Showing Posts For kagak.4230:
Your build seems to be primarily focused on keeping yourself alive and at 1450 power you are doing very minimal damage this means at a full 25 stack of might you will just have 2200 power. Your critical chance and your critical damage look okay but keep in mind that even though your critical damage is it 200 at only 1450 power as previously stated not all of that multiplier is going to do anything for you till you get 12+ might stacks. The build is confusing it set up like a symbol healing build but your symbols don’t heal I would debate that you said switch out larger symbols to your symbols heal on Paul’s if you’re going to play bunker Guardian for environment play you may as well provide some level of support for your party. As you commented this is being a dungeon and fractal build I’m confused why you’re using roons of the traveler something that keeps you might uptime better with your complete lack of power may be more beneficial to your build and the parties you run.
To me it looks like you’re trying to do a symbol build that would look more like this and would probably give more benefit to your party with your abysmal DPS.
The build looks very fun keep in mind that where critical damage is important it’s a multiplier off your powerbase a.k.a. if you don’t have enough power the multiplier from critical damage becomes very negligible. As you sit now assuming you have guard stacks and full blood stacks your power would be in the realm of 2450 give or take including +30zone buff with your critical damage being at 235 and a critical chance at 32% I’ve played with these numbers a lot myself and find that you need over 2600 power to see a return of crit damage over 220%. This being said I would suggest dropping your critical damage and upping your critical chance I would be willing to bet that you’d see a far better return in your DPS.Even with access to fury more critical chance would certainly help this build.
(edited by kagak.4230)
shadowpass.4236
http://gw2skills.net/editor/?fVAQJAWSlsApVo1CxZI8DNRCBl5M+P2fIEj4yAcBA-TlCBABmq+zWKNk4QAAwTAILlZaoEMFdBMcBA6Z/h2MBRGAmJA-w
Without even commenting on the build there is one very obvious flaw complete lack of mobility your weapons have no gap closers nor do your skills no runes giving you movement modifiers this will lead to you being very easy to avoid and just as easy to ranged kite to death. Trust me when I say swiftness on the staff is not enough you need some form of gap closer. Larger symbols is not going to provide the worthwhile utility or damage you’re looking for as your build is set up now.
The most important thing to keep in mind when asking about the sweet spot on stats for Guardian is that this depends on your build and weapon set. Case and point critical damage is important always on a guardian but even more valuable if you’re using a weapon with a slow attack a.k.a. hammer or even mace this is a heavy reflection on sigil’s in the weapons and if you’re using them for burst. So the point I’m getting at stats are a reflection of your build so this ideal spot all depends on what you’re trying to accomplish with your build.
Looks fun May I suggest taking the sigil fire off your staff if not for any other reason than your staff is one of your lowest DPS weapons and it makes my blood boil every time I see a Guardian auto attacking with it try HydroMancy. With your high critical damage this will give you an instant 3K credit that will chill your opponent giving you time to pull off empower. Remember staff is for utility and is a great rally stick but please please after the utilities are used don’t just auto attack on this weapon if you can swap to the great sword. I’m sure you know this but it is definitely something that makes my blood boil.
The key to soul roaming as a guardian is to understand tempo control what is this. Tempo control is the thing that your class or build does well that allows you to set the pace of combat a.k.a. mobility and visibility sustained heavy CC these are some examples of tempo control. This being said guardians have amazing sustained and despite our limited mobility we are not completely defenseless to high mobility classes it’s a matter of timing skills and realizing that you need to make your hits count in your stats need to reflect this. This means that against the high mobility opponent your average engagement at their base is going to be seven seconds or less so you have to make your hits count. This makes critical damage become a very important stat to your low engagement time.
For running in havoc squad this build works extremely well also works for solo play key things you have to remember knowing your skills timing your gap closers and timing your blocks or blinds. This bill can be used as a great sword and a sword focus or basically any other weapons that you want to toss on a. Keep in mind with your previous build the reason why you have so much trouble staying on your opponents baseIs that you only have two gap closers and judges intervention being a wonderful skill has a long cooldown for a gap closer. If you’re running in a havoc group with Rangers or warriors they should be able to give you more than enough swiftness something else to note is that pure voice will convert a immobilize or cripple into nine seconds of swiftness.Pending the makeup of your party the sword focus may benefit your layout better than the staff but that’s certainly on a case to case basis. I never run a set weapon pairing what weapon you use directly relates to what you’re doing and what you need at that moment as everyone knows.
(edited by kagak.4230)
@ Thaddeus.4891
no kidding in a game that requires no defensive stat to do PVE all you need is raw DPS that percentage modifiers to do big damage all I gave were some relatively easy builds to obtain that would work, well he figures out the game. Seeing as how the primary endgame is PVP or WvW the build may as well move towards that end. OP never specified what type of play he/she is going to use the build for.
if you’re willing to save up some gold what I would do.
http://gw2skills.net/editor/?fVAQNAsdRlsApVo1CxZI8DNRCRk1M2fhpXfFcA-TxjBABA4AOISZiOqScjaIPv/QsKBRSplDnAgEMFAxDAwGVGORfjCHJgDM7lxhAgUAMJ0C-e
your build slightly modified not as good return but cheaper to do.
http://gw2skills.net/editor/?fVAQNAsdRlsApVo1CxZI8DNRCRk1M2fhpXHcdA-TRzDAB7o8LGVLQVJYBnwAAMBdwDQoF1U+QLgH6aUa/BCM/EwRCAiDBApAMToF-e
I’m not saying these are the best builds ever but they will function in WvW and Pve play and are good starting point for a new player.
stab was initially reworked for balancing in PVP in my opinion and it did need to change this is not being said that stacking stability duration in the previous sense meant that you were a bad player. I would simply say that it was the path of least resistance just as now you see a large increase in range classes a.k.a. “pirate ship” because with the new “stab balance” this now has become the path of least resistance. I cannot say that I’m particularly fond of the current stab change but it is necessary to alter it from its previous state for PvP and WvW. as can be seen again and again normally in gw2 balancing is done on the PVP and not the WvW side.
(edited by kagak.4230)
After looking at your build and seeing how you Mainly do PvE You can definitely afford to drop some toughness 3400+ Armor is definitely excessive for environment play. If you have problems staying alive I would suggest not going over 3000 you get a much better return investing in some power and crit damage to complement the high crit chance that you Already have.http://gw2skills.net/editor/?fVUQNAR7dlsAbgaF+72vDnhwP8HORCBl1Mw+DPPFXHgLcAA-TxCEABJcFAKUJYK7P8kyuoUKQwBUwgHQQIaY6Q3AAHMAXU/JAACATsEn4EnYpA8aqF-e
Note this is not the most optimal build for dungeon running but judging by your last build you seem to want survivability this will give you optimal survivability but still allow you to do much better DPS than your previous build.
Suggestions as the game is currently Try to avoid using multiple sets of sigil’s on armor stick with one set or you’re just hampering your own Stat gain. You don’t need 2 stacking sigil’s on your weapons one will suffice also keep in mind having a single weapon have conditioned damage on it when you have no other conditioned damage on your build is a waste of stat.
Link your build it will give people a better idea of what would benefit you more be sure to include how you normally run roaming five-man 10Man plus. All of these are important to which one of these shouts may serve you better.
@Vooladen.3942
Something to keep in mind when you use litany Is that it’s a very telegraph Heal and it’s easy to interrupt And with your lack of stability and Stun break and low HP and mobility as previously stated will find yourself very prone to being CCed to death with minimal effort.
@Saiyan.1704 fun pvp builds but not what he was asking for.
anduriell.6280 “(WvW, PvE, DG)”
Vooladen.3942 “The build play I was hoping to get out of it is a harasser. Basically great debuffer with the amount of boons I remove consistently. With two condition types Poison and Fire. While also still having the standard party aid skills. I’m not really looking to tank at all with this.”
Remember the cooldown on the Burns removing Boon is 10 seconds this means you’re not removing very many boon so you may want to change that trait. Full glass Condi is not the best on the Guardian if you’re wanting to go this route you may as well ditch the Condi and up your critical damage and power you would get way more in return. That being said I would suggest changing your healing skill to shelter or signet either would Would provide you with more support Remember Litany of wrath Gives you HP based off the damage you deal In the set time Not a very optimal Heal for Condi build. Condition guard can be fun But you have to realize that as a guardian you have very limited mobility at extremely low HP as your build is now this makes you a very easy target emphasis very easy target.
(edited by kagak.4230)
anduriell.6280
“I have this build to do it all anywhere I’m not the type that like to change gear every time i change game type (WvW, PvE, DG)
Lately i’m having trouble with conditions, they burn my life out so fast..
Any advises?
Please avoid posting build with full ascended, i can’t make those and may show an unrealistic stats.”
I would suggest that you dropped and tome Not a very good skill for what you’re trying to do. I would also suggest That you reassess Your attempt At condition damage Realize That burning Condition does not stack and if anyone That has higher condition damage than you and applies a burning it’s going to override yours making This build very mediocre for DPS. I’m not entirely sure why you have trinkets that have healing power of healing power so low the little the trinkets give you is doing nothing. Your low survivability from conditions stems from you having no condition removal. Extremely low Crit chance And even lower credit damage Destroys your burst modifier making your 20% bonus to damage with agis a pointless trade.
Okay I’m not saying this is the best build ever I’m sure you’ll do more DPS have better survivability and be way more of a benefit to your party. Do not take my post as me being negative I’m simply saying these are things that you probably noticed were a problem or were wondering why You were having issues with Them. Give this a try it’s a cheap build I bet you’ll enjoy it.
(edited by kagak.4230)
FinalPatriot.8034 “Against LB Rangers – I keep trying to time my “Hold the Line” against Rangers but for some reason, I never am able to reflect their #2 LB ability. Perhaps a bug?”
As stated by Ezrael Hold the line is not the best skill to be using on opening with a pew pew Ranger no reflect no blind no block a.k.a. not what you’re looking for. It’s better to time a block or Blind for their knockbackThis leaves you free to do your burst damage arrangers a very easy target is a guardian it’s just a matter of timing your skills for optimal affect and knowing that they can easily kite you you have to make your burst count.
FinalPatriot.8034 “Against Celestial D/D Ele – I just don’t know how to lock them down or interrupt their healing well enough to overcome their massive amounts of regen. I can duel one almost endlessly but at some point, I just can’t maintain enough pressure to down them. I’m pretty sure this is a skill problem on my end and not from the build itself.”
Tiger D/D Ele Can be a harder class to fight simply because they have more sustained than you this is where it’s important to know their skills and what you should interrupt and when it’s appropriate to burst damage. A suggestion for helping you With both of these Classes and reducing players ability to kite you to improve your burst damage this can be easily done by simply taking off the blind sigil’s and putting on an Air And fire sigil On your weapons. An easy 1v1 build is meditation this being said meditation builds lack the utility of a shout build outside 1v1 and 1v2 They lack survivability. In small man fights the most important thing Is Tempo control. What is Tempo control You may be asking Higher mobility than your opponent More sustained Invisibility more Invulnerability Frames. What this allows you to do Is set the Tempo fight And in a sense fight on your terms. One has to recognize Which of these things does your class excel at and what Are they weak to. As a shout guardian our weakness is as stated our mobility are strong point is our Sustain Which is one of the key focal points of the build. Side note I would suggest trying to handed mastery reducing the cooldown On binding blade And the great sword leap May help Some of your problems With people kiting you.
(edited by kagak.4230)
pulls out popcorn
hi bud try this you will have more kick
http://gw2skills.net/editor/?fVAQJAWSlsApVo1CxZI8DNRCRl5MEgY+Bhw1BwHeAA-TFUDwATOEAJUCCVJ0gHAAATQPOCA+UmIVJRUlCBMT8S1GS6AYu/AINBxUTQyFAgUAMpMC-w
I kept all your Accessories how you had them as they are harder to get.
@Vikkela.7261
I’m not saying healing breeze is a bad skill. What I’m saying (and I should have been more specific) is that as a guardian in a small man havok squad I find things work better for you and your party if you’re aggressive. You have alt. healing, you have the surviviability, and you want them to focus you. This build is for a havok squad and as I stated you shouldn’t be running a bunker build healing guardian in a small man havok squad. You have more than enough ways to sustain your party with selfless daring, your orb on staff and empower. Between these, timing your shouts, timing protection, and timing block- healing breeze is not needed. Loosing the utility that shelter gives (might on block) turns this defensive skill into an offensive skill, allowing you to push in to the middle of a group (where you probably shouldn’t be), remain alive, and being able to fire back and apply pressure with the might they just gave you off of your defensive skill. Key role of the guardian on a havok squad is realizing what defensive utilities you have that can be offensive and vice-versa annnnnd above all else if you want to heal- blast a waterfield.
@Ragnarox.9601
Looks fun bud you may want to try a sigil of fire on that GS rater then the rage 30sek CD kills that sigil. And where your food is good you may find mango pie as a cheap alternative for helping your up time just to save some gold that or for more dps and up time Omnomberry Ghost 66% chance to heal on crit be good food to.
(edited by kagak.4230)
yes there is lag in WvW skill and otherwise the matter is this it need to be fix how or what is doing it sad to say we do not have the information to help on that end.
(but yes there is lag in WvW )
So you’re telling me that you want to add 500 healing power just to get less than 100 hp to a heal. If you give up your offensive stats into defensive stat that gives very diminishing returns, what’s the point? You can just as easily increase your damage without losing survivability for yourself or your party. This allows you to apply pressure and actually get downs. In a small man group this is pivitol. In a 5-man party you don’t need a character who is a dead weight bunker spec. At least not in WvW. Bunker = last one to die. I realize a lot of people run bunkers and this is not attempting to offend anyone and I’m sure individuals have had moderate success with these builds but in a small man group the best defense is a good offense.
skills that scale from healing power for guardian:
selfless daring
absolute resolution (not even that well)
If you want a heal for your party blast a water field. Our hammer is also a very spammable blast finisher. This will give your party way more sustain than the pitiful healing you can do attempting to be a “bunker nomad heal spec guardian”.
Not one to complain but the “April Fools” prank is not enjoyable. It messes with character movement and its caused a bunch of bugs and glitches while I’ve been in WvW, not to mention if they had time to implement this slock why is more not being done with the horrible skill lag in PvP and WvW? I enjoy this game but this is getting ridiculous.
Long time player, first time poster.
It would help your build if you drop Healing Breeze, the scale off of healing is pitiful to say the least. The support that it gives your party is pretty minimal. Shelter would serve you better, to help keep you up (helping your party stay up).
Something that I see a lot of Guardians do when they try to increase their DPS they just focus on Power, which is okay, but you’ll notice you get a lot more return if you up your Crit Chance.
This isn’t the build you’re running, this is commonly what I use. The point is, notice the high critical chance and high critical damage. These make a huge difference at being able to burst your opponent down quickly. The difference between the crit damage you have now and the crit damage on the above build, is the difference between a 5k crit and a 9k crit.
Even if you don’t increase your critical chance the superior sigil of water on your hammer is not optimal, it has very minimal healing. A sigil of intelligence would help your cause. I would also drop the superior sigil of life and replace it with a superior sigil of bloodlust or hydromancy.
I’m sure you’ve noticed you’re easily kited and your engagement time comes into being about three hits, especially with hammer. A sigil of intelligence would make those 3 hits count and compliment well, seeing as you have no crit chance. And keep in mind you have strength in numbers running so you just need 2850 armor to get that 3k mark.
(edited by kagak.4230)