Showing Posts Upvoted By illictic.6183:

[Merged] Request: Race Change

in Suggestions

Posted by: zoidberg.7801

zoidberg.7801

Not to be mean or anything, but they give you five character slots for this specific purpose.

Kaineng 4 lyfe yo
Samuel Stormwalker

Minor visual glitch in The Source of Orr

in Bugs: Game, Forum, Website

Posted by: Taranaich.8231

Taranaich.8231

I’ve run thru this story mission a fair number of times, first time this has popped up though. Wind up having a conversation with what could possibly be The Toupee of Zhaitan. Awkward.

Attachments:

Female Voice

in Norn

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I was almost certain this was Commander Shephard taking time off after finishing the Reapers. Especially with “I gotta go” being said when I left the merchant.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Nightmare or Soundless Death?

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

The nightmare Court memories are fed to the tree, I believe the Soundless memories are also.

From the wiki:
_as the tree gathers emotions and memories, she draws from the Nightmare Court as well as their kinder brethren, and her pool of memories swells with both dark and light thoughts. _

My personal opinion is that the nightmare has nothing to do with Mordy, and that the dream and the nightmare are simply two sides of the same coin. I say this because the Nightmare Court still seems intent on fighting dragons.

I think the only reason that Mordy was able to get to Scarlet was because she was separated from her defenses in the isolation chamber. I believe the dream is a localized phenomenon that is protecting the minions of the grove from dragon corruption. While in the chamber Scarlet was separated from the dream and became vulnerable to Mordy.

Narrative Lessons From 15 Months of Scarlet

in Living World

Posted by: Neilos Tyrhanos.5427

Neilos Tyrhanos.5427

Its not just one thing in particular its the combination of a lot of things. I don’t care that its a lesbian relationship, its the way its poorly written. When it was Caithe and Faolain I thought wow this is not the usual stuff you see in a computer game, well done Anet for breaking down the norm. Then Kas and Marjory turned up and that’s when it started getting stupid. It’s not only that I don’t like those two characters, but it doesn’t help when they constantly flirt with each other while in serious situations.

That’s a fine point, but wasn’t the one I was addressing. I was addressing how fictional straight couples are shown doing the same stuff all the time, flirting in serious situations, getting stupid, being unrealistic. And yet, whenever it’s a straight romance in question, their sexuality is never brought up. Usually nobody bats an eyelid at the incongruity of it.

Straight romances get away with absolutely anything in fiction, be it unrealistic, incongruous, or downright jarring. They can be shoe-horned into anything, including advertising. But no eyelids are batted. The same crime is committed by a homosexual relationship, and the commentators come out in force to condemn how it’s pushy and unreasonable.

I simply think there’s a double-standard.

As for your question you really need to sit back and think about this one for yourself. Ask yourself who normally plays fantasy MMO type games? who plays PC games in general? what is the percentage of gay/lesbian people (i.e. its about 3.7% in the U.S) Then ask yourself that question again and see if you can work it out for yourself. It’s not that hard, the statistics are out there.

I know the statistics. That point is always brought up, so I’m well acquainted with it.

The vast, vast, vast majority of media with romance in it, in every medium, is dominated almost entirely by heterosexual relationships. The gay relationships are bloody rare by comparison. And yet, when they do crop up, the response is always a shade of that; “obvious gay stuff being shoved down our throats again!!”

It’s not about the ratio. It’s about the double-standard people have.

Krytan Same Sex Laws

in Human

Posted by: Riot Inducer.8964

Riot Inducer.8964

At least for humans I would argue that the Krytan indifference to same-sex pairings stems from the fact that Tyrian humans have never had rigid gender roles in any of their societies. If gender doesn’t have the same sort of expectations attached to it that we have in our society then what gender someone is attracted to also becomes less of an issue as well.

To Merge the Personal and Living Stories

in Living World

Posted by: Xertul.4527

Xertul.4527

Slow clap

Great read. Seriously, really like how you’ve formatted this post.

I agree with pretty much everything you’ve said. The story needs to find purpose. As it stands, the living world feels like we’re just going through the motions with each update. Don’t get me wrong, I’m interested in finding out what exactly the deal is with Scarlet and all… HOWEVER. The story doesn’t really feel like it’s progressing. Everything is contained in a way that all of it could be inter sped with the personal story pre-Zhaitan, and everything would still flow fine.

If they followed your suggested timeline… Hnng. It’d be stellar.
I’m all for destroying the pact now.

Another lesbian relationship?

in Lore

Posted by: Boneheart.3561

Boneheart.3561

What am I reading.

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: pulupulu.9730

pulupulu.9730

we need a killer rabbit next

oh wait..

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: goldenwing.8473

goldenwing.8473

The Dolyak union: Dolyak United Mobile Brigade (DUMB) pushed them out.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: Sylv.5324

Sylv.5324

There are horses in Tyria, but the running joke is that they are never on-camera. They show up in art, in references, in the books, in NPC chatter, but their models have not been dropped in game and it’s the case since GW1 (except for necrid horsemen). I assume this is a Monty Python reference (there are several in both games), since everyone in The Holy Grail ran around and just clacked coconuts together even though horses existed.

Ardeth, Sylvari Mesmer
Tarnished Coast

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: Majic.4801

Majic.4801

They all fled to a magical land called “Equestria” many moons ago.

Ironically enough, Scarlet Briar is known there as “Twilight Sparkle”, a pony princess beloved by all.

Truth is stranger than fiction.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

(edited by Majic.4801)

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: Judge Banks.9018

Judge Banks.9018

Maybe horses were bred out of existence due to centaurs? MAGIC!

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

There is also a tombstone in GW2 that reads:

“Hank the Blacksmith 1020-1081 Shod all the king’s horses with honor”

There was also a horse head available as one of the options for guild capes in GW1.
This kind of confirms that there where horses at one time. I would have to assume the Charr ate them.

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: TriggerSad.2597

TriggerSad.2597

Well there were undead in Guild Wars that rode skeletal horses, though those were from Orr. My best bet is that horses were primarily found in Orr, but were eradicated when the continent fell. Though why we don’t see Risen Horses galloping around… Maybe the corpses weren’t usable? Though I do believe that the Risen Knights have horse heads, so maybe they were used as spare parts for those…

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

What I think happened was, Tyria is kind of like a game of Pokemon to the Gods, and when the horses started to evolve, they forgot to press B.

Totally true, maybe slightly fabricated story.

Serious answer, I dunno. I mean, we had Necrid Horsemen and Banished Dream Riders in GW1. They must of got that form from somewhere, right?

Life is a journey.
Time is a river.
The door is ajar.

Uhh...horses?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Humans got hungry and ate them all to extinction…it wouldn’t be the first time.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Avatar of the Tree Design?

in Sylvari

Posted by: Faowri.4159

Faowri.4159

I remember Kristen mentioning once that her design (silhouette at least) was a bit inspired by the Nefertiti bust. I thought that was cool

Biography-based titles!

in Suggestions

Posted by: Bonefield.9813

Bonefield.9813

I think it’d be really cool if we could have a character-specific title available from creation that reflected the racial biography choices, similar to the profession-specific choice granting a unique armor skin. The racial biography choice is a big part of how a character defines themselves personally, but there’s no real way to display it in-game (and for humans, it doesn’t even figure into the personal story in any way). Racial skills can show it off in some cases, but those are rarely worth using over profession skills.

For norn, it could be something like “Guarded by ____” with the appropriate Spirit of the Wild, depending on what the player chose—a player who chooses Raven at creation would have access to the title “Guarded by Raven.” Or “Becomes the ____,” the way shapeshifting norn NPCs have (shapeshifting as a norn trait has sort of disappeared into the background since players have to choose to make it their elite skill over something likely more useful).

For sylvari, it could be “Born of Twilight/Dawn/Night/Day.” For charr, “Soldier of the _ Legion.” For humans, “Blessed by _.” For asura, “College of _ Alumnus.”

It’d be awesome to have something available to make that connection to our character’s biography visible.

Malyck. (Slight spoilers)

in Personal Story

Posted by: pswendel.8179

pswendel.8179

There are 3 sets of these stories for each race. 15 in total. I’m interested in all of mine, as well, but man… the undertaking to continue that story is just crazy to think about. I honestly don’t think they have the resources.

[merged] Will race change be available ever?

in Guild Wars 2 Discussion

Posted by: Umut.5471

Umut.5471

Personal story or home instance isn’t a problem. they can just make it work like a character “reincarnation” with zero personal stories completed, zero memories of the character’s previous life. basically you will start from your new race’s home instance as a 80lvl(or whatever your level is) without any completed stories. your map completion and gear will stay. i don’t think this is that hard to code, it must be because of their policy.

(edited by Umut.5471)

npc's need a desperate makeover

in Suggestions

Posted by: yungwizud.1827

yungwizud.1827

+make npc’s consistently turn their head to look at who their talking to. a good example is the ending scene of queens jubilee when the PC fights scarlet in the fun house. Logan and anise are talking to each other in very strong tones but not once do they face each other! staring off into space….. what a windfall for role players.

+make npc’s consistently move their mouths when their talking. some move their mouths and some don’t. whats up, arena?

+make npc’s turn there whole body to face the person they are talking to when they are very serious about what they are saying. put more emphasis on body language. most of the way we communicate is through body language.

+make npc’s tougher to kill. they are too weak and should be just as strong as a player. many people we meet in the game are trained soldiers not farmers. when they come back from unconsciousness make them climb to their feet slowly, shaking their heads et cetera. as it is now npc’s leap to their feet the second the encounter is over and its very jarring. another idea i have is to remove the instant awakening from unconsciousness and let the player revive the npc’s one by one.

little details. consistency of animation and fluid feedback will make the experience and encounters with people in the game have a little more impact.

peace metta infinite waters diving deep once again.

A Sylvari joke.

in Sylvari

Posted by: ophidic.1279

ophidic.1279

Why do human men avoid sleeping with female Sylvari?

BECAUSE THERE IS A STIGMA!!! =D

Elyl Jrend

A Female players perspective

in Suggestions

Posted by: Masis.2647

Masis.2647

I too, share nesting instincts.

For I am a bird. The true silent populace… Caw.

I would very much enjoy if the devs could cater to ours needs…Caw..: More trees, more worms about (The grubs giants throw are rotten, and unsuitable for consumption.).. Caw.

Walking around in Snowden Drifts

in Guild Wars 2 Discussion

Posted by: Justdeifyme.9387

Justdeifyme.9387

IT ALL MAKES SENSE NOW!

For every Skill you have, there’s a Kodan in the World with the exact same name.

Walking around in Snowden Drifts

in Guild Wars 2 Discussion

Posted by: milo.6942

milo.6942

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: Revenant.2691

Revenant.2691

Yeah, as far as the classes go I think they have most of the bases covered. I will say one thing though, any class they do add should be unique and not just a mashup of two existing classes. Something with unique play mechanics that adds depth not just volume.

Destructable environment

in Suggestions

Posted by: Ronah.2869

Ronah.2869

There are a lot of things to break, smash, destroy in this game but most of them are related to events or heart quests. Of course you can “interact” and destroy them even after the event is over but it not giving an incentive to do so.

I remember we had around Christmas a dungeon Toypocalipse where we could actually destroy and smash almost everything not only if we wanted to, but involuntarely just putting a fire spell or a sword swing.

My suggestion is to create all over the world smash-able, destroy-able environment other then those needed for events, that would react to the spells or hits taken from random use of skills
I think this would really make the world more real.
The timer these environment items will spawn back will be around 20-40 min so it will seem "more"permanent destruction.

There is a place in Planes of Asford where if you fight some ghosts near some ruins (there is Vista point too) the skills break involuntarily the walls and the walls collapse .

Housing

in Suggestions

Posted by: xCrusadentx.2784

xCrusadentx.2784

I like how runescape did their housing back when I played it; the home is seperated from everything else, and you just have to type in the person’s name to enter their house. You can add different types of rooms and make multiple floors. Basic concept but solid.

Royal Blood Oath:
We are sworn together by our blood…

Drag item to party to quickly mail items

in Suggestions

Posted by: insanestratt.1624

insanestratt.1624

I feel like this would just streamline the whole process and make things just a bit more convenient to quickly send mail to my friends. Dragging the item would just bring up the mail screen with the username of the person you dragged to, and included the item into the send box.