(edited by foxtrot.6902)
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Hey guys,
I’ve seen some nice math/discussions on geomancy vs say battle but I was curious what some opinions are on
Earth vs Strength sigils
Personally I’ve been mainly looking at the two with sPVP and doing a run of the mill HGH in hot joins
I love the complexity of engi compared to other jobs and any “rotation” is usually just a rough plan that can change on the dime with the job instead of a procedural button mash.
I don’t think it’s a skill floor issue with the job but just overall it’s incredibly clunky compared to other jobs.
Engi has an insane amount of aimed skills compared to other jobs that just hit a button and it does all the action and takes you to the target. It’d be nice if some engi skills were a little more refined to do similar, instead they’re slow and need to be aimed.
Elixir tool belt skills being aimed is kind of obnoxious since mid fight you have to take a split second to find your mouse, make sure it’s in the right spot, cast time, then toss instead of just button -> yay i have a buff (granted being able to toss to a specific location has it’s perks sometimes).
Many of our toss skills are slow and move about the same speed as someone as swiftness (elixirs, grenades, glue shot etc).
Poison Dart Volley -> misses 1/2 the shots? Ok, thanks if I was concerned with hitting items surrounding my target I’d just get coated bullets and line up.
Bombs while awesome and strong are slow and engi lacks a leap to target gap closer to get in meele range like most other jobs have. It already has a cast time + fuse time on ground.
And static shock from AED is just stupid :p 3/4 sec cast time @ 180 range to stun for 1 second?
I’m not trying to say I want to get rid of aimed items for engi or make it easier/more simple.
Overall I wish the aimed skills were a little more competitive and engi wasn’t as clunky.
D: does it only work w/infusions pertaining/from the fractals itself?
Just tried real quick using a wvw defensive infusion (5vit) and can still only equip one ring even though the other Vassar’s Band doesn’t have an infusion. Or does the other ring need a separate defensive infusion ie (5 toughness)?
ooo awesome thanks DEKeyztoChaos
So, if I have x2 Vassar’s Bands (rings) I could infuse one and be able to wear both? So this entire thing wont be a complete waste? I’ve done some fractals but looks like I’ll need to do a bit more lol.
Thanks for the heads up!
I just did the same thing as OP :/
I double clicked it trying to equip, so both are soul bound now. I had never even noticed the whole “Unique” thing so never thought twice about it.
Anyone have any suggestions what to do with this other ring I can’t wear now?
-Anyone had luck with refund on laurals by contacting tech support? lol
-Salvage kit?
-I noticed you can put it into the mystic forge but didn’t click ok
I just duo’d this dungeon last night with a friend. Neither of us had done it before or knew anything of the mechanics prior to going in.
set up was tanky necro + condition/heals engi.
That said, I think the difficulty is fine for 5 people lol. I know we had a blast and found it challenging.
Aviators cap i can wear in battle for my engineer please (* ‘-’)
Enjoying new skills haven’t tested before?
Huh!? I think a lot of us have been scrapping the bottom of the barrel for a while now “dealing”, and well… they just took the barrel.
lol list sounds pretty spot on to me lucky. Needs a sticky imho.
1 kit to have the same number of weapons as other professions at the cost of a utility slot. Keep that hybrid tax coming Anet.
Just change Elixir S to a RNG:
-Drink it and insta die + capped
or
-Sometimes it works like it used to
This way, sometimes we’ll live if used as an “oh sh!*” button
Wut? It goes right in line with Anet’s vision of engineer:
a) Use Elixir S and be unable to do anything. Stun breaker = self stun (see rocket boots)
b) stand still don’t do anything- scope trait/turrets
c) Take something good and make it useless- sup KR
d) Engi needs a nerf somewhere every patch- it’s not OP but one killed a dev’s main one time which is unacceptable
Oh wow thanks for heads up- it does work just a few sec lag~ like till you throw bottle away
In regards to the title; Elixir H, HGH, & Enhance performance trait-
Do these all stack or are they supposed to?
When I use Elixir H heal skill I only get 2 stacks of might with HGH & Enhance performance.
However, if I use the med kit or turret I end up with 3 stacks of might.
This is all out of combat.
It seems like the general vibe is most people in so many words, hate zergs.
What about “mini” wvw maps? Like one fort 10v10 or something of the likes. I’m sure people could come up with better ideas than me on this but it seems like it could be fun and if you didn’t want to deal with zergs it would be a nice option.
Some sort of point system would have to be worked out. But it seems like there are so many game play options like one fort, king of the hill, and the likes.
I’m picturing a more tactical s/t pvp that involves more than standing in circles.
They have this, it’s called sPvP.
In WvW, you have to learn to deal with being outnumbered. Sadly, most people just kitten about it on the forums.
Maybe you failed to read the last sentence- Personally I find sPvP kind of dry. It plays more like a first person shooter.
WvW offers more than run over to this side of the map and stand in a circle till it changes color.
For my job I also find it easier to modify stats in WvW to my taste, rather than a handful of cookie cutter amulets with a single jewel change out. Then there’s the fun of food/buff options.
I’m not talking about change wvw completely to a small map, but make a mini map wvw option to que for and offer some sort of world point contribution for it.
Surprised with all the zerg rants this idea got no replies lol
It seems like the general vibe is most people in so many words, hate zergs.
What about “mini” wvw maps? Like one fort 10v10 or something of the likes. I’m sure people could come up with better ideas than me on this but it seems like it could be fun and if you didn’t want to deal with zergs it would be a nice option.
Some sort of point system would have to be worked out. But it seems like there are so many game play options like one fort, king of the hill, and the likes.
I’m picturing a more tactical s/t pvp that involves more than standing in circles.
yes, ohnoes watch out! play this build that’s only been around since…the game?
I’ve never really been a fan of glass cannon engi. Always thought it was kind of fail comparatively. I feel like this job seems to excel more at being a hybrid.
Grenade barrage/swap can do a good bit of damage no doubt, but it’s a pretty big telegraph for incoming. It’d be like if bull charge didn’t stun you and just rooted~ pop shield or defense and there goes your one trick pony.
RAAAAAAAAAAAGE
Ya this “bug” has killed me many a time, really sucks. Personally seem to notice it more for rifle especially blunder/overcharged as some others have stated.
I had it proc three times in a row during an spvp match
Yeah, it’s a little easier to get around ~2.5k armor & ~20k hp in pve and have a respectable crit rate/damage. Pvp I’ve found it a little more difficult to customize and this build allows me to get the closest to it.
So, like most of you guys out there I’ve tried a ton of builds. This is one I’ve come up with and settled on now for a while.
Trait & Utility slots:
http://www.guildhead.com/skill-calc#mzMM9VmCMlmmCMlmGG9MxVaosMmo8khs7070m7kIa70V
Amulet: Soldier’s with Berserker Jewel
Sigil: Sigil of Battle
Runes: Superior Rune of Lyssa
Basic concept behind this build
So we kit swap, a lot. This build aims to get the most out of doing this. With the med kit you should be sitting around 6-9 stacks of might and peaking around 12, swiftness, as well as one extra random boon from Lyssa Set bonus. So one button = 6-9 stacks of might, swiftness, and one random boon, not bad.
Before you go “wtf Elixir X” hear me out- I don’t actually use Elixir X. With the Lyssa Set bonus#6 you can charge the skill then interrupt it. This will give you all boons (omg reliable stability <3) every 50sec. If you still want to use the Supply crate, the #6 Lyssa set bonus does not work with it (yet another bug). If you want you could swap out the last rune for another stat+.
The main down fall to this build is no stun breaker, but it is moderately stable letting you weather out most stuns and recover. It has a good amount of condition removal with x2 Super Elixirs as well as x2 100% projectile tool belt skills that can be fired through the field to remove more.
I’ve used it in both pug pvp & tpvp and had good success in both situations. It’s solid enough to tank two bunker guardians probably indefinitely but brings enough damage to the table with stats/abilities/boons to drop people respectably.
This is one of the coolest ideas I’ve seen that isn’t too far fetched/insane/op. And it would add actual “versatility” to engineer. It’d make up for getting one main hand weapon and burning utility slot(s) for a 2nd weapon. Plus I might even use gadgets for once!
I thought only getting one main weapon and burning a utility slot for a secondary weapon was enough penalty, but apparently we’re taxed with damage as well.
Ya well an 8sec immobilize would be rather insane. Most immobilizes are short, so boom warp/teleport and the effect is over. An 8sec warp cd is a lot shorter than some immobilize abilities. Granted some are around that range.
Any shadow step works- I just used Infiltrator’s Arrow as an example. There are plenty of lower costing initiative skills that are unaffected by “immobilized”.
While some jobs may have more condition removal, it is generally at the cost of a utility slot and not really the “get out of jail for free” card that teleport/warp abilities are.
I haven’t played warrior too much myself but I’ve never known them to be condition removal kings, yet I never see them warping around while “immobilized”.
Think people would cry nerf if we could spawn turrets as fast as mesmer clones? Even if they were just rifle turrets?
They’d still be stationary unlike some clones, wouldn’t confuse people who the target is, and rifle turret probably does about the same damage lol
Ha that’s totally spot on about rng kamahl- never thought about the pet aspect.
I guess the one good thing about shield#4 push back is it doesn’t bug out like rifle#4. I actually counted the other day in pvp overcharged shot not firing and going on that ~3sec cd three times in a row before finally working.
And I agree with rifle#3 & 5- more so 5 just because how clunky it is.
Haha aw wheres the fun in that.
I hear ya on it, but I’ve actually used pistol/shield in power/hybrid builds and get decent numbers (4k dart volley etc).
And shield can bring some decent cc to the table. some what more suitable for group cc than say rifle but not as spammable.
Mesmer:
“Phase Retreat” 8sec cd works while not only immobilized but stunned. Moves the person from the area so good luck ever trying to pin/stun to do damage
“Blink” longer cd and not quiet as hax as phase retreat
Thief:
“Infiltrator’s Arrow” & I think same goes for any “shadow step” move but not 100% on that- all can be spammed with initiative
Those definitely aren’t too hefty of cds. Rather spammable (except blink) unlike most condition removal abilities.
I’m sure there are more but those are just a few off the top of my head
A couple of jobs have access to teleport/warp abilities & others don’t.
Said jobs are still able to move around even though they are “immobilized” with their teleport/warp abilities. This makes the effect of immobilized rather moot on these jobs, while the rest of the jobs have to deal with being immobilized.
So, eh make immobilize actually immobilize players?
So, to try and lighten it up around here and have a fun post- which combo do you guys like more and why?
I feel like rifle offers more “aggressive” type control while pistol/shield seems to be a more passive control if that makes sense.
I still can’t decide which one I like more in pvp.
As far as wvw goes, I usually enjoy pistol more just because confusion damage is pretty haxasaurus rex.
Is there a way to bind one key to perform 2 functions?
An example being; if I wanted to weapon swap and dodge at the same time. Is there a way to make a button that will perform both?
Thanks
ooooo ^^^^^^^^^^^^ what kimbald said. Especially the elusive medium range.
I imagine its that small window of time when both you and your opponent are flying backwards through the air during overcharged shot, then shortly ends.
Fun videos. The rifle war one really made me laugh w/editing & music + ridiculous hits.
My server just went down a tier this last week in wvw and i gotta say im hitting maybe 1k less chain lighting w/2.7k armor & 20k hp. funny stuff
Question on the traits tho- any reason for the vigor & adrenal implant stacking? I’m pretty sure last I heard as well as tested they don’t stack
Tigirius- I think I get what you’re saying and it’s in regards to the amount of swapping? To where it feels like we’re constantly indexing thru abilities just to use one? And instead would want something more like quick slots? Where one button = one skill used?
In pve, I feel like I can be semi versatile because it’s more forgiving. I can burn 3 utility slots on kits so I can have not only 1 extra weapon like other jobs but 2 more to boot.
However, in any sort of pvp environment I have to give up 1 utility slot already for a 2nd weapon. Leaving just 2 slots for survival/buff. Where as other classes get their 2nd weapon with 3 utility slots.
Other jobs get 2 weapon slots, we get 1.
2 weapons with 3 utility slots for: buffs/cond removal/abilities/stun break (surprising amount of abil/sigils seem to already come with stun breaks for a 2 for 1 combo in util slot)
Engineer on the other hand, 1 weapon, 1 slot for a kit: leaving 2 slots for buffs/cond/abili/stun break.
Obviously, engineer can choose to do other combos with more than 1 kit but usually at the cost of survivability or batteries for our toys (buffs).
And yes, there are the tool belt skills but those seem to be semi redundant in the sense of damage kit > damage tool belt skill. So it doesn’t make it more versatile. One of the only exceptions I can think of is rocket boots with its corresponding tool belt skill, but trading 1 stun for another… is such a troll move who ever designed it.
I don’t know, having a hard time seeing this so called versatility.
Just curious other peoples thoughts on the whole downed state and capping someone in pvp/wvw in particular.
Really feels like it turns the situation into which side has the most numbers vs any kind of skill.
Many of the downed state abilities actually do a fair amount of damage and all jobs have at least one form to stall the first cap. I’m familiar there’s ways to get around it blind/invis/stability for most jobs but, ya that often doesn’t workout.
Which leaves you face tanking damage for 3-6 seconds and twirling your arms in the air like a ballerina.
The whole downed state in pve I don’t mind and it can be fun trying to revive teammates in the ruckus of a boss, but pvp/wvw I’m starting to hate it.
Any of you guys be sad to see it go?
Heh. Since the most recent patch, I’ve one-shot two people in WvW. But please, everyone continue whining. I wouldn’t hate getting a buff.
That looks more like a full rotation
I’d count a “one shot” as a warrior using kill shot or thf back stab and dropping someone.
Better be careful tho, if anet gets wind of an engineer in glass cannon gear killing someone with an entire rotation we might get a nerf.
Grenades need to be aimed, have a cast time, spread, & take time to land (can throw from max distance while running forward with swiftness and almost catch your own grenades).
Before, the pay off for landing grenade#1 was high damage. This is no longer the case. The risk/reward ratio has changed (based on the situation) to where grenade#1 isn’t worth the risk anymore in many situations.
I’d call that a nerf.
Observation =/= Inference
I think getting so many replies of that nature because well, flamethrower = sh*& sandwich and sigils = spices. No matter what spices you sprinkle on there… it’s still the same sh*& sandwich. 1 grandmaster trait + 1 master trait to do about the same dmg as an untraited rifle and full of bugs
Buuuuuut if I had to take a guess Fire sigil? extra~900-1k dmg from it is 1/2 the damage of a flame jet lol
No, it’s the ending. For myself and I’m sure a lot of other players.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012
Class balance philosophy:
*mid range fighters- mid range doesn’t exists except in pve
*Boons to keep self and allies alive- elixirs are watered down signets without passive effects & elixir gun is back to healing @ fail #’s
*Apparently we have extreme versatility and it’s at the cost in damage of our main hand weapon.
We have a ton of tools but none of the right ones for the job. I’m like a carpenter with a toolbox full of kitchen utensils. Could I use some of them to do the job? I guess but it won’t be very effective.
Nerfing grenade#1 -30% then saying “oh it’s in preparation for when weapon stats finally apply to kits” I’m not buying it.
If that was the case, lets nerf stealth 1-2sec till culling is fixed
The class is and has been lacking for sometime. Today was 1 step forward and three steps amputation.
I’ll done, maybe check back next patch if I remember.
“Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.”
Good luck hitting trebs with any engi skills since they all missed before lol
Just wanted to bump this- thought it was weird.
Decided to waste some $ and change model on pants and transmuted some stats onto the Asura cultural leg armor “Protean leggings”. Right after that I got this same backpack bug.
Had to transmute them back- so not sure if it’s only tied with these leggings but this is at least one piece of gear I know for sure bugs out on.
Please go to every other profession’s forum and look for a thread about why that profession has been forgotten by the devs and/or why the devs hate the profession. When a realization dawns upon you, come back.
I took your advice and after looking at the other forms I came to the conclusion that people use weapons with stats and sigils. This combination seems to be optimal for performance.
I am now trying to figure out how to have weapon stats on my flamethrower with a sigil. Through the recent days however, it has been hard to test as the flamethrower #1 & #2 attack seem to miss quiet often.
Thank you for this eye opening revelation. Once I am able to figure out how to have weapon stats and sigils on my kits, I do believe it will change the job and make it more viable.
This seems like a well thought out and good idea.
As well give some sort of advantage to being short staffed on a map, which no matter how “good” you are, you cannot control people’s play time.
For the idea of scouts- I don’t know that many people that enjoy roaming a giant map looking for people just to tell others about it. I’m sure there are a select sadistic few. But all the running is personally one of my least favorite aspects of wvw. I’d rather just have a super long respawn timer and able to wp anywhere I wanted after.
Or why is engineer so hated/forgotten? Title and former are the only two reasons I can think of for why engi has been left in the trashcan.
Like most of you guys, I’ve been waiting for fixes but man this update- wtf?
*Elixir S working from trait was nice~
*Minor buffs to turret skills is nice, but turrets still aren’t viable in most situations
*Magnet is useful now & 1 second to Gear Shield was welcomed
Other than the above everything else seemed to be a typo fix, aquaman engineer action, or a nerf (grenades & smoke bomb). Did I miss anything noteworthy? Feel like I’ve read the notes several times over in disbelief considering the options other jobs have and bring to the table.
*Ft still seems to fail in terms of dmg/bugs~ 45 points (jug + deadly mixture) to do about the same damage as a rifle
*Stats/sigils for weapons
*med kit stow….and the list could very well go on
-ps any of you guys try grenade barrage underwater yet? lol apart from being inside of the mob can’t seem to get more than 3 to land at once if I’m lucky