all, even a monkey could do it, but it’s the most disgusting thing you can do in this game. And what if everyone is running around with a legendary? If it really hurts you that much to see anyone else with a legendary then you need to see a psychologist.

Cloaks/capes?

in Suggestions

Posted by: dukefx.9730

dukefx.9730

As far as I remember there was something on the wiki about cloaks in the accessories section even before the BWEs. I guess they decided not to implement those after all.

Dualwielding Axes vs Swords

in Warrior

Posted by: dukefx.9730

dukefx.9730

Welcome to GW2 where your dreams of a dual sword warrior with rapid dual attack animations go down the toilet. Don’t expect it to be “fixed” ever!

Tell me Precursors aren't a problem

in Crafting

Posted by: dukefx.9730

dukefx.9730

Half of the posters here are market manipulators and shouldn’t even open their mouth. If it was any other company their account would be history by now. Yes, it’s bannable offense in most MMORPGs. Before you open your mouth again and say precursors aren’t a problem let me tell you a few things:

- most of the legendaries out there belong to market manipulators who didn’t even break a sweat
- there is an RNG factor in the recipe: it’s called Gift of Fortune, no need to have a 2nd component relying on RNG
- developers themselves know that precursors are the only factor hindering people from finishing their legendary. Response to that: scavenger hunt which will probably be implemented in a few months and will most likely have a nowhere near guaranteed chance to net you a precursor.
- Legendaries are something to keep you busy, not increase your ego and turn you into Gollum. Done with 1? Make a few more. <- that’s what Arena.net intended (look at the achievement counting how many you have), and stop plaguing these forums with your silly “not everyone is meant to have one” attitude.

You’ll want a legendary…
- to show off how much hard work and time you invested in getting one and how dedicated you are
- to have an always top tier weapon
- for eye candy

How it really works: “look how much money I managed to leech from the trading post and/or how much gold I bought from gold sellers”
The sad truth is that less than a quarter of the legendary owners got theirs in an honest way and this is all because of precursors!

Sigils and runes for support warrios

in Warrior

Posted by: dukefx.9730

dukefx.9730

The sigil really depends on your build. If you have enough crit. chance you could use Sigil of Generosity. Runes… Monk is nice for the party Aegis. It goes well with Signet of Rage’s 1 min cd. Soldier goes well with shouts. Altruism isn’t that bad either for the might/fury boons if you are using an active healing skill but you really need to specify that “support” build of yours to get any good advice.

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: dukefx.9730

dukefx.9730

Knowing your enemy isn’t gonna help much. Axe, GS, and hammer warriors are the most common, yet you can’t say a sword or mace warrior could do any better. I know most professions quite well and I can’t do anything about thieves going invisible. Is there a way to counter it apart from mindlessly bombarding the area with AOEs or running away? Ofc not. There is no “Reveal” skill or anything like in most MMOs. The same goes for other professions as well. Every single profession has something that is hard to counter but the warrior. Profession mechanics are quite imbalanced as well. You don’t see mesmers for example having only 1 F button skill and that being tied to specific weapons like GS would shatter for damage, scepter for confusion, sword for diversion and staff for dazing. They can shatter as they please. Warriors on the other hand have only 1 F button skill. On top of that it requires adrenaline while a mesmer only has some cooldown. Illusions can instantly be recreated. Thieves do not lose all their initiative when stealing, necros can end death shroud at will, guardians lose their passive benefit but some can be traited to remain, elementalists only gain by switching attunements: fresh cooldowns and boons if traited. Should I go on? I don’t think I need to, you get the idea.

There have been so many good ideas about how to improve the warrior but Arena.net does nothing. So many people pleed for the Tactics minors to be reworked, so many wanted stances to be stances, maybe even implement them as F2/3/4 skills that do not require adrenaline and would be toggles, something with pros and cons. Instead you hear a developer say that the warrior isn’t noob friendly just like Terrans (Starcraft) weren’t noob friendly at the beginning which isn’t even true (Zergs were hard to play) and that they’d like to improve it somehow but have absolutely no clue how. They can’t even fix Throw Bolas being unaffected by gravity, or… they simply don’t want to.

Until they decide to really do something about this I’ll just continue doing sPvP with my mesmer and own 5 warriors at once and laugh at their pitiful attempt to even try to get close to me.

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: dukefx.9730

dukefx.9730

Lets examine that 18k hundred blades and 2.5k backstab for a minute (although 2.5k backstab must be some really defensive thief’s damage since they usually do way more)

Damage, execution time, DPS and other factors:
Hundred blades: 18k, 3.5 seconds, 5.1k, roots
Backstab: 2.5k, 0.25 seconds, 10k, no drawback but requires stealth

so… 5.1k dps vs 10k dps

Hundred blades is clearly overpowered /end of sarcasm
And just to repeat what I said above: a 2.5k backstab is close to the minimum damage while a 18k hundred blades is a glass cannon’s damage.

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: dukefx.9730

dukefx.9730

A little clarification:

Last Stand will grant you stability, BUT it won’t get you up. If you’re knocked down and activate Balanced Stance, or any other stun breaker you get up on your feet instantly. When Last Stand procs this doesn’t happen at all and it won’t prevent you from getting CC’d in the first place.

In short: it’s one of the most useless traits ever.

Regen to allies: whose power?

in Elementalist

Posted by: dukefx.9730

dukefx.9730

Short summary

Regeneration: individual
Direct heals that affect others: the caster’s healing power (Geyser, Cleansing Wave)
Boon duration: the caster’s boon duration

Profession with best dungeon survivability?

in Players Helping Players

Posted by: dukefx.9730

dukefx.9730

Mesmers are nice, but nothing beats a properly traited and geared elementalist. Sadly it outperforms my warrior by far.

Anybody who did forge for Dusk/Dawn

in Players Helping Players

Posted by: dukefx.9730

dukefx.9730

I tried about 1k rares and maybe around 50 exotics, not counting the reuse of the the outputs and still nothing. It’s the only thing I’m missing for my Twilight. I occasionally throw in some exos gained from dungeon tokens and hope to get it within the next 50 million years. Arena.net simply doesn’t want me to have an exotic.

Add this to your statistics before you start gambling.

Are warriors over used

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

That’s exactly what most warriors do and end up on the floor. I need precise timing and make good use of dodge rolls. Signet of Stamina for endurance regeneration/emergency cond. removal and Endure Pain are always on my skill bar. The 3rd depends on what I need at the moment. Stability, more cond. removal, more control etc.

Are warriors over used

in Guild Wars 2 Discussion

Posted by: dukefx.9730

dukefx.9730

Easy to play? Forgiving? My main is a warrior, but I do dungeons with my ele most of the time and I usually get to the point where I rip out my hair when there are 2-3 warriors in the party and all I do is res them and res them and res them! So don’t tell me they are easy to play. They may excell in open world PvE but they are far from good in most dungeons, not to mention sPvP. Meleeing is very unforgiving and going ranged just doesn’t do enough damage. When you see people saying “warriors only” it’s most likely a CoF p1 run and they could probably do the dungeon with their eyes closed. I for one hate to have more than 1 warrior in a party.

As for the easy to play part: the more escape mechanics you have the easier it is, it’s that simple. If you read Archonis’s list backwards, it’s almost accurate.

monitoring precursors

in Crafting

Posted by: dukefx.9730

dukefx.9730

Although BurnWeed’s post is a bit cynical, I have to agree.

Giganticus Lupicus needs to be nerfed...

in Fractals, Dungeons & Raids

Posted by: dukefx.9730

dukefx.9730

Lupi isn’t that hard to do. I even know 3 guys (diff. prof each) who soloed it. It’s just a matter of tactics and practice. You can even go out of combat in that “arena” if you failed to avoid getting hit and have no healing/blocking/any other defensive skill available. Kholer can kill a whole party of inexperienced players within the first 10 seconds of the fight, but once you get the hang of it, it’s a piece of cake. Same goes for Lupi.

Pls consider revamping the Warrior Skill List

in Warrior

Posted by: dukefx.9730

dukefx.9730

Signet of Stamina is awesome.

The Reckless Healer

in Warrior

Posted by: dukefx.9730

dukefx.9730

Precise Strikes and Rending Strikes are a waste. According to the builder your crit chance is 8.76% – not counting Heightened Focus which is another waste if you use F1 all the time – which equals a 2.89% chance to proc those. That’s like 1 out of 35.

I won’t criticize your build other than the above. I simply can’t image playing such a build. I’d simply swap to my support ele which does everything twice as better than this and more.

Swapping crafting professions

in Crafting

Posted by: dukefx.9730

dukefx.9730

Simply put:
All unlocked (consumed) recipes are character bound <- Character (A) won’t have the recipes you unlocked with character (B)
Recipes available to multiple disciplines are shared among the same character <- Inscriptions bought with karma for lets say a weaponsmith are also available to an artificier and huntsman on the same character.

Build: High-damage & team-focused dungeon/PvE

in Warrior

Posted by: dukefx.9730

dukefx.9730

People tend to rely too heavily on theory and never testing anything. I retraited twice to favor the desired weapon and the results are: ~1.3k (axe) damage on auto attack vs ~2.5-3k+ (GS with 4-5 might stacks and 3-4 stacks of vulnerability that come purely from auto attacks) is far from axe>>>GS even if the axe hits a bit faster. If I tried it on higher toughness targets or hit multiple mobs the results would favor the GS even more (higher weapon strength and more might). AOE capabilities discussed already. The only situation where the axe is the winner is when you press that dusty F1 and spec for burst damage but that would hardly do you any good in dungeons (since this is no PvP thread) unless you use a hammer or maybe a bow for the combo field. Constant high damage > burst

PS: I never said I’m not using 100 blades but it’s simply far from the best skill on the set.

Build: High-damage & team-focused dungeon/PvE

in Warrior

Posted by: dukefx.9730

dukefx.9730

The auto attack is hardly an AOE. You can wipe your behind with its 130 range. The dredges in FotM are a good example. My kill rate is at least twice as much with the greatsword’s mobility compared to axes. Most bosses are done by swapping between GS and rifle. GS / axe would certainly kill me and endanger my team mates who are trying to res me. I’m not saying axes aren’t any good but surely not my No. 1 choice for harder dungeons. Another thing that makes axes less appealing to me – but this is a matter of my build – is the fact that I use my adrenaline passively with all 3 related traits.

Build: High-damage & team-focused dungeon/PvE

in Warrior

Posted by: dukefx.9730

dukefx.9730

Why, why do people keep mentioning the worst GS skill all the time? Do you think 100 blades is good? I have to disappoint you, it’s utterly bad. The dps is just like ~50% more than a series of auto attacks but it roots you which means no mobility, and no mobility = dead warrior. This is why I prefer GS over axe. It has far better mobility for both closing gaps to start dishing out damage sooner and to escape heavy damage and hitting the floor doing 0 dmg for quite a while. On top of that a GS has also far better AOE capabilities. Axe has whirling axe while a GS has Whirlwind Attack and Bladetrail. Both of them have far less cooldown and can be traited to have even less.

As for the warhorn: it’s nice if traited otherwise there are far better alternatives

Build: High-damage & team-focused dungeon/PvE

in Warrior

Posted by: dukefx.9730

dukefx.9730

@Ensign
Just to name one example: we did Cliffside and had a guardian with GS / sword+shield and do you know what happened? He kept backing away and did nothing 90% of the boss fight because he was constantly low on health. Not having a ranged weapon in kindergarten dungeons like AC or CoF are ok, but def. not in FotM. I myself am using GS / rifle. I keep using my GS and back away and switch to rifle to regain health then go in again. I do a lot of damage (most of the time I am the highest damage dealer) and rarely die, and even if I die it’s because of having to resurrect reckless people.

Build: High-damage & team-focused dungeon/PvE

in Warrior

Posted by: dukefx.9730

dukefx.9730

@Ensign
that works very well on combat dummies but since this is about dungeons you’d want to make sure your secondary set is NOT another melee set.