Showing Posts For lamxchops.2693:
Hi I tried searching the forums and couldn’t find anyone who posted about it yet. Im wondering what the Hot Air Balloon Souvenir does and if it is worth the time of finding all the locations.
The Well of Power stability duration does not increase if geared for with 2 runes of monk and 2 runes of water. If this was intended that is fine; however, I think if this is fixed it wuold be interesting because the duration increase would allow for Well of Power to grant stomping stability.
Hi I was wondering if someone can link me or tell me what all the unique/fun dynamic event items like skale venom, fire elementalist powder, mortar seed, frost gun, golem bomb, quaggan potion, etc that are in the game. I tried searching these forums but had no luck finding where other unique items might be or if someone had mentioned them.
Update: I’ve now tested this on other classes and other training npcs and this rune indeed is not working properly
I spent a good hour attacking test dummies and svanir with full rune of the grove set and it seems the 50% chance for rooting the target didn’t go off the entire time. Am I missing something or misunderstanding the rune? Or is it not working right now?
Hi Everybody I generally run in team fight comps and I am currently debating between two of the most common traited well necro builds of 30-20-20-0-0 for 20% Staff cooldowns and +100 toughness (Going for a little more survivability) and +10% Boon duration. And recently someone brought up the point that I should run 30-30-10-0-0 for the Target the Weak trait which gives +2% increased damage for each condition on a foe and +100 condition damage (+2 damage a tick?) and +100 Precision. So what i’m wondering is what you guys think is the more efficient or better trait and why?
Also feel free too add your own variations of necro well builds if you think yours is superior or perhaps a better or more efficient of trait-ing and please explain why. I’m always looking to improve my play style through developing my build and never being close minded about things. So any and every trait comment about necros and what you guys are running would be awesome.
- Gendun
P.S. This is a repost if you guys browse the ’Necromancer’ forums on the Guild Wars forums, but I feel like asking this in sPvP might get me a better response because more sPvP minded people browse this topic.
Hi Everybody I generally run in team fight comps and I am currently debating between two of the most common traited well necro builds of 30-20-20-0-0 for 20% Staff cooldowns and +100 toughness (Going for a little more survivability) and +10% Boon duration. And recently someone brought up the point that I should run 30-30-10-0-0 for the Target the Weak trait which gives +2% increased damage for each condition on a foe and +100 condition damage (+2 damage a tick?) and +100 Precision. So what i’m wondering is what you guys think is the more efficient or better trait and why?
Also feel free too add your own variations of necro well builds if you think yours is superior or perhaps a better or more efficient of trait-ing and please explain why. I’m always looking to improve my play style through developing my build and never being close minded about things. So any and every trait comment about necros and what you guys are running would be awesome.
- Gendun
(edited by lamxchops.2693)
+1
This trait needs to be replaced with something better ASAP. When comparing this trait to the other class trait lines of equal “stat” it simply is not balanced.
That is correct. Anvil Rock is probably the more popular spvp/tpvp server of the two though.
Aww man that is a disappointment. Hope they fix the Chilling Darkness trait to work with Plague form.
Tried searching forums but didn’t come up with a result.
I was testing out the Chilling Darkness trait today and realized it does not chill when blinding the opponent in plague form, was this an intended action or is it a bug/miscalculation. The extra chill while in plague form would be awesome.
I think this idea sounds good I wouldn’t be opposed to it.
Also if it is a bug, please fix it ASAP. A Chill with the Plague form would be awesome.
Chilling Darkness Trait for Necromancer is not working with the Plague Form blind. Please reply if this is a bug or you did not intend it to work with Plague Form Blind also. Ty.
It truly saddens me we will never see the light of day of this idea..
Yup this exact thing. Huge disadvantage for your team when it happens. Sucks. :/
I’m not sure if this was intended or not but the Quaggan Tonic from the Straights of Devastation NPC after transformation can no longer jump ! If this is not a bug please allow them to jump again !
Please make the Phantom’s hood transmutable to regular armor! I thought I would be able to transmute it to wearable gear but I cant? :[
I’m not sure if this is a bug or not. But I googled and searched this forum up and down and looked at the wiki for the answer and found none. I was wondering why I can’t transmute my level 80 Ogdens Mask Soulbound with a Krait rune inside of it? Is it because it is soulbound and I already equipped it?
Can someone tell me where I can locate a superior rune of the lich? It doesnt seem to be listed by the dungeon vendors but I know it exist because some necro builds use it.
It worked for me like the first day then all of a suddenly it stoppped reviving dead players or npcs anymore? Is this the issue for you guys (other necros) too?
(edited by lamxchops.2693)