Showing Posts For lolobum.3082:

Flamestrike will be the new shatterstone?

in Elementalist

Posted by: lolobum.3082

lolobum.3082

yes and it’s op as hell Kappa

Engi Rifle Needs a Buff

in Engineer

Posted by: lolobum.3082

lolobum.3082

Net shot buff hype bois lmao

Engi Rifle Needs a Buff

in Engineer

Posted by: lolobum.3082

lolobum.3082

Yes basically now rifle is high risk + no reward weapon. Will see whether it will be changed on 26th but I highly doubt it. The weapon has always been really weird but now it’s just left in dust because of the power creep. Trying to do something with rifle now feels like trying to kill a high tech robot with a stone lol

BERSERKER REVENANT ROAMING w/ COMMENTARY

in Revenant

Posted by: lolobum.3082

lolobum.3082

Will you please stop making titles like this OMG I MADE ANOTHER VIDEO. If your videos were good you would not need to make such click bait titles. Or maybe your caps lock is broken?

Engi Rifle Needs a Buff

in Engineer

Posted by: lolobum.3082

lolobum.3082

Yes I agree with that^. It used to give us some burst but now the only thing rifle offers is a good cc on #4

Screen disconnects/Possible GPU conflict

in Account & Technical Support

Posted by: lolobum.3082

lolobum.3082

Unfortunately it did not

Video card issue this last week

in Account & Technical Support

Posted by: lolobum.3082

lolobum.3082

Some people have been getting the same problem recently. But anet answered that the problem is on our side etc, lol. Yes, sure. Some people started getting this error only in gw2 without changing anything. It’s definitely some problems in our pcs, lol.
What I can say is that changing win, installing older drivers don’t help. You can try a lot of things to fix it, but I have to recommend you something more interesting. Play another game.

Black Screen of Death

in Bugs: Game, Forum, Website

Posted by: lolobum.3082

lolobum.3082

The same problem. It’s hilarious. The problem occurs only on gw2. I have gtx 960. Tried on win10 and win7. Always the same thing. The game is unplayable. Tried many drivers, it doesn’t fix it. Doesn’t matter whether it’s 32 or 64 bit

GW2 screen disappears on Launch

in Account & Technical Support

Posted by: lolobum.3082

lolobum.3082

The same problem. It’s hilarious. The problem occurs only on gw2. I have gtx 960. Tried on win10 and win7. Always the same thing. The game is unplayable. Tried many drivers, it doesn’t fix it. Doesn’t matter whether it’s 32 or 64 bit

Screen disconnects/Possible GPU conflict

in Account & Technical Support

Posted by: lolobum.3082

lolobum.3082

The same problem. It’s hilarious. The problem occurs only on gw2. I have gtx 960. Tried on win10 and win7. Always the same thing. The game is unplayable. Tried many drivers, it doesn’t fix it. Doesn’t matter whether it’s 32 or 64 bit

Suggestion for better Targeting Skills

in Guild Wars 2 Discussion

Posted by: lolobum.3082

lolobum.3082

Honestly I don’t see any problem playing engi with the current targeting system. That’s not the problem anet should work on. There are enough other more serious ones in my opinion.

What keeps you from watching pvp on twitch?

in PvP

Posted by: lolobum.3082

lolobum.3082

Things which make the game hard to watch in my opinion:
1)Stupid titles under nicknames. It should not exist in pro matches.
2)Too many aoes, fields. You can’t even say by which team they were created.
3)Anet did a great job when they reduced many skill effects. But there is still lots of work to do.
4)Build diversity.
5)One gamemode.
6)Stream quality. Sometimes it’s fine but sometimes you can’t even read the nicknames. This is just not serious.
7)Anet should support new teams and ask pro league players for advice to balance the game.
8)We have the very same maps since launch. No comments.
9)A proper leaderboard system that shows skill is necessary.
10)Probably the biggest problem of the game-everything is just insanely spammy. There is no fighting in the game any more. Press your buttons, follow the rotation->repeat->profit.
11)PASSIVES
12)None of these ^^^ will be changed in the game.

[VID] Scrapper Discharger

in Engineer

Posted by: lolobum.3082

lolobum.3082

^ Yes, rifle and static discharges should definitely be reworked. It’s even worse in pvp because of the stats.
Still better than boring hammer meta, huh?

[VID] Scrapper Discharger

in Engineer

Posted by: lolobum.3082

lolobum.3082

Nice try but such builds won’t work until we see some serious balance changes. There’s just no point giving up strong defensive traitlines to get some pathetic 1k cries with static discharges(I mustn’t cry, I’m a man!)
Anyway, good job. At least somebody is trying to resurrect the game

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

There are ways of making any tool belt skill hit what you want but it’s clunky and useless because the whole burst with all sds does pathetic damage and you need to get rid of all defensive utilities for this useless dmg.

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

Use projectile based tool belt skills like tool kit’s and rifle turret’s. Ram works well too.

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

Yes, just what Chaith said. I don’t ask for 2-3 meta builds for every class. But as a rev, for instance, you can play retri for a bruiser or a invocation for high risk/high reward. Such builds are much squishier but they let you be really effective if they are played right. There are no such builds for eles(rip fa), engis(rip sd) mes(rip shatter) etc. It’s the reason why many players I know left the game. Sd never was a meta build but you could be decent if you played it correctly. It was the balance between casuals playing cheese optimal builds and other players who knew class’s mechanics better and could afford playing a more offensive variant.
Anet obviously encourages condi builds and its not bad. But if you look at the meta now there are no power dpsers except for invo rev. Who is power now? Druid is support, scrapper is support. Who deals damage? It’s mes, necro, warrior. They are all condi(let’s forget about thief it’s a completely different topic).

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

The reason why I’ve made this topic is because sd engi is one of the most fun builds which ever existed in the game and it’s sad that anet doesn’t support such builds.
So it would be really great if we could attract devs attention to it.

(edited by lolobum.3082)

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

The list is really big because I understand that even half of it sadly wont be used in the game.
Baseline knockback of the turrets+20% static discharge dmg+rifle CDs reduction+make power wrench a master trait+10dmg increase when the endurance is not full instead of the opposite+maybe getting endurance back after using a tool belt to make the playstyle more active would already make it playable if not for pvp but at least for 1v1 and wvw roaming. And it would never be op because you need to drop the strong defensive lines and utilities to get this.
And even if the dmg would become decent(almost revenants dmg lol) it would not become meta because you don’t have really high mobility like revs, mesmers and thieves have so you can’t fill the role of plus 1ing around a map.

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

Let’s say that condi engi is bad and power(not bruiser but a burst) engi is good. Why is condi playable but the power isn’t then?
Or you want to say that tools trait line is equal to inventions or alchemy? This problem worries me the most. Engis defensive traitlines and skills are just much stronger than offensive ones. That’s what I addressed in my post. Moreover, most of the changes I wrote are not about buffing but about changing skills.
You say that we don’t need power creep but you want the condi engi be buffed. Isn’t it power creep?

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

I agree that alchemy should not be mandatory. But as for condi engi, I highly doubt it needs buffs. It has really good damage in pvp and its top tier in pve if I’m not mistaken(I don’t pve). The only things about condi engi which bother me is the passive incendiary ammo(the fact that it’s passive), weak shield and the strange shrapnel trait.
And let’s stop buffing condis, ok? They are ridiculous already

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

And I forgot one more thing: static discharges from detonating turrets follow your target just like usual ones. The same with mines and rocket. Actually with all the skills except for elixirs. I’m surprised it hasn’t still been changed.

(edited by lolobum.3082)

[suggestion]Let's make engi great again

in Engineer

Posted by: lolobum.3082

lolobum.3082

Engis can’t really play fun bursty builds anymore. We are stuck with support tanky role. Our burst leaves much to be desired. But instead of whining I suggest that we try to imagine what it should be like.
My ideas:
Tools traitline
“Excessive Energy” gives a 10 percent dmg increase when endurance is NOT full instead of the opposite. We saw similar change with thieves’ initiative trait and I think it would make it much better for pvp
Static discharge- 20 percent dmg increase. This trait should be combined with Power wrecnch and become a master trait.
Adrenal implant – should give you some endurance back after using tool belt skills to make the playstyle more fun. Passive grandmaster traits are not exiting.
Takedown Round – the delay should be half of a second
Explosives
Turrets always knock back foes without any traits. This skill type is too weak and not used in any game type. Needs some love.
Siege rounds – the trait is too weak for a grandmaster. The projectile velocity increase would make it playable not only in wvw but in pvp too. The tool belt cast time is too long.
Thermobaric Detonation – you cause damage and knock back your foes at the end of the dodge every 10 seconds. The other details remain the same(25 dmg increase and its a blast finisher.)
Rocket – the projectile velocity is increased by 15 percent.
Firearms
Skilled Marksman is no longer a trait but a permanent characteristic available without firearms because the trait line doesn’t fit power builds. The rifle damage is increased by 10%.
Inventions
Over shield now gives you protection when the skill ends. You don’t want to waste your protection when you are blocking or reflecting.
Advanced Turrets – the reflective shields are now spawn without a delay.

Throw wrench – the range is increased to 1200.
Surprise shot – 1200 range.
Rocket boots are now a stun breaker.
Alchemy
Stimulant supplier now gives 10 seconds of fury.
Scrapper
Applied force – get a 1,5 second of quickness after using a tool belt skill.
Blast gyro tag – the gyro now has a superspeed.
Shredder gyro – pulls enemies to the gyro within 450 range.

Some other skills changes
Net shot now works like the hip shot(chases enemies a little bit). The same with glob shot
Overcharged shot gives you 3 seconds of stability after knocking you back.
A.E.D – now has 1/2 cast time and the cooldown of 30 seconds.
Mine field now has half a second cast time.
Elixir X now gives you rampage if you have a tool equipped and tornado if you don’t(we all hate rng, right?)
Supply crate – the cd is reduced by 20 percent. The cast time is 1/2 sec.
Nerfs:
Self-regulating defenses – the cooldown is 80 seconds.
Protection injection – the cooldown is 10 seconds.

Some players might think that is makes engi op. But it doesn’t. The current engi is using completely different trait lines. If they are dropped, they lose all the sustain. So you sacrifice one thing to get the other.

You are welcome to give your ideas about engis’s dps role.