Showing Posts For kayo.3817:
I’m sure most people, somewhere at the back of their heads, know that its reasonable but for some reason will not allow it, or even to hear it being suggested. Why this is so I have absolutely no idea.
At this stage, most warriors are just asking for the recent uncalled nerfs to be reverted back, and instead of instant decay @ 100% faster, to have a slight delay (5~10sec) before it decays at the rate it used to. Keep the adrenaline use upon F1 usage regardless on hit or miss.
Is that really such a bad thing for warriors to ask for?
Edit: ooh, and fix our broken skills and super telegraphed attacks too.
(edited by kayo.3817)
honestly dominik, go troll elsewhere pls.
You are like those people who say “warriors are in a good spot right now. Heck, even with the recent nerfs, we’re still doing well, if not better than before.” <—- find the irony in that? *hint – nerfs = getting screwed over.
Now let me point out to you the flow we warriors have been experiencing.
We’re crap at the start of game.
We got buffed after 1.5yrs (wow it took 1.5yrs?)
We’re not free kills anymore, but not OP killers.
People start to panic and QQ and refuse to adapt.
We got nerfed.
People still QQ because they want to make sure we always remain free kills.
Ranger got buffed and took some flak off us.
We asked to be buffed to allow us a chance.
People get worried we won’t be free kills again.
People continue to QQ to all suggestions to allow us any buffs.
We start threads like these to suggest ideas to improve the class, but not make it OP.
Then trolls hijack threads like these which give suggestions to continue their QQ.
So please do us a favour and troll other professions instead, cause we used to get, have got, and still getting flak for everything.
Warriors are optimal in speedclears because of how monotonous dungeon play is. Melee always does more damage than range, so a melee class is gonna always do more dps, and just by memorizing attack patterns make for a quick easy encounter.
But then again, other classes can do it better (takes somewhat more skill, but most people look for the lazy playstyle). Just a random PvE example, in orr, i can clear mobs after mobs faster on my guard than my warrior. I can take out individual mob faster on my thief/mesmer than i can with my warrior. Heck my ranger simply takes a slow stroll through and I hardly take a hit at all while walk looting dead bodies after dead bodies.
As for PvP, there are still warriors out there that do do very well, but its very very far and few inbetween. And let me guess, most are in Hambow. I don’t pvp so I can’t say for sure, but each team has a certain type of playstyle, thus some playstyles may involve having a warrior in there. For unorganized pvp, warriors are easily the worse, unless the person playing it has an extremely high skill level.
In the case for WvW, we have…lets see…..banners? F1 on hammer? F1 on bow? Stacking might? Well…I don’t even take my warrior to WvW anymore cause its just deadweight, and in a random pug zerg, I’ll just be lying on the ground most of the time. So I bring my guardian in and all of a sudden I’m showering in particle effects while wondering why there’s nothing more to kill.
.
.
.
But anyways, back to the main topic at hand, warriors do need fixing in PvE. Uncalled nerf to damage on gs (just because every warrior uses it in PvE?), nerf to signet of rage (because every warrior uses it in PvE? And they buffed the passive effect, all the while claiming they want to promote more active play), triple nerf to adrenaline (ok, deplete on usage is long overdue, but what was going on when they also made it instant decay @ 100% faster speed?), and nerfed healing signet (because every warrior uses it in PvE cause our other heals are worse?).
There’s no point putting out suggestions on how to fix the class anymore. Anet obviously doesn’t listen or read the suggestions; only listen to the vocal minority on the FORUMS on warrior QQ; replaced their entire balance team with monkeys; and obviously they do not play the warrior profession, but only “dabble” in it (which to them is playing). Plus, people want warriors to be free kills, so no matter what buffs we get, we’re just going to get nerfed harder.
Its funny when people still keep claiming that warriors out dps other classes. If you count the big hit number, probably yes, but DPS – emphasis on per second – we’re probably one of the worst.
Solo play warrior is still pretty good, although i can get better mileage off some other classes. Group play, what else can we have aside from banners and mediocre dps?
WvW or PvP….we went from free kills at the start, to somewhat quite decent after 1.5yrs, then around 6mths after that, we’re back to free kills again.
I don’t get why people say that warriors are in an acceptable position right now and should not get any buffs, or that we should still get nerfed more (i’m looking at you people who say warriors should lose all mobility)
Same here bro.. I have said this in other threads. The good warriors are even better now after this patch.
Great logic there you are using. Let us make strong even stronger and crap even crapier.
I think he’s saying that, for example, before he could kill Profession A in 10sec. After nerf, he could kill Profession A in 8sec. Doesn’t that make him way stronger?
Only odd thing is….I didn’t see a buff that made that possible, unless…the person using Profession A somehow died to a whirling axe use which got a buff…
Somehow people who post “the nerf only made me, the good warrior better, and the bad warriors crappier” somehow don’t seem to understand that with a nerf, you became weaker, and without a buff, you are still weaker. So how are you able to get stronger? Unless you are killing other warriors who in your terms are “crappier than you”…
LOL. The trolling never ends for warriors huh…
But recently there hasn’t been any “warrior op pls nerf” thread popping up so guess people are starting to get bored.
On another note, its been said tons of times and getting stale, but L2P. There’s something called condi removal. There’s also something called dodging. And if that’s too abstract for you too, there’s this final one called range. If you cannot comprehend all those, I guess anet needs to make this game simpler for you to understand and play.
NERF ALL that kills me instead of LEARN TO ADAPT!
Wow necros keep spaming %^@$#^condis on me. NERF CONDIS!
Wow ranger keeps killing me from range. NERF RANGE ATTACKS!
Wow guardian won’t die due to nonstop protection and aegis. NERF EVERYTHING!
<— trolls pls go that way.
This is how adrenaline should have worked since the beginning. I should not be able to effortlessly open up a fight with full adrenaline bars that give me increased damage, increased healing, and a max damage burst attack, without lifting a finger.
But going by that logic means that necro’s shouldn’t be able to start any fight with death shroud charged, rangers should need to enter combat, wait 5-10sec before being able to their pet out, thieves would need to wait 5-10sec upon combat to be able to use steal etc etc.
We already suffer from having to build up adrenaline before being to use ANY of our burst, and even then, our burst ain’t guaranteed to hit due to lag, telegraphed moves, bugs and the like. At least what should be done was lower the decay start to like 10sec after leaving combat would be acceptable instead of the 3-prong adrenaline nerf. And not to mention, by going BP trait means you forgo other traits, an opportunity cost, or tradeoff against other useful traitlines and traits.
And yes, the LB is even more required now than ever before. I don’t know why and how they can, and are still defending their stance on this, but honestly, brain power is severely lacking in the balancing department.
“I’m gaining…no…leaking adrenaline”
“Adrenaline rising….still rising….never going to get there”
“I feel as strong as a centa…..centipede”
Another “Warrior too mobile, please nerf” thread? Seriously?
And to make it more ironic is that the OP is using a ranger which is enjoying celebrity status right now compared to us warriors which are beggars in the slums?
Come on, warriors got bashed all the way into Timbuktu yet people are still complaining? Might as well go send in tickets to Anet asking them to remove the warrior profession and replace it with a big fat staff wielding kungfu panda which can’t run and only has skills that hits at max 10 range. Would that please you now?
And your “balancing” act is simply nerfing without any fixing. How about we………nerf all your ranger’s mobility-related skills, as well as skills that provide invis, fury, might etc too? While we’re at it, we can also nerf your weapon skills by 10% and reducing the range by 50% too. And make your pet die 3 times faster, and disable pet swapping. That’ll be comparable I guess to our adrenaline nerf. Ooh, to compensate, we can give all your pets 3sec of stability on demand. Great balancing idea yeah?
If you want to troll or be dumb, go find another forum to post at. You are not doing this forum, and your brain any favors.
Build1: Hambow. This, as mentioned before, is kinda unexpected because the nerfs are targeted at nerfing Hambow, yet somehow making it the most, if not only viable build.
Build2: Sw/Sw and LB. See how the build is using LB again? And go full condi gear for that OPness we call condition damage.
PVE: basically still anything goes since its a 11111111 feast anyway.
However, an OP build is playing a ranger, trait for max damage and max range, and rapid fire away for free loot-bags. Or just play whatever professions that is good at dealing condi. You’ll be kinda useless at World Bosses, but hey, free loot-bags in WvW!
I’ve never been able to make sw/sw LB work, but I had a pretty successful sw/wh LB build for WvW before the nerf. It’s now unusable because it’s so hard to land a combustive shot at full adrenaline. Back to playing thief/guardian for me until ANET makes some sensible changes by giving a 10 sec count down before adrenaline starts draining.
Offhand sword is just to stack that torment (which also got nerfed) and provides a good to have block just in case. Pretty much we are shafted into playing condi-based in WvW now to be able to get some lootbags. Hambow is pretty much used everywhere from PvP to WvW, most would know how to counter it.
Well combustive shot is still “landable” – just try to shoot it closer to you, which reduces the long telegraphed attack pattern, and make that travel animation less noticed. And hope it doesn’t bug for whatever reason cause I had combustive shots disappear into thin air and my adrenaline gone (and no its not been reflected, blocked, etc). If you miss, just curse the game and use the fire field to get some might.
The nerf would be resoanable if ele / engi were not god mode. Warrior looks weak because those 2 are too strong , against other classes it seems balanced .
If they won’t balance engi/ ele they need to revert warrior and thief nerf,otherwise its just not fair.
Engi god mode.
Ok.
….
I laughed. Strong? Yes, depending on build and soloq or teamq, but god mode? Please. T_T
When your looking at those 2 classes from the perspective of the current warrior state, the light is too blinding. I feel like malchor now.
I’ve noticed a lot of warriors using greatswords purely for the movement abilities. This happens mostly in WvW, but I’ve also seen it in sPvP.
blah blah blah. Too whiny to quote all.
Thanks to all the whiners about warriors, we’re back to being pit scrubbers again. Yet, somehow, people are still not happy and want to see us being worse than pit scrubbers?
We already got majorly nerfed in almost every aspect possible. Want damage, not anymore. Want healing sustain, nerfed. Want interesting non-telegraphed non-buggy skills, 2yrs on and no fixes in sight. Want an interesting/usable F1~F4 skill, just got nerfed to kingdom come thanks to all the whiners. Now you want to whine about what we have left (mobility) and get it nerfed too?
In battles, wars etc, running away =/= cowardice, losing etc. Ever heard of a tactical retreat? Guess not. Even if its not tactical, running away gives you another chance to fight another day, and hopefully turn the odds in your favor. Even in real-life battles, frontline foot soldiers know when they need to hide/retreat/escape when the tide of battle is changing and you are being pushed back hard. After all, why die a meaningless death? What do I know? I had gone through military training before as an infantry man (i.e. frontline first to die when kitten happens soldier).
And to spec for mobility, you give up on others. Its an opportunity cost. Thieves can spec for extremely long stealth, at a cost. Guardians can spec for being beyond tanky, at a cost. Go read up on economics 101 on opportunity cost.
If I spec for mobility, hell if I’m going to let anyone catch me. If I spec for full burst damage, I’m gonna make sure I do the full burst damage. If you are spec for damage, and I’m spec for mobility, you can try to kill me, but I’m sure ain’t gonna let you catch me to unload your damage.
If you are not spec for mobility against a mobility player, why are you complaining that you cannot catch him/her? And before more whining, all classes can spec to have different forms of mobility, even necros where they can run to safety, and fear you away from them the entire time if you continue to get close.
To put it simply, in the rock paper scissors game, abiding by the rules, you can’t put out a rock, and argue that rock is strong thus paper cannot wrap around the rock and will just tear apart. If you want to argue that way, go make your own game where all melee classes cannot run away and all range class get double range. You’d probably want to call it Gladiator Wars 2, and have WvW in a Roman-style arena the size of the Mystic forge.
So far, nope, none, zip.
According to Anet, its working as intended atm.
Build1: Hambow. This, as mentioned before, is kinda unexpected because the nerfs are targeted at nerfing Hambow, yet somehow making it the most, if not only viable build.
Build2: Sw/Sw and LB. See how the build is using LB again? And go full condi gear for that OPness we call condition damage.
PVE: basically still anything goes since its a 11111111 feast anyway.
However, an OP build is playing a ranger, trait for max damage and max range, and rapid fire away for free loot-bags. Or just play whatever professions that is good at dealing condi. You’ll be kinda useless at World Bosses, but hey, free loot-bags in WvW!
I gotta agree with OP on this one.
I bought this game at basically release, and have played and put money into it off and on since. I can easily say I have close to $100+ spent in the online store alone, and that isn’t even on the core game purchase.
The changes to this game and the overall goal on how the game is layed out (no boxed expansions?! Seriously?! Do you hate money?!) has left me completely sour. I could play WoW for years with only my Rogue and have a blast. Here, I am STUGGLING to keep interest by leveling multiple characters, and I am about to get my 5th and 6th lvl80 in the next few weeks.
The Warrior changes are kittening disgusting, Ham/Bow is still insanely good while everything else suffers because the devs have Z.E.R.O. foresight with their changes in the game. I am all for Adrenaline being a used resource. But how about you actually make it a WORTHWHILE resource before changing it, and making half of the class completely unusable as a result.
I’m about done with the game. Dota is a much better, more balanced, and less time intrusive PvP game that is actually worth playing at this point. GW2 use to fill me MMO PvP itch, but trying to play it is like banging my head against a wall.Too many bad design choices from the get go, and even more added in as the game continues.
I really wish I could get all the time/money invested on the game back, as I was hoping the devs could have turned this into something good. Clearly, I was wrong.
Couldn’t agree more…
Sometimes I THINK that designers on this game have no brains at all…
Sometimes I’M SURE of that.
I’m all for them trying to balance skills and classes, making each one more competitive with the other, but from Day 1 (or maybe even from Betas, it seems like they are over-zealous in trying to do the balancing act that they just give up, come into forums, read nerf whine posts, then simply work on those.
They buff useless stuff to still make it useless, nerf useful stuff to make it useless. And worse of all, instead of a light rain drizzle to try to get it right in direction, they made it a hailstorm that wrecks everything.
The designers have brains. They wouldn’t be there otherwise. Problem is, whether its being utilized. And…I’ll leave it to your imagination to figure out the answer.
On the bright side, we just need to do 5 events and there completes our WvW tournament achievements for the round.
Perhaps someone could persuade the developers that adrenaline decay is similar to revealed for thieves. The class mechanic needs to be less strict in PvE.
Apparently ANET and the developers only look at metrics and forum whiners.
Unfortunately for us, metrics somehow get analyzed so badly that I’m really starting to wonder if the analysis department is even staffed; and as for forum whining, the warrior witch-hunting appears to still be going strong even now.
Lets do what we can: play the current OP class till the witch-hunt shifts, and pray the analysis department get at least someone…even a monkey cause its better than nothing.
I have salvaged like > 500 items.. and then I get a basic salvage kit as reward for level 38 ?? Is this really a reward or is Arenanet making fun of us !! ??
Isn’t being rewarded, no matter how rewarding, a reward in the light of all rewards?
Rewards just ain’t like how it used to be anymore since when the game started…
3 words: Working as Intended.
@ Warriors in PvP vs. a condie meta: Yes, there’s a lot more play now, and condie builds are less reliant on multiple stats than dps builds are. I expect we’ll see more Melandru/Hoelbrak in order to deal with the loss of condie clear the Warriors had before. I think this is ok though – no longer can 1 build (the Ham/LB) bring great damage, amazing condie resilience, a lot of sustained power and CC in one package. Every build needs to be weak to something, and I look forward to see what Warriors do in the coming weeks to deal with changes to adren. As of now, while watching games on live, I’m still seeing Warriors in pretty much every team. I think they’re still able to compete just fine, and bring a lot of great tools to a front line.
you say hambow can’t be “all mighty” now, but it’s still all mighty, because every other build got affected as well. hambow can still output amazing damage as a ptv while zerker gs war does pretty much nothing and die so fast.
also for PvE, rygg is right, warrior brings too little other then damage, sure you can plant some flags for some extra stats, but that matters little, and you don’t even get to plant a lot of flags if you use some defensive skills like endure pain or berserker stance and these are all selfish skills
compare to projectil blockage, aoe stealth, aoe blind spam etc and it lacks ranged aoe dps skills.
This just goes to show that most of what is done is simply to appease whiners or the most vocal. Or based on the analysis of metrics that somehow was analyzed way off target.
Seriously, if Anet wants to make balancing right, you cant just throw down the hammer on 1 or 2 classes, and expect all to be “balanced”. What this does is simply create other balancing issues, or making the balance disparity even greater. For example, look at what you’ve done to the warrior, then compared it to all other classes in various situation. See how conditions wreck the warrior even more now while the warrior dps is now sub-par? And don’t get me started on how we’re basically forced to limit out build diversity and weapon choice just to STAY VIABLE. This ain’t balance. Its outright nerfing. And if you are simply doing it to nerf, please just say its a nerf and not sugar-coat it cause really….theres no speck of sugar on it at all.
On another note:
Its been over 2yrs since the game has been out and somehow I’m still playing it, but the directions this game has taken is…well….akin to the Wizard of Oz with no golden brick road to follow and dead-ends all over.
If they are hell bent on nerfing the warrior class, at the very least (like you know sympathize with us and donate 1 dollar to help the poor scheme?) they could give us less telegraphed moves.
You have less telegraphed moves. You just don’t use them.
throw bolas
Yeah please queue that in-line with GS Rush, Bulls Rush and the other buggy skills.
So you had half the money you needed and then wasted it it all for a less than 1% chance at a lottery?
Seems like the system is truly broken.
All players should be entitled to a precursor after gambling half what it costs in the TP!
I have only 1 hour to play the game in a week, I should be rewarded a legendary in a month or so they should lower the requirements to 4 hours of game time or maybe 5 to at least require some dedication to acquire this “legendary” luxury item.
Am I doing it this right?
You are not doing it right if you don’t obtain the legendary treasure of treasures: a Credit Card. With this legendary treasure, all other treasures become mere junk.
If they are hell bent on nerfing the warrior class, at the very least (like you know sympathize with us and donate 1 dollar to help the poor scheme?) they could give us less telegraphed moves.
But we get telegraphed moves which only sleeping Koalas cannot evade, we now get adrenaline which disappears as fast as The Flash on steroids; we get nerfs after nerfs on dmg which turns our weapons into mere balloon blowup toys; and there are people still campaigning to nerf our sustain, which contrary to popular belief, is us being on an ER life-line drip instead of performance enhancing drugs.
This is the first MMO I’ve seen (others may have experienced it elsewhere) which has a Balance Team that does Unbalancing instead. If they were to have an award, it’ll be “The Nerfrific Team of the Year”.
Isn’t RNG awesome?
On a serious note, precursor prices usually reflects the amount of gold needed to make/get the relevant weapons, throwing them all into the forge, and out comes the precursor type. Of course, you can get it on your 1st try, your 50th try, or even your last try. Then again, you can get a “boohoo” from the Genie in the toilet.
Most people would probably give this advice: just farm gold and buy it off the TP.
EDIT:
Even in real-life, gambling often loses you more money rather than increasing it. Of course you can get lucky on some days and earn a few bucks, but overall, its a huge loss.
(edited by kayo.3817)
Anet’s balance team balance meeting:
Member A: Ok, we’re gonna be reducing the warrior’s adrenaline ability. I know nothing about the profession, and I’m not sure if you guyz know, but what the hell. Any ideas?
Member B: The warriors all seem to keep saving their adrenaline, lets stop that and make immediate decay!
Member C: How about instead of that, lets just increase the decay time? This should make them panic more and use it before it decays.
Member A: Hmmz….immediate decay vs increasing decay time…
Member
I know! People are complaining about how adrenaline is not used upon miss etc. Why not make adrenaline used on F1 usage?
Member B & C: Ahhh…that’ll quell the forum whiners somewhat..
Member A: Great! Lets do all those 3. I’m sure the whining will stop since we’re doing what people have been complaining about since forever.
—in the meanwhile—
Warrior Team Member A: I have showcased this awesome new arcing slice! It’s gonna be well received.
W Team Member B: Isn’t it too OP? The warrior whiners will not stop whining…
W Team Member C: Lets just reduce the base dmg and make it 50% extra to enemies under 50% health. 50% is halfway between the present dmg and what we teased them with (i.e. 100%).
W Team Member A: Why didn’t I think of that. It’ll settle the whiners and provide a buff to the current skill.
W Team Members: Let’s also change the animation to a rip-off of a guardian’s spin. Just make it swoop once instead of about 5 odd times.
W Team Member A: Aha! This’ll look awesome! Ooh, let’s tweak SOR as well since…you know…might as well since no 1 is using the other skills..
W Team: claps job well done all!
—introduces patch—
Warrior players: Arcing slide is now a crappy version of a guardian spin with reduced damage? I see an adrenaline bar but its always empty? Am I supposed to use Rampage now since they nerfed SOR, but rampage still being an utterly crappy skill? Kitten x10000000000
Balance Team: Erm…..guess its working as intended. So what’s next? Should we just remove the warrior’s adrenaline and give them a F1 skill that allows them to throw kittens at the enemy?
Rush is way clunky now. You seem to run for an additional 1sec before the “hit”, yet most of the time you seem to hit air. So now, it has further sealed its status as a “run-away” only move and serves no other purpose except getting you a “free-lootbag-status”.
Thank you Anet. Now the whiners are gonna whine even more on how we only use rush to run away…
1. Adrenaline decays upon leaving combat
2. Adrenaline decays 100% faster
3. Adrenaline used upon F1 usage (regardless of missing/hitting/whatever)
Basically if you implement no.1, anything else together with it basically destroys the profession. Even by introducing no.1 and no.2, and not having adrenaline consumed upon usage, we’re being bulldozed over. Introducing all 3? Why did you even put a profession called the warrior in-game?
If you want to introduce immediate decay, DECREASE adrenaline decay by 100% (as per decay rate before the blasphemy you call the September Feature Patch).
If you want to increase the adrenaline decay rate, give us a around 10 SECONDS ALLOWANCE after leaving combat, or even revert it to be similar to be before the patch (has been suggested multiple times by various people).
As for the adrenaline usage, increase F1 cooldown (x2 on usual cooldown rate?) on a miss due to dodge/blind etc instead of just emptying the entire bar, or simply partial usage. As it already is, we cannot even dictate how much adrenaline we want to use (i.e F1 for 1bar, F2 and 2 bars etc).
Seriously…warriors moves are already the plainest of the plain, the most telegraphed of the telegraphed, the buggiest of the bugs. You (ANET: Always Nerf Every Thing) continue to make us even more telegraphed, introducing even more crumminess and bugs into our moves, removing what little we have to make us able to sustain ourselves . Stop trying to make us into walking lootbags again…
Mad about the 5% dmg nerf on 100b and Whirlwind?
Wanna have that 5% dmg back?
Use the trait “slashing Power” and you see the 5% dmg nerf is undone (no not talking about a flat 10% dmg, this trait gives you 10% more dmg on the OLD 100b/ww dmg amounts… )
:-P
Hopefully you do realize that a nerf is still a nerf. No matter how you try to use already available things to erase the nerf, the nerf is still there. In other words, we have still been nerfed and there is no hiding it. Thus, we are all mad. Very mad. Very very mad…
