Showing Posts For egzius.9031:
just get the envoy armor, it has any stats you want
It would mean years of little or no content for GW2 while they make it
So it is confirmed that they are making GW3.
We need scaling rewards that scale of how quick you do the instance. If you are in top 1% of ppl, you get unique items that no one has, like a super blue bloodstone crown. This way, people would replay the content over and over for the crown. If you get out of the 1%, lock the skin until you are in there again.
hooray, now they’ll have to release the ls3 episodes sooner or they won’t be in time for the next expansion. of course, unless they cut the ls3 short and just roll out expansion now.
welcome to gw, where ppl complained that bi-weekly releases too often. now they got what they wanted.
I would much rather look at PVE than PVP
So I just had a game 3 premades Diamond, with 2 extra solo diamonds vs 1 diamond and 4 rubies all solo. I don’t know how match making decided that this makes sense, but it’s broken beyond any reasonable doubt.
Tournaments won’t come out. Hero weapons are easily approachable (8 hour grind per weapon) as the new Reward Track(ArenaNetTM). So I guess it’s kind of a tournament level, since rewards are similar.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks). Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
For all I care, they can make the gift for it cost Gems. I got my legendary back, won’t need another one.
Your attitude of not caring is not helping in this argument. Please come up with something better. There is still a SPVP exclusive legendary, but currently, none PVE and WVW exclusive legendary.
I’m sorry, fractal legendary is not pve exclusive? How about you just show yourself out of here.
Wow wow someone seems VERY frustrated (: That is my bad, indeed Fractal backpack is PVE exclusive and its my bad that I excluded it. But my point in the previous few posts still stands (: Your argument for gift of fortune being PVE is invalid since its used in all legends, ascension 1/2 cost of ad.
I don’t see how my argument is invalid, getting to legendary rank is 1/2 PVP requirement of the Ascension. So you can’t complain, PVP requires 1/2 PVE effort, PVE will require 1/2 PVP effort, everyone’s happy.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks). Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
For all I care, they can make the gift for it cost Gems. I got my legendary back, won’t need another one.
Your attitude of not caring is not helping in this argument. Please come up with something better. There is still a SPVP exclusive legendary, but currently, none PVE and WVW exclusive legendary.
I’m sorry, fractal legendary is not pve exclusive? How about you just show yourself out of here.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
It is still exlusive, because you solely have to be actively engaged in spvp (being proficient in it and get high ranks). Gift of fortune is part of every legendary so your argument is invalid, it affects everyone in general. In fact, ascension cost half as much as every other legendaries (1/2 of ad infi). So now are you arguing to add more cost to ascension and future SPVP legendaries? Im sure ANET loves gold sink (:
For all I care, they can make the gift for it cost Gems. I got my legendary back, won’t need another one.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
ANET is already making exclusive spvp legendaries, which is not the case for PvE and WvW. People who do not Spvp at all will have totally zero access to SPVP legendaries.
Exclusive? Try getting the gold needed to make the gift of fortune from SPVP alone. GL. The way they are doing is the only right way. It forces people to play more parts of the game (though they did miss out on the WvW bit for the legendary back, probably should have included a gift or two of battle in the recipe, but they can improve with next season) and prove that they are worthy of legendary.
I completely agree with people here. Why include wvw, but leave out sPVP? Want to make a legendary? Get a Legendary rank. Make Legendary (coincidence? I think not) rank give one gift. Gate: check, Extra game aspect covered: check. That would make everyone work more towards legendary, not the triviality that is now.
something profane and offensive so that ANet removes that feature.
bohoo, OP’s friend got kicked from a fractal by elitists. I had a time when 4 ppl sub 3k AP joined my group and kicked me from the daily fractal (most likely cause they couldn’t open it themselves, so they hijacked another group with a single person in it). did I cry? no, I just made a new group, end of story. how much did he lose by getting kicked from the very start of the fractal?
Argh, OP idea of competitive is obviously different from the norm.
And that’s why all the salt. Sometimes changes are good. Old populations have to step down and let the young ones take over, it cannot always be old one’s game. But some are just willing to grip on with their last teeth and do whatever it takes to make the game as stale as possible and unchanged, when in reality, the majority of the population no longer wants it, it’s just the relics of the old ones.
Wow, just wow. You are trying to redefine the meaning of competitiveness, literally. It is like trying to change the meaning of eat to the same meaning as drink.
In that statement, I did not once refer to competitiveness. I merely stated that the population is rigid and does not like sudden changes. Sometimes you just have to take a leap of faith and trust that others may have good ideas too.
I agree that they could have done better, that’s why I’m giving them suggestions on how to improve the competitive aspect of PVE.
Um… There is no competitive aspect of PvE.
Raids are all about 10 people cooperating to beat something in the environment. PvE is meant to be exactly what it is. Any improvements it needs have nothing to do with being competitive with other players.
What many people declare is “too easy” is not at all easy for everybody. Just because it may be easy for you does not mean it is easy for someone else. PvE has to be an environment for a wide spectrum of skill levels.
Guild puzzles are about cooperating. Raids are competitive. Take your fresh lvl 80 toon with your guild to a raid and we’ll see how cooperation will save you. If you want Raids to be cooperative, normalize all the stats inside and the levels, much like in PVP so that everyone has equal grounds (you would have to go further to normalize builds too in order to claim cooperation), then you can say it’s about coperation.
OMFG Egzius! I’m totally humbled by your initiative to get all the forum united against you. REALLY NICE TROLLING!
Where to start. The game is just too easy. Everyone can get achievement points in PVE, no one is left behind. You’ve done a right step in PVP. Let’s analyse the achievements: need to win, need to win, need to win. Whereas PVE: participate, help, work together. See a problem? You are not incentivizing the player enough to go PVE. Offer a great reward (such as a legendary backpack), but cut the supply of them tenfold (by making it only that winners get the achievements and put in tiers of semi good rewards), by making so that only the Meta achievers can get it, while others get something that’s less of a value, such as resonating sliver, since everyone likes those. Economy is better off (less rewards flood the market), players are better off, you are better off as you can be sure that players will gate other players as much as possible from getting the final shiny. I like where you are going with current events, where players have to steal from other players to get achievement points, but I believe you could still kick it up a notch by making so that instead of priory fighting inquest, priory (player side) could fight consortium (player side) and the losing sides loses that much from their achievement pool. This way, people have incentive to try, because now, people are just gonna be like meh, I’ll do it and I’ll get something everyone will get, whereas if it’s exclusive, more people will join to get the exclusive shiny. You could also throw a match-maker to ensure fair-play between the two sides, no stacking, etc.
I’ve bolded the parts I like the most in your opening post. They are masterpieces.
Isn’t that what it is? If it is open for other players and they’re about to take it, but you snatch it before them, you simply steal from them. I can rephrase them if you feel that stealing is offensive, because as I think now, it is not technically stealing (it is from the leyline, since it is its property) but not from the players.
No no no, no PVP. PVE content, but where players fight other players in PVE manner. Such as racing to get crystals, like we have now, possibly doing events in parallel to see who is faster and better, you know, standard stuff, but make a winner and a loser side and reward the winner and punish the losers. Why should everyone get all the rewards? Make them at least slightly exclusive.
Why shouldn’t everyone get all the rewards? How does your method improve the PvE game mode for the people who currently play PvE?
Because, when you don’t get all of the loot, you think you didn’t do something correctly, so you improve. When you get all the loot, you think next time I’ll do at most the same. That’s how regression starts.
Argh, OP idea of competitive is obviously different from the norm.
And that’s why all the salt. Sometimes changes are good. Old populations have to step down and let the young ones take over, it cannot always be old one’s game. But some are just willing to grip on with their last teeth and do whatever it takes to make the game as stale as possible and unchanged, when in reality, the majority of the population no longer wants it, it’s just the relics of the old ones.
I don’t think you understand what cooperation means. If an event asked you to do a synchronized dance as 10 people, by pressing same buttons at same time, that’s cooperation. Competitiveness is how well you fare against a baseline or current players, which is being tested in a raid. It is normal to be afraid of it, because if you are below the average skill level, you will be at a disadvantage, but for elite PVE players that is not a problem, which is the tier that should be rewarded for outperforming the lower skill levels.
In the case of raids, in most roles, your class and your ability to remember a skill rotation are what’s needed and being tested. Your actual playing and thinking skills will have very little to do with it.
Isn’t that what PVP is? Finding enemy rotation and remembering your rotation against it? If you go so deep, then just go to pressing buttons, it’s just a game, all we do is press buttons, why even bother, why even live, we all die anyway? Don’t go too deep, it’s not worth.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.
Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.
I don’t think you actually understand what it means to “cooperate”.
Competition would be if the mesmers all had to kill each other for the chest at the end.
I don’t think you understand what cooperation means. If an event asked you to do a synchronized dance as 10 people, by pressing same buttons at same time, that’s cooperation. Competitiveness is how well you fare against a baseline or current players, which is being tested in a raid. It is normal to be afraid of it, because if you are below the average skill level, you will be at a disadvantage, but for elite PVE players that is not a problem, which is the tier that should be rewarded for outperforming the lower skill levels. Adventures is one level of competitive PVE and I wish there were more of them. A platinum level, which is top 1% of players, not just a hard baseline, but a moving one, so that if you want to stay there, you have to keep improving.
(edited by egzius.9031)
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Competitive baseline? Now you’re comparing competition to beating a timer?
Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.
Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.
How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.
How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.
Umh. I have not done raiding, but I was under the impression that cooperation is the key to success there. Nor has anyone ever told me there are competing player teams in raids. Well, one more reason never to raid, I suppose.
At the moment, there are no competing teams, but there is a race against time and if you or your squad is not in top shape, you will fail. That’s why we need preparation for that, to prepare people to try in PVE, not just be like, I’ll press 1 in zerg and I’ll win the loots, which I may add, is the current PVE mentality.
We already have competitive PVE, it’s raids. So the next logical step is to step down and prepare people for them, by changing all the content that is leading up to raids, including Living Story. I’m not saying remove all cooperation, leave it as a part of team, but have another team cooperate as well. Set a lower bound for failure, so that people improve over time, not just slack for the minimum amount to get the reward. This would solve all the AFKers in PVE, ever been to Dragon’s Stand? AFK at circle. Ever been to Octovine? AFKs on the sides of Octovine. Think if 2 Octovines were happening at same time, but only one got rewards, would you still have AFKers risking all they would get? I am just trying to remove all the toxicity from PVE and this is the most efficient way of doing it: by improving the community, making it more competitive.
I agree that they could have done better, that’s why I’m giving them suggestions on how to improve the competitive aspect of PVE. Maybe we could even do it cross-server: 2 megaservers doing the same meta event. The one that does it quicker, gets better rewards, the loser one, gets nothing, so that players would improve over time due to the feedback of loot.
I’d leave the game if they did that. Most of my guild would come with me. It’s a terrible suggestion.
Casuals have already forced HoT to change, signifying most people really don’t want challenge. They want to relax after a hard day at work.
The age of the average gamer is over 30 now.
Not only is this not going to happen but if it did, it would be disastrous for the company’s bottom line. Do you not read the forums?
I stopped reading forums, when all the messages became X too hard, nerf Y, I cannot solo Z, omg everything is too hard. It’s already easy as it is. We need to make the players feel like they achieved something, otherwise we can start giving 50 achievement points just for logging in, you know, cause it took effort to press play.
Where to start. The game is just too easy. Everyone can get achievement points in PVE, no one is left behind. You’ve done a right step in PVP. Let’s analyse the achievements: need to win, need to win, need to win.
Whereas PVE: participate, help, work together. See a problem? You are not incentivizing the player enough to go PVE. Offer a great reward (such as a legendary backpack), but cut the supply of them tenfold (by making it only that winners get the achievements and put in tiers of semi good rewards), by making so that only the Meta achievers can get it, while others get something that’s less of a value, such as resonating sliver, since everyone likes those. Economy is better off (less rewards flood the market), players are better off, you are better off as you can be sure that players will gate other players as much as possible from getting the final shiny.
I like where you are going with current events, where players have to steal from other players to get achievement points, but I believe you could still kick it up a notch by making so that instead of priory fighting inquest, priory (player side) could fight consortium (player side) and the losing sides loses that much from their achievement pool. This way, people have incentive to try, because now, people are just gonna be like meh, I’ll do it and I’ll get something everyone will get, whereas if it’s exclusive, more people will join to get the exclusive shiny. You could also throw a match-maker to ensure fair-play between the two sides, no stacking, etc.
I can’t tell exactly what you’re asking for. Maybe reward tracks and that you like event drops that aren’t individualized, and maybe make PvE maps PvE/PvP?
No thanks for putting in PvP in PvE. Let the 2 stay separate. As to the point “You are not incentivizing the player enough to go PVE.” you have it backwards. There are more PvE players than PvP.
Look at what happens in Living Story/ PVE. People do their achievements and then go on to Champ Trains. We need to make it interesting, have some catch to the zone. So those are ways to catch people, offer them rewards, but at a cost, not be like, here’s your baby reward handed to you, now off you go into a champ train, never to be seen in the living story.
(edited by egzius.9031)
I agree that they could have done better, that’s why I’m giving them suggestions on how to improve the competitive aspect of PVE. Maybe we could even do it cross-server: 2 megaservers doing the same meta event. The one that does it quicker, gets better rewards, the loser one, gets nothing, so that players would improve over time due to the feedback of loot.
No no no, no PVP. PVE content, but where players fight other players in PVE manner. Such as racing to get crystals, like we have now, possibly doing events in parallel to see who is faster and better, you know, standard stuff, but make a winner and a loser side and reward the winner and punish the losers. Why should everyone get all the rewards? Make them at least slightly exclusive.
Where to start. The game is just too easy. Everyone can get achievement points in PVE, no one is left behind. You’ve done a right step in PVP. Let’s analyse the achievements: need to win, need to win, need to win. Whereas PVE: participate, help, work together. See a problem? You are not incentivizing the player enough to go PVE. Offer a great reward (such as a legendary backpack), but cut the supply of them tenfold (by making it only that winners get the achievements and put in tiers of semi good rewards), by making so that only the Meta achievers can get it, while others get something that’s less of a value, such as resonating sliver, since everyone likes those. Economy is better off (less rewards flood the market), players are better off, you are better off as you can be sure that players will gate other players as much as possible from getting the final shiny. I like where you are going with current events, where players have to steal from other players to get achievement points, but I believe you could still kick it up a notch by making so that instead of priory fighting inquest, priory (player side) could fight consortium (player side) and the losing sides loses that much from their achievement pool. This way, people have incentive to try, because now, people are just gonna be like meh, I’ll do it and I’ll get something everyone will get, whereas if it’s exclusive, more people will join to get the exclusive shiny. You could also throw a match-maker to ensure fair-play between the two sides, no stacking, etc.
can we have a poll about how irresponsive gw2 support is? seeing all this feedback, I would like to know if support is not answering other people’s queries too. You could use that information to improve too.
How about a wheel of legendaries spin every month. Get one legendary every spin, lady luck will tell which one /s. Go back to WoW with your Subs.
type /dance or /sit
Is this an official fix from ANet regarding this? Because if it is, I have nothing to say.
My guess is it’s the fault of the new diamond skin, on every occassion I had an immobilise (whether it was revenant or ranger roots) and it got cleansed off, but I could not move afterwards. Guess that’s how you remove eles from meta.
For 3 games today, I got stuck on nothing. Cannot move, do anything until some enemy knocks me out. Really ANET, this is how you imagine pvp? randomly stuck and not being able to do anything?
2 Months later, this is still happening. Had 2 games in a row, where rev stuck me and left me for 1 min. GJ Anet, ESPURTS BRAH.
Last one was deleted, so expect the same with this post
may I introduce you to a friend called mystic toilet? it has a lot of precursors
You can buy them, there are quite a few lfg options to buy. They are getting cheaper by the day.
Let’s just get back to first page with all the hype. Let’s show that the Box Squad is still alive. (I’ve seen the reddit thing btw).
can we please get back 5x discounted keys back for fractals? i’m starting to run out of keys, cba to buy them everyday by clicking 30x times. or better yet implement custom buy amount.
As long as we start getting some content, other than rehashed festivals, I support giving up a few legendaries (be it all of them) for it.
I’m curious how much damage was done before the “swift” banhammers
no, game is freaking horrendous right now. randomly stop responding to my actions, can see damage ticking, but cannot do anything about it.
and every time a patch comes out, 100 SAB bugs come out too
Apparently, despite ANet’s enforcements of waiting for a match in the buzzing with action area, you can still get stuck out of match during a match.
hard to win games when tanking mmr
this is news? I thought this is learnt the moment you play the game.