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[NA] Dark Distributions is lf3 players

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Posted by: loper.9034

loper.9034

~Rank: 42
~Competitive/Tournament experience: The highest I’ve reached on the Leaderboards is around 300. I have played 1200+ tournament games. I also play Spirit Ranger, necromancer, and recently have been experimenting with warrior.
~Class: Guardian
~Build: Bunker
~Time Zone/Time you are on: EST Weekends and evenings beginning around 7-8 pm.

Helseth's rant of the week

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Posted by: loper.9034

loper.9034

Allie, these suggestions are directed to thosei interested in pvp matters.

I will begin by sayinig that it’s worthwhile to mention the pros and cons of gw2 pvp. First, there are several pros to the game mode that are worth mentioning. Everyone loves to focus on need for improvement, but this game is doing things right.

Pros
-Skillcap is equal among players. Good players are good, bad players are bad. It is as simple as that. I haven’t plaeyed any other games where the skill of each character can so greatly impact the end result.

-No grinding necessary, Some may this is a con, but I say it is a pro. If I want to play pvp, I don’t have to waste time getting to 80, I can simply play pvp.

-Teamwork – This game is all about teamwork in a good tpvp or spvp match. It’s the teams that win the fights, or are the most clever players that will always win.

-Game Visuals and Classes – This game is beautiful and so are the classes. I sincerely believe they were made well with diverse abilities in mind.

Now, it is worth mentioning the problems with the game and how they can be solved.

Cons

-Game types – Why is this a problem? Well, for one, people’s opinions are subjective. Some people like team play others love pummeling each other 1v1. Even so, some prefer another game mode. With more options, we will get more pvp players. Suggested game types: Capture the flag, King of the Hill(I personally love this mode with friends in Halo), Deathmatch, team deathmatch in an arena with 2v2, and 3v3. Even by simply adding team deathmatch, we could get a significantly larger number of players enjoying and playing pvp.

-Build Diversity – Guardians are stuck as bunkers, necros as condi spammers, and so on and so on. This one is really only a problem because of the game modes available. If we had many modes, people would get creative about different builds that fit each mode. With 3 people, its a completely different dynamic then with 5 or 2 or 1 person. Not to mention, the setting as a huge impact, like suddenly falling of the map.

-Rewards – Again, the diversity in pvp rewards is limited, but if we added more game modes, we could have diverse rewards based on each mode. Or certain rewards only obtained by deathmatch or king of the hill. Lets say you make a deathmatch ring, then create a reward tournament with skins and titles only available to that style of play. This would be a great way to expand pvp so much.

-Gold in PVP – This is a huge problem in pvp. There is no way to make gold to buy things in the gem store. There are several ways to solve this problem. 1. I suggest making pvp currency transferable to gold based on the apropriate amount. Or 2. Making the current pvp currency transferable into gems. Or 3. Coming up with gold rewards within pvp. I suppose this would be the cheapest method for you guys. Since, you do need to make money in some fashion.

-Skillcap – My last issues with the current game is the skillcap required to win. At this time, conquest is probably the most complicated game mode for new players to start out with. There is so much to learn and so much to get used too. By making more game-modes, not only would you provide an easier skillcap, but make it more fun for new players who are getting scared away by the complicated nature of conquest.

All-in-all, I love this game with a passion. I play it nearly everyday. I really want to see it grow and become even more popular. I hope you take my considerations to heart. Thank you and good luck.

A Challenge to Fight the Meta Update. 1

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Posted by: loper.9034

loper.9034

I believe this is an honorable idea to discover the best way to go anti-meta. In fact, I believe that an anti-meta does exist with a little more prying and prodding. There are a few things I believe this comp does well and a couple suggestions I have. First, it is smart to use a dps thief and stun warrior. Both of these are fantastic at melting rangers and necromancers. In addition, the guardian builds looks good. The weapon choices are good support for the team.

Here are my suggestions: One, instead of having a backpoint warrior, use an engineer build with immune to condis at 25% health. Not only would this make the engineer impossible to kill without burst, but it would also make him last for a long time, making it easy for the team to aid him in a fight. However, this does not need to replace the warrior and you could still use a stun warrior and send him to the backpoint to kill the ranger. Spirit Rangers have zero stunblocks and would melt under stun pressure. With constant pressue to the backpoint, the team would either lose their home point or midpoint trying to defend home.

With the thief you suggested and the stunlock warrior locking onto the necro and ranger, killing them would be easy. Next, I think it’s important to mention that in order to add an immume condi engineer we need to eliminate either the mesmer or ele. I suggest the ele if only because they are so easy to kill when focused. Next, instead of the mesmer, I suggest getting another engineer. This time, his purpose is to be offensive and aid in the fight, spamming condis on the midpoint while the thief, warrior and guard dominate the point. The engi would provide condi pressue, be immune to condis at 25% health, and help rez downed allies with the elixer. However, the current meta is ranger, ranger, necromancer, guardian, and thief [the last slot is optional]. Thus, we are completely eliminating necros and rangers from this comp. With this comp, even if the enemy manages to down you, the warrior will have the banner, the thief Shadow refuge, Guardian rez knockbacks, and the engi the elixer. All of this in combination should eleminate the threats one after the other.

All these ideas are not necessarily going to work perfectly, but it is possible they could defeat the meta.

Why is it always temple?

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Posted by: loper.9034

loper.9034

Today, I’ve played 6 games and ALL of them have been Temple of the Silent Storm. This random que doesn’t seem very random. I think it is broken.

Why is it always temple?

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Posted by: loper.9034

loper.9034

Loper you play team que with me all the time.. out of 10 games we usually get 7-8 of them being Temple.. Forget Solo Q for a moment.. That is just plain Kitten ridiculous! They need to fix Team Que map rotation ASAP

So, for my post I completely meant to say team que not soloq. But, yeah its always temple.

Why is it always temple?

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Posted by: loper.9034

loper.9034

I can confirm that it is almost always temple for soloq. Out of 10 games, 6 are temple. Although it is random, if this continues, arguable it won’t really be a random que. It will just be Temple with a small chance of the other maps.

(NA) Looking for serious members

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Posted by: loper.9034

loper.9034

I disagree with your current build for guardian. I play bunker guardian most often for my team against teams in the upper 500 on the leaderboards. I have reached Champion Paragon and I understand that some builds work better for different people. However, with the new meta, Guardians need more survivability against conditions or they will get destroyed. Now I understand that each shout will get rid of 2 conditions plus the virtue. But if you have 10 stacks of condi you just used all of your utilities to get rid of them, that isn’t good against a team that can stack them again. With the current meta, Contemplation of purity is unfortunately a most with a stack say 10 conditions from 2 necros and a ranger or engineer. It’s almost impossible to survive.

Also, the mace has become an invaluable tool with the boost of 250 healing on use in the traitline, which I personally believe can provide fantastic boosts and healing to you and allies. Last, tomb of courage is a nice skill, but renewed focus is far better with the current beta because it resets your virtues giving you double the condi removal if you have the trait absolute resolution. My final comment is the use of sanctuary. Although this skill may seem frustrating due to the long cooldown, it is invaluable in pushing people off the point and keeping it neutral or even helping you survive longer. I believe it is a must for most guardian builds. I understand the logic of your build, but with all the conditions slight alterations would benefit it more.

[NA] LF1M To Fill Competitive Team

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Posted by: loper.9034

loper.9034

I sent you a message in game.

sPvP Class Tier List: - Updated 6/30

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Posted by: loper.9034

loper.9034

This is from a Tpvp perspective:

Tier S
-Spirit Ranger-The fact is, the spirit ranger is slightly over-powered. I believe that a small adjustment to spirits would set rangers at a perfect pace with the other classes. They still need major buffs in other areas such as longbow damage and pet mechanics. If anything else, by de-buffing spirits slightly, and buffing pets, the ranger would have far more versatility in tournament and be less overpowered.
Tier A
+Necromancer- The balances made the Necromancer far more balanced with damage. I believe it is still slightly too powerful, but I would also argue that any more nerfing could kill the effectiveness of the aoe. Perhaps, adding more survivability and decreasing the condition damage slightly would benefit the class. However, as it stands, the general purpose of a Necromancer has been realized, making it seemingly more overpowered than it actually is. The truth is aoe will always kill an entire team if they are not careful. Either way, they need a small de-buff to make them at mid level.
=Guardian- Guardian is in a great place. I have no suggestions to make it better. I think it has some great offensive and defensive builds at this point in time. So, no need for adjustments.
=Thief- I know nearly nothing about thieves, but they seem to have an effective kill-you-in-several-hits build that is working wonders in 1v1. Although, I did not check their update. I am under the impression they do not have enough condition removal, but I could be wrong.
=Engineer – They are still very effective grenade bombers and with the right player can kill you. They can also be great bunkers against Necromancers. I don’t have any issues with their current meta. They play effectively and are great contributions to a team.
-Warrior – The warrior has finally reached near normal status in comparison to other classes. Although it lacks in burst damage, the longbow and stun builds are relatively effective in tournament matches. The stun lock build can really destroy enemies. I still think they need some boosts to their healing capabilities, but otherwise they are in a good place.
Tier B
=Mesmer- Although mesmers still have great burst damage, in a team fight, they don’t contribute as much conditions as the Necromancer and Ranger due to their primarily burst damage, they are at the lower tier. They need more condition removal or if Necromancer and Spirit Ranger are given slight debuffs, the Mesmer would easily rise again to the top.
=Elementalist-I know very littly about the ele at this time, but it seems to be doing well and its condition removal makes it an always present force in team fights. However, its usefuleness is the real problem. It doesn’t have a real set spot in team composition at the moment, making it a less likely choice.

Let us reset WvW trait points for Gems

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Posted by: loper.9034

loper.9034

Are you talking about resetting your traits, because you can do that 4 silver? Just look for someone that gives you the books when you level up traits.

Spvp/Tpvp guild recruiting

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Posted by: loper.9034

loper.9034

I am rank 41. I have played over 800 tournament games. I am interested in joining your guild. I main Mesmer and Bunker Guardian, but I can also play Ranger, Engineer, and Necromancer. Please let me know if you still need people. I will message you in game.

Dear Anet, do not completely nerf Necro!

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Posted by: loper.9034

loper.9034

Well, if fear was a condition, than people would not be bale to use stun breakers to break out of fear, which is actually a buff. The sigil is the real nerf, but that is completely understandable.

Make fear a condition, eliminating stun breaks and sigil of Paralyzation

…..

Provide necros with more accessible stun breakers. Atm, the average cooldown is 48 seconds with one trait.

Sounds like a complete nerf to me..

your 3 most wishes for ranger in future?

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Posted by: loper.9034

loper.9034

1. Increase ranger damage by 15%-20% overall to make up for the 50% damage decrease on the pet. This is a small change that would make rangers far more viable.
2. Provide better control of pet allowing us to determine when to use each of its f2-f4 abilities.
3. Adjust Pet mechanics to provide the pet the ability to attack while moving. This is honestly a small change that would be so beneficial to rangers everywhere!

Dear Anet, do not completely nerf Necro!

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Posted by: loper.9034

loper.9034

Please, please, please, do not nerf Necro to the ground! They just became viable.

I realize that the Necromancer is overpowered. And it is, but this is not a reason to decrease the damage, condition damage, and fear duration without providing higher survivability beyond Death Shroud. This will completely eliminate Necromancer benefits and put it at the bottom once again. Remember, Necro is supposed to be the king of conditions and if they are not the best at conditions, than what is the point of the class. In addition, the new additions such as Dhummfire are not what makes them OP, nor is it Torment. These are helpful and necessary contributions to the class. The real issue is terror.

Suggested changes:
Decrease Terror fear damage to 40% Dmg
Make fear a condition, eliminating stun breaks and sigil of Paralyzation
Provide other classes more Condition removal. Guardian is the only class that has substantial condition removal.
Provide necros with more accessible stun breakers. Atm, the average cooldown is 48 seconds with one trait.

Do not repeat what you did to Rangers!

Ranger was given an average pet 50% decrease in damage without compensation to their damage as a whole. Yes, the BM Ranger build was slightly OP, but by eliminating the damage and not fixing the horrible mechanics of the pet, you only made rangers unable to contribute any damage at all. If your going to make us relient on our pet, create better mechanics providing us the ability to completely control our pets.

sPvP Class Tier List: - Updated 6/30

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Posted by: loper.9034

loper.9034

Tier S
-Mesmer (I play mes quite frequently and I can get burst 7000 Damage easily with it. It just needs a small damage decrease in my opinion since you have to be running Berserker amulet to get this kind of damage. )

Tier A
+Necromancer (I realize everyone is complaining that Necros are OP now, but let’s be honest, Mesmer vs Necro, Mesmer will win everytime. Why? Because they have stunbreakers, invis, and evades. Necro has damage, more damage, and fear. Now, I won’t deny that a very good necro would beat an average mesmer, but any good mesmer can demolish a necro 1v1. However, I do believe that Necro is slightly OP in the sense that has a little too much condi damage now, but thinking about the fact that Necros don’t have any abilities to get out of a CC, I think it makes the class balanced. With a small damage change, the Necro will finally be balanced again.)
=Thief (I really don’t know much about thief either, but I think it’s balanced.)
=Guardian (Although the Guard only has a few viable builds, the bunker builds are important to every tpvp team and are in great balance.)
=Elementalist (The Ele is in a great place with it’s abilities, and making the staff more viable is a great addition to the class)
-Engineer(Elixer R stun breaker was very useful for Engi’s, but now I feel it might be too easy to kill them by a small margin)

Tier B

+Warrior (They are still very easy to kill, but their condi spec is much improved. I honestly know the least about warriors, so it’s very likely that I’m wrong about this class.)
=Ranger (Rangers took major changes that weren’t balanced this patch. The pet does far less damage. And yes we have 14% more damage with the shortbow, taking away 50% damage from the majority of our pets does not balance things. The BM ranger build was not OP enough to be nerfed this much. I believe if they are going to take damage from the pets, they need to balance it in the ranger. Everyone is running spirit builds now due to the complete uselessness of pets. This class needs the most work by far than the warrior.)

R43 Mesmer, looking for serious team.

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Posted by: loper.9034

loper.9034

I sent you a PM! But I can also bother you in game.

Team of 3 looking for 2 skilled players

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Posted by: loper.9034

loper.9034

At present, I am a r40 with experience playing both Guardian Bunker and BM Ranger. I have logged over 1800 hours in game. I have played over 600 tournament games and experimented with different builds with the Guardian specifically. My current build is based around team fights, however, I also have experience with meditation bunker. I would very much enjoy to be apart of a team. I often play my BM Ranger when joining friends for Tournament matches. I will be free after 5-6 PM everyday with weekends free all day, except commitments for family and such.

Can't sell Dyes

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Posted by: loper.9034

loper.9034

It gives me the listing fee error whenever I try for some reason. It will let me sell things that are for cheap, but nothing above around 3 silver. I need help. Why is it doing this? I tried logging out, but it still gives me the error.

Best Class/Build to Farm Rank in Hotjoins?

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Posted by: loper.9034

loper.9034

I know you said you don’t have a ranger, but I can get over 300 points with my Jagaur Ranger build. It’s a wonderful build because you are essentially a bunker, but your pet can do 5000 damage if you stealth(he gets 100% crit in stealth) him and then put “Sic em” on at the right moment. It’s all about the timing. The ranger is great in spvp because of the bow so you can just shoot people from far away while they are ignoring you and kill them with your pet. It is also fantastic 1v1. I can kill anyone including bunkers 1v1 except condi necros and hgh engi’s. And beginner necros in condi are not that hard either. It’s also great in tpvp because I can sit on our point and survive against 2 people long enough for the team to come help. I highly reccomend the build if you play phantasm mes, which I did for quite some time before trying this build. If you don’t like the ranger, they’re is always the in-between Guardian build, which is great dueling at points.

GW2Esports [LFG] - Do you need a team?

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Posted by: loper.9034

loper.9034

IGN: Rae Carlene
Main Profession: Mesmer
Alternate Professions: Ranger/Engineer/Guardian
Account name: loper.9034
Practice Availablity: In the evenings after 5 PM Eastern time. However, weekends are best.
Current PvP rank (Not Leaderboard): rank 37
Level of Desire: Active Tournament Play with a team to practice weekly or twice a week. I’ve doing tournament play where you find people you know available, and I would really love to make a step towards team play.

Balanced Classes Finally

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Posted by: loper.9034

loper.9034

What is wrong with that? They are meant to be the highest damage dealers. The best teams that work well together will use a necromancer well and it will obliterate the other team. This game is about balance. If they are going to be the highest damage dealers than they also have to have a drawback. What is that drawback? Lack of evades, stun blocks, and the like. This makes them balanced. If they had the blocking abilities other classes had, people would be crying OP necro OP necro.

Except they aren’t the Highest damage dealers, they are the highest amount of individual conditions. They are not a condition damage class or a high damage class. They are a condition management class. Chill/Blind/Cripple/bleed/Posion and reapplying them all with easy, but they are far from the highest damage class. The reason they are scary when left alone, is because you could end up with an entire team chilled, crippled, poisoned, burning and bleeding.

The drawback is greater than the benefits currently. They can’t escape a fight, they can’t disengage, and with extend cast times and easily spotted animations they are easy to control.

This makes them the highest damage dealers. They can deal with team the most damage to everyone on the opposing team. They can kill an entire team with the right circumstances. They have fantastic aoe. I believe every animation is easy to spot once you are used to the classes like guardian hammer or elementalist churning earth. Necros are always targeted in games because they are scary. If you can use one well, they destroy in team fights. Some of the highest ranked teams use necros such as team paradigm. I will admit that perhaps they could use shorter cooldowns for their only two stun blockers. Spectral walk and spectral armor deserve cooldowns decreased by say 15 seconds, but really honestly necro’s purpose is in tact.

Balanced Classes Finally

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Posted by: loper.9034

loper.9034

Ranger is the best SPVP class atm par none.

Go on the Warrior forums and tell them they are balanced in PvP.. LoL

Because of that massive AoE damage right?

A team of 5 rangers all running the allegedly OP BM would get stomped in any fight greater than a 2 v 2 because of enemy AoE.

This, and in the current state of tpvp, stability, reflection and vigor are huge. This means that there are only two classes below all the others.

1). Warriors
2). Necromancers

Every other class is pretty fairly strong even if in the case of Engineers limited to one build.

Unfortunately with no ability to escape and the inability to handle Hard Control both the Warrior and the necromancer can get manhandled and are one of the main reasons we saw so few of them in the last Tournament. Warriors and Necromancer require constant babysitting.

Actually, I completely disagree. I played with a team that had two necromancers, a mesmer, a thief, and elementalist. We completely destroyed the other team every single game. No one could kill the necromancers holding the points with their minionmancer builds. Our thieve, mesmer, and ele would kill the second person fighting them. It was an easy game most of the time. The necro could sit on a point and fight 1 person and kill them easy. In addition, he could also fight 3 people for awhile before getting killed. Necros are in a great place and this was before the update.

GZ, you play’d vs some noobs – atm necro even in MM/bunker builds are very bad. It’s like random buff, you never know will your minion do what he has to do or is he going to sit there like a mini pet. With all my love to Necro class, it is still too weak and only few players are managing to play it effectivly [still not so effective ,as you take other class]. Yes they can easily take bunkers down, but thats pretty much it.
-no escape mechanics
-hard buffs (mostly over DS)
-DS skill bug’d
-Corruption Boon and Epidemic are bug’d after last patch
-the worst mobility
-etc

So we played noobs for 10 games in a row? I agree they need work, but they really aren’t as bad as people think they are.

Necro’s aren’t bad. They are extremely powerful, but they provide the least amount of utility as abunker, and with limited to zero access to stability they can be easily controlled. They are amazingly strong in damage, and have more versatility than any other class, but they have zero mobility and so require a babysitter to help keep them up and effective.

What is wrong with that? They are meant to be the highest damage dealers. The best teams that work well together will use a necromancer well and it will obliterate the other team. This game is about balance. If they are going to be the highest damage dealers than they also have to have a drawback. What is that drawback? Lack of evades, stun blocks, and the like. This makes them balanced. If they had the blocking abilities other classes had, people would be crying OP necro OP necro.

Balanced Classes Finally

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Posted by: loper.9034

loper.9034

Ranger is the best SPVP class atm par none.

Go on the Warrior forums and tell them they are balanced in PvP.. LoL

Because of that massive AoE damage right?

A team of 5 rangers all running the allegedly OP BM would get stomped in any fight greater than a 2 v 2 because of enemy AoE.

This, and in the current state of tpvp, stability, reflection and vigor are huge. This means that there are only two classes below all the others.

1). Warriors
2). Necromancers

Every other class is pretty fairly strong even if in the case of Engineers limited to one build.

Unfortunately with no ability to escape and the inability to handle Hard Control both the Warrior and the necromancer can get manhandled and are one of the main reasons we saw so few of them in the last Tournament. Warriors and Necromancer require constant babysitting.

Actually, I completely disagree. I played with a team that had two necromancers, a mesmer, a thief, and elementalist. We completely destroyed the other team every single game. No one could kill the necromancers holding the points with their minionmancer builds. Our thieve, mesmer, and ele would kill the second person fighting them. It was an easy game most of the time. The necro could sit on a point and fight 1 person and kill them easy. In addition, he could also fight 3 people for awhile before getting killed. Necros are in a great place and this was before the update.

GZ, you play’d vs some noobs – atm necro even in MM/bunker builds are very bad. It’s like random buff, you never know will your minion do what he has to do or is he going to sit there like a mini pet. With all my love to Necro class, it is still too weak and only few players are managing to play it effectivly [still not so effective ,as you take other class]. Yes they can easily take bunkers down, but thats pretty much it.
-no escape mechanics
-hard buffs (mostly over DS)
-DS skill bug’d
-Corruption Boon and Epidemic are bug’d after last patch
-the worst mobility
-etc

So we played noobs for 10 games in a row? I agree they need work, but they really aren’t as bad as people think they are.

Balanced Classes Finally

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Posted by: loper.9034

loper.9034

Huh?

You still have to take a bunker guardian in your team if you want to play competitively.

Stealth still has no counter whatsoever – aoe spam does not count, it’s a silly workaround that does not benefit overall game play.

AI is still far too prevalent and impacting to heavily on PvP game play.

Class balance has whittled most professions down to a single, and in many cases “cheesy”, competitive build.

Balanced? I don’t know what the kitten your talking about.

Actually, I’ve played with many teams that use a bunker engineer or bunker necromancer. I do play competitively in tpvp quite often actually. Bunker warriors are also a possible option with the update. It’s not limited at all. You could also do well with a bunker elementalist. I’m not sure what planet you’re on, but bunker guardian is the least viable considering how slow they are how easy it is too block the hammer.

As for one build for each class, I disagree on that point as well. There is a viable hgh engi, bunker engineer(two different options for this build as well), the minion necromancer, the power necromancer, the condi necro, phantasm mes, shatter mesmer, condi ranger, pet ranger, bunker guardian, semi-bunk guard, power warrior, bunker warrior, cantrip ele(this is the only build I can think for this class), d/d thief, p/d thief, and that is all the builds I can think of for the classes, but as you can see, there are plenty of options. Perhaps, elementalists actually have it the worst build options wise.

Stealth has a counter. When you see someone stealth, wave your sword around and and you will hit them. It is not that difficult. Perhaps there are still some changes needed, but you are not looking at the facts. Go play some tournaments. Learn about the different viable builds. There are far more than you think.

lol I don’t even know where to start. Did you really just say Bunker Guardian isn’t viable? And out of all those builds you listed, would you say their representation within competitive play is equally split? Spamming Auto Attack is a counter to stealth? Really? That’s the most intelligent active game play we can come up with for a counter to stealth? This is an acceptable ideal for competitive game play?

Go play some tournaments? I’m r50 with more than 3500 tourney matches. How many more should I play before I can fairly say, “I’ve got some experience in tPvP”?

You know what, let’s just say I’ve got some different ideas of what ideal competitive play should be like in this game and leave it at that.

I never said guardians weren’t viable, I said I believe other classes are better at point capping. Guardians are fantastic in team fights, but so are eles and engineers.

I’m not as high rank as you, but I am rank 38 and have played engineer, guardian, elementalist, mesmer, and ranger relatively equally. I would say that guardian is a great addition but not necessary to the team. You can play with engineer and elementalist or necro and still win the game. Why don’t you try it? I have played over 1000 pvp games. This isn’t a competition for who has played the most games, the point is other classes are just as useful. Maybe you are just used to the guardian. Try it out. team composition is based around skill and good dynamics not necessarily having a good guardian.

Balanced Classes Finally

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Posted by: loper.9034

loper.9034

Ranger is the best SPVP class atm par none.

Go on the Warrior forums and tell them they are balanced in PvP.. LoL

Because of that massive AoE damage right?

A team of 5 rangers all running the allegedly OP BM would get stomped in any fight greater than a 2 v 2 because of enemy AoE.

This, and in the current state of tpvp, stability, reflection and vigor are huge. This means that there are only two classes below all the others.

1). Warriors
2). Necromancers

Every other class is pretty fairly strong even if in the case of Engineers limited to one build.

Unfortunately with no ability to escape and the inability to handle Hard Control both the Warrior and the necromancer can get manhandled and are one of the main reasons we saw so few of them in the last Tournament. Warriors and Necromancer require constant babysitting.

Actually, I completely disagree. I played with a team that had two necromancers, a mesmer, a thief, and elementalist. We completely destroyed the other team every single game. No one could kill the necromancers holding the points with their minionmancer builds. Our thieve, mesmer, and ele would kill the second person fighting them. It was an easy game most of the time. The necro could sit on a point and fight 1 person and kill them easy. In addition, he could also fight 3 people for awhile before getting killed. Necros are in a great place and this was before the update.

Balanced Classes Finally

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Posted by: loper.9034

loper.9034

Huh?

You still have to take a bunker guardian in your team if you want to play competitively.

Stealth still has no counter whatsoever – aoe spam does not count, it’s a silly workaround that does not benefit overall game play.

AI is still far too prevalent and impacting to heavily on PvP game play.

Class balance has whittled most professions down to a single, and in many cases “cheesy”, competitive build.

Balanced? I don’t know what the kitten your talking about.

Actually, I’ve played with many teams that use a bunker engineer or bunker necromancer. I do play competitively in tpvp quite often actually. Bunker warriors are also a possible option with the update. It’s not limited at all. You could also do well with a bunker elementalist. I’m not sure what planet you’re on, but bunker guardian is the least viable considering how slow they are how easy it is too block the hammer.

As for one build for each class, I disagree on that point as well. There is a viable hgh engi, bunker engineer(two different options for this build as well), the minion necromancer, the power necromancer, the condi necro, phantasm mes, shatter mesmer, condi ranger, pet ranger, bunker guardian, semi-bunk guard, power warrior, bunker warrior, cantrip ele(this is the only build I can think for this class), d/d thief, p/d thief, and that is all the builds I can think of for the classes, but as you can see, there are plenty of options. Perhaps, elementalists actually have it the worst build options wise.

Stealth has a counter. When you see someone stealth, wave your sword around and and you will hit them. It is not that difficult. Perhaps there are still some changes needed, but you are not looking at the facts. Go play some tournaments. Learn about the different viable builds. There are far more than you think.

Balanced Classes Finally

in PvP

Posted by: loper.9034

loper.9034

I think so. I know I’m going to get hate from the sudden spam of ranger haters, but I think this is the best the classes have ever been.

Instead of destroying elementalists they only nerfed them a little, making them still viable. The inability to heal in mist form was a good choice along with the lightning small nerf. I tried playing them and I was still pretty mobile and annoying. The updates to warrior were good, and although they could use some work, they are actually in tpvp matches now. They even have a good burst that kicks my kitten from time to time. This class still needs small updates, but it really is viable now.

Every other class had some viable buffs in things we never use. The thieves are finally at a good point with damage and stealth. Mesmers confusion is no longer ridiculous and rangers can finally compete with the big leagues (I agree their pet needs a leash, but otherwise good). Necromances are also very dangerous in tournament. I have played with several fantastic necros who just obliterate the opposing team. Last, the guardian as always been at a good place. For the first time, I want to thank ANET for ignoring the stupid haters and people yelling NERF and KILL. You have made this game something that is nearly reached it’s goal. A game with balanced classes.

So I just wanted to say Thank You. I might finally play warrior now. Keep ignoring the bad players and continue to make this game a better place. Now if only we could get some separation of Leader-board rankings with solo and team join.

Will Immortal Rangers ever be nerfed?

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Posted by: loper.9034

loper.9034

Oh god, you people think troll unguent is magic.

If you used it in the beginning of the fight, the heal will be useless for the duration your HP is at 100%. So when you start taking damage, it won’t have full duration and will NOT heal you all up. You will have to survive 15 seconds without any heal ability. The only real benefit of troll unguent over heal as one is the 120% healing scale, other than that it loses in all aspects.

Because enemies will sit and stare at the ranger at the beginning of a fight in a 1v1 or 1v2, of course, right? Since all of their damage will be mitigated by the preemptive Troll Unguent; might as well just give up and /sit at the start of the fight, correct?

It would be helpful if the leaderboard rank of everybody posting on these forum was displayed next to their name, so we know precisely who to discredit and ignore.

Actually, it’s not necessarily smart to cast troll urgent before the fight because you waste healing. In addition, you do not know for sure you will get tons of damage and it is stupid to waste the heal. The cast time for this ability is very long compared too some heals making it a pain during battle. Thus, I think it evens out since it has a long cast time and good payoff. There is no reason to give up against a ranger 1v1. Just stun them and kill their pet. Without a pet on 45 (it might be 40) second cooldown, you will kill them. All their damage is on the pet. If you are really gonna complain about the ranger, you should also complain about the minion necro and phantasm mesmer. It is exactly the same concept. ALL the damage is your pets or phantasms.

Don’t go discrediting me because I play ranger. I don’t think anyone should complain about rangers unless they have played 1 and fought them. Otherwise, how do you know how the hell to fight them? Before complaining, play it for yourself and learn. It’s like at the beginning of the game when no one could fight mesmers and thiefs. This is stupid. Rangers have had it crappy for most of this game and now they have found one build that’s worth it and everyone hates them. I hope ANET ignore this stupid thread. Other than making rangers have a leash, there’s nothing wrong with rangers.

Professional Professions.

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Posted by: loper.9034

loper.9034

I’m in, but has to be within a time zone I can do it, because I couldn’t do SocC due to the time zone choice. I’m on the east coast. I can do either engi or mesmer.

7 Days Ban for Leavers

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Posted by: loper.9034

loper.9034

I think it should be based on frequency. Because I know tons of people who get disconnected due to their internet, or they’re computer turning off, or the power going out. If someone d/c once, that’s fine. You lose the match. They’re a number of reasons this could happen. Twice in an hour, that’s fine it counts for two losses for you. Three times in that same hour is where I think they should implement a time block from tournaments for 10 minutes. The more the person d/c the worse. However, this needs to be balanced, because we don’t too hurt players that have crappy internet or computer connection.

Will Immortal Rangers ever be nerfed?

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Posted by: loper.9034

loper.9034

I don’t think people are complaining about the ranger really being op in damage, but they number of stuns they have. When I fight a ranger, I can’t even use my skills half the time because they stun me, fear me, stun me, knock me, all the while the pet is killing me. I have experience with most classes, and I don’t think they are op, they are just fantastic 1v1 due too all the stunning just like phantasm mes or thieves (which no one is complaining about). In fact, they have little too none stun blocking, except they’re stability elite skill. If you want to kill them, wait for the stability to cool down, then knock them and do the burst. They’ll die.

As someone who who plays primarily tournament and consider myself relatively good at engi, mesmer, guardian, and ranger, I can contest that rangers suck in group fights not just against necro, but phantasm mesmers, warrior bursts(in groups), thieves, and other classes depending on the class. The reason, their pet is killed. We have no damage ourselves. Warriors and Guardian damage builds can easily kill our pets at a point. The only problem I can see is the pet wandering abilities. I think anet should perhaps fix the pets wandering the map, but otherwise rangers are just fine. Stop complaining and learn to fight the class.

SOAC Profession Tournament Update - NA

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Posted by: loper.9034

loper.9034

I’m sorry. It turns out I will be unavailable for the tournament. I didn’t realize the time zone was Pacific until just now, meaning it would be 2:30 PM for me instead of 5:30. I hope everyone has a good time though.

SOAC Revenge Tourney Great Work!

in Guardian

Posted by: loper.9034

loper.9034

If the mesmer slot is taken,
IGN: Lance Oros
Day Available: Thursday
Record Capability: Nope.
NA or EU: NA

SOAC Reveng Tourney Champions!

in Mesmer

Posted by: loper.9034

loper.9034

IGN: Rae Carlene
Day Available: Thursday and possibly Saturday.
Recording Capability: I can’t record
NA or EU: NA