It’s very simple – the ELO rating system trys to enforce a 50% win and is somewhat effective at that task.
When you combine it with your league system, where a higher tier is defined as winning X games in a row, you are simply making people “luck out” into a higher tier or “exploit” into a higher tier.
What you have done is quite stupid and you should feel ashamed.
Thanks,
So, patch notes are in and I’m so glad that Anet decided to just ignore all the rampant QQing about guardians.
When you die to something next time just think about what you did:
1. Could you have just dodged the trap? (Answer: Yes)
2. Could you have guessed where the traps are? (Answer: Yes)
The only dangerous trap is Dragon’s Maw and that only if you stand in it.
Hopefully the community can just start learning how to play better instead of going to ask for a nerf on the forum.
Me:
- Work full time so guild has to not require a large amount of time.
- Have played at a competitive level in various other games.
- Was ok at this game before, but currently returning player for HoT (i.e. n00b).
Looking for:
- Guild of smart players who are willing to help each other.
No offence, but this is why devs balance games…
It doesnt make sense to take a class which is almost good and make massive changes to 15 things.
This just happened to me as well. In desparate need of a fix, I don’t even know why the kick feature is there.
Its really sad that Fellknight is having to fight a one-man battle with all the thieves in this thread. Especially since his argument is very clear and rather difficult to argue against – he is pretty much saying thief design philosophy is bad. Unfortunately anet have stated themselves “Thieves are the masters of mobility, stealth and high single target damage.”.
I dont agree with this which is why I pretty much quit sPvP a while back. Given the state of sPvP I suspect that a great deal of other people agree with me. It really has come down now to if you dont like it, don’t play it.
Are all you thieves happy with the virtually empty mists?
Swamp – It is possible to bug the mossman into a different form permanently, where he no longer has invis or any ranged attacks (or agony?). I do not know how this is done. I have been in groups where the first comment is “bug boss?” on this fractal quite a few times.
We’re aware of the other two. Could you expand on this please?
I have seen mossman permanently shifted into bear form, from 100%-0%, though I do not know how people achieve this. It makes the boss very easy since he is rather slow, has no charge and is melee only.
Also, as another user pointed out the ettin on asura fractal is attackable through the glass. Whats even worse is if you kill the power node while someone is trying to bug it (there is always someone) he just stays in his cage and you have to fight him inside it.
The dredge fractal exploit is by far the worst – you can walk through the back wall behind the switch that you use to open the door to the next stage. This allows you to bypass one of the more difficult bits of the fractal since you no longer have to coordinate the first two switches or get everyone inside safely.
On the colossus fractal the final seal is damagable with certain (aoe?) spells, so you can get the boss to 3/4 hp then just kill the seal. I just go afk on that fractal now after the boss is at 3/4 since I know my group will just kill seal anyway. There is a small chance that this is intended, I suppose.
Swamp – It is possible to bug the mossman into a different form permanently, where he no longer has invis or any ranged attacks (or agony?). I do not know how this is done. I have been in groups where the first comment is “bug boss?” on this fractal quite a few times.
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It is becoming almost impossible to run fractals without having to put up with exploiters/hackers/bugabusers on my team. When it gets to the level of people walking through walls (like the increasingly popular dredge fractal exploit) it just starts to become ridiculous.
I’m often having to leave groups because of this, since I like actually playing the game instead of just bugging everything. I have also started to report people seriously abusing obvious bugs (like the dredge fractal walking-through-walls bs). However it seems that anet does not care at all – these kinds of bug should be hotfixed not left in the game for weeks. Soon it will be the case that I wont be able to run fractals anymore because I will just get kicked for not exploiting.
Fix this Anet!
In high levels every mob seems to have protection up all the time. What ways have you found to deal with this massive blow to dps? (in 20+)
its obviously intended that it works like this… the rings are easy to get because they are part of progression. If they were sellable/salvageable they would ruin the economy.
I want it fixed because for the first time PvE has tiered pugging and it is absolutely AMAZING.
I love the fact that I can find a decent pug easily now and I want things to stay that way.
So I just did 12 today. I then joined a group for 10 which I was forced to leave part way through because they had found some bug that let them skip half the dredge fractal…
This is going to become a serious problem if these bugs are not fixed soon, people will be higher level than they should be because they used some bug to get there.
Fix this asap.
Thanks for the letting us know what the situation is. I was sure it was a bug before :P
@Asagi: I don’t think its too bad. Presumably 14 has a pretty high chance to drop a ring? Sounds like you have been rather unlucky.
WvW needs some work, but its most definately PvP…
In my opinion its simple:
1. GW2 PvE & WvW is very good/fun and most people play that.
2. sPvP is horrible when soloing – getting blown up by a thief or air rune proc is just not fun.
3. Unless you already know 5 people who are decent, the game provides absolutely no way to find players at your skill level (no matchmaking). This makes tPvP pretty much impossible to get into unless you devote alot of time to finding a team.
Personally I think its great. The difficulty ramps up gradually, if someone has done level 12, they probably have a good chance of being reasonably decent at level 13.
If anyone could join anything it would make pugging this absolutely impossible.
No. The agony progression is necessary here.
Is it confirmed anywhere if this is a bug or not yet?
I agree fractals is awesome.
Can we get a confirmation that this is/isnt a bug?
My group really wants to complete 10 but we dont want to go if guaranteed ascended items are bugged.
Theif burst: air rune damage nerf (80-100% crit is a reasonable assumption on their initial burst), c&d damage nerf, stealth rendering nerf = less damage, greater ability to avoid effects. Small steps lest we alianate 1/8th of the community (1/4 of the pvp community).
Phantasms: These were strong and often complained about for good reason. They fixed a trait bug which, left without a new counter balance, would have made a really good thing way too really good. It is a shift, maybe it tests to be too much and they adjust, maybe it is right, maybe it is not enough. LOS and defendability were bugs mate. This is a game based around out playing your opponent. If he has no way to counter your attacks how are you out playing him?
Yes, the changes nerfed thief backstab build slightly.
Yes, the phantasm change has nerfed the shatter build slighly.
They also (un-necessarily, imo) annihilated other semi-viable builds, the patch has forced every thief to play backstab, every mesmer to play shatter. Instead of nerfing the things which were central to those builds they nerfed them by nerfing everything else about the class. Furthermore in the case of mesmer the changes were clearly done without any regard for WvW – mesmer is a portal bot there and has absolutely nothing to do in a siege.
P.S. before this patch you could los/dodge/invuln the phantasm’s actual attack. It was not unavoidable damage like you are suggesting. Now, however, you have 2 changes to dodge/block/invuln the damage.
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Balance is much better than every other MMO.
The changes are small, but noticeable.
Bunker guardians and eles are not as broken as before.
Thief is no major issue unless you are a hotjoin pugger.
Mesmer damage is a lot less fire and forget, which is a good thing.
I believe you do mis understand some things:-
1. Bunker ele was nowhere near bunker guardian (in terms of teams actually picking it over guardian), but it was nerfed more.
2. People are hotjoin puggers, ignoring them is why the mists is empty.
3. Mesmer was never fire and forget. The phantasm build was already very inferior to the shatter build.
Before this patch my opinion of PvP in this game was that it is fairly fun but quite imbalanced compared to other PvP based games I play (DotA). So rather than playing lots of PvP in its frankly, broken form (lolol airrune or thief ability hitting for half my hp) I decided to play the PvE content and WvW while waiting for things to be fixed.
The last two patches have convinced me that you do not know how to balance this game properly and that it will always have terrible balance. Among other things (these just stand out as especially bad):
- Everyone said thief burst is ridiculous, backstab untouched, mug untouched. Only CnD got a token nerf. Nerf daze instead. Force every thief to play backstab lol.
- Everyone uses bunker guardians in tpvp, you nerf staff ele.
- Air rune 25% damage nerf is a complete joke. The problem is that it can crit and scales with your abilities. Lets nerf protection instead, so that you definately get 1shot.
- Shatter burst is the same, but phantasms nerfed into buggy oblivion. Newsflash: nobody played phantasm even before you started nerfing it 3 patches ago. Side effect is that mesmer in WvW now has nothing to do in a siege. They are a portal-bot now.
I imagine that before this patch many people were like me and very much on the fence about if this game will become an esport. I’m fairly certain that most if not all of these people will now have decided that gw2 is basically a PvE only game and will play whatever game they usually play when they want to play PvP.
P.S. I know alot of replies to this will be “blablabla you’re a noob you dont understand pr0 balance” or whatever. Here’s a screenshot of me playing in a game that had more viewers than the entirety of gw2 and is me solo queuing and getting matched with professional players: http://i.imgur.com/0ZpuK.jpg.
I believe that sieges can hit an unlimited number of players.
Another possibility is that the extra stats are just PvE only (e.g. this “infusion” slot being something like +10% damage to mobs)
So with this new “more powerful” ascended gear being introduced, I really hope they don’t let it create an even bigger gear divide in wvw. In my opinion they have two options:
- Make it purchasable with badges.
- Disable the extra stats in WvW.
Thoughts?
@Rhydian: I loled hard that that vid. So true.
My original post was mainly aimed at PvP.
Confusion does double damage already in PvE & WvW so perhaps that is why some people think confusion builds are already viable.
In sPvP confusion does half the damage it does in wvw. In wvw you are kinda already running with the buff I am suggesting :P
In my opinion the torch and sceptre both need significant buffs to bring them up to par with most weapons in the game. What would you guys suggest changing?
I think that confusion should be slightly reworked to last longer or scale much higher with condition damage – then we could run staff + sceptre/torch in a condition/tank build (as I think was intended). Also phantasmal mage needs to apply multiple stacks of condition imo.
Now obviously we dont want any confusion buff to make currently very strong specs (like shatter) even better than they already are. So I will suggest the following rescaling:
Confusion from mesmer skills lasts 40% longer but does 40% less damage (base). However it now gains 0.15 bonus damage from conditiondamage instead of 0.075.
Phantasmal mage applies 3 stacks of confusion.
Overnerfing is a terrible idea and ruins games. Their overall approach is fine. I dont like the idea of the “balance changing” I like the idea of in a few months everything being more or less balanced and people being able to play their preferred style/profession over what so happens to be OP at that point in time.
there are condition builds which you can make. They are simply massively inferior to power builds.
@Xeph: I dont think they will change decoy and desperate decoy. Stealth is a feature of the class and it will really annoy lots of people if it is just deleted. You should think of a different change instead of this one.
Also they need to buff confusion/condition/support mesmer builds substantially imo. Mesmers need a viable condition spec which at the moment they dont have due to confusion being unviable as a primary damage source.
I was including duelist unload and sword strikes when I said “full shatter combo”. Basically i’m saying entire mesmer burst is around 10k, which is less than 1 thief skill.
must be a lot of thieves in this thread. 12k hits are broken. period.
Like 50% of the pvp community right now is thieves :P
@Gajarell: You do not have to be a good player to see that insta gib is broken. You are correct in that 80% of players always think they are amazing. Since there is no ranking system in this game I will tell you my ranking in another game – I’m in the top 0.1% of players in dota 2 (VH bracket). Dont randomly call people bad when you know nothing about them, what credentials do you have?
I’m not going to link a video of a player I like getting cheesed by an OP build, its common knowledge if you watch or play high level games. You can find examples yourself very easily if you want, literally every tournament stream will have an example of this happening if they play against a good thief.
I really dont know how people can say things like " just play mesmer longer, if you lose a 1v1 it is always your fault." when very good players in top teams on streams routinely get oneshotted by thieves without being able to do anything whatsoever.
It always amazes me how people can claim this kind of insta-gib damage is absolutely fine…
wow so there was actually an undocumented megabuff to thieves…
Also I really dont know what to say if you die to a necro as a thief. He only even has a chance with plague form up and even then you can just pop Guild of Skill.
The argument i’m making is extremely simple:
Lots of teams are rerolling into thief and even switching other roles around to accommodate it. They wouldnt make this massive investment in learning how to play thief and others having to learn other things UNLESS the pay off was worth it – thieves are just that good.
Nice to see that you have realised that thieves are broken.
Is it because you have to play against good ones now since every good team has at least one thief reroll?
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Finally a legit thread. I don’t know why hyper carries should even exist when the Mesmer exists at its current state.
What is a hyper carry?
wait, you are saying chaos storm condition specs are viable? Have you ever met a necro?
Someone did the maths in a recent thread about assassin signet, go look it up if you are interested steal,cnd,backstab,hs,hs = 30k
Thief detected?
Portal is fine imo. Shatter is not, but there are two problems here:
1. Shatter burst is too high, but other mesmer builds are really very bad atm. They need to buff condition/phantasm mesmer (yet every patch phantasm nerf kittenol).
2. Other professions have far more ridiculous burst – mesmer full shatter combo (which is somewhat avoidable too) is around 10k damage. Hundred blades can instagib. Backstab is 30k damage….
Mesmer wont insta someone in 1 sec from the start of the fight. You need to summon clones first and even then the total damage of the combo is around 10k… full backstab combo is 30k.