Showing Posts For gfox.6501:
huh? if anything, the RNG in the cash shop targets those who have money to burn.
Poor people gamble for that small chance that they’d win and pull them out of poverty. Gambling for items in some video game cash shop, with no real world monetary value, won’t ‘pull you out of poverty’, and is just a complete waste of money, money that a poor gambler would rather spend on some lottery ticket.
A predator drone…used by engineers and…warriors?
‘Commando’ pet mechanic, obviously.
I’d like to see crossbows and polearm weapons
Desired races, you ask?
1) Redhead Female Norn
2) Strawberry Blonde Female Norn
3) Blonde Female Norn (only if there’s absolutely no redheads left)
Heh, they’re not just asking for ‘hardcore’ mode, they want a title/proof to go along with it to show off. That’s the only reason why ‘just delete your character’ won’t do it for them.
I like stylized art direction, most of all, regardless if it’s dark, gritty or fantastical. GW2, to me, looks more towards ‘pretty’ and somewhat ‘realistic’ than stylized, so it only looks ‘okay’ to me, in terms of the direction they took.
loling at all the replies saying no, its like people don’t even want to be slightly challenged…
spectral agony was in guild wars 1 so if they bring back the mursaat and jade armor then i am expecting to see them using agony
^from someone who does not know what challenge means. there’s no challenge in earning AR gear, just grind. There’s no challenge when you’re viability for content is based on a stupid stat such as Agony Resistance, instead of, you know, playing good.
They should expand on content that promotes skillful play, instead of requiring certain amount of silly resistance stat.
(edited by gfox.6501)
^Read my mind.
I just hope they don’t further expand on any sort of gear gating in this game.
quit arguing, make a bunker banner warrior, take em to tpvp, see the results..
The difference is seeing shinny items and getting left behind while the game and its hardcore players move on.
It isn’t prevalent throughout the game yet, but you guys understand that a small fraction of the game is already like this, eh?
Why some people order Chicken & Noodle soup, and then get angry because it had Chicken pieces instead of Broccoli/Cheddar boggles the mind. :P
Too bad they added broccoli to the chicken & noodle soup that I ordered. Broccoli I didn’t even asked for.
umm, because 100blades?
Couldn’t someone ask their friends and guildies to run lower level Fractals, maybe once a day, just for the ‘lols’ and being helpful, and help out their guildmates get the useful AR resistance gear? I know it isn’t the ideal way of solving a problem, but lots of times guilds help out their guildmates with such things. Then, in a period of time, no one would have to feel left out. =)
Oh of course. I’ve gotten up to fractals 12 only, but I’ve been more busy with WvW and sPvP, lately.
It’s not about whether I can get AR gear or not, it’s more like, say, my friends help me out with getting AR gear, so we run, say, fotm 10 for the day. After that, they decide they’re gonna do Fotm 40. Ideally, I’d like to be able to join them, but, unfortunately, I can’t. You may not see a problem in that and think it’s okay, but not to me.
@Vayne
Well, to me, Ascended gear would have been enough reward for players doing fractals looking for rewards, plus the appeal/prestige of running and beating challenging high level fractals.
You could consider me part of that small 5% who enjoy very challenging and unforgiving pve content. I did it in WoW, I tolerated farming for gear, Fire resistance, shadow resistance, etc. just to experience the ‘toughest’ parts of PvE. When GW2 was announced with “Explorable Mode” being the toughest parts of PvE, made to cater to players like me, with the added bonus of no gear checks required to participate, I was beyond happy.
I want to participate in very difficult content, but I’m no longer that guy who can tolerate doing mundane, repetitive tasks to participate in the most difficult content the game has to offer (or worse, do whatever I want, but wait for the slow trickle of laurels to afford me some AR). Right now, I know I’m fully capable of running high level fractal, if not only for my lack of AR. I still run with friends through other dungeons, and our group play is still very tight, and explorable still very easy, regardless of our composition or builds, and we deliberately kitten ourselves for lols and extra challenge. I don’t see how it’s going to be different with Fractals, except for AR. AR isn’t there for challenge, it’s there for gating, and I don’t think it should be gating content like that.
Truth is, it’s probably pointless for me to argue about this, anymore. By the time I have sufficient AR, just from those random days my dailies gets done, my friends would be bored to death of Fractals.
haha gratz and have fun!
@Vayne
I don’t care about DR or laurels, BiS or RnG. I’ve said many times, people can have all the nice shinies they want, it won’t detract from my experience. I don’t know why you keep coming back to that, when that’s never my point this whole time.
I didn’t specifically refer to “Agony Resistance” at the start of this discussion because I wanted to refer to ‘gear checks’ in general (which in the future can mean even higher tiers of gear). You then proceeded to talk about BiS, and Vertical Progression, and Ascended gear and how to acquire them and how they are validated when my concern lies solely on ‘gear checks’.
You’re right, if we talk about BiS, RnG, DR, Ascended gear, there’s no gear checks, but then I’m not talking about those things am I? Agony Resistance is the current in-game gear check, and if possible, Anet should at least rethink or refine it so it isn’t like that.
Agony resistance though, was the whole point of the exercise. I understand now why you’re upset but the stat upgrade was something else. The agony resistance was still required for the fractals. Why?
Because even after you get the BIS gear you want, the levels of resistence you need to get add far more time to the equation. The further you go in fractals, the more you have to upgrade your equipment even more.
In other words, the stats, by themselves, didn’t do the trick for some people and the agony, by itself, didn’t do the trick for others. The combination of the two, however has kept players playing for a long long time.
If that wasn’t the case, you wouldn’t be feeling left out now by your guild. You’re feeling left out because what Anet did WORKED. You’re living proof.
If it didn’t work, your guild wouldn’t be running it at all.
If high level fotm is still some of the hardest PvE you can do and maybe appropriately rewarding for the effort, my friends would still run it, with or without agony mechanic in place. The only difference is, I get to join them right off the bat after I took a break.
@Vayne
I don’t care about DR or laurels, BiS or RnG. I’ve said many times, people can have all the nice shinies they want, it won’t detract from my experience. I don’t know why you keep coming back to that, when that’s never my point this whole time.
I didn’t specifically refer to “Agony Resistance” at the start of this discussion because I wanted to refer to ‘gear checks’ in general (which in the future can mean even higher tiers of gear). You then proceeded to talk about BiS, and Vertical Progression, and Ascended gear and how to acquire them and how they are validated when my concern lies solely on ‘gear checks’.
You’re right, if we talk about BiS, RnG, DR, Ascended gear, there’s no gear checks, but then I’m not talking about those things am I? Agony Resistance is the current in-game gear check, and if possible, Anet should at least rethink or refine it so it isn’t like that.
@Vayne
They can remove mechanics such as Agony Resist, keep ascended gear and fractals and it would still fulfill that need for BIS you’re referring to. I’m not left out of Fractals because I don’t have BIS, I’m left out because my AR isn’t high enough. Frankly, I don’t care about BIS and have no intention of constantly chasing after it.
It’s odd you think they won’t expand on this Agony mechanic they already put in place. It won’t surprise me at all if they add new dungeons that require even higher levels of Agony Resistance.
If they expand it, they’ll make it easier to get gear for it.
When Colin was asking people about complaints, he told them to omit the slippery slope argument. I suspect there’s a reason for that.
Then it accomplishes nothing for the people it’s trying to cater to if they make it easy to get.
You’re reaching here.
It was made the way it was for a point in time. That’s it. And during this point in time, it’s served it’s purpose. Look at my argument again.
People had nothing to do, until such time as Anet was able to add more stuff. As they add more stuff, they won’t need it as much and they’ll make it easier to get. Guild Wars 1 did the same thing and every MMO I’ve ever played has variations on the same thing.
In the future, they won’t need to make this hard to get, because in the future they’ll have something else that’s hard to get. That’s the nature of MMOs. It’s not likely to change any time soon.
Sure, people had nothing to do, so new content isn’t enough? Just Fractals isn’t enough? What’s the relevance of agony resistance to address the lack of things to do? what’s the relevance of higher tiered gear?
EDIT: you know what, let’s just leave BiS ascended gear out of it, as it is apparent many people want their rewards, and that’s fine by me. I’m purely focused on the gear check mechanic Agony resistance.
(edited by gfox.6501)
@Vayne
They can remove mechanics such as Agony Resist, keep ascended gear and fractals and it would still fulfill that need for BIS you’re referring to. I’m not left out of Fractals because I don’t have BIS, I’m left out because my AR isn’t high enough. Frankly, I don’t care about BIS and have no intention of constantly chasing after it.
It’s odd you think they won’t expand on this Agony mechanic they already put in place. It won’t surprise me at all if they add new dungeons that require even higher levels of Agony Resistance.
If they expand it, they’ll make it easier to get gear for it.
When Colin was asking people about complaints, he told them to omit the slippery slope argument. I suspect there’s a reason for that.
Then it accomplishes nothing for the people it’s trying to cater to if they make it easy to get.
@Vayne
They can remove mechanics such as Agony Resist, keep ascended gear and fractals and it would still fulfill that need for BIS you’re referring to. I’m not left out of Fractals because I don’t have BIS, I’m left out because my AR isn’t high enough. Frankly, I don’t care about BIS and have no intention of constantly chasing after it.
It’s odd you think they won’t expand on this Agony mechanic they already put in place. It won’t surprise me at all if they add new dungeons that require even higher levels of Agony Resistance.
@Vayne
Anet’s recent actions still speak volumes about the direction they are taking. I’m not turning a molehill into a mountain here. I already said many times, it’s still a molehill, and I’d prefer it does not turn into a mountain.
You probably don’t even understand what my concern is, you just generalize me as one who blames ‘vertical progression’ as a whole and one who just ‘got to have the best gear or QQ’. That’s not it. My only problem since the beginning of ascended gear is Agony Resistance and I have little concern with whatever else they have implemented in the game. It’s a lame mechanic that creates artificial challenge and gear check for group play.
Before there was agony resistance, I could group up with pretty much anybody I want to do anything in the game at 80. Somebody on LA says LFG Hotw, I’m in. Someone on guildchat says LFM Arah, count me in! AC all paths? I’ll join!
Now, there’s a small portion of the game where I can’t “just play with my friends” because of the AR mechanic, and I have a feeling that portion will grow soon. It’s irrelevant how big or small that portion is because having even a tiny portion means Anet’s already got their foot in the door.
For me, they can just remove Agony resistance, keep high level fractals more challenging (without the agony mechanic) and appropriately rewarding.
EDIT: Also, you keep insisting I’m one who is resistant to change. Well, not all change is good, and the bad ones I’m resistant to and if a change makes the experience even a tiny bit worse for me, I’ll definitely complain about it. You’re the one who made a mountain of argument over this, when my only concern is, if possible, anet should keep gear checks in the game zero, not “to a minimum”, zero.
(edited by gfox.6501)
I don’t remember them dropping randomly from mobs. I got the keys from personal story for sure. I know a got a few of them beyond personal story as well, from map completion, I think.
@ gfox.
How much can you alter a painting and it still remains the same?
To me if the concept is true even the iteration of the final painting is not tied to my original vision
I feel you but at the same time I understand their process, sure I don’t always agree, which is why I add my voice here,
I think they have made some really bad design decisions in the past.I do think that they may have a good thing going with the Living World, it really should have been implemented at launch
It wasn’t though, so we are still cleaning up the picture.
Things like energy potion, dye system, etc.. those were changed and iterated during the beta. Those are gameplay mechanics, they’re not core concepts. You build your gameplay mechanics around core concepts.
Horizontal/Vertical progression, that’s core concept, and it changes the overall focus of the gameplay mechanics and content. Shifting from one to the other drastically changes the game.
Comparing to painting, it’s not just changing the bushes, trees, lighting or the perspective, but changing the whole concept from something like a “tropical paradise” to “snowy mountain peaks”.
Right now, GW2 is still more focused on its horizontal progression at max level so I’m happy about that, but I have a feeling it’s not going to be like this for long, and I feel that Anet will try to go for a half baked vertical progression just to cater to the gear grinders.
EDIT: I’m all for iterative process and improving the game. Adding ascended items, to me, is not improving on their core ideas, rather, taking a step backwards. If this was writing a book, it’s like scrapping your original writing instead of refining and improving them, then taking writing from a best selling book, hoping that yours will be a best seller too.
(edited by gfox.6501)
@Vayne
I’m sorry, but, have you ever tried creating something for the long term? heck, I’m just a painter, not a full time developer, but even I have a ‘general vision and direction’ of what I want to achieve when I’m working on something that will take months to finish. Sure the tiny details may change, but the composition and vision does not.
If you’re telling me that the devs having no direction for the game is a ‘good’ and ‘natural’ thing, then, wow, I just don’t know what to say.
Ok first of all the quoting system sucks because I want to include your post and the one directly below you
I can relate to what you are saying because I am a painter too, mainly in oils, because the medium is very forgiving.
When I make a new painting I have an idea, a theme and a vision of how the finished painting will turn out.
Very very rarely have I stuck to this rigidly, in fact my most compelling paintings came from making changes to what was simply not working as I envisioned it.My husband is a developer, he does the same thing..
Things change, parameters are sometimes not valid anymore.I think an iterative process is really the only sensible approach to take when you are working on such a massive project as GW2.
This is why we give our voices.
Anet has been extremely creative in dealing with this process, sure some of their iterations are not great but they continue on and keep on trying different things.This is awesome to me because it shows their dedication and passion for their work.
All we can really do is give feedback
I change things too, small details and such, but then if I make a huge change or redo, then it’s no longer the same painting, is it? The first idea was scrapped for a new one.
Anet had a vision, they already sold that vision. I just don’t want to see that completely change somewhere down the line because, then, it’s no longer the same game.
On headstart day 2, the first time I ran TA story mode was with a pug with an Asura engineer named Bomberman who ran around my warrior planting mines and stuff. It was the most entertaining thing I’ve ever seen, so now I’m conditioned to pick the engineer above every other prof when pugging, like some kind of positive reinforcement.
@Vayne
I’m sorry, but, have you ever tried creating something for the long term? heck, I’m just a painter, not a full time developer, but even I have a ‘general vision and direction’ of what I want to achieve when I’m working on something that will take months to finish. Sure the tiny details may change, but the composition and vision does not.
If you’re telling me that the devs having no direction for the game is a ‘good’ and ‘natural’ thing, then, wow, I just don’t know what to say.
@cesmode
I guess I feel a little bad for owning 2 precursors without farming for anything, and without any intention of making a legendary. I don’t even run MF gear ever.
Anyway, one was the shield (chosen) I got last September from a random Ice elemental mob inside Grenth temple, and the rifle(hunter) was a couple days ago on my 2nd run in the new Molten dungeon from a champion fiery sprite mob. I use them both on my warrior for the cool skins (I prefer them over their legendary versions)
So what do those guys do. They don’t have legendaries to go for, which should have been keeping people busy longer term. They had nothing to go for after exotics. The gap between exotics and legendary is too large. There should have been something, from launch, in that gap.
They should take a break.
GW2 is brimming with content. The only reason those type of folks run out of content is because all they want is content that give more stats.
And that’s the question of course. If the game had launched with ascended, would people still be complaining like they are today?
It’s irrelevant to talk about ‘what could have’. Anet has made their move, and right now, they’re in this ‘phase’ of testing concepts, letting us test ideas via living story and whatnot. It’s a good time to actually voice out what players want to see in the game, instead of saying ‘everything is going to be okay’.
(edited by gfox.6501)
@Vayne
What makes you think I’m only focusing on that area of the game? The reason I don’t farm Fotm is because there’s a bunch of other things I’d rather do, instead. I’m just voicing out how unfortunate it is that there’s a portion that I’m totally left out of, a portion that could grow in the future. This was something I thought would never ever happen to this game.
As for my concern, it benefits the ‘big picture’ that I voice it out, because I want to know where this game is headed. ATM, the ‘big picture’ is unsure, and my voice counts towards one side over the other.
(edited by gfox.6501)
@Vayne
People who complained there’s no “stuff to do” will keep complaining there’s no “stuff to do”.
Meanwhile, folks like me who were drawn to this game in the beginning, with the promise of aesthetic/achievement “progression” and never had a problem with it now have to live with these compromises, which Anet seem to plan on building on in the future.
You talk about catering to ‘both sides’ now, when there was actually a time when it was just one anti-farm, anti-grind side, and the side that wanted to grind was told to go check out the dozen other MMORPG out there that does a better job to cater to their needs. I wonder how Anet plans to succeed by catering ‘half-baked’ to both sides.
EDIT: just to add, you also seem to quickly dismiss the validity of my concern based on how ‘little’ the portion of game I’m missing. Like I said, it has nothing to do with ‘content’ I’m missing, but the time I could be spending with friends for the short time I can log in to play that is prevented due to these ‘compromises’.
(edited by gfox.6501)
I’ve been guildless since coming back after taking a long break, and your guild seems really nice and laid back. It’s just too bad that 9pm-1am EST guild play is no good for me, as I play around 2pm-5pm EST.
Ascended gear feels like WoW releasing more gear with each expansion and making the old one obsolete…
Where is the GW1 feeling…? Is this game going to take the WoW way and not the GW way
This is a bad question, because it’s only assuming two ways. I see the potential for ways that are neither the WoW way or the Guild Wars 1 way.
The problem with the WoW way is that content is gated behind gear that you have to run specific content to get. I don’t believe Anet wants to do this. The exception to this would be fractals, which were designed just for those people, but even there, you can enjoy lower level fractals and see everything without any of that gear. Higher level fractals are the same thing as the lower levels ones, but the bosses have more health and use the agony condition, which is punishing. But essentially the design of the different fractals is the same. Only the difficulty goes up.
I think Anet wants to create a more gentle gear curve than WoW has as a compromise. Those who just want to play the game and not worry about gear can without jumping through hoops to see content. Those who want to see their stats increase, albeit not very much, will keep chasing the carrot on the stick.
As the game progresses and more and more content comes out, ascended stuff will become much easier to get. The whole idea of it was to give people stuff to do…because that’s what an MMO is all about.
The compromise is to try to make it so those who don’t want that particular stuff to do aren’t greatly inconvenienced by the gear.
It’s not just about experiencing new content though. The biggest reason I play is to do things with friends. Sometimes, I only have a couple hours to play, and I see my friends forming for a fotm 30+ run, I feel left out. I took a break from the game and now I’m ‘behind’ for some portions of the game that my friends happen to enjoy playing.
This is something I never imagined I’d have to deal with, back before launch when the game had all these promises about no grind and stuff.
I run with the Ancient Karka Shell which has a 3% inherent magic find. I also have Lunaria, Circle of the Moon with an inherent 4% magic find.
Celestial items serve a role that no other items in the game can provide even ignoring MF.
And all that doesn’t matter because we are talking about people that take stuff like Explorer’s sets when they could have chosen Berserker and just be objectively more useful to their group in every situations.
That guy with the MF gear might have been focused on solo PvE so far, and just now trying to join a CoF run to get some berserker gear, I’ll never know for sure, but I’m not going to judge.
Which is why the solution is just to average the MF stat for all players in a group. Simple and effective.
I don’t care how they fix MF, I just don’t equate MF=selfish player.
It’s equally selfish to require people to conform into certain specs. If you’re being totally selfless, you’d invite all the noobs , fresh 80s and folks in mish mash rare gear, and help them, instead.
(edited by gfox.6501)
That guy with the MF gear might have been focused on solo PvE so far, and just now trying to join a CoF run to get some berserker gear, I’ll never know for sure, but I’m not going to judge.
Greatsword is a nice all-rounder weapon, and having a GS spec is a good way to start so you have that ‘fall back’ cookie cutter setup when you start wondering about your viability while testing other weapon and spec combinations.
I know some here will tell you to play with what you enjoy, and that’s a good suggestion, but just from a practical point of view, if you do the cookie cutter specs first, you accumulate resources faster so you won’t have problem testing other builds in the future.
@Remix
There’s truth to that, for PvE. You are the toughest and hardest to kill, yes, but part of tanking means you are also preventing bad things from happening to your teammates, and the guardian does a better job at that.
Anyway, running the Molten dungeon for the first time was a breeze on my tank warrior, while the rest of my party died over and over from the traps, so I guess new dungeons will always be best run by tanky builds.
Good suggestions here, I support it :P
You could go for a hammer/longbow. Just round up the mobs and use Hammer Shock (3) and use Fierce Blow (2) on as many as you can everytime it’s up. Use Backbreaker for tough mobs or mobs using channeling abilities or devastating spells (5) then use Earthshaker (F1) every time it’s up. When you’re hp goes low you can use Staggering Blow (4), then roll back, weapon swap and quick longbow Pindown (5), then take advantage of longbow aoe skills. Once your hp is back up, just switch back to hammer and jump back in with the burst smash then the aoe weakness.
Just controlling and knocking around mobs like that provide good damage mitigation for you and your teammates. Unfortunately, bosses are immune to most CC so you’re not going to provide much help there other than average DPS and a bit of shout healing/buffing.
As for dolyak, I haven’t used it in a very long time, but I don’t recall it being a stun breaker. When you get hit by a knockdown in PvE, you usually need to get up as soon as possible and be immune to controls afterwards to really avoid certain death so I find Balanced Stance more useful in most situations. You can swap out Balanced stance with Banner of Discipline instead, for extra damage + fury and swiftness for your group, if you think Balanced Stance will be useless in a fight.
no aggro because of mace/shield.. Either you use Sword/shield for the AoE immobilize of Flurry, or use hammer for melee. Keeping mobs ‘down’ with a hammer is good damage mitigation, and crippling/immobilizing mobs makes them angry at you. If you have a guardian in the group, though, the mobs will more often pick the guardian over you.
I find the suggested GS/axe+shield quick burst setup also to be the most viable, or the one that actually serves some purpose for warriors in spvp. I also think that a thief can pull off that same hit and run tactic much more reliably with a lot less risk.
I sort of agree with the OP. The game was always touted as "leave when you want, come back and you aren’t “behind”."
Well, I left in early march, I am patching as we speak and thinking..I missed most of the living story. I didnt experience it. What happened to not falling behind?
Same thing with all of the new currencies in the game…laurels, commendations, etc. Falling behind because I stopped playing for 2 months.
Same thing with gear. I have 5 max level toons, 3 decked in exotics(what one would have thought to be the top tier gear). I thought I could take breaks from the game come back and pick it up again. Well, now I’ll have to farm ascended gear if I want BiS gear. I know I can do all content in exotics. Thats not the point. I wanted BiS gear, and then work on aesthetics/legendary.
I really thought this game was more about aesthetics, builds, WvW, exploration and just flat out playing the game and enjoying it. Not about keeping up with the latest content(living story, guild missions, etc), keeping up with the latest currencies(laurels, fractal relics, commendations), and gear(ascended gear).
I hyped this game so much and it was my last saving grace for an MMO. I just dont know if I have the desire to come back and invest time into it when clearly the developer walks a fine line between cosmetic progression and stat progression, and it kitten es me off.
I agree with this, even though I still like playing the game. When I logged back in, I found some of my ex guildmates online and I asked them what they were doing. They said they were doing FoTM 30+ (38 I think it was), and I said, “I need Agony Resist for that, huh?” They told me they’d help me farm for the gear, but I just said ‘nevermind, I’ll WvW’. I just didn’t expect the game to really have come to this.
I haven’t found any reason to finish pvp dailies (but they do get done on their own really fast). sPvP portion is such a liberating, grind free place to test out ideas and builds (before I invest for actual WvW gear), I, honestly, see no reason why I’d grind it for ‘pvp dailies’.
this is something I use for PvE, kind of a hybrid, shout healing with decent damage output
Keep Fury up as much as you can, and use Master Maintenance Oil.. Your crit rate will go as high as around 70%, you have 2.9k armor and 30k HP. Basically, charge in then block as much damage as you can to build up might, then swap and do 100blades, then swap and do Flurry, then swap and do 100blades again, and just go back and forth like that. You’ll stack bleeds on your target with the sword and stack might on yourself and do pretty good burst with the GS, while shout healing and clearing conditions.
(edited by gfox.6501)
I don’t even remember it on any patch notes, but it changed.
I remember clearly having 17 seconds CD (traited) per FGJ and Shake it Off, and healing me for around 2k-2.5k.. That same setup now heals me for 1.8k-2k. This was very early after launch, when “On My Mark” was “I Will Avenge You”.
IIRC that wasn’t a direct change to shouts but maybe something to do with healing power in general? So it probably wouldn’t be under ‘warrior’ in patch notes.
must be.. well shouts before was OP. Besides the shorter CD, they had 1600 range and more than 5 teammates affected.
As for Dogged March, at least, to me, it is a buff in the right direction. A lot of the movement conditions I can now ‘wait out’ before I pop condition cleansers.
I’m done playing around with control specs of varying builds (tanky, balanced, zerker), and trying out a sword+shield/GS in mix Rabid/PvT/Knight setup focused on mobility, hit and run gameplay. I know, condi damage is really poor on warriors, but I just had to try it (in WvW).
The only condition removal problem I have on my warrior is when I am going glass cannon.
Maybe that’s why I always find these threads confusing… between the heal, shout, traited auto-shout, warhorn, traited warhorn, (any) traited heal, signet, and that other trait that breaks immobilise if we use a movement skill, I’ve really never thought of warriors as being inherently weak vs conditions. But then, lots of people play them as glass cannons. I suppose they just don’t use those things much.
Building like that makes you useless for anything else. You become nothing but a damage sponge with some support, and unlike real bunker builds, you won’t even be able to sustain your HP from the damage you take. (take it from the guy who’s played Shout Heal since BWE)
So you’re not putting pressure on anyone, you’re not sustainable, you just run around buffing teammates and shrugging conditions, and from time to time, you see someone caught in an immobilize net, you rush and do your 100B or something, and convince yourself what an amazing killing machine you are :p
Thanks for sharing your thoughts on this, Jon!
You missed the other point of dailies – to draw people into doing more than just one thing in a day. It ties into the first point: to get them online and active out in the world. Give them the option to only kill, or only gather, or et cetera? That’s encouraging them to basically target one action and hit it hard then log out.
Yes, it stinks when you see “Kills/Events in Region X” and you don’t want to do that area. OF course, usually you can pick something else . . . or opt just to skip that day. There’s zero shame in that.
I’ve never focused on dailies everytime I log in. I don’t care what some checklist player has to do to finish his dailies. I just do what I like, sometimes I spend hours in WvW killing and being killed by players or manning siege weapons.
It’s relaxing, fun, but in terms of ‘game rewards’, it’s hardly rewarding. If the dailies requirement counted the amount of WvW kills and time I spent fighting, I should probably get the same laurel as someone who follows the checklist. Luckily I don’t play for rewards.
With what I suggested, it becomes rewarding for both checklist players, and players who just do whatever they like, but do relevant activities in the game.
(edited by gfox.6501)
maybe they could change dailies by removing the ‘cap’ on the different activities. Right now, dailies work like this:
(just an example)
Daily Achievement (0/50)
Kill mobs 0/10
Salvage items0/10
Craft items 0/10
Interrupt Foe 0/10
Dodge Attack 0/10
and so on..
what if it was like this:
Daily Achievement (0/50)
Kill mobs 0/50
Salvage items 0/50
Craft items 0/50
Interrupt Foe 0/50
Dodge Attack 0/50
So that you can just kill mobs or harvest nodes or whatever and that will finish the daily, or you can do any combination, as long as the points amount to the total daily requirement.
haha I thought it was just me. I don’t play other classes so I can’t compare, but yeah, I have to spam my skills now, or they won’t fire off, for some reason.
A warrior specced in mobility and good pressure damage, but limited cleansing is not mobile at all. Cleansing protects against mobility debilitating attacks. Without decent cleansing, what good is your mobility skills? and without mobility, what good is your offense?
Oh I agree, but it depends how you define “limited”.
Dogged March/Melandru (add lemon grass food if we are talking wvw and not spvp).
Mobile Strikes – Savage Leap, Whirlwind, Rush, Bulls Charge.
Shake it Off, SoS (or Balanced Stance) and you could always go Mending but it has a pita heal.There seems to be enough condition removal/reduction for the main part to be highly mobile and thus still be able to apply a large amount of damage and a decent sustain. There is enough cleansing for mobility, but I woudln’t define it as “good” cleansing as that seems to me more the domain of rapid/team cleansing.
I’ll temper that though with the fact that I’m still testing out a set up and it could be the case that with more testing that assumption is incorrect. Whether any of that is useful in tourny level spvp in comparison to what other professions can bring to the table, well that is another matter.
Yeah totally. I’m in the same boat as well, just started playing again a little over a week ago, and testing builds mostly.
EDIT: I’m also only talking about spvp. I honestly could care less about ‘individual performance’ in WvW.
(edited by gfox.6501)