Showing Highly Rated Posts By joneirikb.7506:

Kaineng's St. Patties Day gift

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Posted by: joneirikb.7506

joneirikb.7506

Wow, do I feel that a lot of people missed the point of this thread entirely.

Kaineng doesn’t have a large NA force, yes we know that, and we’ve tried to do something about it for the last two years. Unfortunately we just don’t have much people that play during that time reliably. We just have a lot of people that like to play late NA and early night. Why ? Guess we have a lot of West Coast players, and a bunch of Aussies/Asians or something ? (Not entirely unlikely with a name like Kaineng).

So yeah, we should just keel over and die, because we don’t play when it suits you guys, I’ll get right to it, I’ll pull out my Visa card and order a bunch of swords for everyone so we can do Seppuku or something.

*Sigh* Lighten up people. We wish we had a good NA presence as much as (or more than) anyone. It just doesn’t work with most of our regulars lives/work/family/etc.

Just enjoy the green map on St Patricks day for what it is, and then you can all sit pray we roll T5 next week so you’re rid of us for another week.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Why is the endgame so "unrewarding"?

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

It is a game design principle. They (ANet) wants to keep progression after level 80 mostly horizontal and not vertical. All content in the game should be available to everyone at 80 with exotics, that is/was* their goal.

Ascended/Legendary is there more to be something long term to work towards, not meant as an absolute upgrade. After all, Legendaries at launch (before Ascended was added) had Exotic stats.

When you look at how the combat system is actually designed, that makes a whole lot of sense, to not add to big a difference in stats. Playing in PVP/WVW for example makes you realize just how fragile that line of stats can be, and how little is needed to break it.

Anyways, Ascended weapons are really worth it, and a good upgrade in damage. Trinkets you can get for near free anyways. But if I remember the numbers I saw, then Armor is a 2-3% increase only, so not needed.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

The state of WvW (as I see it)

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Posted by: joneirikb.7506

joneirikb.7506

+1

Nailed it, well thought out and worded.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

World linking and names [Merged]

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Posted by: joneirikb.7506

joneirikb.7506

Looks like it is time for a revision of WvW naming. Might as well take this chance to ask for a reduction in WvW names anyways. Getting sick of watching the huge roadsigns over every person.

Liked the base idea of Azerys, how about something like this: "Blue Knight BP [Guil]" or "Red Raider SoR [Guil]" or "Green Legend ET [Guil]" etc ?

(This would require a slight change to the WXP naming system, removing the bronze, silver, gold, mithril etc, and stretching the other titles out to cover the same bases).

And using color to signify the alliance, so all read enemies start with "red" which is the most important info, to identify which opponent/alliance you’re fighting against.

Open for ideas, just looked like the cleanest idea from top of my head. Clear and concise into, without more clutter than it needs.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Outmanned on Reset with qued EB

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Posted by: joneirikb.7506

joneirikb.7506

I don’t remember that one, so I stand corrected !

I just can’t stop laughing at the mental image:

“The numbers are wrong!” -players
“Uh, we’re looking at the code and live numbers they’re right, the sides are equal.” -devs
“No they’re not! We don’t trust you! Put someone that knows what they’re talking about here!” -players

Just how it feels like at times.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

[Suggestion] Beacon fires, not white swords

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Posted by: joneirikb.7506

joneirikb.7506

Include a WarHorn or a belltower or something else fitting for the place, that works together with the other warning system.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

IoJ Boycott

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Posted by: joneirikb.7506

joneirikb.7506

Sorry for getting caught in Kaineng’s nasty relation with the Glicko RNG, it keeps throwing us around in weird match-up’s.

Like Week 02: Maguuma (11), Ehmry Bay (13), Kaineng (17).

Or the wonderfull Week 03: Henge of Denravi (10), Northern Shiverpeaks (12), Kaineng (17)

So yeah, just *5* ranks difference feels almost .... normal?

But seriously. I know it sucks, I hate it when it happens (to anyone). Just dedicate this week to PvP or practice group tactics in EotM or something and try to forget this week. Hopefully Kaineng goes back to T6 again, if RNGlicko doesn’t throw another kitten at us.

*goes to sacrifice a kitten*

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

HoT and f2p

in Guild Wars 2: Heart of Thorns

Posted by: joneirikb.7506

joneirikb.7506

I don’t see this argument, after all the core game has been on 10$ sale a bunch of times already. Anyone that bought the game at one of those would have similarly gotten it cheaper.

I think this is a good move. They get a working "demo" mode for players to try out without spending cash, while everyone that is going to play will want to or feel pressured by other players to get the expansion so they can play together in the new content etc. The only issue is if the limitations to the new accounts are enough or not.

And I bought one of those big packs on release with the huge Rytlock statue in it, and for the life of me can’t figure out why I did that :p If I wanted the game "cheap", then I wouldn’t have picked up the collectors edition, and I would have waited until the game got cheaper (or free).

Choices and Consequences.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Video: Anet on competitive gaming

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Posted by: joneirikb.7506

joneirikb.7506

Good read. Always heard that ANet wanted to use WvW as the stepping stone from PvE to PvP. But honestly don’t think I’ve ever seen it. Seen more people go PvE->PvP->WvW.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

This is the worst I've seen WvW in 4 years

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Posted by: joneirikb.7506

joneirikb.7506

The main reason they eventually linked them is because the bottom half of wvw was a ghost town. T1 right now, even with server linking has the same activity level of t4 or t5 did 2 years ago from my memory.

Might be time zone related, but anyways, I think they did have a solution for this, which was then rejected by the community (EOTM). The more I look back and think about it, I think they meant EOTM to be how they originally envisioned WvW, and it would solve “most” of those logistic problems (population and coverage), and they could theoretically shift the teams around in the same way they do linking now.

Naturally that didn’t sit well with most of the dedicated WvW players, as most of those want WvW to be a competitive game mode.

The more I look at WvW, I really can’t say it is designed to be competitive at all. All the mechanics and ways things are set up screams casual. I keep wondering what would have happened if ANet actually had included the EOTM setup from the start instead of WvW as is, and how people would react to it, and what the player base would look like (In terms of Casual vs Competitive etc).

/rant

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

A quick-and-dirty healing power fix

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Like this idea. Think the game in general need a shakeup on stats in general.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

We need more gold rewards in WVW

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Posted by: joneirikb.7506

joneirikb.7506

I keep asking myself: "Why do upgrades even cost silver/gold?"

Just removing the gold cost from the upgrades would do a good bit for the economy of those that upgrade the most (scouts and defenders etc). Or might even make it some other cost, like Badges or who knows what.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

WvW not balanced around zergs only

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Posted by: joneirikb.7506

joneirikb.7506

Sorry, going to have to be a nit snarky here: WvW is Balanced for zergs ?! :p

Anyways, as long as pvp is in the game, it will have a decent small group balance. So 5vs5 is decent even in WvW. If anything it is the outfields that suffer, 1vs1 and 20+vs20+

The game isn’t balanced around zerg vs zerg at all, which is one part of the problem.

  • Half the classes aren’t even viable in zerg
  • Game mechanics like the target caps works in zergs favor, designed for 5 player
  • AoE spam
  • Boon spam

etc, basically, Zerging is just the easiest way to break the existing system, since it is designed around 5 vs 5 at its core (5man party for dungeon, OW, fractal etc, 5vs5 in pvp).

All of this is part of ANet’s “Care Bear Rule”, that it should never be negative to see another player on your team. It is a good concept for PVE, doesn’t work quite as well in WvW.

PS: If anything you’d think a game so focused around 5vs5 would be great for small group roaming!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Change Breathers Into Skins, Not Gear

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

+1

WaterBreathers serves no real purpose.
* Use helmet STATS/RUNES
* Add a "Skin" slot, so it looks like you’re wearing one UnderWater

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Combat -- Horrendously Bad?

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

So….there’s no defensive stat? Dodge, parry, block, etc? Basically, you dodge or you can die? That seems to leave my Thief with two stats only, is that the same for the other classes?

Well to be correct, there are defensive stats (What we usually refer to as “Passive Defenses” here).

Toughness
Vitality
Healing Power

But in general you will do much better to learn to rely on the “Active Defenses”, things like:

Dodge, Blind, Protection, Aegis, Stealth, Blocks, Invulnerabilities etc.

Thief especially is quite “Squishy” and in general doesn’t synergy very well with the passive defenses. If you want to rely more on the passive defenses I’d recommend Warrior, Guardian or Ranger (to some extent). Both Warrior and Guardian can be played very tanky, and can stand still without dodging most normal grunts (not too many at a time), and 1-2 veterans. But just to be clear, you’re not supposed to be able or tank a champion or world boss etc.

Ranger gets its pet, which often takes most pve enemies attention, so you can stand back and shoot them to death. This doesn’t always work as well in every game mode though, and in harder content like Dungeons etc the pets often just die to big aoe attacks. But they are fairly easy for most of the open world content.

The combat in this game is meant to be active, if you don’t like that, chances are you won’t enjoy this game very much A friend of mine complained that he felt so useless in GW2, so I sat down with him and watched how he played, and gave him some advice. And the moment he realized that with simple movement, strafing, dodging, using aegis and blinds on his guard, he could kill a grunt without taking ANY damage at all, you saw him realize how much he could do with the game.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

This is the worst I've seen WvW in 4 years

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Posted by: joneirikb.7506

joneirikb.7506

The fact that the game mode isn’t doing well has a little to do with the braindead additions they have made to it, but that’s not really the biggest issue. People keep talking about new maps, new rewards, new this, new that.

None of that matters if the fights are not fun.

The leader of my havoc guild used to make really cool videos from WvW footage, showcasing guilds on our server and so on. She recently came back and wanted to record fights and make new videos. What she found, however, is that the footage was boring as hell because the fights were boring as hell.

There is no balance, no diversity. It’s all particle showers and skill spam. Use whatever is off cooldown and let your passives take care of the rest. There is no push and pull, none of that “he used X so I’ll use Y”. There are no turtle guards who sacrifice damage for survival, instead there’s DH that has both. Or Daredevil. Or Scrapper. Or Berserker. Block block block evade evade evade invuln invuln invuln. 8k, 9k, 12k crits per skill.

WvW is all about the fights. The objectives, the map design, it’s all there to encourage encounters with the enemy. So when the experience of those encounters is nothing but the same condi-passive-block bullcrap over and over and over, is it no wonder that people leave?

The solution lies not with the WvW team, but with the apparently non-existent balance one.

+1

Good points, worth highlighting. If the experience itself is boring, no matter what they patch on top (rewards, points, QoL, pink quaggans or fleeing npcs) will ever fix it. Combat has become more boring after HOT.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Really do miss my Town Clothes.

Bought a couple of them because of the mix and change stuff, that I never would have bought without (Executioner, Witch, Rainment of the Lich, Mad Kings Outfit, iirc) That I wouldn’t have bought as an outfit.

And that we could have more casual clothes for cities etc (really do miss GW1’s option for enable/disable outfits for city/wilderness).

Getting them back as outfits would be an improvement over the potions. Just to let us color them, and not be bound by the 15 min duration.

But ultimately I’ll always miss mixing the pieces. Loved using the hoodie with either the Khaki shorts, standard racial pants for some, or the chef’s pants etc.

goes back into his corner to cry

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Trenchcoat wars 2

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

@Rukia.9860

Being a Gundam fan, now I must know, screen shots of people that look like Gundam’s please!

Anyways, really want to be able to use medium legs on light armor, and possible even light armor chest on medium armor. So I can actually try something that doesn’t look like it would get me drowned the moment I try to swim. Or feel like trying to climb a mountain in a wedding dress or something. I just want to be able to make something that looks practical to move and fight in, that also could somehow give at least a minimum amount of protection.

(Granted, going by historical stuff, nothing in Medium and Light armor in this game would actually qualify as Armor at all.)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

[Suggestions] Remove Edge of the Mists

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Posted by: joneirikb.7506

joneirikb.7506

Should also note, that if you removed EotM, how many of those people do you think would return to WvW? I don’t expect more than a handful on each server, tops.

They are probably going back to silverwastes instead, or tequatl runs or what not those kids do these days for karma and rewards.

EotM is not the reason WvW is under populated.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Vanilla vs HoT specialisations

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Posted by: joneirikb.7506

joneirikb.7506

Would like to see the Specializations tweked down to the Vanilla builds in power level. I expected them to be stronger at expansion launch, and then expected that they would tweak them (slowly) back to be even with the Vanilla builds. Obviously this has not happened.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Game Over!

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Stealth in this game really makes me prefer the method used in so many other games, long time stealth out of combat, for one good back-stab, then no re-stealth while in combat. Alternatively a single skill (shadow refuge) to re-stealth in combat (to either run or back-stab again), I think a more interesting mechanic with back-stab would be that it did less damage, but triggered on blind (and expired it), and or combo with flank/rear, so if you got a rear attack on someone blinded you got a really strong back-stab.

/off-topic

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Improving WvW

in WvW

Posted by: joneirikb.7506

joneirikb.7506

  • The primary reason and use for the “Outnumbered” is Warning. Not to make you able to compete with enemy numbers.
  • The small numerical bonuses are there mostly to reward those that still dare the dark waters.
  • When you’re severely outnumbered, the general best idea is to start Roaming, which one of the others described very nicely in another thread as “being as annoying as you can”. The best way to “fight” against an overwhelming size enemy is to frustrate them, Send 1 guy to take every camp on the map at the same time, start cataing towers in 1-2’s and force the enemy to split up to deal with you. They will usually just get bored or frustrated and leave.

That aside, the why we can’t have stat boosts or other goodies on “Outnumbered”.

Because of how the "Outnumbered works for the whole map, adding stats or other advantages to it will create a lot of unbalanced situations.

  • If Server A is karma training at Bay on Server B’s ABL. And Server B has a scout at NEC when a Server A roamer attacks the camp. Server B Scout will have an unfair advantage in stats, on top of the camp guards, vs Server A’s roamer that might have nothing to do at all with the group at Bay. The lareg group at Bay might even join the map in the middle of the fight between the scout and roamer, and mid fight give the Scout an advantage.
  • Same situation with a 5 vs 5 havoc group from both sides, meeting to fight over SET, while Server A gets a large group joining the map to go to Bay.
  • Zerg Busting or other very organized guilds that specialize or train on beating larger groups of un-organized enemies. So Server A has 20 players in Server B ABL, and Server B has pulled a zerg from EBG to chase them out numbering 40. The Server A group has trained, uses voice com, runs specific builds, classes, squad setups to maximize group synergies, and in general specialized themselves on killing twice their number of unorganized players. And all of a sudden they’re getting EXTRA stat bonuses as well ? In this case the 40 pugs are the guys that needs that outnumbered buff!

Further reasons why this just doesn’t work:

The difference in player skill. Going to use number 1-9 to simplify player skill for these examples, where 9 is top and 1 is bottom.

  • 5 Server A Defenders at skill 5, defends a tower against: 10 Server B Attackers at skill 5. And the outnumbered buff roughly boost so that 1 person equal 2 enemies in relative stats. This is fair and even, this is the ideal situation and how people that want a Outnumbered buff to work.
  • 5 Server A Defenders at skill 3, defends a tower against: 10 Server B Attackers at skill 7 (Organized guild group, that also likes to PvP). With the outnumbered buff still boosting roughly 1 defender = 2 attackers in stats. At this stage the outnumbering buff doesn’t really do much at all, it will make them survive a little bit longer, or 1 more might be able to run away. The difference in skill between the sides means that the stat difference matters that much less.
  • 10 Server A Scouts at skill 3, tired of being ganked by enemy roaming group, gangs together to ambush and kill them as they attack a tower. Server B has a roaming group of 5 players at skill 7, they’re not very organized, running random roaming builds, but are in voice-com. In this case the Roamers would be able to pick apart the Scouts without the Outnumbered Buff, but in this case they also have the stat buffs, and will completely dominate the poor scouts.
  • I have seen a single roamer (my crazy guild leader) charge solo into un-organized groups of 20, kill 10, down a few more, until they finally manage to kill him. Had he gotten an outnumbered stat bonus in addition to this, he would have taken all 20 solo. Is that really what you want ? (This would be 1 Roamer skill 9, vs 20 zerglings skill 1)

Edit: Just figured out how to make proper bullet points!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Why are commander tags bought with gold?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Commander tag isn’t a WvW only thing, so it needs to cost something that applies to all game modes. I’m fully aware that the CMD tag has the greatest effect in WvW despite that.

(Also, I’d love the tears if you had to use badges and such for buying a tag period, all the tears of pve players all over again, that just wanted a vanity tag)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Times change

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Posted by: joneirikb.7506

joneirikb.7506

Three largest problems still are:

  • Population imbalance
  • Coverage imbalance
  • Fair-Weather Effect/Fighting losing battles not fun

Everything else is lipstick.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

GW2 WvW...what's the point?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Diku good post.

Cerby good posts.

As has been said about many different mmorpgs that have attempted WvW/RvR, including DaoC........"it could have been so incredible", ie, the potential was there.

But then again, as I have said previously in this thread, and others......I don’t think that sort of intention was ever there for GW2’s WvW.

I’ve made no attempt to hide that I think WvW is a casual non-competitive keg-brawl kind of game, essentially the "Beer and Pretzel" variant of PvP. And that is the impression I’ve gotten from everything I’ve read from ANet on the matter, like the text that ArchonWing quoted:

WvW is designed to accommodate players that would not normally participate in PvP. For instance, the high player limit means that a new player can get involved without immediately feeling pressured to contribute. In addition, objectives are available for a variety of group sizes, so players don’t need to be members of dedicated guilds in order to be productive.

I can’t really understand "why" they actually created it at all, it doesn’t make a whole lot of sense when you consider their focus on PvE and PvP. So the only reason I can sit back with is that they created it as that metaphorical "bridge" between the two modes. Which obviously hasn’t worked that great.

I actually think that WvW as is/was is/was open ended enough that different people found different things they liked in it, which also means that focusing on one aspect at the cost of another will ruin the mode for others. So they’re also a bit stuck in their open design.

I think that EotM is essentially the end "evolution" of WvW, (Takes a small break for the booing to stop), it focuses very well on the casual aspect of WvW while keeping it open ended enough that anyone can find something to do. But by this time we had already built communities, and started getting hung up in the scores and stuff.

If it is one thing that the Linking has showed me, it is that at this stage I don’t care if we’re EotM’ed instead, because it makes little difference to me since the effect is about the same. If they made EotM use the existing WvW maps as well, lots of people that isn’t on a fairly big host server wouldn’t notice a difference.

(Still miss/like my old server community)

---

On to something completely different:

WvW as a mode seems to have attracted a lot of different type of players, it has functioned as sort of catch-all for players that doesn’t feel satisfied with the rest of the game (PvE+PvP). WvW is a very varied bunch.

Players that wanted larger scale PvP
Players that wanted huge battles
Players that wanted defence/siege
Players that wanted to Gank
Players that wanted more challenge (than PvE care-bear land)
Players that wanted more serious group/party/guild play
Players that wanted an actual community
Players that wanted consequences for their in game actions

etc.

Several of these are because PvE is too limited/simple, you can solo almost entire Tyria, and Dungeons become running down a formula pretty quickly as most just want to run through them for rewards. While sPvP is 5vs5 max, and gives a fairly limited amount of variety.

The question becomes, how else could you satisfy those same people? Don’t really know. If you try to make the mode serious/competitive you will end up with other problems, you will run off most of the Casuals, and limit the recruitment pool. If you make take it even more casual than it already is, there will be no more skilled groups in the game as they will be bored to tears.

I think that it is essential that they keep the kind of balance they have somehow, but perhaps give some different outlets for it? (Example, having different maps for different levels of casual vs serious)

But honestly, I’d really love to hear what ANet’s goals/design was for WvW back at launch and now at present time. What they actually wanted to accomplish with the game mode, and how they feel that worked.

/rant

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

GW2 WvW...what's the point?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Pretty much agree with what Teon and ArchonWing said.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Next sneak attack, what would it be.

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Actually, I’d love to see the EotM map added as a normal WvW map with PPT and all for about a month, just to see how that map would actually play out as a non K-Train map.

Before the screams of "oh no!" "blasphemy!" and "get out of my game mode you kitten!" incoming, The map itself is beautiful, it has a lot of interesting mechanics, and it would be fun to try it just for something different while still playing WvW and not K-Train, and it would be fun to see people actually try to defend and roam on it and not just zerging full time. I want to see it.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Question for Animation Team.

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

She made the plush griffon ? Cutest thing in the game, she is my hero now!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Anet the condi meta in WvW.

in WvW

Posted by: joneirikb.7506

joneirikb.7506

"coglin

On a bit of a side note though, I have pointed out several times that I would like to see protection effect condition damage. I think that would help with how some people view conditions.

Full support for this.

Also agree that the balancing issues with conditions is more about getting it to work in small numbers vs large numbers. In 1on1 conditions are very strong, in 5vs5 looks about balanced, and in 10+ it tends to become a joke, because of all us guardians aoe cleanse

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

PvE enemies update

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Thank you starlinvf.1358 for a great post, I learned a few new things. +1 and wish I could give more.

Regarding the topic, I do wish for some more difficult enemies in the open world. But I also think the world would be boring if populated with nothing but difficult enemies.

What I would like to see, is more variety. Have some easy enemies, some medium, and some hard enemies. On all maps. So players have to test and find out which enemies they can fight or not, which ones they need numbers for, or have as challenges to solo etc. Basically something for everyone.

I especially would like to see “Hard Enemy Patrols”, moving groups/bands of various harder enemies. Since they’d be moving about players that doesn’t want to fight them could wait until they moved out to do map completion behind them etc. While at the same time learn some map awareness.

It would also be good small group content, for 2-5 people to group together to take out some hard targets. Something I generally miss nowadays, as there isn’t much reason to actually group up with people in open world.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Flashy Gliders and Auras

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Agree with OP and others that would like an option to remove visual clutter on my screen. Auras, Gliders, force basic armors like in PVP etc.

Atm I just run around with the number of models set to lowest, so other player models looks like basic stickfigures, it works. But I sometimes miss the option from Aion where you could completely disable other player models, it was glorious in a freaky way.

I’d also really like some more natural looking gliders. The basic glider looks really weird, like it wouldn’t hold its own weight etc. Phoenix Kite is about the only thing that looks like it could fly. And I really like the shape of Soul River Glider, and would love a non “energy” looking version of that. Gliders at the moment is very much breaking any kind of immersion because of the skins.

Edit: Forgot, There should also be options for limiting the amount of weapon and skill effects in the game. 5 people attacking the same enemy is already looking like a discotheque, 10 looks like a light show, 20 as a fireworks, and at 50 I usually equip a ranged attack, and put on the sunglasses. No wonder so many players never learn to dodge or read enemy attacks, they can’t see the moves! (or the enemy for that matter)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Suggestion: Minor Runes

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

+1 to this.

And/or the option to decide for yourself what is considered “junk”, I’d love to check that for minor runes/sigils.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

WvW is dead.

in WvW

Posted by: joneirikb.7506

joneirikb.7506

we have some staff in our guild and we’ve been in their testing events as you guys saw from Reyanas stream.

And this is why I think the game mode has never evolved for the better. Dev’s should be non partisan and they clearly are not.

Devs should play their own game. I’m not sure what you mean. They are in many many guilds. Some you don’t even know are devs but they could be playing along side you. ArenaNet team is a very nice team and they are gamers. I think if anything exploring their relationships with the GW2 community is helping them greater not hurting.

Sometimes “What You See Is All There Is”.

When developers develops a game based on the experience of gamers with 24/7 participation, they are creating a game for the 24/7 gamers.

So don’t expect mass appear for the game mode and don’t expect the game to be popular.

Even through PR would say otherwise, people would find out the expected participation level quickly and quit.

I’m confused by what you’re saying. “24/7” gamers? What do you mean by this. What do you also mean by “mass appear” and Guild Wars 2 is popular.

They dont expect 24/7 of participation. I’m not sure where you are getting this from when I say Arena Net also plays their game as well.

My reading of this: If the devs listen to people that are “above average dedicated” to the game, they will design a game for the “above average dedicated” crowd. And not appeal to the more average or casual players.

So, the more ANet listen specifically to the most die-hard-core WvW players, the more WvW becomes intimidating and less tempting for the casual/average gamer.

Grabs the “special” popcorn for sitting waiting for LilDev’s rant on this

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

25% Movement Enrichment

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Couple of counter arguments:

  • You can’t use the enrichment slots until you’re level 80, which sort of invalidates this for a good bit of the use. Like any kind of leveling.
  • It is definitively a stronger ability than the other existing (lackluster) enrichment slots.
  • It would invalidate all the existing runes, traits, and signets that grants 25%, because heck, there is no reason not to use the infusion instead (since as said, nothing else of much use to put there).
  • Would be better to either just make a generic util/elite available to all races that does this. Or just increase all movement speed with 25% and remove the passive 25%, and change the effect of swiftness.
Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Stop whining, Anet is working on Wvw finally

in WvW

Posted by: joneirikb.7506

joneirikb.7506

can anyone answer me if from now on , we have to wait 1 or 2 hours just to get in wvw
will Anyone be a happy camper ?
I really wanna see how many ppl said yes to this question

First. Reset night was the single craziest reset in at least 2 years. Even without the server link, the majority of servers would likely have queue’d anyways. So using this one day as your measurement is beyond absurd.

Just about everyone sat hours in queue’s, not just you, on all servers. So please just stop making it sound like you’re martyred for it. No one likes sitting in queue’s.

And regarding if you have to sit in queue every day forward ? We will just have to see, there is no other answer to it. Because no one can know how many people will try to log in at any single day. How quickly people get tired, how many won’t have time to play during week-days etc. And no one knows how many will log back in again at next reset.

We can Guess, Estimate, or Predict. But not answer.

And I do think every single person on this forum realize you hate this, you’ve been very verbal about it, multiple times.

You will just have to log in every day and check the Queue’s, and see if they are too much or acceptable for you on a day by day basis. If it isn’t acceptable, I’d recommend not playing for a few weeks, and wait the Beta out. Beta’s are supposed to be run over a certain time to gather information on how it works, removing it before it’s time would waste that entirely.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Really? [insane bad matchup]

in WvW

Posted by: joneirikb.7506

joneirikb.7506

This is nothing new, this has been going on for months. It is not the fault of a bad match-up system. It is the fault that there are *4* servers to large for T3, but only 3 spots in T2.

Someone has to draw the unlucky draw and get the reject-T2 server every week. IoJ+NSP have drawn that lot for 2 months in a row.

until population somehow evens out, either by people stacking on some of the silver servers to make 2 of them equal in power to the T2 servers, or one or more of the T2 server depopulate to other servers to even out, this will go on.

And no changes to the random system, glicko, wvw, etc is going to change that.

This is a player caused problem.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Are There Too Few Skills in the Game?

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Honestly, this was one of the main selling points for me. I was sick of the crazy amount of skills in GW1, and that 90% of them where useless. Hole bunches of them was barely situational, or worked only in incredibly specific combos etc.

And I *hated* the entire MtG style "combo build" concept they had in that game. The reduction of skills was a large step forward for my part.

On that note, notice how the revenant gives you 3 utility skills, but you can change the order of them etc. I wouldn’t mind something like that on weapons, and it might mean we could get 1 more skill for each weapon in the future, and get to select which ones we wanted etc. That could become a very interesting mechanic.

Oh yeah, and just in pure spite: Nerf D/D Ele

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Thief WvW - Advice/builds for a beginner?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

No thief expert, suffered a bit of the same as you. Thieves are mainly good for roaming in WvW, small groups of 1-5, and some of the best solos. The most common builds I see used are D/P power builds (mainly Berserk, with some mixes), and P/D condi builds (Mainly Dire, some mix with apotechary).

These two are very different from each others, and I’d try to play and get used to them in pvp first, before starting to buy all the equipment.

Most people that play WvW a lot, will either run "meta builds" or something similar, either from having come to similar conclusions from playing a whole lot, or because they’ve taken a Meta build and adapted it for their own preference and style. So take a look at this site to look at the most common thief builds, and see what you like, then try it in pvp to get a "taste" for it.

http://metabattle.com/wiki/MetaBattle_Wiki

Just don’t take it as the holy gospel or anything, sometimes they don’t fit your style, and you need to reinvent the wheel yourself.

Edit: Forgot to add, my main problem with playing thief is getting the key skills to hit, from other classes I’ve played, I’m not used to the larger time for activating certain skills, so I tend to flounder about and not hitting with the most important skills. Definitively something I need to practice on more.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Random Matchup Roll

in WvW

Posted by: joneirikb.7506

joneirikb.7506

There has been a random factor i the Glicko match-up calculations for years now, don’t recall exactly how long ago. They never took it away, it is just that T1 managed to lock itself so high in glicko that even the randomizer couldn’t reach that far.

Now YB managed to get high enough Glicko rating to be inside the range of the randomizer. That is all there is to it.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Reset WvW

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Just curious, what do you (OP) mean with “reset” in this case ?

  • Full roll back to how everything was at launch ?
  • Before HoT ?
  • Before Stability change ?
  • Reset/Nuke servers ?
  • Something else ?

Curious, since people seem to read different things into this, and you where not very clear on this.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Please Tell Us the Population Balance Details

in WvW

Posted by: joneirikb.7506

joneirikb.7506

I’m with FogLeg on this, they have pointed out several times that they want beta testing where people can try things on live, AND that they can adjust or shut-down things at need (very quickly). So pretty certain they have a backup solution to roll-back if it doesn’t work or prove unpopular enough (So tempted to replace with "when" instead of "if".)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

PvP gear set up should be in WvW.

in WvW

Posted by: joneirikb.7506

joneirikb.7506

There are advantages and disadvantages to both systems.

Personally would love to be able to change stats, runes, sigils, etc on whim to test out new things, without having to cash out bunch of gold every time I want to try new runes etc. So I would love to use the PvP system in WvW.

A lot of others however much prefer the Mix’n’Match system of tweaking stats from different types, and all the options the foods/utility give to round out a build.

I’m thinking that an amulet "split" system might have made this work better. By making amulets be split into 2 parts. So you could pick 2 different amulet types, and get half the bonus from each. Example Soldier + Berserker for high power, and a bit of Precision, Ferocity, Toughness, Vitality. Personally don’t see food/utility as a big loss, but I know others strongly disagree.

Don’t really know about the economical aspect of this, save that couple of the runes wouldn’t sell so much, and perhaps dump in price. But could poke at the comment that "everyone" that does WvW also seemingly does PvE, so perhaps they wouldn’t notice any difference ?

Edit:

Forgot to add about the "build storage" part. One of the problems with it is stats, runes, sigils etc, which is linked to equipment. They would need to redesign a bit, to add equipment etc into the build changer for that to work properly.

Otherwise, if I’m in my zerg getup on my guard (shout, rune of trooper) and click on my roamer setup (medi with traveler) I’d be stuck in trooper runes, until I manually swapped armor around again. Same with weapon, trinkets etc. At that stage, there isn’t really that big advantage to saving the rest of the build, I can manually swap it almost as fast anyways.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

EOTM Factions > WvW Servers

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Read through this entire thread, and still can’t find anything to discuss, and I can’t find anywhere the OP actually described what he wanted/is talking about.

I can only sum this entire thread up as a troll, and not return.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Let us choose how we activate glider! =(

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Not had a problem with this myself, and I’ve believed for years that I had to hold in the jump button to get higher jumps in the game (only checked and found it to be false after reading this thread). Personally have no problems with how it is now.

Options are good, if it isn’t a lot of work for ANet hoping they implement the suggestion for having a mappable button and disable the double jump. Wouldn’t use it myself, but for others sure.

Have couple of friends myself that has this trouble, and I never could figure out how they did that. Know they would be glad to see this.

One suggestion I’d make is to try to change jump away from SPACEBAR, as I find on many keyboards spacebar is a sluggish and sticky button. Using ALT myself, and find even that to be a bit stickier than I’d like. Try mapping it to a key like V or something, and see if that helps, as with a more responsive button it is easier to tap and get good results.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

World linking and names [Merged]

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Something I’ve suggested before in regards to "Server".

To have a "/server" channel in the chat, this would be great for recruitment in WvW, to help people find players from the same server to join guilds etc, and not end up joining a new guild every time a Link is changed. Also good for calling for help in LA, or recruiting in PvE maps etc. It is still fully possible to disable it in chat options as normal.

A WvW home non combat map, similar to HotM map. Example pull out Citadel from Alpine and just make it into a small own stand alone map with all the features and functionality you would expect. Encourage people to use this as your "on call/demand city convenience" and encourage pve players to use it for TP, bank, crafting etc since it doesn’t affect queue’s on the actual WvW maps. This will give people a "home" place, a server specific place to recruit and look for people/guilds. And a place to Idle in WvW even during reset. Also good way for people to organize to run through portals at reset etc.

I would definitively want to keep name tags as our own server, and even see that "Kaineng captures camp!" instead of our host server, it would also give us a chance ot show them that we’re here and can do something (But yes I can see some of the issues there).

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Duration of Righteous Indignation

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Someone else commented on it in another thread, that the 15 min RI removed his sense of accomplishment in WvW. I must admit I agree, if you took a keep and it had an hour RI you would feel like you really accomplished something, and defending it afterwards would be more important ? To stop enemy from getting an hour RI back.

But largely, that feeling of "We got this kitten! whoa, now we can relax a bit, grab a coke/beer, some chips, talk and cheer a bit in TS, finally get that toilet break, or taking the dog out for 10 min walk." without coming back and finding the keep re-flipped, and yourself pasted all out over the floor.

Basically victory is fleet in WvW, tops 15 minutes. And many might want to feel better rewarded for winning something, letting that accomplishment linger.

Though worried about the implications for something like say for ex an hour long RI and the current PPT system. Though it sure would mess with the K-Train when they got everything in 1 hour, and they have to wait another hour before they can K-Train it back again.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Endless Miniature Tonic Topic

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

As far as I know all characters have the same size/shape hitbox and there is no way to change it.

Tonics, outfits, race etc. is purely visual.

What she said.

I remember they specified this either before launch or early after in regard to pvp/wvw. There is no benefit to playing a Asura over a Norn for example, as they will have the same “hit boxes” and all things related to size. No matter the size of their actual animation.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Why are commander tags bought with gold?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Spikes

You have my axe! I shall follow you to the gates of Mordor!


I think another/different idea might be to take a hint from the Mentor Tag. By giving WvW its own tag symbol. This could be done either through a WXP track, or as a combination system with the existing tag.

Example a WXP Commander track might reward you with a “wvw pug tag” or something.

But if you have that AND a normal commander tag, it might unlock different symbols for the usual commander tag. The idea here is to give a way for commanders with more WvW experience a way to stick out.

Obviously this will have some good and bad sides, naturally a lot of people are going to do the usual elitist: “But he only has a PVE tag, we’re not following him!” etc. Which I think is the main reason this will never ever happen.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Destiny's Edge 2.0

in Lore

Posted by: joneirikb.7506

joneirikb.7506

Someone linked me to this one a while back, it’s a youtube movie recap of entire LS1 with all movie clips and stuff, so you can find out what happened. Considering I was completely ignoring the LS back then (and still kinda is), it was nice to figure out who all these weirdos was, and why the heck they’re stalking me. Still doesn’t explain why they’re out of the asylum.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Give Huge PPT/PPK For Outnumbered Buff

in WvW

Posted by: joneirikb.7506

joneirikb.7506

It is no fun when there is no goals.

What to fight when you cant win? Huge PPT different give moral breakdown on competitive players.

the purpose of this is to minimize the PPT gap.

Example:

100 enemy players fighting at your spawn points, you only have 20 players. Your home keep has been taken away.

So, with huge PPK in outnumbered buff, you can fight.

enemy kill you only give them 1 points. But when you kill them, you get more points!! let say 100 points per 1 of enemy killed!!! So they wont dare to fight at your spawn points!

Now PPT, if u can ninja 1 camp on this situations, the tick of the that camp will be crazy high!! that makes the PPT different become closer!!

You say “goals” and talk about points, now that is a matter of perspective. Now obviously I only know a small subset of players in WvW, but I don’t know a single one that care about points. The ones I know are mostly split evenly between roaming/fights, and guild/server pride. So obviously I have some trouble understanding why “points” would motivate anyone. Especially for us on guest-servers.

It is fun when a match-up is tied to the very end. But in all those cases I’ve found it fun because of the fights, because both or all servers battle it out until the end, and thus usually fairly even in numbers. If our server is tied with the enemy, and I see we’re winning on PPT, because we outnumber enemy, I’m not motivated to go into WvW at all etc.

What I see causing the most moral breakdown’s are being outnumbered and not feeling you can do/accomplish anything. That is when the pugs and fair-weathers leave the maps. The people I see left are the hardcore roamers, and whoever likes to fight outnumbered. I don’t think those would qualify as competitive (in points anyway) players.

And no matter how much you minimize the PPT gap, the fights are still NOT FUN when one side outnumbers the other. And until they address this (somehow, no idea how), they can adjust Points as much as they want, most people are going to leave the moment they’re outnumbered. This is where I think they should focus on developing, and possibly somehow make a handicap system (again, don’t know how, it’s tricky).


  • Server A = 100 players on EBG
  • and spawncamping server B
  • Server B = 20 players
  • Server B will get +100 PPK per kill (Outnumbered)
  • Server A will get none. (Outnumbering)

In most cases that will result in Server B not getting any kills, Server A will just blob up and you can’t really kill any players before they kill some of yours back to rally or speed rez etc. So won’t make much difference, you might get 1 for 100 ppk.

And then you have an organized guild group of 20, that knows how to zerg-bust, and just kills all 100 for 10 000 PPK, and blows the score out.

In a way, I’d kind of like to see that, but it would pretty much hand WvW over to the GvG guilds, as they’re the ones that can pull that off reliably. The pugs and fair-weathers would quickly leave the game mode the moment they found a GvG guild on map.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”