Showing Posts For necrofail.7439:
Game already has wraiths, they are risen.
@Rym that’s irish folklore. Tell that to marvel. As far as I know there is no Ireland in Tyria.
What can I do to get on the list of good necromancers? #33 rank NA isn’t good enough?
Just curious where did you find you were rank 33, also rank 33 with the current system just means you play ALOT.
Umm as a power necro I want pull. Push is more effective for condi Necros not for power.
I wouldn’t mind be able to juggle people inside a well while dark pact is on cd.
DOES ANYONE KNOW WHAT THE HELL IS GOING TO HAPPEN TO CONDI AND BOON DURATION GOD kitten T.
With 100% duration to every condition you put out while scepter is equipped, Terror won’t matter.
I suppose but at the same time the only place where people will typically use either trait is probably pvp. In pvp duration doesn’t matter quite as much due to the constant cleansing…. with the current system it allows to to hit a sweet spot with condi duration and still have terror and never having to take lingering curses.
I think some people are overreacting but it “could” be a nerf or it could be a buff! I’m pretty excited about trying a 6/6/0/0/6 hybrid necro build.
From my understanding, the stats which you were able to choose from traitlines will now be placed on armor… so POTENTIALLY you could have 30% condi duration from armor without even focusing on Spite Traitline.
Ever seen a 0/6/6/0/6 condi Necro with 85% condi duration AND Dhuumfire? Condi duration of a Spite Necro with burning, survival of a Death Magic Necro and Soul Reaping. Condi Necros won’t have problems….
We’ll see how it will play out with other professions’ buffs though.
There’s no armor in pvp though….. so kitten pvpers?
Necro downstate = lich with boon removal.
I was running a standard 6/2/0/0/6 build but decided to switch out some of my power for some extra toughness, vuln stacking and death shroud support using Death Shiver, Soul Comprehension and Ritual of Protection. Doing this however means i don’t have Close to Death anymore and 100 less power from the traitline. Do you think the traits iv’e got from the Death Magic tree make up for this loss?
I’m using A/W and D/F along with WoS, WoC and WoD. I’m not sure if i want to switch WoD for BiP, i’d get more damage but WoD makes you near invincible for 5secs and on top of that gives me protection from the Ritual of Protect, plus i’ll have the passive vuln stacking from Death Shiver.
I’m in a pickle deciding what to do. The build i was running before worked fine, i was rampaging every match, but i don’t know if that loss of 100 power and Close to Death will hinder my damage too much.
Pve, pvp, or wvw?
Your going to miss the damage and conditions are going to eat you alive.
Would make it easier to bo… play.
Wells gs, d/w build..... get hyped.
Toughness while channelling trait has been broken for the longest time. Its probably hurting this build a tonne.
You do not gain any toughness currently while channelling.
It’s not broken, but is misleading. You truly don’t gain any Toughness while channeling, but you do get 400 armor during that period. Basically the same result, except for stat conversions
So you do get the buff?
Your armor goes up by 400, yes. But, for example, if you have 5 points in Death Magic, you do not gain another 40 Power (10% of 400).
still not seeing the stats just tried it out now
I think someone tested this, they to damage while channeling and damage when not channeling, and found there was a damage reduction while channeling but it just won’t show up on the stat panel.
the cele amulet might not need to be nerfed, maybe buffing some of the other less used amulets? But then power creep…. maybe nerf cele and zerker a little bit?
Toughness doesn’t actually scale as well as other classes since most of them are getting constant heals which is also why hp isn’t great. Sacrificing dp for fitg is nerfing yur damage even further as is not using air/blood/fire. necros do tend to get focused so ramping up damage with might isn’t as effective as instant spike damage. Bleeds acct for our constant pressure on a condi necro but again it’s the spike damage that makes it viable and terror is what gives a necro their spike.
The point of a cele build generally isn’t to nuke everyone with damage, except engis. If your trying to deal a ton of damage on a cele build your doing it wrong, and would be better off running power or terromancer. Fortunately, that isn’t what I’m talking about. I’m talking about an actual sustain build like eles and warriors have. We have plenty of skills and traits that add healing and sustain, they just currently don’t do enough to make it competitive with ele and warrior as far as damage though we are fine.
Even if you built entirely for sustain my guess is the typical cele, shoutbow, cele engi builds will out sustain a necro built entirely for sustain.
Well it’s because he and anyone who isnt delusional know all we are good for on a necro is +1 nuking people.
It’s a crap build. Nice idea as are alot of what people try, but most of the time someone else has already tried it. It is extremely rare when someone figures out something new.
Also he said he quit for a year, hes probably not very good atm even if he was a year ago. But with around a 50% wr probably nothing special to begin with. NOT TO SAY THAT I AM.
(edited by necrofail.7439)
So without taking into account healing power, or condition damage, *switching from Berserker to Celestial you sacrifice 31.3% of your previous damage to gain 30.3% more health.
As insignificant as those numbers seem, again even just a little bit more defense could mean the difference between dying, and surviving.
(vs berserker necro)
You should stop clinging to that one fight where he Literally didn’t move. he was barely paying attention. have another video of fighting another Erker necro or is that the only one?
Go fight op necro and see how it goes.
Honestly, necros are one of the few classes that can use all the stats in the same build. The problem is necros don’t bring group utility and healing. If their were some buffs to deathly invigoration (200-300 more healing baseline), unholy martyr (make it convert 3 conditions on allies into boons when using tainted shackles), blood is power(aoe 6 stacks of might), well of blood (bring back proper scaling), and/or dagger 2(reduce channel to 2.5 seconds). Overall, necros have good access to regen through mark of blood, and mark of evasion, dagger 2 scales well with Healing power, and dagger and life blast deal great damage, so with some more group support necros could easily play the same role as shoutbow, or and ele.
So since necros can make the best use of all the stats as you are stating, a cele necro would beat a zerker necro 9f equal skill? Or even a cele of slightly lesser skill would be able to beat a zerker? No. We make horrible use of hp. And toughness really isn’t that great on a necro and since we can’t might stack without using a utility to do it the power and condi dmg is kitten especially the condi damage, without terror our condi damage is absolute kitten mostly due to old nerfs due to dhuumfire.
Not sure what huttball is but I remember someone making an asura ball game with Cleric guards.
Well builds don’t use scepter dagger unless your running the old old meta build. For wells try d/w a/d air blood sigils in both, pack runes.
Defensive stats are wasted on a necro simply because they do not make the necro any more useful than pure offense.
Surviving longer is not useful? Surviving even a few seconds longer can make a difference. Having just a little bit more toughness can mean the difference between surviving a thief’s full burst, and dying.
Or surviving a 1v4 (granted the match is full pugs):
but your damage will be seriously kitten.
The damage is actually very good. Whatever power damage is lost is made up by condition damage from barbed precision, staff conditions, torment, and plague. It can be argued that the damage mixture of celestial is superior in some situations. Again, celestial enables a more sustain-style combat where your defenses are stronger and your damage output is constant and less easily mitigated.
Celestial doesn’t replace berserker; it is just an alternative that fairs better under focus-fire. Want some extra survival? Here is an option.
The damage is not made up, the Xtra defensive stats are negligible. You can’t sustain amy longer on a cele necro than I could on a zerker necro, if you did it would literally be maybe half a second.
It can never be argued a celestial necro could do more damage than a zerker necro in pvp. Ever. You are batkitten if you think otherwise.
thank you for sharing a build that I’m sure no one has tried before because this game is so new and no necros ever seem to experiment with survivability traits because our survivability is pretty good.
Pretty sure Vee Wee is a she. Plus I think she has some good ideas, but I want to know why passive procs are generally shunned throughout the game, but IP is somehow ok.
I think it’s because the necro has more CC? Although that’s not exactly the case if the engi is using rifle and wrench… and the engineers knockbacks can’t just be removed by a condi clear like fear… forgot about the shield knockback too and apt….
I suppose it’s because our cc is also our biggest condi spike, we load up condis and spike even harder with cc, engi loads up condis and knockback so the condis can do their job but it’s not as big as the old dhuumfire spike.
You should know that complaining is there for one reason. To improve. I improve with talking people what they think and they accept what i think or they think otherwise. Also maybe my favourite class improve too because i think a lot of people want it to improve for tPvP and PvE.
No complaining is not how you improve, that’s what our lovely everybody gets a medal and everybody’s racist society would like you to think…. complaining accomplished absolutely nothing.
Why you think i hate it? I just think its weaker than other classes and need some love.
Your comments are so negative to me. Also your username shows you are a very intelligent one.
Don’t post please then if you don’t like when i write about weakness of the necro.
Every other people can understand what i’m talking about.
The OP made this topic because of the line of side weakness of the necromancer.
Instead you should post something related to topic.
Just report me and get it over with =( every post you make is pretty much complaining about everything and comparing necromancers to other classes when each class has its role sooner you learn that sooner you stop complaining
Yes we have Consume Conditions which is again 1 1/4 sec casting time. longer casting than a life blast.
Seriously stop plaiyng a necro if you hate it so much.
Many games start 4v5 pressing B upon entry reveals a 4v5 and upon game start over 1.5 mins later still is 4 v5 why is the game allowed to continue? Of course the game was set up by the match making rating what else would do it, and if they are not using MMR to set up matches what are they using
maybe they load in before you and see you name and recognise how much of a whiner you are and alt-f4? you are getting a lot of people disconnecting on your team, maybe they just hate you?
He’s bot….. playing most of the time.
I’m in top20 games with 6-8 mins queue usually.
Please don’t use leaderboards to try and imply some sort of skill. You play lots of games. But your winrate is still average.
downed state trait is kinda meh. close to useless you are getting stealth stomped always in top games. or knockbacked away. your damage obstructed. low range you getting killed from better range.
so reapers might better. if you get stomped/stealth stomped a lot. and they avoid your downstate.
de is better. forcing them to stealth stomp you or quickness stomp you everytime or get melted. holl is probably in higher level games than you are.
Just curious as I haven’t been playing a terror necro much lately, but does the amount of stability stacks effect the duration of the fear or just the stab duration itself?
Its rather funny how most people think that the dhuumfire change was a nerf! I really wonder if people have actually tried it out or just concluded that the new version is worse! The burn duration was increased and the ability to pick and choose outweighs the random proc (aoe made it even worse) by far.
Not only that but lifeblast also does decent damage on a 6/4/0/0/4 carrion build. I would take dhuumfire and condition duration over POC everytime.
I am also a fan of that build but I still think the old one was better having dhuumfire proc with scepter autos let me save my ds for when I really needed that interupt or a little sponge in case I got bursted. Now it’s like they want to force you to use doom or have enough lifeforce to wait out tainted shackles to hit them with it when they are immobilized. Plus I always liked when dhuum would proc on the third hit of scepter.
Pretty sure unranked still has an MMR.
Weakening Shroud was not nerfed as a result of Dhuumfire. Terror, Mark of Blood/Evasion, Grasping Dead all were though. I forget if Corrupt Boon was also nerfed along with this?
Mostly we lost a bit of bleed bursting, definitely a noticeable amount.
As for why? With Dhuumfire, Necromancers moved from relatively mediocre unless played by an extremely skilled player into absolutely mandatory on every single team. Our AA alone would bleed, poison, and burn you, it was to the point where Necromancers were forcing condition cleanses from bunker guardians simply by auto attacking. It was absolutely, undeniably OP in a way that Engineer could never hope to match, and multiple people on the alpha servers told ANet not to release it because of how OP it was.
Don’t forget being able to instantly reenter ds if you let it run out of deathshroud naturally rather than ending it. also I know it’s supposedly a bug but I’d really like my ds skills to continue if I get knocked out of ds again….
This was 100% unrelated to dhuumfire.
I know, but others mentioned some things that weren’t figured I’d tell the new guy these things.
Don’t forget being able to instantly reenter ds if you let it run out of deathshroud naturally rather than ending it. also I know it’s supposedly a bug but I’d really like my ds skills to continue if I get knocked out of ds again….
Also about the reverting stuff, they won’t give us anything back, but if they did at least give us the kittening bleed stacks back, not like the matter that much.
Most eles in wvw aren’t running zerker, so while necros are. Zerker eles melt in half a second in wvw, necros can be zerker and not melt.
As far as what someone said about necros being dangerous that’s why the get focused….. while I appreciate that you are defending the pvp necro that simply is not the case. Necros are focused simply because they are easy to focus, has nothing to do with how dangerous they are. It is true you can stop the potential snowball effect with lifeforce but that is going to happen even if you kill the necro.
I can never accept the comment “necros are in a good place right now”. Its total bull. Necros are fine in WvW. But lets not forget that you have sPvP where necro is only good outside of premade team games. And the largest gametype PvE where its a steaming pile of uselessness..
We really aren’t that bad in pvp, alot of teams are using power necro.
Your post asked why mmr is setting up these matches. We gave you reasons why it might look like mmr is the reason. We also said mmr is not responsible for setting up a 4v5 match because a game will not start as a 4v5 match. It may become a 4v5 match when a player disconnects after the match HAS ALREADY BEEN CREATED.
NO i am not getting more 4v5 and i never claim i was i was asking why some matches are set 4v5 and why the MMR or odds system can not detect them and why it allows them to continue.
bad troll is troll. I’m going to attempt one more time. The system does know when a disconnect in a game happens and it doesn’t count so it’s not benefiting anyone.
No one is talking about disconnects and sadly in that reguard you are incorrect disconnect matches do count
The system won’t start a match 4v5 because it won’t start a match that all 10 people didn’t hit accept so yes you are talking about disconnects.
bad troll is troll. I’m going to attempt one more time. The system does know when a disconnect in a game happens and it doesn’t count so it’s not benefiting anyone.
These matches are not set by some MMR god that has it out for players. It’s set by an algorithm. It’s not the algorithms fault that a player disconnects. That is entirely on the player. understand? The mmr algorithm finds 9 players with a similiar mmr puts the match together. Your accept screen pops up and all of 10 players accept. You choose a map, you are put into the game. the MMR algorithm has now done it’s job and the rest of the game matters entirely on the players. It is not anets or the algorithms fault if a player disconnects.
Now as far as you getting more 4v5s as you are claiming, it’s because you have a low MMR.
Th solution to your problem is to get a higher MMR.
Stop trolling it’s pathetic.
(edited by necrofail.7439)
So you’re saying because 5 people benefit from 4v5 the system is justified in making these matches? I disagree. plus the system should not use low MMR to set these kind of matches,
What in the flying kitty of flying kittens are you talking about… please show where I said or even implied that. Stop putting words in the mouths of others and actually read what is being written I’m starting to think your forum acct is a bo…. bad poster.
So low MMR players are put on the 4 side of 4v5? So you are saying your high MMR puts you constantly on the 5 side of 4v5, see what i mean, fix this broken MMR, As far as check boxes are concerned you are saying there are 10 but the tenth never gets filled and is there for what reason?
No read what I said again, your full of kitten if you don’t admit that you also benefit from the 4v5s.
The 4v5 matchups or 5v4 matchups (is that clearer for you?) Happen more often in lower mmr matches.
If you got a higher mmr you would see them less often as high mmr players most likely have better connections and probably care a little more about the game.
You don’t see the 10th check box go because as soon as that persons checks it it switches immediately to the map screen, aka you don’t need to see it since the fact it even made it to the map screen means all 10 checked.
(edited by necrofail.7439)
Your MMR rose so high when you played with turret engi. Because of that MM still expects you to carry stuff like whole team of solo r1 players, even if you’re not playing turret anymore… you need to give it time to adjust back to lower MMR by losing a lot.
MMR normally should be class based, afaik?
I don’t think that’s been implemented yet.
Acandis stated it pretty clearly but allow me to try again, people with kittenty connections are going to be bad at this game and they are going to lose more games. So those people with crap connections are going to have a low MMR. As much as you bo… I mean “play” you just aren’t good As evidenced by your winrate. This means you also have a low MMR. So if you and the people who lose conn more often both have low MMRs you are both likely to get in games with each other more often than players that have a higher MMR. Therefore you are going to be in more games with people with kitten connections because you both share low MMRs resulting in you being in more 4v5 games as well as vice versa, you probably benefit from the 4v5s a decent amount more than I’m guessing you would be willing to admit.
If you stop bott….. I mean playing poorly your MMR may increase and you won’t be in games with people with kitten connections resulting in less 4v5 games.
I literally haven’t had a 4v5 game in a month or two.
My build is hard yours is easy /end thread.
Started using them on a necro combined with air/blood sigils. Mist form procs switch to ds and get some free hits. It’s not too bad, don’t think it’s better than pack but if you have an ele with you all the time it might be.
Power necro is fantastic in spvp, as well as wvw zvz. Condi necro is good in spvp and literally has the best 1v1 build in wvw. It’s fine for small group roaming too. Yeah we suck at standing in corners….. oh well.
The condescending remark shows ignorance and misinformation. “Standing in corners” is very rarely used in speed clearing groups.
Still bad in pve and I would argue alot of what others have said about necro shows ignorance.
Well surely you understand not all of us enjoy zerging in blobs, or?
:>
o/
I don’t zerg or blob, so yes I understand. I pretty much only pvp now. During the first 2 years of play I did pve, world events, guild events, fractals, dungeons, WvW roaming, Guild wvw, GvG. But I came to this game from UO seeking pvp so I have settled back into PvP where I started. As much as I understand there are certain intricacies in pve the unpredictability and volatility of pvp makes it the most fun and I would argue more challenging. To each their own though.
I always thought wall increased the protection from 6 to 8 seconds, and since wall lasts 9 with this trait, you can get 2 procs of protection. Could be wrong but I always thought it worked this way.
This is correct, you can get it to give you protection twice.
Power necro is fantastic in spvp, as well as wvw zvz. Condi necro is good in spvp and literally has the best 1v1 build in wvw. It’s fine for small group roaming too. Yeah we suck at standing in corners….. oh well.
The condescending remark shows ignorance and misinformation. “Standing in corners” is very rarely used in speed clearing groups.
Still bad in pve and I would argue alot of what others have said about necro shows ignorance.
Power necro is fantastic in spvp, as well as wvw zvz. Condi necro is good in spvp and literally has the best 1v1 build in wvw. It’s fine for small group roaming too. Yeah we suck at standing in corners….. oh well.
How do you guys feel about necromancers after this change?
It was a good change. It didn’t fix every issue in the world obviously, but ANet addressed a long-existing and recently exacerbated issue in a timely manner with a really good change. Overall I’m happy with it.
Anyone try this with a power necro?
It doesn’t work well. Loss of 50% crit chance is just way too much, power necro already can run into issues dealing the same damage as other power builds (barring Lich Form) you can’t just give up such a massive damage multiplier.
Would have been a welcome sight within the condition meta but…. this is the power meta for necro.
Seems like entire companies can be just as lazy/cbfed as one individual if it was say a month late. The only problem is the fact that it’s either a year or two years late.
They saw full glass power necro taking over so the gave us a defensive buff primarily used by condi builds…. seems like a pretty decent balance attempt.